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Normalization and ease of use between multiple storyboards on the same map.strager wrote:
What?
Why not just use a normal loop?
I don't see the use in this, unless I'm misunderstanding.
No problems there.peppy wrote:
Neutral. It would have to be called KiaiStrobe or something to disambiguify.
It's not saying you have to, but rather the option is there, so that storyboarding can be worked to a particular mapper and be more interactive with the gameboard than it already is. It just gives mappers the possibility to be more creative with their guest difficulties and makes the entire beatmap concept a little more fluid instead of having technical constraints force the submitting mapper to work in individual storyboarding elements.awp wrote:
Wouldn't having different kiai sections per difficulty kind of soil the unity of the beatmap package, a bit? What you're basically saying with different kiai times per difficulty is,
"This is the most epic part of the song"
"no wait, this is"
"I disagree. It's definitely this part"
as if the maps are arguing amongst themselves. From the "Beatmapping is Art" viewpoint, this just seems like a suggestion to make something that is already easy a bit easier. Which isn't really a bad thing, but after a while things get a little bloated.