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44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~

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Topic Starter
[Twinkle]

Lolicore_Komari wrote:

Hi.
From My 'Unlimit Modding Queue for Instrumental song'

[Beginer]
00:19:920 (1) - DS?
00:24:535 (4) - ^
00:25:689 (5) - Add Note I think it is fine, since adding a note will affect the DS ;w;
00:41:459 (1) - DS?
00:59:151 (4) - ^
00:59:151 (4) - ^
01:07:612 (1) - ^
01:56:843 (3) - ^ AImod not mention the DS problems, I think it is fine here.

[standard]
00:13:382 (4) - Add clap fixed
00:53:766 (1) - stack fixed
01:14:920 (1,2,3,4,1) - .... too far
01:21:459 (1,2,3,4,5) - ^
01:48:766 (1,2,3,4) - ^
01:51:459 (1,2,3,4) - ^ im not sure what u mean here sorry

[Extra]
00:33:093 (4,6) - Remove whitsle
00:34:632 (7,9) - ^
00:56:459 (1,2,3,4) - hard to read
01:01:843 (2,3,4,5,1) - .... too far

GL
thank you!
Topic Starter
[Twinkle]

RandomEffect wrote:

From my queue~
thank you for M4M!

[General]
  1. Title: 閻~少女ノ夢、虚無ノ世界~Fixed
[Beginner]
  1. 00:12:997 (1,2) - I prefer symmetric patttern Fixed
  2. 01:23:766 (4,5) - you should remap for smoother cursor moving Fixed
[Standard]
  1. too high SV, imo
  2. 00:37:997- add a note not good
[Advaced]
  1. 00:26:074 (1) - how about stack on 00:24:343 (3) - ? OK
  2. 01:54:920- add a note? not a good idea, cuz no obvious sound at that point
[Hyper]
  1. 00:17:612 (1) - Ctrl+G? OK
  2. 00:30:497- add a note Fixed
  3. 00:53:574 (8,1) - I prefer to avoid this overlap Fixed
  4. 01:09:151 (1,2) - circle x 5 is better Fixed
[Another]
  1. HD +1 HP+1? OK
  2. 00:53:766 (1,2,3,4) - increase DS more I want to show the sudden change in rhythm so i use short DS here
  3. 01:10:689 (7) - NC Fixed
  4. 01:12:228 (3) - ^ Fixed
[Yuki's Extra]
  1. 00:56:074 (1,2,3,4,1,2,3,4) - cool!
  2. nothing to say~ ;)
~Good Luck~
[CSGA]Ar3sgice
不要用曲奇音效作图啊
Topic Starter
[Twinkle]

[CSGA]Ar3sgice wrote:

不要用曲奇音效作图啊
嗯,音效改了很多。
GugUCorn
M4M

[Beginner]
I haven't say something. but i recommend using default finish like "Cheeeing~"

  1. 00:07:612 (1) - default finish on first of slider. It's better! Or If you use finish hitsound "pop!",i recommend add hitsound file as "pop!"
  2. 00:19:920 (1) - this too. default finish. not "pop!" and more! :arrow: 00:32:228 (1), 00:44:535 (1) and so on
  3. 00:29:151 (1) - end here. 00:30:689
[Standard]

  1. 00:10:689 (1,2,3) - you forgot adding clap?
  2. 00:26:074 (1,2,3,4) - add clap on end of slider
  3. 01:58:766 (1) - remove it, and make slider starting on 01:58:382 and ending time is 01:58:766
[Advanced]

  1. 00:35:689 (1) - clap
  2. 00:42:228 (4) - remove finish on end of slider
[Hyper]

  1. 01:02:612 (5) - clap on first of slider
sorry, i don't have say something to you... :o
but it's not bad map. Good Luck! ;)
AngelHoney
忘记来赞一个了:3
Topic Starter
[Twinkle]

AngelHoney wrote:

忘记来赞一个了:3
:) :) :)
Topic Starter
[Twinkle]
TaMul

TaMul wrote:

M4M

[Beginner]
I haven't say something. but i recommend using default finish like "Cheeeing~"

  1. 00:07:612 (1) - default finish on first of slider. It's better! Or If you use finish hitsound "pop!",i recommend add hitsound file as "pop!"
  2. 00:19:920 (1) - this too. default finish. not "pop!" and more! :arrow: 00:32:228 (1), 00:44:535 (1) and so on
  3. 00:29:151 (1) - end here. 00:30:689
[Standard]

  1. 00:10:689 (1,2,3) - you forgot adding clap?
  2. 00:26:074 (1,2,3,4) - add clap on end of slider
  3. 01:58:766 (1) - remove it, and make slider starting on 01:58:382 and ending time is 01:58:766
[Advanced]

  1. 00:35:689 (1) - clap
  2. 00:42:228 (4) - remove finish on end of slider
[Hyper]

  1. 01:02:612 (5) - clap on first of slider
sorry, i don't have say something to you... :o
but it's not bad map. Good Luck! ;)
Fixed all!
captin1
hi
sorry for the delay

[General]
  1. Consider adding some silenced slides, they get a bit noisy at sections like 00:07:612 - in Beginner for example
  2. Might want to add 600 ms of audioleadin so that Another and Extra start after two seconds
  3. I assume the kiai in Yuki's diff is intentional, it would be nice to add to the rest of the diffs though, if you want to
[Beginner]
Placement/Rhythm/Nazi Patterning
  1. 00:10:689 (3) - slider doesn't need two points in the middle, you should just remake as a three point slider so it has a better curve
  2. 00:12:997 (1,2) - not sure about this pattern, beginners might find it confusing that the end of 2 is so close to 1, and the flow is odd, so consider flipping 2 or finding another pattern
  3. 00:33:766 (3) - try to adjust so that the curve is more similar on both sides, like this
  4. 00:36:843 (3) - same idea as ^, maybe more like this?
  5. 00:49:920 (2) - try bringing the two white points downwards so the curve is more intentional
  6. 00:51:459 (1,2,3,1) - I think you could turn these into a better pattern, try like this?
  7. 01:22:228 (2,3,4,5) - and 01:28:382 (1,2) - Try to make these more similar, having many different curves doesn't look good. You should also try to avoid the overlap of 3 and 5
  8. 01:55:305 (1,2) - you break your symmetry pattern here, try to fix this
Hitsounding
  1. I feel like there's a lot of finishes that aren't in the music, especially the beginning
  2. 00:07:612 (1) - remove finish from the end
  3. 00:10:689 (3) - remove both finishes
  4. 00:12:997 (1,2) - remove finishes from the end
  5. 00:16:843 (2) - remove finish
  6. 00:18:382 (4,5) - I think you should have the finishes on the end here, so remove from the start of 4 and then add to the end of both sliders.
  7. this continues on for a while. spamming finishes like this really isn't good in my opinion, they just don't fit, so try replacing them with soft whistle instead. Remember that your hitsounding affects how it plays in taiko, so having this many big notes wouldn't make sense ;)
[Standard]
Placement/Rhythm/Nazi Patterning
  1. 00:07:612 (1,2,3,4,1,2,3,4) - starting out a normal diff with this many circles really isn't a good idea in my opinion, you should really reduce this so it's much easier for newer players
  2. 00:11:843 (2,4) - I would move these so they stack on top of the sliders after 00:12:228 (3,1) - so that they're much more visible, since being under the slider before hides them
  3. 00:36:843 (4,5) - don't really think this is a good idea either, you should unstack this or find a new rhythm
  4. 00:47:228 (2) - same as before, stacking on the slider after will make this much more visible
  5. 01:01:459 (4) - using a sudden large jump just for symmetry is REALLY bad idea and just poor mapping in my opinion, there is definitely a better way you can do this
  6. 01:21:459 (1) - you should adjust this so that it's symmetrical over the x axis and so that the start and finish are level, as right now it's a bit crooked
Overall I find the rhythm and placement in this diff very poor, it's just sliders copy-pasted repeatedly and randomly placed circles, I personally wouldn't consider this rankable quality

Hitsounding
  1. Same as Beginner about the finish spam
[Advanced]
I'm concerned about the spread here, it jumps from the standard being mostly 2/1 and 1/1 to the advanced having many 1/4 streams, i really think this diff should be reduced significantly
Placement/Rhythm/Nazi Patterning
  1. 00:08:382 (2,3) - blanket is off
  2. 00:10:593 (1) - this note would be better off removed, it makes the rhythm very confusing and hard to understand
  3. 00:11:843 (5) - please keep consistent spacing, this looks like it should be 1/2 spacing on both sides, but it's not
  4. 00:53:766 (1,2,3,4) - 3/4 slider spam with spacing like this will just be confusing for players
  5. 00:56:843 - please don't nc spam, keep consistent with what you have been doing
Hitsounding
  1. at least the finish spam is gone, but now there's almost no hitsounding at all in many sections
sorry but i'm quite out of motivation, but from testplaying it looks like the rest of the diffs are much more intuitively designed, the low diffs just aren't up to my personal standard, sorry.

