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Ax - Stories

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Topic Starter
Saturnalize
This beatmap was submitted using in-game submission on Tuesday, November 29, 2016 at 7:16:42 PM

Artist: Ax
Title: Stories
Source: Popn' Music 17 The Movie
Tags: PIANOTEC onoken
BPM: 175
Filesize: 6646kb
Play Time: 01:45
Difficulties Available:
  1. EX (4.85 stars, 372 notes)
  2. EZ (1.64 stars, 79 notes)
  3. HD (4.02 stars, 267 notes)
  4. NM (2.11 stars, 127 notes)
Download: Ax - Stories
Information: Scores/Beatmap Listing
---------------
ZC's

oh shit diff gap
_orange
from q

[EX]

if you were going for mania diff names, this should be MX, not EX, but if you were going for 'extra' into 'EX' then it's fine

00:11:576 (9,1,2,3,4,5,6,7,8,9) - 9 should probably have the same DS and the stream is pretty ugly tbh, maybe change the shape?

00:52:462 (7,1) - overlap that makes it look slightly weird

00:57:262 (7,8,9) - stream speeds up to 1/4 here

01:00:691 (8) - spacing

01:03:262 (10,2) - ugly overlap again

01:05:491 (2,3) - weird stack

01:40:034 (1) - spinner should end 1/4 after

[HD]

AR7 o.o that's a bit too low imo

00:06:862 (4,5) - blanket error

00:12:348 (3) - this slider is kinda ugly

00:15:605 (4) - spacing should be the same

00:47:834 (2) - spacing

00:57:262 (2,1) - spacing

01:25:548 (4,5,1) - the stack is the same for 01:26:062 (2,3) - but thy're both different timings

01:30:862 (4,4) - weird overlap, try to fix if you can

01:40:034 (1) - spinner ends 1/4 early

[NM]
(gonna stop going through all of it now)

00:06:862 (2,3,4) - nice smiley face

nothing I actually want to point out here, just that there is weird circle placement, you should look at some examples of normal diffs

[EZ]

easy diffs should not have notes that are under 1/1 I believe, do whatever though



I like this map, get it ranked :) gl!
Topic Starter
Saturnalize
SPOILER

_orange wrote:

from q

[EX]

if you were going for mania diff names, this should be MX, not EX, but if you were going for 'extra' into 'EX' then it's fine - This song comes from pnm, and the highest level is EX, while MX derived from Technika.

00:11:576 (9,1,2,3,4,5,6,7,8,9) - 9 should probably have the same DS and the stream is pretty ugly tbh, maybe change the shape? - fixed.

00:52:462 (7,1) - overlap that makes it look slightly weird - ah, yeah, shifted 7 up

00:57:262 (7,8,9) - stream speeds up to 1/4 here - I feel like I still want to follow the piano at that time.

01:00:691 (8) - spacing fixed.

01:03:262 (10,2) - ugly overlap again fixed.

01:05:491 (2,3) - weird stack fixed.

01:40:034 (1) - spinner should end 1/4 after fixed.

[HD]

AR7 o.o that's a bit too low imo - Temporarily changed to 7.5

00:06:862 (4,5) - blanket error This should fix.

00:12:348 (3) - this slider is kinda ugly whoops.

00:15:605 (4) - spacing should be the same fixed.

00:47:834 (2) - spacing fixed.

00:57:262 (2,1) - spacing fixed.

01:25:548 (4,5,1) - the stack is the same for 01:26:062 (2,3) - but thy're both different timings I still want to keep this pattern but about readability I know it's weird. fixed for now, but I will revert it if I get some permit.

01:30:862 (4,4) - weird overlap, try to fix if you can this should do.

01:40:034 (1) - spinner ends 1/4 early

[NM]
(gonna stop going through all of it now)

00:06:862 (2,3,4) - nice smiley face - : )

nothing I actually want to point out here, just that there is weird circle placement, you should look at some examples of normal diffs

[EZ]

easy diffs should not have notes that are under 1/1 I believe, do whatever though - I believe some exception are allowed.



I like this map, get it ranked :) gl!
Thanks~
Mir
Aaa super late w/ this.

From my queue.~

HD

Hard

  1. 00:10:634 – Mappable note here.~
  2. 01:02:748 (1) – Not perfectly centered.
  3. 01:04:805 (4) – End this on a purple tick for polarity. I didn’t know this was 1/3 until I got all 100’s lol. Maybe a reverse slider like: https://puu.sh/sdTWP/ad03b69ca5.png also nc? :3
  4. 01:35:662 (6) – Should end on 1/3. 01:36:005 - 01:36:691 – is all 1/3 piano. Also NC 01:36:691 (3).
  5. 01:37:034 (1,2,3,4,5) - ? You could make this look nicer. Maybe a star?

