forum

Idina Menzel - Let It Go

posted
Total Posts
74
Topic Starter
furywolf
This beatmap was submitted using in-game submission on Friday, 5 September 2014 at 6:25:24 PM

Artist: Idina Menzel
Title: Let It Go
Source: Frozen
Tags: walt disney elsa
BPM: 137
Filesize: 25492kb
Play Time: 03:37
Difficulties Available:
  1. Hard (3.07 stars, 440 notes)
  2. Insane (3.71 stars, 541 notes)
  3. Normal (1.63 stars, 253 notes)
Download: Idina Menzel - Let It Go
Download: Idina Menzel - Let It Go (no video)
Information: Scores/Beatmap Listing
---------------
Mapping this out of fun and curiosity
This is only my second map although the first was a disaster so I guess this is my first *proper* attempt
Hope you like it!
Thanks to all the mods and people that supported me
AristoCat_old
OMG OMG OMG OMGO MGOMG OMGOGMOGMOGMGOGMGMOGM OMGG !!!!! MAke this HAPPEN!!! i want this map RANKed!!!! i love this song and movie! :D
Akali
AR should be 8. Song is slow enough for it, you don't want to have AR=10,3 double time with no reason.

Few things that stood out:

00:23:710 (5,6) - overmapped
00:53:601 (9) - would look better if centered
01:00:279 (1) - lot of sounds sound off the timeline after this not, new not-inheriting timing section might be needed. Lot of 1/2s land on blue ticks, which in general means something is probably wrong
Later in the song (3:12) beat starts here for example
Being whole 1/8 off the beat is not good :D
01:27:104 (10) - overmapped, no need for 1/4s
01:49:878 (10) - arguably overmapped

And it's not all sadly. In general lots of places where you could place more notes, many 1/4s feel out of place, paterns could be better visually as well, pretty inconsistent.
AristoCat_old
There are alot of sounds that dosnt belong in the song but in the music video.. you should edit those out.
Topic Starter
furywolf
Thanks for modding akali, you pointed out a lot of things I was unsure of so now I should hopefully be able to fix and edit whatever else I can find
AristoCat_old
01:00:861 is where the wierd sounds that dosnt belong in the song start.
01:06:051 really wierd sound that shouldnt belong in there i think...
AristoCat_old
OrionH
I really like this beatmap but couple of the timings seemed off especially with the triplets. My main concern though was the audio quality. Other Let it Go beatmaps sound a lot better. Is there a way to fix this?
Topic Starter
furywolf
I should be able to have more of the song updated midweek and maybe i'll find another mp3 for it.
I'm starting to get a hang of finding the beats so it should hopefully be better
Drake6_old
I really like this song, and I'm glad you're doing this, I just wanted to point out that the spinner at the end feels awkward in my opinion. Even the single note for that "cling" sound could be omitted, cause the song ends with "cold never bothered me anyway" and that's it, feels anti-climatic or so to say to hit a note and even a spinner after that, that stuff is just an echo.
Driske3
think the timing is realy wrong at some parts, so try this maybe:

Offset: 8273
BPM: 136,863 ...exept two tiny parts this fits the whole song through

and please use a more quality mp3 data :)

love this song, go on :D
Topic Starter
furywolf
Got a better mp3 quality now so I'm just running through the offsets and resnapping things. I think my next update will be once the whole song has been polished though the front may need some work again
Driske3
timing is still offbeat especially at the end

my suggestion:

offset: 14,211
bpm: 137,016
N A T S U M I
OMG I Love this song! thx for making this map even though is not ranked......
Supernatantem
Great map! Although I'm a little unsure of the timings of some things towards the beginning of the maps, I seem to be hitting them at points that feel right yet am getting 50's or 100's and a few of my friends have been saying the same.
However, after the small break where she begins to build the castle, I think you've done an ace job! Maybe just go through and polish up the timings near the beginning?

