This thread is intended to be a sister thread to this discussion on github, for those that want to give feedback but don't exist on github.
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Hello players of osu!
Please leave any feedback you have here, with a focus on gameplay mechanics:
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Hello players of osu!
Please leave any feedback you have here, with a focus on gameplay mechanics:
For osu! ruleset
- How does slider head leniency feel with the new changes? (discussion)
- How does slider scoring feel? Unlike in classic ScoreV2, slider tails don't give a final judgement based on the number of ticks hit. Instead, the slider's head gives the main judgement based on its own hit window. (discussion)
- How does the current implementation of capped spinner bonus feel?
- How does HP drain feel? We reverted to more lenient "lazer" style drain this release, because "stable" style drain felt too harsh.
- How does scoring feel? It's now using a modified ScoreV2 which places less penalty on misses.
- In lazer you can get an S without full comboing. We are intending to better display "FC" on the results / leaderboards, but how does this feel? (note: also applies to taiko)
For osu!taiko, osu!mania, osu!catch rulesets
- We want more feedback in general on anything which feels sub-par from a gameplay experience.
Things we are less focused on
- UI (song select, main menu, other)
- We know there's a lot that can be improved but we already have enough feedback on this, and are looking to lock in gameplay mechanics.
- Mod multipliers (will be tweaked later)
- PP
- More to come on this in the next release, not this one 😉
- Classic mods
- We know there's some issues with classic mod, but we do not see this as a priority. We can reset scores set with classic mod in the future if required.