good luck!
Topic Starter
[Twinkle]

captin1 wrote:

hi
sorry for the delay

[General]
  1. Consider adding some silenced slides, they get a bit noisy at sections like 00:07:612 - in Beginner for example changed the volume for fit
  2. Might want to add 600 ms of audioleadin so that Another and Extra start after two seconds I think it is fine to leave it
  3. I assume the kiai in Yuki's diff is intentional, it would be nice to add to the rest of the diffs though, if you want to no kiai in my diffs is fine
[Beginner]
Placement/Rhythm/Nazi Patterning
  1. 00:10:689 (3) - slider doesn't need two points in the middle, you should just remake as a three point slider so it has a better curve fixed
  2. 00:12:997 (1,2) - not sure about this pattern, beginners might find it confusing that the end of 2 is so close to 1, and the flow is odd, so consider flipping 2 or finding another pattern moved away
  3. 00:33:766 (3) - try to adjust so that the curve is more similar on both sides, like this fixed
  4. 00:36:843 (3) - same idea as ^, maybe more like this? fixed
  5. 00:49:920 (2) - try bringing the two white points downwards so the curve is more intentional fixed
  6. 00:51:459 (1,2,3,1) - I think you could turn these into a better pattern, try like this? fixed
  7. 01:22:228 (2,3,4,5) - and 01:28:382 (1,2) - Try to make these more similar, having many different curves doesn't look good. You should also try to avoid the overlap of 3 and 5 fixed
  8. 01:55:305 (1,2) - you break your symmetry pattern here, try to fix this
fixed

Hitsounding
  1. I feel like there's a lot of finishes that aren't in the music, especially the beginning
  2. 00:07:612 (1) - remove finish from the end
  3. 00:10:689 (3) - remove both finishes
  4. 00:12:997 (1,2) - remove finishes from the end
  5. 00:16:843 (2) - remove finish
  6. 00:18:382 (4,5) - I think you should have the finishes on the end here, so remove from the start of 4 and then add to the end of both sliders.
  7. this continues on for a while. spamming finishes like this really isn't good in my opinion, they just don't fit, so try replacing them with soft whistle instead. Remember that your hitsounding affects how it plays in taiko, so having this many big notes wouldn't make sense ;)
[Standard]
Placement/Rhythm/Nazi Patterning
  1. 00:07:612 (1,2,3,4,1,2,3,4) - starting out a normal diff with this many circles really isn't a good idea in my opinion, you should really reduce this so it's much easier for newer players it is fine
  2. 00:11:843 (2,4) - I would move these so they stack on top of the sliders after 00:12:228 (3,1) - so that they're much more visible, since being under the slider before hides them it is fine
  3. 00:36:843 (4,5) - don't really think this is a good idea either, you should unstack this or find a new rhythm fixed
  4. 00:47:228 (2) - same as before, stacking on the slider after will make this much more visible fixed
  5. 01:01:459 (4) - using a sudden large jump just for symmetry is REALLY bad idea and just poor mapping in my opinion, there is definitely a better way you can do this Oh this is a mistake fixed now
  6. 01:21:459 (1) - you should adjust this so that it's symmetrical over the x axis and so that the start and finish are level, as right now it's a bit crookedfixed

Overall I find the rhythm and placement in this diff very poor, it's just sliders copy-pasted repeatedly and randomly placed circles, I personally wouldn't consider this rankable quality thanks for reminding me

Hitsounding
  1. Same as Beginner about the finish spam
[Advanced]
I'm concerned about the spread here, it jumps from the standard being mostly 2/1 and 1/1 to the advanced having many 1/4 streams, i really think this diff should be reduced significantly
Placement/Rhythm/Nazi Patterning
  1. 00:08:382 (2,3) - blanket is off
  2. 00:10:593 (1) - this note would be better off removed, it makes the rhythm very confusing and hard to understand no change
  3. 00:11:843 (5) - please keep consistent spacing, this looks like it should be 1/2 spacing on both sides, but it's not no change
  4. 00:53:766 (1,2,3,4) - 3/4 slider spam with spacing like this will just be confusing for players it wont be i think
  5. 00:56:843 - please don't nc spam, keep consistent with what you have been doing fixed


Hitsounding
  1. at least the finish spam is gone, but now there's almost no hitsounding at all in many sections
sorry but i'm quite out of motivation, but from testplaying it looks like the rest of the diffs are much more intuitively designed, the low diffs just aren't up to my personal standard, sorry.

good luck!
:) thank you very much for improving!
vipto
This is cool
Topic Starter
[Twinkle]

vipto wrote:

This is cool
Oh thank you very much! :) :) :)
EmingK
did a simple irc check on Another._.

思考
2014-04-10 20:24 [Twinkle]: 可以看看图吗o.o
2014-04-10 20:24 EmingK: Orz好
2014-04-10 20:24 [Twinkle]: ACTION is listening to [http://osu.ppy.sh/b/374400 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~]
2014-04-10 20:24 [Twinkle]: QAQ看看another吧
2014-04-10 20:27 EmingK: ;w;终于快拖完了 要ircmod么
2014-04-10 20:28 [Twinkle]: 不用那么正式啦
2014-04-10 20:28 EmingK: 0.0
2014-04-10 20:28 [Twinkle]: 。。随便说一说就好了
2014-04-10 20:29 EmingK: 猴
2014-04-10 20:32 [Twinkle]: ;w;
2014-04-10 20:32 EmingK: D: 我玩得烂
2014-04-10 20:33 EmingK: 00:03:952 - 这里不种棵草么 有音量减小诶
2014-04-10 20:33 [Twinkle]: 0.0
2014-04-10 20:34 [Twinkle]: 种草是什么
2014-04-10 20:34 EmingK: 插绿线;w;
2014-04-10 20:34 [Twinkle]: 额~
2014-04-10 20:34 [Twinkle]: 00:03:952 (1,2,3,4,5,6,7) -
2014-04-10 20:35 [Twinkle]: 就这几个降低音量?
2014-04-10 20:35 EmingK: 后面的(1,2)也加上吧
2014-04-10 20:36 EmingK: 特别是00:04:528 (7) - 的这个finish更吵了;w;
2014-04-10 20:36 [Twinkle]: 这里加finish合不合适?
2014-04-10 20:37 EmingK: soft finish太吵了
2014-04-10 20:37 [Twinkle]: 减了音量感觉的确好了很多
2014-04-10 20:38 EmingK: 对比一下whistle和finish
2014-04-10 20:39 EmingK: 我觉得soft whistle听起来比较好
2014-04-10 20:39 [Twinkle]: 好
2014-04-10 20:41 EmingK: 00:05:298 (2) - 尾端也加soft whistle如何
2014-04-10 20:42 EmingK: 话说没加音效怎么还调normal addition
2014-04-10 20:43 [Twinkle]: 。。应该是remap留下来的。。。
2014-04-10 20:43 [Twinkle]: 现在去掉了
2014-04-10 20:45 EmingK: 00:05:298 (2) - 和00:06:836 (1,2,3,4) - 应该是一个乐句吧 一边normal一边soft听起来有些别扭
2014-04-10 20:47 [Twinkle]: 都是soft呀
2014-04-10 20:47 [Twinkle]: 00:05:105 (1,2) -
2014-04-10 20:47 [Twinkle]: 这两个刚刚改过来了
2014-04-10 20:48 EmingK: 我的意思是00:06:067 (2,3,4,5) - 改soft
2014-04-10 20:50 [Twinkle]: 这个啊,这个是因为用soft太轻了。。
2014-04-10 20:50 [Twinkle]: normal好一点
2014-04-10 20:50 EmingK: 00:06:836 (1) - 但是往后突然接soft就有点突兀了
2014-04-10 20:54 EmingK: 00:19:913 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 这个算overmap了,滑条头的地方根本没有音其实;w;
2014-04-10 20:54 EmingK: overmap要被喷的;w;
2014-04-10 20:55 [Twinkle]: 这个是抄AHO的;w;
2014-04-10 20:56 EmingK: 咦
2014-04-10 20:56 EmingK: 我记得去年就不准overmap了
2014-04-10 20:59 [Twinkle]: ;w;
2014-04-10 20:59 [Twinkle]: 这个到时候实在不行就改吧。。
2014-04-10 21:03 EmingK: 00:25:971 - 00:26:067 - 00:26:163 - 这三条绿线似乎没啥用 后面也有
2014-04-10 21:05 [Twinkle]: 好,已删
2014-04-10 21:06 EmingK: 00:30:682 (1,2,3,4,5,1,1,2,3,4,5,1) - 这里音量也可以适当减小
2014-04-10 21:07 [Twinkle]: 好
2014-04-10 21:07 [Twinkle]: 和开始那一样
2014-04-10 21:07 EmingK: 00:34:721 (4,1) - 这个间距有点吓人
2014-04-10 21:09 EmingK: 00:43:375 (5) - 00:44:144 (5) - 跟前面两组一对比 前面都是3/4滑条啊 怀疑是因为没地方放所以拉短的
2014-04-10 21:09 [Twinkle]: 左右换一下。。
2014-04-10 21:10 [Twinkle]: 是有点。。。
2014-04-10 21:11 [Twinkle]: 后面要是继续用四分之三就太难了
2014-04-10 21:11 EmingK: 好像也没啥其实
2014-04-10 21:11 [Twinkle]: 前面用2分之1又太短了
2014-04-10 21:11 EmingK: 01:07:798 (1,2,3,4,1) - 这一段建议跟鼓 串或者短滑条组都不错
2014-04-10 21:13 [Twinkle]: 就是全放满?
2014-04-10 21:13 [Twinkle]: 好像是要这样,我看看怎么改
2014-04-10 21:13 EmingK: 音乐本身就是在这比较激烈,然后后面安静下来
2014-04-10 21:13 EmingK: 所以我觉得体现出这个比较好
2014-04-10 21:13 [Twinkle]: 嗯
2014-04-10 21:15 EmingK: 我觉得01:02:990 - 到01:09:144 - 的难度应该是渐近的 越往后越难这样
2014-04-10 21:17 [Twinkle]: 我这点水平表现不出来;w;
2014-04-10 21:17 EmingK: sad
2014-04-10 21:19 EmingK: 01:22:605 (1,2) - 这样的滑条可以加到01:21:452 (1) - 一样的速度
2014-04-10 21:19 EmingK: 01:21:452 (1) - 这往后也是鼓点不跟可惜了
2014-04-10 21:21 [Twinkle]: 这个原来放了note,后来由于过难了就换成了滑条
2014-04-10 21:21 EmingK: 总之我觉得这完全是个EX难度嘛;w;
2014-04-10 21:21 [Twinkle]: 是的
2014-04-10 21:22 [Twinkle]: 和extra一样,主要是名字被GD抢了>.<
2014-04-10 21:22 EmingK: 可以4+4串加折返啊
2014-04-10 21:24 EmingK: 00:24:144 (5) - 这种似乎不让用了
2014-04-10 21:25 [Twinkle]: 中间红点么?
2014-04-10 21:25 EmingK: 就是不能让球暂留
2014-04-10 21:25 EmingK: 锚点不能用来修改滑条的部分速度
2014-04-10 21:26 [Twinkle]: 到时候看吧,这个应该还好,改起来方便
2014-04-10 21:26 [Twinkle]: 嗯,这个知道
2014-04-10 21:26 [Twinkle]: 后半段有没有什么o.o
2014-04-10 21:27 EmingK: 还好
2014-04-10 21:27 EmingK: 我觉得新人图做成这样很不错了Orz
2014-04-10 21:28 EmingK: 顺便 kiai美丽
2014-04-10 21:28 [Twinkle]: kiai就放了一个喷泉。
2014-04-10 21:28 [Twinkle]: 几个。
2014-04-10 21:29 [Twinkle]: remap了几遍~
2014-04-10 21:29 EmingK: 光放喷泉不太好吧Orz
2014-04-10 21:30 [Twinkle]: 没事。。
2014-04-10 21:30 [Twinkle]: MTB也这么放。o.o
2014-04-10 21:30 EmingK: 噗 我觉得是他懒
2014-04-10 21:31 EmingK: 00:20:298 (3) - 00:21:067 (3) - 00:21:836 (3) - 00:22:605 (3) - 是不是丢clap啊
2014-04-10 21:32 [Twinkle]: 这段故意没放clap
2014-04-10 21:32 EmingK: ;w;算了我也不会放音效
2014-04-10 21:33 [Twinkle]: 。音效什么的太难了啦
2014-04-10 21:33 EmingK: 那我觉得应该没啥啦
2014-04-10 21:34 [Twinkle]: 太谢谢了,这么认真mod>.<
2014-04-10 21:34 EmingK: ;w;
2014-04-10 21:34 [Twinkle]: 我尽力试着去rank这图吧;w;
2014-04-10 21:35 EmingK: 没事 新人图前几个基本上都是坑
2014-04-10 21:35 EmingK: 我都坟了六张了 现在还没rank呢 sad
2014-04-10 21:35 [Twinkle]: ;w;
2014-04-10 21:35 [Twinkle]: 我已经坑过几张了
2014-04-10 21:35 [Twinkle]: 被我删了
2014-04-10 21:35 EmingK: 蛤蛤蛤
2014-04-10 21:35 EmingK: 黑历史多有意思
2014-04-10 21:36 [Twinkle]: ;w;
2014-04-10 21:36 EmingK: 想想我手里还有飞球的1st
2014-04-10 21:36 [Twinkle]: 就是没上传。。
2014-04-10 21:36 [Twinkle]: 0.0
2014-04-10 21:37 EmingK: 我可以骗kd吗 思考
2014-04-10 21:37 [Twinkle]: 好~
Kodora
Testplay + IRC Mod for Another~

