forum

Idina Menzel - Let It Go

posted
Total Posts
74
show more
7heDubz
Yeah I get it, I'm new here.

Yeah I know this is gonna be really unhelpful.

The flow just feels... interrupted at parts.

Where your hitting several notes then have to move the cursor OVER the entire slider then slide back down through it, interrupts the flow to me. Maybe its just me.
Yumeno Himiko
Hi There~ From my modding Queue~
Well it's the theme song from Frozen >.< ,I guess that many people are waiting for a ranked map~

[General]
First raise the volume of your audio up,it feels a bit low,maybe raise 50% feels good.
Due to the ranking system now,you can't use diff names like "Chilly" "Freezing" "Frozen",though I may prefer this. You should use Easy,Normal,Hard instead. I think both Freezing and Frozen are Hard ,so you can choose to make Freezing easier,or make your Frozen harder.The whole mapset seems a bit easy.
Do your map with Grid Level 4.
First kiai time from:02:01:006 - 02:25:531
Second kiai time from:03:02:320 - 03:29:911
Generally your map follows the vocal line too much,try to follow the instrumental line.

After I listen to the music again and again with 25% speed,I think it's out of my ability to test the right timing for you,since I think every sentence has it's own speed,OMG. So you can reserve your 137 BPM for now to just focus on the vocal line. Well,if it is done you may find there will be a lot of red lines.
You should consult some timing kings to time this map.
After your map is timed,I think you'd better have your map remapped and add the instrumental line into it.

For this reason,I'll not say the rhythm problems in your map,only point out some pattern problems.You can improve your map if the flows are well used.

[Chilly]
Remember the Easy/Normal diff should be mapped with the Distance Snap on,check your AIMod.
00:35:604 (1,2) - Doesn't look so good , change them.
00:38:232 (2) - This slider should be redrawn.
00:49:619 (1,2) - Doesn't look so good , move them apart~
00:57:064 (3) - Draw a slider like a snake may look better.
00:59:035 (1,2,3,1,2,3) - The notes stacked. move them apart.
01:34:290 (1) - This note is not at its place,make it a proper blanket.
02:12:174 (3) - ^
02:41:079 (3) - Rotate it well with 180°
02:49:838 (1,2,3) - make it a regular triangle
02:56:845 (1,2) - make them on a line
02:57:502 (2,3,4,1,2,3,4) - Remember Easy/Normal isn't expecting so many continuous circles.You should change some of them to sliders.
03:05:166 (1,3) - Rotate it well with 180°
03:21:152 (2,3,4) - make it a regular triangle

[Freezing]
snap all your notes. Three notes are not snapped
00:52:684 (1) -
00:53:122 (2) -
00:53:560 (3) -


00:15:458 (4) - Move it a bit left to make it looks good.
00:15:896 (5) - I don't think a slider with such a large angle looks good.
00:28:050 (2) - Move it here 00:28:159. Though your map may be timed later.
00:48:086 (7,8,9) - Don't look so good,move them apart such like a triangle.
00:52:684 (1,2,3,4,1,2,3) - 00:55:750 (1,2,3,4) - These two patterns should be exchanged.Since the song is raising up gradually.
00:59:473 (2,3,4,5,6,7) - As you see,it's not a regular hexagon,have it redrawn (You should draw under the Grid level 4).01:17:210 (3,4,5) - This pattern is not goodlooking.
01:20:276 (1,2,3) - The distance seems too far and will mislead the players.
02:22:028 (3,4,5) - Have them redrawn :x

[Frozen]
I think more notes will make it feels good,but since the vocal line is not exactly on the instrumental line,I know you also feels struggling to add those notes.
00:38:889 (4) - you can slow this slider down to make the map more interesting.open your timing setup and you'll find it here You can also use this on some long sliders after this.
00:47:101 (1,2,3) - make 3 parallel to the line by 1 and 2. 00:57:940 (4,5,6) - you can use a stream here.
I think the Frozen diff looks better than Chilly and Freezing.

Good Luck~
Topic Starter
furywolf

examination wrote:

Hi There~ From my modding Queue~
Well it's the theme song from Frozen >.< ,I guess that many people are waiting for a ranked map~

[General]
First raise the volume of your audio up,it feels a bit low,maybe raise 50% feels good.
Due to the ranking system now,you can't use diff names like "Chilly" "Freezing" "Frozen",though I may prefer this. You should use Easy,Normal,Hard instead. I think both Freezing and Frozen are Hard ,so you can choose to make Freezing easier,or make your Frozen harder.The whole mapset seems a bit easy.
Do your map with Grid Level 4.
First kiai time from:02:01:006 - 02:25:531
Second kiai time from:03:02:320 - 03:29:911
Generally your map follows the vocal line too much,try to follow the instrumental line.

