Cres - End Time [OsuMania]

posted
Total Posts
197
Topic Starter
PyaKura
This beatmap was submitted using in-game submission on dimanche 4 octobre 2015 at 13:57:37

Artist: Cres
Title: End Time
Source: BMS
Tags: BOF 2006 requiem trance
BPM: 180
Filesize: 3597kb
Play Time: 02:08
Difficulties Available:
  1. Afterword - 7Key (6,36 stars, 1819 notes)
  2. Epilogue - 7Key (4,85 stars, 1359 notes)
  3. Interlude - 7Key (3,45 stars, 1031 notes)
  4. Prologue - 7Key (1,99 stars, 615 notes)


Download: Cres - End Time
Information: Scores/Beatmap Listing
---------------
Redownload if you have downloaded before 30/06/2015 - Diff names changed


Featured in the Semi-Finals mappool for 7K MWC 2016 !



[Details]
Prologue - This is not a first-timer difficulty. You should already be used to the columns before trying to play this. It contains a heavy quantity of 1/2 patterns, enough to keep you focused throughout the whole song.

Interlude - Features a lot of 1/4 (and a few 1/6) stairs and streams by focusing mainly on the piano part. This should be quite intense so be sure to keep your eyes and ears open and don't fall behind the rhythm! Slowdowns in the break parts are also inserted from this difficulty onwards. The ending features a fast 1/6 stream.

Epilogue - This is quite a jump from the Interlude difficulty. Although it contains the same 1/4 streams as seen in the previous diff, the drums are also mixed in and the pattern construction is more complex,along with the occasional 1/6 broken streams. Also features a few brackets in the middle section. This difficulty ends in a challenging 1/4 + 1/6 polyrhythm stream, so stay focused unti the very end!

Afterword - Definitely the true challenge of the mapset. While far from being as hard as its BMS counterpart, this difficulty is more about managing 180 BPM double streams with a bit more difficult 1/6 bursts. Drums are also of a greater importance here and make up for most of the trills and chordtrills you can find, located in most density spikes. The ending is also quite vicious, mixing in 1/6 gallops and 1/4 chordtrills. You will need quite a lot of control to get past this.

[Contributors]
I would like to thank the following people for helping me get this mapset through the ranking process in one way or another.
(Sorry if I don't add brackets to your names, it breaks the formatting in this subforum)

  1. Akihiro (mod)
  2. arcwinolivirus (mod)
  3. REDYUMiKA (mod)
  4. Reikosaka (mod)
  5. ishimaru94 (mod)
  6. PROGUY (mod)
  7. Rumia- (mod)
  8. Lokovodo (mod)
  9. Shi-Ra (1st check)
  10. Krah (metadata)
  11. ExPew (2nd check) (DQ on request)
  12. Roxas (notable mention for trying to keysound this)
  13. Charles445 (timing)
  14. Fullerene- (timing and chart comparison/mod)
  15. Davteezy (through Skype, he was basically the one pushing me remap the hardest difficulty)
  16. Shana Lesus (mod)
  17. Mwalls Ho (mod)
  18. S a k u r a (mod)
  19. Elementaires (mod, also keeps bothering the shit out of me when asking when I will rank it xD)
  20. Kruzon (mod)
  21. ExUsagi (mod) (recheck) (hitsounds)
  22. richardfeder (mod)
  23. ArcherLove (mod)
  24. Evening (IRC check)
  25. Blocko (4 hours check wow)
  26. Loctav (for the diffname change thingy I guess lol)
  27. Starry- (recheck) (DQ on request)
  28. And a lot of others who have supported this mapset for so long and expressed their opinions - no matter positive or negative - in this thread, directly in-game and/or elsewhere. I truly am grateful to you guys!
  1. Akihiro
  2. Reikosaka
  3. jyu
  4. Elementaires
  5. Niks
  6. REDYUMiKA
  7. Kruzon
  8. Mwalls Ho

Thank you for your support guys !

[Creator's Afterword]
This mapset is, as many of you guys know, quite a roller coaster when it comes to the ranking process. This was uploaded for so long that we all started wondering whether this was eventually going to be ranked. At the time of writing, it has been bubbled a second time and waiting to qualify, so nothing is set in stone yet. However, progress was made throughout this last year and a half, and I am happy to see that this mapset has evolved alongside me. This is the fruit of a lot of people's work, and sometimes I wonder if I haven't abused some people patience haha. Anyway, e n d t i m e is hopefully coming to an end soon, and I will finally be able to move on to other map projects. Again I thank all of you guys who paid attention to this mapset. I don't pretend that this mapset is one of the best out there (including the original BMS charts), and I feel like I could have done better, but as times goes by I'm growing tired of trying to rank this, so I don't think I will ever be doing any more big changes in case it doesn't get through. Um, so yeah, that's it for me.

I really hope you can enjoy this mapset as it was a lot of work and I really didn't want to waste everyone's effort by throwing it away after the disqualification.