Hope I've managed to help and I hope you can get this map ranked eventually!
Topic Starter
furywolf
Yea the starting part has always bugged me since it is kinda slow which makes it hard for me to fit in things. I'll try to polish it up more after I finish the hard difficulty but I need another day with the urge to map as much as I can or it may take a while... :(
witwist
Waiting to be ranked :lol:
Caffe_[Latte]

witwist wrote:

Waiting to be ranked :lol:

maybe This can't be ranked cuz Disney's copyright.
Caffe_[Latte]
well... can I add my GD?
Topic Starter
furywolf

Caffe_[Latte] wrote:

well... can I add my GD?
Sorry but since this is my 1st map I prefer to not have any guest difficulties until I'm better at mapping myself
prinzjay
Nice map, but abit too high hp-drain at highest dufficulty
Cancel


I never watched Frozen...

Here are some stuff you need to check:

- Is the timing correct? If not sure, ask a BAT or Timing King.
- The video is weirdly scaled. Search for a widescreen (16:9) version, and download at http://www.clipconverter.cc/ .
- Some sliders are incorrectly placed on-beat. Maybe you should check it out.

Good luck~

let it gooooooooooooooooooooooooo
Jehyeon_old
bpm 137.000
offset 14145

I can not modding your maps. This is because the timing is right. Together again, or contact your timing
7heDubz
Yeah I get it, I'm new here.

Yeah I know this is gonna be really unhelpful.

The flow just feels... interrupted at parts.

Where your hitting several notes then have to move the cursor OVER the entire slider then slide back down through it, interrupts the flow to me. Maybe its just me.
Yumeno Himiko
Hi There~ From my modding Queue~
Well it's the theme song from Frozen >.< ,I guess that many people are waiting for a ranked map~

[General]
First raise the volume of your audio up,it feels a bit low,maybe raise 50% feels good.
Due to the ranking system now,you can't use diff names like "Chilly" "Freezing" "Frozen",though I may prefer this. You should use Easy,Normal,Hard instead. I think both Freezing and Frozen are Hard ,so you can choose to make Freezing easier,or make your Frozen harder.The whole mapset seems a bit easy.
Do your map with Grid Level 4.
First kiai time from:02:01:006 - 02:25:531
Second kiai time from:03:02:320 - 03:29:911
Generally your map follows the vocal line too much,try to follow the instrumental line.

After I listen to the music again and again with 25% speed,I think it's out of my ability to test the right timing for you,since I think every sentence has it's own speed,OMG. So you can reserve your 137 BPM for now to just focus on the vocal line. Well,if it is done you may find there will be a lot of red lines.
You should consult some timing kings to time this map.
After your map is timed,I think you'd better have your map remapped and add the instrumental line into it.

For this reason,I'll not say the rhythm problems in your map,only point out some pattern problems.You can improve your map if the flows are well used.

[Chilly]
Remember the Easy/Normal diff should be mapped with the Distance Snap on,check your AIMod.
00:35:604 (1,2) - Doesn't look so good , change them.
00:38:232 (2) - This slider should be redrawn.
00:49:619 (1,2) - Doesn't look so good , move them apart~
00:57:064 (3) - Draw a slider like a snake may look better.
00:59:035 (1,2,3,1,2,3) - The notes stacked. move them apart.
01:34:290 (1) - This note is not at its place,make it a proper blanket.
02:12:174 (3) - ^
02:41:079 (3) - Rotate it well with 180°
02:49:838 (1,2,3) - make it a regular triangle
02:56:845 (1,2) - make them on a line
02:57:502 (2,3,4,1,2,3,4) - Remember Easy/Normal isn't expecting so many continuous circles.You should change some of them to sliders.
03:05:166 (1,3) - Rotate it well with 180°
03:21:152 (2,3,4) - make it a regular triangle

[Freezing]
snap all your notes. Three notes are not snapped
00:52:684 (1) -
00:53:122 (2) -
00:53:560 (3) -


00:15:458 (4) - Move it a bit left to make it looks good.
00:15:896 (5) - I don't think a slider with such a large angle looks good.
00:28:050 (2) - Move it here 00:28:159. Though your map may be timed later.
00:48:086 (7,8,9) - Don't look so good,move them apart such like a triangle.
00:52:684 (1,2,3,4,1,2,3) - 00:55:750 (1,2,3,4) - These two patterns should be exchanged.Since the song is raising up gradually.
00:59:473 (2,3,4,5,6,7) - As you see,it's not a regular hexagon,have it redrawn (You should draw under the Grid level 4).01:17:210 (3,4,5) - This pattern is not goodlooking.
01:20:276 (1,2,3) - The distance seems too far and will mislead the players.
02:22:028 (3,4,5) - Have them redrawn :x