After I listen to the music again and again with 25% speed,I think it's out of my ability to test the right timing for you,since I think every sentence has it's own speed,OMG. So you can reserve your 137 BPM for now to just focus on the vocal line. Well,if it is done you may find there will be a lot of red lines.
You should consult some timing kings to time this map.
After your map is timed,I think you'd better have your map remapped and add the instrumental line into it.

For this reason,I'll not say the rhythm problems in your map,only point out some pattern problems.You can improve your map if the flows are well used.

[Chilly]
Remember the Easy/Normal diff should be mapped with the Distance Snap on,check your AIMod.
00:35:604 (1,2) - Doesn't look so good , change them.
00:38:232 (2) - This slider should be redrawn.
00:49:619 (1,2) - Doesn't look so good , move them apart~
00:57:064 (3) - Draw a slider like a snake may look better.
00:59:035 (1,2,3,1,2,3) - The notes stacked. move them apart.
01:34:290 (1) - This note is not at its place,make it a proper blanket.
02:12:174 (3) - ^
02:41:079 (3) - Rotate it well with 180°
02:49:838 (1,2,3) - make it a regular triangle
02:56:845 (1,2) - make them on a line
02:57:502 (2,3,4,1,2,3,4) - Remember Easy/Normal isn't expecting so many continuous circles.You should change some of them to sliders.
03:05:166 (1,3) - Rotate it well with 180°
03:21:152 (2,3,4) - make it a regular triangle

[Freezing]
snap all your notes. Three notes are not snapped
00:52:684 (1) -
00:53:122 (2) -
00:53:560 (3) -


00:15:458 (4) - Move it a bit left to make it looks good.
00:15:896 (5) - I don't think a slider with such a large angle looks good.
00:28:050 (2) - Move it here 00:28:159. Though your map may be timed later.
00:48:086 (7,8,9) - Don't look so good,move them apart such like a triangle.
00:52:684 (1,2,3,4,1,2,3) - 00:55:750 (1,2,3,4) - These two patterns should be exchanged.Since the song is raising up gradually.
00:59:473 (2,3,4,5,6,7) - As you see,it's not a regular hexagon,have it redrawn (You should draw under the Grid level 4).01:17:210 (3,4,5) - This pattern is not goodlooking.
01:20:276 (1,2,3) - The distance seems too far and will mislead the players.
02:22:028 (3,4,5) - Have them redrawn :x

[Frozen]
I think more notes will make it feels good,but since the vocal line is not exactly on the instrumental line,I know you also feels struggling to add those notes.
00:38:889 (4) - you can slow this slider down to make the map more interesting.open your timing setup and you'll find it here You can also use this on some long sliders after this.
00:47:101 (1,2,3) - make 3 parallel to the line by 1 and 2. 00:57:940 (4,5,6) - you can use a stream here.
I think the Frozen diff looks better than Chilly and Freezing.

Good Luck~
Thanks a lot! :)
I've gone through all the changes you mentioned and polished up a couple more areas. Now I'm trying to cut down on the vocal line and follow the instrument line more.
jmaster01
One idea that is slightly unrelated is to change the video resolution, because currently it's stretched vertically with black bars on the side, which doesn't make too much sense in my opinion. Just a thought :D
Dashie
insane:
01:00:568 - there shoudl be a finish hitsound here
01:02:320 - ^
01:05:823 - ^
01:07:575 - ^
01:09:327 - ^
01:11:079 (1) -^ (now i know how this thing works :D)
01:12:831 (3) - ^

quick little mod for now. will go through the map a bit later to see if there is anything else. modding is kinda fun ^^
Dolgy
I love this song and I love the beatmap as much, would love to see this in ranked.
Leo_D
it is brilliant, much better than other versions

rookie as i am, is there anyway to help it ranked?
hermeshd
I WANT THIS RANLKED!!!!


