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Lia - Saya's Song Remix

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Topic Starter
pkhg
This beatmap was submitted using in-game submission on miércoles, 10 de diciembre de 2014 at 14:04:52

Artist: Lia
Title: Saya's Song Remix
Source: リトルバスターズ! エクスタシー
Tags: Yatoki Tsukasa Maeda Jun VA Compilation CD Vol.1 Panorama Little Busters Ecstasy EX Key Tokido Saya 朱鷺戸沙耶 Lanturn
BPM: 184
Filesize: 11767kb
Play Time: 06:45
Difficulties Available:
  1. Saya (4,24 stars, 1067 notes)
Download: Lia - Saya's Song Remix
Information: Scores/Beatmap Listing
---------------
Redownload if you downloaded before 10/12 1:41 UTC
Finally I finished this \:D/
I mapped 3 songs before this to get a better style to fit how much i love this song <3
mp3 & bg from Mafiamaster's map Not anymore \:D/
I want a new BG plz Thanks Lanturn :D
Redownload 17/07 22:41 UTC New SB by Lanturn too <3
Sekai
Saya Saikyou <3333
Topic Starter
pkhg
>.<
ritsu-tanaika
thats a really long song, approval?
CXu
/me throws stars.
Topic Starter
pkhg

ritsu-tanaika wrote:

thats a really long song, approval?
yeah \:D/

also I love your stars CXu <3
Winnie
Tari and Kacari's Modding Queue


You called and here I am :)

[MARATHON]

00:47:048 (2) - Try to center that note a little bit more http://puu.sh/7ozIq.jpg

00:48:026 (5) - Try moving that note over to where the note (2) was originally at because I felt that the the transition was weird from note ending on the bottom going to all the way up again to go back down :) http://puu.sh/7ozSV.jpg

00:53:733 (1,2,3) - I tried something like this to keep it balanced and symmetrical http://puu.sh/7ozW7.jpg

00:55:689 (2,3,4) - Made the formation like this and tried to kept what you have being doing by adding the single note to where previous slider ended http://puu.sh/7ozY9.jpg

00:57:320 (2,3,4) - Maybe do something like this keeps balance and simple transitions to the next combo http://puu.sh/7ozZT.jpg

01:02:211 (5) - Move that slider but a bit to keep it straight with the previous note

01:03:026 (2) - Again place the single note on the ending slider http://puu.sh/7oA3w.jpg

01:47:211 (4) - Move that slider end a little bit more to the left to keep it centered with the other two sliders

02:04:657 (2) - Possibly move that note here to make the sequence move diagonally because where it was placed before seems a bit weird to me http://puu.sh/7oAeV.jpg

02:13:624 (2) - Move over like this to form a perfect triangle and at the same time at 02:15:091 (2) - move that note to where you moved the slider to make that triangle 02:15:907 (1) - move this too what I said before because when I looked through it, I thought this would be better positions for them. Your way works too

02:53:733 - Moved the slider end a little to the right like this http://puu.sh/7oAqd.jpg to continue the pattern generated from this slider 02:53:424 (4)

03:17:537 (2) - My thing but maybe move note right here http://puu.sh/7oAvy.jpg

03:45:907 (1,2,3) - Sort of have this formation I feel to bring all sliders pointing to the next note and some pointed in the middle :) http://puu.sh/7oADQ.jpg

03:56:668 (2) - Move that note up a bit to match with slider (4) and putting that note directly in the center of slider (3) http://puu.sh/7oAGJ.jpg

05:02:863 (3) - Move slider up a bit to perfectly align with note (2)

05:24:140 - Move note 3 more spaces to the left

05:43:787 (2) - Move note 2 over a bit to get http://puu.sh/7oAPU.jpg


I did the best I could was feeling tired but I got the job done since you asked :) I can definitely see this beatmap ranked in the future so in the meantime get this map to as many stars needed, I will help you with anything you need just PM me

Topic Starter
pkhg

Kocari wrote:

Tari and Kacari's Modding Queue


You called and here I am :)

[MARATHON]

00:47:048 (2) - Try to center that note a little bit more http://puu.sh/7ozIq.jpg Fixed

00:48:026 (5) - Try moving that note over to where the note (2) was originally at because I felt that the the transition was weird from note ending on the bottom going to all the way up again to go back down :) http://puu.sh/7ozSV.jpg Done!

00:53:733 (1,2,3) - I tried something like this to keep it balanced and symmetrical http://puu.sh/7ozW7.jpg I'll keep mine

00:55:689 (2,3,4) - Made the formation like this and tried to kept what you have being doing by adding the single note to where previous slider ended http://puu.sh/7ozY9.jpg I usually don't stack notes on slider tail

00:57:320 (2,3,4) - Maybe do something like this keeps balance and simple transitions to the next combo http://puu.sh/7ozZT.jpg Nopee :/

01:02:211 (5) - Move that slider but a bit to keep it straight with the previous note Not needed

01:03:026 (2) - Again place the single note on the ending slider http://puu.sh/7oA3w.jpg But it's cool

01:47:211 (4) - Move that slider end a little bit more to the left to keep it centered with the other two sliders ok!

02:04:657 (2) - Possibly move that note here to make the sequence move diagonally because where it was placed before seems a bit weird to me http://puu.sh/7oAeV.jpg I placed it like that to avoid diagonal pattern xD

02:13:624 (2) - Move over like this to form a perfect triangle and at the same time at 02:15:091 (2) - move that note to where you moved the slider to make that triangle 02:15:907 (1) - move this too what I said before because when I looked through it, I thought this would be better positions for them. Your way works too I'll keep mine >.<

02:53:733 - Moved the slider end a little to the right like this http://puu.sh/7oAqd.jpg to continue the pattern generated from this slider 02:53:424 (4) I don't like that pattern, that's why i placed it like that

03:17:537 (2) - My thing but maybe move note right here http://puu.sh/7oAvy.jpg I wanna keep a curve flow here so sorry >.<

03:45:907 (1,2,3) - Sort of have this formation I feel to bring all sliders pointing to the next note and some pointed in the middle :) http://puu.sh/7oADQ.jpg I don't like how you placed (1) :c

03:56:668 (2) - Move that note up a bit to match with slider (4) and putting that note directly in the center of slider (3) http://puu.sh/7oAGJ.jpg No :P

05:02:863 (3) - Move slider up a bit to perfectly align with note (2) I hate lineal patterns

05:24:140 - Move note 3 more spaces to the left ok desuu~~

05:43:787 (2) - Move note 2 over a bit to get http://puu.sh/7oAPU.jpg Donee~~


I did the best I could was feeling tired but I got the job done since you asked :) I can definitely see this beatmap ranked [centre]in the future so in the meantime get this map to as many stars needed, I will help you with anything you need just PM me

Thank youu~~
I'm really happy :)

I want mods :c
Lanturn
What? You honestly want me to mod an insane :(

jerk..