Thanks for taking your time to read through this small paragraph as well, and remember to have fun when playing! Rhythm gaming for life! or at least I sure wish so


[Trivia]
- o!m map with the longest time required to rank.
- Used to have the worst user rating out of all o!m maps
- Have been checked by 4 BNs and 2 QATs (and additionally, 3 BATs before the ranking staff rework)
- Probably is among the maps that have gotten DQ'd the most (and the most in o!m ?)
- Used to have an Easy diff which I've scrapped because of how bland it was.
PROGUY
You might want to reset the keysounds before I can do anything else here...
Topic Starter
PyaKura
Done. Hopefully hitsounds are going to get fixed soon. ;o
Akihiro
Bon on y aller doucement parce que y'a de la note en masse ici :?

[EZ]

00:28:148 (28148|5) - j'ai du mal à voir pourquoi cette note se répète
00:28:148 (28148|5) - et celle là pareil

sinon j'aime pas trop toute ce partie qui va de 00:24:148 (24148|2) - 00:31:981 (31981|5). tu peux rester facile sans camper sur les 1/2
(bon c'est juste une idée hein)

00:39:315 - une tite note ici ça tuera personne
00:41:981 - et ici aussi
(etc.)
je comprend que tu suis que la note de piano... mais chais pas (surtout que y'a une partie bien dure qui arrive)

dans toute la section de longues ça peut être cool si tu alterne la note à relâcher en premier (gauche pus droite etc..)
surtout sur 01:03:981 (63981|5,63981|3) - ça serait moins casse gueule d'avoir à relacher le touche 4 en premier

01:09:315 (69315|5,69648|4,69981|3,70315|2) - ça serait plus intuitif d'avoir un pattern symétrique ici (gauche vers droite pour les simples)

01:13:981 (73981|4) - je suis pas sur pour la double ici, apparemment tu arrête de mettre des longues pour le piano, et tu remplace par des simples,ce qui fait que y'a deux notes ici ? (tin c'est la EZ je suis mal barré pour le reste)

bon pour les escaliers de la mort qui tue, bin ils sont bien faits, mais ça fait un peu difficulty spike quand même. et en EZ c'est pas cool
bon les LN juste avant elles sont pas facile non plus.
du coup je me demande si vaut mieux pas que tu réhausse un peu le reste de la diff en évitant d'avoir une note par mesure par endroit etc...

et la section LNs toute bête juste après elle fait trop bête je trouve, surtout quand la musique reste quasi la même

01:53:815 (113815|3,114148|0) - euh je switcherais ces deux notes (premiere en 1, deuxieme en 4)
01:57:315 (117315|2,117648|4) - elles font bizarre ces deux notes


[NM]

Oula je l'aime moins celle là

00:13:315 (13315|5) - jusqu'à la première LN : pourquoi ne pas suivre tout simplement le piano ? la j'ai un peu l'impression de taper dans le vite, vu que les petits coups de cymable sont sur des 1/2
idem pour la partie avec les LN juste après en fait, les notes en 1/1 donnent pas un bon feeling

00:34:648 (34648|6) - celle là je la verrais plus du côté gauche, c'est un peu sale le retour sur la même main je trouve
00:39:315 (39315|0) - pas le meme pitch que la note précédente
01:03:981 (63981|3,64481|3,64731|3) - je les verrais plus en 3 par exemple celle là
01:22:148 - manque une note

sinon les LN pour les roulement de pianos... c'est un choix. perso j'aime pas :lol:
en plus tu ménage pas le joueur, y'a certains patterns ou faut pas s'endormir des doigts

[HD]

00:33:315 (33315|5) - pour le coup les escaliers comme ça pour le drum roll je trouve ça un peu cheap. tu peux mettre un trill en deux parties ou un truc du genre

00:55:981 (55981|0,56065|1,56148|2,56231|3) - etc.. bon je suis pas fan là non plus, surtout qu'on entend vraiment les notes qu'à partir de 01:01:315 (61315|0) , après l'ensemble reste cohérent donc bon
01:26:648 (86648|0) jusqu'à 01:27:898 (87898|6) - 1/6 please
01:38:648 (98648|1) et au délà : je trouve que c'est dommage d'arreter de suivre le piano. surtout que "ça arrête de faire des escaliers" ('fin voilà quoi)

01:41:315 (101315|6) - note en trop ?
01:43:648 (103648|6) - note en trop ?
01:43:981 (103981|4) - note en trop ?
01:46:481 (106481|4) - note en trop ? (doit y'avoir un truc que j'entends pas :o )
01:49:481 (109481|2) - jusqu'à 01:57:148 (117148|1) - tu peux ptet rajouter des notes pour les ptits coups de cymbales

[IN]

00:21:481 (21481|5) - juste derriere la LN ça fait un peu bizarre
00:31:981 (31981|4) - jusqu'à 00:34:648 (34648|6) - à ta place j'aurai enlevé les 2 LN, mis les 1/8 en premier, continué sur des 1/4, et repartirais sur des escaliers en 1/8 à partir de 00:33:981 (quoi c'est pas ma map et je fais pas ce que je veux ? >:( )
00:35:981 (35981|4,35981|5) - etc... vu que ça donne comme une genre de lyre, des ptites grace notes ça serai sympa (ça s'entend plus ou moins selon les notes par contre)

pour la death part avec les jacks, je pense que les gens vont te hair :3 bon après faut arrêter de déconner hein c'est la insane >:(

01:06:648 (66648|4) - manque une note
01:07:981 (67981|1) - manque une note
01:09:315 (69315|2) - manque une note
01:09:981 (69981|4) - manque une note
etc... (en fait je pige pas pourquoi tu arrête de suivre ce que je pense être une lyre)