Please, people, make this map gets ranked :DD
blaterwolf
Mod Time~~~~

Let It Go~~~~~

General

From the AI Mod you're Beatmap has no Problems :D

The Genre is SoundTrack

Normal

Replace Something on 00:49:619 to 00:50:714 it is not suitable :/

01:40:422 This Slider must be straight to Slider on 01:38:670


01:48:524 The Slider has Full Finish why not do it only in the end ?

Click the end of the slider 2x then put Finish

01:52:028 ^ The Same

02:32:977 Straight this slider to the slider on 02:34:947


03:01:882 Put a Circle There and a Finish on the center where a Hit Circle(03:03:634) can be found

03:32:539 :

SkyBearer245 wrote:

Click the end of the slider 2x then put Finish
Hard

01:07:137(5,6,7) & 01:08:889(5,6,7) turn them into Claps not Whistles OR turn them into Whistle-Clap-Whistle or Clap-Whistle-Clap

03:00:568(1,2,3,4,5,1,2) even though this is Hard there still to be mild jumps :D :D


03:32:320 :

SkyBearer245 wrote:

Click the end of the slider 2x then put Finish
Insane

JUMPS!!!~~~

00:52:685(1,2,3,4,1,2,3,4,5) Turns into this~~


03:32:320 :

SkyBearer245 wrote:

Click the end of the slider 2x then put Finish
Kazuya
Hi, from my queue. My english = 0

[Normal]

01:20:276 (1) - move x: 203 y: 190?
01:25:531 (3,4) - remove circles, and put slider here: start: 01:25:531 - end: 01:26:188 - ? timeline:http://puu.sh/8pkcB.jpg
----------
01:53:780 (3) - change slider end here: 01:54:217, and move 01:54:436 (4) - slider here: 01:54:655 - , and chage slider end here: 01:55:093
01:56:188 (1) - slider, and 01:55:531 (5) - move slider here: 01:55:312 - and change slider end here: 01:55:750 and add once repeat.Put circle here: 01:56:626 - ?

^----- timeline: http://puu.sh/8pkqp.jpg
----------

02:01:882 (3,1) - distance error. (Too close)

02:34:947 (2) - move: x: 303 y: 247 ?

02:39:984 (1) - move x: 29 y: 68 ?

[hard]

02:54:217 (3) - change slider end here: 02:54:655
02:54:984 (4) - move slider here: 02:55:093 and move 02:55:860 (5) - circle here: 02:55:969 ?

[Insane]

00:57:940 (1,2,3,4,5,6,7,8,9) - Remove streams. It's overmapped! Idea: Put 1/2 slider here: 00:57:940 - and put circles here: 00:58:378 - 00:58:597 - 00:58:816 - ?
01:25:750 (5,6,7) - remove, and put 1/2 slider here: 01:25:860 - and add once repeat.

Good luck!
Ayesha Altugle
I will do hitsound mod after you finished two mods above

may I ask if I can do Easy diff?
blaterwolf

Kazuya-sama wrote:

[Insane]

00:57:940 (1,2,3,4,5,6,7,8,9) - Remove streams. It's overmapped! Idea: Put 1/2 slider here: 00:57:940 - and put circles here: 00:58:378 - 00:58:597 -

Good luck!
nuuuuu it is ok its an Insane Diff but if you're target is the Music yep its an overmapped :cry: :?
Topic Starter
furywolf

SkyBearer245 wrote:

Mod Time~~~~

Let It Go~~~~~

General

From the AI Mod you're Beatmap has no Problems :D

The Genre is SoundTrack

Normal

Replace Something on 00:49:619 to 00:50:714 it is not suitable :/

01:40:422 This Slider must be straight to Slider on 01:38:670


01:48:524 The Slider has Full Finish why not do it only in the end ?

Click the end of the slider 2x then put Finish

01:52:028 ^ The Same

02:32:977 Straight this slider to the slider on 02:34:947


03:01:882 Put a Circle There and a Finish on the center where a Hit Circle(03:03:634) can be found

03:32:539 :

SkyBearer245 wrote:

Click the end of the slider 2x then put Finish
Hard

01:07:137(5,6,7) & 01:08:889(5,6,7) turn them into Claps not Whistles OR turn them into Whistle-Clap-Whistle or Clap-Whistle-Clap

03:00:568(1,2,3,4,5,1,2) even though this is Hard there still to be mild jumps :D :D


03:32:320 :

SkyBearer245 wrote:

Click the end of the slider 2x then put Finish
Insane

JUMPS!!!~~~

00:52:685(1,2,3,4,1,2,3,4,5) Turns into this~~


03:32:320 :

SkyBearer245 wrote:

Click the end of the slider 2x then put Finish
All done! Thanks!(Didn't know hitsounds can be placed on just the end of the slider :))
Topic Starter
furywolf

Kazuya-sama wrote:

Hi, from my queue. My english = 0

[Normal]

01:20:276 (1) - move x: 203 y: 190?
01:25:531 (3,4) - remove circles, and put slider here: start: 01:25:531 - end: 01:26:188 - ? timeline:http://puu.sh/8pkcB.jpg
----------
01:53:780 (3) - change slider end here: 01:54:217, and move 01:54:436 (4) - slider here: 01:54:655 - , and chage slider end here: 01:55:093
01:56:188 (1) - slider, and 01:55:531 (5) - move slider here: 01:55:312 - and change slider end here: 01:55:750 and add once repeat.Put circle here: 01:56:626 - ?

^----- timeline: http://puu.sh/8pkqp.jpg
----------

02:01:882 (3,1) - distance error. (Too close)

02:34:947 (2) - move: x: 303 y: 247 ?

02:39:984 (1) - move x: 29 y: 68 ?

[hard]

02:54:217 (3) - change slider end here: 02:54:655
02:54:984 (4) - move slider here: 02:55:093 and move 02:55:860 (5) - circle here: 02:55:969 ?

[Insane]

00:57:940 (1,2,3,4,5,6,7,8,9) - Remove streams. It's overmapped! Idea: Put 1/2 slider here: 00:57:940 - and put circles here: 00:58:378 - 00:58:597 - 00:58:816 - ?
01:25:750 (5,6,7) - remove, and put 1/2 slider here: 01:25:860 - and add once repeat.

Good luck!
All updated! Thanks!
Topic Starter
furywolf

vahn10 wrote:

I will do hitsound mod after you finished two mods above

may I ask if I can do Easy diff?
Err sorry, I'm not accepting GD since this is my first map :(
but I would appreciate the hitsound mod :D
Bullhax
You should add these two timing points.


This would fix an out of place triplet and give a cool slow down effect! I didn't check if a mod already fixed this, so ignore me if this is redundant.
WinglessAsura
Here's my mod !! :)

Hoooray for Elsa!! nice song too XD


1. 00:36:699 ~ 00:38:670 umm.. this part isn't correctly following the rhytm, try to fix here.
2. 01:26:626 umm instead of break why don't you fill with hitsound here? there's a background music after all.
3. 01:48:743 dont use finish here.
4. at some point, you don't really follow the song rhytm , for example 02:19:400 3,4 these 2 slider seems out of rhytm.

Hard

1. just some tips at mapping, if you having trouble coz music beats too fast or the sound is too low, try using playback rate. it makes easier

i didn't mod Insane coz i think its just fine, still it got some prob with rhytm, u can use my advice tho.

well, thats all my mod !! hope this map get ranked soon. coz its really cool !! :) :D
Topic Starter
furywolf

Fiery_Bulblax wrote:

You should add these two timing points.


This would fix an out of place triplet and give a cool slow down effect! I didn't check if a mod already fixed this, so ignore me if this is redundant.
Haha thanks for that, I think I intended to put it there but forgot about it
Topic Starter
furywolf

WinglessAsura wrote:

Here's my mod !! :)

Hoooray for Elsa!! nice song too XD


1. 00:36:699 ~ 00:38:670 umm.. this part isn't correctly following the rhytm, try to fix here.
2. 01:26:626 umm instead of break why don't you fill with hitsound here? there's a background music after all.
3. 01:48:743 dont use finish here.
4. at some point, you don't really follow the song rhytm , for example 02:19:400 3,4 these 2 slider seems out of rhytm.