NM

Normal

  1. 00:12:348 (3) – Rotate by -15. Looks a bit better imo.
  2. 00:15:091 - 00:20:576 – I don’t get the NC’s here, seems random.
  3. 00:26:748 (2) – NC because large spacing and downbeat.
  4. 00:29:491 (2) – NC because 00:32:234 (1) – is.
  5. 00:56:748 (1) – Spinner is too short for this diff. You can see the next object at 00:57:176 – already, and that’s too close. Do something about this.
  6. 01:03:091 (2) – Strong note on slider end tho. Would change.
  7. 01:12:005 (1) – Would be cooler if two circles for BAM BAM BAAAAM!~ :3
  8. 01:25:719 (1) – Same what I said earlier. End it at 01:27:605 - ?

Good luck!
Topic Starter
Saturnalize
SPOILER

Miryle wrote:

Aaa super late w/ this.

From my queue.~

HD

Hard

  1. 00:10:634 – Mappable note here.~ I don't feel like want to change the pattern flow here, so yeah no thanks.
  2. 01:02:748 (1) – Not perfectly centered. Fixed
  3. 01:04:805 (4) – End this on a purple tick for polarity. I didn’t know this was 1/3 until I got all 100’s lol. Maybe a reverse slider like: https://puu.sh/sdTWP/ad03b69ca5.png also nc? :3
  4. 01:35:662 (6) – Should end on 1/3. 01:36:005 - 01:36:691 – is all 1/3 piano. Also NC 01:36:691 (3). slider (6) ends on 1/2 based on the piano, but fixed the sliders after this. (rip finish tho)
  5. 01:37:034 (1,2,3,4,5) - ? You could make this look nicer. Maybe a star? remapped this part

NM

Normal

  1. 00:12:348 (3) – Rotate by -15. Looks a bit better imo. That causes an overlap
  2. 00:15:091 - 00:20:576 – I don’t get the NC’s here, seems random. Fixed
  3. 00:26:748 (2) – NC because large spacing and downbeat. Fixed
  4. 00:29:491 (2) – NC because 00:32:234 (1) – is. Fixed
  5. 00:56:748 (1) – Spinner is too short for this diff. You can see the next object at 00:57:176 – already, and that’s too close. Do something about this. I'll see if other modder complains about this. For now, I'll let it as it is.
  6. 01:03:091 (2) – Strong note on slider end tho. Would change. shortened, added circle
  7. 01:12:005 (1) – Would be cooler if two circles for BAM BAM BAAAAM!~ :3 remapped this section
  8. 01:25:719 (1) – Same what I said earlier. End it at 01:27:605 - ? above

Good luck!


thanks~
Mir
00:12:348 (3) – Rotate by -15. Looks a bit better imo. That causes an overlap
To clarify, space it out a little too, don't just rotate it and leave it there.
Topic Starter
Saturnalize

Miryle wrote:

00:12:348 (3) – Rotate by -15. Looks a bit better imo. That causes an overlap
To clarify, space it out a little too, don't just rotate it and leave it there.
But then the note I have to move is (1), which causes inconsistent spacing (tried to move it and got 1.1x//1.0x for (2)). So, yeah. No. But thanks for reminding.

Instead, I make another smiley. whee.
William K
Hi, from my queue.

[General]

  1. 00:00:520 - Unnecessary timing point, delete it.
  2. drum-hitfinish hitsound is more than 5 second. Consider cutting it since it's unrankable due to the Ranking Criteria
  3. The Background can be improved imo, to 1366x768.

[EX]

  1. 00:12:348 (9) - NC here?
  2. 00:20:576 (3) - This is a bit unmatched with 00:19:891 (1) - imo, the aesthetics.
  3. 00:21:605 (5) - I'm pretty confused about the spacings you made from 00:14:405 - to 00:23:319 - . Why'd you put the spacing at 00:21:605 (5) - which has a pretty high sound as 1.40x but not with the one at 00:16:462 (8) - and 00:16:291 (7) - which has a similar sound with the one I mentioned before.
  4. 00:32:576 (6,7) - How about making 00:32:576 (6) - same as 00:32:234 (5) - but Ctrl+H-ed and make 00:32:919 (7) - different with those two since 00:32:234 (5,6) - They had the same sound and 00:32:919 (7) - has a different sound oneself? Because you did a symmetry at the same case before, 00:26:748 (5,6) - , 00:22:634 (1,2) - , etc.
  5. 00:35:661 (9) - NC?
  6. 01:18:005 (1,2,3,4,5,6) - The pattern you used here looked like they're all 1/2 gaps, you spaced 01:18:691 (3) - the same as 01:18:005 (1,2) - . And it felt tricky. I would recommend removing tricky patterns at calm parts.