01:21:370 (81370|5,81426|4) - ces deux notes sont en trop
01:21:481 (81481|2) - jusqu'à 01:22:648 (82648|0) - la musique fait du 1/8. après t'a le choix de suivre 1/8 ou 1/6. perso je préfère des patterns plus straight en 1/8 que de l'emmêle pouce en 1/6 :)

01:46:648 (106648|6,106731|6,106815|6,106898|6,106981|6,107148|5,107231|5,107315|5) - Nope.png

sinon dans le stream en repassant en 25%, y'a tout plein d'endroits ou tu peux planquer une 1/6, une 1/8 par ci par là, ca dynamise le tout

bon, faut que je la passe maintenant :D


[SHD]

oh god
#rankhardermaps2014

00:24:148 (24148|1,24315|5,25037|1) - etc... bon ok SHD toussa, mais les minijacks et les patterns vicieux comme ça je trouve ça vraiment moche D:
tu devrais réarrange quelque patterns pour fluidifier le tout
00:33:981 (33981|4) - 1/8 please
01:26:648 (86648|0) - jusqu'à 01:27:981 (87981|0) - 1/6 please

01:38:815 (98815|4) - jusqu'à 01:49:315 (109315|0) - pourquoi pas les petites cymbales sur les 1/2 ?
01:57:315 (117315|5,117315|3,117315|0) - etc... la partie de fin fait pas assez ressortir le piano je trouve, il manque des notes décalées qu'on sente que ça sot pas des accords que ça va vite. (puis bon autant finir en beauté)

sinon nice chart *_*
le layering à l'air bon tout le long
Topic Starter
PyaKura

Akihiro wrote:

Bon on y aller doucement parce que y'a de la note en masse ici :?

[EZ]

00:28:148 (28148|5) - j'ai du mal à voir pourquoi cette note se répète
00:28:148 (28148|5) - et celle là pareil

sinon j'aime pas trop toute ce partie qui va de 00:24:148 (24148|2) - 00:31:981 (31981|5). tu peux rester facile sans camper sur les 1/2
(bon c'est juste une idée hein)

00:39:315 - une tite note ici ça tuera personne
00:41:981 - et ici aussi
(etc.)
je comprend que tu suis que la note de piano... mais chais pas (surtout que y'a une partie bien dure qui arrive)

dans toute la section de longues ça peut être cool si tu alterne la note à relâcher en premier (gauche pus droite etc..)
surtout sur 01:03:981 (63981|5,63981|3) - ça serait moins casse gueule d'avoir à relacher le touche 4 en premier

01:09:315 (69315|5,69648|4,69981|3,70315|2) - ça serait plus intuitif d'avoir un pattern symétrique ici (gauche vers droite pour les simples)

01:13:981 (73981|4) - je suis pas sur pour la double ici, apparemment tu arrête de mettre des longues pour le piano, et tu remplace par des simples,ce qui fait que y'a deux notes ici ? (tin c'est la EZ je suis mal barré pour le reste)

bon pour les escaliers de la mort qui tue, bin ils sont bien faits, mais ça fait un peu difficulty spike quand même. et en EZ c'est pas cool
bon les LN juste avant elles sont pas facile non plus.
du coup je me demande si vaut mieux pas que tu réhausse un peu le reste de la diff en évitant d'avoir une note par mesure par endroit etc...

et la section LNs toute bête juste après elle fait trop bête je trouve, surtout quand la musique reste quasi la même

01:53:815 (113815|3,114148|0) - euh je switcherais ces deux notes (premiere en 1, deuxieme en 4)
01:57:315 (117315|2,117648|4) - elles font bizarre ces deux notes


[NM]

Oula je l'aime moins celle là

00:13:315 (13315|5) - jusqu'à la première LN : pourquoi ne pas suivre tout simplement le piano ? la j'ai un peu l'impression de taper dans le vite, vu que les petits coups de cymable sont sur des 1/2
idem pour la partie avec les LN juste après en fait, les notes en 1/1 donnent pas un bon feeling

00:34:648 (34648|6) - celle là je la verrais plus du côté gauche, c'est un peu sale le retour sur la même main je trouve
00:39:315 (39315|0) - pas le meme pitch que la note précédente
01:03:981 (63981|3,64481|3,64731|3) - je les verrais plus en 3 par exemple celle là
01:22:148 - manque une note

sinon les LN pour les roulement de pianos... c'est un choix. perso j'aime pas :lol:
en plus tu ménage pas le joueur, y'a certains patterns ou faut pas s'endormir des doigts

[HD]

00:33:315 (33315|5) - pour le coup les escaliers comme ça pour le drum roll je trouve ça un peu cheap. tu peux mettre un trill en deux parties ou un truc du genre

00:55:981 (55981|0,56065|1,56148|2,56231|3) - etc.. bon je suis pas fan là non plus, surtout qu'on entend vraiment les notes qu'à partir de 01:01:315 (61315|0) , après l'ensemble reste cohérent donc bon
01:26:648 (86648|0) jusqu'à 01:27:898 (87898|6) - 1/6 please
01:38:648 (98648|1) et au délà : je trouve que c'est dommage d'arreter de suivre le piano. surtout que "ça arrête de faire des escaliers" ('fin voilà quoi)