[Frozen]
I think more notes will make it feels good,but since the vocal line is not exactly on the instrumental line,I know you also feels struggling to add those notes.
00:38:889 (4) - you can slow this slider down to make the map more interesting.open your timing setup and you'll find it here You can also use this on some long sliders after this.
00:47:101 (1,2,3) - make 3 parallel to the line by 1 and 2. 00:57:940 (4,5,6) - you can use a stream here.
I think the Frozen diff looks better than Chilly and Freezing.

Good Luck~
Topic Starter
furywolf

examination wrote:

Hi There~ From my modding Queue~
Well it's the theme song from Frozen >.< ,I guess that many people are waiting for a ranked map~

[General]
First raise the volume of your audio up,it feels a bit low,maybe raise 50% feels good.
Due to the ranking system now,you can't use diff names like "Chilly" "Freezing" "Frozen",though I may prefer this. You should use Easy,Normal,Hard instead. I think both Freezing and Frozen are Hard ,so you can choose to make Freezing easier,or make your Frozen harder.The whole mapset seems a bit easy.
Do your map with Grid Level 4.
First kiai time from:02:01:006 - 02:25:531
Second kiai time from:03:02:320 - 03:29:911
Generally your map follows the vocal line too much,try to follow the instrumental line.

After I listen to the music again and again with 25% speed,I think it's out of my ability to test the right timing for you,since I think every sentence has it's own speed,OMG. So you can reserve your 137 BPM for now to just focus on the vocal line. Well,if it is done you may find there will be a lot of red lines.
You should consult some timing kings to time this map.
After your map is timed,I think you'd better have your map remapped and add the instrumental line into it.

For this reason,I'll not say the rhythm problems in your map,only point out some pattern problems.You can improve your map if the flows are well used.

[Chilly]
Remember the Easy/Normal diff should be mapped with the Distance Snap on,check your AIMod.
00:35:604 (1,2) - Doesn't look so good , change them.
00:38:232 (2) - This slider should be redrawn.
00:49:619 (1,2) - Doesn't look so good , move them apart~
00:57:064 (3) - Draw a slider like a snake may look better.
00:59:035 (1,2,3,1,2,3) - The notes stacked. move them apart.
01:34:290 (1) - This note is not at its place,make it a proper blanket.
02:12:174 (3) - ^
02:41:079 (3) - Rotate it well with 180°
02:49:838 (1,2,3) - make it a regular triangle
02:56:845 (1,2) - make them on a line
02:57:502 (2,3,4,1,2,3,4) - Remember Easy/Normal isn't expecting so many continuous circles.You should change some of them to sliders.
03:05:166 (1,3) - Rotate it well with 180°
03:21:152 (2,3,4) - make it a regular triangle

[Freezing]
snap all your notes. Three notes are not snapped
00:52:684 (1) -
00:53:122 (2) -
00:53:560 (3) -


00:15:458 (4) - Move it a bit left to make it looks good.
00:15:896 (5) - I don't think a slider with such a large angle looks good.
00:28:050 (2) - Move it here 00:28:159. Though your map may be timed later.
00:48:086 (7,8,9) - Don't look so good,move them apart such like a triangle.
00:52:684 (1,2,3,4,1,2,3) - 00:55:750 (1,2,3,4) - These two patterns should be exchanged.Since the song is raising up gradually.
00:59:473 (2,3,4,5,6,7) - As you see,it's not a regular hexagon,have it redrawn (You should draw under the Grid level 4).01:17:210 (3,4,5) - This pattern is not goodlooking.
01:20:276 (1,2,3) - The distance seems too far and will mislead the players.
02:22:028 (3,4,5) - Have them redrawn :x

[Frozen]
I think more notes will make it feels good,but since the vocal line is not exactly on the instrumental line,I know you also feels struggling to add those notes.
00:38:889 (4) - you can slow this slider down to make the map more interesting.open your timing setup and you'll find it here You can also use this on some long sliders after this.
00:47:101 (1,2,3) - make 3 parallel to the line by 1 and 2. 00:57:940 (4,5,6) - you can use a stream here.
I think the Frozen diff looks better than Chilly and Freezing.

