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Maduk (feat. Veela) - Ghost Assassin VIP

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Total Posts
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Topic Starter
CerealeKiller
This beatmap was submitted using in-game submission on lundi 9 février 2015 at 19:33:56

Artist: Maduk (feat. Veela)
Title: Ghost Assassin VIP
Tags: DnB Drum and bass liquicity Hourglass Starcraft Sarah Kerrigan Pjecoo
BPM: 176
Filesize: 6735kb
Play Time: 02:32
Difficulties Available:
  1. Easy (1,6 stars, 146 notes)
  2. Hard (3,62 stars, 370 notes)
  3. Insane (4,61 stars, 427 notes)
  4. Pjecoo's Normal (1,92 stars, 168 notes)
Download: Maduk (feat. Veela) - Ghost Assassin VIP
Information: Scores/Beatmap Listing
---------------
Alice that's what I thought !

09/02/2015 : New MP3

Easy : Done
Pjecoo's Normal : Done
Hard : Done
Insane : (Bad but) Done

Old easy diff

Background by Lorenz Hideyoshi Ruwwe : http://tinyurl.com/ngd4add
This is a cut version of the song, you can find the full one here : https://www.youtube.com/watch?v=tEcggRukZCs
Poggo
I hope you don't forget that my extra diff in process ;)
Topic Starter
CerealeKiller

Katty Pie wrote:

I hope you don't forget that my extra diff in process ;)
Of course I don't ! Added it in the description too.

Maybe if you stalked my profile lately you noticed I was pretty afk (yeah my computer's disk died) but don't worry, I'm back !
Soo bin
bpm 2x

00:42:029 (4) - its just a suggestion but maybe place this to x:376 y:136 or somewhere around there and rotate it to how no.2 slider is placed to better fit the pattern

edit: hard btw
Topic Starter
CerealeKiller

skaiys wrote:

bpm 2x - Changed it, I got fooled by this

00:42:029 (4) - its just a suggestion but maybe place this to x:376 y:136 or somewhere around there and rotate it to how no.2 slider is placed to better fit the pattern - Indeed, first I wanted to make it a bit chaotic but I wasn't really satisfied, so I changed it as you said.

edit: hard btw
Thanks, but I'm still wondering how you got there. (I mean how did you find my map)
Septembre
Ajoute Veela en artiste
(Maduk feat. Veela)


(pas de kudo pour ça aussi)
LGV894
Can I greate my Diff.? LGV894's Extra. I'll post it when I finished it.

EDIT: Nevermind, I suck at DnB
Topic Starter
CerealeKiller
Self mod : That's what do not satisfy me much or my own notes on the mapset, modders should take a look at this before modding.

[Gereral]
The hitsounds are a bit random, I mean, I've never done that before so I've put some random one where I thought they'd fit.

[Easy]
Reverse arrows everywhere !
I'm not really satified with the second Kiai, I mapped it like this because I didn't want to make a copy/paste from the first one, I already remapped it once.
The outro is kinda repetitive but it's not that bad, I guess.

[Hard]
Intro mapped fully on vocals since I've got not enough hearable beats to map on them, and I don't really like/know how to map on a such part
Random long sliders after the break (Just asking for an opinion here)
01:39:643 (1,2) - Meh

[Insane]
As the hard for the intro
Outro : F*ck the patterns let's put some random circles. Actually I've fixed that a bit
Lazer
Modding time;

Insane


00:22:597 - Add note

00:24:813 (6) - Remove Slider, add note here, then add slider at 00:24:984

00:38:450 (6) - Move to 00:38:279 and re-arrange

00:38:620 - Add note here

00:56:518 (8,9) - Might want to separate these as sightreading it may cause a bit of trouble.

01:50:893 (7,8,1) - I suggest editing them to something different (It may just be because I don't really like it, your opinion might be different.)

02:32:825 - Maybe add the final note, imo it sounds better.
Topic Starter
CerealeKiller

Lazer wrote:

Modding time;

Insane


00:22:597 - Add note Done

00:24:813 (6) - Remove Slider, add note here, then add slider at 00:24:984 Remaped the a part of the intro following this

00:38:450 (6) - Move to 00:38:279 and re-arrange Done

00:38:620 - Add note here Rearanged

00:56:518 (8,9) - Might want to separate these as sightreading it may cause a bit of trouble. Done

01:50:893 (7,8,1) - I suggest editing them to something different (It may just be because I don't really like it, your opinion might be different.) Actually, they were first stacked, someone said It was confusing, so I changed like this, but you're right, I prefer as it was before

02:32:825 - Maybe add the final note, imo it sounds better. Disagree
Thanks for that useful mod ! :)
Nvirjskly
Hi! From #modreqs! These are all suggestions, so feel free to ignore any of them!

[General]
Not much too say, everything seems fine.

[Easy]
00:22:938 (2,5) - Because of the low AR, these objects intersect, which is not that great for an Easy, as these are supposed to be for new players.
00:30:098 (4,6) - ^
00:35:552 (1,3) - ^
00:38:279 (5,2) - ^
00:43:734 (1,3) - ^
00:44:586 (2,6) - ^
00:49:188 (1,3) - ^
00:59:416 (5,1) - &c. there are a lot of places like this


00:28:393 (1,2) - Stacked notes I would frown upon in an easy.
00:33:848 (1,2) - ^
00:51:916 (5,6) - &c, there are a lot of these.

00:44:586 (2) - I would frown upon starting notes on red ticks in an easy.
00:47:313 (2) - ^
00:50:041 (2) - ^
00:52:768 (1) - ^
00:58:223 (2) - &c, there are a lot of these.

00:42:370 (3,1) - Stacked notes, multiple repeat arrows, and small time between notes is really hard to play for new players
01:02:825 (1,2,3,4) - Same as last, it is really problematic IMO. This kind of thing would be fine for a Normal, not an Easy.

I think this is more of a Normal difficulty, not an Easy. As your Normal is a GD, consider either renaming this to Normal, or remapping the diff?

[Pjecoo's Normal]
00:38:279 (1) - Consider ending this slider at 00:40:836 so that the hitsound plays at a note?
01:43:734 (1) - ^


00:41:007 (1) - 100% volume, Normal Hitfinish?
01:46:546 (1) - ^


01:16:461 (1) - Maybe make it look like 01:15:779 (4) ?
02:26:348 (4,5,1) - consider moving around these notes? A note under a slider into a new slider might be a bit much for a normal.

[Hard]
OD+1?

01:41:006 (3,4,5) - Consider stacking so then modifying the stack leniency instead of manually stacking?
02:12:029 (1,2,3) - ^

02:12:029 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4) - That's a lot of time without a single slider. Whilst I understand the intent, it seems off.

Overall I like this diff!

[Insane]
OD +1/2?

00:23:961 (4,5) - Consider automatic stacking?
00:24:813 (6,7) - ^
00:27:540 (5,6) - ^
00:33:847 (1,2) - ^
00:53:961 (4,5) - ^
01:38:279 (4,5) - ^
01:53:961 (6,7) - ^

01:22:597 (2) - C-g to match all the others?

01:25:325 (2) - x:272 y:300?


02:12:029 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3) - Same as what I said in the hard.

-----

Lovely map and song, I hope it gets ranked! Good luck!
Topic Starter
CerealeKiller

Nvirjskly wrote:

Hi! From #modreqs! These are all suggestions, so feel free to ignore any of them!

[General]
Not much too say, everything seems fine.

[Easy]
00:22:938 (2,5) - Because of the low AR, these objects intersect, which is not that great for an Easy, as these are supposed to be for new players.
00:30:098 (4,6) - ^
00:35:552 (1,3) - ^
00:38:279 (5,2) - ^
00:43:734 (1,3) - ^
00:44:586 (2,6) - ^
00:49:188 (1,3) - ^
00:59:416 (5,1) - &c. there are a lot of places like this


00:28:393 (1,2) - Stacked notes I would frown upon in an easy.
00:33:848 (1,2) - ^
00:51:916 (5,6) - &c, there are a lot of these.

