And here's why:
Think about it: you may like Pokémon, and back then you may have collected those cards and you see in a store a displays with Booster packs to pick up. And you may think "It would be actually cool to get some of them." Now the question is, how many would you buy. The price for such a booster pack is usually around 5 euro/dollar and you may be out of touch and don't know the ratios or how many actual Pokémon are in a booster pack. Now to come to a conclusion the ideal number of Booster packs you buy is 2.
Now why 2? What I think is that if we consider the price it would be 10 bucks for two booster packs, that is 50 cent per card. Usually not the greatest ratio if you're looking for specific cards but for someone that just doesn't know anything about prices it's actually an amazing grab. They get 20 cards (10 cards per pack) in total, even get surprised by the online codes and try the game online - if they care - and if you're lucky you even get something cool, like an ex Pokémon or even an alternative art Version of a card.
Although it doesn't explain why exactly 2 because you could just buy 3, or 4 or just an entire display but it all comes down to the number 10. Having something capping at 10 doesn't feel like it's actually a lot. Depending on the context 10 feels like a genuine low number and something that is tolerable. If you'd go above 10, like 11, it feels like you're entering an area that feels heavier to burden and to deal with, and especially related to money you wanna make wise decisions how do you spend your money. You get 10 cards per pack, unlike in other card games like YuGiOh where you get 9 cards per pack, and while YGO is cheaper by average, Pokémon works so much better when it comes to collect and find cards you want. You can basically count each Pokémon card from one booster by your finger and that kinda makes out a whole lot.
Also as last reason why you'd buy two instead of one: Getting only a single pack and pull nothing great out of it, unrelated what kind of consumer you're, feels like an actual waste and with a "second try" you can still make this up, and while there is a good chance the second booster pack may also be a stinker it's not as bad as if you were only cracking one booster pack. You get plenty cards, may found one or another nice looking or useful card you can keep and you don't have a too big feeling of regret; not buying a second pack and the regret of buying a pack in the first place.
The whole design around the packs makes it appealing to younger and older consumers and even if you only collect them: this alone is some kind of gaming the trading card game enables. It's kinda like IRL Pokémon but they're printed on cardboards instead... And cost money. But because they're in a threshold that is acceptable for the majority, people participate in this hunt.
Now I spent like 15 minutes of writing and I really wish to go home and sleep.
Think about it: you may like Pokémon, and back then you may have collected those cards and you see in a store a displays with Booster packs to pick up. And you may think "It would be actually cool to get some of them." Now the question is, how many would you buy. The price for such a booster pack is usually around 5 euro/dollar and you may be out of touch and don't know the ratios or how many actual Pokémon are in a booster pack. Now to come to a conclusion the ideal number of Booster packs you buy is 2.
Now why 2? What I think is that if we consider the price it would be 10 bucks for two booster packs, that is 50 cent per card. Usually not the greatest ratio if you're looking for specific cards but for someone that just doesn't know anything about prices it's actually an amazing grab. They get 20 cards (10 cards per pack) in total, even get surprised by the online codes and try the game online - if they care - and if you're lucky you even get something cool, like an ex Pokémon or even an alternative art Version of a card.
Although it doesn't explain why exactly 2 because you could just buy 3, or 4 or just an entire display but it all comes down to the number 10. Having something capping at 10 doesn't feel like it's actually a lot. Depending on the context 10 feels like a genuine low number and something that is tolerable. If you'd go above 10, like 11, it feels like you're entering an area that feels heavier to burden and to deal with, and especially related to money you wanna make wise decisions how do you spend your money. You get 10 cards per pack, unlike in other card games like YuGiOh where you get 9 cards per pack, and while YGO is cheaper by average, Pokémon works so much better when it comes to collect and find cards you want. You can basically count each Pokémon card from one booster by your finger and that kinda makes out a whole lot.
Also as last reason why you'd buy two instead of one: Getting only a single pack and pull nothing great out of it, unrelated what kind of consumer you're, feels like an actual waste and with a "second try" you can still make this up, and while there is a good chance the second booster pack may also be a stinker it's not as bad as if you were only cracking one booster pack. You get plenty cards, may found one or another nice looking or useful card you can keep and you don't have a too big feeling of regret; not buying a second pack and the regret of buying a pack in the first place.
The whole design around the packs makes it appealing to younger and older consumers and even if you only collect them: this alone is some kind of gaming the trading card game enables. It's kinda like IRL Pokémon but they're printed on cardboards instead... And cost money. But because they're in a threshold that is acceptable for the majority, people participate in this hunt.
Now I spent like 15 minutes of writing and I really wish to go home and sleep.