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Rita - Little Busters! EX (TV Size)

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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Wednesday, March 12, 2014 at 8:26:00 AM

Artist: Rita
Title: Little Busters! EX (TV Size)
Source: リトルバスターズ!EX
Tags: opening key vicho
BPM: 151
Filesize: 9091kb
Play Time: 01:30
Difficulties Available:
  1. Easy (2.56 stars, 96 notes)
  2. Insane (5 stars, 347 notes)
  3. Normal (4.19 stars, 135 notes)
  4. Vicho's Hard (4.96 stars, 274 notes)
Download: Rita - Little Busters! EX (TV Size)
Download: Rita - Little Busters! EX (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#18 リトルバスターズ! EX OP
Definetely need more Little Busters !!~
Can't get enough of the 3 new heroines especially Saya >.<
Hard - Vicho

Play on 50 ~ 60% dim with Video would fit the best here ! \:3/
Enjoy it~
Unsfamiliar
Little Busters Saikyou!
YTYuyu
so Vicho asked me to go through the timing and this is what i got for the offset.

1070(-22) for every single timing point in the song.
Suimya

Unsfamiliar wrote:

Little Busters Saikyou!
Hatori-kun
Saya-chan saikou <333
CakiP
hi~ :3 Request from PM
Give you my poor mod!


[Easy]
00:01:268 - I can hear sound here. Accordingly, I thought this rhythm pattern. Let's try this! :D
00:06:434 (3) - The blanket is a little strange imo. To try this shape.
00:10:209 (4,1) - if you like it, to try this!



[Normal]
00:04:050 (3) - remove note. I can't hear sound here. Here is no sound.

Looks so good diff



[Vicho's Hard]

nothing! loos so goood! :D



[Insane]
00:28:288 (2) - To do this, copy 00:27:692 (5) - and paste at here.
00:50:142 (1) - I think this jump is too big. I suggest moving to top a little.imo



done.
I'm sorry for my lazy mod T^T
cuz, this map is pretty good :DDD
It does not say any more from me. www
good luck!

happy623
hiiii

General

  1. add " (TV Size) " into the title maybe? or put into the Tags if the official name said " TV Size " is not needed in the title
  2. More tags maybe? how about adding " LB " into the tags for someone who are lazy

Easy

  1. Try to remove some useless green lines if you have time? :?
  2. 00:13:785 (1,2) - nazi stuff for blanket here, try to move 00:14:977 (2) one grid to the right
  3. 00:58:684 (2,3) - blanket for here too
  4. 01:26:896 (2) - tbh, if you dont mind to be a little bit harder, I would try to turn this note into a slider, and end it at 01:27:293 -, in order to emphasize the drums hit, what do you think about it? :D

    Pretty nice Easy diff 8-)

Normal

  1. ya, same, try to delete some useless green lines tooo
  2. 00:06:434 (2) - notice that this object is a bit off-screen, it is not really look nice in Easy or Normal diff, but Insane is okay for me, consider putting it a bit down?
  3. 00:09:017 (1,1) - If I were you, I would put 00:10:606 (1) - away from overlapping with 00:09:017 (1) -'s head
  4. 00:14:579 (2,1) - well, I'd make them into a blanket to make it look better herer 8-)
  5. 00:46:368 - and 00:47:957 - Maybe it just for me, it feels a bit empty if you undermap here, I'd put a note instead to emphasize the drum hit, or players may confused here as the drum hit in 00:46:368 is really loud, so they may misclicked 00:46:566 (2) earlier

    Not bad :D

Vicho's Hard

  1. 00:13:288 (8) - I'd add a green line in 00:13:586 and change to Normal Custom Hitsound with a clap to emphasize the drum hit
  2. 01:13:684 - as here is a triplet, I suggest you change 01:13:584 (4) - into a reverse slider and end at 01:13:783 -
  3. 01:16:366 (3,4) - as the music have the strong beats in the white ticks, which are 01:16:565 - and 01:16:962 -, but your sliders' head are in the red ticks, so it feels a little bit odd while playing, I suggest you change the sliders' heads to start at the white ticks instead, just like what you did in 01:18:551 (9) - and 01:18:949 (1) -, ahh, there is one more same issue in 01:17:558 (4) -
Yea nice Hard overall xD

Insane

  1. 00:33:652 (4,5) - try to improve the blanket \o/
  2. 00:50:937 (1) - hmm, is it a 1/12 instead of 1/8?