Hard

1. just some tips at mapping, if you having trouble coz music beats too fast or the sound is too low, try using playback rate. it makes easier

i didn't mod Insane coz i think its just fine, still it got some prob with rhytm, u can use my advice tho.

well, thats all my mod !! hope this map get ranked soon. coz its really cool !! :) :D
I've tried to move some things around but I tend to automatically fall back to hitting the beat. Hate having to restrict myself how much I can put on normal :(
Ayesha Altugle
Sorry for late but here it is

For all the diffs

01:59:254 -


I recommend you to follow this hitsound pattern above (those blue x must have whistle hitsound)

02:01:006 - 02:22:904 & 03:02:320 - 03:30:349



parts you need too add both whistle and clap at the same time (Marked with red x above)

just suggesting the hitsound patterns
Your Good Self
Since I assume you haven't read the above post, I won't mod anything about hitsound placement (though they do need some work on all difficulties)

[Whole Mapset]
You can remove these tags from all difficulties, they are automatically included as part of the Artist/Title/Source field:
frozen let it go idina menzel

You should map 01:26:626 to 01:27:721
Also just my opinion, but you can place a single note at 03:33:853

Why is a normal sampleset hitsound replaced with an overriden "clap"? It happens a few times throughout the map. You can do the same using this:

[Normal]
01:15:458 (3) - The slider head is a bit off-screen, you should fix this
01:26:626 to 01:27:721 - How about something like this?
SPOILER
(4) is a copypasted rotated version of (3)
01:43:269 (5) - Remove?
01:51:152 (4) - Also going a bit off-screen, but not as bad as 01:15:458 (3)
02:15:896 (2) - The actual word is on 02:15:787 , but it's on a blue tick
02:59:692 (2) - Same as 01:51:152 (4) above

[Hard]
00:49:619 (1) - Change it to this:
00:51:371 (4) - ^
01:47:210 (1,2,3) - (1) is overlapping very slightly with (2), and a bit more obviously with (3). I don't think there's a good way to resolve both overlaps at the same time, so I would suggest something like this:
02:58:816 (6) - New Combo here?
03:02:101 (2) - The downbeat after it isn't stressed, try this:
03:07:356 (4) - You should make it curve nicely around (3) before it:
SPOILER

Before


After


[Insane]

Really, I don't find anything wrong myself, it's a fun map :D

[Remarks]
Really nice mapping, have a star!
You should push to get this ranked. Good luck! :)
Topic Starter
furywolf

vahn10 wrote:

Sorry for late but here it is

For all the diffs

01:59:254 -


I recommend you to follow this hitsound pattern above (those blue x must have whistle hitsound)

02:01:006 - 02:22:904 & 03:02:320 - 03:30:349



parts you need too add both whistle and clap at the same time (Marked with red x above)

just suggesting the hitsound patterns
Thanks for the hitsound mod, I modified it accordingly to what I understood (hopefully what you meant).


Your Good Self wrote:

Since I assume you haven't read the above post, I won't mod anything about hitsound placement (though they do need some work on all difficulties)

[Whole Mapset]
You can remove these tags from all difficulties, they are automatically included as part of the Artist/Title/Source field:
frozen let it go idina menzel

You should map 01:26:626 to 01:27:721
Also just my opinion, but you can place a single note at 03:33:853

Why is a normal sampleset hitsound replaced with an overriden "clap"? It happens a few times throughout the map. You can do the same using this:

[Normal]
01:15:458 (3) - The slider head is a bit off-screen, you should fix this
01:26:626 to 01:27:721 - How about something like this?
SPOILER
(4) is a copypasted rotated version of (3)
01:43:269 (5) - Remove?
01:51:152 (4) - Also going a bit off-screen, but not as bad as 01:15:458 (3)
02:15:896 (2) - The actual word is on 02:15:787 , but it's on a blue tick
02:59:692 (2) - Same as 01:51:152 (4) above

[Hard]
00:49:619 (1) - Change it to this:
00:51:371 (4) - ^
01:47:210 (1,2,3) - (1) is overlapping very slightly with (2), and a bit more obviously with (3). I don't think there's a good way to resolve both overlaps at the same time, so I would suggest something like this:
02:58:816 (6) - New Combo here?
03:02:101 (2) - The downbeat after it isn't stressed, try this:
03:07:356 (4) - You should make it curve nicely around (3) before it:
SPOILER

Before


After


[Insane]

Really, I don't find anything wrong myself, it's a fun map :D

[Remarks]
Really nice mapping, have a star!
You should push to get this ranked. Good luck! :)
Thanks for the mod, got most of the things fix but I didn't quite understand this part

SPOILER
Why is a normal sampleset hitsound replaced with an overriden "clap"? It happens a few times throughout the map. You can do the same using this:
Your Good Self

furywolf wrote:

Thanks for the mod, got most of the things fix but I didn't quite understand this part
SPOILER
Why is a normal sampleset hitsound replaced with an overriden "clap"? It happens a few times throughout the map. You can do the same using this:
I'm really bad at explaining stuff, but here goes:

Basically at points where you use the 'clap' hitsound, the sound is replaced/overridden by "soft-hitclap2" in the song folder. This is essentially the same sound as the normal sampleset normal hitsound (without additions), which is available by default (no need to add it).
^ tl;dr: the normal sampleset normal hitsound (no clap/whistle/finish) = the current soft sampleset 'clap' hitsound

As such, you could just replace those "soft-hitclap2" hitsound additions with the normal sampleset normal hitsound, so you don't have to include "soft-hitclap2" in the song folder any more.

