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a_hisa - Cheshire,s dance

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Total Posts
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Topic Starter
Muya
This beatmap was submitted using in-game submission on 2014年3月11日 at 0:31:08

Artist: a_hisa
Title: Cheshire,s dance
Tags: scary polka
BPM: 120
Filesize: 5667kb
Play Time: 02:56
Difficulties Available:
  1. Another (5 stars, 1208 notes)
  2. Beginner (2.38 stars, 188 notes)
  3. Easy (3.72 stars, 230 notes)
  4. Hard (4.84 stars, 476 notes)
  5. Hyper (4.97 stars, 961 notes)
  6. Normal (4.36 stars, 305 notes)
Download: a_hisa - Cheshire,s dance
Information: Scores/Beatmap Listing
---------------
Best of 2014 #35
Ekoro
awesome <:
P o M u T a
Reisen Udongein
yay get mine!!
Topic Starter
Muya
Len
awesome i like this
Juuryoushin
muyAR10
Natteke
\o/
Topic Starter
Muya
total 3371 objects.
I'm tired :)
Reol
This is awesome!
Take my star :)
Topic Starter
Muya
thanks for star!
Kiiwa
<3
Topic Starter
Muya
<3
Cancel
Just a thing:

its a ' and not a ,
Avena

Cancel wrote:

Just a thing:

its a ' and not a ,
http://www.last.fm/music/a_hisa/_/Cheshire,s+dance
lol u
Cancel

Priti wrote:

Cancel wrote:

Just a thing:

its a ' and not a ,
http://www.last.fm/music/a_hisa/_/Cheshire,s+dance
lol u
That doesn't make any fucking sense though…
Whatever.
Topic Starter
Muya

probably right now (source from a_hisa's site)
Cancel

Muya wrote:


probably right now (source from a_hisa's site)
still, it doesn't make any sense in normal english, but ok
Neta
From your M4M Queue~

my mod is all suggestion

[General]
  1. No tags

[Beginner]
  1. NP

[Easy]
  1. 00:45:164 (4) - better make same as 2nd one
  2. 02:32:864 (3) - http://puu.sh/77g5e.jpg how about this?
  3. 02:44:264 (5) - move to 256, 60

[Normal]
  1. 00:18:014 (3) - delete
  2. 00:22:814 (3) - ^
  3. 01:05:564 (2) - move to 444, 252
  4. 01:28:964 (6) - move to 64, 272
  5. 02:06:464 (3) - http://puu.sh/77ggk.jpg this one will be better

[Hard]
  1. 00:34:064 (1,2) - make same shape as first?
  2. 01:27:164 (2) - ^
  3. 02:01:664 (1) - http://puu.sh/77gsI.jpg also i think this is better
  4. 02:40:364 (3) - straight slider will be better

[Hyper]
  1. 01:55:664 (1,2,3,4) - slider will be better

[Another]
  1. AR 10??
  2. 02:02:264 (6) - little closer to 5th note
  3. 02:07:064 (6) - ^ or http://puu.sh/77gZT.jpg
  4. 02:10:664 (5) - move to 268, 344
Sorry for poor mod

OH.. It will be very hard diff lol

GOOD LUCK~
wendao
Muya,s map too stronk
can,t mod ;;
Topic Starter
Muya
SPOILER

Neta wrote:

From your M4M Queue~

my mod is all suggestion

[General]
  1. No tags

[Beginner]
  1. NP

[Easy]
  1. 00:45:164 (4) - better make same as 2nd one
  2. 02:32:864 (3) - http://puu.sh/77g5e.jpg how about this?
  3. 02:44:264 (5) - move to 256, 60

[Normal]
  1. 00:18:014 (3) - delete
  2. 00:22:814 (3) - ^
  3. 01:05:564 (2) - move to 444, 252
  4. 01:28:964 (6) - move to 64, 272
  5. 02:06:464 (3) - http://puu.sh/77ggk.jpg this one will be better

[Hard]
  1. 00:34:064 (1,2) - make same shape as first? fixed
  2. 01:27:164 (2) - ^ fixed
  3. 02:01:664 (1) - http://puu.sh/77gsI.jpg also i think this is better
  4. 02:40:364 (3) - straight slider will be better

[Hyper]
  1. 01:55:664 (1,2,3,4) - slider will be better

[Another]
  1. AR 10??
  2. 02:02:264 (6) - little closer to 5th note
  3. 02:07:064 (6) - ^ or http://puu.sh/77gZT.jpg
  4. 02:10:664 (5) - move to 268, 344
Sorry for poor mod

OH.. It will be very hard diff lol

GOOD LUCK~

thanks for mod :)
imariL
Just take my star~
Topic Starter
Muya
wow thank you!
Natsu
Hi hi hi ~