Hope those help! :3
have star and Good Luck \o/
Konei
Haihai, mod4mod.


[General]

  1. The volume of your costum soft hitnormal is really quite, like too quite. I'd rather increase it even if it's just a bit

[Insane]

  1. 00:04:149 - You like following instruments, no? How about adding a note here to follow the guitar. Hard has a note there aswell so it will be a good idea.
  2. 00:06:831 (3) - You could actually end this on the red tick and add a note to the blue to follow the guitar again, current is a bit odd.
  3. 00:13:189 (2) - Instead of this Slider you might put a little stream to follow the guitar?
  4. 00:24:513 (6) - Not a good idea to extend this until the blue tick, there is the guitar playing on the red tick which is prominent, so holding the Slider longer than needed feels weird. Probably best to shorten it to the red tick.
  5. 00:42:394 (1) - Angle flows and feels weird for me here, I don't like how the Slider bends here. I'd prefer to do something like below. (You could just make the Slider straight aswell.)
  6. 00:50:937 (1) - This Slider should already end on the white tick before it to follow the piano correctly, currently it hits on nothing a lot of times which makes it kinda strange to listen to. If you shorten it, also either fix the spacing or add a note to the blue tick of course.
  7. 01:27:492 (1,2,3,4,5) - Huh, that star looks really weird, it's not even. I guess you can fix it on your own.

[Vicho's Hard]

  1. 00:07:328 (6) - This note is soo quite, nearly inaudible and that's also because of the soft-hitnormal sample. If the sample won't be fixed, make sure to increase the volume here.
  2. 00:22:626 (2) - Hm, I wouldn't use that many 1/4 in a Hard difficulty, here seems a good place to just delete the note and leave the stack.
  3. 00:29:679 (1) - Eh, don't use extended 3/4 Sliders which aren't in the music in a Hard please. Ending this on the red tick sounds much better anyways!
  4. 00:31:169 (6) - This triple is not in the music, would be better to remove it 'cause don't force difficulty into a Hard.
  5. 00:47:560 (2) - Same thing as on 00:29:679 (1) - .
  6. 00:59:380 (4) - Remove this note since the drums aren't that prominent here and keeping the diff a bit more simple.
  7. 01:00:671 (2) - Same as on 00:29:679 (1) - .
  8. 01:05:340 (2) - Again, better to remove the triple since it's not really prominent in the song.
  9. 01:13:187 (3) - Same as 00:29:679 (1) - again.
  10. 01:14:181 (2) - And again ;_;.
  11. 01:15:373 (5) - ;__;.
  12. 01:19:743 (3) - ;___;.
  13. The flow and everything here is really cool, I just think it needs to be a bit easier because Normal - Hard spread is a bit bad.

[Normal]

  1. 00:12:195 (1) - Add a clap to the end to follow the harsh drums? You have it on Insane aswell.
  2. 00:21:533 (3) - By the way, notes like this are the reason you should increase soft-hitnormal's volume, I couldn't tell that there was a note by listening in the editor.
  3. 01:21:730 (2) - How about copy pasting the previous Slider 2 and start it on the red tick so you have a cool symmetrcial pattern? Also benifits the instruments in my opinion.

[Easy]

  1. 00:25:705 (4) - This Slider's rhythm feels a bit work, I feel as a rhythm with a copy pasted 3 would be cool, look at it below.
  2. 00:32:659 (3) - Better not to set 1/2 notes in an Easy, following the drums here isn't that important either, rhythm will still sound good without this note so consider removing it.
  3. 00:40:606 (2,3) - Same thing about 1/2 notes here, how about deleting 3 and extending 2 to 3's position?
  4. 00:43:785 (2,3) - Same as above.
  5. 00:53:519 (4) - A bit nazi maybe, but I think it could be more likely symmetrical.
  6. 01:01:863 (2) - Try to delete it to prevent the usement of 1/2 notes? The small break here fits the song well in my opinion.
  7. 01:03:651 (1) - You should delete this aswell, I know you did probably do it to emphasize this part, but Easy should be free of 1/2 notes so newbies can always come to Easy if they can't do Normal.