Good Luck~
Thanks a lot! :)
I've gone through all the changes you mentioned and polished up a couple more areas. Now I'm trying to cut down on the vocal line and follow the instrument line more.
jmaster01
One idea that is slightly unrelated is to change the video resolution, because currently it's stretched vertically with black bars on the side, which doesn't make too much sense in my opinion. Just a thought :D
Dashie
insane:
01:00:568 - there shoudl be a finish hitsound here
01:02:320 - ^
01:05:823 - ^
01:07:575 - ^
01:09:327 - ^
01:11:079 (1) -^ (now i know how this thing works :D)
01:12:831 (3) - ^

quick little mod for now. will go through the map a bit later to see if there is anything else. modding is kinda fun ^^
Dolgy
I love this song and I love the beatmap as much, would love to see this in ranked.
Leo_D
it is brilliant, much better than other versions

rookie as i am, is there anyway to help it ranked?
hermeshd
I WANT THIS RANLKED!!!!


Please, people, make this map gets ranked :DD
blaterwolf
Mod Time~~~~

Let It Go~~~~~

General

From the AI Mod you're Beatmap has no Problems :D

The Genre is SoundTrack

Normal

Replace Something on 00:49:619 to 00:50:714 it is not suitable :/

01:40:422 This Slider must be straight to Slider on 01:38:670


01:48:524 The Slider has Full Finish why not do it only in the end ?

Click the end of the slider 2x then put Finish

01:52:028 ^ The Same

02:32:977 Straight this slider to the slider on 02:34:947


03:01:882 Put a Circle There and a Finish on the center where a Hit Circle(03:03:634) can be found

03:32:539 :

SkyBearer245 wrote:

Click the end of the slider 2x then put Finish
Hard

01:07:137(5,6,7) & 01:08:889(5,6,7) turn them into Claps not Whistles OR turn them into Whistle-Clap-Whistle or Clap-Whistle-Clap

03:00:568(1,2,3,4,5,1,2) even though this is Hard there still to be mild jumps :D :D


03:32:320 :

SkyBearer245 wrote:

Click the end of the slider 2x then put Finish
Insane

JUMPS!!!~~~

00:52:685(1,2,3,4,1,2,3,4,5) Turns into this~~


03:32:320 :

SkyBearer245 wrote:

Click the end of the slider 2x then put Finish
Kazuya
Hi, from my queue. My english = 0

[Normal]

01:20:276 (1) - move x: 203 y: 190?
01:25:531 (3,4) - remove circles, and put slider here: start: 01:25:531 - end: 01:26:188 - ? timeline:http://puu.sh/8pkcB.jpg
----------
01:53:780 (3) - change slider end here: 01:54:217, and move 01:54:436 (4) - slider here: 01:54:655 - , and chage slider end here: 01:55:093
01:56:188 (1) - slider, and 01:55:531 (5) - move slider here: 01:55:312 - and change slider end here: 01:55:750 and add once repeat.Put circle here: 01:56:626 - ?

^----- timeline: http://puu.sh/8pkqp.jpg
----------

02:01:882 (3,1) - distance error. (Too close)

02:34:947 (2) - move: x: 303 y: 247 ?

02:39:984 (1) - move x: 29 y: 68 ?

[hard]

02:54:217 (3) - change slider end here: 02:54:655
02:54:984 (4) - move slider here: 02:55:093 and move 02:55:860 (5) - circle here: 02:55:969 ?

[Insane]

00:57:940 (1,2,3,4,5,6,7,8,9) - Remove streams. It's overmapped! Idea: Put 1/2 slider here: 00:57:940 - and put circles here: 00:58:378 - 00:58:597 - 00:58:816 - ?
01:25:750 (5,6,7) - remove, and put 1/2 slider here: 01:25:860 - and add once repeat.