[General]
  1. add 1500 or 2000 AudioLeadIn, diffs are starting too soon
[Another]
  1. 00:08:450 (1,2) - add more spacing between them? can be confuse, since people can think is 1/4 too
  2. 00:24:164 (10,11) - probably 1/4 sliders will fit the music nicely imo
  3. 00:28:664 (3) - finish fit really well the end of the section here
  4. 00:42:164 (5,6) - a slider fit better the music for me here, since bring more emphasis to the piano
  5. 00:42:914 (3) - and here 2 circles fit better the music, since the sound at 00:43:064 is strong and need a clickable action
  6. 00:48:014 (4,5) - they are to close use 1.80 distance? and keep the jump feeling with previous beats? (actually this can be confused with 1/4)
  7. 01:12:164 move this to x:432 y:136 to be stacked with 01:11:264 (1) -, your map will look more clean.
  8. 01:20:564 (10,2,3) - try to avoid the overlap?
  9. 01:47:864 (3) - same as 00:28:664
  10. 02:22:964 (6,4) - stack this properly
  11. 02:45:614 (7,8,9) - maybe a mistake? but a straight stream look better like you did with 02:45:314 (4,5,6) -
  12. 02:56:264 probably a NC will bring more empathize to the last three hits there, since the music is different there.[/color]
[Hyper]
  1. 00:11:828 (1,1) - try to avoid the overlap? just move 00:12:203 (1) - 1 grid to the left
  2. 00:17:714 (2,3,4) - use the same distance between them? somethink like:
  3. 00:22:514 (2,3,4) - same as above
  4. 00:28:664 same as another
  5. 00:57:464 (5,6) - this rhyhtm doesn't fit the song properly imo, my suggestion:
  6. 01:22:064 (1,2,3,4,5,6,7) - stack them properly
  7. 01:23:264 (1,2,3,4,5,6,7) - ^
  8. 01:26:564 (10,3) - try to avoid the overlap here
  9. 01:47:864 same as another
  10. 01:52:214 (2,5) - avoid the overlap? you can make a nice blanket there instead
  11. 02:56:264 (9) - same as another
[Hard]
  1. 00:15:389 add a circle here for consistency with 00:16:514 (2,3,4) -
  2. 00:20:189 same as above
  3. 00:28:664 (3) - same as another
  4. 01:33:914 you need a circle here, that part feel to empty without it IMO
  5. 01:46:964 (4,3) - stack this properly
  6. 01:47:864 (5) - same as another
  7. 02:13:064 (3,4) - you can stack this better
  8. 02:14:264 (7,8) - ^
  9. 02:43:364 (4) - what you think of stack 4 on 02:43:664 (1) - , like:
[Normal]
  1. AR6 fit better this diff, maybe ask for more opinions
  2. HP +1 (4) for better diff spread
  3. 00:10:450 (5) - this should be NC following your every 2 stanzas pattern
  4. 00:59:714 (5) - personally I think you can do a better rhythm here, try:
  5. 02:51:464 (5,6,7,1,2,3) - parts like this with a lot of objects at same time make me feel you need AR6 here but not totally sure.
  6. 02:56:264 add NC same reason as the other diffs.
[Easy]
  1. HP+1 (3) for better diff spread
  2. 00:09:450 (6,7,8) - use the same spacing between them, actually 7 and 8 are too close
  3. 00:23:264 (3) - I guess double repeats are really hard to play for no experienced players, try another rhythm?
  4. 01:01:664 (3) - same as above
  5. 02:32:564 (2,3) - try to avoid the tiny overlap
  6. 02:36:464 (1) - same as 00:23:264
  7. 02:56:264 (4) - same suggestion as the other diffs
[Beginner]
  1. Hp +1 for better spread
  2. 00:13:664 (1) - avoid double repeats new players can't notice them.
  3. 00:23:264 (3) - same as above
  4. 00:36:464 (1) - this one is ok since he slider is long and new players have the time to notice it.
  5. 00:44:564 (3,4,5) - use a repeat slider instead? too much single tap for the easy diff of the set.
  6. 01:01:664 (3) - same as 00:13:664
  7. 01:37:364 (3,4,5) - same as 00:44:564
  8. 01:46:064 (1,2) - same with double repeat, also this is more confuse the first one have 2 repeats and the second 1.
  9. 01:51:539 remove the unnecesay green lines

awesome mapset <3 (`・ω-)▄︻┳┻═一 *
Kibbleru
M4M from ur queue, hope this helps

[Another]
00:12:997 (2) - confusing slider, not sure if its rankable since the path isn't clear
00:00:325 (2) - not snapped Oo
you have a bunch of unsnapped notes that are snapped if you use 1/4 beat snap o-o not sure why but u have 1/6 on
01:08:864 (1,2,3,4,5,6,7) - why does the spacing change
01:52:814 (6,7,8,9,10,11) - i'd say kinda hard to read
01:58:064 (1,2) - make (2) parallel with the end of (1)
01:58:064 (1,3) - stack (3) onto the third slider point?
02:17:264 (1,2) - make the ends parallel with each other o-o?
02:19:064 (3) - something like this?
i noticed that u didn't use any curves in this map. not sure why but i think curves make the map look nice :I

bleh sry, i have no idea how to mod this kind of style of mapping lol xD


[Hyper]
00:36:914 (3) - ctrl g for better flow :o?
00:47:714 (3) - ^
01:47:114 (5,1) - bad overlap
01:52:214 (2,5) - ^

[Hard]
00:08:950 (2,3) - distance between these sliders is slightly different than (1) and (2) or (3) and (4)
00:18:989 - add note :D?
00:23:789 - ^
00:32:864 (1) - how bout a spinner instead of this slider that goes across the whole screen
00:45:314 (3,1) - bad overlap
01:38:114 (3,1) - ^
and, don't copy and paste whole sections *-*
02:14:264 (7,8) - stack better
02:16:664 (3,1) - bad flow

[Normal]
00:11:495 - why not add the circles here like u did with the other difficulties? (you could try using sliders too i think)

bleh this difficulty is fine

[Easy]
00:10:450 (7,8) - don't overlap? :U
01:33:164 (4) - i suggest adding reverse
01:34:064 - don't copy paste o-o?
01:34:064 (1,2) - these touch, space them out slightly
02:32:564 (2,3) - ^
02:14:864 (1,2,3,4,5) - too many consecutive circles for an easy

[Beginner]
00:23:264 (3) - 2 reverses too confusing for new players
00:36:464 (1) - ^
and more


phew that was a long mapset. anyway, i HOPE this mod is helpful (although i don't think so cuz im not used to modding fast bpm songs :I)
anyway gl
Topic Starter
Muya

Natsu wrote:

Hi hi hi ~

[General]
  1. add 1500 or 2000 AudioLeadIn, diffs are starting too soon
added 2000

