Hello everyone,
note that currently the osu!mania ranking is not functional. If you have any suggestions on how the future system should work, then leave it in this thread, please.
I'd like to mention a few things regarding how I plan on tackling this.
The general direction:
Beatmap difficulty:
As for Taiko and CtB I also got an initial difficulty list for osu!mania ready. This is the gamemode I am the least sure about my results and so far only the base algorithm is done with no variations. However, you can already see how low converts are weighted simply because they are so easy, I've included a few of the harder ones:
https://docs.google.com/spreadsheet/ccc ... _web#gid=0
Get the feedback going.
note that currently the osu!mania ranking is not functional. If you have any suggestions on how the future system should work, then leave it in this thread, please.
I'd like to mention a few things regarding how I plan on tackling this.
The general direction:
- First of all, everyone can decide on his/her own which maps he deems good or bad, or which ones he/she prefers playing. We shouldn't be forcing certain maps on people by making them worth more for no sensible reason.
- I'll try to make an algorithm that's fair for both auto-converts and mode-specific maps. We will all see how it turns out, and if it's alright, then I see no reason to reduce the value of auto-converts. As mentioned above you are still free to play the maps you prefer playing. I can however understand where the auto-convert argument is coming from, and it'll definitely be addressed if there won't be a good solution that weights all maps the same.
- Default X-key modes exist for each specific beatmap for a reason. My initial plan is to give slightly more points to the default X-key mode of a particular beatmap than any custom one. This is not set in stone yet and most likely will change in one way or another while testing.
- Unfortunately X-key specific ranking is not going to happen. That'd be for one part a way too huge amount of things to manage and for the other would clutter up everything.
Beatmap difficulty:
As for Taiko and CtB I also got an initial difficulty list for osu!mania ready. This is the gamemode I am the least sure about my results and so far only the base algorithm is done with no variations. However, you can already see how low converts are weighted simply because they are so easy, I've included a few of the harder ones:
https://docs.google.com/spreadsheet/ccc ... _web#gid=0
Get the feedback going.