That's all from me, GL.
Topic Starter
Saturnalize
SPOILER

William K wrote:

Hi, from my queue.

[General]

  1. 00:00:520 - Unnecessary timing point, delete it. - First line on taiko and o!m
  2. drum-hitfinish hitsound is more than 5 second. Consider cutting it since it's unrankable due to the Ranking Criteria - I read the ranking criteria, audio section, and they didn't have any rule about hitsound length. Miss You has a white noise build down with length about 10 seconds, fyi. Lastly, I took it from custom hs lib, iirc (I store a huge amount of hitsound, after all)
  3. The Background can be improved imo, to 1366x768. - I'll fix it later

[EX]

  1. 00:12:348 (9) - NC here? - kay
  2. 00:20:576 (3) - This is a bit unmatched with 00:19:891 (1) - imo, the aesthetics. - not gonna sacrifice the flow, and stacking the head will make everything clusterhell, so no.
  3. 00:21:605 (5) - I'm pretty confused about the spacings you made from 00:14:405 - to 00:23:319 - . Why'd you put the spacing at 00:21:605 (5) - which has a pretty high sound as 1.40x but not with the one at 00:16:462 (8) - and 00:16:291 (7) - which has a similar sound with the one I mentioned before. It's been three years since my over-usage of DS. Gonna remap most of these part.
  4. 00:32:576 (6,7) - How about making 00:32:576 (6) - same as 00:32:234 (5) - but Ctrl+H-ed and make 00:32:919 (7) - different with those two since 00:32:234 (5,6) - They had the same sound and 00:32:919 (7) - has a different sound oneself? Because you did a symmetry at the same case before, 00:26:748 (5,6) - , 00:22:634 (1,2) - , etc. - I'm satisfied with the current pattern. Unless someone else mentioned the pattern consistency on this one again, I will change it.
  5. 00:35:661 (9) - NC? - The stream is easy, no need an extra NC since the last 3 notes on this part is all NC.
  6. 01:18:005 (1,2,3,4,5,6) - The pattern you used here looked like they're all 1/2 gaps, you spaced 01:18:691 (3) - the same as 01:18:005 (1,2) - . And it felt tricky. I would recommend removing tricky patterns at calm parts. - remapped

That's all from me, GL.

thanks
Azure
HELLO, from my Queue

[General]
  1. you mp3 is unrankable
[EZ]
  1. 00:14:405 putting a note or a slider after spinner which should be 2 seconds at least in low diff
[NM]
  1. the DS is too big
[HD]
  1. 00:09:605 try this placement? cuz (2,3) are too close
  2. 00:20:919 I think this DS is little big in Hard
  3. 00:52:119 (4,5,6) weird DS, jump or not?
[EX]
  1. 00:27:948 change direction like?
  2. 01:16:805 (1,2,3,4,5,6,7) why use this DS? the music doesn't have a big change
  3. 01:23:662 remove finish
  4. though you change the DS of steam to make the crescendo cuz the music doesn't have a clearly change
that's all
GL
Topic Starter
Saturnalize
SPOILER

Azure wrote:

HELLO, from my Queue

[General]
  1. you mp3 is unrankable - ah, yes.
[EZ]
  1. 00:14:405 putting a note or a slider after spinner which should be 2 seconds at least in low diff - I'm not really sure, 2 seconds is way too long! Also, it's still well spaced in term of duration, so I believe it's okay.
[NM]
  1. the DS is too big - 1.0x is not big
[HD]
  1. 00:09:605 try this placement? cuz (2,3) are too close - shouldn't you point out the distance between (3,4) lol but yeah that's cute and reasonable so ye but I use a different shape to keep the distance big enough
  2. 00:20:919 I think this DS is little big in Hard - It's slider, it's not really that big...
  3. 00:52:119 (4,5,6) weird DS, jump or not? - I'll keep my pattern here since it's slider spaced not really that far (talking about from head to head), as well as introducing follow circle manipulation to fresh intermediate players.
[EX]
  1. 00:27:948 change direction like? - I don't see any problem with the current path.
  2. 01:16:805 (1,2,3,4,5,6,7) why use this DS? the music doesn't have a big change - oh right. I messed up on this one. Remake with proper distance
  3. 01:23:662 remove finish - fine, to whistle
  4. though you change the DS of steam to make the crescendo cuz the music doesn't have a clearly change - there's a reverse cymbal here.
that's all
GL

thanks!
Background and mp3 problem will be solved soon but I'm too lazy to open ps and audacity
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