;_;

[General]
BG Suggestion: http://puu.sh/7xQKD.jpg

Tags and crap:
http://vgmdb.net/album/16761 | http://puu.sh/7xPhl.jpg |
Add: Tsukasa (Arranger, very important and a must add for this song) | Maeda Jun (Original Composer) | VA Compilation CD Vol.1 Panorama album name | リトルバスターズ!エクスタシー (Japanese spelling of the game) | Key (Company of course that made this game)

COLORS:
well uhh.. where are they?
I highly recommend you using a custom color set apart from the rest of your map (like a light grey or a unique color or something) to emphasize when you have slowdowns. This helps visually as some of the slow-downs are a bit unpredictable without prior knowledge of the map (not bad, but a little help is nice)

Maybe try to storyboard this in as well to emphasize colors (if you use the BG I suggested) http://puu.sh/7xRRS.jpg

[Marathon]
  • Hitsounds:
  1. 00:02:863 (3) - Just to be consistent, don't you think you should remove the whistle on the head of this slider?
  2. 00:31:233 (3) - Following your whistle patterns the whistle on the head of this note sounds out of place. Remove the whistle?
  3. 00:43:298 (1) - How about a finish here just to emphasize the beginning of the new section. Your finish is quiet enough that it doesn't overpower the note with the current volume.
  4. 00:56:015 (4) - Clap on head doesn't fit well. It sounds better without it, so try removing it.
  5. 01:42:483 (2) - Missing clap
  6. 02:01:233 (5) - It kinda goes against the song but it sounds so much better with a Normal addtion clap on the head instead of the auto addition clap you have.
  7. 02:04:657 (2,3) - Maybe try lowering the volume of the clap on the (3)? It kind of sticks out a lot when focusing on the hitsounds.
  8. 02:30:907 (3) - Missing clap note on the tail? Nevermind, I think this was intentional
  9. 02:41:994 (4,5,6,7) - Maybe try adding an auto clap somewhere in here? It feels a bit bland with only normal hits for this length of time. (Try reducing the music volume and leaving effects up high to see what I mean)
  10. 02:58:624 (4) - Add a normal clap to the tail? For awhile in this section you use the same hitsound pattern over and over and this goes on for about 12ish seconds.
  11. 03:13:869 (5) - Is this supposed to be a Normal clap?
  12. 03:13:950 (6) - if the above mod applies, auto clap on tail?
  13. 03:54:059 (2) - Missing auto clap on tail. Unless this is intentional.
  14. 03:55:689 (4) - Missing auto clap on tail?
  15. 04:13:135 (2) - Auto clap on head?
  16. 04:22:428 (1) - I'm guessing this whistle body is intentional?
  17. 04:47:537 (1) - 5% volume on tail?
  18. 05:14:602 (4) - Remove whistle from the end of the slider? It feels rather forced and stands out.
  19. 05:26:994 (7) - Again, not sure if you intended to skip this auto clap on the tail here or not.
  20. 05:47:863 (6) - ^
  21. 06:03:352 (5) - Try an auto clap on the tail of this, and listen to this section again.
  22. 06:16:885 (3) - whistle on head?
  • Rhythm/Placement:
  1. 00:21:124 (1,2,3,4) - Any reason why these aren't evenly spaced? looks a bit messy on this end how the (4) is way out compared to (1,2,3) | Try checking the distance spacings and maybe move them up by .1 or something each time.
  2. 00:29:439 (2,3) - It might make more sense to have this start with sliders on the white tick to follow the music better. Like 00:31:559 (1,2,3,4) -
  3. 02:35:472 (4) - Stack the tail end with the previous (2) instead of 02:33:841 (4) -
  4. 03:42:483 (4,5) - Nazi stack better(or can you without breaking too many blankets?)
  5. 06:11:178 (7) - Nazi. Maybe move the tail end of this over to the left 1 grid.
  6. 06:16:761 (2) - This should be 1/8th back on the red tick no? Slowing down to 25% has the note playing there.
  7. 06:39:222 (3) - Again on this. I'm not sure but it hits slightly before the blue tick, maybe on a 1/8th?
:| So bad. Why can't I mod insane diffs correctly yet? >_<

Beautiful map btw.

oh poo. I should have waited a few more hours to post this for 2 kds... >_> <_<
Topic Starter
pkhg
@Lanturn
Applied almost all mods, too lazy to reply
Thanks for your bg, i hope that you can help me with the SB :D
P A N
legendary lazy useless mod
03:32:374 (4,1) - move to 224|260 for better blanket
03:43:787 (3) - better blanket?

nice map nice hs nice bg nice avatar good luck.
Topic Starter
pkhg

P A N wrote:

legendary lazy useless mod
03:32:374 (4,1) - move to 224|260 for better blanket
03:43:787 (3) - better blanket?

nice map nice hs nice bg nice avatar good luck.
Fixed both, thanks :D
Myxo


  1. Check AiMod for unsnapped objects plz ;w; (and also for unsnapped kiai-ends)
  2. You need to recompress the mp3 to 192 kbps to be rankable. See this under Audio if you don't know what I mean. It'll reduce the file size drastically. The timing will change slightly though, so you have to redo it.
  3. Disable Widescreen Support, as this has no Storyboard. It is unnecessary.
  4. 02:06:450 - It seems weird to have a kiai end, kiai start and another kiai end all together. I suggest you to end your kiai here 02:06:450, so the fountain makes more sense afterwards. You have also done that here 03:50:798 -
  5. 03:03:841 (5) - I'd move this object more down, to have similar spacing between these 03:03:515 (3,4,5). The flow would be better and it also looks better in my opinion :3 Like this:

That's it already... Wow. I'm really impressed, and I didn't find much at all. Beautiful map :3
You really don't have to give kudosu for this mod...