1. Select a note using 'clap'
2. Remove the clap
3. Make that particular note use the normal sampleset (change the option in the menu like in the image)
4. Repeat for the other notes

Hope that can explain it better :?

P.S. Your video has audio in it which is unrankable, you have to cut it out.
Topic Starter
furywolf

Your Good Self wrote:

the normal sampleset normal hitsound (no clap/whistle/finish) = the current soft sampleset 'clap' hitsound
The soft sampleset 'clap' is different to the normal sampleset 'clap' for me so I left it as it is for now

Your Good Self wrote:

P.S. Your video has audio in it which is unrankable, you have to cut it out.
Video now has no sound, thanks for picking up on that
Your Good Self

furywolf wrote:

The soft sampleset 'clap' is different to the normal sampleset 'clap' for me so I left it as it is for now
No, it's not the normal sampleset clap, it's the normal sampleset hitsound with no additions.

Actually I don't really think anyone's gonna care about this at all anyway, so you can probably just leave it as it is.
samplefish
hi! random small mod.

[Normal]
01:31:663 (2,3) - distance
00:59:692 (1) - instruments get pretty soft here, i dont like the drums in the hitsounds. also, consider lowering the volume of hitsounds for this section.
02:07:137 (3,1) - maybe confusing, try putting the previous combo farther, like http://puu.sh/8KsoU.jpg

[Hard]
00:35:221 (1,4) - very tough notes to time. i know youre trying to keep them with the piano, but snapping them plays better.
01:31:225 (1,2) - consider unstacking these because the last two stacks there were 1/1, and this one is 1/2, might be confusing

[Insane]
00:35:221 (1,4) - same thing as hard

good luck :D
dkun
So much potential with this mapset! This is pretty good for a first (proper) attempt! (I love Frozen!)

I'm curious to see how it will progress with mods! I'll be back every now and then to check up. :P
Celizavia
hey there~
thanks for using my Q :D

these mod are from my personal opinion, so please understand

normal


  1. 01:32:320(2,3) distance
  2. 02:23:123(2,3) distance also
  3. remove the finish hitsound at 00:45:458 the others too
  4. make kiai at 00:59:692 until 01:13:707 and remove the drum sound

hard

  1. remove the circle at 00:20:933
  2. HD= 5
  3. softer the hitsound, especially at 00:31:006(6). u either remove the drum hitsound or reduce the volume
  4. make the ending have a soft hitsound, or u can just replace it with a spinner from 03:30:349 to 03:32:758
  5. check AiMod
  6. same like normal, the kiai

insane

  1. 00:58:707(3,4) remove the hitsounds
  2. remove the circle at 03:12:174
  3. check AiMod
  4. same like normal, the kiai

thats all my mod hope it helps^^

BONUS



frozen all the way!
love your map ;)
Topic Starter
furywolf
SPOILER

samplefish wrote:

hi! random small mod.

[Normal]
01:31:663 (2,3) - distance
00:59:692 (1) - instruments get pretty soft here, i dont like the drums in the hitsounds. also, consider lowering the volume of hitsounds for this section.
02:07:137 (3,1) - maybe confusing, try putting the previous combo farther, like http://puu.sh/8KsoU.jpg

[Hard]
00:35:221 (1,4) - very tough notes to time. i know youre trying to keep them with the piano, but snapping them plays better.
01:31:225 (1,2) - consider unstacking these because the last two stacks there were 1/1, and this one is 1/2, might be confusing