00:44:586 (2) - I would frown upon starting notes on red ticks in an easy.
00:47:313 (2) - ^
00:50:041 (2) - ^
00:52:768 (1) - ^
00:58:223 (2) - &c, there are a lot of these.

00:42:370 (3,1) - Stacked notes, multiple repeat arrows, and small time between notes is really hard to play for new players
01:02:825 (1,2,3,4) - Same as last, it is really problematic IMO. This kind of thing would be fine for a Normal, not an Easy.

I think this is more of a Normal difficulty, not an Easy. As your Normal is a GD, consider either renaming this to Normal, or remapping the diff?

Yeah I know, this diff is an issue for the mapset, I was not certain about it and wanted some feedback to know, I'll consider remapping it (or if there is any volonteer to make a GD :D ?). Perhaps I'll wait for a few more feedback about it to be sure.

[Pjecoo's Normal]
00:38:279 (1) - Consider ending this slider at 00:40:836 so that the hitsound plays at a note?
01:43:734 (1) - ^


00:41:007 (1) - 100% volume, Normal Hitfinish?
01:46:546 (1) - ^


01:16:461 (1) - Maybe make it look like 01:15:779 (4) ?
02:26:348 (4,5,1) - consider moving around these notes? A note under a slider into a new slider might be a bit much for a normal.

[Hard]
OD+1?

01:41:006 (3,4,5) - Consider stacking so then modifying the stack leniency instead of manually stacking?
02:12:029 (1,2,3) - ^ Both fixed

02:12:029 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4) - That's a lot of time without a single slider. Whilst I understand the intent, it seems off.

I know, but I really don't know how to map it differently, it's for me very hard to map in an other way than I hear it, It remains playable.

Overall I like this diff!

[Insane]
OD +1/2?

00:23:961 (4,5) - Consider automatic stacking?
00:24:813 (6,7) - ^
00:27:540 (5,6) - ^
00:33:847 (1,2) - ^
00:53:961 (4,5) - ^
01:38:279 (4,5) - ^
01:53:961 (6,7) - ^ Done

01:22:597 (2) - C-g to match all the others? Replaced

01:25:325 (2) - x:272 y:300? Indeed, that was totaly unrankable


02:12:029 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3) - Same as what I said in the hard. Same as what I said in the hard.

-----

Lovely map and song, I hope it gets ranked! Good luck!
Well, thanks a lot for the mod ! I recognize you, I modded your Feint map o/
Mortem

Nvirjskly wrote:

[Pjecoo's Normal]
00:38:279 (1) - Consider ending this slider at 00:40:836 so that the hitsound plays at a note?
01:43:734 (1) - ^
00:41:007 (1) - 100% volume, Normal Hitfinish?
01:46:546 (1) - ^
Didn't fix these, 'cause I think, they don't need to be fixed.

01:16:461 (1) - Maybe make it look like 01:15:779 (4) ? Fixed.
02:26:348 (4,5,1) - consider moving around these notes? A note under a slider into a new slider might be a bit much for a normal.
Fixed. I removed (5).
Thank you.
osu file format v13

[General]
AudioFilename: Maduk - Gosth Assassin.mp3
AudioLeadIn: 0
PreviewTime: 43734
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21915,41006,65552,88393,96916,103734,109188,131688
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.599999

[Metadata]
Title:Ghost Assassin
TitleUnicode:Ghost Assassin
Artist:Maduk (feat. Veela)
ArtistUnicode:Maduk (feat. Veela)
Creator:CerealeKiller
Version:Pjecoo's Normal
Source:
Tags:DnB Drum and bass liquicity Hourglass Starcraft Sarah Kerrigan
BeatmapID:484901
BeatmapSetID:153331

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG gosth assassin.jpg",0,0
//Break Periods
2,87570,102534
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
19189,340.909090909091,4,2,0,40,1,0
32825,-100,4,2,0,20,0,0
43734,-100,4,2,0,100,0,1
65211,-100,4,2,0,80,0,0
109188,-100,4,2,0,100,0,1
131689,-100,4,2,0,100,0,0


[Colours]
Combo1 : 189,112,241
Combo2 : 113,84,245
Combo3 : 21,67,251

[HitObjects]
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412,44,24302,1,0,0:0:0:0:
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377,192,31120,1,0,0:0:0:0:
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208,256,32143,2,0,L|180:312,2,45,0|0|0,0:0|0:0|0:0,0:0:0:0:
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286,319,128279,5,0,0:0:0:0:
286,319,128620,2,0,P|368:325|432:248,1,180
333,231,129643,1,0,0:0:0:0:
333,231,129984,2,0,P|287:215|237:225,1,90
155,187,130666,1,0,0:0:0:0:
155,187,131007,5,0,0:0:0:0:
155,187,131348,2,0,P|168:144|208:104,1,90
294,92,132029,2,0,B|319:103|319:103|353:99,2,45,0|0|0,0:0|0:0|0:0,0:0:0:0:
204,48,132711,1,0,0:0:0:0:
108,75,133052,1,0,0:0:0:0:
43,149,133393,1,0,0:0:0:0:
39,247,133734,6,0,B|66:280|66:280|113:288,1,90
211,289,134416,2,0,B|258:281|258:281|285:248,1,90,0|0,0:0|0:0,0:0:0:0:
367,192,135098,1,0,0:0:0:0:
326,101,135439,2,0,P|297:80|232:70,1,90
155,112,136120,1,0,0:0:0:0:
155,112,136291,1,0,0:0:0:0:
155,112,136461,6,0,P|134:146|124:210,1,90
188,269,137143,2,0,P|210:230|219:186,1,90
267,99,137825,1,0,0:0:0:0:
267,99,138166,2,0,B|312:88|312:88|364:108,1,90
430,165,138848,1,0,0:0:0:0:
430,165,139018,1,0,0:0:0:0:
430,165,139189,6,0,P|428:220|403:260,1,90
324,296,139870,2,0,P|323:251|342:210,1,90,0|0,0:0|0:0,0:0:0:0:
264,152,140552,2,0,P|232:176|180:183,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,76,141575,5,0,0:0:0:0:
324,76,141745,1,0,0:0:0:0:
324,76,141916,2,0,P|279:60|219:72,1,90,0|0,0:0|0:0,0:0:0:0:
268,160,142598,2,0,P|223:163|181:148,1,90,0|0,0:0|0:0,0:0:0:0:
104,84,143279,1,0,0:0:0:0:
74,184,143620,2,0,P|93:261|185:310,1,180
222,222,144643,6,0,P|206:186|230:132,1,90
318,162,145325,2,0,P|334:126|310:72,1,90,0|0,0:0|0:0,0:0:0:0:
232,31,146007,1,0,0:0:0:0:
144,92,146348,2,0,P|120:176|150:276,1,180
142,263,147370,6,0,L|219:207,1,90
308,248,148052,2,0,L|380:300,1,90,0|0,0:0|0:0,0:0:0:0:
446,217,148734,1,0,0:0:0:0:
362,163,149075,1,0,0:0:0:0:
442,105,149416,1,0,0:0:0:0:
256,192,150098,12,4,152825,0:0:0:0:
Hollow Wings
from No_Gu's m4m queue

General

  1. mp3 file's endding stops in a sudden, maybe u need a fade out effection to avoid that and make it sounds more natural.
  2. add "Pjecoo" to all of ur diffs' tags.