Good luck :3
Topic Starter
pkhg
@Desperate-kun
I'll reduce the bitrate later, and I'm thinking to make a SB >.o
Thanks for your timee :D
-Nanaka-
sorry for late :(


Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[Saya]

[NewCombo]
  1. 01:13:298 (5) -
  2. 01:47:211 (4) -
  3. 02:31:885 (5) -
  4. 02:49:494 (4) -
[HitSound]
  1. 04:59:276 (2) - Finish(Start)
  2. 04:59:928 (5) - ^
[General]
  1. I recommend AR8 for this map due to the nature of the song and the map structure
  2. offset-15
  3. 03:24:059 (3) - Is hard to beat x36 y180
  4. 05:32:863 (1) - This variable is very dangerous、Try to as shown in the figure?
    Pattern1http://puu.sh/8zQCn.jpg、2http://puu.sh/8zQTG.jpg、3http://puu.sh/8zPem.jpg
    If you accept 05:32:863 (1) - Remove whistle(End)
    06:15:907 (1) - Umm....How about this one?http://puu.sh/8zPEN.jpg
I'm sorry for being late :(
looks fine.Nice Map :)
gl
Chirony
Hi~
from my modding form!

[General]
  1. Beat Snap Divisor is no problem in 1/4
  2. bit rate of mp3 is still more than 192 kbps
[Saya]
  1. 00:13:950 (2) - add whistle(head)?
  2. 00:32:537 (4) - Ctrl+G?
  3. 04:06:124 (5) - add clap (tail)
  4. 05:04:168 (5) - same 05:09:385 (5)
  5. 05:20:472 (2) - remove clap, add auto additions finish
  6. 06:16:763 (2) - move 06:16:722
nice mapset!
I hope the mod helps you! good luck :)
Topic Starter
pkhg
-Nanaka-

-Nanaka- wrote:

sorry for late :(


Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[Saya]

[NewCombo]
  1. 01:13:298 (5) - added
  2. 01:47:211 (4) - no
  3. 02:31:885 (5) - ^
  4. 02:49:494 (4) - ^
[HitSound]
  1. 04:59:276 (2) - Finish(Start) too loud and it doesn't fit well here :c
  2. 04:59:928 (5) - ^ ^
[General]
  1. I recommend AR8 for this map due to the nature of the song and the map structure Too slow for this, I'm sure
  2. offset-15 Yeah
  3. 03:24:059 (3) - Is hard to beat x36 y180 I prefer mine ><
  4. 05:32:863 (1) - This variable is very dangerous、Try to as shown in the figure?
    Pattern1http://puu.sh/8zQCn.jpg、2http://puu.sh/8zQTG.jpg、3http://puu.sh/8zPem.jpg
    If you accept 05:32:863 (1) - Remove whistle(End)
    06:15:907 (1) - Umm....How about this one?http://puu.sh/8zPEN.jpg
    aaaand no more changes, sorry
I'm sorry for being late :(
looks fine.Nice Map :)
gl

Chirony

Chirony wrote:

Hi~
from my modding form!

[General]
  1. Beat Snap Divisor is no problem in 1/4 Fix
  2. bit rate of mp3 is still more than 192 kbps
I'll fix that later :3

[Saya]
  1. 00:13:950 (2) - add whistle(head)? Ok
  2. 00:32:537 (4) - Ctrl+G? No >.<
  3. 04:06:124 (5) - add clap (tail) Added
  4. 05:04:168 (5) - same 05:09:385 (5) Who cares abut consistency \:D/
  5. 05:20:472 (2) - remove clap, add auto additions finish Ok
  6. 06:16:763 (2) - move 06:16:722 Ok
nice mapset!
I hope the mod helps you! good luck :)

I cant update right now Updated
Mint
hey~

from modreq

also sorry for my terrible, noob, blanket mod

:idea: General

Lovely map! :)

Saya

00:10:674 (1) - I increased the spacing here together with the suggestion down below, to have better blankets - so I moved this one to x40,y228
00:11:979 (4) - Move to x24,y52
00:12:957 (1) - Move to x36,y136 (if you did the one above)
01:09:370 (1) - Move to x420,320 for a better blanket
01:37:739 (4) - Move down 1 grid
01:46:381 (2) - Move this to x460,y228 for a better blanket
01:52:576 (2) & 01:53:066 (5) - stack these?
01:58:609 (4) - One grid down looks better and if you also put
it one grid to the right you have a perfect blanket
02:00:892 (4,5) - - Maybe you did this intentionally,
but move one of the sliders for a blanket
03:04:968 (2) - Move to x436,y332 for better blanket & flow
03:48:500 (1) - Move to x88,y92 for better blanket
05:48:500 (1) - Move 1 grid to the right
06:36:761 (3) - I think this slider is too close

Hope my mod helped! GL :roll:
ritsu-tanaika
mod!

00:05:457 (1) - Suggest making this the same shape as 00:06:109 (2) -

00:50:783 (5) - suggest you move this to (152,200) to avoid some overlap with 00:50:131 (3) -

00:58:446 (2) - I think the bounce back pattern will look neater if this was stacked on top of 00:57:305 (2) - , since half-stacked notes can cause some confusion

01:12:631 (3) - rhythm suggestion, try to change this slider into a single circle hit note instead. then add a note/slider at 01:12:957

here is an example


choice/arrangement is up to you

03:13:772 (4,5,6) - there is quite a lot of overlap with the triangular jump here. a suggestion would be to stack this triplet on top of 03:13:446 (2)



03:49:805 (1,2,3) - Jump here seems really big, even compared to the others. suggesting scaling down to 0.9 of its original size

04:35:294 (6) - suggest NC this to show a gap in the rhythm, so people would know when to stop tapping

05:48:989 (3) - suggest shifting 2 grids to the left to make the back blanket a little more obvious