That's it, it's a really cool mapset overall and good luck!
Hinsvar
Yo; modding here~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:03:056 - 00:03:156 - Unused timing point! (Banyak yang ginian dari awal sampai akhir. You know what to do.)
  2. 00:06:434 (3) - Geser node yang di tengah 1 grid ke kanan biar blanket-nya lebih cakep?
  3. 00:16:169 (4,1) - Ini gak apa-apa? Flow-nya bagus banget sih, cuma kepala (4) dikit nyentuh ekor (1)... Mau dibiarin gak apa-apa, cuma kelihatan aneh aja.
  4. 00:26:500 - Hapus finish? Musik di sini lagi kalem, gak ada suara yang keras/menghentak. Terasa ada yang salah kalau finish ditaruh di sini.
  5. 00:39:613 - Gak nambah finish di sini? Ada suara cymbal yang nyaring tuh.
  6. 00:42:791 - ^
  7. 00:51:533 (1) - ^
  8. 00:56:698 - ^ (Yang ini gak gitu nyaring sih, tapi tetep aja perlu...)
  9. 01:08:618 - ^ (^) (Inget buat ngelakuin semua ini di diff lain kalau disetujuin.)
  10. 01:28:286 - 01:30:869 - IMO sih lebih baik buat decrescendo (penurunan volume secara perlahan-lahan) aja di sini daripada langsung drop ke 5% dari 65% biar sama dengan musik di sini. (Of course berlaku buat diff lain juga.)
>Normal
  1. 00:01:070 (1,2) - Saya ngerti kenapa spacing-nya gini... Tapi ini tetep terlalu dekat. Mana lagi (2) langsung muncul setelah (1) hilang. Coba pindahin (1) ke (44,344), gitu?
  2. 00:16:964 (1) - Node tengah digeser ke (480,112) dan yang di ekor ditarik ke (508,176) biar blanket 00:16:169 (2,1) lebih moe pls. Spacing inconsistency di 00:16:964 (1,2) bisa diatur sendiri~
  3. 00:43:785 (3) - Gak ada NC nih? Di sini kan pola penggunaan NC-nya satu NC tiap satu stanza.
  4. 01:03:651 (1,2) - Err, di sini NC dipake sebelum mulai stanza baru, tapi 01:00:472 (3,1) sebaliknya. Ada alasan?
  5. 01:12:591 - Add finish dong; di Easy ada loh.
>Vicho's Hard
  1. 00:04:646 (4) - I'd rather see this placed above 00:04:248 (3,5) in terms of coordinate, by moving it to (372,44) for example. This is so the movement of your cursor will follow the increase of the instrument pitch (aka going above in the playing field). I personally think it's more comfortable to play.
  2. 00:05:639 (2) - Almost the same as the one above, except I want the inverse of it (make it placed lower than 00:05:440 (1,3), by moving it to (372,336) as another example).
  3. 00:19:745 (6) - I think this really needs a finish to follow that heavy cymbal in the song.
  4. 00:25:904 (1,2,3) - It feels awkward to have to stop moving your cursor from 00:25:507 (8) for a while before you get to hit this triplet, then you have to wait again before hitting 00:26:500 (1). I recommend making a 1.4-1.6x spacing here instead of just a 1.0x between 00:25:507 (8,1) and between 00:26:103 (3,1). It'd feel more natural to play~
  5. 00:44:977 (8) - The second repeat is kinda unexpected, I think. The notes at 00:45:374 (9,10) doesn't really help in this. I suggest to just use a single repeating slider altogether to solve this.
  6. 00:53:321 (1) - I'm sure enough there's no reason to make it NC'd, so remove it?
>Insane
  1. 00:04:646 (3,4) - Coba Ctrl+G dan pindahin (4) (yang sekarang di tempat si (3)) ke (160,132)? Flow-nya lebih enak, dan ini juga biar gerakan kursor ngikutin turun-naiknya pitch instrumen di 00:04:447 (2,3,4). Lebih enak dimainin, kok~
  2. 00:08:619 (6,1) - Swap NC? Soalnya yang di awal stanza itu (6), dan saya rasa gak ada alasan apa-apa buat ngasih NC ke (1) di sini.
  3. 00:33:652 (4) - Pindahin red node-nya 1 grid ke kanan biar pattern blanket 00:33:652 (4,5) tampak lebih bagus?
  4. 00:50:242 - Vocal di sini kedengeran jelas banget... Kenapa gak buat triplet aja? Cuma nanya; gak ngubah juga gak apa-apa sih, soalnya pattern ini dikit susah diubah, biarpun saya lebih ngarep kalau in diubah ofc.
  5. 00:59:578 - Instrumen di sini juga cukup kuat. Kenapa gak nambah note aja? Buat yang ini kerasa banget kosongnya, loh, soalnya 00:59:479 (2,3,4) cukup rame dalam hal intensitas note (oke gak juga, tapi sebuah bunyi instrumen di antara satu note dan satu double-note itu bisa kerasa banget loh kalau gak di-map).
Not much to say, the mapset is cool enough as is~ I actually think this is decent enough to be ranked any second with some minor tweaks :P

