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Rhodanthe* - Jumping!! (TV Size) [Taiko]

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Total Posts
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Topic Starter
kaji_
This beatmap was submitted using in-game submission on 2014년 4월 19일 토요일 at 오후 10:51:35

Artist: Rhodanthe*
Title: Jumping!! (TV Size)
Source: きんいろモザイク
Tags: anime kiniro mosaic opening oomiya shinobu alice cartelet komichi aya inokuma youko kujou karen nishi asuka tanaka manami taneda risa uchiyama yumi touyama nao
BPM: 175
Filesize: 1617kb
Play Time: 01:27
Difficulties Available:
  1. Futsuu (3.16 stars, 168 notes)
  2. Kantan (1.49 stars, 113 notes)
  3. Muzukashii (4.73 stars, 310 notes)
  4. Oni (4.78 stars, 442 notes)
Download: Rhodanthe* - Jumping!! (TV Size)
Information: Scores/Beatmap Listing
---------------
1st ranked mapset \:3/

Yet another Taiko mapset. Have fun!

Kantan - 100%
Futsuu - 100%
Muzukashii - 100%
Oni - 100%
Modders
0gre
Niko-nyan
Nwolf
JUDYDANNY
Love
toara_fict
mingmichael
Naryuga (mapset check)
lZenxl
Cihyaa
tetsutaro
Konpaku Sariel
Kurodragon
TKS (April 19, 2014)
aabc271 (April 20, 2014)

Thanks to everyone who modded :3
0gre_old
m4m from
t/160112

[Kantan]
@ ..

[Futsuu]
@ 00:58:608 - d  k  d k d k d  k  d d k .. / d  k  k d k d k  d  d d k
@ 01:09:579 - ^

[Muzukashii]
@ 01:17:808 - k d d k
@ 01:20:551 - D

[Oni]
@ 00:02:893 - d d k   or at least change 00:05:122 - instead of 00:02:379 and 00:07:865
@ 00:08:379 - ^
@ 00:05:122 - o o o o  o o / d  k d  k  d k ,etc
@ 00:09:751 - remove and add at 00:10:093
@ 00:57:236 (282,283,284,285) - not really going to support on this idea or just one or two out of four parts. Ill say rather just a small notes with combo or something like that
@ 00:59:122 - d
@ 01:15:579 - d
@ 01:17:808 - gap ? for ending just before stream or finishes which oftenly include to a song


I thought they are simply nice done maps !
Topic Starter
kaji_

0gre wrote:

m4m from
t/160112

[Kantan]
@ ..

[Futsuu]
@ 00:58:608 - d  k  d k d k d  k  d d k .. / d  k  k d k d k  d  d d k >> OK
@ 01:09:579 - ^ >> ^

[Muzukashii]
@ 01:17:808 - k d d k >> Changed
@ 01:20:551 - D >> I don't think there's a sound here emphasized enough to warrant a big don, sorry ><; However, I did change 01:20:893 (275) to K for the sake of consistency with 00:13:693 (36).

[Oni]
@ 00:02:893 - d d k   or at least change 00:05:122 - instead of 00:02:379 and 00:07:865
@ 00:08:379 - ^
@ 00:05:122 - o o o o  o o / d  k d  k  d k ,etc >> Changed overall to your suggestion
@ 00:09:751 - remove and add at 00:10:093 >> Leaving this as is because I want to emphasize the claps with k's, sorry!
@ 00:57:236 (282,283,284,285) - not really going to support on this idea or just one or two out of four parts. Ill say rather just a small notes with combo or something like that >> I'll wait for more people's opinions on this section. I'm honestly not sure about it myself.
@ 00:59:122 - d >> OK - also changed 01:10:093 because this is essentially the same.
@ 01:15:579 - d >> OK - also changed 01:04:608 to d. I'm open to further opinions on these parts though.
@ 01:17:808 - gap ? for ending just before stream or finishes which oftenly include to a song >> I'm leaving this part as is for now because there's a vocal and a synth note that coincides here. However, I'ml open to more suggestions for 01:17:808 ~ 01:19:179.


I thought they are simply nice done maps ! >> Thank you ^^
Thanks for modding!
modありがとうございます。後で0greさんのマップmodさせていただきます。 :)
Niko-nyan
Hi There

General~
Looks good

Kantan~
01:19:179 - change this note to kat (if you use "three two one go!")

Futsuu~
01:19:179 - change this note to kat because higher pitch :)

Muzukashii~
HP Drain should be same with the OD so OD+1
00:18:322 - add a note here because i hear a little symetrical sound :(
01:19:179 (270) - change this note to kat beause same pitch with before

Oni~
HP Drain and OD +1
01:19:179 (411) - same with muzukashii

sorry too lazy :<
Topic Starter
kaji_

Niko-nyan wrote:

Hi There

General~
Looks good

Kantan~
01:19:179 - change this note to kat (if you use "three two one go!") >> Don here was for the last held note of the chorus (norikoete yukou
). Retained :P


Futsuu~
01:19:179 - change this note to kat because higher pitch :) >> Same thing here as the Kantan, though if other people bring it up as well, I'll change this as well as 00:11:979.

Muzukashii~
HP Drain should be same with the OD so OD+1 >> fixed
00:18:322 - add a note here because i hear a little symetrical sound :( >> added a d
01:19:179 (270) - change this note to kat beause same pitch with before >> The vocal seems to drop from 269 to 270, and then again from 270 to 271, so I'll keep this as is for now. Sorry :(

Oni~
HP Drain and OD +1 >> Changed for now, but I'm leaving this open for further consideration.
01:19:179 (411) - same with muzukashii

sorry too lazy :<
Thanks for modding!
mingmichael
yoo
you are the one who get a slot from my queue that i chose randomly

try to catch 3~4 mods again and then call me back to mod :)
Nwolf
woof

[General]

Reduce volume to 85%

[Kantan]

01:18:493 (110) - Maybe move this to 01:18:322 - to follow previous patterns (before kiai) and the music better?

[Futsuu]

I think this diff is too similar to Kantan (and therefore too easy), while it's not hard enough compared to the Muzu

[Muzukashii]

00:03:751 - Add a note here (because of (1) )
00:58:779 - Add don to follow later patterns
01:09:751 - ^
01:25:693 - And a kat here


Oni looks very nice

good luck for rank :3
Topic Starter
kaji_

Nwolf wrote:

woof

[General]

Reduce volume to 85% >> Done; also lowered the volume further for part of the bridge where I already had <100%.

[Kantan]

01:18:493 (110) - Maybe move this to 01:18:322 - to follow previous patterns (before kiai) and the music better? >> OK

[Futsuu]

I think this diff is too similar to Kantan (and therefore too easy), while it's not hard enough compared to the Muzu >> I added a few more notes, but I think I'll keep it around this difficulty unless other people bring this up as well. The spacing is quite a bit more complex compared to the Kantan, which should ramp up the difficulty for beginners.

[Muzukashii]

00:03:751 - Add a note here (because of (1) ) >> added
00:58:779 - Add don to follow later patterns >> ^
01:09:751 - ^ >> ^
01:25:693 - And a kat here >> Oops, kinda silly that I put a k on 00:23:979 but forgot about this ><; Fixed!


