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Chasers - Lost

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Cherry Blossom
Congratz ! :D
Loctav
Haha, congratulations! Good that I reminded you to submit your set in time <3
Charles445
Here's a quick cleanup mod, doesn't go in depth on things just tries to prepare it for ranking.

You'll need to use a background picture that you either have permission to use or the rights to use.
For example, the first contest used a background under Creative Commons from a free wallpapers site http://osu.ppy.sh/s/123593
The second contest used a background under Creative Commons from deviantart http://osu.ppy.sh/s/140662

[Normal]
This needs a preview time setting, put it at 114359 like the other difficulties.
00:15:535 (4) - This is unsnapped!
00:56:477 (1) - Add drum sampleset so the ticks are drums like the Insane? Consider doing that for the rest of the long sliders.
01:34:595 (1,2) - I think you should increase the spacing between these two objects. Right now it looks like the spacing of 00:24:359 (2,3,4).
01:37:418 (1,2) - Same here
01:40:242 (1,2) - Same here
02:22:594 (1) - This is unsnapped!
02:23:300 (2) - This is unsnapped!
02:32:477 (1) - This blanket could be better. Move the point at x:452 y:276 to x:452 y:288
02:34:594 (4) - This is unsnapped!
03:16:241 (2) - This is unsnapped!
03:19:064 (4) - This is unsnapped!
03:21:888 (3) - This is unsnapped!
03:22:594 (4) - This is unsnapped!
03:25:948 (1) - I'm not sure if this is going to be easy to read for beginners. It might be better to just end the map with a spinner (or no object here at all)

[Hard]
00:56:477 (1) - Add drum sampleset so the ticks are drums like the Insane? Consider doing that for the rest of the long sliders.
02:20:300 (3) - This is unsnapped!
02:31:594 (3) - This is unsnapped!
03:16:241 (1) - This is unsnapped!
03:18:358 (3) - This is unsnapped!
03:18:711 (4) - This is unsnapped!
Jenny
Had a quick glance on Insane as I saw the results came in..


[Insane]

a few concerns about the kiai here
the soft-hitfinishes feel too sharpand sudden here; I'd rather stick to normal whistles if you want something very upbeat and foregroundish as they have the more fadey-lasting feeling and can make for nice rhythms

02:03:536 (1) - this kind-of-overlap with previous 1 looks bad, can you move it further away please?
02:04:065 (3) - I'd rather split this into two circles, considering that there's two strong sounds at the start and end of this slider, contrasting with the ones before where it was only the start so I believe two clicks will fit better
02:04:595 (1,2,3,4) - there's so much energy behind these, why not space them a bit more? (0.8x?) it just doesn't feel too important and climaxy to simply have it so narrow-spaced
02:06:712 (1,2) - softsample + drum additions please? the drum-hitnormal feels a bit cringy for me here (same for all other parts like this obviously)
02:08:301 (3) - same as 02:04:065
02:14:124 (1,2) - don't particularly enjoy the combination of these sliders; the turn just seems to awkwardly sharp and the sliders don't compliment another well for what I feel; would probably replace it with two circles since there's two strong sounds on 2's start and end, anyways (example below?)
02:15:359 (3) - same as 02:04:065
02:15:889 (1,2,3,4) - again I would suggest you scale this up to 0.8x or so
02:16:683 (6) - why is this snapped to 1.1x? ._.
02:26:654 (3) - same as 02:04:065 again
02:27:183 (1,2,3,4) - now that's more like it

basically those things over the whole kiai; didn't point every example out, I deem you able to find t hem yourself xP

02:45:095 (5) - I'd rather make this a soft sample, three normal-hitnormals just seem like a bit much here
02:47:124 (2,3) - can you please arrange it so the sliders start on the white ticks? currently, you hit on the weaker beats and have them end on the strong ones, and that's just bleh
02:49:948 (2) - ^
02:50:742 (5) - same as 02:45:095
03:00:712 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I expected drumwhistles here, considering the whole part before was like a drumwhistle-based buildup and the stream sort of builds the climax to this; you could go by just putting them on every red tick and increasing the frequency on the second combo (3,7,1,3,5,7,9) or go for something more inventive such as 3,7,2,4,6,7,9
03:12:006 (1,2) - awfully close to the HP bar, doesn't look too good ingame



So yeah, that's what I found on a whim; you could call me back for a full mod of all diffs if you want to.
Xinely
omedetou fanzhen :)

kiai is incredible >w<
Topic Starter
fanzhen0019

Charles445 wrote:

Here's a quick cleanup mod, doesn't go in depth on things just tries to prepare it for ranking.