SPOILER
22:37 [Twinkle]: hihi~ do you have time to take a look at my map plz >~<
22:38 Kodora: oh hey :3
22:38 Kodora: just quick testplay or full mod?
22:39 [Twinkle]: hi :3
22:39 [Twinkle]: quick look on another
22:39 *[Twinkle] is listening to [http://osu.ppy.sh/b/374400 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~]
22:39 Kodora: oh sure
22:39 [Twinkle]: thank you~
22:39 Kodora: downloading
22:42 *Kodora is playing [http://osu.ppy.sh/b/374400 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~ [Another]]
22:42 [Twinkle]: im also one of skystar's bigbig fan >~<
22:44 Kodora: wow pretty nice
22:44 [Twinkle]: thank you!
22:44 *Kodora is listening to [http://osu.ppy.sh/b/369344 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~]
22:44 Kodora: reminds me this
22:45 [Twinkle]: orz
22:45 [Twinkle]: i began to make this map set with fanzhen at the same time
22:45 Kodora: i don't really mind similiar or same patterns as long as it not fully copied map
22:45 Kodora: anyway, there is some stuff in your diff what can be improved, will you listen?
22:46 [Twinkle]: ;w;
22:46 [Twinkle]: yes
22:46 Kodora: please increase OD and HP
22:46 Kodora: HP 6 is way too low for this tier diff
22:47 Kodora: and bigger OD will give more score
22:47 Kodora: HP6-7 and OD 7-8 would be more balanced
22:48 [Twinkle]: OK
22:48 Kodora: 00:01:452 (1,1,2,3,4,1,2,1,2,3,4,1,2) - this section feels too linear compare to the rest of map
22:48 [Twinkle]: i think my placing is too hard to playing under OD7 or more
22:49 Kodora: keep patterns more smooth
22:49 Kodora: don't worry, it is not too hard with OD7 :3
22:52 [Twinkle]: too linear is my problem ;w;
22:52 [Twinkle]: already fixed a lot
22:52 Kodora: XD also i am a big fan of linear mapping
22:53 Kodora: i am never considered this as something horribad as long as it consistent
22:53 [Twinkle]: XD it is easier to make map more clean looked
22:53 Kodora: in your case beginning linear part feels quite unnatural compare to the smooth rest of map
22:54 [Twinkle]: yes i realized
22:54 Kodora: 00:03:952 (1,2,3) - while making such spacing tricks keep your eyes at overlapping
22:55 Kodora: try something smoother, something like this: http://osu.ppy.sh/ss/1531791
22:55 Kodora: also i may teach you one little trick to make this part looks cooler
22:56 [Twinkle]: 00:03:952 (1,2,3,4) - i made this overlap because the volume of the music is becoming stronger here
22:56 Kodora: 00:04:144 (2) - make this slider x1.10 SV
22:57 Kodora: 00:04:336 (3) - and this one x1.20 SV
22:57 Kodora: it is rather estetical change but it looks super cool, try it!
22:57 [Twinkle]: ok nice looks great
22:58 Kodora: 00:12:221 (1) - sliders with self-overlapping parts are not rankable :x
22:58 Kodora: but i guess i know how to save his form
22:58 Kodora: and make it rankable with same snape
22:59 [Twinkle]: o.o how to change it?
23:01 Kodora: best way is probably using old catmull calculatuion
23:02 Kodora: it gaves "weird" curves, but in your case it will helps to keep your snape without affecting sliderball moving
23:03 Kodora: http://osu.ppy.sh/ss/1531822 what do you think
23:04 [Twinkle]: ww i think i should delete these and make new ones
23:04 [Twinkle]: dont like this shape much orz
23:04 Kodora: alright
23:05 Kodora: 00:19:913 (1,2,3,4,1,2,3,4) - i am kinda not sure about this but it plays perfectly fine even with OD9 XD
23:06 Kodora: 00:51:452 (6) - new combo here would be nice
23:06 Kodora: 00:52:990 (4) - and same here~
23:07 [Twinkle]: OK~
23:08 Kodora: 00:53:374 (6,3) - i think it would be better to stack them - it will made incoming triangle easier to catch
23:11 [Twinkle]: looks cool
23:11 Kodora: 00:57:798 (6) - remove clap i guess?
23:13 [Twinkle]: yes..
23:13 [Twinkle]: it was a mistake @.@
23:14 Kodora: 01:09:144 - 01:14:913 - it is kinda strange that this is only one section where bell-hitnormal was used
23:15 Kodora: overrla i'd kinda work a bit more at hitsounds
23:15 Kodora: they are inconsistent at some parts and can be better
23:16 [Twinkle]: yes, sure
23:17 Kodora: 01:20:682 - last volume sections feels too loud compare to the rest
23:18 Kodora: start with somwthing calmer, like 30%, they gradually raise volume
23:18 Kodora: that would work better
23:18 [Twinkle]: ok
23:21 Kodora: 01:46:836 (1,2,1,2) - i think closest stacking would look better for this part (i usually use grid3 for such stacks but you can space them closer in any way which more comfortable to you) http://osu.ppy.sh/ss/1531871
23:22 [Twinkle]: \o/nice
23:23 Kodora: that's probably all from me for this diff
23:23 Kodora: i see you put some effort for it, so good luck with your mapping :3/
23:24 Kodora: with some working on it you have high chance to rank it
23:24 Kodora: mainly hitsounds, mapping itself is looks pretty wise
23:24 [Twinkle]: oh really thank you for giving so many useful suggestions!
23:25 Kodora: >w<
23:26 Kodora: good luck!
23:26 [Twinkle]: >w< so cute hugs
23:26 [Twinkle]: i will try my best!
23:26 *Kodora 抱抱 [Twinkle]
23:27 *Kodora runs /w\
DenoisoGoiso
Wow, cool map omg
From my queue, Hitsound Check (Another only).