Oni looks very nice

good luck for rank :3 >> Thanks! :)
Thanks for modding!
JUDYDANNY
Hello~ :3
日本語でOKとのことでしたので日本語でさせて頂きます。
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
  1. Tags
    op とopeningは同一の意味です。 opは短すぎてtag検索自体に捕まらないのでopは消しましょう。
    opening => https://osu.ppy.sh/p/beatmaplist?q=opening&m=-1&r=0&g=0&la=0
    op => https://osu.ppy.sh/p/beatmaplist?q=op&m=-1&r=0&g=0&la=0
  2. About .. Audio Volume
    offset1008~ 85% :aow: 65%?
    Offset11808(add) :arrow: 85% (ここからボーカルが大きくなるので)
    最初は大きすぎる気がしました。00:01:008 - ~00:13:179 - & 00:46:265 -~ ではバックでの音量差はあまりないと思うので気持ち下げましょう。
[Kantan]
  1. 00:44:722 (55) – k? 00:24:322 (29) -~ ddk.kkd.ddk,kkd .と 00:35:293 (41,42,43) -~etc..ddk,kkd,ddk,kdd?がリンクしてるなら kkd?ではないでしょうか。
  2. 00:48:665 (60,64,68) – delete? Kantanには必要ないと感じました。ブレイクの間隔が平坦な部分も多いので,この部分で減らすと、変化がついて譜面全体にいい効果が得られると思います。
  3. 01:00:665 (79,80) – swap ? サビについては。。前者の3ノーツ00:57:236 (73,74,75) -を同一パターンっていう意識に変えたらどうでしょうか。
  4. 01:11:636 (98,99) -^?
  5. 01:03:408 (84,85) – swap?
  6. 01:14:379 (103,104) -^?
  7. 01:05:465 (88) - k?
  8. 01:16:436 (107) -^?
  9. 01:16:093 – delete?
  10. 01:19:179 (111) – add finisher:3/
  11. 01:26:036 (119) – slider はspinに変えられるならspinに変えた方がいいかもしれません。
[Futsuu]
  1. 00:14:379 (25,26,27,28) - swap した方がいいと思います。。。音的にはあっているのですが、00:13:008 - のこの点からkdk と置いてしまっているので00:14:379 - dkと置くと裏拍のリズムの意識がとても強くなってしまってる気がしました。また00:13:693 (24,25) – という見方ではスネアが鳴っていて同一なので最初はドラムメインでのフォローが無難だと思います。またこういった旋律の音取は00:24:322 (46) - ~から始めた方がより効果的にも思えました。
  2. 00:18:493 (34) – k?
  3. 00:19:865 (37,38,40) – swap, 39はdのままでいいと思います。
  4. 00:22:608 (43) – k
  5. 00:22:951 (44,45) – Muzuも同時に見ていただけると助かりますが、finisherでいいと思います。
  6. 00:58:951 (111) – add note.. dって思いましたが私からの提案はkで/
  7. 01:01:693 (118) –add note …k…じゃなくてdで。
  8. 01:05:122 (126) – move2/1 ←。 で、kにchange?
  9. 01:05:808 – add note.
  10. 01:09:922 (137) - same.
  11. 01:12:665 (144) - same
  12. 01:16:093 (152) -same.
  13. 01:16:779 (154) – add note.
  14. 01:19:179 (159) – add finisher :3/
  15. 01:21:579 (163,164,165,166) - swap
  16. 01:26:036 (171) - slider はspinに変えられるならspinに変えた方がいいかもしれません。
[Muzukashii]
  1. 00:22:951 (74,75,76) – add finisher するか k-dk-dkやkddk—kみたいなリズムでもう少しノーツおいて欲しい。両方fixでも構いませんが、個人的には最低でもどちらかの変化は欲しいです。あまり言いたくはありませんが、この辺りは流石にOniとの戦略差、ノーツ差が激しいです..ドラムも鳴ってますし。。
  2. 01:24:665 (295,296,297) -^
  3. 00:33:236 (111) - move 1/2 left   00:32:551 (109) –にk~dと置くならボーカル順応の方 が自然だと思います。
  4. 00:44:036 (155) – add d
  5. 00:56:036 (190,191,192) – finisher
  6. 01:06:836 (231,232) - 主旋律的には全く問題ないですが、もう少しノーツ置いたほうがいい気がします;;; 最低ラインはd d k k 、ここからもう少し上手く置いてほしい。例えばddddk k ? みたいな感じですかね? バックの01:07:865 – に盛り上がりを合わせた構成に変えてみる、、感じで。
  7. 01:14:551 – add d fnisherが01:03:579 – 同様置かれていないのでvocalには問題ないと思います。はっきりと粒が聞こえている訳ではないですが、fitしてると思います。
  8. 00:13:008 (35,37) - , 01:20:208 (280,282) - normal finisher => finisher normal の方がプレイヤーにも理解されやすくて楽しめるかもしれません どちらも音は強いですが、どちらの音(ボーカル、トランペット)の方が曲に関わっているかを考えればfinisher,normalが妥当だと思いました。
  9. 00:19:179 (59) – delete finisher 上と同様です。
[Oni]
  1. 00:11:979 (46,47,48,49) – k k k K? ボーカルの歌詞”3,2,1,Jump!”は主旋律ではなく、裏で鳴ってる音のパートのような役割なのでこれまでの同一dのパターンにせず、変化をつけてk統一した方が曲にもfitしてよくなると思います。
  2. 00:11:465 (44,45) – kd?
  3. 00:18:151 (80) – add note? , 00:18:408 (81) – add d.
    00:17:979 (79,80) –できればこの間は詰めて欲しいです。
    トランペットが00:15:236 (63,64) –とは違ってスラーで伸びているのと、同一パターンだとバックボーカルが現状の形だとあまりフォローされていないように感じます。 )
    ボーカルの勢いがつくので18:408には特に欲しい!
  4. 00:24:493 – delete ボーカルがここから始まるわけでもないのでno putがいいと思います。
  5. 00:32:722 (1,2,3,4,5,6,7,8,9) – how about kkdk kkd dkd…? 自分はこちらの方が自然にfit すると思いました。
  6. 00:38:036 – k? ボーカルが上がってるので
  7. 00:39:579 – d ブレイク間の繋ぎ、d-dが一番フィットすると思いました。or手前周辺の1/2patternの色を少し修正すればk-dという色でもfitすると思います。
  8. 00:45:151 – add k? とかどうでしょう。
  9. 00:53:293 – k じっくり聞くとボーカルが258が259よりもかなり大きくhitしています。kdkと囲ってあげるのもgoodパターンかと:3
  10. 00:58:865 – delete 思い入れは強いようにも感じましたが、個人的に色々思うことがあったので。。
    ボーカルだけで聞けば D K D K ..(省略) ,, d d k d – d (k) っていうMuzukashiiで用いてるリズムが一番綺麗になると思います。このリズムは個人的にもとても好きです。
    Finisherが続いた後にstream連打を連続で続けるとfinisherのgood accent rhythmの流れ少し壊れてる気がします。ボーカルもd ddk d * d k よりはどちらかというと d d k ddd d kの方がfitする気がしますが、個人的にはdeleteを強く推します。
  11. 01:09:837 (357)^
  12. 00:59:551 (294) - add d? トランペットで連打を置くならここにあるとかなりいい感じだと思います。
  13. 01:10:522 (361) - ^
    以降はボーカル、トランペットの部分で同様に。。
  14. 01:01:608 (305) – delete , 01:01:522 (304) – d
  15. 01:12:494 (371,372) –^
  16. 01:02:293 (308) –add k? 01:02:379 (309,310) – swap?
  17. 01:13:265 (376) -, 01:13:351 (377,378) -^
  18. 01:04:351 (321) –delete, 01:03:751 (316) – k?(ボーカルが上がってるので)
  19. 01:15:323 (389) - ,01:14:723 (384) -^
  20. 01:05:036 (324) – add d?
  21. 01:16:008 (393) -^
  22. 01:06:836 (337) – add finisher 曲の盛り上がりgoodなのでアクセントにはとてもfitすると思います。And 00:22:951 (109) – には置いてあったので是非置いて下さい。
  23. 01:17:808 (405) –^
  24. 01:18:751 (413) – add d?
  25. 01:26:036 (1) – スピンを1/2伸ばすとその部分でドラムが鳴っているのでより効果的だと思います。
  26. Plays very fun! >w< いい感じでした!
以上です。文章が長くなってしまいました。見づらかったらすみません。
総評としては全難易度に置いて配置の意図が分かりやすくてよかったです!
個人的にはFinisher x4いうkiaiのリズムがすごく好きでした:D
是非ランクド目指して頑張ってください!>w<//
/・w・/~~~
Love
[Oni]

00:05:293 (18) - Change this to a k to add variety to make it seem like it's not copypasted please.
00:20:379 (91) - Make this a k or make 00:20:465 (92) a d to make this flow a little better.
00:55:351 (270,271) - Remove 00:55:351 (271) and make 00:55:351 (270) a d, this plays and looks a bit better than having 4 triples.
00:58:865 (290) - Remove this, it sounds and plays better without the d here.
01:01:522 - 01:01:865 - For this I feel like k d k looks and plays better. 01:01:522 - emphisizes the vocal, 01:01:693 - acts as a reverse snare, and then 01:01:865 - goes with the trumpet.

01:04:351 (319) - Remove this to slow down to the break as shown with the previous notes.
The rest of these could be removed as well to keep consistency if you do the previous mods.
01:09:836 -
01:12:579 -
01:15:322 -

01:26:036 (1) - Extend this to 01:27:236 or 01:27:322, just for a few more points :D.

[Muzukashii]

00:17:808 (54) - Change this to a k, this makes it more consistent with the trumpet pitch getting higher and feels better to play than d d d k.
01:26:036 (1) - Same as the spinner in the oni :P.
Topic Starter
kaji_
Mod responses and fixes under spoilerboxes:

JUDYDANNY

JUDYDANNY wrote:

Hello~ :3
日本語でOKとのことでしたので日本語でさせて頂きます。
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
  1. Tags
    op とopeningは同一の意味です。 opは短すぎてtag検索自体に捕まらないのでopは消しましょう。>>削除しました
    opening => https://osu.ppy.sh/p/beatmaplist?q=opening&m=-1&r=0&g=0&la=0
    op => https://osu.ppy.sh/p/beatmaplist?q=op&m=-1&r=0&g=0&la=0
  2. About .. Audio Volume
    offset1008~ 85% :aow: 65%?
    Offset11808(add) :arrow: 85% (ここからボーカルが大きくなるので)
    最初は大きすぎる気がしました。00:01:008 - ~00:13:179 - & 00:46:265 -~ ではバックでの音量差はあまりないと思うので気持ち下げましょう。>> 初めは65%、 00:11:808からは 85%に変更しました
[Kantan]
  1. 00:44:722 (55) – k? 00:24:322 (29) -~ ddk.kkd.ddk,kkd .と 00:35:293 (41,42,43) -~etc..ddk,kkd,ddk,kdd?がリンクしてるなら kkd?ではないでしょうか。 >> ここは前の部分と違ってボーカルをなるべく正確にフォローしているのでkeepします :lol:
  2. 00:48:665 (60,64,68) – delete? Kantanには必要ないと感じました。の間隔が平坦な部分も多いのでここで減らしてあげると譜面全体にもいいと思います。>>そうですね…削除しました。
  3. 01:00:665 (79,80) – swap ? サビについては。。前者の3ノーツ00:57:236 (73,74,75) -を同一パターンっていう意識に変えたらどうでしょうか。
  4. 01:11:636 (98,99) -^? >> 01:00:665と01:11:636は前のボーカルを考慮していますので一応保留します!
  5. 01:03:408 (84,85) – swap?
  6. 01:14:379 (103,104) -^? >> こちらも上と同じです、すみません :( 代わりに01:02:379と01:13:351をkにしました。
  7. 01:05:465 (88) - k?
  8. 01:16:436 (107) -^? >>ここはもっと多くの人の意見をきいてもらいたいですね :lol:
  9. 01:16:093 – delete? >> 01:05:122と同様なのでkeepすることにしました
  10. 01:19:179 (111) – add finisher:3/ >> そうしました!
  11. 01:26:036 (119) – slider はspinに変えられるならspinに変えた方がいいかもしれません。>>全難易度spinに変えました。
[Futsuu]
  1. 00:14:379 (25,26,27,28) - swap した方がいいと思います。。。音的にはあっているのですが、00:13:008 - のこの点からkdk と置いてしまっているので00:14:379 - dkと置くと裏拍のリズムの意識がとても強くなってしまってる気がしました。また00:13:693 (24,25) – という見方ではスネアが鳴っていて同一なので最初はドラムメインでのフォローが無難だと思います。またこういった旋律の音取は00:24:322 (46) - ~から始めた方がより効果的にも思えました。>>そうですね、全体的に変えました
  2. 00:18:493 (34) – k? >> 確かにここは「はいっ!」が強いですねw 変更しました!
  3. 00:19:865 (37,38,40) – swap, 39はdのままでいいと思います。>>00:14:379と同じことですね…changeしました。
  4. 00:22:608 (43) – k
  5. 00:22:951 (44,45) – Muzuも同時に見ていただけると助かりますが、finisherでいいと思います。>>OK
  6. 00:58:951 (111) – add note.. dって思いましたが私からの提案はkで/
  7. 01:01:693 (118) –add note …k…じゃなくてdで。>>こうすると1/1の連続パターンが結構長くなりますので一応保留させていただきます!
  8. 01:05:122 (126) – move2/1 ←。 で、kにchange?
  9. 01:05:808 – add note. >> k追加しました。kddkdってどうかなって気がしますが今はこれで。
  10. 01:09:922 (137) - same.
  11. 01:12:665 (144) - same
  12. 01:16:093 (152) -same.
  13. 01:16:779 (154) – add note. >> 前と同じく変更しました。
  14. 01:19:179 (159) – add finisher :3/ >> 乗り越えてゆきましたww
  15. 01:21:579 (163,164,165,166) - swap >> そうしました!
  16. 01:26:036 (171) - slider はspinに変えられるならspinに変えた方がいいかもしれません。>>全難易度spinに変えました。
[Muzukashii]
  1. 00:22:951 (74,75,76) – add finisher するか k-dk-dkやkddk—kみたいなリズムでもう少しノーツおいて欲しい。両方fixでも構いませんが、個人的には最低でもどちらかの変化は欲しいです。あまり言いたくはありませんが、この辺りは流石にOniとの戦略差、ノーツ差が激しいです..ドラムも鳴ってますし。。>>両方fixしました。でも00:23:979 (76)はあまり強調が必要ないと思いますのでただのkにしました (finish無しで)。
  2. 01:24:665 (295,296,297) -^ >> ^
  3. 00:33:236 (111) - move 1/2 left   00:32:551 (109) –にk~dと置くならボーカル順応の方 が自然だと思います。>>OK
  4. 00:44:036 (155) – add d >>ノーツの配置を少しchangeして上と同じようなパターンにしてみました。
  5. 00:56:036 (190,191,192) – finisher >> 入れました
  6. 01:06:836 (231,232) - 主旋律的には全く問題ないですが、もう少しノーツ置いたほうがいい気がします;;; 最低ラインはd d k k 、ここからもう少し上手く置いてほしい。例えばddddk k ? みたいな感じですかね? バックの01:07:865 – に盛り上がりを合わせた構成に変えてみる、、感じで。>> kdddk kに置きました。
  7. 01:14:551 – add d fnisherが01:03:579 – 同様置かれていないのでvocalには問題ないと思います。はっきりと粒が聞こえている訳ではないですが、fitしてると思います。>>ここは少しだけの変化のためでもそのままで悪くないと思います :lol:
  8. 00:13:008 (35,37) - , 01:20:208 (280,282) - normal finisher => finisher normal の方がプレイヤーにも理解されやすくて楽しめるかもしれません どちらも音は強いですが、どちらの音(ボーカル、トランペット)の方が曲に関わっているかを考えればfinisher,normalが妥当だと思いました。
  9. 00:19:179 (59) – delete finisher 上と同様です。>> こちらももっと考えてみます :?
[Oni]
  1. 00:11:979 (46,47,48,49) – k k k K? ボーカルの歌詞”3,2,1,Jump!”は主旋律ではなく、裏で鳴ってる音のパートのような役割なのでこれまでの同一dのパターンにせず、変化をつけてk統一した方が曲にもfitしてよくなると思います。>>メインボーカルの方も考慮した結果ですが、もっと少し考えてみます。
  2. 00:11:465 (44,45) – kd? >> hand clapをフォローしたいのでそのままでkeepします。
  3. 00:18:151 (80) – add note? , 00:18:408 (81) – add d.
    00:17:979 (79,80) –できればこの間は詰めて欲しいです。
    トランペットが00:15:236 (63,64) –とは違ってスラーで伸びているのと、同一パターンだとバックボーカルが現状の形だとあまりフォローされていないように感じます。 )
    ボーカルの勢いがつくので18:408には特に欲しい! >> 00:18:151と00:18:408にdd置きました。でも00:18:408の1/4はちょっとどうかなと思いますので他の意見も聞きたいですね。
  4. 00:24:493 – delete ボーカルがここから始まるわけでもないのでno putがいいと思います。>>いい感じですね!変更しました!
  5. 00:32:722 (1,2,3,4,5,6,7,8,9) – how about kkdk kkd dkd…? 自分はこちらの方が自然にfit すると思いました。>>ここではまだ曲が盛り上がってないので1/2配置を主としています、すみません :(
  6. 00:38:036 – k? ボーカルが上がってるので >> fixed
  7. 00:39:579 – d ブレイク間の繋ぎ、d-dが一番フィットすると思いました。or手前周辺の1/2patternの色を少し修正すればk-dという色でもfitすると思います。>>00:36:836もdにしたし、d-dの方が合いますね。
  8. 00:45:151 – add k? とかどうでしょう。>>ここは私もちょっと感づかないですね…一応1/2でもおkだと思いますので保留します。
  9. 00:53:293 – k じっくり聞くとボーカルが258が259よりもかなり大きくhitしています。kdkと囲ってあげるのもgoodパターンかと:3 >> そうしました~>w<
  10. 00:58:865 – delete 思い入れは強いようにも感じましたが、個人的に色々思うことがあったので。。
    ボーカルだけで聞けば D K D K ..(省略) ,, d d k d – d (k) っていうMuzukashiiで用いてるリズムが一番綺麗になると思います。このリズムは個人的にもとても好きです。
    Finisherが続いた後にstream連打を連続で続けるとfinisherのgood accent rhythmの流れ少し壊れてる気がします。ボーカルもd ddk d * d k よりはどちらかというと d d k ddd d kの方がfitする気がしますが、個人的にはdeleteを強く推します。
  11. 01:09:837 (357)^ >>両方変更しました。
  12. 00:59:551 (294) - add d? トランペットで連打を置くならここにあるとかなりいい感じだと思います。
  13. 01:10:522 (361) - ^
    以降はボーカル、トランペットの部分で同様に。。>> 1/4連打と1/2のバランスを取るのも悪くないと思いますので今はそのままにしておきます。
  14. 01:01:608 (305) – delete , 01:01:522 (304) – d
  15. 01:12:494 (371,372) –^ >>「強い提案」てことで特にこうしても問題ないと思いますのでchangeしました。
  16. 01:02:293 (308) –add k? 01:02:379 (309,310) – swap? >> kkd k dになりますね?そうしました。
  17. 01:13:265 (376) -, 01:13:351 (377,378) -^ >> ^
  18. 01:04:351 (321) –delete, 01:03:751 (316) – k?(ボーカルが上がってるので) >> 01:04:351は削除しましたけど 01:03:751はdで良いかと。個人的にはボーカル上がってないように聞こえますね :?
  19. 01:15:323 (389) - ,01:14:723 (384) -^ >> ^
  20. 01:05:036 (324) – add d?
  21. 01:16:008 (393) -^ >> 両方入りました!
  22. 01:06:836 (337) – add finisher 曲の盛り上がりgoodなのでアクセントにはとてもfitすると思います。And 00:22:951 (109) – には置いてあったので是非置いて下さい。>>やはりコーラスに入るとこういうの見逃しがちですね :lol: finish追加しました。
  23. 01:17:808 (405) –^ >> ^
  24. 01:18:751 (413) – add d? >> 00:22:951~と似ているパターンがほしかったので今はkeepです!
  25. 01:26:036 (1) – スピンを1/2伸ばすとその部分でドラムが鳴っているのでより効果的だと思います。>>伸ばしてみました。
  26. Plays very fun! >w< いい感じでした!
以上です。文章が長くなってしまいました。見づらかったらすみません。
総評としては全難易度に置いて配置の意図が分かりやすくてよかったです!
個人的にはFinisher x4いうkiaiのリズムがすごく好きでした:D
是非ランクド目指して頑張ってください!>w<// >> ありがとうございます!頑張ります!
/・w・/~~~
長い時間かかって具体的なmodしてくださってありがとうございます!修正するのにも2時間以上かかりました(笑
微妙なところも多かったみたいのにスターもらってびっくりしました :lol: そちらもありがとうございます!
Thanks for the mod and star!

Love

Love wrote:

[Oni]

00:05:293 (18) - Change this to a k to add variety to make it seem like it's not copypasted please. >> I feel that it'd be better as a d, since I'm mostly following the hand claps for the kats. I'll change this if it's brought up again.
00:20:379 (91) - Make this a k or make 00:20:465 (92) a d to make this flow a little better. >> Changed 00:20:465 to d. The trumpet line at 00:20:379 is different from the one at 00:14:893, so I wanted to capture that.
00:55:351 (270,271) - Remove 00:55:351 (271) and make 00:55:351 (270) a d, this plays and looks a bit better than having 4 triples. >> Made some fixes so that there isn't a string of 4 triples.
00:58:865 (290) - Remove this, it sounds and plays better without the d here. >> Already removed as per JUDYDANNY's suggestion.
01:01:522 - 01:01:865 - For this I feel like k d k looks and plays better. 01:01:522 - emphisizes the vocal, 01:01:693 - acts as a reverse snare, and then 01:01:865 - goes with the trumpet. >> fixed

01:04:351 (319) - Remove this to slow down to the break as shown with the previous notes. >> Already removed as per JUDYDANNY's suggestion.
The rest of these could be removed as well to keep consistency if you do the previous mods.
01:09:836 -
01:12:579 -
01:15:322 - >> Done and done!