01:41:315 (101315|6) - note en trop ?
01:43:648 (103648|6) - note en trop ?
01:43:981 (103981|4) - note en trop ?
01:46:481 (106481|4) - note en trop ? (doit y'avoir un truc que j'entends pas :o )
01:49:481 (109481|2) - jusqu'à 01:57:148 (117148|1) - tu peux ptet rajouter des notes pour les ptits coups de cymbales

[IN]

00:21:481 (21481|5) - juste derriere la LN ça fait un peu bizarre J'aurais compris si c'était du 1/4, mais c'est du 1/2, faut pas busé hue. J'verrai.
00:31:981 (31981|4) - jusqu'à 00:34:648 (34648|6) - à ta place j'aurai enlevé les 2 LN, mis les 1/8 en premier, continué sur des 1/4, et repartirais sur des escaliers en 1/8 à partir de 00:33:981 (quoi c'est pas ma map et je fais pas ce que je veux ? >:( ) Je trouve que les 1/4 fit pas après les LNs.
00:35:981 (35981|4,35981|5) - etc... vu que ça donne comme une genre de lyre, des ptites grace notes ça serai sympa (ça s'entend plus ou moins selon les notes par contre) sympa l'idée

pour la death part avec les jacks, je pense que les gens vont te hair :3 bon après faut arrêter de déconner hein c'est la insane >:(

01:06:648 (66648|4) - manque une note
01:07:981 (67981|1) - manque une note
01:09:315 (69315|2) - manque une note
01:09:981 (69981|4) - manque une note
etc... (en fait je pige pas pourquoi tu arrête de suivre ce que je pense être une lyre)

Je pense que le jackhammer fait déjà bien assez, autant mettre 100% du focus dans les jacks au lieu de devoir presser autre chose à côté.

01:21:370 (81370|5,81426|4) - ces deux notes sont en trop pour un flow continu, c'est un peu comme dans la map Shuffle Heaven, y a quelques ghost notes pour préserver le flow
01:21:481 (81481|2) - jusqu'à 01:22:648 (82648|0) - la musique fait du 1/8. après t'a le choix de suivre 1/8 ou 1/6. perso je préfère des patterns plus straight en 1/8 que de l'emmêle pouce en 1/6 :)pretty sure it's 1/6, will check later with my headset

01:46:648 (106648|6,106731|6,106815|6,106898|6,106981|6,107148|5,107231|5,107315|5) - Nope.png kk, j'ai placé des trills

sinon dans le stream en repassant en 25%, y'a tout plein d'endroits ou tu peux planquer une 1/6, une 1/8 par ci par là, ca dynamise le tout

bon, faut que je la passe maintenant :D


[SHD]

oh god
#rankhardermaps2014
lel

00:24:148 (24148|1,24315|5,25037|1) - etc... bon ok SHD toussa, mais les minijacks et les patterns vicieux comme ça je trouve ça vraiment moche D:
tu devrais réarrange quelque patterns pour fluidifier le tout J'verrai selon le mod d'arcwin. Je garde ça en tête.
00:33:981 (33981|4) - 1/8 please wat
01:26:648 (86648|0) - jusqu'à 01:27:981 (87981|0) - 1/6 please 1ère partie du stream en 1/4,seconde partie en 1/6 fixed.

01:38:815 (98815|4) - jusqu'à 01:49:315 (109315|0) - pourquoi pas les petites cymbales sur les 1/2 ? Fixed. C'est vrai que si je devais mettre qu'une note j'aurais du mettre sur les 1/2 et non les 1/1.
01:57:315 (117315|5,117315|3,117315|0) - etc... la partie de fin fait pas assez ressortir le piano je trouve, il manque des notes décalées qu'on sente que ça sot pas des accords que ça va vite. (puis bon autant finir en beauté) Dunno. Si je décale le piano sur la gauche ça rend facile.

sinon nice chart *_*
le layering à l'air bon tout le long
Gonna edit this post as soon as I'm home.

il manque des notes décalées qu'on sente que ça sot pas des accords que ça va vite.
ok, en français maintenant ? :'D


Edit : Sorry, couldn't apply these changes today, I got loads of homework. I'll catch up tomorrow for sure, I won't have as much work as I had today.

IN and SHD done.
arcwinolivirus
Hello there PyaKura my friend also in Volu- nvm XD

From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|


[IN]
00:03:315 (3315|3,3648|2) - move to 2 and 3 for pitch and more comfortable pattern/hit.
00:05:981 (5981|3,6315|2,6648|1) - move to 1,2,3. ^
00:31:981 - Suggesting this comfortable alternating pattern for beatdrum roll: http://osu.ppy.sh/ss/1431152
00:33:356 (33356|4,33440|2,33523|4,33606|2,33690|4,33773|2,33856|4,33940|2,34023|4,34106|2,34190|4,34273|2) - Remove. No sounds of beatdrumroll here. Not like 00:34:356 (34356|4,34440|2,34523|4,34606|2) which do have beat sounds.
00:55:981 (55981|6,56065|6,56148|6,56231|6) - This should be LN instead of jacks. Not like 01:01:315 (61315|0,61398|0,61481|0,61565|0) which the synth sound is chopped or what do you call that :v
01:01:398 (61398|0,61898|0) - remove. synth sound here is not chopped and still from the 1st synth note. Apply to other similar synth sound notes.
• and about the jacks, I do not hate them but I think it should be rearrange to make the difficulty more fun =w=)b
01:54:981 to 01:57:231 - Its fine in o2style way. But I suggest to make the notes similar to the previous stair notes.
01:57:315 (117315|3,117398|3,117481|3,117648|3,117731|3,117815|3) - rearrange to alternating notes. If you will listen carefully the beat sound has pitch of low-verylow-low.
02:02:315 (122315|3) - move to 3 and..
02:02:648 (122648|4) - move to 2 for pitch and comf.pattern.
02:05:150 (125150|2) - ctrl H higher pitch.
02:05:550 (125550|1) - move to 3