[Another]
  • Unfit Samples

  1. 00:05:682 (1) - Normal sampleset is almost good for this object, but not for 00:06:067 (2,3,4) - , so you should add a inherited point at 00:06:067 with soft. Due just only 1 kickslider.
    00:41:355 ~ 00:44:336 - This sampleset is bit loud for me, almost not fit. consider reduce the volume in the inherited point. (recommended reduce -10%)
Missed Hitsounds
  1. 00:05:298 (2) - Whistle at end slider? you should add other whistle to another object too, because incosistent at other object that following a instrumental with a so-so whistle sound.
  2. 00:18:759 (5) - Finish, there a cymbal on it.
  3. 00:29:721 (2) - Wow, delete clap here.
  4. 00:40:682 (1) - Whistle on the reverse.
  5. 01:02:221 (5) - Not sure the clap is fit, but at least remove it due no drum.
  6. 01:24:528 (1) - Delete Clap.
That's all.
Good luck. (sorry if i wrong, cuz there many bugs in editor.)
[CSGA]Ar3sgice
我觉得最后可以加点折线连打玩玩

advanced
00:29:721 (3,4,5) - 把这里的间距拉大些

hyper的最后那长连不科学..
AIR
hi,M4M来自mod queue

Hyper

  1. 00:30:105 (3) - 建议和前面的1,2叠在一起
  2. 00:31:067 (5,1,2) - 听着有点别扭。。。
  3. 00:52:221 (1,2,3,4,5) - 形状和DS建议调整
  4. 01:52:990 (9) - NC
  5. 01:55:298 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 试一下方向向内
  6. 结尾平淡,可以加些变距
Another
  1. 00:06:067 (2) - 建议加finish
  2. 00:19:913 - 这里用八分音的话建议00:22:990 - 也用下
  3. 01:04:528 (1,4,2) - 建议叠好01:03:182 (2,3) -
  4. 01:08:374 (9) - NC01:08:759 (1) - 去NC
  5. 01:54:144 (1,2) - 分别ctrl+g
  6. 结尾感觉可以摆些花样,有点简略了

Yuki's Extra

  1. 00:03:278 (4) - 蓝线考虑加whistle
  2. 00:50:682 (1,2,3,4) - 四边形不规则,建议调整
  3. 00:56:067 (1,2,3,4,1) - 建议调整弧形
  4. 01:01:836 (2,3,4,5,1) - 不在一条直线,这一部分的变距连打都不太直
  5. 01:02:605 (2,3,4,5,1) - 建议调整弧形
  6. 01:57:221 (5,5) - 尾部和头部对齐?
  7. break那一段空着可惜,末尾连打DS变动感觉不容易读图
T_Terry_T
Hi! M4M mod.

[General]
I didn't find errors, but I think there's a too big gap between Normal and Advanced. Normal is good, but Advanced is almost Insane, expecially in the beginning. Since there're another 3 diffs more difficult than this one, why don't make it a little easier?

[Easy]
  1. 00:38:375 (1,2,3,4) - Why the different shapes? I would repeat the same slider, as you did in 00:22:221 (1,2,3,4). Actually, you could just copy-paste these ones and Ctrl+H & Ctrl+J them.
  2. 01:02:990 (1,2,3,1) - Even if I like the simmetry, I think the sliders should be all the same and then change shape with the new combo. In other words: change the first slider to be like (2) and (3).
[Normal]
  1. 00:29:144 (5) - New combo here instead of 00:29:913 (1)
[Advanced]
These are the changes I would make for a little easier diff.
  1. 00:12:028 (1) - Delete it and make the combo start in 00:12:221 (2)
  2. 00:12:990 (3,4,5,6) - Delete (3) and change (6) into a circle
  3. 00:16:644 (1,2) - Delete and make the combo start in 00:16:836 (3)
  4. 00:13:759 (1,2,3,4,5,6,7,8) - What about this? Slider reversed 3 times between 00:13:759 and 00:14:144, slider between 00:14:240 and 00:14:336, sliders reversed 2 times between 00:14:528 and 00:14:817, slider reversed one time between 00:14:913 and 00:15:009. Final result:
  5. 00:21:259 (2) - Delete
  6. 00:30:682 (1,2,3,4,5) - Slider with Whistle like below, maybe?
  7. 00:33:471 (8) - Delete
  8. 00:38:086 (2) - Delete
  9. 00:41:452 (1,2,3) - Delete (1) and (2), make (3) start on 00:41:452 and end on 00:41:836. Do the same in 00:43:759 (4,5,6) and the final result will be this:
[Hyper]
  1. 00:29:144 (4,5) - New combo here, since the song changes here and not in 00:29:721
[Another - Yuki's Extra]
I can't really mod these since I can't even play them.
Just one note on the Yuki's. I'm afraid the "change of direction" in the streams can be disorienting, expecially the one in 00:56:452. But I'll let the expert players judge.


Hope it's useful.
Good luck with the ranking! ;)
Topic Starter
[Twinkle]

DenoisoGoiso wrote:

Wow, cool map omg
From my queue, Hitsound Check (Another only).

[Another]
  • Unfit Samples

  1. 00:05:682 (1) - Normal sampleset is almost good for this object, but not for 00:06:067 (2,3,4) - , so you should add a inherited point at 00:06:067 with soft. Due just only 1 kickslider.
    00:41:355 ~ 00:44:336 - This sampleset is bit loud for me, almost not fit. consider reduce the volume in the inherited point. (recommended reduce -10%)
Missed Hitsounds
  1. 00:05:298 (2) - Whistle at end slider? you should add other whistle to another object too, because incosistent at other object that following a instrumental with a so-so whistle sound.
  2. 00:18:759 (5) - Finish, there a cymbal on it.
  3. 00:29:721 (2) - Wow, delete clap here.
  4. 00:40:682 (1) - Whistle on the reverse.
  5. 01:02:221 (5) - Not sure the clap is fit, but at least remove it due no drum.
  6. 01:24:528 (1) - Delete Clap.
That's all.
Good luck. (sorry if i wrong, cuz there many bugs in editor.)
All fixed! very nice suggestions :)
Topic Starter
[Twinkle]

ids wrote:

hi,M4M来自mod queue

Hyper

  1. 00:30:105 (3) - 建议和前面的1,2叠在一起
  2. 00:31:067 (5,1,2) - 听着有点别扭。。。 已经改了,这漏音了
  3. 00:52:221 (1,2,3,4,5) - 形状和DS建议调整 ok
  4. 01:52:990 (9) - NC ok
  5. 01:55:298 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 试一下方向向内 ok
  6. 结尾平淡,可以加些变距 加了感觉意义不大
Another
  1. 00:06:067 (2) - 建议加finish 这里之后改成soft了,加finish太吵
  2. 00:19:913 - 这里用八分音的话建议00:22:990 - 也用下 之后这说不定要改,先保留
  3. 01:04:528 (1,4,2) - 建议叠好01:03:182 (2,3) -
  4. 01:08:374 (9) - NC01:08:759 (1) - 去NC 为什么要这样
  5. 01:54:144 (1,2) - 分别ctrl+g 我认为这样flow不好
  6. 结尾感觉可以摆些花样,有点简略了没梗了;w;
Topic Starter
[Twinkle]

T_Terry_T wrote:

Hi! M4M mod.

[General]
I didn't find errors, but I think there's a too big gap between Normal and Advanced. Normal is good, but Advanced is almost Insane, expecially in the beginning. Since there're another 3 diffs more difficult than this one, why don't make it a little easier?

[Easy]
  1. 00:38:375 (1,2,3,4) - Why the different shapes? I would repeat the same slider, as you did in 00:22:221 (1,2,3,4). Actually, you could just copy-paste these ones and Ctrl+H & Ctrl+J them. the reason is I dont want to be the same in shapes since placement is already similar
  2. 01:02:990 (1,2,3,1) - Even if I like the simmetry, I think the sliders should be all the same and then change shape with the new combo. In other words: change the first slider to be like (2) and (3). I think it doesnt matter too much added NC here 01:06:067 (1,1) -
[Normal]
  1. 00:29:144 (5) - New combo here instead of 00:29:913 (1) ok
[Advanced]
These are the changes I would make for a little easier diff. thank you for your reminding, but i cant just simple add or remove circles with out change the placement, this gap between advanced and hyper is fine (mods above) i want to keep it the same as before.
  1. 00:12:028 (1) - Delete it and make the combo start in 00:12:221 (2)
  2. 00:12:990 (3,4,5,6) - Delete (3) and change (6) into a circle
  3. 00:16:644 (1,2) - Delete and make the combo start in 00:16:836 (3)
  4. 00:13:759 (1,2,3,4,5,6,7,8) - What about this? Slider reversed 3 times between 00:13:759 and 00:14:144, slider between 00:14:240 and 00:14:336, sliders reversed 2 times between 00:14:528 and 00:14:817, slider reversed one time between 00:14:913 and 00:15:009. Final result:
  5. 00:21:259 (2) - Delete
  6. 00:30:682 (1,2,3,4,5) - Slider with Whistle like below, maybe?
  7. 00:33:471 (8) - Delete
  8. 00:38:086 (2) - Delete
  9. 00:41:452 (1,2,3) - Delete (1) and (2), make (3) start on 00:41:452 and end on 00:41:836. Do the same in 00:43:759 (4,5,6) and the final result will be this:
[Hyper]
  1. 00:29:144 (4,5) - New combo here, since the song changes here and not in 00:29:721fixed


[Another - Yuki's Extra]
I can't really mod these since I can't even play them.
Just one note on the Yuki's. I'm afraid the "change of direction" in the streams can be disorienting, expecially the one in 00:56:452. But I'll let the expert players judge.