Good luck on the way 8-)
Lust


Hi hi, here is your mod as requested

  1. Perhaps it would be a good idea to snap all the unsnapped green lines throughout the set, as well as removing any and all unnecessary ones
  2. The BG is a little meh to me, the girls heads are too far up and the overall image seems a bit smushed. Probably best to find another one

[Easy]Overall a very clean Easy. A good offering to the set, however some parts are just a bit messy, but that won't cause too much of an issue.
  1. 00:05:440 (2,3) - Perhaps it would be a good idea if (3) comfortably blanketed (2)
  2. 00:08:619 (2,3) - (Nazi) (3)'s slider body doesn't quit blanket (2). If you move the point right before the anchor a grid forward, it should be fine. Try using the coordinates 412:108. It should look something like this when its all said and done
  3. 00:13:785 (1) - You could use the slider body of this slider to blanket 00:14:977 (2) - . It will look much cleaner and more interesting.
  4. 00:20:142 (1) - Angle the sliderbody of this slider so that it flows from the direction of 00:19:745 (3) - . You can accomplish this by moving the second slider control point up a few grids. It will flow better this way, instead of having an abrupt change in direction to the side.
  5. 00:34:050 (2) - Moving this circle down a bit will provide better flow in to 00:34:447 (3) - . Likewise if you move (2) down you can also move (3) as well. It'll prove for a better blanket and better flow.
    My coordinates for this:
    00:34:050 (2) - 175:110
    00:34:447 (3) - 89:46.
    Afterwards adjust (3)'s second slider point so that it better blankets (2). Be sure to fix the spacing in the next pattern.
  6. 00:43:785 (2,1) - (1) can better blanket (2)'s slider body.
  7. 00:48:752 (1) - Why a spinner here? You can map this out!
  8. 00:51:930 (2) - It would be a nice idea if you NC'd here, considering it is the start of the kiai time.
  9. 00:58:684 (2,3) - (Nazi) The blanket is slightly off at the beginning and at the end
  10. 01:13:982 (1) - Ahh why another spinner? This one even makes less sense then the last one. There are beats you can map too, otherwise this spinner seems random. Plus because of the low AR 01:16:167 (1) - appears way before the spinner ends, so there is not enough time for newer players to adjust themselves.
  11. 01:22:128 (1) - Now this is a good spinner. Good length, follows a long vocal, and gives enough time for easy players to adjust
  12. 01:27:492 (3) - Having this slider start on a red tick as opposed to the white one is hard to follow in most cases, especially for newer players. Majority of the time you had everything land on white ticks, so players will be used to that instead. So as a suggestion, you can move the slider back a 1/2 so that it starts on 01:27:293 -. The have that slider repeat. Adjust the green lines so the hitsounds are appropriate. Should look like this rhythm.