You'll need to use a background picture that you either have permission to use or the rights to use.
For example, the first contest used a background under Creative Commons from a free wallpapers site http://osu.ppy.sh/s/123593
The second contest used a background under Creative Commons from deviantart http://osu.ppy.sh/s/140662

[Normal]
This needs a preview time setting, put it at 114359 like the other difficulties.
00:15:535 (4) - This is unsnapped!
00:56:477 (1) - Add drum sampleset so the ticks are drums like the Insane? Consider doing that for the rest of the long sliders. Yes
01:34:595 (1,2) - I think you should increase the spacing between these two objects. Right now it looks like the spacing of 00:24:359 (2,3,4). OK
01:37:418 (1,2) - Same here
01:40:242 (1,2) - Same here
02:22:594 (1) - This is unsnapped!
02:23:300 (2) - This is unsnapped!
02:32:477 (1) - This blanket could be better. Move the point at x:452 y:276 to x:452 y:288
02:34:594 (4) - This is unsnapped!
03:16:241 (2) - This is unsnapped!
03:19:064 (4) - This is unsnapped!
03:21:888 (3) - This is unsnapped!
03:22:594 (4) - This is unsnapped!
03:25:948 (1) - I'm not sure if this is going to be easy to read for beginners. It might be better to just end the map with a spinner (or no object here at all) Considering for beginners, they will think this as a slider.And due to the kick is in redline,slider can be hit (300) easier than a circle.

[Hard]
00:56:477 (1) - Add drum sampleset so the ticks are drums like the Insane? Consider doing that for the rest of the long sliders.Yes
02:20:300 (3) - This is unsnapped!
02:31:594 (3) - This is unsnapped!
03:16:241 (1) - This is unsnapped!
03:18:358 (3) - This is unsnapped!
03:18:711 (4) - This is unsnapped!
I'm asking Ephmeral about Background. He has said I can use this. But Idk if this image is under Creative Commons.
Snap problms are all fixed.

Jenny wrote:

Had a quick glance on Insane as I saw the results came in..


[Insane]

a few concerns about the kiai here
the soft-hitfinishes feel too sharpand sudden here; I'd rather stick to normal whistles if you want something very upbeat and foregroundish as they have the more fadey-lasting feeling and can make for nice rhythms

02:03:536 (1) - this kind-of-overlap with previous 1 looks bad, can you move it further away please? Changed the shape of 02:02:830 (1) -
02:04:065 (3) - I'd rather split this into two circles, considering that there's two strong sounds at the start and end of this slider, contrasting with the ones before where it was only the start so I believe two clicks will fit better I have considered, but the circle made by slider is what I needed.Also to fit the music I added whistle both slider head and end.
02:04:595 (1,2,3,4) - there's so much energy behind these, why not space them a bit more? (0.8x?) it just doesn't feel too important and climaxy to simply have it so narrow-spaced OK
02:06:712 (1,2) - softsample + drum additions please? the drum-hitnormal feels a bit cringy for me here (same for all other parts like this obviously) Sounds better.
02:08:301 (3) - same as 02:04:065 same as above
02:14:124 (1,2) - don't particularly enjoy the combination of these sliders; the turn just seems to awkwardly sharp and the sliders don't compliment another well for what I feel; would probably replace it with two circles since there's two strong sounds on 2's start and end, anyways (example below?) Good example :O But for consistance I wont change this.In my opinion, It's a 3/4 combination. When I am playing,it plays like an arrow.The cursor stops on 2's head and then shot to another place. (OOH dont mind this ;w; It's just my imagination orz...
02:15:359 (3) - same as 02:04:065 Same reason as above
02:15:889 (1,2,3,4) - again I would suggest you scale this up to 0.8x or so
02:16:683 (6) - why is this snapped to 1.1x? ._. :O?
02:26:654 (3) - same as 02:04:065 again ^^
02:27:183 (1,2,3,4) - now that's more like it Yes and I increase it to x0.9

basically those things over the whole kiai; didn't point every example out, I deem you able to find t hem yourself xP

02:45:095 (5) - I'd rather make this a soft sample, three normal-hitnormals just seem like a bit much here ok
02:47:124 (2,3) - can you please arrange it so the sliders start on the white ticks? currently, you hit on the weaker beats and have them end on the strong ones, and that's just bleh Lots of such examples. I think you should mention this before this point. Hitsounds did what you think. xD
02:49:948 (2) - ^ This silder starts on white line O.o
02:50:742 (5) - same as 02:45:095 OK
03:00:712 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I expected drumwhistles here, considering the whole part before was like a drumwhistle-based buildup and the stream sort of builds the climax to this; you could go by just putting them on every red tick and increasing the frequency on the second combo (3,7,1,3,5,7,9) or go for something more inventive such as 3,7,2,4,6,7,9
03:12:006 (1,2) - awfully close to the HP bar, doesn't look too good ingame Moved down a bit