06:37:413 (4) - Ends better if the slider was extended to 06:37:739 (ending on blue tick sounds a bit weird imo)

06:45:892 (1) - Might be nice to end with spinner that ends at 06:47:196 (also remember to put 5% volume at the end)

good flow! lots of nice patterns at the kiai, and good luck~
Arcubin
just do fast checking :3

can you change some combo color? yes, it's match with the BG but look at this approach circle


so unreadable if we don't know where are the next beat

just change it to other combo colors :)

overall is good :D /me throw stars
yoshilove
<3 star
ganbatte !!
Ringating

Lanturn wrote:

BG Suggestion: http://puu.sh/7xQKD.jpg
graininess pain, here is a filtered version:
will update this post with a few more things soon

mp3 was 320 kbps, which is unrankable I believe. Here is a 192 kbps version (right click > save link as)

also that storyboard image has the graininess from the original bg, so here is the new version of that image:
Topic Starter
pkhg
If i didn't replied to something then you can be sure that I applied it :D

appleeaterx

appleeaterx wrote:

hey~

from modreq

also sorry for my terrible, noob, blanket mod

:idea: General

Lovely map! :)

Saya

00:10:674 (1) - I increased the spacing here together with the suggestion down below, to have better blankets - so I moved this one to x40,y228
00:11:979 (4) - Move to x24,y52
00:12:957 (1) - Move to x36,y136 (if you did the one above)
01:09:370 (1) - Move to x420,320 for a better blanket
01:37:739 (4) - Move down 1 grid
01:46:381 (2) - Move this to x460,y228 for a better blanket I prefer mine
01:52:576 (2) & 01:53:066 (5) - stack these? It's cool if they aren't stacked :D
01:58:609 (4) - One grid down looks better and if you also put
it one grid to the right you have a perfect blanket
02:00:892 (4,5) - - Maybe you did this intentionally,
but move one of the sliders for a blanket
03:04:968 (2) - Move to x436,y332 for better blanket & flow I don't think so :3
03:48:500 (1) - Move to x88,y92 for better blanket
05:48:500 (1) - Move 1 grid to the right
06:36:761 (3) - I think this slider is too close
Everything else is fixed/applied :D

Hope my mod helped! GL :roll:

ritsu-tanaika

ritsu-tanaika wrote:

mod!

00:05:457 (1) - Suggest making this the same shape as 00:06:109 (2) -

00:50:783 (5) - suggest you move this to (152,200) to avoid some overlap with 00:50:131 (3) - Intentional overlap :3

00:58:446 (2) - I think the bounce back pattern will look neater if this was stacked on top of 00:57:305 (2) - , since half-stacked notes can cause some confusion But half-stacked notes look cool >.o

01:12:631 (3) - rhythm suggestion, try to change this slider into a single circle hit note instead. then add a note/slider at 01:12:957
The sound here 01:12:957 - is really weak so i decided to leave it blank and map this 01:12:794 -

here is an example


choice/arrangement is up to you

03:13:772 (4,5,6) - there is quite a lot of overlap with the triangular jump here. a suggestion would be to stack this triplet on top of 03:13:446 (2) It isn'n that confusing so no change :3



03:49:805 (1,2,3) - Jump here seems really big, even compared to the others. suggesting scaling down to 0.9 of its original size

04:35:294 (6) - suggest NC this to show a gap in the rhythm, so people would know when to stop tapping I'll think more about this :/

05:48:989 (3) - suggest shifting 2 grids to the left to make the back blanket a little more obvious

06:37:413 (4) - Ends better if the slider was extended to 06:37:739 (ending on blue tick sounds a bit weird imo) Not need to change this cuz the sound is here 06:37:658 - who cares if it end on a blue tick?

06:45:892 (1) - Might be nice to end with spinner that ends at 06:47:196 (also remember to put 5% volume at the end) I don't like too much the spiners and I don't feel that a spinner would fit here >w<

good flow! lots of nice patterns at the kiai, and good luck~

@azintairin710: I'll see if I change it when/if i get a SB

@Ringating: lol I didn't expect that. Thanks ^^

Thanks for modding guys ^^
Sorarei
add more "yatoki" to tags for "yatoki tsukasa as composer arranger.

i would see this song in future.
Lust
From #modreq

wow this looks a lot like my older style

[Saya]
Are you really going to name a diff "Saya" when it is already in the title of the song
HP+1 should provide for nice balance. Also will help add pressure with all those artsy NCs you do
  1. 00:02:898 (3,4) - Maybe make this a better blanket
  2. 00:25:072 (1,2) - Overlap looks squished and not very well done, I would avoid it or make 1's shape less crowded
  3. 00:40:724 (1) - Slider slow down is sudden, too slow, and doesn't play very well
  4. 00:57:355 (2) - Instead of having the slider tick be so loud, why not have another object in its place. The rhythm will be more interesting, and will be more fun to play. Having an active hitsound on a passive object (the slider tick) is pretty blah. The vocals should not be emphasized here, the beat should
  5. 01:10:724 (1) - ^ and basically for all of the sliders that do this
  6. 01:22:463 (1) - Same slider slow down thingy
  7. 01:26:050 (4,1) - (Nazi) Blanket can be improved
  8. 01:45:289 (5,1) - Overlap doesnt look very appealing and looks crowded
  9. 02:15:616 (4) - I would stagger this slider a bit from its place so that its not completely overlapped by 02:14:637 (1) - making it easier to read
  10. 02:21:159 (1,2,3,4,5,6) - Awkward flow, you go down with 2 to 3 and then to the left suddenly and then back again right with the slider
  11. 02:25:072 (1) - Slider slow down thing
  12. 02:38:605 (2,4) - Avoid this overlap lmao
  13. 03:08:768 (1,2,3) - Lower the spacing here, you just went from anti-jumps to huge ass jumps
  14. 03:43:822 (3) - ctrl+g for nicer flow
  15. 05:32:898 (1,2) - Wow this slow down is VERY confusing because of how 05:32:898 (1) - is stacked directly underneath 05:32:246 (5) - . Their sizes are about the same plus the momentum from the previous pattern will cause a player to sliderbreak here
  16. 06:45:942 - Maybe add a spinner for a fade out effect?
Topic Starter
pkhg