[Another]
  1. 00:08:450 (1,2) - add more spacing between them? can be confuse, since people can think is 1/4 too
  2. 00:24:164 (10,11) - probably 1/4 sliders will fit the music nicely imo
  3. 00:28:664 (3) - finish fit really well the end of the section here
  4. 00:42:164 (5,6) - a slider fit better the music for me here, since bring more emphasis to the piano
  5. 00:42:914 (3) - and here 2 circles fit better the music, since the sound at 00:43:064 is strong and need a clickable action
  6. 00:48:014 (4,5) - they are to close use 1.80 distance? and keep the jump feeling with previous beats? (actually this can be confused with 1/4)
  7. 01:12:164 move this to x:432 y:136 to be stacked with 01:11:264 (1) -, your map will look more clean.
  8. 01:20:564 (10,2,3) - try to avoid the overlap? fixed
  9. 01:47:864 (3) - same as 00:28:664
  10. 02:22:964 (6,4) - stack this properly
  11. 02:45:614 (7,8,9) - maybe a mistake? but a straight stream look better like you did with 02:45:314 (4,5,6) - fixed
  12. 02:56:264 probably a NC will bring more empathize to the last three hits there, since the music is different there.[/color]
[Hyper]
  1. 00:11:828 (1,1) - try to avoid the overlap? just move 00:12:203 (1) - 1 grid to the left fixed
  2. 00:17:714 (2,3,4) - use the same distance between them? somethink like:
  3. 00:22:514 (2,3,4) - same as above
  4. 00:28:664 same as another
  5. 00:57:464 (5,6) - this rhyhtm doesn't fit the song properly imo, my suggestion:
  6. 01:22:064 (1,2,3,4,5,6,7) - stack them properly
  7. 01:23:264 (1,2,3,4,5,6,7) - ^
  8. 01:26:564 (10,3) - try to avoid the overlap here
  9. 01:47:864 same as another
  10. 01:52:214 (2,5) - avoid the overlap? you can make a nice blanket there instead fixed
  11. 02:56:264 (9) - same as another
[Hard]
  1. 00:15:389 add a circle here for consistency with 00:16:514 (2,3,4) -
  2. 00:20:189 same as above
  3. 00:28:664 (3) - same as another
  4. 01:33:914 you need a circle here, that part feel to empty without it IMO
  5. 01:46:964 (4,3) - stack this properly
  6. 01:47:864 (5) - same as another
  7. 02:13:064 (3,4) - you can stack this better
  8. 02:14:264 (7,8) - ^
  9. 02:43:364 (4) - what you think of stack 4 on 02:43:664 (1) - , like:
[Normal]
  1. AR6 fit better this diff, maybe ask for more opinions fixed
  2. HP +1 (4) for better diff spread fixed
  3. 00:10:450 (5) - this should be NC following your every 2 stanzas pattern fixed
  4. 00:59:714 (5) - personally I think you can do a better rhythm here, try:
  5. 02:51:464 (5,6,7,1,2,3) - parts like this with a lot of objects at same time make me feel you need AR6 here but not totally sure.
  6. 02:56:264 add NC same reason as the other diffs.
[Easy]
  1. HP+1 (3) for better diff spread fixed
  2. 00:09:450 (6,7,8) - use the same spacing between them, actually 7 and 8 are too close fixed
  3. 00:23:264 (3) - I guess double repeats are really hard to play for no experienced players, try another rhythm?
  4. 01:01:664 (3) - same as above
  5. 02:32:564 (2,3) - try to avoid the tiny overlap
  6. 02:36:464 (1) - same as 00:23:264
  7. 02:56:264 (4) - same suggestion as the other diffs
[Beginner]
  1. Hp +1 for better spread fixed
  2. 00:13:664 (1) - avoid double repeats new players can't notice them.
  3. 00:23:264 (3) - same as above
  4. 00:36:464 (1) - this one is ok since he slider is long and new players have the time to notice it.
  5. 00:44:564 (3,4,5) - use a repeat slider instead? too much single tap for the easy diff of the set.
  6. 01:01:664 (3) - same as 00:13:664
  7. 01:37:364 (3,4,5) - same as 00:44:564
  8. 01:46:064 (1,2) - same with double repeat, also this is more confuse the first one have 2 repeats and the second 1.
  9. 01:51:539 remove the unnecesay green lines fixed



awesome mapset <3 (`・ω-)▄︻┳┻═一 *
thank you Natsu :)
Topic Starter
Muya

Kibbleru wrote:

M4M from ur queue, hope this helps

[Another]
00:12:997 (2) - confusing slider, not sure if its rankable since the path isn't clear
00:00:325 (2) - not snapped Oo
you have a bunch of unsnapped notes that are snapped if you use 1/4 beat snap o-o not sure why but u have 1/6 on
01:08:864 (1,2,3,4,5,6,7) - why does the spacing change
01:52:814 (6,7,8,9,10,11) - i'd say kinda hard to read
01:58:064 (1,2) - make (2) parallel with the end of (1)
01:58:064 (1,3) - stack (3) onto the third slider point?
02:17:264 (1,2) - make the ends parallel with each other o-o?
02:19:064 (3) - something like this?
i noticed that u didn't use any curves in this map. not sure why but i think curves make the map look nice :I

bleh sry, i have no idea how to mod this kind of style of mapping lol xD


[Hyper]
00:36:914 (3) - ctrl g for better flow :o?
00:47:714 (3) - ^
01:47:114 (5,1) - bad overlap
01:52:214 (2,5) - ^ fixed