Hope it's useful.
Good luck with the ranking! ;)
Koiyuki

ids wrote:

Yuki's Extra

  1. 00:03:278 (4) - 蓝线考虑加whistle
  2. 00:50:682 (1,2,3,4) - 四边形不规则,建议调整
  3. 00:56:067 (1,2,3,4,1) - 建议调整弧形
  4. 01:01:836 (2,3,4,5,1) - 不在一条直线,这一部分的变距连打都不太直 动了下
  5. 01:02:605 (2,3,4,5,1) - 建议调整弧形
  6. 01:57:221 (5,5) - 尾部和头部对齐?
  7. break那一段空着可惜,末尾连打DS变动感觉不容易读图 嗯,那个空着因为节奏不好抓
自己也改了点
Yuki
osu file format v12

[General]
AudioFilename: 1.mp3
AudioLeadIn: 0
PreviewTime: 19920
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 123189
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Yami ~ Shoujo no Yume , Kyomu no Sekai ~
TitleUnicode:閻~少女ノ夢、虚無ノ世界~
Artist:44teru-k
ArtistUnicode:44teru-k
Creator:[Twinkle]
Version:Yuki's Extra
Source:BMS
Tags:xholic Stream [Minakami_Yuki]
BeatmapID:374405
BeatmapSetID:149173

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"0030110128.jpg",0,0
//Break Periods
2,93959,105082
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 255,0,0
Combo2 : 194,134,255
Combo3 : 255,155,255
Combo4 : 157,157,255
Combo5 : 255,196,136

[HitObjects]
177,183,1452,5,2,0:0:0:0:
210,171,1548,1,0,0:0:0:0:
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442,151,116452,2,0,L|306:172,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
113,279,116836,21,12,0:0:0:0:
113,279,116932,1,0,0:0:0:0:
113,279,117028,1,0,0:0:0:0:
113,279,117124,1,0,0:0:0:0:
113,279,117221,2,0,L|251:256,1,125.999996154785,12|0,0:0|0:0,0:0:0:0:
290,106,117605,5,12,0:0:0:0:
290,106,117702,1,0,0:0:0:0:
290,106,117798,1,0,0:0:0:0:
290,106,117894,1,0,0:0:0:0:
290,106,117990,2,0,P|168:156|113:276,1,270,12|0,0:0|0:0,0:0:0:0:
29,263,118759,38,0,P|83:127|278:28,1,360,4|0,0:0|0:0,0:0:0:0:
Sellenite
from ingame
整个mapset都挺难...

[Beginner]
00:19:913 (1,2,3,1,2,3,4) - 根据BGM我觉得第二个1不应该是一个滑条,试试改为这样:
00:46:836 (1) - 取消NC
00:47:605 (2) - NC
00:49:144 (1) - 取消NC
01:06:067 (1) - ^
01:29:913 (3) - 这个是没什么音的

[Standard]
00:15:298 (1) - 取消NC
00:46:067 (1) - ^
00:47:605 (3) - NC
01:30:682 (1) - 最好还是DS放

[Advanced]
00:29:721 (3) - DS放好它
00:30:682 (1) - 折返之后接三连,跳得太厉害了,减少距离
00:38:374 (4) - NC
01:54:913 这里再加个三连?前面四个单点,后面只有三个三连,突然空了听起来怪怪的,不过有点难

[Hyper]
00:16:836 (4) - NC
00:17:605 (1) - 取消NC
00:35:202 (9) - finish前这个音太轻了,组成三连有点不妥,删去
00:43:759 (1) - 给5与1一些距离?与前面保持一致
00:49:913 (5) - 头删去clap,太大声了,或者改为finish也过得去
00:51:452 (5) - NC
00:52:990 (5) - ^
00:54:528 (1,2,3,4) - 如果是想减少距离的话就减少得太多了,稍微增大一下,不要重叠最好
01:00:298 (1,2,3,4,1,2,3,4,1,2,3) - 这类的读图应该是在insane以上了,最好不要这么放,放近些或者换折返等
01:05:875 (2) - 这个的尾巴应该是用来打击的而不是用滑条尾代替,建议前后换一下节奏让他变打击,就像01:06:836 (1,3) 一样,是打击的
01:09:144 - 01:14:817,这里的打击音效,叮叮叮,我也不太建议,太空了,没什么打击感,可以换成与01:14:913 - 01:19:913 一样的音效,然后来一个渐变大声,可能会好一点,或者换成soft也挺好的
01:21:452 取消clap
01:31:067 加clap
01:32:605 ^
结尾的长连放在hyper实在太难了,或者你应该改名成insane?Advanced对于普通hard来说也是足够难的了

[Another]
叮叮叮音效与hyper保持一致意见
00:05:105 (1,2) - 尾巴都删去whistle
00:36:067 (3,4) - 都加whistle
01:14:913 (1,2,3,4) - 跳跃太大了,减少成之前那样

高难度不怎么会摸,所以another和extra就此略过了

hope it help you!
good luck~
Topic Starter
[Twinkle]

Sellenite wrote:

from ingame
整个mapset都挺难...

[Beginner]
00:19:913 (1,2,3,1,2,3,4) - 根据BGM我觉得第二个1不应该是一个滑条,试试改为这样:

00:46:836 (1) - 取消NC
00:47:605 (2) - NC
00:49:144 (1) - 取消NC
01:06:067 (1) - ^
01:29:913 (3) - 这个是没什么音的 这样打起来还行

[Standard]
00:15:298 (1) - 取消NC
00:46:067 (1) - ^
00:47:605 (3) - NC
01:30:682 (1) - 最好还是DS放

[Advanced]
00:29:721 (3) - DS放好它 不太明白是什么意思,前面加了一个note
00:30:682 (1) - 折返之后接三连,跳得太厉害了,减少距离
00:38:374 (4) - NC
01:54:913 这里再加个三连?前面四个单点,后面只有三个三连,突然空了听起来怪怪的,不过有点难

[Hyper]
00:16:836 (4) - NC
00:17:605 (1) - 取消NC
00:35:202 (9) - finish前这个音太轻了,组成三连有点不妥,删去
00:43:759 (1) - 给5与1一些距离?与前面保持一致
00:49:913 (5) - 头删去clap,太大声了,或者改为finish也过得去 好,去了clap
00:51:452 (5) - NC
00:52:990 (5) - ^
00:54:528 (1,2,3,4) - 如果是想减少距离的话就减少得太多了,稍微增大一下,不要重叠最好
01:00:298 (1,2,3,4,1,2,3,4,1,2,3) - 这类的读图应该是在insane以上了,最好不要这么放,放近些或者换折返等 本来是难度名insane的,后来才改成hyper,感觉应该是hyper比insane要难吧?
01:05:875 (2) - 这个的尾巴应该是用来打击的而不是用滑条尾代替,建议前后换一下节奏让他变打击,就像01:06:836 (1,3) 一样,是打击的 ok
01:09:144 - 01:14:817,这里的打击音效,叮叮叮,我也不太建议,太空了,没什么打击感,可以换成与01:14:913 - 01:19:913 一样的音效,然后来一个渐变大声,可能会好一点,或者换成soft也挺好的 这里不是很空呀,就是节奏比较低沉所以用了这个音效
01:21:452 取消clap
01:31:067 加clap
01:32:605 ^
结尾的长连放在hyper实在太难了,或者你应该改名成insane?Advanced对于普通hard来说也是足够难的了 其实很多人更我说太难所以才改的Hyper

[Another]
叮叮叮音效与hyper保持一致意见
00:05:105 (1,2) - 尾巴都删去whistle
00:36:067 (3,4) - 都加whistle
01:14:913 (1,2,3,4) - 跳跃太大了,减少成之前那样 这里是变节奏所以想来一个跳的,和后面的跳对应