Good luck!
Ayesha Altugle
I will do hitsound mod after you finished two mods above

may I ask if I can do Easy diff?
blaterwolf

Kazuya-sama wrote:

[Insane]

00:57:940 (1,2,3,4,5,6,7,8,9) - Remove streams. It's overmapped! Idea: Put 1/2 slider here: 00:57:940 - and put circles here: 00:58:378 - 00:58:597 -

Good luck!
nuuuuu it is ok its an Insane Diff but if you're target is the Music yep its an overmapped :cry: :?
Topic Starter
furywolf

SkyBearer245 wrote:

Mod Time~~~~

Let It Go~~~~~

General

From the AI Mod you're Beatmap has no Problems :D

The Genre is SoundTrack

Normal

Replace Something on 00:49:619 to 00:50:714 it is not suitable :/

01:40:422 This Slider must be straight to Slider on 01:38:670


01:48:524 The Slider has Full Finish why not do it only in the end ?

Click the end of the slider 2x then put Finish

01:52:028 ^ The Same

02:32:977 Straight this slider to the slider on 02:34:947


03:01:882 Put a Circle There and a Finish on the center where a Hit Circle(03:03:634) can be found

03:32:539 :

SkyBearer245 wrote:

Click the end of the slider 2x then put Finish
Hard

01:07:137(5,6,7) & 01:08:889(5,6,7) turn them into Claps not Whistles OR turn them into Whistle-Clap-Whistle or Clap-Whistle-Clap

03:00:568(1,2,3,4,5,1,2) even though this is Hard there still to be mild jumps :D :D


03:32:320 :

SkyBearer245 wrote:

Click the end of the slider 2x then put Finish
Insane

JUMPS!!!~~~

00:52:685(1,2,3,4,1,2,3,4,5) Turns into this~~


03:32:320 :

SkyBearer245 wrote:

Click the end of the slider 2x then put Finish
All done! Thanks!(Didn't know hitsounds can be placed on just the end of the slider :))
Topic Starter
furywolf

Kazuya-sama wrote:

Hi, from my queue. My english = 0

[Normal]

01:20:276 (1) - move x: 203 y: 190?
01:25:531 (3,4) - remove circles, and put slider here: start: 01:25:531 - end: 01:26:188 - ? timeline:http://puu.sh/8pkcB.jpg
----------
01:53:780 (3) - change slider end here: 01:54:217, and move 01:54:436 (4) - slider here: 01:54:655 - , and chage slider end here: 01:55:093
01:56:188 (1) - slider, and 01:55:531 (5) - move slider here: 01:55:312 - and change slider end here: 01:55:750 and add once repeat.Put circle here: 01:56:626 - ?

^----- timeline: http://puu.sh/8pkqp.jpg
----------

02:01:882 (3,1) - distance error. (Too close)

02:34:947 (2) - move: x: 303 y: 247 ?

02:39:984 (1) - move x: 29 y: 68 ?

[hard]

02:54:217 (3) - change slider end here: 02:54:655
02:54:984 (4) - move slider here: 02:55:093 and move 02:55:860 (5) - circle here: 02:55:969 ?

[Insane]

00:57:940 (1,2,3,4,5,6,7,8,9) - Remove streams. It's overmapped! Idea: Put 1/2 slider here: 00:57:940 - and put circles here: 00:58:378 - 00:58:597 - 00:58:816 - ?
01:25:750 (5,6,7) - remove, and put 1/2 slider here: 01:25:860 - and add once repeat.

Good luck!
All updated! Thanks!
Topic Starter
furywolf

vahn10 wrote:

I will do hitsound mod after you finished two mods above

may I ask if I can do Easy diff?
Err sorry, I'm not accepting GD since this is my first map :(
but I would appreciate the hitsound mod :D
Bullhax
You should add these two timing points.


This would fix an out of place triplet and give a cool slow down effect! I didn't check if a mod already fixed this, so ignore me if this is redundant.
WinglessAsura
Here's my mod !! :)

Hoooray for Elsa!! nice song too XD


1. 00:36:699 ~ 00:38:670 umm.. this part isn't correctly following the rhytm, try to fix here.
2. 01:26:626 umm instead of break why don't you fill with hitsound here? there's a background music after all.
3. 01:48:743 dont use finish here.
4. at some point, you don't really follow the song rhytm , for example 02:19:400 3,4 these 2 slider seems out of rhytm.