[Hard]
00:08:950 (2,3) - distance between these sliders is slightly different than (1) and (2) or (3) and (4)
00:18:989 - add note :D?
00:23:789 - ^
00:32:864 (1) - how bout a spinner instead of this slider that goes across the whole screen
00:45:314 (3,1) - bad overlap
01:38:114 (3,1) - ^
and, don't copy and paste whole sections *-*
02:14:264 (7,8) - stack better
02:16:664 (3,1) - bad flow

[Normal]
00:11:495 - why not add the circles here like u did with the other difficulties? (you could try using sliders too i think)

bleh this difficulty is fine

[Easy]
00:10:450 (7,8) - don't overlap? :U
01:33:164 (4) - i suggest adding reverse
01:34:064 - don't copy paste o-o?
01:34:064 (1,2) - these touch, space them out slightly
02:32:564 (2,3) - ^
02:14:864 (1,2,3,4,5) - too many consecutive circles for an easy

[Beginner]
00:23:264 (3) - 2 reverses too confusing for new players
00:36:464 (1) - ^
and more


phew that was a long mapset. anyway, i HOPE this mod is helpful (although i don't think so cuz im not used to modding fast bpm songs :I)
anyway gl
thank you Kibbleru :)
chaee
Super fun :>
Mei
hi this is for M4M

[Another]
  1. 00:05:450 (4,5) - this sounds better for me if it is a slider
  2. 00:24:164 (10,11,1) - when i use 25% playback I finound there should be streams . Maybe change this 3 notes to 1/4 sliders is better

  3. 00:35:264 (1,2) - cause the music change in this place , I suggest you put a jump there such like this
    if you followed this , remeber to swap NC
  4. 00:43:814 (2,4) - if you stack this 2 I think it can show the music better
  5. 00:45:014 (2,4) - ^
  6. 00:46:064 (1,2,3,4,5) - this rythmn is better I think
  7. 00:47:264 (1,2,3,4,5) - same
  8. 00:50:864 (1) - move to x224 y256?
  9. 01:14:339 (1) - maybe NC here?
  10. 01:39:614 (4) - x56 y108 is better for me (although it's a little jumpy :P
  11. 01:46:064 (1,2,3,4,5,1,2,3) - this is better I think
  12. 02:20:114 (2,3,4,5,6,7) - 1/3 slider is better in this place
    those streams are so awesome. Since I can't play this map well advices maybe kind invalid


[hyper]

  • od8 for a hyper ? crazy
    oh this is also ar9.... why not change this to another and another rename to extra
  1. 00:23:264 (1,2,3,4) - this is better cuz you need to make sure people hit somthing in 00:23:564
  2. 00:39:314 (3,4) - how about this
  3. 01:32:114 (3,4) - remove the note and give that slider a repeat
  4. 01:50:864 (1,2,3,4,5,6,7) - for these things , 01:50:864 (1,2,3,4,5) - should be repeated sliders and 01:51:464 (6,7) - should be streams since this sounds better for me
  5. 01:50:864 (1,2,3,4,5,6,7) - for these things , 01:50:864 (1,2,3,4,5) - should be repeated sliders and 01:51:464 (6,7) - should be streams since this sounds better for me


    are you sure you put so many long streams in this diff.... either it's a hyper or another there should be too much long streams there x_x
    and this diff is much difficult than hard which make the spread not really good. Maybe use more repeated sliders


[hard]
  1. 00:37:814 (2,3,4) - this flow is not really good, I prefer you to use this
  2. 01:30:614 (2,4) - same for this 2 sliders, make first one cuve up and second one curve down

the rest are fine, but is easy nescessary for this mapset ? I think you can just delete ez and keep normal as your second diff

In all the whole mapset are good so I shoot a star. Good luck :3
Topic Starter
Muya
Hard is both fixed
thanks Mei!
ritsu-tanaika
m4m

BEGINNER

00:24:464 (1) - slider is too short for beginner difficulty, extend to 00:26:864

00:44:564 (3,4,5) - may be hard for easy difficulty to hit 3 circles. maybe 1 bounce back slider


01:37:364 (3,4,5) - ^

02:02:264 (3) - move to (248.272) to avoid overlap with 02:02:864 (1) -

EASY

01:36:764 (2) - move slightly higher to (424,332) to make better blanket

NORMAL

00:42:464 (3) - suggest you ctrl+J to make symmetrical pattern and more flow

02:45:464 (3) - make this straight to match 02:46:064 (5) -

HARD

00:10:450 (1,1,1,1,1,1,2) - I think you should just replace with spinner instead. so many timing points, very hard to hit precisely

02:14:714 (8) - it will flow better if it was stacked on 02:14:864 (1) -

sorry, but Im not experienced enough to mod the other 2 difficulties. too hard for me, but I hope these mods helped
Topic Starter
Muya
thanks ritsu-tanaika!
but no changed, sorry :o
pregnant_man
ohai. Some hitsound suggestions (Another) cuz i love songandmy grandmamap , feel free to ignore this and blah-blah-blah
00:03:450 (7) - well, what about soft finishes (on red and white tick) with decreasing volume(20-30% sounds cool for me)?
00:07:450 (7) - same
00:12:203 (1) - try drum finish here (with 30-40% vol.)
00:12:664 (1) - if you accept drum finish try soft whistle here
00:44:864 (1) - soft finish?
00:46:064 (1) - ^
00:54:464 (1,1,1) - again soft finishes
01:14:864 (1) - ^
01:16:064 (1,5) - and here
01:16:664 (9) - and here
01:50:114 (6) - normalhit? O:
Hope it helps.
also feel free to poke me in game if you need something like irc hitsounds based mod
Good luck!
Topic Starter
Muya
>EvilElvis
thank you!
but sorry no :o changed
Groumiezi
hyper = hard
hard = hyper
hyper = hard+
hard+ = neither insane or hyper

beginner = easy
easy = beginner
beginner = easy+
easy+ = neither normal or beginner

neither mapset what you do lel

[General]
  1. Wow, you're makes many difficulty. At least you have 2 hard and 2 easy, that akward really sense.
  2. BG Size like unrankable, need to resize it. according to the ranking criteria only having background size with 1024x768, need to fix that or you can find another background image.
[Beginner]
  1. 00:12:203 - Add note (circle) here, it's like a sound to map it. however rhythm is really gone away.