So yeah, that's what I found on a whim; you could call me back for a full mod of all diffs if you want to.
Thank you for modding!
And Thanks to you all! xD

Loctav wrote:

Haha, congratulations! Good that I reminded you to submit your set in time <3
<3 :)
Beige
really really congratz! elite fanzhen <3
captin1
amazing as always, congrats!
Sylith
yay!
you definitely deserve elite mapper
congrats!
Topic Starter
fanzhen0019
Well, I have got the permission from the author. :)
ts8zs

fanzhen0019 wrote:

Well, I have got the permission from the author. :)
有种这个画师会掉进osu坑的预感……Creator words里吧?tags似乎不合适吧
Topic Starter
fanzhen0019

ts8zs wrote:

fanzhen0019 wrote:

Well, I have got the permission from the author. :)
有种这个画师会掉进osu坑的预感……Creator words里吧?tags似乎不合适吧
已经放了o.o
lkx_Shore
1111111111
Asphyxia
Looks awesome, gj~
Jenny

fanzhen0019 wrote:

02:47:124 (2,3) - can you please arrange it so the sliders start on the white ticks? currently, you hit on the weaker beats and have them end on the strong ones, and that's just bleh Lots of such examples. I think you should mention this before this point. Hitsounds did what you think. xD
The point of this is to hit when the normal-hitnormal comes in place, not on the soft one because that doesn't really feature anywhere the impact that a normal sampleset has; it just feels like you're pressing too early on an inaudible beat and then release on the actual one.. and that's the wrong way around s:
Topic Starter
fanzhen0019

Jenny wrote:

fanzhen0019 wrote:

02:47:124 (2,3) - can you please arrange it so the sliders start on the white ticks? currently, you hit on the weaker beats and have them end on the strong ones, and that's just bleh Lots of such examples. I think you should mention this before this point. Hitsounds did what you think. xD
The point of this is to hit when the normal-hitnormal comes in place, not on the soft one because that doesn't really feature anywhere the impact that a normal sampleset has; it just feels like you're pressing too early on an inaudible beat and then release on the actual one.. and that's the wrong way around s:
I got what you mean. Click once ≠Click twice since it means a emphasis. However, I have tried some method to change it. Through anyway it breaks the current flow. I have no idea about it,so just keep them.
Flask
恭喜反震 >A<~~ 路過打醬油一下

[General]
  1. 有沒有辦法能在mp3前面多加個幾秒鐘? 打了幾遍都覺得Lead-In不夠 (尤其是N), 雖然我不知道現在這規定被修成怎樣子就是了
  2. Countdown勾掉
  3. BG尺寸不改成1366x768或者1024x768嗎 (雖然好像沒差了)
  4. Tags可以在Contest後面加個three, MBC2的時候rank的那群都有在後面加個two
[Insane]
  1. OD-1, kiai那邊節奏變化很大, 很容易出到100或是50
  2. 02:25:771 (4,5,1) - 這裡放個跳? 特別是(5,1)整個是不同類別的音調, 用一樣的spacing感覺怪怪, 打了好幾遍就覺得這裡萎萎的
  3. 02:37:683 (2,3) - 照你的規律這中間不是應該比(1,2)的間隔在大點嗎 好比說後面的02:39:006 (5,6) - 的間隔就比02:38:742 (4,5) - 大點
  4. 02:40:242 (1) - 上Soft-finish? 這裡跟(2)的音其實和02:40:418 (1,2,3) - 的sliderhead的音是一樣的, 加個同樣的finish感覺比較follow到音樂. 如果你覺得這樣很吵的話, 02:40:242 (1,2) - 一起加soft-whistle也是不錯的選擇
  5. 02:52:948 (3,4,1) - 這裡(3)與(4)的結尾的間格, 和(1)與(3)開頭的間格不一樣大, 看上去不太舒服, 能的話調一下(3)或(4)的形狀讓他們一樣大就行了
    我的解釋有點模糊...可以看下面的很亂的圖解 (
    後面直接開複製大法了=A=...
Hard的HP/OD可以都+1, 反正也不是說挺難?