[SHD]
Note: this is not the ignore one :v
00:01:315 - add note to 2. I suggest to note for the secondary piano sound since this is SHD.
00:02:648 - ^
00:03:981 - ^
00:05:315 - add note to 3
00:06:648 - ^
00:07:981 - add note to 4
00:09:315 - add note to 6
00:23:398 (23398|0,23898|0) - move to 2 and..
00:23:481 (23481|0,23815|0,23981|0) - move to 3 for comfortable pattern and the beatsound pitch is like low-verylow-low if listened in 25% speed.
00:23:981 to 00:29:315 - I dont understand the notes for the stairs. I dont hear sound for them. Imo, remove those notes and follow the piano sound like stair, beat sound and the synth
00:30:648 (30648|6,30815|6,30981|6,31148|6,31315|6,31481|6,31815|6) - ctrl H
00:43:981 - add note to 2. piano sound is like a chord so 2-noted is acceptable.
00:54:648 - add note to 7. ^
• and about the jacks, just the same on previous diff suggestion.
01:49:481 (109481|0) - mini holds in this part shoud be single/short notes only. Change similar mini LNs
02:02:648 (122648|5) - move to 2
02:05:150 (125150|2) - move to 5
02:05:550 (125550|1) - move to 3

[Overall]
Cool song! and that awesome IN and SHD difficulty~! I hope my mod helped somehow. Thank you for requesting and goodluck! :)
Topic Starter
PyaKura

arcwinolivirus wrote:

Hello there PyaKura my friend also in Volu- nvm XD

<3

From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds). It's 'k I posted for pattern check :p

[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|


[IN]
00:03:315 (3315|3,3648|2) - move to 2 and 3 for pitch and more comfortable pattern/hit. Done.
00:05:981 (5981|3,6315|2,6648|1) - move to 1,2,3. ^ ^
00:31:981 - Suggesting this comfortable alternating pattern for beatdrum roll: http://osu.ppy.sh/ss/1431152 Nice one actually, gotta add that.
00:33:356 (33356|4,33440|2,33523|4,33606|2,33690|4,33773|2,33856|4,33940|2,34023|4,34106|2,34190|4,34273|2) - Remove. No sounds of beatdrumroll here. Not like 00:34:356 (34356|4,34440|2,34523|4,34606|2) which do have beat sounds. Changed the pattern.
00:55:981 (55981|6,56065|6,56148|6,56231|6) - This should be LN instead of jacks. Not like 01:01:315 (61315|0,61398|0,61481|0,61565|0) which the synth sound is chopped or what do you call that :v While I do agree with you, it's very hardly audible at 100% speed. I think it is better to leave them as the player thinks they hear. I've done what you said on two jacks or so though.
01:01:398 (61398|0,61898|0) - remove. synth sound here is not chopped and still from the 1st synth note. Apply to other similar synth sound notes. ^
• and about the jacks, I do not hate them but I think it should be rearrange to make the difficulty more fun =w=)b Can't think of anything heh D:
01:54:981 to 01:57:231 - Its fine in o2style way. But I suggest to make the notes similar to the previous stair notes. Changed pattern.
01:57:315 (117315|3,117398|3,117481|3,117648|3,117731|3,117815|3) - rearrange to alternating notes. If you will listen carefully the beat sound has pitch of low-verylow-low. Fixed.
02:02:315 (122315|3) - move to 3 and..
02:02:648 (122648|4) - move to 2 for pitch and comf.pattern.
02:05:150 (125150|2) - ctrl H higher pitch.
02:05:550 (125550|1) - move to 3 All done.

[SHD]
Note: this is not the ignore one :v
00:01:315 - add note to 2. I suggest to note for the secondary piano sound since this is SHD.
00:02:648 - ^
00:03:981 - ^
00:05:315 - add note to 3
00:06:648 - ^
00:07:981 - add note to 4
00:09:315 - add note to 6

Didn't really do as you suggested but I added note for the low pitched piano sounds.