Hard

1. just some tips at mapping, if you having trouble coz music beats too fast or the sound is too low, try using playback rate. it makes easier

i didn't mod Insane coz i think its just fine, still it got some prob with rhytm, u can use my advice tho.

well, thats all my mod !! hope this map get ranked soon. coz its really cool !! :) :D
Topic Starter
furywolf

Fiery_Bulblax wrote:

You should add these two timing points.


This would fix an out of place triplet and give a cool slow down effect! I didn't check if a mod already fixed this, so ignore me if this is redundant.
Haha thanks for that, I think I intended to put it there but forgot about it
Topic Starter
furywolf

WinglessAsura wrote:

Here's my mod !! :)

Hoooray for Elsa!! nice song too XD


1. 00:36:699 ~ 00:38:670 umm.. this part isn't correctly following the rhytm, try to fix here.
2. 01:26:626 umm instead of break why don't you fill with hitsound here? there's a background music after all.
3. 01:48:743 dont use finish here.
4. at some point, you don't really follow the song rhytm , for example 02:19:400 3,4 these 2 slider seems out of rhytm.

Hard

1. just some tips at mapping, if you having trouble coz music beats too fast or the sound is too low, try using playback rate. it makes easier

i didn't mod Insane coz i think its just fine, still it got some prob with rhytm, u can use my advice tho.

well, thats all my mod !! hope this map get ranked soon. coz its really cool !! :) :D
I've tried to move some things around but I tend to automatically fall back to hitting the beat. Hate having to restrict myself how much I can put on normal :(
Ayesha Altugle
Sorry for late but here it is

For all the diffs

01:59:254 -


I recommend you to follow this hitsound pattern above (those blue x must have whistle hitsound)

02:01:006 - 02:22:904 & 03:02:320 - 03:30:349



parts you need too add both whistle and clap at the same time (Marked with red x above)

just suggesting the hitsound patterns
Your Good Self
Since I assume you haven't read the above post, I won't mod anything about hitsound placement (though they do need some work on all difficulties)

[Whole Mapset]
You can remove these tags from all difficulties, they are automatically included as part of the Artist/Title/Source field:
frozen let it go idina menzel

You should map 01:26:626 to 01:27:721
Also just my opinion, but you can place a single note at 03:33:853

Why is a normal sampleset hitsound replaced with an overriden "clap"? It happens a few times throughout the map. You can do the same using this:

[Normal]
01:15:458 (3) - The slider head is a bit off-screen, you should fix this
01:26:626 to 01:27:721 - How about something like this?
SPOILER
(4) is a copypasted rotated version of (3)
01:43:269 (5) - Remove?
01:51:152 (4) - Also going a bit off-screen, but not as bad as 01:15:458 (3)
02:15:896 (2) - The actual word is on 02:15:787 , but it's on a blue tick
02:59:692 (2) - Same as 01:51:152 (4) above

[Hard]
00:49:619 (1) - Change it to this:
00:51:371 (4) - ^
01:47:210 (1,2,3) - (1) is overlapping very slightly with (2), and a bit more obviously with (3). I don't think there's a good way to resolve both overlaps at the same time, so I would suggest something like this:
02:58:816 (6) - New Combo here?
03:02:101 (2) - The downbeat after it isn't stressed, try this:
03:07:356 (4) - You should make it curve nicely around (3) before it:
SPOILER

Before


After


[Insane]

Really, I don't find anything wrong myself, it's a fun map :D

[Remarks]
Really nice mapping, have a star!
You should push to get this ranked. Good luck! :)
Topic Starter
furywolf

vahn10 wrote:

Sorry for late but here it is

For all the diffs

01:59:254 -


I recommend you to follow this hitsound pattern above (those blue x must have whistle hitsound)

02:01:006 - 02:22:904 & 03:02:320 - 03:30:349



parts you need too add both whistle and clap at the same time (Marked with red x above)

just suggesting the hitsound patterns
Thanks for the hitsound mod, I modified it accordingly to what I understood (hopefully what you meant).


