forum

What's your current mapping style?

posted
Total Posts
50
Topic Starter
I AM VERY SMART
like what do you like to map in general

i'm kind of curious to see what's the most popular mapping style here because there are many of them

i personally like to map generic with a few bursts that are 5-6 stars :)
Jason X
(Taiko) For the last two years, simple maps.

This goes for the lower and higher diffs, as even my Oni/Inner diffs use simple patterns.
My main goal since half a year is to utalize Abekobe and Mirrored patterns a lot, so that things don't feel too repetitive on the more repetitive parts of a song.
Also using Intertwined patterns when the song allows it (I mainly follow the song while mapping)


Just recently started making std (osu mode) maps again, but there I'm also focusing on the lower diffs (Easy-Hard).
Don't really have a style there I think, other than making sure the players get enough rest moments for the respective difficulties.
Pasi_
anime
lewski
my recent-ish stuff has mostly been in one of the following categories
- tryhard slider anime
- max rhythm insane diffs
- cs5 alt
- fairly harsh aim consistency with some tapping
Yoisaki Kanade
my mapping style is bad maps changes a lot depending on the song I map but I’ve been enjoying more generic anime oriented songs recently so im mapping semi-generic anime. Also some alt stuff since I like playing alt.
[-Omni-]
for std i map comfy jumps/streams and for mania i map cj but i prob could map like streams if i had a little bit more motivation to
tity
ive been trying to map high sv avalon tech and some tag-style stuff but unfortunately i have this problem where i can never finish maps
-nub
my style is very
Topic Starter
I AM VERY SMART

-nub wrote:

my style is very
i see it's very
[-Omni-]

tity wrote:

ive been trying to map high sv avalon tech and some tag-style stuff but unfortunately i have this problem where i can never finish maps
i always have that probelm and i map simple maps :frown:
Topic Starter
I AM VERY SMART

[-Omni-] wrote:

tity wrote:

ive been trying to map high sv avalon tech and some tag-style stuff but unfortunately i have this problem where i can never finish maps
i always have that probelm and i map simple maps :frown:
sometimes, simplicity means everything!
bbbprooooo

Anaxii wrote:

like what do you like to map in general

i'm kind of curious to see what's the most popular mapping style here because there are many of them

i personally like to map generic with a few bursts that are 5-6 stars :)
i like mapping harder maps but i like to use maps who have a good place to put really long sliders at because making sliders is sorta my thing (its really fun to do lol)
[-Omni-]

Anaxii wrote:

[-Omni-] wrote:

tity wrote:

ive been trying to map high sv avalon tech and some tag-style stuff but unfortunately i have this problem where i can never finish maps
i always have that probelm and i map simple maps :frown:
sometimes, simplicity means everything!
I MAP SIMPLE GAGGHAHHHHH
MrRainbowDoge
honestly i just map anything but depends on the song

if its chill and ambient i would usually use high CS and low AR
if it has 1/2 spam then i do jumps
if it sounds techy i do tech
Geum Hui
kroytz + ilay + fycho

usually switched between these 3 depending on the song tho
1103
i use sliders and circles
Gsun
Some old-style, somwhat straightforward mapping that's intended to be as obvious as possible about its musical representation to where it makes anyone, especially new players, relate and jam to the music more.
Kolon Dee
tech and wub
Topic Starter
I AM VERY SMART

1103 wrote:

i use sliders and circles
but no spinners? what a shame
MrMcMikey22
I actually don't know. ;_;