00:23:398 (23398|0,23898|0) - move to 2 and..
00:23:481 (23481|0,23815|0,23981|0) - move to 3 for comfortable pattern and the beatsound pitch is like low-verylow-low if listened in 25% speed. Done and done
00:23:981 to 00:29:315 - I dont understand the notes for the stairs. I dont hear sound for them. Imo, remove those notes and follow the piano sound like stair, beat sound and the synth Actually it was a low-pitched synth continuous sound. Changed to something clearer.
00:30:648 (30648|6,30815|6,30981|6,31148|6,31315|6,31481|6,31815|6) - ctrl H Done.
00:43:981 - add note to 2. piano sound is like a chord so 2-noted is acceptable. I'd prefer leaving as it is. The map already has low HP drain, I don't want players to regain more HP than intended :p
00:54:648 - add note to 7. ^ ^
• and about the jacks, just the same on previous diff suggestion. Can't think of anything. It feels ok to me heh.
01:49:481 (109481|0) - mini holds in this part shoud be single/short notes only. Change similar mini LNs Fixed.
02:02:648 (122648|5) - move to 2
02:05:150 (125150|2) - move to 5
02:05:550 (125550|1) - move to 3 All done (I think ?)

[Overall]
Cool song! and that awesome IN and SHD difficulty~! I hope my mod helped somehow. Thank you for requesting and goodluck! :)

Thanks a lot ! Feel free to recheck (or not, do as you please I don't mind lol). Your mod highlighted some half-assed patterns and your suggestions fit in well ! d(^o^)b
REDYUMiKA
Hello guys, I came here to review this map by request. (Column:1,2,3,4,5,6,7)
---> TYPE:SR


[General]
No problems.
(Where is hitsound..? o.o)

[Patterns of 7K EZ]
00:34:648 (34648|6) - move to 4
00:55:982 (55982|6) - shorten this LN, end at 00:56:982 -
00:58:648 (58648|4) - extend this LN, end at 00:59:648 -
01:05:315 (65315|2) - shorten this LN, end at 01:05:982 -
01:05:982 - add a note to 7
01:06:315 - add a note to 5
01:06:648 (66648|3) - shorten this LN, end at 01:07:648 -
01:10:648 (70648|0) - extend this LN, end at 01:11:982 -
01:10:648 (70648|4,71315|3) - remove
01:10:648 - add a note to 7
01:11:315 - add a note to 4
01:11:648 - add a note to 6
01:48:481 (108481|4) - remove
01:48:481 (108481|5) - move to 5

[Patterns of 7K NM]
00:22:815 - to 00:23:815 - remap like this pattern
00:26:648 (26648|0,26981|0,27315|0,27648|0) - lift up these notes to next red line
00:29:148 (29148|4) - remove
01:00:398 (60398|5,60481|6) - remove
01:00:315 - add a LN to optional column, end at 01:00:565 -
01:08:815 - add a LN to optional column, end at 01:08:982 -
01:10:315 - add a note to optional column
01:14:315 (74315|3) - extend this LN, end at 01:14:648 -
01:16:648 (76648|1) - remove
01:54:815 - to 01:57:315 - change LNs to single note
01:30:648 - to 01:33:315 - reconsider these LNs please..

*1/4 long-stair pattern including the center key is not preferable as a NM. --
I suggest you change (or reduce) the below patterns to 1/2 stair or 1/4 stair not including center key.
00:33:315 - to 00:34:648 -
01:35:982 - to 01:38:648 -
01:58:648 - to 01:59:982 -
--

[Patterns of 7K HD]
00:24:481 (24481|0) - for this LN, 00:25:148 - is suitable for the end section
~ 00:31:982 - as the same reason for each LN
00:59:981 (59981|4) - remove
00:59:982 - add a note to 5
01:00:065 - add a note to 1
01:00:148 - add a note to 2
01:00:232 - add a note to 3
01:05:982 - add a note to 7, here is clearly emphasized
01:06:148 (66148|2,66481|5) - remove

[Comment]
There are no critical issues on these 3 diffs, good & fun mappings.
Just in case I have pointed out 1/4 long-stairs in NM, however, probably it won't be a huge barrier if you decide to maintain it.
...but I would have to point out 01:30:648 - to 01:33:315 -... :?
Anyway I hope it will be perfect mapset and, here is
Good Luck :oops:
Topic Starter
PyaKura
Thank you very much. I will answer your mod later, take your kd d(^_^)b.

REDYUMiKA wrote:

Hello guys, I came here to review this map by request. (Column:1,2,3,4,5,6,7)
---> TYPE:SR


[General]
No problems.
(Where is hitsound..? o.o)

I need to re-add them because I've remapped half of the diffs.

[Patterns of 7K EZ]
00:34:648 (34648|6) - move to 4 OK
00:55:982 (55982|6) - shorten this LN, end at 00:56:982 - Done
00:58:648 (58648|4) - extend this LN, end at 00:59:648 - Done
01:05:315 (65315|2) - shorten this LN, end at 01:05:982 - Done
01:05:982 - add a note to 7
01:06:315 - add a note to 5
01:06:648 (66648|3) - shorten this LN, end at 01:07:648 -
01:10:648 (70648|0) - extend this LN, end at 01:11:982 -
01:10:648 (70648|4,71315|3) - remove
01:10:648 - add a note to 7
01:11:315 - add a note to 4
01:11:648 - add a note to 6
01:48:481 (108481|4) - remove
01:48:481 (108481|5) - move to 5

etc... All done. I have no idea how to map easy stuff >.>

[Patterns of 7K NM]
00:22:815 - to 00:23:815 - remap like this pattern Done
00:26:648 (26648|0,26981|0,27315|0,27648|0) - lift up these notes to next red line Fixed, my fault. I thought I had fixed it before x_x
00:29:148 (29148|4) - remove k
01:00:398 (60398|5,60481|6) - remove ^
01:00:315 - add a LN to optional column, end at 01:00:565 - ^
01:08:815 - add a LN to optional column, end at 01:08:982 - ^
01:10:315 - add a note to optional column don't see why ?_?
01:14:315 (74315|3) - extend this LN, end at 01:14:648 - done
01:16:648 (76648|1) - remove ^
01:54:815 - to 01:57:315 - change LNs to single note I'd like to keep this as it is.
01:30:648 - to 01:33:315 - reconsider these LNs please.. LOL Alright, I was just toying around hahaha

