Id like to see a new type of beat, that has a player drag from the general middle of their screen to the edge of the screen (or reversed). It would be also good if you could include a set distance by the beatmapper and the direction of whichever the beat is facing, like maybe an arrow.
The beat can be similar to a slider. A slider is good, but it is trapped within the speed of the ball. With a dragger, a player is forced to drag from point (or gate) A to B. The keyword is it has to be done "within" a certain amount of time from when the dragger activates.
Lets say a slider is programmed to go from point A to point B in a strait line in 1/2 a beat. A beatmapper can make the dragger required for the same interval or more/less. Points could also come from how fast its done, or accuracy of a line. Since it wont be confined by the slider ball, it can allow for possibly more dynamic maps. It would also be fun to see
The beat can be similar to a slider. A slider is good, but it is trapped within the speed of the ball. With a dragger, a player is forced to drag from point (or gate) A to B. The keyword is it has to be done "within" a certain amount of time from when the dragger activates.
Lets say a slider is programmed to go from point A to point B in a strait line in 1/2 a beat. A beatmapper can make the dragger required for the same interval or more/less. Points could also come from how fast its done, or accuracy of a line. Since it wont be confined by the slider ball, it can allow for possibly more dynamic maps. It would also be fun to see