    00:23:864 - This greenline currently like unnecessary, no need to very fit the rhythm. Or also 00:24:164 - this one have a sounds like this 00:23:864 - greenline hitsound sample, currently instrumental is same pitched. And you should make it longer space greenline like an unnecessary for a rhythm it.

    00:24:464 (1) - The spinner have not done with the end spinner sound and rhythm, you should make it fit the sound. it should be ended in 00:25:514 - this one currently pitching in instrumental chorus in the spinner like whole, stanza/big white tick doesn't be fitted, the necessary thing only at pitches not big white tick (but big white tick have a range pitch) should be consistent with the other spinner too.

    00:34:064 (1,2,3) - Neither (1)/(3), triangle spacing really not good with the pattern. I mind (2) be deleted then make spacing with (1) and (3) is fair (not need to (2) deleted). Triangle perfectly have a fair and straight diagonalling, Consider (1) move to 72,48, (2) move to 144,152, (3) moved to 216,48, also too diagonally really bad with this beginner flow one.

    00:36:464 (1) - i don't agree with this current 3 times repeating/reversing arround. New comboing and rhythming is AAAAAAAAre overused while play we should repeating it again. But rhythm still in the chorus instrumental doesn't should be like that, try to make a new rhythming to make an enjoyable to players, And new comboing is too short. Needs like 1/1 slider, because overall with the diff is like a easy. like this one 00:41:264 (1,2) - have an maximum 2 comboing on same chorus like purpose but good.

    00:51:464 (1,2) - Neither do i lel, why ;w; curving (2) like an not pass with curving flow instead (dropoff like what) i suggest to you to make this one for not curveing bcz any strong slider 00:48:464 (1) - curving in a strong chorus like what.

    01:26:864 (1,2,3) - Like the before one, 00:34:064 (1,2,3) - this suggestion same like this mod.

    01:44:264 (1,2) - ^, 00:36:464 (1) - this suggestion same like this mod.

    01:50:864 (1,2) - Make curve for consistent or Make straight for consistent? I suggest you to change to small (4) grid size, 3 grid size can't making straight so much, mapping such like a bad, if you want make the pattern to be a better, follow the image on the spoilerbox.

    SPOILER


    1. Distancing is consistent with it. Axis(s) in the image, doesn't have problem. Distancing snap making sure.

    01:53:264 (1) - Now please stack with 01:50:864 (1) - this one, mistake (nazi) is like what ;w;

    02:05:264 (1) - out of screen. (no need to change if you purpose to do it.)

    02:30:464 (2) - Looks like an overlap a bit. try to curving into a another place/axis for consistency.

    02:55:664 (3,4,5) - i suggest to make an overlap with the distance snapping more consistent. Linear path is like what.

[Easy]
  1. This one like prefered/purposed to be a normal. you uses so many 1/1 patterns.
  2. 00:12:203 - Add note? suggestion same like beginner.

    00:14:864 (1,2) - Bit overlap, not really an overlap. i suggest you to increase the distancing snap ;w;

    00:22:064 (1,2,3) - Curving slider like an ugly for flow shaping, The curving is too strong for (1) whole (3) is curving a bit strong, curving now is breaked for the pattern, Make not curve is not problem for not curving, so overlap gonna wreck the curving. Make sure that you followed the image, the image current shape have not curving instead.


    00:36:764 (2,3,4) - So boring, having 1/1 so bad a far, rhythm is repeating then player get bored, somehow like an overmapped a bit then it's can't be consistent at playing.

    00:41:264 (1,2,3) - curvecurvecurvecurvecurvecurvecurve

    01:08:264 (3,5) - Make beat blanket of course great, no be a problem when you "no D: distance blanketing is so far with the DS so no :D" but it's still called blanket. nah, now overlap making a problem. i suggest to 01:08:864 (4) - move to 448,80 for have a bit space for spacing. any image for you:


    01:11:264 (4) - *continue mod above* also stack it.

    01:26:864 (1,2,3) - too linearing. reduce linearing please ;w;

    can't find more ;w;
goddamn normal is too hard

[Normal]
  1. wai
  2. 00:37:664 (2) - move to 84,172 make a blanket in a various away. Before, looks like placed in a ignored place.

    01:03:464 (3,5) - Shape isn't same, shape pattern is not good like general. I suggest copy paste, then Rotate it or CTRL + > two times then CTRL + G and place it in the before one.

    01:47:864 (5) - move it to 232,136

    02:24:464 (1) - curvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurve

    02:46:064 (5,6) - make it straight.
[Hard]
  1. 00:32:864 (1) - curvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurve
    curvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurve
    curvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurvecurve

    00:36:614 (2) - This rhythm is really late and unnecessary. i suggest 00:36:464 (1) - delete this then 00:36:614 (2) - move to 00:36:464 - so adjust it to 00:36:914
orz can't find more

good luck ;w; sorry for long mod and strong mod ;w; hope it's no problem and hope it helps.
Topic Starter
Muya

Groumiezi wrote:

  • [Beginner]
    [list:1337]01:50:864 (1,2) - Make curve for consistent or Make straight for consistent? I suggest you to change to small (4) grid size, 3 grid size can't making straight so much, mapping such like a bad, if you want make the pattern to be a better, follow the image on the spoilerbox.