高难度不怎么会摸,所以another和extra就此略过了

hope it help you!
good luck~
本来只是想找你打一下随便说说的,结果还这么认真写了这么多。太谢谢你了~ :) :) :)
BeatofIke
We did a 5 hour IRC mod. We made some huge adjustments with this map.
Long IRC Mod
15:12 [Twinkle]: Could you plz help my map a little bit? /w\
15:12 BeatofIke: >.<
15:13 [Twinkle]: I know you already have a lot >.<
15:14 [Twinkle]: Are you willing to do it? QAQ
15:14 BeatofIke: maybe >.<
15:14 *[Twinkle] is listening to [http://osu.ppy.sh/b/374400 44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~]
15:15 [Twinkle]: I know this may not be the type of songs you like orz
15:15 [Twinkle]: but I hope it is fine for you~
15:15 BeatofIke: What's wrong with song?
15:16 [Twinkle]: I think this song is closed for ranking.
15:16 BeatofIke: oh >.<
15:17 [Twinkle]: Maybe have a quick IRC? >~<
15:19 BeatofIke: idk >.<
15:20 [Twinkle]: please >.<
15:21 BeatofIke: If I can even pass this map. >.<
15:22 BeatofIke: It won't be easy for me to approve this map >.<
15:22 [Twinkle]: maybe~ another diff is much easier now
15:31 [Twinkle]: extra is hard to pass but another is certainly passable
15:32 BeatofIke: I see >.<
15:34 [Twinkle]: ;w;
15:34 BeatofIke: yeah...there's no way I can approve this >.<
15:35 BeatofIke: You'll need to find a BAT with higher skill than me ;w
15:35 BeatofIke: maybe Frostmourne
15:35 [Twinkle]: ;w; he got to many requests
15:36 BeatofIke: oh >.<
15:36 BeatofIke: well, same with me anyways >.<
15:37 BeatofIke: spec me
15:37 [Twinkle]: BATs are busy, i respect to all BATs who have to deal with a lot of chats everyday
15:37 [Twinkle]: OK
15:37 BeatofIke: :)
15:49 BeatofIke: okay XD
15:52 [Twinkle]: Oh~ thank you very much!
15:52 BeatofIke: np :)
15:53 BeatofIke: when I can't pass a map, I just ask my brother to play it for me XD
15:53 [Twinkle]: good idea~ haha
16:01 BeatofIke: I will check Beginner first. Then I will move up :)
16:02 [Twinkle]: OK,
16:02 [Twinkle]: what should I do now?
16:02 BeatofIke: IRC mod? :)
16:03 [Twinkle]: ok im ready to start.
16:08 BeatofIke: Beginner looks good, but some of the hitsounds are inconsistent with the mapset
16:08 [Twinkle]: ok
16:10 BeatofIke: We'll do the hitsounding later, after I checked all difficulties :)
16:10 [Twinkle]: sure~
16:11 BeatofIke: 00:39:913 (3,4) - These sliders looks weird. I'll just copy-paste 00:38:375 (1,2) -
16:11 BeatofIke: since the music sounds the same.
16:11 [Twinkle]: all right
16:11 BeatofIke: It's better to just use the same sliders/rhythm
16:14 [Twinkle]: done~
16:14 BeatofIke: 01:26:067 (2) - move the first point at 76|232.
16:14 BeatofIke: looks better now :D
16:15 [Twinkle]: Oh, you are so careful.
16:15 [Twinkle]: fixed
16:15 BeatofIke: Yes, hue hue. >:)
16:16 BeatofIke: 01:29:913 (3) - Make this circle a slider :)
16:16 BeatofIke: so it's more consistent with the previous rhythms
16:17 [Twinkle]: I see
16:17 BeatofIke: that's it for Beginner :)
16:18 BeatofIke: moving to Standard
16:18 BeatofIke: oh and, if I go too fast, tell me to slow down XD
16:19 [Twinkle]: XD ok
16:20 BeatofIke: 00:11:836 (2) - It's more readable if you stack this note at the start of 00:12:221 (3) -
16:21 BeatofIke: stacking a note at the slider end can sometimes confuse a novice player :)
16:21 [Twinkle]: 00:13:375 (4) - This one the same?
16:21 BeatofIke: yup!
16:21 [Twinkle]: I will pay attention to this next time~
16:21 BeatofIke: I was just about to point that one out XD
16:22 [Twinkle]: \o/
16:22 BeatofIke: just go ahead and stack 00:13:375 (4) - with the start of 00:13:759 (1) -
16:22 BeatofIke: :)
16:23 [Twinkle]: done
16:23 BeatofIke: 00:13:759 (1) - You don't really need this combo :)
16:23 BeatofIke: oops
16:23 BeatofIke: wrong one
16:23 BeatofIke: 00:21:452 (1) - this one XD
16:23 BeatofIke: same with 00:24:528 (1) -
16:25 [Twinkle]: QAQ im baka, sometimes add new combo randomly.
16:28 BeatofIke: 00:35:682 (1,2,3,4) - You can actually make a star pattern here :)
16:30 [Twinkle]: ok, i will try
16:30 BeatofIke: or a diamond pattern :)
16:33 BeatofIke: Here is an example: http://puu.sh/8m42j.jpg
16:34 [Twinkle]: Oh I know
16:35 [Twinkle]: i thought it was like http://puu.sh/8m49W.jpg
16:35 BeatofIke: okay, that works :D
16:35 BeatofIke: 00:47:221 (4) - Move this note at 476|252
16:36 BeatofIke: 00:59:913 (3,4) - These notes are off-grid D:
16:38 BeatofIke: You might have to re-arrange this slider: 00:56:836 (1) -
16:38 [Twinkle]: OK~
16:39 BeatofIke: okay, I founs a solution :)
16:39 BeatofIke: ready? :)
16:39 [Twinkle]: yes
16:40 BeatofIke: 00:56:836 (1) - Move the second red point at 68|96 and the last point at 172]96
16:40 BeatofIke: now you can just move the next notes a bit down :)
16:41 BeatofIke: for example, move this slider 00:58:375 (2) - at 328|28
16:42 [Twinkle]: good it works
16:42 BeatofIke: sweet :)
16:43 BeatofIke: 01:23:759 (2,2) - It's better to not stack these circles at the slider end :)
16:45 [Twinkle]: OK i will stack it at the head of 01:24:528 (1) -
16:45 [Twinkle]: the same as 01:26:836 (2) -
16:46 BeatofIke: okay :)
16:52 BeatofIke: 01:46:067 (1) - try moving this slider somewhere else so it does not overlap with 3
16:55 [Twinkle]: OK, fixed
16:56 BeatofIke: okay :)
16:56 [Twinkle]: moved it to the right of 01:46:836 (2) -
16:57 BeatofIke: nice :)
16:57 BeatofIke: That's it for Standard
16:57 BeatofIke: moving to advanced
16:58 BeatofIke: brb
16:59 [Twinkle]: sure, waiting for you.
17:09 BeatofIke: okay
17:10 [Twinkle]: here we go, Advanced
17:14 BeatofIke: 00:13:759 (1,2,3,4) - This pattern is hard to follow >.<
17:15 BeatofIke: just change these patterns into 2 triples or sliders
17:16 [Twinkle]: can I just delete 2?
17:16 [Twinkle]: 00:13:855 (2) - this one
17:17 BeatofIke: okay
17:19 BeatofIke: 00:29:144 (1,2,3) - Try moving thse circles at 356|248. :)
17:20 BeatofIke: It follows the music better :)
17:22 [Twinkle]: yes it is!
17:23 BeatofIke: 00:38:374 (1,2,3,4,1,2,3,4) - Move this pattern a grid up :)
17:25 [Twinkle]: ok
17:25 BeatofIke: 01:32:990 (1) - You don't need this combo XD
17:27 [Twinkle]: oops, again
17:28 BeatofIke: okay, that's it for advanced
17:29 BeatofIke: now to Hyper )
17:30 [Twinkle]: go go go \o/
17:30 BeatofIke: okay :D
17:30 BeatofIke: 00:11:452 (1) - You don't need combo *runs*
17:31 [Twinkle]: baka as usual @.@
17:31 BeatofIke: same as 00:16:452 (1) - XD
17:31 BeatofIke: uguu ;w
17:32 [Twinkle]: not bad sometimes, fix these are pretty quick i think\w/
17:33 BeatofIke: 01:00:490 (2,3) - players will probably hate you for this pattern XD
17:34 BeatofIke: same for 01:01:259 (2,3) - and 01:02:028 (2,3) -
17:35 [Twinkle]: ;w; i think it may depends
17:35 BeatofIke: 01:54:913 (4,1) - This jump is HUGE XD
17:36 BeatofIke: but it playable
17:36 [Twinkle]: OK i will pull 01:53:759 (1,2,3,4) - closer
17:40 [Twinkle]: http://puu.sh/8m9ek.jpg
17:40 BeatofIke: better :D
17:41 [Twinkle]: after change 01:55:298 (1) - is 3.75 from pervious
17:42 BeatofIke: Okay, that's it for Hyper :)
17:42 BeatofIke: Hyper was pretty good
17:43 BeatofIke: moving to Another
17:43 [Twinkle]: thanks
17:46 BeatofIke: Move this pattern a grid down
17:46 BeatofIke: since the end of 4 is touching the HP bar
17:47 [Twinkle]: 00:11:452 (1,2,3,4) - this one?
17:47 BeatofIke: yes
17:47 BeatofIke: same with 00:22:221 (1,2,3) -
17:48 [Twinkle]: OK
17:52 [Twinkle]: 00:28:375 (3) - this one the same i think~
17:59 BeatofIke: yes
18:05 BeatofIke: give me a sec
18:06 BeatofIke: I'm still doing something
18:06 [Twinkle]: OK
18:21 BeatofIke: sorry for delay ;w
18:22 [Twinkle]: It is fine :D
18:23 BeatofIke: 00:29:528 (1,2,3,4,5,6) - You could probably make this a triangle pattern
18:23 BeatofIke: http://osu.ppy.sh/ss/1543966
18:24 BeatofIke: notice how 00:30:298 (5,6) - stacks with the start of 00:32:028 (8) -
18:25 [Twinkle]: cool~
18:27 BeatofIke: That's it for Another :)
18:30 [Twinkle]: great! one more to go.
18:30 BeatofIke: Extra is guest diff, so we can;t really IRC mod XD
18:31 [Twinkle]: hum
18:31 [Twinkle]: the mapper of Extra is one of my friends
18:31 BeatofIke: okay, as long as he/she don't mind :)
18:31 [Twinkle]: maybe i can show him the chat :D
18:31 BeatofIke: okay :D
18:35 BeatofIke: OMG, SO PRO
18:35 BeatofIke: My brother wasn't lying XD
18:35 BeatofIke: This map is pro :)
18:35 BeatofIke: The hitsounding as even good
18:35 BeatofIke: is*
18:36 [Twinkle]: yeah
18:36 BeatofIke: but why the drain is too low? XD
18:36 BeatofIke: There's so many combo sections on this map
18:36 BeatofIke: including streams
18:37 BeatofIke: I'll increase it to 6
18:37 BeatofIke: Well, guess that's it for Yuki's Extra :/
18:38 BeatofIke: upload map once you are finished :)
18:38 [Twinkle]: OK, i think he dont mind changing this
18:38 [Twinkle]: I can just change drain to 6 for him. he's really a pro mapper Orz
18:39 BeatofIke: okay
18:43 [Twinkle]: Uploaded again~
18:43 BeatofIke: okay
18:51 BeatofIke: okay time for recheck :)
18:51 [Twinkle]: sure, ready
18:51 BeatofIke: Beginner, Another and Extra are good now, so I won't recheck those :)
18:53 [Twinkle]: okay, mainly for hitsounds?
18:54 BeatofIke: re-checking Standard
19:00 BeatofIke: 00:29:144 (1,2) - How about this? http://osu.ppy.sh/ss/1544028
19:00 BeatofIke: hue hue
19:01 BeatofIke: I prefer 1/1 sliders :)
19:02 [Twinkle]: ok looks nice
19:02 BeatofIke: I only used 4 points for these sliders
19:02 BeatofIke: let me give you the points :)
19:04 BeatofIke: 00:29:144 (1) - First point: 194|156, second point (red): 166|192, third point 134|232, last point: 150\280
19:06 BeatofIke: 00:29:913 (2) - First point: 216|330, second point: 266|334, third (red) point: 298|293, last point: 326\257
19:07 [Twinkle]: Oh so helpful!
19:07 BeatofIke: :D
19:07 BeatofIke: you going to have to move 00:30:682 (3,4) - though :P
19:08 [Twinkle]: yes
19:08 [Twinkle]: it is easy to move these two
19:09 BeatofIke: 00:59:913 (3,4) - These slider shapes can be a bit better :)
19:12 [Twinkle]: yes
19:13 BeatofIke: How about this? http://osu.ppy.sh/ss/1544054
19:14 BeatofIke: I couldn't think of any alternatives >.<
19:14 [Twinkle]: It is great!
19:15 [Twinkle]: im poor at making slider shapes orz
19:15 BeatofIke: IT takes lots practice
19:15 BeatofIke: lots 0f*
19:16 BeatofIke: I'll give you the points then, some points are the same
19:16 BeatofIke: but first, add a new red point at 120|180. That will be the new second point
19:17 [Twinkle]: you can only give the points for the left one~ i can deal with the right one
19:17 BeatofIke: Move first point at 40|180
19:18 BeatofIke: move third point 116|124
19:18 BeatofIke: move tha last point at 144|8
19:18 BeatofIke: hope that works
19:19 [Twinkle]: works~
19:19 BeatofIke: yay :D
19:20 BeatofIke: and of course copy/paste the slider and yada yada
19:20 [Twinkle]: Done~
19:20 BeatofIke: okay :D
19:21 [Twinkle]: really looks better \o/
19:21 BeatofIke: that's it for Standard :D
19:21 BeatofIke: nice :)
19:22 BeatofIke: oh wait,
19:25 BeatofIke: 01:46:067 (1,2) - How about you just copy/paste 01:47:605 (3,4) - and filp it, and center the pattern? :D
19:25 BeatofIke: http://osu.ppy.sh/ss/1544077
19:25 BeatofIke: looks cleaner :)
19:27 [Twinkle]: ok!
19:28 BeatofIke: You need to move 01:49:144 (1,2,3,4,1,2,3,4,1,2,3,4) - at 344|272 afterwards :)
19:29 BeatofIke: and move 01:58:759 (1) - at 188|340
19:29 BeatofIke: that should do it :)
19:31 [Twinkle]: ok finished~
19:32 BeatofIke: okay :D
19:32 BeatofIke: Standard should be good now :)
19:32 BeatofIke: moving to Hyper
19:32 BeatofIke: I mean advanced XD
19:33 [Twinkle]: OK XD
19:33 BeatofIke: 00:10:586 (1,2,3,4,5) - This rhythm looks random, but cool XD
19:34 BeatofIke: 00:29:721 (4) - stack 4 with 00:29:528 (3) -
19:34 [Twinkle]: :3
19:35 [Twinkle]: OK
19:35 BeatofIke: so they each have 2 cirlces
19:37 BeatofIke: okay that's it for advanced :)
19:37 BeatofIke: lol
19:38 BeatofIke: lastly, Hyper
19:39 BeatofIke: 01:55:293 - This green timing section is unsnapped!
19:39 BeatofIke: move this timing setction at 01:55:298
19:40 [Twinkle]: sure.. this one is hard to find
19:43 BeatofIke: 01:00:490 (2,3) - This (along with 01:01:259 (2,3) - and 01:02:028 (2,3) -) are the only pattern that concerns me >.<
19:43 BeatofIke: other than that Hyper is good to go :)
19:45 [Twinkle]: could i move these three notes inside out?
19:45 BeatofIke: You can try moving 01:00:682 (3) - at 32|56 :)
19:45 [Twinkle]: 01:00:682 (3,3,3) -
19:45 BeatofIke: If you like :)
19:46 [Twinkle]: it is the same as what I think!
19:46 BeatofIke: okay :)
19:47 BeatofIke: You can also add a reverse if you perfer that XD
19:48 [Twinkle]: that drums there are not suit for slider ends i think
19:49 BeatofIke: alrighty then :D
19:49 [Twinkle]: drums sounds are pertty strong
19:49 [Twinkle]: all right, fixed i think
19:50 BeatofIke: okay upload :D
19:50 [Twinkle]: like the way done in 01:00:682 (3) -
19:50 BeatofIke: your map is getting hotter...
19:51 [Twinkle]: took in your great heat \o/
19:51 BeatofIke: owo
19:51 [Twinkle]: uploaded
19:53 BeatofIke: okay :)
19:54 BeatofIke: Much better :)
19:56 BeatofIke: 01:49:144 (1,2,3,4,1,2,3,4,1,2,3,4) - For standard. This spacing is a bit off. Move this whole pattern at 344|256
19:57 BeatofIke: 01:58:759 (1) - afterwards, move this slider at 188|324.
19:57 BeatofIke: Advanced and Hyper is good to go.
19:58 [Twinkle]: done
19:58 BeatofIke: Upload when you finished. Getting even hotter..
20:00 [Twinkle]: OK, uploaded
20:00 BeatofIke: okay :)
20:00 BeatofIke: Sweet, everything is good now :)
20:01 [Twinkle]: finally~ really great improvment for me <3
20:04 BeatofIke: :D
I still need to check the hitsounding, but that will be for another time.
Giving this map a star for now!
Atrue
加油~ XD
BeatofIke
After a 2nd round of IRC modding. I'm giving this map a chance!
Good Luck!
Topic Starter
[Twinkle]