01:26:036 (1) - Extend this to 01:27:236 or 01:27:322, just for a few more points :D. >> Already extended to 01:27:236 as per JUDYDANNY's suggestion.

[Muzukashii]

00:17:808 (54) - Change this to a k, this makes it more consistent with the trumpet pitch getting higher and feels better to play than d d d k. >> OK
01:26:036 (1) - Same as the spinner in the oni :P. >> Extended.
Thanks for modding!
toara_fict
Heyhey :3 M4M ~

[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. Okay.
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Kantan]
  1. HP & OD -1 ( 4 => 3 ) ? ( Futsuuとの差別化のため & Oni 6 Muzu 5 Futsuu 4 になっているので )

  2. 00:45:408 (56) - move 00:45:236 (56) - ( Kantanは初心者に向けた難易度なので赤線「裏のタイミング」では極力ノーツを置きたくないので、00:37:008 (44) - 00:39:751 (48) - 00:42:493 (52) - こことパターンを統一したほうが叩きやすいと思います!
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Futsuu]
  1. 00:58:265 (109) - 01:09:236 (133) - Change k ( 音の取り方次第ではdにもkにも取れる音です。なのでこれは個人的な意見になりますが、(01:02:722 (118,119,120,121,122) - こちらにもddkddがありあえて違うddkkdにするのはどうかなぁ・・・と )
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. 00:07:865 (19) - Delete ? ( Vocalに合わせるのであれば 00:02:379 (5) - にadd d , 5ノーツ目と19ノーツ目は同じなので消すか5ノーツ目にaddをするかがいいと思います!

  2. 00:55:693 (191) - Finish ? ( 00:56:036 (192,193,194) - 音の大きさが同じです。けれどもうるさすぎるようにも聞こえるのでお任せします! )

    img
    00:16:093 (46) - 00:21:579 (68) - 01:23:293 (296) - ここの提案です!

    この配置を 

     

    or

     

    このかたちにするのはどうでしょうか? 後ろにきこえるラップ音?を拾ってみた配置です!
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. 00:52:608 (254) - Delete? ( 00:46:265 (237) - ここからはゆったりな感じになっているのでここのノーツを消してもいいのではないかなぁ と思いました!


    img
    これは自分の意見です!
    01:03:408 (311) - ~ 01:04:608 (320) -

    01:14:380 (376) - ~ 01:15:580 (385) -


    このように変えてみるのはどうでしょうか? 376コンボの方は、311コンボのとは違って5連打を入れてサビの最後の方を盛り上がれるような配置になっています!試してみてください :3
- - - - - - - - - - - - - - - - - - - - - - - - -
とてもいい配置だと思いました とても好きな配置です!
Nice song & Nice map !
Ranked 応援しています!

Good Luck & Star :3/
Topic Starter
kaji_

toara_fict wrote:

Heyhey :3 M4M ~

[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. Okay.
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Kantan]
  1. HP & OD -1 ( 4 => 3 ) ? ( Futsuuとの差別化のため & Oni 6 Muzu 5 Futsuu 4 になっているので ) >> 直感的にそうなりますね。変更しました。

  2. 00:45:408 (56) - move 00:45:236 (56) - ( Kantanは初心者に向けた難易度なので赤線「裏のタイミング」では極力ノーツを置きたくないので、00:37:008 (44) - 00:39:751 (48) - 00:42:493 (52) - こことパターンを統一したほうが叩きやすいと思います!
>> そうですね…前は同じパターンを3回も使っていますので一応変更しました。

- - - - - - - - - - - - - - - - - - - - - - - - -


[ Futsuu]
  1. 00:58:265 (109) - 01:09:236 (133) - Change k ( 音の取り方次第ではdにもkにも取れる音です。なのでこれは個人的な意見になりますが、(01:02:722 (118,119,120,121,122) - こちらにもddkddがありあえて違うddkkdにするのはどうかなぁ・・・と ) >> 個人的にkには聞こえません :? …一旦保留して他の意見が出たら見直します。
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. 00:07:865 (19) - Delete ? ( Vocalに合わせるのであれば 00:02:379 (5) - にadd d , 5ノーツ目と19ノーツ目は同じなので消すか5ノーツ目にaddをするかがいいと思います!>>ここは拍手を強調したかったことでこうなりました。00:06:493からdが増えて出るのはベースギターが入るからです :lol: でもボーカルもフォローしてという意見がもっと出たら修正するようにします!

  2. 00:55:693 (191) - Finish ? ( 00:56:036 (192,193,194) - 音の大きさが同じです。けれどもうるさすぎるようにも聞こえるのでお任せします! ) >> もう一回見てみたらOniにでもfinish入れといてましたね<修正しました!

    img
    00:16:093 (46) - 00:21:579 (68) - 01:23:293 (296) - ここの提案です!

    この配置を 

     

    or

     

    このかたちにするのはどうでしょうか? 後ろにきこえるラップ音?を拾ってみた配置です!
    >> 1番目の提案みたいな変化もいいですね!そう変えてみました。
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. 00:52:608 (254) - Delete? ( 00:46:265 (237) - ここからはゆったりな感じになっているのでここのノーツを消してもいいのではないかなぁ と思いました!>>コーラスの前に少しのビルドアップはどうかなって思って配置しときました :lol: 一旦保留しますけど考えてみるポイントですね。


    img
    これは自分の意見です!
    01:03:408 (311) - ~ 01:04:608 (320) -

    01:14:380 (376) - ~ 01:15:580 (385) -


    このように変えてみるのはどうでしょうか? 376コンボの方は、311コンボのとは違って5連打を入れてサビの最後の方を盛り上がれるような配置になっています!試してみてください :3
    >> これもいいと思いますがやはりここはボーカルの高さも考慮したいですね。今はkeepします!
- - - - - - - - - - - - - - - - - - - - - - - - -
とてもいい配置だと思いました とても好きな配置です! ]>> ありがとうございます!あまり変更しなくてすみません :(  でも本当に参考になりました!
Nice song & Nice map !
Ranked 応援しています!

Good Luck & Star :3/
mod & starありがとうございます!
きんモザ好きなんで頑張ります >w<
mingmichael
taiko mod as request~


Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Kantan]

General
☞ okay~!

Notes Structure
☞ patterns are well. nothing issues were found here~! nice job

Notes
• none~


====================


[ Futsuu]

General
☞ okay~!

Notes Structure
☞ nothing much too say, nice patterns for following vocals and some instrument sounds and the consistency hasn't changed. goob job~!

Notes
• none~


====================


[ Muzukashii]

General
☞ okay~

Notes Structure
☞ basically i like your kat patterns which you used constantly~ nice job here

Notes
• delete 00:23:122 - . just focus on the finisher sounds at 00:22:951 - and 00:23:465 - . basically a note at 00:23:122 - that you used is just an additional note there, and it's nice~ but, because of finisher sounds that you focused on, this additional note (00:23:122 -) isn't useful well. i say additional note because this note (00:23:122 - ) doesn't follow any sounds. there's not any vocals or instrument sounds at there. you can hear it again

change 00:32:551 - and 00:32:893 - to be o o. i know that your previous notes which are o o follow the vocals right? well it's nice~ but, after i saw again from the new part from 00:24:322 - , i saw that you followed the constant kats at the x:1 and x:3 (you can see on the metronome). so, a note at 00:32:551 - should be don because of it and 00:32:893 - should be kat because of it too. well maybe you wanted to make some patterns which doesn't follow that pattern and avoid the players be bored so you followed vocals. but, consider again with your basic pattern that makes inconsistent pattern here

• move 00:34:436 - to 00:34:608 - . the vocal has stopped at 00:34:265 - , so a note at 00:34:436 - doesn't follow any precious sounds. and i saw too from 00:24:322 - , basically you followed the vocals right? yeaay it's nice~ but becareful with a note at 00:34:436 - . it's better you follow the drum hits (so move 1/2 backward) than keep that at 00:34:436 -

change 00:43:522 - and 00:43:865 - like the second mod

• upss you missed finisher sound at 00:46:265 - . the finisher sound comes at here even though it's low. but, it's better to follow that finisher sound, and that finisher sound will be for the new part of the song come at there

• 00:54:493 - ^

• change 00:55:179 - and 00:55:522 - to be o and o. so you can see the notes will be o o o O and those are good to follow the increasing vocal sounds at there. you can hear if 00:55:179 - is the lowest (and 00:55:351 - has a same pitch sound like 00:55:179 - , so they are same) and after that, the sound increases a bit at 00:55:522 - and becomes the strongest at 00:55:693 - and you have used finisher there, nice~
and o o o O will follow that constant kat pattern again at x:1 and x:3 which will make a consistent pattern too

change 01:03:408 - and 01:03:751 - to be o o to follow the constant kat again. well i think that you wanted to follow the vocals again right there? well it's nice~ but consider again with the basic pattern

• delete 01:24:836 - like the first mod too


====================


[ Oni]

General
HP and OD are 6 for this moe song? D; it's not fit well. change both of them to be 5 or you can change OD to be 5 so still keep HP with 6

Notes Structure
☞ hihii no comments. nice job too~!