Insane

  1. 00:19:202 (1) - unsnapped spinner
  2. 01:43:731 unsnapped greenline
  3. the whole diff's composing is a bit random imo lol, thou it's still fine to play, i hope u can consider a bit more to "setting patterns" rather than give objs wherever u like to.
  4. 00:30:438 (5,2) - i don't think u able to give unstack stuffs pretty well due to ur whole diff's settings. maybe just do patterns like this as stack ones to make the map's composing more clean and confortable to be read while playing.
  5. 01:01:461 (8,9,10) - why use overlapped ds composing here lol, can't understand all of ur 1/2 jumps in random coz what i heard r totally same melody and beats, maybe u just wanna give vairous patterns but i think ur way in thinking that is a bit out of correct ones if u can look into other one's maps' ds controlling.
  6. orz i really don't know how to mod ur map coz i can see only 1/2 objs with ds snapped stuffs. ur rhythm's mainly followed the main melody in the original song's track, but i think it's not ur only choice to give ur style. there's lot's of way to do that, if u listen to the song carefully, u can always find lots of drum beats set in 1/4 ticks, and that's where u can provide much more well done rhythm works in ur map imo.

Hard

  1. 01:48:835 and 01:49:288 unsnapped greenline
  2. 00:39:302 (1,5) - why not stack them? just nazi thou.
  3. 00:49:188 (2,3) - i recommend u use same ds jump here to avoid that bigger one. i don't know why u give larger jump here even with anti-flow, but if u really wanna do that, since the song's not that needed to be emphasis the beat there, u may just arrange ds to give common composing here.
  4. 01:07:597 (6,1) - larger ds. for 1's head is a really important and some kind of heated beat, u just set them in similar ds with 1/2 jumps, which plays a bit weird to me. consider just ctrl+g or move away from the note before can be better. and nearly to all same patterns next or the whole diff.
  5. 01:57:200 (6,7) - see what i mentioned in insane diff.
  6. well, still similar feeling to insane diff as well.

Pjecoo's Normal

  1. generally fine to me, just one thing: watch out ur blanket more. seems like u did it in most part of ur diff, but nearly all of them r not perfect done in composing. if u like to avoid this nazi, but not that nazi issue, u can check them urself and fix some if it really badly set, and consider a bit more when u make another map next time.

Easy

  1. 01:13:745 (1) - unsnapped slider
  2. 00:42:370 (7) - slider has two arrows r not recommended to be set in the lowest diff like easy. maybe just change this to another rhythm like two 1/2 sliders to avoid that, or it'll be a bit too hard to noobs when the crashed some patterns hard to catch just like this.
  3. hmm, and why not set objs in the last kiai? easy can be made in full ver, too.
still a good song to me

good luck
Topic Starter
CerealeKiller
SPOILER

Hollow Wings wrote:

from No_Gu's m4m queue

General

  1. mp3 file's endding stops in a sudden, maybe u need a fade out effection to avoid that and make it sounds more natural.
  2. add "Pjecoo" to all of ur diffs' tags.

Insane

  1. 00:19:202 (1) - unsnapped spinner
  2. 01:43:731 unsnapped greenline
  3. the whole diff's composing is a bit random imo lol, thou it's still fine to play, i hope u can consider a bit more to "setting patterns" rather than give objs wherever u like to.
  4. 00:30:438 (5,2) - i don't think u able to give unstack stuffs pretty well due to ur whole diff's settings. maybe just do patterns like this as stack ones to make the map's composing more clean and confortable to be read while playing.
  5. 01:01:461 (8,9,10) - why use overlapped ds composing here lol, can't understand all of ur 1/2 jumps in random coz what i heard r totally same melody and beats, maybe u just wanna give vairous patterns but i think ur way in thinking that is a bit out of correct ones if u can look into other one's maps' ds controlling.
  6. orz i really don't know how to mod ur map coz i can see only 1/2 objs with ds snapped stuffs. ur rhythm's mainly followed the main melody in the original song's track, but i think it's not ur only choice to give ur style. there's lot's of way to do that, if u listen to the song carefully, u can always find lots of drum beats set in 1/4 ticks, and that's where u can provide much more well done rhythm works in ur map imo.

Hard

  1. 01:48:835 and 01:49:288 unsnapped greenline
  2. 00:39:302 (1,5) - why not stack them? just nazi thou.
  3. 00:49:188 (2,3) - i recommend u use same ds jump here to avoid that bigger one. i don't know why u give larger jump here even with anti-flow, but if u really wanna do that, since the song's not that needed to be emphasis the beat there, u may just arrange ds to give common composing here.
  4. 01:07:597 (6,1) - larger ds. for 1's head is a really important and some kind of heated beat, u just set them in similar ds with 1/2 jumps, which plays a bit weird to me. consider just ctrl+g or move away from the note before can be better. and nearly to all same patterns next or the whole diff.
  5. 01:57:200 (6,7) - see what i mentioned in insane diff.
  6. well, still similar feeling to insane diff as well.

Pjecoo's Normal

  1. generally fine to me, just one thing: watch out ur blanket more. seems like u did it in most part of ur diff, but nearly all of them r not perfect done in composing. if u like to avoid this nazi, but not that nazi issue, u can check them urself and fix some if it really badly set, and consider a bit more when u make another map next time.

Easy

  1. 01:13:745 (1) - unsnapped slider
  2. 00:42:370 (7) - slider has two arrows r not recommended to be set in the lowest diff like easy. maybe just change this to another rhythm like two 1/2 sliders to avoid that, or it'll be a bit too hard to noobs when the crashed some patterns hard to catch just like this.
  3. hmm, and why not set objs in the last kiai? easy can be made in full ver, too.
still a good song to me

good luck

Fixed almost everything, exept the song fading (which was originaly right I believe, gonna change it later) and this :
[*]00:30:438 (5,2) - i don't think u able to give unstack stuffs pretty well due to ur whole diff's settings. maybe just do patterns like this as stack ones to make the map's composing more clean and confortable to be read while playing.
Since I did not understand what you meant

Thanks for the mod :)
Aiceo
Random mod, because why not?
Insane
00:29:586 - add circle
00:30:097 - ^
00:30:950 - ^
00:31:290 - ^
00:38:279 (7) - this instead: http://gyazo.com/fe8e2f52f52b8879e8ffc068c73705c7
00:46:290 - double into slider?
00:49:103 - add circle for a triple
00:51:745 - circle into 00:51:830 - circle and it's a triple.
00:51:830 - ^ 00:54:558 - ^
Repeat that everyhwere where you have left free space.
01:27:967 - add circle
01:39:643 (1) - feels good doesn't it? http://gyazo.com/c2a9708a17d6f77442d6e2e803d51edf
01:51:063 - too emtpy repeat what i said about triples
02:11:688 - from here you can add some sweet drum notes, dunno why you skipped them

General: dude your combos are wayyyyyyy too long lol
Topic Starter
CerealeKiller

Aiceo wrote:

Random mod, because why not?
Insane
00:29:586 - add circle
00:30:097 - ^
00:30:950 - ^
00:31:290 - ^
00:38:279 (7) - this instead: http://gyazo.com/fe8e2f52f52b8879e8ffc068c73705c7
00:46:290 - double into slider?
00:49:103 - add circle for a triple
00:51:745 - circle into 00:51:830 - circle and it's a triple.
00:51:830 - ^ 00:54:558 - ^
Repeat that everyhwere where you have left free space.
01:27:967 - add circle
01:39:643 (1) - feels good doesn't it? http://gyazo.com/c2a9708a17d6f77442d6e2e803d51edf
01:51:063 - too emtpy repeat what i said about triples
02:11:688 - from here you can add some sweet drum notes, dunno why you skipped them