BeatofIke wrote:

After a 2nd round of IRC modding. I'm giving this map a chance!
Good Luck!
:) :) :) Thank you!
Sellenite
哇,恭喜!
BeatofIke we love you !\:D/
Scorpiour
irc modded with mapper, fix several patterns

Ranked~~!!


irc log
20:39 Scorpiour: 有空?
20:39 [Twinkle]: 嗯
20:39 Scorpiour: irc mod吧
20:39 Scorpiour: 除了extra都是你自己做的?
20:40 [Twinkle]: 是的
20:40 Scorpiour: 恩
20:41 Scorpiour: 从Another开始好了
20:41 [Twinkle]: 好的
20:42 Scorpiour: 00:10:683 (1,2) - 这两个弄成直线的如何?我觉得现在这样扭过去有种“为了将就ds”的感觉
20:42 Scorpiour: http://puu.sh/8uxYs.jpg
20:42 Scorpiour: 之类
20:42 [Twinkle]: 直线的也好
20:43 [Twinkle]: 就是前面一轮也是直线的,怕重复了
20:43 [Twinkle]: 把弯的角度弄小一点?
20:44 Scorpiour: 随意你
20:44 Scorpiour: 00:40:682 (1) - 这里我想听听你放折返的理由
20:44 [Twinkle]: 这里背景音里的鼓声没了
20:45 Scorpiour: 恩
20:45 [Twinkle]: 节奏算是降下来了
20:45 [Twinkle]: 要是不折返还有两个note不知道放哪了orz
20:46 Scorpiour: :>
20:46 [Twinkle]: 这样正好能对称
20:46 Scorpiour: 01:00:106 (6) - 这里的跳突然没了
20:46 Scorpiour: 为什么呢
20:46 Scorpiour: 换个样式吗
20:47 [Twinkle]: 。咦,我没完全听懂
20:47 [Twinkle]: 跳没了?
20:47 [Twinkle]: 是没有跳到00:58:567 (6) - 这个位置吗?
20:47 Scorpiour: 因为前面一组在1/2和stream之间都是跳来跳去的
20:48 Scorpiour: 到这边变成1/2 + 原地stack到下一组stream了
20:48 Scorpiour: 想听听看你的想法
20:48 [Twinkle]: 00:56:836 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) -
20:48 [Twinkle]: 这些都是在一个pattern里面
20:49 Scorpiour: 恩
20:49 [Twinkle]: 下面00:59:528 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - 是另一个
20:49 Scorpiour: 恩
20:49 [Twinkle]: 这里突然换位置应是算作缓冲吧,铺垫作用
20:49 Scorpiour: 恩
20:50 [Twinkle]: 能让玩家感受到“马上要变换样式”的感觉
20:50 Scorpiour: 恩
20:50 [Twinkle]: 嗯,大概就是这样
20:50 Scorpiour: 01:13:375 (1) - 这里,节奏上和前面一样是4连下来的,然后选用了了slider的理由是?
20:52 [Twinkle]: 为下面突然出现的大间距连打铺垫一下
20:52 [Twinkle]: 01:13:375 (1) - 这个是加速的
20:52 Scorpiour: 下面的大间距连打我也有疑问的说
20:53 Scorpiour: 那组连打在节奏上听起来更像是两组旋律之间的过渡
20:54 [Twinkle]: 是的
20:54 Scorpiour: 一般来说,过渡的地方不是会更倾向于使用更平滑的方式,而不是这种如同突然爆发的一个高潮点来处理吗?
20:55 [Twinkle]: 一般来说的确是需要平滑一点
20:56 [Twinkle]: 这里我是想强调突然出现鼓声的冲击力。
20:56 Scorpiour: 所以我想要知道你选择的理由
20:56 Scorpiour: 恩,然后?
20:56 [Twinkle]: 然后就有了这个梗。
20:57 Scorpiour: 只是这样吗……唔
20:57 [Twinkle]: 音效上也是换了,然后鼓声出现。
20:57 Scorpiour: 恩
20:57 Scorpiour: 说实话01:13:375 (1) - 让人感觉有些违和
20:57 Scorpiour: 后面倒是纯粹的好奇
20:58 [Twinkle]: 这首歌的bpm也不是很高
20:58 [Twinkle]: 音的话基本4分拍都比较满。
20:58 Scorpiour: 恩
20:59 Scorpiour: 我可以看你自己打一遍Another吗?
20:59 Scorpiour: :>
20:59 [Twinkle]: 好
21:02 [Twinkle]: ;w;
21:02 [Twinkle]: 断了
21:02 Scorpiour: nice play :>
21:02 Scorpiour: 记得我们刚才说的要弄的那个slider的地方
21:02 Scorpiour: 来看Hyper吧
21:03 [Twinkle]: 嗯
21:03 Scorpiour: 起点向后延迟了很多呢
21:04 [Twinkle]: 对,前面4个都是一样的起点
21:04 Scorpiour: 00:12:221 (1,2,3) - 只是提示一下,这种stack要考虑到stack leniency的影响
21:05 [Twinkle]: 嗯,这里只是三个堆叠影响不是太大
21:07 Scorpiour: 00:44:913 (1,2,3,4,5,1,2,3,4,5) - 这里的overlap看起来视觉效果不太好,能不能不要挡上?
21:07 [Twinkle]: 好
21:12 Scorpiour: -> advance
21:13 Scorpiour: 01:04:144 - 我觉得这里可以放个note,否则空空的感觉有些怪
21:14 Scorpiour: 后面那里也是
21:14 [Twinkle]: 好
21:16 Scorpiour: 比Hyper好一点,break太长了
21:16 Scorpiour: 下一个
21:18 Scorpiour: 恩Normal没啥大问题
21:19 [Twinkle]: 嗯,好像泡了的图不可以upload?
21:19 Scorpiour: 更新去吧
Asagi
wow 1st rank
Gratz :3
Topic Starter
[Twinkle]