    SPOILER


      1. Distancing is consistent with it. Axis(s) in the image, doesn't have problem. Distancing snap making sure.
    both change to curve slider

    01:53:264 (1) - Now please stack with 01:50:864 (1) - this one, mistake (nazi) is like what ;w; fixed[Easy]
    00:22:064 (1,2,3) - Curving slider like an ugly for flow shaping, The curving is too strong for (1) whole (3) is curving a bit strong, curving now is breaked for the pattern, Make not curve is not problem for not curving, so overlap gonna wreck the curving. Make sure that you followed the image, the image current shape have not curving instead.


    fixed

    [Normal]
    1. wai
    2. 00:37:664 (2) - move to 84,172 make a blanket in a various away. Before, looks like placed in a ignored place. move to x:84 y:168

      01:47:864 (5) - move it to 232,136

      02:46:064 (5,6) - make it straight. fixed
others not fixed
thanks Groumiezi :)
BeatofIke
Hi Muya! :D
[General]
  1. If you want, you could reduce the volume to about 40% volume at the beginning of the song, since this part is relatively softer than the main part of the music at 00:13:664.
  2. Please add some tags if you can! It'll be useful for map searching.
  3. That's quite a strange BG Size (1081x768). Just my observations. I still recommend a 1024x768 BG size though. Either way, it is not unrankable (see green text below), so you are okay. :3
    Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
  4. Disable Wide-Screen support. You don't need it since there are no storyboarding on this map.
[Hyper]
  1. 01:46:214 (2,5) - You could stack the end of 01:46:214 (2) with the start of 01:45:464 (3). If you like my suggestion, you can also make 2 symmetrical with 5.
[Another]
  1. I found no problems for this difficulty, but can you at least reduce the Approach Rate to 9? :o
Very good mapset as always. Good luck with your map. I'll leave a star icon for now!
Deif
I've found something about the title, according to a_hisa's webpage: http://hisaweb.6.ql.bz/

In the homepage you can find twice "Cheshire's dance" with apostrophe, but if you check this picture under the Music tag, you'll see it's "Cheshire,s dance" with comma. But which one is reliable?

I've looked for more examples, and this is a more clear one: Another famous piece of a_hisa is "Anhedonia", which you can find like that in the homepage. If you go again to the Music section, you'll find its name with the Greek characters "Ανηεδονια" (see this picture). In this case, it'd be clear enough that the Unicode Title would be the one with the Greek letters, since it wouldn't be supported in the webpage/search tool, while the one with the Latin letters would be the actual Title.

So if we follow that case, you'd have this for the current song:
  1. Title: Cheshire's dance
  2. TitleUnicode: Cheshire,s dance
It's just a minor fix, but it'd be more common to search with an apostrophe instead of a comma. Good luck with this mapset! I'm looking forward to see it ranked :)
Topic Starter
Muya

BeatofIke wrote:

[General]
  1. Please add some tags if you can! It'll be useful for map searching.
I have no idea :o
added this song's genre

[Another]
  1. I found no problems for this difficulty, but can you at least reduce the Approach Rate to 9? :o
BPM200, many jumps and streams, I think AR10 is fit
others all fixed

>Deif
changed title

thanks Ike and Deif :)
toybot
huhuhuhuhu, #modreqs

I can't mod this, sorry X.X

[Another]

You should hitsound the streams with sections or something !!! It seems so loud DX

00:13:664 (1,2,3,4) - each of these shortened by one tick? brutal hold and will most likely get 100's on these sliders
00:23:714 (6) - nc so that the distance tick thingies wont connect from 5 to 6, and thus so it'll look better
01:01:664 (1,2,3,4) - same as before
02:20:714 (8) - move to x236 y320, looks better with prev short streams and how they are distanced
02:30:014 (7,8,9) - ctrl+g?, sounds good with music
02:36:464 (1,2,3,4) - weeee, and again, shorten pls
02:56:264 (9) - nc? triangle patterns are cool

and in hyper...
02:24:464 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - wow deathstream

This will be ranked @.@
pkk
From my modding queue~

00:28:964 - meow
ok

[Normal]
0.8x distance snap seems a bit slow for the beginning. I feel like I'm waiting a long time after each note to hit the next one, maybe have the beginning at a higher distance snap multiplier, preferably 1.0x.

01:49:514 (3) - I feel that you should move this to 01:49:664 - to avoid the long pause after the note. This matches the beat, you can test it and see if it fits better. Same with 01:54:314 (3) - , you should move it to the white tick.

02:17:864 (2,3) - to match the music/beat better, try moving (3) so the start of the slider is on the white tick.
02:18:464 (4) - If you don't make the above change, you can move this up and to the left a bit to avoid the tiny overlap with 02:18:014 (3) - to make it look better.

02:34:064 (1,2) - this could be better if you match the beat instead of the offbeat music part. Try shortening (1) to the previous white tick and move (2) backward to the last white tick. Test it to see if it fits better
02:48:464 (4,5) - perhaps you can have these not overlap by moving (5) up to the right a bit with distance snap on, maybe around x 492 y 248

02:56:264 (5,6,7) - consider making this a new combo to match/emphasize the end of the music
[Hard]
Beginning seems a little plain to me, try adding some more notes. More notes = more fun! (note that this is not always applicable, please don't kill me)

00:01:325 - perhaps add note here
00:01:825 - if you don't add the note above, I suggest at least adding one here
00:02:200 - ^
00:05:325 - ^

00:35:264 (1) - try to curve this upwards to improve flow, the slider shape will naturally lead into (2)
02:23:564 (2,3) - these look too close together. If you have to, break distance snap to space them farther apart. This way the space between each slider will look the same, and it will look nicer.
[Hyper]
00:41:714 (3) - maybe curve this upwards to make it flow better, the curve will lead it nicely into (4) and is also fun to play

00:43:664 (1,2,3) - this part doesn't flow very well, maybe try flipping (3), or if you want to keep it the same, make the distance between all three notes here the same. Right now (2) is closer to (3) than (1).