General: dude your combos are wayyyyyyy too long lol
Yo, thanks for the random mod, Actually didn't fix much of what you said but it inspired me to remap some parts. The only thing I can say is that I wont make any triple on this map since I can't hear any, If you want an overmapped ver of this song you can check this one : https://osu.ppy.sh/s/198820
meii18
Hey ! Sry for delay :o I forgot and the IRC is here :
SPOILER
05:47 ByBy_ChAn: hey
05:47 CerealeKiller: Haha please
05:47 CerealeKiller: I didn't even have the time to play it
05:48 ByBy_ChAn: you want to mod your map ?
05:49 CerealeKiller: Haha I won mod MY map
05:50 ByBy_ChAn: really ?
05:52 CerealeKiller: wont*
05:53 CerealeKiller: I'm gonna check yours, and if it inspires me, tell you some stuff
05:53 ByBy_ChAn: np
05:53 ByBy_ChAn: but I like the song
05:53 CerealeKiller: oh
05:53 ByBy_ChAn: but later we will talk about your map ok ? I have another IRC now
05:53 CerealeKiller: OH
05:53 CerealeKiller: OKAY
05:53 CerealeKiller: I GOT IT
05:54 CerealeKiller: Sorry didn't understand
05:54 ByBy_ChAn: okay
05:54 CerealeKiller: Well if you want to, no prob !
05:54 ByBy_ChAn: ok
05:54 ByBy_ChAn: IRC ok ?
05:54 CerealeKiller: yeah it's fine
05:54 ByBy_ChAn: super
05:54 CerealeKiller: (btw, I don't think I'll mod your map then, since it's already bubbled)
05:55 CerealeKiller: (1st I though you were the dude asking for the hard)
05:55 ByBy_ChAn: np
05:55 ByBy_ChAn: and you can't mod my map but I have other 2 maps
07:22 ByBy_ChAn: ok
07:22 ByBy_ChAn: ups
07:26 CerealeKiller: ok ok
07:26 CerealeKiller: haha
07:27 CerealeKiller: Disconnecting though, if you really wanna do an irc mod then feel free to add me and come whenever you want
07:27 ByBy_ChAn: okay
07:27 CerealeKiller: If not, happy Christmas o/
07:28 CerealeKiller: Bye
07:28 ByBy_ChAn: bye
08:09 ByBy_ChAn: hey
09:11 ByBy_ChAn: hi
09:12 CerealeKiller: Hi
09:12 ByBy_ChAn: you want to make IRC ?
09:12 CerealeKiller: I don't know If I have much time
09:12 ByBy_ChAn: hmm well see if you have
09:12 CerealeKiller: We can at least start
09:12 CerealeKiller: If you want
09:12 ByBy_ChAn: ok
09:13 CerealeKiller: Then go o/
09:14 ByBy_ChAn: lemme dl the map
09:14 CerealeKiller: Haha ok ok
09:16 *ByBy_ChAn is editing [http://osu.ppy.sh/b/525331 Maduk (feat. Veela) - Ghost Assassin [Easy]]
09:22 CerealeKiller: yup
09:23 ByBy_ChAn: 00:26:007 (1,2)- is a wrong flow
09:23 ByBy_ChAn: delete 2 and copy from 1 and then paste to make a correct flow
09:24 CerealeKiller: Wait, you're on the normal diff right ?
09:24 ByBy_ChAn: easy diff
09:25 ByBy_ChAn: I forgot to say rotate then 90 clocwise
09:25 ByBy_ChAn: and you will make a correct blanket
09:25 CerealeKiller: Wait, then I don't get what's shown to me when I click
09:25 ByBy_ChAn: hmm
09:25 ByBy_ChAn: maybe a screenshot to see ?
09:26 CerealeKiller: That's what I have when I click http://puu.sh/dF9iJ.jpg
09:26 CerealeKiller: Didn't you edited the map when you copied the selection ?
09:26 ByBy_ChAn: yes
09:27 ByBy_ChAn: but here's the correct blanket : https://osu.ppy.sh/ss/2375023
09:27 CerealeKiller: Alright, yeah I see it now
09:27 ByBy_ChAn: ok
09:28 CerealeKiller: well, fixed
09:28 ByBy_ChAn: super
09:29 ByBy_ChAn: 00:19:188 (1)- Add finish to emphasize the song
09:29 CerealeKiller: Just flipped it horizontally
09:29 CerealeKiller: done
09:29 ByBy_ChAn: okay
09:31 ByBy_ChAn: 00:24:643 (2)- finish
09:31 ByBy_ChAn: 00:27:370 (4)- finish and NC
09:32 ByBy_ChAn: to keep NC consistent
09:32 ByBy_ChAn: 00:30:098 (1)- ^ but no NC
09:33 ByBy_ChAn: 00:32:825 (3)- NC and finish
09:33 CerealeKiller: Mmh
09:34 CerealeKiller: 00:26:007 (3) - Finish ?
09:34 CerealeKiller: 00:35:552 (1) - *
09:35 ByBy_ChAn: at 00:26:007 (3)- no but at 00:35:552 (1)- yes
09:35 ByBy_ChAn: 00:38:279 (3)- NC
09:35 ByBy_ChAn: and finish
09:36 CerealeKiller: yup, was a miss-paste
09:36 ByBy_ChAn: np
09:36 ByBy_ChAn: 00:40:325 (4)- spacing error
09:37 CerealeKiller: Bigger spacing required ?
09:37 CerealeKiller: Or is it just excentred ?
09:37 ByBy_ChAn: is bigger
09:38 ByBy_ChAn: 00:41:007 (5)- same
09:38 ByBy_ChAn: 00:42:370 (6)- DS error again
09:39 ByBy_ChAn: also check the Ai mod
09:39 ByBy_ChAn: you have DS errors
09:40 CerealeKiller: Uh, yup indeed
09:40 CerealeKiller: forgot about that, gonna fix it
09:40 ByBy_ChAn: ok
09:44 CerealeKiller: alright
09:44 CerealeKiller: all fixed
09:44 ByBy_ChAn: super
09:45 ByBy_ChAn: 01:12:711 (2)- stack it with 01:10:666 (3)-
09:45 CerealeKiller: Anything else on the easy ?
09:45 ByBy_ChAn: I writed up
09:46 CerealeKiller: yup
09:46 ByBy_ChAn: to stack 2 with 3 , move 2 to x:264 y:208
09:46 CerealeKiller: fixed
09:46 ByBy_ChAn: okay
09:46 CerealeKiller: Already stacked'em
09:47 ByBy_ChAn: well I saw and they wasn't stacked good
09:47 CerealeKiller: I mean
09:47 CerealeKiller: now they are
09:47 ByBy_ChAn: sweet
09:48 ByBy_ChAn: 01:12:889 (1)- is offscreen move to x:399 y:50
09:50 CerealeKiller: but then it overlaps with
09:50 CerealeKiller: 01:15:779 (3) -
09:51 ByBy_ChAn: lemme see how to resolve that
09:54 CerealeKiller: I don't really see how without changing everything
09:54 CerealeKiller: is it that bad that it's offscreen ?
09:54 ByBy_ChAn: yeah is bad
09:57 CerealeKiller: Ok well, I've done something like that http://puu.sh/dFbaW.jpg
10:02 ByBy_ChAn: good
10:02 ByBy_ChAn: well I will continue later
10:02 ByBy_ChAn: I want to relax now
10:02 ByBy_ChAn: but I will post the IRC
We will continue the IRC maybe tommorrow or now :D
Zeonive
[Easy]

00:51:916 (4,1) - New Combo on current 4 instead of current 1 for consistency
01:16:461 (4) - New Combo
02:08:279 (6,1) - New Combo on current 6 instead of current 1

[Pjecoo's Normal]

00:38:279 (1) - I think the end of the spinner should be moved 1/4 back
01:46:546 (1) - ^ same concept but move the spinner start 1/4 forward
02:21:575 (1,2,3) - New Combo on current 3 instead of the current 1

[Hard]

00:24:813 (8) - End here 00:25:325 is better imo
00:28:734 (2,3) - confusing to read, increase the spacing
00:29:927 (4) and 00:32:654 (4) aren't of equal length altough the vocals are, make 00:29:927 (4) 1/2 longer
00:35:382 (6,7) - doesn't fit the vocals, make it like this: http://puu.sh/eBz7H/8269bbb4b2.jpg
00:38:109 (7,8) - Definetely add hitsounds at the slider ends
00:49:018 (1,2) - incosistent comboing, make the 2 the new combo start
00:51:745 (8) - add a circle here to fit the vocals
01:06:916 (2) - New Combo?
01:21:916 (5) - ^
01:24:643 (5) - ^
01:27:370 (4) - (^ not necessary)
01:54:302 (9,1) - ^ (this time necessary)
01:51:575 (7) - The start of a new Object here 01:51:745 (1) would also be better than...a slidertick
01:59:927 (1,2,1) - Delete new Combo on both ones and add new Combo on 2

