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Jack Wall & Jimmy Hinson - Adrenaline

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Topic Starter
Invert Tails Prower
This beatmap was submitted using in-game submission on Monday, March 10, 2014 at 1:14:24 PM

Artist: Jack Wall & Jimmy Hinson
Title: Adrenaline
Source: Call of Duty: Black Ops II
Tags: two multiplayer
BPM: 200
Filesize: 3560kb
Play Time: 01:50
Difficulties Available:
  1. Easy (1.91 stars, 110 notes)
  2. Normal (2.88 stars, 231 notes)
Download: Jack Wall & Jimmy Hinson - Adrenaline
Information: Scores/Beatmap Listing
---------------
Easy- 95% (Awaiting Critique &/or BAT)
Normal- 90% (Awaiting Critique)
Hard- 10% (WIP)
Insane- 0%
Hey guys this is just a timing and suggestion beatmap for now so. It would be nice if you can help me time this right.
Otherwise:
This is simply just the Black Ops II multiplayer screen BGM. In an Extended edition!
Noe: Easy wont contain the extended part of this theme.
[3/5/14]
`Changed BPS to 200 and Offset to 357 [Mehachrono]
`Started Normal
`Completed Easy [With AI Mod]
`Applied Raiku's Mod suggestions
[3/6/14]
`Completed Normal
[3/7/14]
' Minor Branding Edits
[3/10/14]
`Major/Minor Flow Updates to Normal
`Completed Normal
Raiho
Hi,

Great song :)
I found 200.00 bpm and 357 offset to work well.
It would probably be best if someone else also checked though since once people can hear it differently but I think it's a lot closer than the current timing.

Good luck with the mapping! ^^
Topic Starter
Invert Tails Prower

megachrono wrote:

Hi,

Great song :)
I found 200.00 bpm and 357 offset to work well.
It would probably be best if someone else also checked though since once people can hear it differently but I think it's a lot closer than the current timing.

Good luck with the mapping! ^^
Thank you for the suggestion :3

75% Avg. Mistimed --> 16% Avg. Mistimed on 3 tries
Raiku
Raiku mod!

You wanted just the easy so here we go:

[General]

Your exact timing should be 200bpm and 345 offset. This seems to be down to the millisecond.

The mp3 you are using is a lot longer than the part which is mapped. Consider cropping it to reduce filesize, or consider mapping the rest of the song.

Disable countdown through song setup -> design like so (http://puu.sh/7kFAS.png).

[Easy]

00:00:357 (1) - As we are dealing with an easy here, the best way to get through this section and make the sliders user friendly is to make then snap to each downbeat in 4/4 time so it doesn't sound off. Here is an example of how I would conduct this (http://puu.sh/7kFKb.jpg). Make sure the first slider of the next combo follows suit for continuity.

00:00:357 (1,2) - Avoid slider overlaps such as heads, tails and bodies of sliders like this. I would go for something more solid and readable on an easy, so here is an alternative I have in mind (http://puu.sh/7kFUk.jpg). Do something similar with the 2nd combo too.

00:05:157 (1,2,1,2) - In a section like this you must keep the spacing even. Notice how in my alternative the head, tail and two notes above the slider form a symmetrical box. Symmetry is so important in making maps look good (http://puu.sh/7kG2K.jpg).

00:08:757 (4,1) - I would recommend making these symmetrical too (http://puu.sh/7kGd7.jpg).

00:11:745 (2,1) - Avoid the note overlap between these two and also consider placing the slider as I have to avoid conflict
with the HP bar (http://puu.sh/7kGsC.jpg).

00:23:145 (1) - I personally recommend snapping this to the downbeat (http://puu.sh/7kGvg.jpg).

00:33:945 - I highly recommend removing this Kiai as the song really isn't as intense as where the second Kiai exists.

00:37:545 (1) - Slider heads cannot overlap this drastically as it is confusing to the new player (http://puu.sh/7kGAg.jpg).

00:51:345 (1) - Avoid the slider overlap with the body of the slider, again it can be confusing.

01:20:145 (6,1) - I would avoid this overlap, I recommend stacking them instead like so (http://puu.sh/7kGKQ.jpg).

01:22:545 (2) - Make sure this note is directly in the exit line as it enhances the flow as you are following a line with your cursor directly out of the slider exit and into the note (http://puu.sh/7kGRF.jpg).

01:33:045 (4,5,1) - Similar situation with these but the other way around.