Scorpiour wrote:

irc modded with mapper, fix several patterns

Ranked~~!!


irc log
20:39 Scorpiour: 有空?
20:39 [Twinkle]: 嗯
20:39 Scorpiour: irc mod吧
20:39 Scorpiour: 除了extra都是你自己做的?
20:40 [Twinkle]: 是的
20:40 Scorpiour: 恩
20:41 Scorpiour: 从Another开始好了
20:41 [Twinkle]: 好的
20:42 Scorpiour: 00:10:683 (1,2) - 这两个弄成直线的如何?我觉得现在这样扭过去有种“为了将就ds”的感觉
20:42 Scorpiour: http://puu.sh/8uxYs.jpg
20:42 Scorpiour: 之类
20:42 [Twinkle]: 直线的也好
20:43 [Twinkle]: 就是前面一轮也是直线的,怕重复了
20:43 [Twinkle]: 把弯的角度弄小一点?
20:44 Scorpiour: 随意你
20:44 Scorpiour: 00:40:682 (1) - 这里我想听听你放折返的理由
20:44 [Twinkle]: 这里背景音里的鼓声没了
20:45 Scorpiour: 恩
20:45 [Twinkle]: 节奏算是降下来了
20:45 [Twinkle]: 要是不折返还有两个note不知道放哪了orz
20:46 Scorpiour: :>
20:46 [Twinkle]: 这样正好能对称
20:46 Scorpiour: 01:00:106 (6) - 这里的跳突然没了
20:46 Scorpiour: 为什么呢
20:46 Scorpiour: 换个样式吗
20:47 [Twinkle]: 。咦,我没完全听懂
20:47 [Twinkle]: 跳没了?
20:47 [Twinkle]: 是没有跳到00:58:567 (6) - 这个位置吗?
20:47 Scorpiour: 因为前面一组在1/2和stream之间都是跳来跳去的
20:48 Scorpiour: 到这边变成1/2 + 原地stack到下一组stream了
20:48 Scorpiour: 想听听看你的想法
20:48 [Twinkle]: 00:56:836 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) -
20:48 [Twinkle]: 这些都是在一个pattern里面
20:49 Scorpiour: 恩
20:49 [Twinkle]: 下面00:59:528 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - 是另一个
20:49 Scorpiour: 恩
20:49 [Twinkle]: 这里突然换位置应是算作缓冲吧,铺垫作用
20:49 Scorpiour: 恩
20:50 [Twinkle]: 能让玩家感受到“马上要变换样式”的感觉
20:50 Scorpiour: 恩
20:50 [Twinkle]: 嗯,大概就是这样
20:50 Scorpiour: 01:13:375 (1) - 这里,节奏上和前面一样是4连下来的,然后选用了了slider的理由是?
20:52 [Twinkle]: 为下面突然出现的大间距连打铺垫一下
20:52 [Twinkle]: 01:13:375 (1) - 这个是加速的
20:52 Scorpiour: 下面的大间距连打我也有疑问的说
20:53 Scorpiour: 那组连打在节奏上听起来更像是两组旋律之间的过渡
20:54 [Twinkle]: 是的
20:54 Scorpiour: 一般来说,过渡的地方不是会更倾向于使用更平滑的方式,而不是这种如同突然爆发的一个高潮点来处理吗?
20:55 [Twinkle]: 一般来说的确是需要平滑一点
20:56 [Twinkle]: 这里我是想强调突然出现鼓声的冲击力。
20:56 Scorpiour: 所以我想要知道你选择的理由
20:56 Scorpiour: 恩,然后?
20:56 [Twinkle]: 然后就有了这个梗。
20:57 Scorpiour: 只是这样吗……唔
20:57 [Twinkle]: 音效上也是换了,然后鼓声出现。
20:57 Scorpiour: 恩
20:57 Scorpiour: 说实话01:13:375 (1) - 让人感觉有些违和
20:57 Scorpiour: 后面倒是纯粹的好奇
20:58 [Twinkle]: 这首歌的bpm也不是很高
20:58 [Twinkle]: 音的话基本4分拍都比较满。
20:58 Scorpiour: 恩
20:59 Scorpiour: 我可以看你自己打一遍Another吗?
20:59 Scorpiour: :>
20:59 [Twinkle]: 好
21:02 [Twinkle]: ;w;
21:02 [Twinkle]: 断了
21:02 Scorpiour: nice play :>
21:02 Scorpiour: 记得我们刚才说的要弄的那个slider的地方
21:02 Scorpiour: 来看Hyper吧
21:03 [Twinkle]: 嗯
21:03 Scorpiour: 起点向后延迟了很多呢
21:04 [Twinkle]: 对,前面4个都是一样的起点
21:04 Scorpiour: 00:12:221 (1,2,3) - 只是提示一下,这种stack要考虑到stack leniency的影响
21:05 [Twinkle]: 嗯,这里只是三个堆叠影响不是太大
21:07 Scorpiour: 00:44:913 (1,2,3,4,5,1,2,3,4,5) - 这里的overlap看起来视觉效果不太好,能不能不要挡上?
21:07 [Twinkle]: 好
21:12 Scorpiour: -> advance
21:13 Scorpiour: 01:04:144 - 我觉得这里可以放个note,否则空空的感觉有些怪
21:14 Scorpiour: 后面那里也是
21:14 [Twinkle]: 好
21:16 Scorpiour: 比Hyper好一点,break太长了
21:16 Scorpiour: 下一个
21:18 Scorpiour: 恩Normal没啥大问题
21:19 [Twinkle]: 嗯,好像泡了的图不可以upload?
21:19 Scorpiour: 更新去吧
谢谢~ :) :) :)
[CSGA]Ar3sgice
送一分111111
Koiyuki
wow
Meg
gratz 8-) 8-)
Atrue
Gratz!
DenoisoGoiso
congratz wow gj 8-)
lightr
WOW nice!!!!!!!
Avena
Really fun map, gratz!
Though, there's one issue I've noticed that might warrant a disqualification, You kept the red combo color in the rest of the diffs that aren't Extra, I understand why it was used in Extra to emphasise certain patterns, but in the rest of the diffs it just goes against the scheme's calm and nice theme.
I'd suggest you to remove the red color from all diffs but Extra.
Fycho
gratz=L=
最后还是没来得及看音效
Topic Starter
[Twinkle]

Priti wrote:

Really fun map, gratz!
Though, there's one issue I've noticed that might warrant a disqualification, You kept the red combo color in the rest of the diffs that aren't Extra, I understand why it was used in Extra to emphasise certain patterns, but in the rest of the diffs it just goes against the scheme's calm and nice theme.
I'd suggest you to remove the red color from all diffs but Extra.
Oh, I dont think colours emphasise special patterns here, Extra is different because it's GD. :)
Topic Starter
[Twinkle]

Fycho wrote:

gratz=L=
最后还是没来得及看音效
那就请下次帮我看看啦 :)
Mikazuki
1st rank gratz
T_Terry_T
Congratulation!
Hope it's going to be the first of many ranked maps. ;)
Aurele
Hello there. I need to disqualify this map for a snapping issue on Another.

00:19:913 (1,2,3,4,1,2,3,4,1,2,3,4) - There is absolutely no 1/8 in the song, why doing that? Making it more challenging is not an answer..
I would like you to change it for something more realistic. For an example, I have made this, which sounds closer to the song:



When you are done with this, just pm me back and I will rerank it.
EJX
唔。。。。我说怎么没排名了。。。
Aurele
Everythings fine for myself.


Reranked.
DeletedUser_3044645
regratz!
Topic Starter
[Twinkle]
:) :) :)
pw384
recongratz!
EmingK
恭喜!

我还没有rank图
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