    Ignore the green lines in that picture, I didn't fix them so the hitsounds were right, you would need to do that yourself.
  13. 01:28:286 (1) - I would stick the defualt soft hitsound at 5% for this slider. The custom one is too loud for a fade out like this.
[Normal]This seemed a little bit difficult for a normal, with the smaller circle size and some complex rhythmical patterns. But its nice so I don't think that'll cause any issue either.
  1. 00:14:579 (2) - Curve this slider so it flows better in to 00:15:175 (3) - . Also have it curve just enough so that it blankets 00:15:374 (1) - 's slider start
  2. 00:16:169 (2,1) - Same slider suggestion as I had before in the easy. Try and have (1) blanket (2)'s slider start.
  3. 00:25:705 - I feel like there should be a note here. Having 00:25:904 (3) - start on the red tick is awkward. Try this rhythm and see how it is for you
  4. 00:38:818 (3,1) - (1) can better blanket (3)'s slider end. CTRL+G 00:38:818 (3) - and use its approach circle so that you can better see how to blanket it. This will also provide for better flow in to 00:40:209 (2) -
  5. 00:48:752 (1) - Same spinner suggestion as in easy
  6. 00:48:156 (2) - Same rhythm suggestion as earlier. Having that one slider start on the red tick is awkward
  7. 01:01:466 (2,1) - (2) can be better blanketed by (1). Ctrl+G (2), then use its approach circle so that you can see how to blanket more nicely. Doing so will also provide better flow in to 01:02:658 (2) -
  8. 01:05:240 (4,5) - (Nazi) This blanket can better be improved
  9. 01:12:591 (1,2,3) - Have (1) blanket the following objects perfectly
  10. 01:13:982 (1) - same spinner suggestion as in easy
  11. 01:21:730 (2) - Move this circle to 460:221 for better flow with the previous slider
  12. 01:28:485 (1) - same spinner hitsound suggestion as in easy
[Vicho's Hard]The slider tick sounds very odd! However other than some rhythm issues, the patterns a fine and clean.
  1. 00:06:831 (5) - The slowdown is pretty unnecessary, perhaps just have it regular sv. ITs pretty hard to read since the following and previous sliders are of similar length. If you decide to keep it, NC it so players will be able to distinguish the sv change.
  2. 00:17:560 (5,6) - This 1/4 doesn't sound too good and seems a bit random in comparison to the rest of the map. 00:17:957 (6) - Delete this and extend 00:17:560 (5) - over it a 1/4
  3. 00:21:334 (4,5) - Make sure (5) is perfectly stacked underneath (4)'s slider end
  4. 00:47:560 (2,3) - Try this rhythm , the current 1/4 setup is awkward
  5. 00:53:916 (4,1) - ^
  6. 01:14:181 (2) - Shorten this slider by a 1/4
[Insane]Insane looks good x)
  1. 00:19:745 (6,1) - Not a fan of this overlap, its hard to see the (1). Makes the pattern look messy
  2. 00:16:368 (5,6,1) - Kind of a big jump here out of the blue. Shouldn't really have such big jumps in the beginning, its best to ease a player in to the map, rather than throwing them all sorts of complex jumps and patterns right at the start. 00:16:765 (6,1) - This distance seems a bit much as well for a 1/4. 00:16:765 (6) - turning this in to a hitcircle will remedy that problem, plus it will sound nicer imo.
  3. 00:18:950 (3) - Move this to 306:152 so that its perfectly stacked underneath 00:17:957 (4) - 's hitburst
  4. 00:33:652 (4,5) - have (4)'s slider body blanket (5)
  5. 00:35:440 (5) - Make sure this is perfectly stacked underneath 00:34:646 (2) - 's slider end
  6. 01:07:028 (5,1) - This anti-jump is a bit confusing when first playing. At first I thought it was 1/4 distance! I suggest not having this and spacing it out a bit more

Thats about it! Nice mapset that just needs a few more mods to iron out some kinks. Good luck, if you have any questions or concerns feel free to PM me on the forums or on irc.
Topic Starter
Momochikun

CakiP wrote:

hi~ :3 Request from PM
Give you my poor mod!