Your Good Self wrote:

Since I assume you haven't read the above post, I won't mod anything about hitsound placement (though they do need some work on all difficulties)

[Whole Mapset]
You can remove these tags from all difficulties, they are automatically included as part of the Artist/Title/Source field:
frozen let it go idina menzel

You should map 01:26:626 to 01:27:721
Also just my opinion, but you can place a single note at 03:33:853

Why is a normal sampleset hitsound replaced with an overriden "clap"? It happens a few times throughout the map. You can do the same using this:

[Normal]
01:15:458 (3) - The slider head is a bit off-screen, you should fix this
01:26:626 to 01:27:721 - How about something like this?
SPOILER
(4) is a copypasted rotated version of (3)
01:43:269 (5) - Remove?
01:51:152 (4) - Also going a bit off-screen, but not as bad as 01:15:458 (3)
02:15:896 (2) - The actual word is on 02:15:787 , but it's on a blue tick
02:59:692 (2) - Same as 01:51:152 (4) above

[Hard]
00:49:619 (1) - Change it to this:
00:51:371 (4) - ^
01:47:210 (1,2,3) - (1) is overlapping very slightly with (2), and a bit more obviously with (3). I don't think there's a good way to resolve both overlaps at the same time, so I would suggest something like this:
02:58:816 (6) - New Combo here?
03:02:101 (2) - The downbeat after it isn't stressed, try this:
03:07:356 (4) - You should make it curve nicely around (3) before it:
SPOILER

Before


After


[Insane]

Really, I don't find anything wrong myself, it's a fun map :D

[Remarks]
Really nice mapping, have a star!
You should push to get this ranked. Good luck! :)
Thanks for the mod, got most of the things fix but I didn't quite understand this part

SPOILER
Why is a normal sampleset hitsound replaced with an overriden "clap"? It happens a few times throughout the map. You can do the same using this:
Your Good Self

furywolf wrote:

Thanks for the mod, got most of the things fix but I didn't quite understand this part
SPOILER
Why is a normal sampleset hitsound replaced with an overriden "clap"? It happens a few times throughout the map. You can do the same using this:
I'm really bad at explaining stuff, but here goes:

Basically at points where you use the 'clap' hitsound, the sound is replaced/overridden by "soft-hitclap2" in the song folder. This is essentially the same sound as the normal sampleset normal hitsound (without additions), which is available by default (no need to add it).
^ tl;dr: the normal sampleset normal hitsound (no clap/whistle/finish) = the current soft sampleset 'clap' hitsound

As such, you could just replace those "soft-hitclap2" hitsound additions with the normal sampleset normal hitsound, so you don't have to include "soft-hitclap2" in the song folder any more.

1. Select a note using 'clap'
2. Remove the clap
3. Make that particular note use the normal sampleset (change the option in the menu like in the image)
4. Repeat for the other notes

Hope that can explain it better :?

P.S. Your video has audio in it which is unrankable, you have to cut it out.
Topic Starter
furywolf

Your Good Self wrote:

the normal sampleset normal hitsound (no clap/whistle/finish) = the current soft sampleset 'clap' hitsound
The soft sampleset 'clap' is different to the normal sampleset 'clap' for me so I left it as it is for now

Your Good Self wrote:

P.S. Your video has audio in it which is unrankable, you have to cut it out.
Video now has no sound, thanks for picking up on that
Your Good Self

furywolf wrote:

The soft sampleset 'clap' is different to the normal sampleset 'clap' for me so I left it as it is for now
No, it's not the normal sampleset clap, it's the normal sampleset hitsound with no additions.

Actually I don't really think anyone's gonna care about this at all anyway, so you can probably just leave it as it is.
samplefish
hi! random small mod.

[Normal]
01:31:663 (2,3) - distance
00:59:692 (1) - instruments get pretty soft here, i dont like the drums in the hitsounds. also, consider lowering the volume of hitsounds for this section.
02:07:137 (3,1) - maybe confusing, try putting the previous combo farther, like http://puu.sh/8KsoU.jpg

[Hard]
00:35:221 (1,4) - very tough notes to time. i know youre trying to keep them with the piano, but snapping them plays better.
01:31:225 (1,2) - consider unstacking these because the last two stacks there were 1/1, and this one is 1/2, might be confusing

[Insane]
00:35:221 (1,4) - same thing as hard

good luck :D
dkun
So much potential with this mapset! This is pretty good for a first (proper) attempt! (I love Frozen!)

I'm curious to see how it will progress with mods! I'll be back every now and then to check up. :P
show more
Please sign in to reply.

New reply