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Searching opponent / Ranking system

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +3
Topic Starter
Athrophia
Hi all, i'm sursprised this is my 1st post but since I've starting playing osu! again and getting much better then I was.

I would love to see a searching opponent feature which would match you with players around the same pp (elo) you have.
That would already be pretty fun, but i'd love osu! to implement a ranking system which would be completly different then pp.
pp is earned with time, skill, knowledge, reflexes, speed, acc ...

This system would be pure skill in one try, instead of having multiple trys up to some thousands to actually FC some insanely hard songs.
You could earn lets say another type of "pp" which could be named like you want, elo would be the most standard, that would consist on scoring more points then your opponent on either a randomly picked map around the same level of the two players ( Of course this will take some work to put lets say a tier for each map, depending on the bpm, streamings maps, slider maps, and other options. ), or on the players map of choice in a bo3.

So your pp could complement the elo system to have a higher base elo (for top and mid tier players ) and to start playing with players around your actual "solo level". ( to avoid the beginner/mid players queuing playing easy/normal songs, ofc nothing against that, the ranking system is for everybody, either if you are casual / hardcore )

This could hopefully give osu! more competition, be implemented to ESL, and simply give competitive players the chance to play against players around the same level ( sure this isn't really an argument for top tier since you pretty much know what your rivals are ^^ ), you would of course gain pp like you do actually, so what I really want is too keep the actual ranking system ( never been against it, and i like it a lot, and I don't really have the choice =P ), and also have a ladder system which could be fun and competitive.

I tought I saw on some threads that this shouldn't be the direction of osu! ( and I partially agree on the fun factor, but being a competitive gamer and loving challenge implementing this system would just be awesome ), or that maybe some players wouldn't like this, but this could be a way to attract more players and wouldn't change the fact that you could play solo and have fun gaining pp or just playing your favorite songs, play multi and have fun with your friends or challenge yourself playing musics you are not used to pass, or just play 1v1s doing your best and enjoying the music as well !

I've seen those threads : [1] [2] [3]
But it seems they have been forgotten, or maybe this feature simply doesn't attract enough players ?

I've been having some ideas about the elo system itself with banners / icons / different tiers / seasons.
None of that is new, it is in most competitive games like Sc2 LoL CoD CS etc..

I will probably never be a top tier player on osu!, but the idea of playing against players that are really close or around your skill level is just so refreshing and fun since I would probably want to train with him/her and become better.

It was a pleasure, I wish you all a great day/night !
Thank you all, I <3 osu! community ;)
Please let me know what you think, is this a good idea ?
Myke B
The community has spoken on how they feel about a ranking system many times, you can search the forums for those. It's a cool idea in theory, but a lot of games come down to someone making a silly mistake and dropping their combo, and it probably wouldn't be much fun, and people would just leave after they drop their combo.
Topic Starter
Athrophia

Myke B wrote:

The community has spoken on how they feel about a ranking system many times, you can search the forums for those. It's a cool idea in theory, but a lot of games come down to someone making a silly mistake and dropping their combo, and it probably wouldn't be much fun, and people would just leave after they drop their combo.
You are maybe right but thats all about the thrill, playing 100 times the same song might get you to a near perfect level, but if you could only play it one time ? I think it would be more skill based for this system, ranking systems are always high risk high reward, if there is none, there is less competition.
Myke B

Athrophia wrote:

Myke B wrote:

The community has spoken on how they feel about a ranking system many times, you can search the forums for those. It's a cool idea in theory, but a lot of games come down to someone making a silly mistake and dropping their combo, and it probably wouldn't be much fun, and people would just leave after they drop their combo.
You are maybe right but thats all about the thrill, playing 100 times the same song might get you to a near perfect level, but if you could only play it one time ? I think it would be more skill based for this system, ranking systems are always high risk high reward, if there is none, there is less competition.
More like luck. Have you ever spectated top players before? They always get random misses. That doesn't mean they are worse - it just means they got unlucky that round. Based on that alone, it would not be a very accurate system. We already have a ranking system and that is PPv2. I would almost bet my life that peppy would never even consider doing something like this. Sorry, but that's just how the community is.
buny
osu! isn't a game where you can just play 1 song and instantly have a skill level
there are so many aspects that can't be mapped into one song and expressed into one play, so a mm system won't be viable
Topic Starter
Athrophia
I guess you are right, I just wish there could be some pretty golden platinum or diamond medals, stuff to personalise your account more or smt like that, but yeah the system is accurate was just wishing of something new.
I will have to think about another idea, which doesn't have to do with a ladder system, knowing that osu like you said can have random misses, and it doesn't reflect skill in any way.
Myke B
You can always get really high ranked ;)
TheVileOne
Eh... It could work. I don't think many from the lower tiers would care to be competitive. I doubt this will ever happen though.
Kayla
Any 1v1 kind of competition that is score based other than owc! in my opinion is flawed simply because of how strong of a modifier combo gives you. You can get 1 miss and 1x100 and get 99.8% accuracy and the other person miss 30 notes later than you but get 92% and still beat you.