[Insane]
00:28:288 (2) - To do this, copy 00:27:692 (5) - and paste at here. done ww
00:50:142 (1) - I think this jump is too big. I suggest moving to top a little.imo hm.. it's fine imo ><



done.
I'm sorry for my lazy mod T^T
cuz, this map is pretty good :DDD
It does not say any more from me. www
good luck!

happy623 wrote:

hiiii

General

  1. add " (TV Size) " into the title maybe? or put into the Tags if the official name said " TV Size " is not needed in the title idk, the official title didn't have it, i'll ask confirmation later
  2. More tags maybe? how about adding " LB " into the tags for someone who are lazy

Insane

  1. 00:33:652 (4,5) - try to improve the blanket \o/ ok
  2. 00:50:937 (1) - hmm, is it a 1/12 instead of 1/8? i'm not sure about this, but 1/8 seems fine enough for me.

Hope those help! :3
have star and Good Luck \o/

Hinsvar wrote:

Yo; modding here~



>Insane
  1. 00:04:646 (3,4) - Coba Ctrl+G dan pindahin (4) (yang sekarang di tempat si (3)) ke (160,132)? Flow-nya lebih enak, dan ini juga biar gerakan kursor ngikutin turun-naiknya pitch instrumen di 00:04:447 (2,3,4). Lebih enak dimainin, kok~ tapi ini pattern kesukaan ku.. ww
  2. 00:08:619 (6,1) - Swap NC? Soalnya yang di awal stanza itu (6), dan saya rasa gak ada alasan apa-apa buat ngasih NC ke (1) di sini. nggak deh, downbeat di (1) perasaan ><
  3. 00:33:652 (4) - Pindahin red node-nya 1 grid ke kanan biar pattern blanket 00:33:652 (4,5) tampak lebih bagus? done !
  4. 00:50:242 - Vocal di sini kedengeran jelas banget... Kenapa gak buat triplet aja? Cuma nanya; gak ngubah juga gak apa-apa sih, soalnya pattern ini dikit susah diubah, biarpun saya lebih ngarep kalau in diubah ofc. nggak deh, player bakal lbih fokus ke 1/2 drum rhytm imo
  5. 00:59:578 - Instrumen di sini juga cukup kuat. Kenapa gak nambah note aja? Buat yang ini kerasa banget kosongnya, loh, soalnya 00:59:479 (2,3,4) cukup rame dalam hal intensitas note (oke gak juga, tapi sebuah bunyi instrumen di antara satu note dan satu double-note itu bisa kerasa banget loh kalau gak di-map).
    [/color]
Not much to say, the mapset is cool enough as is~ I actually think this is decent enough to be ranked any second with some minor tweaks :P

Good luck on the way 8-)

Konei wrote:

Haihai, mod4mod.


[General]

  1. The volume of your costum soft hitnormal is really quite, like too quite. I'd rather increase it even if it's just a bit

[Insane]

  1. 00:04:149 - You like following instruments, no? How about adding a note here to follow the guitar. Hard has a note there aswell so it will be a good idea. fix
  2. 00:06:831 (3) - You could actually end this on the red tick and add a note to the blue to follow the guitar again, current is a bit odd. nope, i prefer following the slowdown here
  3. 00:13:189 (2) - Instead of this Slider you might put a little stream to follow the guitar? same
  4. 00:24:513 (6) - Not a good idea to extend this until the blue tick, there is the guitar playing on the red tick which is prominent, so holding the Slider longer than needed feels weird. Probably best to shorten it to the red tick. i'll consider
  5. 00:42:394 (1) - Angle flows and feels weird for me here, I don't like how the Slider bends here. I'd prefer to do something like below. (You could just make the Slider straight aswell.) ok !
  6. 00:50:937 (1) - This Slider should already end on the white tick before it to follow the piano correctly, currently it hits on nothing a lot of times which makes it kinda strange to listen to. If you shorten it, also either fix the spacing or add a note to the blue tick of course. eh.. don't really understand what do you mean here orz
  7. 01:27:492 (1,2,3,4,5) - Huh, that star looks really weird, it's not even. I guess you can fix it on your own. it's actually did on purpose o3o


That's it, it's a really cool mapset overall and good luck!