Notes
• 00:54:322 - ; 00:54:408 - ; 00:54:493 - should be ooo-triplet. i think that you wanted to follow the vocals at 00:54:493 - so you used kat there right? basically it's nice~ but it's better to give a emphasizement sounds at 00:54:493 - with a don than kat that you wanted to follow the vocal

• kat at 01:03:751 - follow the vocals? much better than ooo-triplet because it's too monotonous and the vocals at 01:03:751 - is quite high too (but lower than 01:03:408 -)

• 01:14:722 - ^

• 01:25:865 - should be still kat because the instrument sounds (trumpet sound (?)) is still high and finally it becomes low at 01:26:036 - so it should be don. but you used spinner already there. no problem it's nice~ and basically if it's not a spinner at 01:26:036 - , the patterns from 01:25:351 - until 01:26:036 - will be ooooooooo to follow the increasing pitch sounds and finally it becomes low at 01:26:036 - (btw it's balance increasing pitch sounds pattern). but after you used spinner at 01:26:036 - and you didn't use a note at 01:25:951 - , so at 01:25:865 - is still kat


====================


okay that's all from me hehee
goodluck~!
Topic Starter
kaji_
Responses under the spoilerbox.

mingmichael wrote:

taiko mod as request~


Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Kantan]

General
☞ okay~!

Notes Structure
☞ patterns are well. nothing issues were found here~! nice job

Notes
• none~


====================


[ Futsuu]

General
☞ okay~!

Notes Structure
☞ nothing much too say, nice patterns for following vocals and some instrument sounds and the consistency hasn't changed. goob job~!

Notes
• none~


====================


[ Muzukashii]

General
☞ okay~

Notes Structure
☞ basically i like your kat patterns which you used constantly~ nice job here

Notes
• delete 00:23:122 - . just focus on the finisher sounds at 00:22:951 - and 00:23:465 - . basically a note at 00:23:122 - that you used is just an additional note there, and it's nice~ but, because of finisher sounds that you focused on, this additional note (00:23:122 -) isn't useful well. i say additional note because this note (00:23:122 - ) doesn't follow any sounds. there's not any vocals or instrument sounds at there. you can hear it again >> While there is that bass guitar, it does play nice to just emphasize the finishers here. Taken out!

change 00:32:551 - and 00:32:893 - to be o o. i know that your previous notes which are o o follow the vocals right? well it's nice~ but, after i saw again from the new part from 00:24:322 - , i saw that you followed the constant kats at the x:1 and x:3 (you can see on the metronome). so, a note at 00:32:551 - should be don because of it and 00:32:893 - should be kat because of it too. well maybe you wanted to make some patterns which doesn't follow that pattern and avoid the players be bored so you followed vocals. but, consider again with your basic pattern that makes inconsistent pattern here >> Done; changing this doesn't seem to hinder vocal following too much anyway, haha.

• move 00:34:436 - to 00:34:608 - . the vocal has stopped at 00:34:265 - , so a note at 00:34:436 - doesn't follow any precious sounds. and i saw too from 00:24:322 - , basically you followed the vocals right? yeaay it's nice~ but becareful with a note at 00:34:436 - . it's better you follow the drum hits (so move 1/2 backward) than keep that at 00:34:436 - >> The background percussion itself seems to be more prevalent at 00:34:436, not to mention the bass guitar is on this note as well. Keeping it as is for now, sorry ><;

change 00:43:522 - and 00:43:865 - like the second mod >> OK

• upss you missed finisher sound at 00:46:265 - . the finisher sound comes at here even though it's low. but, it's better to follow that finisher sound, and that finisher sound will be for the new part of the song come at there >> Realized I had the finisher there on the Oni as well, lol. Added.

• 00:54:493 - ^ >> OK

• change 00:55:179 - and 00:55:522 - to be o and o. so you can see the notes will be o o o O and those are good to follow the increasing vocal sounds at there. you can hear if 00:55:179 - is the lowest (and 00:55:351 - has a same pitch sound like 00:55:179 - , so they are same) and after that, the sound increases a bit at 00:55:522 - and becomes the strongest at 00:55:693 - and you have used finisher there, nice~
and o o o O will follow that constant kat pattern again at x:1 and x:3 which will make a consistent pattern too >> Changed this, but also changed the finisher to a big don. I personally find that this plays better than ddkK, and it's also consistent with the Oni.

change 01:03:408 - and 01:03:751 - to be o o to follow the constant kat again. well i think that you wanted to follow the vocals again right there? well it's nice~ but consider again with the basic pattern >> I think for the kiai section, a bit of a change in the patterns wouldn't hurt. I'll leave this as is and see if anyone else brings it up.

• delete 01:24:836 - like the first mod too >> OK


====================


[ Oni]

General
HP and OD are 6 for this moe song? D; it's not fit well. change both of them to be 5 or you can change OD to be 5 so still keep HP with 6 >> Changed both the HP and OD to be 5 since I heard both have to be set the same in Taiko? Not sure, but lowered anyway because others have also said OD6 seemed too hard ><;

Notes Structure
☞ hihii no comments. nice job too~!

Notes
• 00:54:322 - ; 00:54:408 - ; 00:54:493 - should be ooo-triplet. i think that you wanted to follow the vocals at 00:54:493 - so you used kat there right? basically it's nice~ but it's better to give a emphasizement sounds at 00:54:493 - with a don than kat that you wanted to follow the vocal >> Changed. Think I used ddk a bit too much here anyway x.x

• kat at 01:03:751 - follow the vocals? much better than ooo-triplet because it's too monotonous and the vocals at 01:03:751 - is quite high too (but lower than 01:03:408 -) >> Vocal here sounds the same as the note at 01:03:579, not to mention I've already used ddk a lot in other sections of the chorus x.x Keeping it as is for now :lol:

• 01:14:722 - ^ >> ^

• 01:25:865 - should be still kat because the instrument sounds (trumpet sound (?)) is still high and finally it becomes low at 01:26:036 - so it should be don. but you used spinner already there. no problem it's nice~ and basically if it's not a spinner at 01:26:036 - , the patterns from 01:25:351 - until 01:26:036 - will be ooooooooo to follow the increasing pitch sounds and finally it becomes low at 01:26:036 - (btw it's balance increasing pitch sounds pattern). but after you used spinner at 01:26:036 - and you didn't use a note at 01:25:951 - , so at 01:25:865 - is still kat >> I do like having the don here to account a bit for the percussion (that and I don't particularly like ddddkkk as a pattern), but I see your point haha. I'll consider this if it's brought up again.


====================


okay that's all from me hehee
goodluck~!
Thanks for modding! :)
Naryuga
wow I found this map in #modreqs and tried to mod, not much was found to get kudosu from the modding lol

Very small suggestions, no kudosu plz

[Kantan,Futsuu]
HP +1 on both diffs, as there are much less notes than Muzukashii so by setting the same HP Drain you can make the difficulty spread closer, more proper one.

[Oni]
00:18:579 - I just like adding kat here as it could make the effect on 00:18:493 - .

Shooted double star for this perfect mapset. Good luck :)
Topic Starter
kaji_

Naryuga wrote:

wow I found this map in #modreqs and tried to mod, not much was found to get kudosu from the modding lol

Very small suggestions, no kudosu plz

[Kantan,Futsuu]
HP +1 on both diffs, as there are much less notes than Muzukashii so by setting the same HP Drain you can make the difficulty spread closer, more proper one. >> OK

[Oni]
00:18:579 - I just like adding kat here as it could make the effect on 00:18:493 - . >> Plays fun; added.

Shooted double star for this perfect mapset. Good luck :)
Thanks for taking a look! :)
譜面見てくださってスターまでありがとうございます!
Evening
Ayoo Mod from Queue

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Italic mods may contradict with your mapping style, so change them if you truly want to have that change


[Oni]

00:25:865 (126) - k > d | I'm a bit worried about this note, it contradicts the kat pattern you have here since it starts 1/2 earlier than expected and it feels overemphasized since you are mapping outside of the original kat rhythm
00:38:379 (196) - k > d | I feel that there's too many kats here compared to the sections similar to this, it feels a bit unbalanced

01:02:722 (310,311,312) - Add finishes | According to your pattern, it feels that you missed out these as finishes
01:13:694 (375,376,377) - ^

[Muzu]

00:13:008 (35) - k > K | It feels that the music strongly emphasizes this note also, change this if you want.
01:02:722 (216,217) - Add finishes | Same as Oni, it feels underemphasized according to the pattern
01:13:693 (259,260,261,262) - ^

[Futsuu]

00:56:893 (105,106) - k,D > K,d | Since you are only using a finish on one vocal at this point, I suggest to have the finish on "Jump" vocal since it feels stronger than the "Yeah" vocal here

[Kantan]

00:25:693 (31) - The kat here seems to be not emphasizing anything major, I suggest to move it left (<) by 1/2 so that it emphasizes the vocal
Same goes for these similar notes 00:28:436 (34) - ,00:31:179 (37) - .. etc.

00:56:893 (69,70) - k,D > K,d | Same reason as Futsuu
Just a small suggestion : 01:20:893 - You might want to map this note in the music by moving some notes and adding notes since it feels very significant in the music and you might not want to miss this note out

No Other problems, very smooth kat rhythm for all charts, very good use of finishes
Topic Starter
kaji_

lZenxl wrote:

Ayoo Mod from Queue

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Italic mods may contradict with your mapping style, so change them if you truly want to have that change


[Oni]

00:25:865 (126) - k > d | I'm a bit worried about this note, it contradicts the kat pattern you have here since it starts 1/2 earlier than expected and it feels overemphasized since you are mapping outside of the original kat rhythm >> Changed
00:38:379 (196) - k > d | I feel that there's too many kats here compared to the sections similar to this, it feels a bit unbalanced >> Result of accounting for the vocals a little bit; I'll keep this as is for now.

01:02:722 (310,311,312) - Add finishes | According to your pattern, it feels that you missed out these as finishes
01:13:694 (375,376,377) - ^ >> Similiar issue as your suggestion for 00:13:008 of the Muzu; I don't really want to use too many finishes ><; Although I tried to make as much sense as possible doing so, I'll wait to hear more feedback about this.