02:51:464 (9) - maybe start a new combo here to match the music
02:56:264 (9) - have a new combo here to match the music and create emphasis for the ending of the song
[Another]
AR10 with OD 9 is pretty brutal, especially when coupled with high hp drain and CS 5. If you were aiming to create a very hard difficulty, then I'd say you succeeded. Might be more playable if you decreased hp drain/od a bit, since it is easy to fail if you lag behind on streams due to high hp drain and high OD. I would suggest decreasing CS by 1 to make the circles bigger, I feel that the map would be more playable that way, but that's just my preference.

00:19:364 (6,7) - I would adjust this a bit so that it's angled towards the next (1) slider, I feel that this flows better and is more fun to play since you don't make the same motion to play (6)(7) as you did with (4)(5) (up and down, instead it is now up and to the right). This might also make it easier to read since they aren't overlapping in the same spot.

00:48:014 (4,5) - I think these can be spaced out more, I feel that it will match the bouncy beat/flow better, maybe somewhere around x 232 y 252

00:33:464 (9) - perhaps you can have a new combo here because having the combos go into double digits might not look nice. New combo also fits here as
the stream ends and it is the start of the sliders, but you may not want to add NC because it will be a pretty short combo (only four notes). Same for 00:50:264 (9) -, 01:26:264 (1) - and other parts like this.

01:39:764 (5,6,1) - just a suggestion, try shortening (5) by one tick and adding a note after (5) to match the music here. There might be other parts like this so if you change this, consider making the rest the same.

02:26:114 (2,3,4) - maybe you could point this stream towards bottom-left to math the flow of the slider

02:56:264 (9,10,11) - consider making a new combo on (9) to match the end of the song and create emphasis, I strongly recommend this change

Sorry for the late mod, usually I get them done sooner but I guess I was lazy. The song is pretty fast and fun, I hope you have fun mapping!
Topic Starter
Muya
> toybot
thanks for mod! but no :o changed
Topic Starter
Muya

pkmnyab wrote:

From my modding queue~

00:28:964 - meow
ok

[Normal]

02:17:864 (2,3) - to match the music/beat better, try moving (3) so the start of the slider is on the white tick.
02:34:064 (1,2) - this could be better if you match the beat instead of the offbeat music part. Try shortening (1) to the previous white tick and move (2) backward to the last white tick. Test it to see if it fits better
02:48:464 (4,5) - perhaps you can have these not overlap by moving (5) up to the right a bit with distance snap on, maybe around x 492 y 248

02:56:264 (5,6,7) - consider making this a new combo to match/emphasize the end of the music
[Hard]
00:35:264 (1) - try to curve this upwards to improve flow, the slider shape will naturally lead into (2) fixed, 01:28:064 (1) - too

02:23:564 (2,3) - these look too close together. If you have to, break distance snap to space them farther apart. This way the space between each slider will look the same, and it will look nicer.

Sorry for the late mod, usually I get them done sooner but I guess I was lazy. The song is pretty fast and fun, I hope you have fun mapping!
fixed these, thanks for mod!
wendao
why can't I find anything wrong? :( :(

star
Topic Starter
Muya
thank you :)
Horo
200 bpm map, uses AR10, everyone complains, get over it AR10 is correct
Saturnalize

Cancel wrote:

still, it doesn't make any sense in normal english
>Implies everything must be english-based

I can title my work with anything nonsense you have no right on it.
BeatofIke
The last red timing section sounds really late. Try 13,648 (-16) for the offset.
Topic Starter
Muya
done!

I cant upload when changed to Deif's Title
BeatofIke

Muya wrote:

I cant upload when changed to Deif's Title
It can't be helped then. Going to bubble this map now!
Good luck Muya and get hyped everyone! :)
Enon
wow god muya
Loctav
HP8 / OD9 / AR10 on THIS Another? eeee
The beginning is too frustrating with this setup. Because of the non existent notes to recover sufficiently, you have a hard time to survive the beginning if you start hitting a few notes early (100/50) - which happens quickly on AR10 at 120bpm, especially with the spaced 1/4 doubles.
I really do not like this. And I am tempted to pop because of this. But eeeeee. Can't drop a full mod ;_;

tl;dr: I would put AR9/HP7 on this Another. I am probably just a weeaboo
Topic Starter
Muya
I really like this AR/HP
I dont want to change
Saturnalize
obligatory be pro or die (another)

btw I just think that the bg doesn't fit. Just saying.

No need to do anything because the map is lovely.
ktgster
Why is this AR 10?

Really, is this really that hard to read. AR 10 is way too fast when you have streams cluttered up at really low distance snaps making this AR feel tacked on due to people having horrible readability on even the easiest patterns. The only things people might need AR 10 are probably patterns like 00:53:248 (1,2,3,4) but they come few in the whole map which can easily fixed by spreading your circles around and not making each one close to each other. AR 9 would suit this map better.

The HP is very unforgiving. It would be acceptable if not for the beginning. A few 100's which is very easy to get on OD 9 is extremely overkill for the beginning. The space doubles make this even worse and you would barely live after the beginning. I suggest you to lower the drain.