[Insane]

00:21:915 (1) - unrankable (a timing and inherited point one millisecond after another and one circle one millisecond before them)
Change the offset to 20551 and the timing of the circle exactly to the beat. Also, change the inherited point to the beat aswell and the timing point in the other diffs aswell, so they are the exact same.
00:22:938 (1,2,3,4,5,6,7) - doesn't follow one specific instrument/the vocals completely, try to map at least one combo to one specific instrument/the vocals because this was really confusing when you know the song. My recommendation would be to make 00:22:938 (1) 1/2 longer or shorter and make 00:24:813 (6,7) to one slider
00:27:540 (5,6) - make this to one slider aswell
00:30:268 (5,6) - follows the exact most unimportant instument at this part, add one circle at 00:30:097
00:31:972 (3) - follows the exact most unimportant instument at this part, delete it
00:35:040 (3) - doesn't follow anything, there's litterally nothing that starts or ends here, move it to 00:34:955 (3) or make this slider 00:34:188 (2) longer
00:36:915 (2,3) - really awkward, the slider ends where the "ones" in the vocals begins and there's a circle where the "ones" in the vocals ends, change it to something like this http://puu.sh/eBrLF/36013a034d.jpg
00:39:643 (9) - New Combo because of consistency
00:39:984 (1) - Remove Combo because of ^
00:48:847 (9,1) - Make the current 9 the start of the combo instead of the current 1, it's really inconsistent. Even tough you wanted to make the triangle pattern after it more visible you should still set combos based on the music and rhythm
00:54:302 (5,6,1) - New combo on 5 or 6, you mapped almost everything before like a prelude
00:57:200 (10,1) - ^
01:02:654 (11,1) - ^
01:25:154 (2) - a circle here 01:25:154 would fit the vocals much better than a slider end
01:37:427 (2) - Make it a 1/2 slider, would fit the vocals more (alternativly add a circle here 01:37:597
The start of a new Object here 01:51:745 would also be better than...a slidertick
01:52:938 (1,2,3) - That comboing is against everything you did before, make the current 2 the start instead of 1
01:59:416 (1) - Why new combo here and not here 02:00:779 (5) ?
02:14:075 (5,6) - I think these jumps are too hard in comparision to the rest of the map
Why no circle here 02:32:825 ?


Misc: I really like that you didn't add overmapped 1/4s to it and that you mapped the end of many sliders to the upbeat. Also, I really liked the Normal diff. Good Luck!
Mortem

Zeonive wrote:

[Pjecoo's Normal]

00:38:279 (1) - I think the end of the spinner should be moved 1/4 back - Okay.
01:46:546 (1) - ^ same concept but move the spinner start 1/4 forward - Fixed.
02:21:575 (1,2,3) - New Combo on current 3 instead of the current 1 Mm-hmm.

Also, I really liked the Normal diff. c:
code
osu file format v13

[General]
AudioFilename: Maduk - Gosth Assassin.mp3
AudioLeadIn: 0
PreviewTime: 43734
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21915,41006,65552,88393,96916,103734,109188,131688
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.599999

[Metadata]
Title:Ghost Assassin
TitleUnicode:Ghost Assassin
Artist:Maduk (feat. Veela)
ArtistUnicode:Maduk (feat. Veela)
Creator:CerealeKiller
Version:Pjecoo's Normal
Source:
Tags:DnB Drum and bass liquicity Hourglass Starcraft Sarah Kerrigan Pjecoo
BeatmapID:484901
BeatmapSetID:153331

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG gosth assassin.jpg",0,0
//Break Periods
2,87570,102534
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
19189,340.909090909091,4,2,0,40,1,0
32825,-100,4,2,0,20,0,0
43734,-100,4,2,0,100,0,1
65211,-100,4,2,0,80,0,0
109188,-100,4,2,0,100,0,1
131689,-100,4,2,0,100,0,0