[Muzu]

00:13:008 (35) - k > K | It feels that the music strongly emphasizes this note also, change this if you want. >> Since there's already a finish 2/1 later in the song, I'd rather not have another one right before; also I'd like to stay consistent with emphasizing the high synth notes with K. If others feel that the "jump!" should be emphasized more though, I'll consider this. Sorry! ;-;
01:02:722 (216,217) - Add finishes | Same as Oni, it feels underemphasized according to the pattern
01:13:693 (259,260,261,262) - ^ >> Refer to Oni

[Futsuu]

00:56:893 (105,106) - k,D > K,d | Since you are only using a finish on one vocal at this point, I suggest to have the finish on "Jump" vocal since it feels stronger than the "Yeah" vocal here >> Mainly keeping it as is for the sake of consistency with other diffs, as well as the other finisher placements in the chorus. I'll consider the change if others also bring it up.

[Kantan]

00:25:693 (31) - The kat here seems to be not emphasizing anything major, I suggest to move it left (<) by 1/2 so that it emphasizes the vocal
Same goes for these similar notes 00:28:436 (34) - ,00:31:179 (37) - .. etc.
>> I was aiming for simplicity here to make the section different from 00:35:293~, when the background synth kicks in. I'll keep it as is for now!
00:56:893 (69,70) - k,D > K,d | Same reason as Futsuu >> Refer to Futsuu
Just a small suggestion : 01:20:893 - You might want to map this note in the music by moving some notes and adding notes since it feels very significant in the music and you might not want to miss this note out >> Will consider this. I'm a bit reluctant as there's already little difference in difficulty between Kantan and Futsuu, and I'll also have to add notes for spots like 00:13:693 and 00:19:179 if I take up on this suggestion.

No Other problems, very smooth kat rhythm for all charts, very good use of finishes >> Thank you :P
Thanks for modding; sorry I didn't change so much! ><;
Cihyaa
hi! from game chat

[general]
none

[Oni]
  1. 00:13:008 (49) - change K
  2. 00:56:551 ~ 00:56:808 I want 1/6 stream (this is not mod
  3. 01:05:465 (326) - , 01:06:151 (331) - change D
    01:16:437 (391) - , 01:17:123 (396) - change D
    good
[Muzukashii]
  1. 00:01:865 , 00:02:551 , 00:03:236 , 00:04:608 , 00:05:293 , 00:05:979 , 00:07:351 , 00:08:722 , 00:10:093 , 00:11:465 add d , what do you mean ?
  2. 00:13:008 (45) - change K
  3. 00:34:093 (127) - change k
  4. 01:20:036 add d
    01:20:379 add k
[Futsuu]
  1. 00:11:979 ~ 00:12:665 change spinner
  2. 00:46:265 (63) - change D
[Kantan]
  1. 00:11:979 ~ 00:12:665 change spinner
good maps !
gogo ranked :D
Topic Starter
kaji_

Cihyaa wrote:

hi! from game chat

[general]
none

[Oni]
  1. 00:13:008 (49) - change K >> OK
  2. 00:56:551 ~ 00:56:808 I want 1/6 stream (this is not mod >> I might've used 1/6 had this difficulty been a bit harder overall :P
  3. 01:05:465 (326) - , 01:06:151 (331) - change D >> I don't really hear anything that needs emphasizing here, so I'll keep it as is >< The K at 01:06:836 was for the high-pitched synth note.
    01:16:437 (391) - , 01:17:123 (396) - change D >> ^
    good >> Thanks! ありがとうございます!
[Muzukashii]
  1. 00:01:865 , 00:02:551 , 00:03:236 , 00:04:608 , 00:05:293 , 00:05:979 , 00:07:351 , 00:08:722 , 00:10:093 , 00:11:465 add d , what do you mean ? >> For the very beginning I kept it simple because not a whole lot is going on; when the bass guitar kicks in at 00:06:151 I start accounting for it.
    最初は落ち着いてる雰囲気でシンプルに置きました。そして00:06:151からはベースが入るのでをれを考えてd加えてみました!
  2. 00:13:008 (45) - change K >> Quite a few people seem to think a finisher here would be nice; added.
  3. 00:34:093 (127) - change k >> Changed
  4. 01:20:036 add d
    01:20:379 add k >> Keeping this as is for now since I do want to emphasize the "3, 2, 1, go!" part. Sorry! :(
[Futsuu]
  1. 00:11:979 ~ 00:12:665 change spinner >> I'll consider this, although I'm leaning towards just having a gap here because the spinner would be too short and disorienting for beginners.
  2. 00:46:265 (63) - change D >> Changed
[Kantan]
  1. 00:11:979 ~ 00:12:665 change spinner >> Same as Futsuu, sorry! ><
good maps !
gogo ranked :D >> Thank ya! :)
modありがとうございます!ランクドまで頑張ります! :D
Thanks for modding!
tetsutaro

I am not sorry I am sorry for being late.


[Design]
:idea: I would choose to move down the background to show three faces. (Change in .osu manually to about -75)

[Notechart]
:idea: Perceived rating: 3★ Kantan / 5★ Futsuu / 5★ Muzukashii / 8★ Oni
:idea: <Muzukashii> is unpickable.
:idea: 00:01:008~ - Suggests lean katsu-based opening. Refer to D's Adventure Note etc.
:idea: <Kantan> <Futsuu> 00:11:979 / 01:19:179 and similar - 3-beat drumroll
:idea: <Kantan> Chorus / 00:57:236~ - Suggesting a more intuitive o_o_ooo_ instead of the current o_o_o_oo basic patterns
:idea: <Kantan> <Futsuu> 01:26:036 (1,1) - Bait-switch note after denden is very uncommon in general Anime Kantan/Futsuu
:!: <Oni> Blatantly overmapped at places. e.g. 01:25:351 (447,448,449,450,451,452,453) is completely made up.
Here is an similarly-feeling Anime song's authentic Oni for reference about what's more suitable.

Topic Starter
kaji_

tetsutaro wrote:


I am not sorry I am sorry for being late.


[Design]
:idea: I would choose to move down the background to show three faces. (Change in .osu manually to about -75) >> Will consider this.

[Notechart]
:idea: Perceived rating: 3★ Kantan / 5★ Futsuu / 5★ Muzukashii / 8★ Oni
:idea: <Muzukashii> is unpickable.
:idea: 00:01:008~ - Suggests lean katsu-based opening. Refer to D's Adventure Note etc. >> For each difficulty I accounted for the vocals as well as the hand claps to make the section less dull to players. If the beginning was a bit simpler, I'd have been okay with a light kat-centered opening.
:idea: <Kantan> <Futsuu> 00:11:979 / 01:19:179 and similar - 3-beat drumroll >> I'd rather not have drumrolls for the easier diffs given that this song isn't exactly the slowest. Sorry! ><
:idea: <Kantan> Chorus / 00:57:236~ - Suggesting a more intuitive o_o_ooo_ instead of the current o_o_o_oo basic patterns >> The current patterns seem fine to me (accounting for both the vocals and the background trumpet-y sounds), but I'll consider this if others bring it up.
:idea: <Kantan> <Futsuu> 01:26:036 (1,1) - Bait-switch note after denden is very uncommon in general Anime Kantan/Futsuu >> While a lot of the time it probably isn't necessary, I see it from time to time when there's a note that really could use emphasizing (e.g. the very end of Love's Colorful precious life.) I feel that this song has the same sort of strong note at the end, which is why I left the big kat there for both the Kantan and Futsuu diffs. Kept it as is for now!
:!: <Oni> Blatantly overmapped at places. e.g. 01:25:351 (447,448,449,450,451,452,453) is completely made up.
Here is an similarly-feeling Anime song's authentic Oni for reference about what's more suitable.
>> I tried to keep the 1/4 patterns as consistent and straightforward as possible, while still keeping a fair difficulty difference between this and the Muzukashii. The denser sections such as 01:07:522 and 01:19:865 have corresponding drum rhythms; 01:25:351 was for the buildup leading to the very end of the song. I'll consider toning down the patterns if others also feel that the diff is overmapped, but given that the patterns aren't very complex and the Muzukashii already contains various 1/2 patterns and spacings, I'd rather not make the Oni too much simpler.


Thanks for modding!
TKS
i will come back here next week. :)
Topic Starter
kaji_
お願いします ヾ(*・ω・)ノ
Konpaku Sariel
Oni
00:14:722 (59) - k 00:15:065 (62) - d

00:15:579 (64) - k 00:15:751 (65) - delete
혹은
00:15:579 (64,65) - kd

00:17:379 (75) - k추가

00:20:379 (95,96) - k

00:21:065 (99) - k 00:21:236 (100) - delete
혹은
00:21:065 (99,100) - kd

01:02:379 (309) - k
01:02:551 (310) - d
01:02:722 (311) - k

01:13:351 (374) - k
01:13:523 (375) - d
01:13:693 (376) - k

제가 오니만 많이 만들어서 무즈카시이나 다른것들은 감히 못건들겠네요 막 어려워질까봐..
Topic Starter
kaji_

Konpaku Sariel wrote:

Oni
00:14:722 (59) - k 00:15:065 (62) - d >> 00:14:722 (59) 보다 00:14:893 (60) 이 음이 더 높고, 00:15:065 (62) 의 경우 스네어 드럼을 따르는 차원에서 그대로 두겠습니다<

00:15:579 (64) - k 00:15:751 (65) - delete
혹은
00:15:579 (64,65) - kd >> 여기도 마찬가지로 드럼비트를 고려하고 있기에 00:15:751을 k로 두고 싶네요 >< 00:15:579의 경우 이전 트럼펫 음보다도 낮기에 d로 두어도 될 것 같습니다... 물론 kk로 두는 방법도 있겠지만 그러면 이 부분이 지나치게 강조될듯 해요

00:17:379 (75) - k추가 >> 추가했습니다!