因為前幾天沒開osu的緣故, 今天才得知反震總算得到Elite mapper了. 神圖摸不動啦orz!
算是個水水的mod, 如果需要其他diff的mod, pm我一聲我就到了~
-kevincela-
Awesome <3
Secretpipe

-kevincela- wrote:

Awesome <3
I agree ! :'D
Koiyuki
Flite Zhen <3
BluOxy
Yay Elite mapper! NICE MAP :DDDDDDDD
Hollow Wings
射光
Loctav
Please set a lead-in time (1500ms). Current is very short. Also add a preview point. (The contest .osz didnt contain one)

Will mod that later tho, awaiting more input (some patterns appear unpolished in the Insane, especially on the end part)
Topic Starter
fanzhen0019
Aww I remember I had set already..How strange D:
Loctav
Oh, there is a preview time. My client just borked. :C
Topic Starter
fanzhen0019

Flask wrote:

恭喜反震 >A<~~ 路過打醬油一下

[General]
  1. 有沒有辦法能在mp3前面多加個幾秒鐘? 打了幾遍都覺得Lead-In (尤其是N), 雖然我不知道現在這規定被修成怎樣子就是了改osu
  2. Countdown勾掉 k
  3. BG尺寸不改成1366x768或者1024x768嗎 (雖然好像沒差了) x.x
  4. Tags可以在Contest後面加個three, MBC2的時候rank的那群都有在後面加個two
[Insane]
  1. OD-1, kiai那邊節奏變化很大, 很容易出到100或是50 好像可以
  2. 02:25:771 (4,5,1) - 這裡放個跳? 特別是(5,1)整個是不同類別的音調, 用一樣的spacing感覺怪怪, 打了好幾遍就覺得這裡萎萎的有道理
  3. 02:37:683 (2,3) - 照你的規律這中間不是應該比(1,2)的間隔在大點嗎 好比說後面的02:39:006 (5,6) - 的間隔就比02:38:742 (4,5) - 大點 其实圈圈我想放成一样的间距
  4. 02:40:242 (1) - 上Soft-finish? 這裡跟(2)的音其實和02:40:418 (1,2,3) - 的sliderhead的音是一樣的, 加個同樣的finish感覺比較follow到音樂. 如果你覺得這樣很吵的話, 02:40:242 (1,2) - 一起加soft-whistle也是不錯的選擇 我的感觉是要区分出三个短滑条和前面的二连,所以这一段没放音效 finish也有点响x.x
  5. 02:52:948 (3,4,1) - 這裡(3)與(4)的結尾的間格, 和(1)與(3)開頭的間格不一樣大, 看上去不太舒服, 能的話調一下(3)或(4)的形狀讓他們一樣大就行了 good
    我的解釋有點模糊...可以看下面的很亂的圖解 (
    後面直接開複製大法了=A=...
Hard的HP/OD可以都+1, 反正也不是說挺難? 考虑一下

因為前幾天沒開osu的緣故, 今天才得知反震總算得到Elite mapper了. 神圖摸不動啦orz!
算是個水水的mod, 如果需要其他diff的mod, pm我一聲我就到了~
谢谢啦!
pw384
反震好球
Hollow Wings
nyan

Insane

  1. 00:21:095 (8,9) - 9给nc一下,跟8的距离弄成像00:20:389 (8,1) - 一样怎么样?后同
  2. 00:27:359 (3,5) - 没stack好莫名感觉不爽
  3. 00:59:301 (1) - 和 01:04:948 (1) - 反向?
  4. 01:21:183 (1,2) - 这两个ds很大,然后01:24:006 (1,2) - 和 01:26:830 (1,2) - 也可以考虑看看变大ds?
  5. 02:05:124 (5,6) - 就overlap那么一点点柑橘不好看。。。分开吧,比如02:27:712 (5,6,1) - 这样,后同
  6. 少见的碉堡对称流
其他俩diff都复制粘贴咔咔咔咔咔咔咔咔

打爆反震
Lally
naisu °D° gratz o3o
Ephemeral
User was banned and his map has since been disqualified from MBC #3.

Please don't break community rules. We will find out, and you will be banned.
dkun
fanzhen has been unbanned! This map will always be the true winner in my heart. Let's move this map forward.
Zeraph
WELCOME BACK FANZHEN THE GOD
Asagi
Welcome Back!!!
Oracle
we're good to go
Fycho
go~go~fanzhen
Kayano
Gogogooooooo!!!1111
Frostmourne
Welcome back the true winner of MBC#3 fanzhen :)
This shall be moved forward after your silence is over. (star icon with dkun!)
Cherry Blossom
Welcome back.
Sonnyc

Cherry Blossom wrote:

Welcome back.
Groumiezi
omg

fanzhen's revive ! ! ! ! ! !
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