This doesnt seem competitive it just seems stressful. It would be a race to see who can combo and accuracy wouldnt matter unless you both FC'd.. You dont get to practice the maps or anything like owc.. so it seems hard to manage. You would lose "rank" for interruptions like people coming into your room or disconnections.. just doesnt seem fun at all. I would be opposed to this being implimented.
Buxxy
I see all these complaints about random misses and I fully agree with that, but what if you simply compete on accuracy instead? This is already possible in normal multiplayer. Given a difficult enough beatmap, those random misses aren't so very relevant anymore.

Another alternative would be a no-combo mode, in which you do not build up a combo at all. This would amount to almost the same thing as accuracy, but with a score and spinners and sliders having a new kind of relevance.
Oinari-sama
Match queue system was brought up here t/167302

And this seems to be the latest ELO request: t/115405
Topic Starter
Athrophia

Myke B wrote:

You can always get really high ranked ;)
That is actually work in progress :P

TheVileOne wrote:

Eh... It could work. I don't think many from the lower tiers would care to be competitive. I doubt this will ever happen though.
Yeah you are maybe right, that could be nice to think about it, not sure it would work as well but still cool to try =)

Kurimu wrote:

Any 1v1 kind of competition that is score based other than owc! in my opinion is flawed simply because of how strong of a modifier combo gives you. You can get 1 miss and 1x100 and get 99.8% accuracy and the other person miss 30 notes later than you but get 92% and still beat you.

This doesnt seem competitive it just seems stressful. It would be a race to see who can combo and accuracy wouldnt matter unless you both FC'd.. You dont get to practice the maps or anything like owc.. so it seems hard to manage. You would lose "rank" for interruptions like people coming into your room or disconnections.. just doesnt seem fun at all. I would be opposed to this being implimented.

Buxxy wrote:

I see all these complaints about random misses and I fully agree with that, but what if you simply compete on accuracy instead? This is already possible in normal multiplayer. Given a difficult enough beatmap, those random misses aren't so very relevant anymore.

Another alternative would be a no-combo mode, in which you do not build up a combo at all. This would amount to almost the same thing as accuracy, but with a score and spinners and sliders having a new kind of relevance.
About the misses it is possible to rate it on accuracy like you said Buxxy, the no combo mode is a cool idea, but kinda sad cause comboing wouldn't be rewarding anymore, but yeah I don't get the prob on random misses, exept maybe for marathon 1v1's other then that you could gain and lose elo fast enough for it to be not that painfull.

Oinari-sama wrote:

Match queue system was brought up here t/167302

And this seems to be the latest ELO request: t/115405
Thanks for the research, but I've already mentioned a few on my original post, the elo system you linked is 1 year old but is indeed pretty close to my suggestion, and same for the matchmaking, it's a good idea, but not exactly like the one that would work best for my suggestion ( nice addon don't get me wrong )
teasp00n
Horrible idea!!! I sense rage and bad mouthing in this idea... Just look at LoL... The worst gaming comunity in the history of the internet.
Topic Starter
Athrophia

teasp00n wrote:

Horrible idea!!! I sense rage and bad mouthing in this idea... Just look at LoL... The worst gaming comunity in the history of the internet.
You are right but not every ladder games have ragers, there will always have ragers, since gamers aren't always mature and some just get angry or frustrated to easily, which is understandable when you fail or get outplayed, I personnaly get mad sometimes playing LoL, but most of the time I try to enjoy the competition, enjoy the game, even if the outcome isn't in my favor, it should be the same in osu.

Sure the actual system is more casual, people play at there skill level enjoy, join random rooms, discover new players, new songs, that are easier or harder, and try to get better, just thinking about this system for more competition, so people could actually do 1v1 cups if we could call it this way, and it could be people around the same skill level, like bronze / silver etc ...

And you could still find players and do cups for fun with the actual system, so yeah it would be hard and long to implement, and ofc I see all the negative points where people wouldn't enjoy this, but ranked in LoL for example is only a feature, not an obligation, it's the same for every competitive game.
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