00:20:379 (95,96) - k >> 수정했습니다

00:21:065 (99) - k 00:21:236 (100) - delete
혹은
00:21:065 (99,100) - kd >> 00:15:579와 동일한 이유로 그대로 두겠습니다... 죄송합니다 :(

01:02:379 (309) - k
01:02:551 (310) - d
01:02:722 (311) - k

01:13:351 (374) - k
01:13:523 (375) - d
01:13:693 (376) - k >> 개인적으로 현재 패턴이 맘에 들기에 이 부분은 일단 보류하고 더 많은 분들의 의견을 들어 보도록 하겠습니다<

제가 오니만 많이 만들어서 무즈카시이나 다른것들은 감히 못건들겠네요 막 어려워질까봐.. >> 괜찮습니다 ㅎㅎ
모딩 감사합니다! :)
Kurodragon_old
Dat name ._.

Kantan
00:21:579 (25) - Delete this and put...
00:21:236 - Don
00:21:579 - Kat
00:38:722 (47,48,49) - kkd
00:59:293 (74,75,76) - You can make it more easy
01:02:036 (78,79,80) - ^
01:04:779 (83,84,85) - ^
01:10:265 (92,93,94) - ^
01:13:008 (97,98,99) - ^
01:15:751 (102,103,104) - ^
01:26:036 (1,1) - This is too hard to Kantan

Futsuu
00:45:236 (82) - Move to 00:45:065 - Futsuus are 1/1, Kantan 2/1
00:56:208 (103) - Delete this

Muzukashii
Topic Starter
kaji_

Kurodragon wrote:

Dat name ._.

Kantan
00:21:579 (25) - Delete this and put...
00:21:236 - Don
00:21:579 - Kat >> Leaving this as is so that 00:18:836~ will be similar in structure to 00:13:351~. Sorry! (Also, the 1/1 I used at 00:18:493 was for the vocal note.)
00:38:722 (47,48,49) - kkd >> I think this section is fine as is because the vocal drops for 00:39:236, then rises a bit again for 00:39:751. It also mirrors the following phrase (00:40:779~00:42:493).
00:59:293 (74,75,76) - You can make it more easy
01:02:036 (78,79,80) - ^
01:04:779 (83,84,85) - ^
01:10:265 (92,93,94) - ^
01:13:008 (97,98,99) - ^
01:15:751 (102,103,104) - ^ >> I wanted to make the rhythms a bit more interesting here, because otherwise it'd be a string of nothing but 2/1 for an entire 20 seconds. Plus it's the highlight of the song so I felt that it could be slightly more difficult compared to other sections of the map! However, I'll try to think up a workaround if others also believe that the chorus is too hard for a Kantan.
01:26:036 (1,1) - This is too hard to Kantan >> I think this has been brought up by tetsutaro as well. I deleted the note at 01:27:408 and extended the denden to this point. I'd prefer to keep the last big kat for Futsuu and up, though.

Futsuu
00:45:236 (82) - Move to 00:45:065 - Futsuus are 1/1, Kantan 2/1 >> I tried to follow this general rule; however, I think that it'd actually be easier for players to follow the rhythm here if I just kept this note as is, because both the synth and the vocal hit their high point here. Sorry!
00:56:208 (103) - Delete this >> Similar thing here; since the notes are heavily emphasized, I felt that a simple 1/2 pattern would work nicely even for a Futsuu. I tried to use them in moderation though, and I think this is the only spot that has a string of three 1/2 notes, haha.

Muzukashii
Thank you for modding!
TKS
sorry for late ;___;

[ Kantan]
  1. 00:35:293 ~ 00:45:236 - i don't recommend the current patterns. you should make more simpler pattern in the same way as 00:24:322 ~ 00:33:922
    the bpm of this song is 175. that bpm is not slow. and current patterns have a complex rhythm for Kantan. these are really scary ;_;
  2. 01:02:722 (80) - change to d? for the sake of uniformity. if you want a change of pattern, 01:05:122 (84) - change to k?
  3. 01:13:693 (99) - same as above.

[ Futsuu]
  1. 00:33:236 (61) - => 00:33:065 - maybe move here? for fit the vocal sound.
  2. 00:44:208 (80) - => 00:44:036 - same reason as above.
  3. 01:05:122 (124) - => 01:06:493 - move here? plays/sounds better imo.
  4. 01:16:093 (148) - => 01:17:465 - same reason as above.
  5. 01:25:693 - how about add a k here? can be fit the snare drum.

  6. very nice Futsuu :3c

[ Muzukashii]
  1. 00:14:208 (39) - => 00:14:551 - move here? because 00:14:551 - this point has a relatively strong sound than 00:14:208 well, up to you.
  2. 00:17:465 (52,53) - move to left side on 1/2. i mean 00:16:951 - dkdd here. it also up to you. to be able to emphasize this 00:17:636 when you create a blank here 00:17:636 .
  3. 00:22:779 - add a d here if you accepted above suggestion.
  4. 00:23:979 (79) - finisher? indeed, this point has a bit weak sound than 00:22:951 (75,77) - but, current pattern is not follow the flow well.
  5. 00:45:065 (162) - change to k in the same way as 00:34:093 (118) - you will be able to emphasize these floor tom sound 00:45:408 (164,165,166) -
  6. 01:19:179 (282) - no finisher. instead, 01:20:208 (285) - finisher here.

[ Oni]
  1. i feel the kinda high diff spread between Muzukashii and Oni.

  2. 00:13:265 (51) - del. important sound doesnt exist here.
    00:20:465 (92) - same as above.
    01:22:179 (421) - same as above.
  3. 00:16:693 (68) - 00:17:379 (72) - del. i think that its a bit excessive pattern.
    00:21:836 (98) - 00:22:522 (102) - same as above.
    01:23:893 (429) - same as above.
  4. 00:35:465 (171) - del? maybe,unnecessary sound?
  5. 00:38:636 (191) - del? a bit excessive sound to me.
  6. 00:45:922 (229) - change to d. snare drum sound doesnt exist.
  7. 01:19:179 (402) - no finisher. there is no important strong sound.
overall, quite nice stuff. at a later date, please call me for recheck. (*゚▽゚*)
Topic Starter
kaji_

TKS wrote:

sorry for late ;___; >> modいただいただけで十分ですよ :P

[ Kantan]
  1. 00:35:293 ~ 00:45:236 - i don't recommend the current patterns. you should make more simpler pattern in the same way as 00:24:322 ~ 00:33:922
    the bpm of this song is 175. that bpm is not slow. and current patterns have a complex rhythm for Kantan. these are really scary ;_; >> もっとシンプルにしました!
  2. 01:02:722 (80) - change to d? for the sake of uniformity. if you want a change of pattern, 01:05:122 (84) - change to k? >> 00:57:236の場合はkが連続に出過ぎないよう、Dにしておいたんです。そして01:02:722のほうが00:59:979より音が高いので変化をあげたいですね。一旦キープします :lol:
  3. 01:13:693 (99) - same as above. >> ^

[ Futsuu]
  1. 00:33:236 (61) - => 00:33:065 - maybe move here? for fit the vocal sound.
  2. 00:44:208 (80) - => 00:44:036 - same reason as above. >> 両方fixしました。
  3. 01:05:122 (124) - => 01:06:493 - move here? plays/sounds better imo. >> vocalを考えてkに変えて移しました。
  4. 01:16:093 (148) - => 01:17:465 - same reason as above. >> ^
  5. 01:25:693 - how about add a k here? can be fit the snare drum. >> hmm... ふつう譜面でノートも多くないので、ここはsynthを強調したい気がします。とりあえず同じ部分の00:23:979にもスネアは抜きにしておいたので、01:25:693もそのままで良いと思います。すみません :(
  6. very nice Futsuu :3c >> ありがとうございます! :)

[ Muzukashii]
  1. 00:14:208 (39) - => 00:14:551 - move here? because 00:14:551 - this point has a relatively strong sound than 00:14:208 well, up to you. >> ここはドラムを少しフォローしたいので一応そのままにします ><
  2. 00:17:465 (52,53) - move to left side on 1/2. i mean 00:16:951 - dkdd here. it also up to you. to be able to emphasize this 00:17:636 when you create a blank here 00:17:636 . >> これもいいですね…修正しました!
  3. 00:22:779 - add a d here if you accepted above suggestion. >> そうしました。01:25:865も同じく追加しました。
  4. 00:23:979 (79) - finisher? indeed, this point has a bit weak sound than 00:22:951 (75,77) - but, current pattern is not follow the flow well. >> 個人的にはどうしても00:22:951 (75,77)と00:23:979 (79)の差が大きく感じてくるのでfinisherはどうかなぁと思います… 代わりに00:24:151にdを追加しました。これでベースもドラムももっとフォロー出来てflowも良くなると思いますけどどうでしょうか。 :lol:
  5. 00:45:065 (162) - change to k in the same way as 00:34:093 (118) - you will be able to emphasize these floor tom sound 00:45:408 (164,165,166) - >> そうですね!kにしました。
  6. 01:19:179 (282) - no finisher. instead, 01:20:208 (285) - finisher here. >>トランペットの音は下がるみたいですが、やはりコーラスの最後ですし、vocalも重ねて出るので強調したいですね。そして他の難易度にもDにしておいたのでここはキープします。すみません :(

[ Oni]
  1. i feel the kinda high diff spread between Muzukashii and Oni. >> TKさんの提案など考慮したおかげでOniのレベルをちょっと下げることが出来た気がします。 :lol:

  2. 00:13:265 (51) - del. important sound doesnt exist here.
    00:20:465 (92) - same as above.
    01:22:179 (421) - same as above.
  3. 00:16:693 (68) - 00:17:379 (72) - del. i think that its a bit excessive pattern.
    00:21:836 (98) - 00:22:522 (102) - same as above.
    01:23:893 (429) - same as above. >> 似た部分は全部消しました!そして01:24:493との統一性のため00:22:779はkからdに変えました。
  4. 00:35:465 (171) - del? maybe,unnecessary sound? >>そうしました。
  5. 00:38:636 (191) - del? a bit excessive sound to me. >> ここは削除して、周りも全体的にシンプルな感じに変更しました。長めのトランペット音を考えて00:27:065辺りとは少し異なるパターンにしておきましたがどうでしょうか。
  6. 00:45:922 (229) - change to d. snare drum sound doesnt exist. >> Muzuではdにしたのに結構ミスったんですね :lol: 修正しました!
  7. 01:19:179 (402) - no finisher. there is no important strong sound. >> Muzuと同じです。すみません!
overall, quite nice stuff. at a later date, please call me for recheck. (*゚▽゚*)
Thanks for the mod!
modありがとうございます! :)
TKS
on the Oni.
01:07:951 (338,339) - maybe delete these notes in the same way as 00:56:893 (274) -
i think that deleted in accordance with the "yay" is good.
indeed, this point has a drum roll sound. but if anything, i need a sense of unity.
Topic Starter
kaji_

TKS wrote:

on the Oni.
01:07:951 (338,339) - maybe delete these notes in the same way as 00:56:893 (274) -
i think that deleted in accordance with the "yay" is good.
indeed, this point has a drum roll sound. but if anything, i need a sense of unity. >> Sounds good; deleted!
Also deleted the d at 01:07:436 for a bit more emphasis for the "yay".
変更して01:07:436のdも削除しました!
TKS
good luck~
JUDYDANNY
finally bubbled :D
Topic Starter
kaji_

TKS wrote:

good luck~
Thanks! :)
泡ありがとうございます!もう少し頑張ろうと><
aabc271
Talked to the mapper in-game, and fixed a bit minor patterns as well as adding a green line adjusting the volume

No big changes have been made and so I believe a direct rank is fine :3

Chatlog is included below as a referecnce ~
Chatlog with kjwkjw, Apr 19
21:12 aabc271: :3
21:13 kjwkjw: oh hi there
21:13 aabc271: Hihi ~
21:13 aabc271: Sorry for late, but is it fine for me to have a final check on this ?
21:13 *aabc271 is editing [http://osu.ppy.sh/b/372714 Rhodanthe* - Jumping!! (TV Size) [Futsuu]]
21:13 aabc271: Modding owob
21:13 kjwkjw: sure, I'd appreciate that ^w^
21:13 aabc271: ^w^
21:14 aabc271: Overall the diffs are all well-mapped and I'm confident it can be ranked
21:14 aabc271: Now I'm writing some simple suggestions on the post, or maybe should I mention here ?
21:15 kjwkjw: on here is fine haha
21:15 aabc271: ok then
21:15 aabc271: So maybe I'll quote this chatlog as reference for others
21:16 kjwkjw: alright, that works for me
21:16 aabc271: Let me copy what I wrote in the post lol
21:16 aabc271: (For all diffs) Maybe add a ~70% green line at 00:24:493 ? ( Since it's slightly softer than the 00:11:808 section )
21:17 kjwkjw: alright, should I add an 85% back at 00:35:293 though?
21:17 aabc271: Actually these 2 sections are quite similar, so I think keeping that 70% should be better ?
21:17 aabc271: Since you also get an even softer section at 00:46:265 -
21:17 kjwkjw: ah, right
21:18 kjwkjw: oh, and 00:24:493 instead of 00:24:322?
21:18 aabc271: 00:24:322 - is fine
21:18 aabc271: I just saw you did volume change at 00:11:796 - which is the red line
21:19 aabc271: So I wonder if you wanna do that 1/2 earlier / later
21:19 kjwkjw: oh, that was just to make the "3, 2, 1, jump!" thing louder haha
21:20 kjwkjw: I think it'd be fine adding the 70% green line at 00:24:322 because that note itself is a bit softer than the previous section
21:20 aabc271: I'm fine with that. Go ahead :3
21:20 aabc271: Just remember to do this for all 4 diffs
21:21 kjwkjw: alright
21:22 kjwkjw: actually, I moved the line at 00:11:796 to be 1/2 later
21:22 kjwkjw: for all the diffs
21:22 aabc271: Alright then
21:22 kjwkjw: just for the sake of consistency
21:22 aabc271: Other lines seem fine to me
21:23 aabc271: So let's go to diff-specific things ?
21:23 kjwkjw: sure!
21:23 aabc271: (Oni) 01:19:179 (399~408) - Consider http://osu.ppy.sh/ss/1526920 ?
21:24 aabc271: Minor hitsound change, just depends whether you want k for the vocal
21:24 aabc271: Which probably emphasizes them a bit more
21:26 kjwkjw: that sounds good, fixed
21:26 aabc271: ok :3
21:27 aabc271: I like how consistent the diffs are
21:27 aabc271: Simple style yet fit nicely to the music. Nice job owob
21:27 kjwkjw: thank you :3
21:27 aabc271: That D K D K -> K D K D
21:27 aabc271: :D
21:28 kjwkjw: haha a lot of people seemed to like that and I'm glad xD
21:28 aabc271: Yes, that's an example of well-used opposite patterns
21:29 aabc271: Sometimes they're nice for making good impression to players
21:30 aabc271: Since the diffs are actually quite consistent, I think I can keep the hitsound suggestions to a minimum
21:30 aabc271: Checked oni and muzu, and they seem nice to me
21:30 kjwkjw: alrighty, that's fine
21:30 aabc271: Now having a quick look at futsuu
21:30 kjwkjw: :DD
21:30 aabc271: :D
21:31 aabc271: Spread between futsuu and muzu might be bigger than others, but I think I can accept this
21:32 aabc271: Next time you might want a slightly harder futsuu ?
21:32 aabc271: You know, 167 -> 309
21:32 aabc271: Some people might complain about this increase
21:33 kjwkjw: yeah, that seemed like a pretty big gap to me as well but I wasn't sure as to how I could make the Futsuu harder and stay consistent
21:33 kjwkjw: I'll keep that in mind for the future though
21:33 kjwkjw: the Muzu was fine in terms of difficulty?
21:33 aabc271: Acutally diff spread is quite a complicated thing
21:34 aabc271: The 4 diffs are all in normal range
21:34 aabc271: But maybe because of authentic taiko's influence, futsuu <-> muzu seem to have bigger spread in normal cases
21:34 kjwkjw: ah, that makes sense
21:35 aabc271: And that's why I think this is acceptable, but next time you should try to balance them better if possible
21:35 aabc271: Sometimes you can even consider having a 5-level set
21:35 aabc271: + Inner oni
21:35 aabc271: Which I often do to my own mapsets
21:35 aabc271: And that helps on diff spread, esp when oni is hard
21:36 kjwkjw: ahh, alright!
21:36 aabc271: But for now, let's move on and just try to take more notice on the diff spread next time :3
21:37 kjwkjw: okay :3
21:39 aabc271: Futsuu's patterns are still consistent, and hitsounds seem to be reasonable too
21:39 aabc271: So let me have a look at kantan... :D
21:39 aabc271: I guess futsuu's more complex beats compensate its small maximum combo
21:40 kjwkjw: that's kinda what I was going for haha
21:40 aabc271: I can feel that xD
21:40 kjwkjw: and I tried to keep the red tick notes to a minimum on the Kantan unless I felt the notes really needed to be emphasized
21:41 aabc271: Yes, it's often better to keep everything simple in kantan w
21:42 aabc271: Ah yes, 00:11:979 - Not sure if finish is a good idea for kantan / futsuu. What do you think :3
21:44 kjwkjw: I don't think I had them on the other diffs, and since I have a few finishes when the song picks up, I think it'd be okay without a finish there
21:44 aabc271: Alright then, moving on
21:47 aabc271: Ah yes, but maybe you want that because of consistency with 01:19:179 - ?
21:47 aabc271: I mean, in kantan
21:48 kjwkjw: hmmm
21:49 kjwkjw: I think it's slightly different for 01:19:979 since you also have the trumpet going on in the chorus
21:50 aabc271: Never mind then. If you think no finish is better, then just keep this :3
21:51 aabc271: Other things seem fine to me :D
21:51 aabc271: Maybe update now ? w
21:51 kjwkjw: alright, did an update!
21:52 kjwkjw: please let me know if I missed anything haha
21:52 aabc271: Let me see ~~
21:59 aabc271: Seems fine now
21:59 aabc271: Let's 3 2 1 jump ? :D
22:00 kjwkjw: \:D/
22:00 aabc271: \:D/
22:00 aabc271: Let me include this into my post. Wait w

All 4 diffs are well-mapped with consistent patterns and hitsounds. Nice job :)

Ranked ~

Edit : I'm waiting the quota of 8 ranks per day to go away, after that I'll rank this. For now I'm changing the icon to bubble
Edit 2 : Done. Ranked :3
Topic Starter
kaji_
Yay! Thanks aabc >w<
And thanks again to everyone who helped out!
BeatofIke
Congrats kjwkjw!
toara_fict
おめでとうー!!!⊂((・x・))⊃!!!
JUDYDANNY
Congratz! :) :)
MidSoul
grats!!>‿<)o
Kyouirisu
Congratulations on your first ranked map!!! ♡♡♡ ^.^=
Naryuga
kjwkjw is pro taiko mapper <3
Congratulations! :) :) :)
Tenshichan
good job :D
qoot8123
Congratulations! :)
Crystal
gratz~
TKS
おめでとございます
alacat
This song <3

congrats kjwkjw ~ :oops:
keeeeeeko
きんいろモザイク~<3
congratz!
Cihyaa
gratz ! :D
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