*1/4 long-stair pattern including the center key is not preferable as a NM. --
I suggest you change (or reduce) the below patterns to 1/2 stair or 1/4 stair not including center key.
00:33:315 - to 00:34:648 -
01:35:982 - to 01:38:648 -
01:58:648 - to 01:59:982 -
Unchanged. I see the middle key as a normal key. Removing from the 1/4 stairs woud make broken stairs patterns which I find harder than regular ones. 1/2 wouldn't fit the song.
--

[Patterns of 7K HD]
00:24:481 (24481|0) - for this LN, 00:25:148 - is suitable for the end section
~ 00:31:982 - as the same reason for each LN Actually they end on the white tick. Thanks for mentionning.
00:59:981 (59981|4) - remove
00:59:982 - add a note to 5
01:00:065 - add a note to 1
01:00:148 - add a note to 2
01:00:232 - add a note to 3
01:05:982 - add a note to 7, here is clearly emphasized All done
01:06:148 (66148|2,66481|5) - remove Actually the 4 notes on the right is the melody, and the 4 white notes on the left is the drum sounds.

[Comment]
There are no critical issues on these 3 diffs, good & fun mappings.
Just in case I have pointed out 1/4 long-stairs in NM, however, probably it won't be a huge barrier if you decide to maintain it.
...but I would have to point out 01:30:648 - to 01:33:315 -... :?
Anyway I hope it will be perfect mapset and, here is
Good Luck :oops:

Sankyuu ~
MMd-
noticed this while browsing [Mod Request], and I'm still nowhere from done at charting this song ;w;
good luck!
Topic Starter
PyaKura
Thanks :3
ArcherLove
Pyakura I <3 u for this map <3
Topic Starter
PyaKura

ArcherLove wrote:

Pyakura I <3 u for this map <3
I also love me for it <3

Love me even more when I get it ranked.

Also thanks :p
Akihiro
dat new shd is so sayxey

Have some stars since I have too much :V
Sorarei
Hei from my queue

[General]

i think your volume is unrankable

[The Prologue]

- 00:11:815 - this should add note for cymbal sound, you know where end of this hold note

- 00:24:148 - until 00:31:815 - i really recommended moving all beat position to 1/1 because it may be confused for beginner player, usually they still enjoyable with 1/1

- 00:23:981 - add note

- 00:31:981 - this pattern supposed to be like this, they must be reverse every 2 note, first beat second beat you may want to re-arrange by your own creation because this is just example


- 00:56:981 - add note, well i think just for make little beat. if you do this then do similar issue

- 01:49:315 - drum sound, add note

- 02:04:750 (124750|1) - move to 1st

[The Beginning]

- 00:11:815 - this are same reason like previous difficult

- 00:43:981 - add note

- 00:54:648 - add note

- 00:55:981 (55981|6) - this should be shorted to 00:56:148 - , because the trance sound only reach until that. then fix other similar issue

- 01:15:065 (75065|2) - move to 7th , 01:15:148 (75148|3) - move to 5th, you will see the separated pattern

- 01:16:398 (76398|5,76481|4) - this same as above

- 01:17:981 (77981|6,78148|5,78315|6,78481|5) - and this move to left hand, this somehow like working only 1 hand, do this for similar isue

- 01:57:898 (117898|6,118065|4,118231|2,118398|0) - what happen with this beat placement, is they been placed properly ?

[The Middle]

- 00:11:815 - same reason like above

- 00:34:148 (34148|3) - well i think delete this, it was non-sense hold note unless you put from 00:33:648 -

- 00:43:981 - 00:54:648 - add note

- 01:01:398 (61398|1) - 01:01:898 (61898|5) - 01:02:398 (62398|1,62565|3,62731|5) - remove this, doesn't have any beat that you're followed

- 01:03:231 (63231|2) - 01:03:731 (63731|4,63898|0) - 01:58:731 (118731|5,118898|6,119065|5,119231|6) - same as above, and do this for similar issue

- 01:58:731 (118731|5,118898|6,119065|5,119231|6) - this need to removed, i think you're following drum sound and then from 01:59:315 - they're sounded in 1/4

[The End]

- 00:33:981 (33981|5,34023|4,34065|1,34106|2,34148|5,34190|4,34231|1,34273|2,34315|5,34356|4,34398|1,34440|2,34481|5,34523|4,34565|1,34606|2) - you need to think about this pattern style, i prefer like this

- 00:37:294 (37294|3,37315|2) - this placed right according the sound, but i think you no need to make this kind pattern because it may making player didn't well to press it.