[Colours]
Combo1 : 189,112,241
Combo2 : 113,84,245
Combo3 : 21,67,251

[HitObjects]
256,192,19188,12,0,21916,0:0:0:0:
80,92,22257,6,0,P|152:51|256:68,1,180
192,144,23279,2,0,P|279:156|357:114,1,180
412,44,24302,1,0,0:0:0:0:
412,44,24643,6,0,P|447:106|393:195,1,180
303,187,25666,2,0,P|271:226|271:277,1,90
342,295,26348,1,0,0:0:0:0:
421,309,26688,2,0,P|453:270|453:219,1,90
438,152,27370,6,0,B|384:120|326:175|249:137,1,180
176,128,28393,2,0,P|133:153|118:204,1,90
140,272,29075,1,0,0:0:0:0:
216,336,29416,2,0,L|254:237,1,90
286,166,30098,6,0,P|348:100|438:119,1,180
377,192,31120,1,0,0:0:0:0:
377,192,31461,2,0,P|359:225|297:262,1,90
208,256,32143,2,0,L|180:312,2,45,0|0|0,0:0|0:0|0:0,0:0:0:0:
248,148,32825,6,0,P|336:169|430:147,1,180
351,67,33848,1,0,0:0:0:0:
351,67,34188,2,0,P|263:45|169:67,1,180
112,112,35211,1,0,0:0:0:0:
68,183,35552,6,0,P|51:244|134:320,1,180
140,239,36575,1,0,0:0:0:0:
140,239,36916,2,0,P|173:189|146:71,1,180
256,192,38279,12,0,40836,0:0:0:0:
256,192,41007,12,0,43393,0:0:0:0:
43,129,43734,6,0,P|88:136|146:118,1,90
188,48,44416,2,0,P|231:37|274:46,1,90
348,116,45098,1,0,0:0:0:0:
304,196,45438,2,0,P|238:235|148:190,1,180
227,148,46461,6,0,P|258:102|317:78,1,90
386,88,47143,2,0,P|423:112|445:151,1,90,0|0,0:0|0:0,0:0:0:0:
362,208,47825,1,0,0:0:0:0:
440,268,48166,2,0,P|363:302|272:248,1,180
231,177,49188,5,0,0:0:0:0:
174,95,49529,1,0,0:0:0:0:
174,95,49870,2,0,P|237:73|274:79,1,90
357,89,50552,1,0,0:0:0:0:
405,175,50893,2,0,P|346:203|309:203,1,90
222,205,51575,1,0,0:0:0:0:
296,270,51916,5,0,0:0:0:0:
368,336,52257,1,0,0:0:0:0:
368,336,52598,2,0,P|405:285|401:223,1,90
344,184,53279,1,0,0:0:0:0:
252,136,53620,2,0,P|281:100|336:78,1,90
422,64,54302,1,0,0:0:0:0:
422,64,54643,6,0,P|433:160|386:231,1,180
340,141,55666,1,0,0:0:0:0:
285,58,56007,2,0,P|253:107|253:151,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
340,141,57029,1,0,0:0:0:0:
432,177,57370,6,0,P|366:230|272:219,1,180
188,172,58393,1,0,0:0:0:0:
128,92,58734,2,0,P|112:57|116:4,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
188,172,59757,1,0,0:0:0:0:
273,221,60098,5,0,0:0:0:0:
371,221,60438,2,0,P|358:174|318:140,1,90
228,124,61120,2,0,P|194:95|183:52,1,90
281,39,61802,2,0,P|332:40|422:138,1,180
436,224,62825,5,0,0:0:0:0:
436,323,63166,2,0,P|403:325|344:296,1,90
293,222,63848,2,0,P|253:202|208:201,1,90
168,292,64529,2,0,P|112:228|128:136,1,180
240,102,65552,6,0,P|276:121|340:103,1,90
422,116,66234,2,0,P|441:152|423:216,1,90
344,242,66916,1,0,0:0:0:0:
256,196,67257,1,0,0:0:0:0:
168,242,67598,2,0,P|198:284|237:299,1,90
330,313,68279,6,0,P|352:283|347:228,1,90
256,196,68961,2,0,P|212:200|175:176,1,90,0|0,0:0|0:0,0:0:0:0:
237,99,69643,1,0,0:0:0:0:
322,48,69984,1,0,0:0:0:0:
405,101,70325,2,0,P|432:151|421:194,1,90
342,232,71007,6,0,P|286:293|179:305,1,180
136,227,72029,1,0,0:0:0:0:
204,155,72370,2,0,B|211:100|211:100|245:70,1,90
336,76,73052,2,0,B|361:98|361:98|368:153,1,90
365,253,73734,6,0,P|291:299|187:284,1,180
107,259,74757,1,0,0:0:0:0:
178,190,75098,2,0,B|205:173|205:173|222:106,1,90
318,117,75779,2,0,B|332:60|332:60|359:43,1,90
422,118,76461,6,0,B|408:175|408:175|381:192,1,90,0|0,0:0|0:0,0:0:0:0:
332,268,77143,1,0,0:0:0:0:
232,292,77484,2,0,P|185:310|145:355,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
272,217,78507,2,0,P|261:170|212:143,1,90
130,141,79188,6,0,P|153:83|181:65,1,90
271,48,79870,1,0,0:0:0:0:
366,72,80211,2,0,L|456:52,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
297,143,81234,2,0,P|286:181|305:234,1,90
392,260,81916,6,0,P|338:316|241:304,1,180
144,300,82938,2,0,P|116:268|68:248,1,90
91,155,83620,1,0,0:0:0:0:
160,84,83961,2,0,P|204:70|261:76,1,90
256,192,84643,12,0,87370,0:0:0:0:
256,192,103734,12,0,106461,0:0:0:0:
256,192,106632,12,0,108848,0:0:0:0:
147,312,109188,6,0,P|114:289|88:227,1,90
184,213,109870,2,0,P|215:224|288:218,1,90
363,184,110552,1,0,0:0:0:0:
278,131,110893,1,0,0:0:0:0:
278,131,111234,2,0,B|233:140|233:140|176:123,1,90
117,60,111916,6,0,P|92:82|75:148,1,90
141,207,112598,2,0,P|179:196|220:164,1,90
234,67,113279,1,0,0:0:0:0:
143,108,113620,1,0,0:0:0:0:
143,108,113961,2,0,B|98:134|98:134|72:179,1,90
86,265,114643,6,0,P|126:291|263:305,1,180
331,244,115666,1,0,0:0:0:0:
430,244,116007,2,0,P|423:211|364:170,1,90
283,176,116688,2,0,P|248:203|235:245,1,90
220,344,117370,6,0,P|130:312|82:226,1,180
153,169,118393,1,0,0:0:0:0:
252,164,118734,2,0,P|245:124|212:87,1,90
88,92,119416,2,0,P|57:128|49:172,1,90
87,266,120098,5,0,0:0:0:0:
169,319,120438,1,0,0:0:0:0:
265,341,120779,2,0,P|324:340|368:315,1,90
420,257,121461,1,0,0:0:0:0:
435,159,121802,2,0,P|452:126|499:91,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
360,224,122825,5,0,0:0:0:0:
267,259,123166,1,0,0:0:0:0:
168,276,123507,2,0,P|122:269|85:230,1,90
72,144,124188,2,0,L|52:88,2,45,0|0|0,0:0|0:0|0:0,0:0:0:0:
168,176,124870,2,0,P|201:146|245:142,1,90
344,140,125552,5,0,0:0:0:0:
344,140,125893,2,0,P|370:223|318:295,1,180
272,208,126916,1,0,0:0:0:0:
196,272,127257,2,0,L|113:206,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
286,319,128279,5,0,0:0:0:0:
286,319,128620,2,0,P|368:325|432:248,1,180
333,231,129643,1,0,0:0:0:0:
333,231,129984,2,0,P|287:215|237:225,1,90
155,187,130666,1,0,0:0:0:0:
155,187,131007,5,0,0:0:0:0:
155,187,131348,2,0,P|168:144|208:104,1,90
294,92,132029,2,0,B|319:103|319:103|353:99,2,45,0|0|0,0:0|0:0|0:0,0:0:0:0:
204,48,132711,1,0,0:0:0:0:
108,75,133052,1,0,0:0:0:0:
43,149,133393,1,0,0:0:0:0:
39,247,133734,6,0,B|66:280|66:280|113:288,1,90
211,289,134416,2,0,B|258:281|258:281|285:248,1,90,0|0,0:0|0:0,0:0:0:0:
367,192,135098,1,0,0:0:0:0:
326,101,135439,2,0,P|297:80|232:70,1,90
155,112,136120,1,0,0:0:0:0:
155,112,136291,1,0,0:0:0:0:
155,112,136461,6,0,P|134:146|124:210,1,90
188,269,137143,2,0,P|210:230|219:186,1,90
267,99,137825,1,0,0:0:0:0:
267,99,138166,2,0,B|312:88|312:88|364:108,1,90
430,165,138848,1,0,0:0:0:0:
430,165,139018,1,0,0:0:0:0:
430,165,139189,6,0,P|428:220|403:260,1,90
324,296,139870,2,0,P|323:251|342:210,1,90,0|0,0:0|0:0,0:0:0:0:
264,152,140552,2,0,P|232:176|180:183,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,76,141575,1,0,0:0:0:0:
324,76,141745,1,0,0:0:0:0:
324,76,141916,6,0,P|279:60|219:72,1,90,0|0,0:0|0:0,0:0:0:0:
268,160,142598,2,0,P|223:163|181:148,1,90,0|0,0:0|0:0,0:0:0:0:
104,84,143279,1,0,0:0:0:0:
74,184,143620,2,0,P|93:261|185:310,1,180
222,222,144643,6,0,P|206:186|230:132,1,90
318,162,145325,2,0,P|334:126|310:72,1,90,0|0,0:0|0:0,0:0:0:0:
232,31,146007,1,0,0:0:0:0:
144,92,146348,2,0,P|120:176|150:276,1,180
142,263,147370,6,0,L|219:207,1,90
308,248,148052,2,0,L|380:300,1,90,0|0,0:0|0:0,0:0:0:0:
446,217,148734,1,0,0:0:0:0:
362,163,149075,1,0,0:0:0:0:
442,105,149416,1,0,0:0:0:0:
256,192,150098,12,4,152825,0:0:0:0:
Topic Starter
CerealeKiller
Quote

Zeonive wrote:

[Easy]

00:51:916 (4,1) - New Combo on current 4 instead of current 1 for consistency
01:16:461 (4) - New Combo
02:08:279 (6,1) - New Combo on current 6 instead of current 1

[Hard]

00:24:813 (8) - End here 00:25:325 is better imo
00:28:734 (2,3) - confusing to read, increase the spacing
00:29:927 (4) and 00:32:654 (4) aren't of equal length altough the vocals are, make 00:29:927 (4) 1/2 longer
00:35:382 (6,7) - doesn't fit the vocals, make it like this: http://puu.sh/eBz7H/8269bbb4b2.jpg
00:38:109 (7,8) - Definetely add hitsounds at the slider ends
00:49:018 (1,2) - incosistent comboing, make the 2 the new combo start
00:51:745 (8) - add a circle here to fit the vocals
01:06:916 (2) - New Combo?
01:21:916 (5) - ^
01:24:643 (5) - ^
01:27:370 (4) - (^ not necessary)
01:54:302 (9,1) - ^ (this time necessary)
01:51:575 (7) - The start of a new Object here 01:51:745 (1) would also be better than...a slidertick
01:59:927 (1,2,1) - Delete new Combo on both ones and add new Combo on 2

[Insane]