01:36:945 (1,2) - This is another tricky overlap that I suggest you should avoid by doing something like this (http://puu.sh/7kH0E.jpg).
Lanturn
Random #modreq drop-in. This won't be a mod, but I'll help you get started on the right track.

Background image is 1365x768 (needs to be 1366) | Save This picture to get the correct dimensions.

True BPM of this song is actually 100 because if you listen for the 'clap' effect. you can hear them happening on the 3rd white line (middle small one) which means your BPM is doubled. You'll have to go through your map since all your slider velocities will be messed up. 0.7sv @ 200bpm, so 1.4sv @ 100bp, would get it to be close to your current slider velocity.

Also the mp3 quality is a bit.. peaked and explosive or something here is a 192kbs convert I did from a different mp3 file. This will eliminate all the peaking and such. Someone must of boosted the DB on it and caused the original file to mess up like it is.
Link below -v (overwrite your mp3 file with this one)
http://puu.sh/7ltgI.mp3

Try 119 for offset with this mp3 file, I didn't get to test this because I didn't have your mapset open at the time. but it should be within a couple ms. Also note you'll have to redo all your green timing sections again and resnap all of your notes. Big job, but it pays off when everything is correct.

Also now for the big thing

Artist: Jack Wall & Jimmy Hinson
Song Title: Adrenaline
http://vgmdb.net/album/34910

Trent Reznor only did the main title theme to Black Ops 2 and had nothing to do with the rest of the composition for the rest of the sound track, as shown on the VGMDB page. Jack and Jimmy were the composers of this song so they are to be credited in the artist field.


Source: Call of Duty: Black Ops II | http://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops_II | Please don't shorten the source.

Remove Tags: Remove all tags except for Multiplayer and Two

(Add what I write in BOLD)
Add to Tags: Activision and Treyarch (Publisher & Game company that made it) | Soundtrack OST (Full name of the soundtrack is "Call of Duty: Black Ops II Soundtrack" All of the words except for Soundtrack is a duplicate somewhere in the artist, title or source so they aren't added. OST is what kind of soundtrack it is and it's a common tag used on osu for video game compositions. | CoD is a common acronym for the game as well which is good to add.


Have fun mapping o/
Charlotte
And Why do not you try increasing one circle of normal size?
Topic Starter
Invert Tails Prower

Lanturn wrote:

SPOILER
Random #modreq drop-in. This won't be a mod, but I'll help you get started on the right track.

Background image is 1365x768 (needs to be 1366) | Save This picture to get the correct dimensions.

True BPM of this song is actually 100 because if you listen for the 'clap' effect. you can hear them happening on the 3rd white line (middle small one) which means your BPM is doubled. You'll have to go through your map since all your slider velocities will be messed up. 0.7sv @ 200bpm, so 1.4sv @ 100bp, would get it to be close to your current slider velocity.

Also the mp3 quality is a bit.. peaked and explosive or something here is a 192kbs convert I did from a different mp3 file. This will eliminate all the peaking and such. Someone must of boosted the DB on it and caused the original file to mess up like it is.
Link below -v (overwrite your mp3 file with this one)
http://puu.sh/7ltgI.mp3

Try 119 for offset with this mp3 file, I didn't get to test this because I didn't have your mapset open at the time. but it should be within a couple ms. Also note you'll have to redo all your green timing sections again and resnap all of your notes. Big job, but it pays off when everything is correct.

Also now for the big thing

Artist: Jack Wall & Jimmy Hinson
Song Title: Adrenaline
http://vgmdb.net/album/34910

Trent Reznor only did the main title theme to Black Ops 2 and had nothing to do with the rest of the composition for the rest of the sound track, as shown on the VGMDB page. Jack and Jimmy were the composers of this song so they are to be credited in the artist field.


Source: Call of Duty: Black Ops II | http://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops_II | Please don't shorten the source.

Remove Tags: Remove all tags except for Multiplayer and Two

(Add what I write in BOLD)
Add to Tags: Activision and Treyarch (Publisher & Game company that made it) | Soundtrack OST (Full name of the soundtrack is "Call of Duty: Black Ops II Soundtrack" All of the words except for Soundtrack is a duplicate somewhere in the artist, title or source so they aren't added. OST is what kind of soundtrack it is and it's a common tag used on osu for video game compositions. | CoD is a common acronym for the game as well which is good to add.


Have fun mapping o/
Thanks

Branding updates have been applied but im continuing to see how to avoid having to remap everything to change the file cause it really looks that way.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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