21:12 aabc271: :3
21:13 kjwkjw: oh hi there
21:13 aabc271: Hihi ~
21:13 aabc271: Sorry for late, but is it fine for me to have a final check on this ?
21:13 *aabc271 is editing [http://osu.ppy.sh/b/372714 Rhodanthe* - Jumping!! (TV Size) [Futsuu]]
21:13 aabc271: Modding owob
21:13 kjwkjw: sure, I'd appreciate that ^w^
21:13 aabc271: ^w^
21:14 aabc271: Overall the diffs are all well-mapped and I'm confident it can be ranked
21:14 aabc271: Now I'm writing some simple suggestions on the post, or maybe should I mention here ?
21:15 kjwkjw: on here is fine haha
21:15 aabc271: ok then
21:15 aabc271: So maybe I'll quote this chatlog as reference for others
21:16 kjwkjw: alright, that works for me
21:16 aabc271: Let me copy what I wrote in the post lol
21:16 aabc271: (For all diffs) Maybe add a ~70% green line at 00:24:493 ? ( Since it's slightly softer than the 00:11:808 section )
21:17 kjwkjw: alright, should I add an 85% back at 00:35:293 though?
21:17 aabc271: Actually these 2 sections are quite similar, so I think keeping that 70% should be better ?
21:17 aabc271: Since you also get an even softer section at 00:46:265 -
21:17 kjwkjw: ah, right
21:18 kjwkjw: oh, and 00:24:493 instead of 00:24:322?
21:18 aabc271: 00:24:322 - is fine
21:18 aabc271: I just saw you did volume change at 00:11:796 - which is the red line
21:19 aabc271: So I wonder if you wanna do that 1/2 earlier / later
21:19 kjwkjw: oh, that was just to make the "3, 2, 1, jump!" thing louder haha
21:20 kjwkjw: I think it'd be fine adding the 70% green line at 00:24:322 because that note itself is a bit softer than the previous section
21:20 aabc271: I'm fine with that. Go ahead :3
21:20 aabc271: Just remember to do this for all 4 diffs
21:21 kjwkjw: alright
21:22 kjwkjw: actually, I moved the line at 00:11:796 to be 1/2 later
21:22 kjwkjw: for all the diffs
21:22 aabc271: Alright then
21:22 kjwkjw: just for the sake of consistency
21:22 aabc271: Other lines seem fine to me
21:23 aabc271: So let's go to diff-specific things ?
21:23 kjwkjw: sure!
21:23 aabc271: (Oni) 01:19:179 (399~408) - Consider
http://osu.ppy.sh/ss/1526920 ?
21:24 aabc271: Minor hitsound change, just depends whether you want k for the vocal
21:24 aabc271: Which probably emphasizes them a bit more
21:26 kjwkjw: that sounds good, fixed
21:26 aabc271: ok :3
21:27 aabc271: I like how consistent the diffs are
21:27 aabc271: Simple style yet fit nicely to the music. Nice job owob
21:27 kjwkjw: thank you :3
21:27 aabc271: That D K D K -> K D K D
21:27 aabc271:
21:28 kjwkjw: haha a lot of people seemed to like that and I'm glad xD
21:28 aabc271: Yes, that's an example of well-used opposite patterns
21:29 aabc271: Sometimes they're nice for making good impression to players
21:30 aabc271: Since the diffs are actually quite consistent, I think I can keep the hitsound suggestions to a minimum
21:30 aabc271: Checked oni and muzu, and they seem nice to me
21:30 kjwkjw: alrighty, that's fine
21:30 aabc271: Now having a quick look at futsuu
21:30 kjwkjw:
D
21:30 aabc271:
21:31 aabc271: Spread between futsuu and muzu might be bigger than others, but I think I can accept this
21:32 aabc271: Next time you might want a slightly harder futsuu ?
21:32 aabc271: You know, 167 -> 309
21:32 aabc271: Some people might complain about this increase
21:33 kjwkjw: yeah, that seemed like a pretty big gap to me as well but I wasn't sure as to how I could make the Futsuu harder and stay consistent
21:33 kjwkjw: I'll keep that in mind for the future though
21:33 kjwkjw: the Muzu was fine in terms of difficulty?
21:33 aabc271: Acutally diff spread is quite a complicated thing
21:34 aabc271: The 4 diffs are all in normal range
21:34 aabc271: But maybe because of authentic taiko's influence, futsuu <-> muzu seem to have bigger spread in normal cases
21:34 kjwkjw: ah, that makes sense
21:35 aabc271: And that's why I think this is acceptable, but next time you should try to balance them better if possible
21:35 aabc271: Sometimes you can even consider having a 5-level set
21:35 aabc271: + Inner oni
21:35 aabc271: Which I often do to my own mapsets
21:35 aabc271: And that helps on diff spread, esp when oni is hard
21:36 kjwkjw: ahh, alright!
21:36 aabc271: But for now, let's move on and just try to take more notice on the diff spread next time :3
21:37 kjwkjw: okay :3
21:39 aabc271: Futsuu's patterns are still consistent, and hitsounds seem to be reasonable too
21:39 aabc271: So let me have a look at kantan...
21:39 aabc271: I guess futsuu's more complex beats compensate its small maximum combo
21:40 kjwkjw: that's kinda what I was going for haha
21:40 aabc271: I can feel that xD
21:40 kjwkjw: and I tried to keep the red tick notes to a minimum on the Kantan unless I felt the notes really needed to be emphasized
21:41 aabc271: Yes, it's often better to keep everything simple in kantan w
21:42 aabc271: Ah yes, 00:11:979 - Not sure if finish is a good idea for kantan / futsuu. What do you think :3
21:44 kjwkjw: I don't think I had them on the other diffs, and since I have a few finishes when the song picks up, I think it'd be okay without a finish there
21:44 aabc271: Alright then, moving on
21:47 aabc271: Ah yes, but maybe you want that because of consistency with 01:19:179 - ?
21:47 aabc271: I mean, in kantan
21:48 kjwkjw: hmmm
21:49 kjwkjw: I think it's slightly different for 01:19:979 since you also have the trumpet going on in the chorus
21:50 aabc271: Never mind then. If you think no finish is better, then just keep this :3
21:51 aabc271: Other things seem fine to me
21:51 aabc271: Maybe update now ? w
21:51 kjwkjw: alright, did an update!
21:52 kjwkjw: please let me know if I missed anything haha
21:52 aabc271: Let me see ~~
21:59 aabc271: Seems fine now
21:59 aabc271: Let's 3 2 1 jump ?
22:00 kjwkjw: \:D/
22:00 aabc271: \:D/
22:00 aabc271: Let me include this into my post. Wait w