00:21:915 (1) - unrankable (a timing and inherited point one millisecond after another and one circle one millisecond before them)
Change the offset to 20551 and the timing of the circle exactly to the beat. Also, change the inherited point to the beat aswell and the timing point in the other diffs aswell, so they are the exact same.
00:22:938 (1,2,3,4,5,6,7) - doesn't follow one specific instrument/the vocals completely, try to map at least one combo to one specific instrument/the vocals because this was really confusing when you know the song. My recommendation would be to make 00:22:938 (1) 1/2 longer or shorter and make 00:24:813 (6,7) to one slider
00:27:540 (5,6) - make this to one slider aswell
00:30:268 (5,6) - follows the exact most unimportant instument at this part, add one circle at 00:30:097
00:31:972 (3) - follows the exact most unimportant instument at this part, delete it
00:35:040 (3) - doesn't follow anything, there's litterally nothing that starts or ends here, move it to 00:34:955 (3) or make this slider 00:34:188 (2) longer
00:36:915 (2,3) - really awkward, the slider ends where the "ones" in the vocals begins and there's a circle where the "ones" in the vocals ends, change it to something like this http://puu.sh/eBrLF/36013a034d.jpg
00:39:643 (9) - New Combo because of consistency
00:39:984 (1) - Remove Combo because of ^
00:48:847 (9,1) - Make the current 9 the start of the combo instead of the current 1, it's really inconsistent. Even tough you wanted to make the triangle pattern after it more visible you should still set combos based on the music and rhythm
00:54:302 (5,6,1) - New combo on 5 or 6, you mapped almost everything before like a prelude
00:57:200 (10,1) - ^
01:02:654 (11,1) - ^
01:25:154 (2) - a circle here 01:25:154 would fit the vocals much better than a slider end
01:37:427 (2) - Make it a 1/2 slider, would fit the vocals more (alternativly add a circle here 01:37:597
The start of a new Object here 01:51:745 would also be better than...a slidertick
01:52:938 (1,2,3) - That comboing is against everything you did before, make the current 2 the start instead of 1
01:59:416 (1) - Why new combo here and not here 02:00:779 (5) ?
02:14:075 (5,6) - I think these jumps are too hard in comparision to the rest of the map
Why no circle here 02:32:825 ?


Misc: I really like that you didn't add overmapped 1/4s to it and that you mapped the end of many sliders to the upbeat. Also, I really liked the Normal diff. Good Luck!

DO I LOOK LIKE I KNOW HOW COMBOS WORK ?!



Hi, Thanks for the mod, helped ! I'm still not totally convinced about the insane's intro, but applied your suggestions, there may still be some modifications to do.
And yeah, not like the ranked map of this song, I wanted to keep the difficulty and the mapping "legit"

Thanks again :)


(Btw, I gave by mistake a kudosu to Pjecoo, dunno how to deal with it)
meii18
Modding later :3
Here's my mod
asdf - nazi or suggestion
asdf - unrankable issue

General

  1. The title must be Maduk ft. Veela-Ghost Assassin(Hourglass Bonusmix)
  2. The offset is 84 . Set on all diffs
  3. Why the volumes are 100% ? Are too louder :!: Decrease all volumes to 60% on all diffs or see Pjecoo's diff to adjust the volumes . Your choice :3
  4. The mp3 is not good especially the ending . I'm afraid that you should take the mp3 from alacat's map because from her/him map the mp3 is quite good
  5. Why you don't use hitsounds files to sounds good the objects ? I will sent you some .wav files but my puush don't open >:(Use those hitsounds files : drum-hitwhistle9.wav normal-hitnormal9.wav soft-hitclap9.wav soft-hitnormal9.wav
  6. The slider's sticks are out of slider :!: Those should be in slider like here :

Easy

  1. 00:26:005(3)- Remove finish from slider's head because it's not cymbal emphasis
  2. 00:31:460(5)- ^ no cymbal emphasis
  3. 00:28:732(2)- Delete the note and make a 1/1 slider to not skip the beat from 00:29:073()- to 00:29:414()- but be carefully with DS
  4. 00:31:460(5,1)- imo adjust 00:32:823(1)- 's tail to be curve to make perfectly blanket with 00:31:460(5)- . It should be like this :
  5. 00:34:187(2)- As I said on 00:28:732(2)-
  6. 00:41:005(3)- Remove from slider's tail finish because there's not cymbal emphasis
  7. 00:42:369(5)- ^ because no cymbal emphasis
  8. 00:42:028()- You can add here a note to not skip the beat
  9. 00:43:391(5)- Avoid this overlap because it will be hard for newbie players . My suggestion is too delete that note and move 00:42:369()-'s tail to 00:43:391()- but be careful with DS
  10. 00:45:437(3)- Here works a 1/1 slider to can follow the beat
  11. 00:48:505()- Here you skipped the beat . Make a 1/1 slider to follow the beat and delete 00:48:846(3)-
  12. 00:51:232(3)- You can make a blanket with 00:49:869(2)- for a better flow like here :
  13. 00:51:914(1)- Space error because is too far from 00:51:232(3)-
  14. 00:56:687(3)- Here add a note and move the slider (3)- to 00:56:346()- to not skip the beat . Also try this pattern:
  15. 00:57:369(1)- This slider is out of border :!: First ctrl+J and then place it on x:256 y:272
  16. 01:00:096(4)-Space error and remove NC for consistency
  17. 01:02:141(3)- As I said on 00:56:687(3)-
  18. 01:13:051(3)-Space error
  19. 01:15:778(3)-Remove drum sampleset from slider's head for hitsound consistency
  20. 01:16:460(1)- Place it on x:404 y:107 to stack with 01:15:437(2)-
  21. 01:18:505(3)- Place it on x:370 y:288 to avoid the overlap with 01:18:164(2)- because it will be hard for newbie players
  22. 01:21:573(3)- Space error
  23. 01:23:619(2)- Place it on x:369 y:196 for a better cursor movement
  24. 01:25:818(2)- Place it on x:172 y:128 to stack with 01:24:301(3)-
  25. 01:26:687(3)- Move (3)- 's tail on 01:27:369()- and add softfinish at slider's tail to emphasize the beat
  26. 01:43:732(1)- You can add just a 1/2 slider , not two 1/2 sliders and on 01:45:096(1)- too to be more easier for players
  27. 01:46:460(5,6)- imo the overlap between (5)- 's head and (6)- 's tail is not good because they are very close . You should fix it
  28. 01:53:278(2,3)- You can delete these 2 1/2 sliders and add just a 1/2 slider just in my opinion
  29. 02:03:505(6)- Add NC for consistency
  30. 02:22:255(3)- This slider's head is too close from previous slider's head . imo move it to x:48 y:296 and make it curve to improve the flow too :D
  31. 02:32:482(2)- This slider don't fit well the final beat . Move slider's tail to 02:32:823()- and add softfinish to emphasize that final beat

Pjecoo's Normal

  1. CS : 4 -> 3.6
  2. 00:19:187(1)- imo Here isn't recovery time enough between spinner and following object . Maybe move 00:22:255(1)- to 00:22:937()- ( how CerealeKiller did ) and then delete 00:23:278(2)- and then add a note on 00:23:960()- to not skip the beat
  3. 00:29:925()- You can add here a note to emphasize the beat
  4. 00:32:653()- ^ to emphasize the beat
  5. 00:37:937()- Add a note to not skip the beat
  6. 00:38:278()- ~ 00:40:835()- You can map this part instead put a spinner
  7. 00:44:244()- You can add a note to follow the beat
  8. 00:46:971()- ^ to follow the beat
  9. 00:51:403()- ^ to not skip the beat
  10. 00:54:130()- ^ to not skip the beat
  11. 01:00:948()- ^
  12. 01:03:675()- ^
  13. 01:06:062()- ^
  14. 01:08:789()- ^
  15. 01:11:005(1)- Snap it from 1/4 slider to 1/2 slider , then add a 1/2 slider on 01:11:686()- ( delete the circle first ) and then a note on 01:11:516()- to follow the beat
  16. 01:12:880()- Add a note to not skip the beat
  17. 01:13:732(1)- As I said on 01:11:005(1)-
  18. 01:15:607()- Add a note to follow the beat
  19. 01:18:335()- ^ to follow the beat
  20. 01:21:062()- ^
  21. 01:21:914(1)- As I said on 01:11:005(1)-
  22. 01:24:641(1)- Add softfinish because there's a cymbal emphasis
  23. 01:43:732()- ~ 01:46:460()- You can map this part
  24. 01:49:698()- You can add a note to emphasize the beat
  25. 01:52:425()- ^
  26. 01:54:641(1)- Snap it to 1/2 slider and then see what I said on 01:11:005(1)-
  27. 01:55:664(2)- You can make a better blanket with 01:55:664(3)-
  28. 01:56:516()- Add a note to not skip the beat
  29. 01:57:369(1)- As I said on 01:11:005(1) . Snap it to 1/2 slider and blah blah...
  30. 01:59:244()- Add a note to follow the beat @o@
  31. 02:14:244()- Here you skip a beat . Add a note here
  32. 01:16:971()- ^
  33. 02:19:698()- ^
  34. 02:22:426()- ^
  35. 02:25:153()- ^
  36. 02:27:880()- ^ @>@
  37. 02:29:755()- Here you skip a beat . Add a note to follow that beat
  38. 02:30:096()- Add soft finish because cymbal emphasis
Note: During put the circles , be careful with DS

