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What's your current mapping style?

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1103
i use sliders and circles
Gsun
Some old-style, somwhat straightforward mapping that's intended to be as obvious as possible about its musical representation to where it makes anyone, especially new players, relate and jam to the music more.
Kolon Dee
tech and wub
Topic Starter
his everything

1103 wrote:

i use sliders and circles
but no spinners? what a shame
MrMcMikey22
I actually don't know. ;_;

But I have played a lot of 2009 maps, so it's gotta be some old style that I'm always mapping...but idk... =/
HPgaming
Old-style maps, have jumping section ( help me aim better also help me have fast reaction speed )xD
SupaV
shitmapping
PentagonGlxy
General and old-style mapping, sometimes generic, sometimes simple
nominomu
high sv tech
sometimes i map other styles, but generally i prioritise visuals over anything else
sametdze
it's just jump maps because that's the only thing i know how to do
Randomness64
My style:what my vibe tells me to do,if i want to shitmap or make a fun and cool map xd
[TCD] Dzar03
(mania) chordjack, LN prefer. I want my map to have variable of pattern if possible, reasonable structure but also some emphasize in pattern. Aim for playability and nice chart visual, making the map not too boring to play
Wataxei
big jumps
Livermorium
Bad map that plays ok and looks ok
-Ady
symmetry forevaaaaaaaaaaaa
mint lemonade
Jump map very indeed
KumiDaiko
it switches every song because i have crippling schizophrenia
real_BCMC
old styled & modern styled mixture
Lyawi
I would love to know what my mapping style is lol. I think it's a bit 2015-inspired
qwt
my style
BlueChinchompa
Just put a bunch of circles and sliders randomly and pray to god it creates something 1/4 playable
MrMcMikey22
Well my mapping style definitely consists of 1/1 breaks, especially hard diffs I think...

I do this quite a bit in order to lessen the stress for the osu! players while also giving them a challenge of hitting these bursts! o_o
Kurboh
any type of map before 2013, from simple to edgy af for that period
also, a lot of my recent maps have segments and styles that sort of match eachother
[-Omni-]
comfy mapping :drool:
Randomness64

BlueChinchompa wrote:

Just put a bunch of circles and sliders randomly and pray to god it creates something 1/4 playable
Goddamn based
Zelzatter Zero
anything goes
Squareskver
unstable sv, trying to find a middle ground between abstraction and symmetry.

main focus on emphasis.
qwt
movement
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