Lust wrote:

From #modreq

wow this looks a lot like my older style

[Saya]
Are you really going to name a diff "Saya" when it is already in the title of the song Yeah :D
HP+1 should provide for nice balance. Also will help add pressure with all those artsy NCs you do
  1. 00:02:898 (3,4) - Maybe make this a better blanket
  2. 00:25:072 (1,2) - Overlap looks squished and not very well done, I would avoid it or make 1's shape less crowded I love it :3
  3. 00:40:724 (1) - Slider slow down is sudden, too slow, and doesn't play very well Nah ;D
  4. 00:57:355 (2) - Instead of having the slider tick be so loud, why not have another object in its place. The rhythm will be more interesting, and will be more fun to play. Having an active hitsound on a passive object (the slider tick) is pretty blah. The vocals should not be emphasized here, the beat should Nahh
  5. 01:10:724 (1) - ^ and basically for all of the sliders that do this Just nah
  6. 01:22:463 (1) - Same slider slow down thingy No changee owo
  7. 01:26:050 (4,1) - (Nazi) Blanket can be improved Fixed
  8. 01:45:289 (5,1) - Overlap doesnt look very appealing and looks crowded No changees :P
  9. 02:15:616 (4) - I would stagger this slider a bit from its place so that its not completely overlapped by 02:14:637 (1) - making it easier to read Ok :/
  10. 02:21:159 (1,2,3,4,5,6) - Awkward flow, you go down with 2 to 3 and then to the left suddenly and then back again right with the slider Changed a bit :3
  11. 02:25:072 (1) - Slider slow down thing
  12. 02:38:605 (2,4) - Avoid this overlap lmao Ok
  13. 03:08:768 (1,2,3) - Lower the spacing here, you just went from anti-jumps to huge ass jumps But these jumps are easy ;3
  14. 03:43:822 (3) - ctrl+g for nicer flow Yeah :D
  15. 05:32:898 (1,2) - Wow this slow down is VERY confusing because of how 05:32:898 (1) - is stacked directly underneath 05:32:246 (5) - . Their sizes are about the same plus the momentum from the previous pattern will cause a player to sliderbreak here Sliderbreak OP
  16. 06:45:942 - Maybe add a spinner for a fade out effect? No :P I dont like too much the spinners :/
AndreasHD
This map is so nice :o really good job.
CrazyrabbitKGE
Just some adjustments for some of the sliders:

01:37:300 (3) -

411,271,97300,2,0,P|355:321|280:288,1,160,8|8,0:0|0:0,0:0:0:0:
01:41:213 (3) -

467,224,101213,2,0,P|413:280|335:292,1,160,8|8,0:0|0:0,0:0:0:0:
03:15:942 (1) -

439,345,195942,6,0,P|363:339|321:274,1,160,8|8,0:0|0:1,0:0:0:0:
04:17:246 (1) -

443,13,257246,6,0,B|451:75|405:122|405:122|359:170|367:232,1,240,2|0,0:0|0:0,0:0:0:0:
-Neipezi
pkhg owo/
from #modreq

[Saya]
-Sources "Little Busters! Ecstasy" And "リトル バスターズ!" Change

03:58:822 (8) - grid up 1?
04:33:876 (1) - add to clap tail? i hear the drum
04:34:203 (2) - clap add?
04:35:344 (6) - ^
04:37:463 (3) - change the sound of a drum hitsound?
04:38:116 (5) - add to clap head
04:38:931 - ,04:39:094 - how about add a circle here?
04:57:518 - ^
04:59:637 (3) - NC add?
05:03:550 (4) - crtl + g?
05:41:050 (3) - x228 y64 and 05:41:376 (4) - x304 y84 move? (4) and (6) By the interval is not good.
06:04:203 (1) - add to clap head?
06:36:811 (3) - when I play this inconvenience, and sounds awkward. would you like to add circle 06:37:137 - instead?
06:33:550 (5) - NC add?
06:37:463 (4) - arrow to add here?
06:38:442 - do you want to add a circle?
06:40:724 (1,2,3,4) - 1/3 timing
06:44:311 (5,7) - NC add?

good lucky~ and i like it Hitsound :D
Enon
It's a Great MAP O.O!!
Topic Starter
pkhg
I'll revive this later
just wait a bit nwn


-Neipezi wrote:

pkhg owo/ Haii \owo
from #modreq

[Saya]
-Sources "Little Busters! Ecstasy" And "リトル バスターズ!" Change Ok
03:58:822 (8) - grid up 1? Fixed x.x
04:33:876 (1) - add to clap tail? i hear the drum Added
04:34:203 (2) - clap add? No :P
04:35:344 (6) - ^ Added
04:37:463 (3) - change the sound of a drum hitsound? lol I forgot it, thanks :3
04:38:116 (5) - add to clap head
04:38:931 - ,04:39:094 - how about add a circle here? I'll think about that :/
04:57:518 - ^ ^
04:59:637 (3) - NC add? Ok
05:03:550 (4) - crtl + g? I wanna keep this spaced properly owo
05:41:050 (3) - x228 y64 and 05:41:376 (4) - x304 y84 move? (4) and (6) By the interval is not good. Fixed :D
06:04:203 (1) - add to clap head? I'll just keep the finish
06:36:811 (3) - when I play this inconvenience, and sounds awkward. would you like to add circle 06:37:137 - instead? Ok, done >.o
06:33:550 (5) - NC add? Not needed I guess
06:37:463 (4) - arrow to add here? ^
06:38:442 - do you want to add a circle? No :P
06:40:724 (1,2,3,4) - 1/3 timing Really thanks, idk why I didn't tried it before :3
06:44:311 (5,7) - NC add? Not needed :/

good lucky~ and i like it Hitsound :D
Thanksss <3
kakifly
m4m ^^ (my map : https://osu.ppy.sh/s/191199 )