Hard

  1. 00:24:641()- Why you not add a note ? Here you skip a beat and if here it's not a note , the player might get tangled
  2. 00:24:812(8)- Add NC
  3. 00:27:369(5)-Add NC for consistency
  4. 00:27:539(5)- Maybe to follow well the beat is good to move (5)- to 00:27:369()-
  5. 00:29:755(3)- This note is too close from previous slider . Place it to x:436 y:184 . Also you will improve the flow too :3
  6. 00:31:460(2)- imo maybe this slider should end on white tick because it's not good snapped ( means snap the slider to 1/4 slider) and snapping it , the slider will become ugly . I suggest to make a slider shape before snapping it to 1/4 slider and then delete 00:32:141(3)- slider and make a note( I hope you understand @,@b)
  7. 00:32:653(4)- Add NC for consistency
  8. 00:35:380(6)- imo snap this slider to 1/4 slider to catch the beat and then ctrl+H to keep DS and delete the next slider (7)- because it will be useless and make a note there . Also you can make a blanket with (6)- like here :
  9. 00:36:744(2)- Remove that note . It is useless for beat
  10. 00:38:448(7)- Add new combo and make it straight like (6)- to not broke the flow like here :
  11. 00:38:789(8)- imo a 1/1 slider don't work perfectly with the beat . Here works 2 1/4 sliders so make them and then ctrl+g at both for better flow . Here is a example :
  12. 00:42:475(1,2,3,4)- imo this pattern looks bad . Try this :
  13. 00:44:073(2,3)- imo why you not stack these notes with 00:42:028(4)- ? Place them at x:376 y:136
  14. 00:44:755(1)- Remove NC for consistency
  15. 00:47:141(4,5)- I don't like this pattern ! Try this :
    and then move (6)- at x:332 y:100
  16. 01:05:370(1)-
    ahhh I don't like this slider because it's unclean , untidy and ugly . Try another slider shape but beautiful OvOb
  17. 01:27:369(1)- ~ 01:28:391(3)- Delete this part because it's useless and add just a note at 00:27:369()- with softfinish because cymbal emphasis
  18. 01:36:914(1)- ~ 01:38:107(3)- Too delete this part because it's useless
  19. 01:47:823(1,2,3,4)- As I said on 00:42:475(1,2,3,4)-
  20. 01:49:187()-Add note to not skip the beat and on 01:49:528()- too
  21. 01:51:062()- Why you not add a note to follow the beat ?
  22. 01:59:926(8)- Replace that 1/4 slider with a note to fit the beat
  23. 02:32:823()- Add here a note with softfinish because it's a cymbal emphasis

Insane

  1. 00:24:812()- Add a note to not skip the beat and then add NC for consistency
  2. 00:27:028()- ^ but no add NC
  3. 00:27:369()- ^ and add NC
  4. 00:28:391(8)- Remove NC for consistency
  5. 00:30:096(7)- Here works a circle instead a 1/4 slider
  6. 00:32:653(4)- I feel that the slider is not snapped well . Maybe moving it to 00:32:823()-
  7. 01:03:335(4)- Why you not stack it with 01:02:653(1)- ? Place it to x:232 y:140
  8. 01:15:266(2)- ctrl+g for a better flow
  9. 01:15:948(4)- ^ also there's a DS incosistency . Place it to x:204 y:55
  10. 01:23:789(4)- Place it to x:144 y:56 to stack with 01:23:278(1)-
  11. 01:27:369()- Here just add a note with softfinsh because cymbal emphasis . The other 2 objects , remove them because they're useless for beat
  12. 01:37:425(2)- Here works a note instead a 1/4 slider
  13. 01:40:533(3)- Place it on x:194 y:295 to stack with previous slider's tail
  14. 01:59:926(10)-Here works a note instead a kick slider
  15. 02:11:176(6)- Delete the kick slider because it don't fit the beat and place a note at 02:11:346()-
  16. 02:32:823(4)- Add softfinish because cymbal emphasis

ooof...That's all ! :D Your map looks good but needs more improvement especially on patterns , blankets and on NCs . Good Luck ! and Happy Late Birthday ! :oops:
LGV894
It's been a year and I'm still here ^^
Legend:
normal text = important things, but you can still ignore them
blue text = personal preference / aesthetics

"Insane"
  • - 00:37:596 (3,4,5,6) - adjust 00:37:937 (4,5) - so that it would form a square
    - 00:38:789 (7,8,1) - 00:39:982 (2,3,4) - 00:40:664 (5,6,1) - adjust the middle notes (00:39:471 (8) - 00:40:153 (3) - 00:40:835 (6) - ) and make it look like straight lines instead of curved
    - 00:43:732 (1) - Ctrl+> 2x and put it on 434, 207? Because you did it in 01:49:187 (1) -, just for consistency. But if you did that, you need to adjust 00:44:073 (2,3) - too
    - 00:53:619 (2) - adjust it until it's distance from the previous note and the next note is almost identical
    00:54:301 (5) - it looks out of place and too near 00:53:960 (4) -
    - either make 00:54:471 (1) - nearer to 00:54:300 (5) - and far from 00:54:641 (2) -, or adjust 00:54:471 (1) - so that it would have the same distance from 00:54:300 (5) - and 00:54:641 (2) -
    - why not make 00:56:857 (10) - blanket 00:56:516 (9) -
    - and 01:19:187 (1) - blanket 01:19:869 (2) -
    - 01:25:323 (3) - blanket 01:25:153 (2) -
    - make 01:42:369 (1) - so that it points upwards
    01:52:937 (6,1) - change places and slightly adjust them
    - and the part after 02:11:346 note density/drain rate/difficulty is just evil! either add a note under 02:13:051 (1) - 1/2 before/after 02:13:051 (1) - and add a note under 02:14:244 (6) - 1/2 after 02:14:244 (6) - and just do the same in the next patterns.
    - 02:32:823 (4) - NC and place it further to indicate a pattern change

And if you're planning to remap or make a new difficulty, please make the note spacing more consistent.
LGV894
Here's my cover that I told you I was going to make.

Insane (LGV's Version)
osu file format v14

[General]
AudioFilename: Maduk - Gosth Assassin.mp3
AudioLeadIn: 0
PreviewTime: 43720
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 19103,39558,65467,87285,98280,103649
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.299999

[Metadata]
Title:Ghost Assassin VIP
TitleUnicode:Ghost Assassin VIP
Artist:Maduk (feat. Veela)
ArtistUnicode:Maduk (feat. Veela)
Creator:CerealeKiller
Version:Insane (LGV's version)
Source:
Tags:DnB Drum and bass liquicity Hourglass Starcraft Sarah Kerrigan Pjecoo
BeatmapID:376957
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG gosth assassin.jpg",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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