Lust wrote:




[Insane]Insane looks good x)
  1. 00:19:745 (6,1) - Not a fan of this overlap, its hard to see the (1). Makes the pattern look messy b-but.. i like this ><
  2. 00:16:368 (5,6,1) - Kind of a big jump here out of the blue. Shouldn't really have such big jumps in the beginning, its best to ease a player in to the map, rather than throwing them all sorts of complex jumps and patterns right at the start. 00:16:765 (6,1) - This distance seems a bit much as well for a 1/4. 00:16:765 (6) - turning this in to a hitcircle will remedy that problem, plus it will sound nicer imo. eh,. i'll try gather more opinion since it's playing fine on my mind.
  3. 00:18:950 (3) - Move this to 306:152 so that its perfectly stacked underneath 00:17:957 (4) - 's hitburst
  4. 00:33:652 (4,5) - have (4)'s slider body blanket (5)
  5. 00:35:440 (5) - Make sure this is perfectly stacked underneath 00:34:646 (2) - 's slider end done this three
  6. 01:07:028 (5,1) - This anti-jump is a bit confusing when first playing. At first I thought it was 1/4 distance! I suggest not having this and spacing it out a bit more moved a bit down ><
[/notice]

Thats about it! Nice mapset that just needs a few more mods to iron out some kinks. Good luck, if you have any questions or concerns feel free to PM me on the forums or on irc.
Thanks for modding guys !, mostly just reply for Insane since i'm almost fixing all stuffs in lower diffs.
About BG, i really hope can find a better ones. Since i'm not really like this BG to be honest lol Done!
Also thanks for modding -Kirito /o/
Update :3
-Neipezi
o3o/

[General]
01:03:850 - 3/6 beat is not accurate? 01:05:042 - there are high notes here again. this is my opinion :lol:

[Easy]
00:16:964 (1) - x408 y356 move? blanket to cover?
slider tick to add more sound to good. Download
slider tick
00:14:182 -
00:17:361 -
00:20:540 -
00:22:129 -
00:23:719 -
00:52:327 -
00:53:916 -
00:56:300 -
00:57:890 -
00:59:479 -
01:01:068 -
01:04:247 -
01:06:631 -
01:08:220 -
01:09:810 -
01:11:399 -
01:12:988 -
01:28:386 (1) - 01:31:664 - spinner end?

[Normal]
00:14:182 - clap add
00:23:917 (2) - electric guitar sound?
01:01:664 - flows out of the moving sound of the slide.
01:05:836 - clap add?
01:28:386 (1) - 01:31:664 - easy and the same

[Vicho's Hard]
01:11:697 (3) - sampleset normal change?
01:13:485 - whistle add?
01:21:929 - circle add?
01:28:386 (1) - 01:31:664 - easy and the same

[Insane]
00:23:917 (4) - NC add?
00:27:493 (5) - whistle add
00:50:142 (1,2) - NC change? (2) the high notes
01:24:313 - whistle add
01:28:386 (1) - 01:31:664 - easy and the same

momochikun, Insane is feeling even more difficult :o
Frostmourne
From my test playing queue~

This Insane is purely neat. BG seems to fit and really great if you ask me. I like it!
There are things needed to be addressed though.

Offset should be 1,090 (+20) Don't forget to resnap all notes,video offset,preview time and green lines as well!
01:16:962 (3,4,1,2,3) - I personally find this jump feels bland and not comfortable to play, I would change it to something else.
The rest is great.

Vicho's Hard
01:26:896 (6) - I do wonder why spacing isn't like it should normally be.

You can call me back after you are done fixing!
An amount of mod is not a problem for me as long as a map is decent. I don't mind either if you want to seek for more mods as well.
Topic Starter
Momochikun
Thank you Frost :D
Frostmourne
Alright!

Good luck!
BeatofIke
We fixed some unsnapped timing sections and made some minor adjustments to the mapset!
Ranked!
Unsfamiliar
Woah, grats mochi and vicho :D
Oyatsu
Congratz! Mochi-chan :D
Chewin
Congratulation Mochi C:
Rukaru
wtf...ranked already?
didn't have a chance to mod this, sorry Momochikun. :(

anyway congratulation! :D
wendao
congrats momo, now mod my map kthxbai
P A N
congratz D: so fast XD
UnderminE
.-.
Flask
Stylish map <3
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