Sorry to request a dq so late on, but I feel there's some issues in the rain which really need fixing up before this gets ranked ;w;
Not looked at any other difficulties, but will post a mod on them later, I'd just rather post this now rather than leave it in qualified for longer to make more people annoyed ;w;
00:30:768 (3,4,5) - The way these are organised feels so odd and really doesn't fit well with the song. If anything the strongest sounds are on the slider end of 3 (which really doesn't emphasise the sound well), and 5 (at least that one has a dash to it). 4's beginning is quite weak so doesn't fit a dash, and I'd even say the slider end is stronger in comparison. Plus I'd say the distances are a bit too strong for a rain anyway, as they require a precise type of timing more expected in an overdose difficulty.
00:31:630 (6,7) - After that, no dash to this also feels pretty odd, as again these notes are pretty strong in comparison to notes like 4.
00:39:216 (3) - Backforth dash from this is again, a bit too difficult for a rain considering the antiflow to and from it. A reduction like x:328 would work better.
00:40:079 (1,2) - The lack of movement here, having both of these as normal movement to them, really breaks the songs feeling here in my opinion. The notes are a lot stronger, and honestly it's such an odd distance right now that walking them is also pretty awkward to play. Curving these sliders and moving them to have bigger distances to them feels a lot nicer.
00:42:147 (4) - Decreased distance to this because the jump is quite awkward again.
00:43:527 (4) - Really not sure why there's a dash to this, this sound is not strong at all, especially if you're following the dash for vocals here, considering the stronger vocals earlier on had no dash.
00:47:665 (5) - Why is there a HDash to this? There is basically no progression of this sounds from previous sounds, and there's no specific reason for the emphasis on this, so it just ends up feeling really offputting and weird to play. As well as this, the dash to 00:48:010 (6) - is really uncomfortable due to the strength after the HDash, but the HDash shouldn't be there in the first place.
00:48:354 (1) - In comparison, this note is ridiculously strong compared to the previous ones, yet there is no HDash, and it would even work well to emphasise the start of the kiai.
00:48:872 (2) - The very strange shape of this slider after the strong dash to it makes it really weird to play because you've got to dash, then suddenly slow down, then speed up again in the same slider, and it just feels bad to play, a better flowing curve would feel a lot better.
00:51:113 (1) - Dash to this feels far too strong too considering previous antiflow movement.
00:51:630 (2,3,4,5) - Why is there normal movement to 2, and then HDash to 5? 2 is a lot stronger than 5, both vocally and instrumentally, so this kind of structure makes no sense. I don't even disagree with the HDash to 5, it's just the fact how there's no HDash to 2 makes it feel very weird.
00:59:389 (1) - Again, this is a really strong note compared to literally everything else you've had HDashes to, but you decided to use a normal dash and I can't understand why.
00:59:906 (2) - Same as earlier with this really weird slider shape playing badly.
01:07:320 (7) - Reduction on this distance, after the antiflow, this strong of a distance is a bit too hard for a rain.
01:08:872 (5,1) - Same with this jump, feels far too strong after the HDash in the opposite direction, and for a rain player would throw them off far too much, reduction would be nicer.
01:20:424 (3,4,5) - Firstly, the dashes to 4 and 5 both feel far too strong after the antiflow HDash to 3, but even so, 4 and 5 are stronger notes than 3, so why is the HDash to 3 instead? I see little point in overemphasising the weaker note, but then making the harder notes less emphasised.
01:21:458 (1,2,3,4,5,6) - Notes on this stream seem too far away from each other due to antiflow movements, making it too difficult for average rain players.
There are more points to be made, but I'm commenting on the stuff I think are the main problems that need to be fixed before this gets ranked, the other stuff is more personal opinion.
Sorry for the inconvenience, but I hope you appreciate that I'm trying to help your map be as good as it can be.
Oh also remember to not update until after group stage of CWC is finished.