00:02:898 (3) -NC
00:21:159 (1,2,3,4) - keep the spacing even
00:41:866 (1) - try not to end sliders on a large white tick since it is the strongest beat and should be emphasized with the start of a note, however if you must end a slider on the large white tick add a hitsound so the note is emphasized :3
00:43:985 (3) - ^
00:53:116 (1) - no need for NC
01:00:289 (3) - is NC. next note is not NC
02:26:376 (1,2,3,4) - the spacing for these notes is confusing, try having 1 apart from the other notes since it is farther in the timeline
00:53:116 (1,2,3) - spacing again, have 3 circle away from 1 and 2
04:31:594 (3) - try this rhythm
04:53:116 (4) - try this rhythm
04:58:985 (1) - this section can be replaced by a few repeat sliders, since the current pattern doesnt go with the music
06:17:898 (1) - seems a bit under-mapped, this part
add a note after 06:39:257 (3) -
add a note at 06:46:105 -

thats all~ good luck with your beatmap
Lanturn
Go go go <3

Beautiful map pkhg!
- Milhofo -
This map is one of my favorites, it must get ranked! Also sorry for I don't mod very often >.<

These are all opinions and suggestions because I love the map :)
01:24:420 (1,1,1) - Why do you make these different combos? Not that I mind but some people like to have followpoints in there
03:08:768 (1,1,1) - ^
05:21:811 (1,1,1) - ^^
02:10:724 (1) - I sometimes mistake this for a triple because it's on top of the slider start, but it's probably just me.. Maybe just try and see if you like having it on the side?
04:35:018 (5,6) - I'd like more if those notes weren't on top of each other but separated like the other parts, like a small/medium jump
05:32:898 (1) - This slower part always seems to surprise me, even though I know the song.. But I tried changing position and nothing changed so it's my noobness
06:27:355 (1) - A double or small slider would fit there I guess

Saya <3
Frobe
i'm waiting for the ranked of this :D
Topic Starter
pkhg
kakifly

kakifly wrote:

m4m ^^ (my map : https://osu.ppy.sh/s/191199 )

00:02:898 (3) -NC Not need :P
00:21:159 (1,2,3,4) - keep the spacing even But it's cool :3
00:41:866 (1) - try not to end sliders on a large white tick since it is the strongest beat and should be emphasized with the start of a note, however if you must end a slider on the large white tick add a hitsound so the note is emphasized :3 It don't need to be emphasized, there's not so much to do it :P
00:43:985 (3) - ^ ^
00:53:116 (1) - no need for NC
01:00:289 (3) - is NC. next note is not NC I dont think so :3
02:26:376 (1,2,3,4) - the spacing for these notes is confusing, try having 1 apart from the other notes since it is farther in the timeline I asked for testplays and there's no problem with it :P
00:53:116 (1,2,3) - spacing again, have 3 circle away from 1 and 2 ^
04:31:594 (3) - try this rhythm
04:53:116 (4) - try this rhythm I prefer mine :3
04:58:985 (1) - this section can be replaced by a few repeat sliders, since the current pattern doesnt go with the music no >:c
06:17:898 (1) - seems a bit under-mapped, this part
add a note after 06:39:257 (3) -
add a note at 06:46:105 -
I wanna keep this as a calm part :PP

thats all~ good luck with your beatmap

Milhofo

Milhofo wrote:

This map is one of my favorites, it must get ranked! Also sorry for I don't mod very often >.< yay thanks ;3

These are all opinions and suggestions because I love the map :)
01:24:420 (1,1,1) - Why do you make these different combos? Not that I mind but some people like to have followpoints in there cuz it's cool :D
03:08:768 (1,1,1) - ^
05:21:811 (1,1,1) - ^^
02:10:724 (1) - I sometimes mistake this for a triple because it's on top of the slider start, but it's probably just me.. Maybe just try and see if you like having it on the side? Idk where I can place it x.x
04:35:018 (5,6) - I'd like more if those notes weren't on top of each other but separated like the other parts, like a small/medium jump But it's cool :D
05:32:898 (1) - This slower part always seems to surprise me, even though I know the song.. But I tried changing position and nothing changed so it's my noobness Sliderbreak OP
06:27:355 (1) - A double or small slider would fit there I guess I'll keep mine

Saya <3 me too <3

Thanks for modding <3

Also thanks to everyone who liked this <3
pregnant_man
yo
01:02:572 (6,1,2,3) - well i don't like the way gow it plays, but sadly can't any idea to suggest so ignore me
01:21:811 (1,2,3,4) - this patterns flows strange, suggestion (3 and 4 stacked):
01:24:746 (1,1) - stack them please
01:27:681 (1,2) - about this and same overlaps : well, maybe it's way too subjective, but it looks messy and killing all movement here. Consider moving sliders like this :
also 01:27:681 (1,2,3) - try to add finishes on heads
01:32:898 (1,2,3) - ^same about finishes
^if you accepting finishes here, you can continue this hitsound pattern by adding finish here 01:34:203 (1) - on head, 01:34:692 (3) - here and here 01:35:181 (6) - again on head
and ofc dont forget to use this hitsounds pattern for the rest of kiai
02:18:550 (1,2) - you can move them like this:
^if you accept this move 02:19:529 (3) - to something about x:233 y:25 to avoid big jump
03:24:746 (7,8,1) - make a better triangle here please
03:38:116 (1,2,3) - well it looks and flows bad, consider moving it like this :
05:22:137 (1,1) - stack them
05:41:050 (3) - you should add nc here
06:16:757 (2,3,4) - it plays kinda sad, really, but i can't suggest anything because i have no ideas

Pretty nice map, just don't forget to check finishes and overlaps \o/
Topic Starter
pkhg