Just my 2 cents.
Topic Starter
Muya
I think AR10 is easy to read
also AR9 is too slow at this map
Frostmourne
Personally, I would go with AR9 on this. AR10 is for something like.... jumpy maps with less streams on 220 bpm+
Just my opinion

But I enjoyed the map on AR10 as well. Good job Muya!
Loctav
How is AR9 too slow for 200bpm?
AR9/HP7 works way better here.
BeatofIke
Personally, I prefer the same exact settings as in this map: https://osu.ppy.sh/s/103372
HP8/AR9/OD9
silmarilen
the only argument i can give why i wouldnt want ar10 on this map is that im bad at reading ar10. i think the map plays fine with ar10.
Andrea

BeatofIke wrote:

Personally, I prefer the same exact settings as in this map: https://osu.ppy.sh/s/103372
HP8/AR9/OD9
I have to agree with this as well, this map doesn't call for AR10 imo.
Saturnalize
Use easy mod

ontopic : I can't play because high HP, ar is not a problem for me.
Groumiezi

BeatofIke wrote:

Personally, I prefer the same exact settings as in this map: https://osu.ppy.sh/s/103372
HP8/AR9/OD9
NO!

over 181+ bpm maybe allowed, under 180 bpm with AR10 looks like overmapped, BPM is so different like that another a_hisa. Song like that map is not fast and not fit so much. i prefer to fit the song.

please make this rank ;~;
Topic Starter
Muya
anyway I want to keep AR10,
ok?
wendao
ok
Saturnalize
rank when
Chewin
I gave a look to Another diff. It's so awesome.
I will mod it tomorrow, be ready for rank~

AR10 fits pretty well here. I don't see why this needs to be changed.
Loctav
The life drain is still too high. Reducing it by one and it should work for me. :/
Chewin
I should stop checking maps with multiple offsets.

General

  1. 3rd offset is terribly placed too early. It's 11505(+10ms) to me. About 6th one I have 12682. Moreover, a red line is really needed for 00:12:932 (2) on 13030. I'm pretty sure of it, but if you want more confirm you can ask to other BATs as well.
Easy

  1. 01:06:448 (4) - (nazi) Replace this circle with distance snap. That little stack between this and the previous slider's end looks a bit bad
Normal

  1. 00:11:495 (1) - I know you are using distance snap here but this reduced spacing can confuse players being a Normal diff. I would place circle in this other way: http://osu.ppy.sh/ss/1467659
  2. 02:34:048 (1) - I didn't get this rhythm to be honest. I would set this other one, it fits much better IMO http://puu.sh/7PLEx.jpg
Hard

  1. 00:36:448 (1,2) - If you listen the song you would notice that CTRL + G these two elements would fit the music much better, I mean: http://puu.sh/7PNfj.jpg . Obviously it's the same for 01:29:248 (1,2) -
Hyper

  1. 02:56:398 (10,11) - What about http://osu.ppy.sh/ss/1467735 ? Much enjoyable to play trust me. This up-down-up is fun to play
Another

  1. Everyone is contesting about the AR and HP. Consider to change it like Loctav said, but it's up to you.
    I think AR10 fits fine but idk, I will let you decide lol
  2. 00:23:248 (1,2,3,4,5) - omg ♥
  3. 01:14:248 (5,6) - This change of spacing is exaggerated.
  4. 02:04:048 (1,2,3,4,5,6) - Those sliders in this stream don't convince me to be honest. I would make something like 00:23:248 (1,2,3,4,5) - with sliders only
wow this mapset is awesome
I have to pop because of timing issues, sadly
Topic Starter
Muya

Chewin wrote:

I should stop checking maps with multiple offsets.

General

  1. 3rd offset is terribly placed too early. It's 11505(+10ms) to me. About 6th one I have 12682. Moreover, a red line is really needed for 00:12:932 (2) on 13030. I'm pretty sure of it, but if you want more confirm you can ask to other BATs as well.
Easy

  1. 01:06:448 (4) - (nazi) Replace this circle with distance snap. That little stack between this and the previous slider's end looks a bit bad
Normal

  1. 00:11:495 (1) - I know you are using distance snap here but this reduced spacing can confuse players being a Normal diff. I would place circle in this other way: http://osu.ppy.sh/ss/1467659
fixed these thanks Chewin!
Aurele
I feel like ranking it, idunnowhy.

poke chewin for a rebubub
Chewin

Gabe wrote:

I feel like ranking it, idunnowhy.

poke chewin for a rebubub

*still waiting*

EDIT:

Gabe wrote:

rebubub
Aurele
before I rank it, I want a screenshot where somebody S or SS the Another (;
Asagi
Auto-HR map
Chewin

Gabe wrote:

before I rank it, I want a screenshot where somebody S or SS the Another (;
http://osu.ppy.sh/b/129891?m=0 I still can't see any S or SS here çwç and it's much harder ♥
Darksonic
This isn't really thaaaat hard and it's a pleasure to play, rank already!
Zare
Gabe I kinda hope that's a bad joke.
Delaying a rank because you think a diff is (too??) hard is not a good thing to do. This map has no technical flaws that need to be addressed, so if you think the spread etc is fine, just rank it. Difficulty is not supposed to be a factor in a maps rankability.

There are players who can and will S the map, they just won't bother unless it's ranked (rrtyui being the first one who comes to mind). What you're doing is just unneccesarily delaying stuff.
Loctav
Can't allow the LD8. Sorry.

[Another]

LD7 please. This is ridiculous. I told it like 100 times. And I would even unrank upon this Lifedrain. Keep AR10 and CS5, but not this ridiculously unforgiving lifedrain that makes you die on the beginning already if you just have x2 100 and die because of the heavy drain.
Frostmourne
I am not sure if anyone wants to strive to get S on this and score unsubmitted. Would be better if this was in qualified and we will see later on.
Lach
Not once, have I seen someone call HP LD. The start isn't as hard as you are making out, it's possible with HR and several 100s.

Edit: putting this here http://puu.sh/7XwLB/0d26c182c8.mp4
Lust
Should have been qualified first, to see if the drain is too intensive for the players. If it posed such a large problem THEN it should be unqualified and the settings adjusted. That is what the system is there for anyway, for situations like this.
Winek


Yes, this i s a joke
Topic Starter
Muya
^____________________________________________________________________^
Winek

Muya wrote:

^____________________________________________________________________^
lol
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