- 00:56:065 (56065|6,56231|6,56565|6,56731|6) - need to delete this kind pattern, i don't hear any beat like that.. instead put them into hold note to make it better, except this one 00:59:981 (59981|6,60065|6,60148|6,60231|6,60398|6,60481|6) - they're placed properly according to the sound. then you need to delete note which placed like that

[The Epilogue]

- 00:06:627 (6627|1,6648|0) - again, this kind pattern

- 00:31:981 - damn that pattern..... well i don't know how to deal with this, 1/2 note with 3 note and double note

there's some issue which same like previous difficult, you may know that. so i'll write simple
Topic Starter
PyaKura
Thanks for taking your time to mod this.
I'll edit this post in a bit ~

@kihiro (huehuehuehue) : sankyuu so much hue
Topic Starter
PyaKura

Reikosaka wrote:

Hei from my queue

[General]

i think your volume is unrankable

Will HS every diff soon enough. ;)

[The Prologue]

- 00:11:815 - this should add note for cymbal sound, you know where end of this hold note

- 00:24:148 - until 00:31:815 - i really recommended moving all beat position to 1/1 because it may be confused for beginner player, usually they still enjoyable with 1/1 Left as it is, it's supposed to follow half of the synth notes. I understand what you mean though.

- 00:23:981 - add note not needed I think

- 00:31:981 - this pattern supposed to be like this, they must be reverse every 2 note, first beat second beat you may want to re-arrange by your own creation because this is just example Rearranged !


- 00:56:981 - add note, well i think just for make little beat. if you do this then do similar issue huh, note ghosting ? o.o

- 01:49:315 - drum sound, add note Done + added everywhere it should be added

- 02:04:750 (124750|1) - move to 1st ok !

[The Beginning]

- 00:11:815 - this are same reason like previous difficult Done

- 00:43:981 - add note Done

- 00:54:648 - add note Done

- 00:55:981 (55981|6) - this should be shorted to 00:56:148 - , because the trance sound only reach until that. then fix other similar issue It's too light to be heard at fullspeed, didn't remove for playability purpose.

- 01:15:065 (75065|2) - move to 7th , 01:15:148 (75148|3) - move to 5th, you will see the separated pattern Done

- 01:16:398 (76398|5,76481|4) - this same as above ^

- 01:17:981 (77981|6,78148|5,78315|6,78481|5) - and this move to left hand, this somehow like working only 1 hand, do this for similar isue Agreed

- 01:57:898 (117898|6,118065|4,118231|2,118398|0) - what happen with this beat placement, is they been placed properly ? Changed pattern

[The Middle]

- 00:11:815 - same reason like above Fix'd

- 00:34:148 (34148|3) - well i think delete this, it was non-sense hold note unless you put from 00:33:648 - Actually it reflects the drumbeats speed up, not the "crescendo sound".

- 00:43:981 - 00:54:648 - add note

- 01:01:398 (61398|1) - 01:01:898 (61898|5) - 01:02:398 (62398|1,62565|3,62731|5) - remove this, doesn't have any beat that you're followed

- 01:03:231 (63231|2) - 01:03:731 (63731|4,63898|0) - 01:58:731 (118731|5,118898|6,119065|5,119231|6) - same as above, and do this for similar issue
playability concern, and it's not so hearable
- 01:58:731 (118731|5,118898|6,119065|5,119231|6) - this need to removed, i think you're following drum sound and then from 01:59:315 - they're sounded in 1/4 Fixed

[The End]

- 00:33:981 (33981|5,34023|4,34065|1,34106|2,34148|5,34190|4,34231|1,34273|2,34315|5,34356|4,34398|1,34440|2,34481|5,34523|4,34565|1,34606|2) - you need to think about this pattern style, i prefer like this This feels too comfortable. I want nervous gameplay for this map haha.

- 00:37:294 (37294|3,37315|2) - this placed right according the sound, but i think you no need to make this kind pattern because it may making player didn't well to press it. It's fine, according to BATs.

- 00:56:065 (56065|6,56231|6,56565|6,56731|6) - need to delete this kind pattern, i don't hear any beat like that.. instead put them into hold note to make it better, except this one 00:59:981 (59981|6,60065|6,60148|6,60231|6,60398|6,60481|6) - they're placed properly according to the sound. then you need to delete note which placed like that changed to trills instead

[The Epilogue]

- 00:06:627 (6627|1,6648|0) - again, this kind pattern

- 00:31:981 - damn that pattern..... well i don't know how to deal with this, 1/2 note with 3 note and double note background synth sounds 1/6, drumbeats 1/4

there's some issue which same like previous difficult, you may know that. so i'll write simple

Unchanged
Don't worry if I didn't apply much of your mod, I'm starting to reach the end of the mapping part and I don't want to change it too much anymore. Thanks a lot for putting your time into this !
Rumia-
thanks for breaking my keyboard

it was fun.
Topic Starter
PyaKura
You're welcome ~

Gotta hitsound this.

But...

Hello laziness.
Evening
Don't kudosu plx

I honestly have no idea how I'm going to hitsound everything here, you are literally mapping to every single inch of the music here, I can't give you the exact hitsound of each note orz.

I'm just going to throw some ideas to you:
Ctrl + A + add soft-whistle to everything
Ctrl + A + sample import hihat on 10% volume

Or pretty much just keysound every single note here, I have no idea how to do that but I suggest to ask dem expert keysounders

lol good luck ranking this( inb4 nuke )
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