EvilElvis wrote:

yo
01:02:572 (6,1,2,3) - well i don't like the way gow it plays, but sadly can't any idea to suggest so ignore me lol
01:21:811 (1,2,3,4) - this patterns flows strange, suggestion (3 and 4 stacked): Ok, but I didn't moved (2,3)
01:24:746 (1,1) - stack them please But it's cool without it, btw I'll think a bit more xD
01:27:681 (1,2) - about this and same overlaps : well, maybe it's way too subjective, but it looks messy and killing all movement here. Consider moving sliders like this : Ok, done :)
also 01:27:681 (1,2,3) - try to add finishes on heads
01:32:898 (1,2,3) - ^same about finishes
^if you accepting finishes here, you can continue this hitsound pattern by adding finish here 01:34:203 (1) - on head, 01:34:692 (3) - here and here 01:35:181 (6) - again on head
and ofc dont forget to use this hitsounds pattern for the rest of kiai
I tried it but I didn't liked it, it doesn't fit for me :/
02:18:550 (1,2) - you can move them like this:
^if you accept this move 02:19:529 (3) - to something about x:233 y:25 to avoid big jump Done
03:24:746 (7,8,1) - make a better triangle here please Thanks for pointing out this, I played a bit with the area around it too :3
03:38:116 (1,2,3) - well it looks and flows bad, consider moving it like this : Thanks for pointing out this too, I just ctrl+g (3)
05:22:137 (1,1) - stack them Same as before x3
05:41:050 (3) - you should add nc here Added here 05:40:724 (1) - instead
06:16:757 (2,3,4) - it plays kinda sad, really, but i can't suggest anything because i have no ideas yeah :c

Pretty nice map, just don't forget to check finishes and overlaps \o/
Thanks :D
Aka
hi :х remember u req me to mod this? i bet no lol

anyway, there is nothing really to complain about, im gonna mention just some minor stuff


general stuff

・imo the red combo colour youre using now is way too bright and sharp. on 100% dim this colour feels bad imo.. mind changing it to r238 g53 b57? its a bit softer for eyes and doesnt hurt anything


saya

・01:19:203 (4) - mind ctrl-j there for smoother flow?・01:51:159 (1,2) - blanket ;о
・02:01:594 (1,2,3) - it has pretty strange flow overall and completely differs a lot from your style.. you can make them flow better ..maybe at least like this・03:06:811 (1) - the 0.25x is way tooooo slow. i testplayed nearly 5 times and somehow sliderbroke several times D: could u add at least +0.5? ..for every 0.25x slider
・05:30:616 (2,3) - flow is broken there, by rotating the (3) slider im sure it should be solved
・06:17:898 (1,1,1) - - i missed there twice while testplaying lol. not sure 100% why but i hear a sound there 06:18:061 - which is messing up the rhythm of your (1,1,1) pattern.. stick to the rhythm you did before there 06:12:029 (3,4,1) - .
・06:39:855 (4,5) - as you were following the piano, they should be snapped by 1/3 to make players be sure these 06:40:724 (1,2,3,4) - are 1/3


and thats all from me ;_; i like your style there i think its time to make this to pending already and move further imo, good luck and im sorry
Topic Starter
pkhg

Aka wrote:

hi :х remember u req me to mod this? i bet no lol I don't remember ._.

anyway, there is nothing really to complain about, im gonna mention just some minor stuff


general stuff

・imo the red combo colour youre using now is way too bright and sharp. on 100% dim this colour feels bad imo.. mind changing it to r238 g53 b57? its a bit softer for eyes and doesnt hurt anything ty <3


saya

・01:19:203 (4) - mind ctrl-j there for smoother flow? Done!・01:51:159 (1,2) - blanket ;о Fixed
・02:01:594 (1,2,3) - it has pretty strange flow overall and completely differs a lot from your style.. you can make them flow better ..maybe at least like this I don't think so, I've already used it before and here too 02:06:811 (1,2,3) - but rotated・03:06:811 (1) - the 0.25x is way tooooo slow. i testplayed nearly 5 times and somehow sliderbroke several times D: could u add at least +0.5? ..for every 0.25x slider I already asked for testplays and this 05:32:898 (1) - seems to be the problem, so no changes :P
・05:30:616 (2,3) - flow is broken there, by rotating the (3) slider im sure it should be solved but i like it :c
・06:17:898 (1,1,1) - - i missed there twice while testplaying lol. not sure 100% why but i hear a sound there 06:18:061 - which is messing up the rhythm of your (1,1,1) pattern.. stick to the rhythm you did before there 06:12:029 (3,4,1) - . Changed a bit :3
・06:39:855 (4,5) - as you were following the piano, they should be snapped by 1/3 to make players be sure these 06:40:724 (1,2,3,4) - are 1/3 I didn't noticed that is wasn't 1/3 thanks ;3


and thats all from me ;_; i like your style there i think its time to make this to pending already and move further imo, good luck and im sorry :'c
Thanks <3
Gamu
hello~ Request from Gamu's Standard Modding Queue

[ General]
  1. You shouldn't have both silence the soft-slidertick4 and soft-sliderslide4. I'd suggest that you remove the slidertick4.

    Ranking Criteria wrote:

    you cannot silence both slider ticks and slider slides together.
  2. About Source: リトルバスターズ! エクスタシー
    Space is not necessary between the "リトル" and "バスターズ!".
  3. About Tags: 朱鷺戸沙耶
    Do you want to add the "character name" in Japanese?

Edit: Sorry, I mistakenly wrote source. Delis is correct.

[ Saya]
  1. 00:03:876 (5) - 1 grid down in order to create the perfect triangle.
  2. 00:29:474 (2) - Why don't you unify the spacing of the Next and Prev in order to better the appearance? I feel it is really good.
  3. 00:32:572 (4) - Look at the your flow of ever, I think that this should be CTRL + G.
  4. 00:36:485 (3) - I prefer this form is change to be the same as the 00:36:811 (1).
  5. 00:51:159 (1) - Flow to the next circle is bad from this slider. You need to review again the orientation.
  6. 01:10:724 (1) - Things like same as above. Move to x:252 y:188.
  7. 01:24:583 (1,1) - I think these new combos are not necessary. It is not a particularly complex sound, and i don't know the meaning to add a new combos.
  8. 01:30:942 (3) - I prefer a straight slider here. Do you think flow will be better?
  9. 03:08:931 (1,1) - The same as 01:24:583 (1,1)
  10. 04:16:594 (4) - Add a clap at the end point. it's missing.
  11. 04:19:855 (1) - ^ at the start point.
  12. 04:22:300 (5) - ^
  13. 04:32:898 (6,1) - Swap these new combos in order to maintain the consistency of the new combo.
  14. 04:38:116 (5) - Add a new combo for the same reason as above.
  15. 04:53:768 (6,1) - The same as 04:32:898 (6,1).
  16. 04:56:376 (5) - The same as 04:38:116 (5).
  17. 05:21:974 (1,1) - The same as 01:24:583 (1,1).
  18. 05:01:594~05:19:855 - I will propose a some normal-hitclap. if you want to fix them, i recommend that you fix all.
    -05:03:550 (4) - Add a normal-hitclap (Additons: Normal and clap) at the start point. In addition, remove a whistle.
    -05:06:159 (2) - ^
    -05:08:768 (3) - ^
    -05:11:376 (3) - ^
    -05:13:985 (3) - ^
    -05:16:594 (2) - ^
    -05:18:550 (5) - Here is the end point.
  19. 05:39:420 (4) - Add a new combo here!