But I have played a lot of 2009 maps, so it's gotta be some old style that I'm always mapping...but idk... =/
HPgaming
Old-style maps, have jumping section ( help me aim better also help me have fast reaction speed )xD
SupaV
shitmapping
PentagonGlxy
General and old-style mapping, sometimes generic, sometimes simple
nominomu
high sv tech
sometimes i map other styles, but generally i prioritise visuals over anything else
sametdze
it's just jump maps because that's the only thing i know how to do
Randomness64
My style:what my vibe tells me to do,if i want to shitmap or make a fun and cool map xd
[TCD] Dzar03
(mania) chordjack, LN prefer. I want my map to have variable of pattern if possible, reasonable structure but also some emphasize in pattern. Aim for playability and nice chart visual, making the map not too boring to play
phe
big jumps
Livermorium
Bad map that plays ok and looks ok
-Ady
symmetry forevaaaaaaaaaaaa
mint lemonade
Jump map very indeed
KumiDaiko
it switches every song because i have crippling schizophrenia
real_BCMC
old styled & modern styled mixture
Lyawi
I would love to know what my mapping style is lol. I think it's a bit 2015-inspired
qwt
my style
BlueChinchompa
Just put a bunch of circles and sliders randomly and pray to god it creates something 1/4 playable
MrMcMikey22
Well my mapping style definitely consists of 1/1 breaks, especially hard diffs I think...

I do this quite a bit in order to lessen the stress for the osu! players while also giving them a challenge of hitting these bursts! o_o
Kurboh
any type of map before 2013, from simple to edgy af for that period
also, a lot of my recent maps have segments and styles that sort of match eachother
[-Omni-]
comfy mapping :drool:
Randomness64

BlueChinchompa wrote:

Just put a bunch of circles and sliders randomly and pray to god it creates something 1/4 playable
Goddamn based
Zelzatter Zero
anything goes
Squareskver
unstable sv, trying to find a middle ground between abstraction and symmetry.

main focus on emphasis.
qwt
movement
-Ady

-Ady wrote:

symmetry forevaaaaaaaaaaaa
and still
Noreu
mania / quaver: speedcore songs or 200bpm+ songs with jumpstreams or normal streams, jackhammers, vibro, chordjacks, hand paterns
McEndu
osu!mania: rice mapper, relatively frequent pitch relevancy user
4K: "rice hybrid" (Protastic101), anchor abuser
7K: predominantly BMS, occasionally uses other mapping styles but almost never does LN maps
MrMcMikey22
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Wimpy Cursed
in osu!mania, I usually map rice. But recently I have been trying to work with LN, creating a hybrid type of feel to the map.. Makes me lose my mind. Probably the song curse.
Other than that, I usually try to put in light jumpstream and/or handstreams alongside with some chords. Maybe some trills if I'm feelin' it. I want to create a balance where it's an enjoyable map, but challenging for its difficulty.
nozomi p0wer
The horror of having been trying mapping for nearly five months and having no idea what this thread is even about D:

I have a horrible habit of creating a map for every song that I like and (think that I) understand the gist of, but never finishing any... but so far, I've been noticing me utilizing slider velocity to adhere to changes in pace or singers hitting high notes a lot. It does get hideous to micromanage every slider, but I find the results to be worth it. Unlike micromanaging placement of every note so that it both feels flowy in play and pats my crippling perfectionism on its monster head lol...
Simcur

I AM VERY SMART wrote:

like what do you like to map in general

i'm kind of curious to see what's the most popular mapping style here because there are many of them

i personally like to map generic with a few bursts that are 5-6 stars :)
I feel it's probably bad habit to try to think on how to categorize my very underdeveloped mapping by piggy backing in my favorite mappers like they're Pokemon, but I can't help myself so...

2011-2013 style mapping with a focus on clear structures and flow specific to the song. Lots of maps I feel have this like free form overly comfy feeling that makes it feel samey and lack identity imo, so I value feeling the flow in the song, like particularly smooth flow (deetz - Pastel Rain) or awkward flow (Kite's Don't Stop the Magia or Tenshi no Shitone) if it fits. For similar reasons, I strongly value unifying patterns throughout although much less 'visuals' or 'aesthetic'. Have a tendency to use distance snap, global and local symmetry, geometric shapes, changing direction, and 'revisiting old notes'. I want to communicate 'feeling' in the map and try hard to think of what recurring motifs in the map will bring that out. On the flip side, I'm not the biggest fan of mere song representation, I think for a map to be memorable it needs some special idea or concept to embellish it.

Well that's the goal anyway, as of the moment eh quite subpar.

Shiirn, Kite, Fycho, Frostmourne, ztrot, Saten, and Lasse (my first real influence) have probably been my biggest influences.
Please sign in to reply.

New reply