gooood map <3
Topic Starter
pkhg

Gamu wrote:

hello~ Request from Gamu's Standard Modding Queue

[ General]
  1. You shouldn't have both silence the soft-slidertick4 and soft-sliderslide4. I'd suggest that you remove the slidertick4.

    Ranking Criteria wrote:

    you cannot silence both slider ticks and slider slides together.
    I'll see later what i can do
  2. About Source: リトルバスターズ! エクスタシー Thanks
    Space is not necessary between the "リトル" and "バスターズ!".
  3. About Tags: 朱鷺戸沙耶
    Do you want to add the "character name" in Japanese? Yeah

[ Saya]
  1. 00:03:876 (5) - 1 grid down in order to create the perfect triangle. I dont want a perfect triangle, I want (3) in the middle of (5)'s path
  2. 00:29:474 (2) - Why don't you unify the spacing of the Next and Prev in order to better the appearance? I feel it is really good. Done i guess :/
  3. 00:32:572 (4) - Look at the your flow of ever, I think that this should be CTRL + G. It's a little variation, I'll keep it :P
  4. 00:36:485 (3) - I prefer this form is change to be the same as the 00:36:811 (1). Idk how to explain my mapping style but this is one of the things that i always do :3
  5. 00:51:159 (1) - Flow to the next circle is bad from this slider. You need to review again the orientation. Ok, Changed a bit
  6. 01:10:724 (1) - Things like same as above. Move to x:252 y:188. It's on purpose, that's how i map :P
  7. 01:24:583 (1,1) - I think these new combos are not necessary. It is not a particularly complex sound, and i don't know the meaning to add a new combos. There's not a meaning, just it's cool x3
  8. 01:30:942 (3) - I prefer a straight slider here. Do you think flow will be better? Changed a bit
  9. 03:08:931 (1,1) - The same as 01:24:583 (1,1) Same too xD
  10. 04:16:594 (4) - Add a clap at the end point. it's missing. Added
  11. 04:19:855 (1) - ^ at the start point.^
  12. 04:22:300 (5) - ^ ^
  13. 04:32:898 (6,1) - Swap these new combos in order to maintain the consistency of the new combo. Ok
  14. 04:38:116 (5) - Add a new combo for the same reason as above.Ok
  15. 04:53:768 (6,1) - The same as 04:32:898 (6,1).
  16. 04:56:376 (5) - The same as 04:38:116 (5).
  17. 05:21:974 (1,1) - The same as 01:24:583 (1,1).Fixed all
  18. 05:01:594~05:19:855 - I will propose a some normal-hitclap. if you want to fix them, i recommend that you fix all. I'm ignoring all the drum sounds and following the vocals, also I prefer whistles
    -05:03:550 (4) - Add a normal-hitclap (Additons: Normal and clap) at the start point. In addition, remove a whistle.
    -05:06:159 (2) - ^
    -05:08:768 (3) - ^
    -05:11:376 (3) - ^
    -05:13:985 (3) - ^
    -05:16:594 (2) - ^
    -05:18:550 (5) - Here is the end point.
  19. 05:39:420 (4) - Add a new combo here!Added

gooood map <3
Thanks :D
Kaitou Kid
Fist time im gonna be doing an in depth mod so bare with me if I make a few mistakes, and anything i say should be taken as a suggestion.

Saya

I dont think you need this circle there sounds much better without it imo 01:39:991 -

consider moving 01:47:898 (6) - closer to 01:47:572 (5) - because you have this 01:48:387 (8) - close to 01:48:061 (7) - more fluid I would think

Shorten this slider 02:28:659 (4) - to the red tick and add a circle to the white tick where the slider originally ended
or
add a spinner here 02:28:659 (4) - up to 02:29:963

i think you should add more spacing here 02:30:779 (2) -

shorten this slider 02:31:268 (4) - to the red tick and add a slider here 02:31:594 up to the red tick

same thing to 02:31:920 (5,6) - , 02:32:898 (1,2) -

from here 02:44:800 to 02:45:126 from here try to get a pattern witch circles and try to follow the intruments maybe a star pattern there or something

i think this slider 02:59:963 (4) - should be shortened to the red tick and a slider added to 03:00:616 up to the red tick

consider changing 03:00:942 (6,7) - to reverse sliders up to the red tick

spinner from 03:04:203 to 03:06:648

maybe a slider on these points 03:06:648 to match the vocals

i would change the loaction of 04:17:083 (5,1) - to X:424 and Y:40

from here 04:20:344 add a circle to every note up to the white tick same here 04:20:670 and 04:20:996 and here 04:21:322 and here 04:21:648 stack two notes on top of this slider 04:21:811 (4) - I think you where trying to emphasize that bell sound during this part but you could also emphasize the piano thats also in the background

thats about all i can say as I have limited knowledge and anything after this point would be me just repeating things, i hope you found this atleast a little helpful
Topic Starter
pkhg
Checked everything but i didnt liked you suggestions, sorry >.<

No changes :c
pregnant_man
what gamu said (sliderticks and sliderslide) and i'd use a bit brighter combocolors for 4 and 5, anyway fix the ticks and i'll bubble it
Aka
;w; п-правда?
Topic Starter
pkhg
ok fixed.
Redownload plz :D
pregnant_man
first one
Andrea
Gonna move it to Pending for you, best of luck with getting this Qualified.
Sekai
Yay, it's finally happening ☆*:.。. o(≧▽≦)o .。.:*☆
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