[Insane]
00:35:221 (1,4) - same thing as hard

good luck :D

SPOILER

Celizavia wrote:

hey there~
thanks for using my Q :D

these mod are from my personal opinion, so please understand

normal


  1. 01:32:320(2,3) distance
  2. 02:23:123(2,3) distance also
  3. remove the finish hitsound at 00:45:458 the others too
  4. make kiai at 00:59:692 until 01:13:707 and remove the drum sound

hard

  1. remove the circle at 00:20:933
  2. HD= 5
  3. softer the hitsound, especially at 00:31:006(6). u either remove the drum hitsound or reduce the volume
  4. make the ending have a soft hitsound, or u can just replace it with a spinner from 03:30:349 to 03:32:758
  5. check AiMod
  6. same like normal, the kiai

insane

  1. 00:58:707(3,4) remove the hitsounds
  2. remove the circle at 03:12:174
  3. check AiMod
  4. same like normal, the kiai

thats all my mod hope it helps^^

BONUS



frozen all the way!
love your map ;)

Thank you for the mods, fixed almost everything (I think). Had another attempt at redoing the hitsounds
Cyc17-
Hello~
thanks for you use our Q~
and these mod from my personal.
So I hope it can help you and plz understand :3

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.


[General]
when I open the song.My first impression was that the singer spent much singer skill
So.Edit this song is so difficult,because the mapper can't all follow the Vocal or Rhythm
and just I think all diff you can add a sipnner on 03:33:853 end on 03:39:108 and use timing point change volume
Good Lucky to you~ :)

[Normal]
General
I think you can follow the vocal or rhythm to edit the diff
or you can use Sound effect to fill these :3

Beats
01:25:531 (3,4) - I think this beat can change it follow the rhythm,
You just need add a note on 01:25:531 (3) , Shorten and move the slider 3 to 01:25:969
move the slider 4 to 01:26:845 and make it become a reentrant slider.
this change can keep your flow and follow the rhythm.


02:16:334 (3,4,5) - I think this beat can same the rhythm on next flow
Delete the note 5. and move 4 to 02:17:210
make them become reentrant slider
and add clap on slider4's end.


[Hard]
It's Ok. as hard It's clear.

[Insane]
General
As insane. I think this diff should called be Hard+.You can add some timing section of 0.75x and 1.25x
on low time and kiai time

Beat
00:38:232 (3,4) - On there. you use 1/8 to aligned note 3.It's right on rhythm. but you break the flow and your slow down
But. I think you can change the follow. just use rhythm on there.

just like this.
add a circle on 00:38:232 , Shorten note 3 and note 4 ,
note 3 move to 00:38:670 , note 4 move to 00:39:108, end of 00:39:546 ,
add a circle on 00:39:984 , move spinner to 00:40:422. end of 00:41:736

I think that can keep flow and rhythm.or you can do other change that you like :3

02:12:831 (7) - add clap
02:13:050 (8) - remove clap
02:13:707 (2) - add clap

make their sounds like comfortable :3

02:54:217 (2) - not stop on blue line. end the slider on 02:54:655. It's very well
02:54:984 (3) - delete this add 2 note on 02:55:093 and 02:55:531
02:55:750 (4) - end slider on 02:56:407

Good luck to you :)
nice map~
Topic Starter
furywolf
SPOILER

Cyc17- wrote:

Hello~
thanks for you use our Q~
and these mod from my personal.
So I hope it can help you and plz understand :3

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.


[General]
when I open the song.My first impression was that the singer spent much singer skill
So.Edit this song is so difficult,because the mapper can't all follow the Vocal or Rhythm
and just I think all diff you can add a sipnner on 03:33:853 end on 03:39:108 and use timing point change volume
Good Lucky to you~ :)

[Normal]
General
I think you can follow the vocal or rhythm to edit the diff
or you can use Sound effect to fill these :3

Beats
01:25:531 (3,4) - I think this beat can change it follow the rhythm,
You just need add a note on 01:25:531 (3) , Shorten and move the slider 3 to 01:25:969
move the slider 4 to 01:26:845 and make it become a reentrant slider.
this change can keep your flow and follow the rhythm.


02:16:334 (3,4,5) - I think this beat can same the rhythm on next flow
Delete the note 5. and move 4 to 02:17:210
make them become reentrant slider
and add clap on slider4's end.


[Hard]
It's Ok. as hard It's clear.

[Insane]
General
As insane. I think this diff should called be Hard+.You can add some timing section of 0.75x and 1.25x
on low time and kiai time

Beat
00:38:232 (3,4) - On there. you use 1/8 to aligned note 3.It's right on rhythm. but you break the flow and your slow down
But. I think you can change the follow. just use rhythm on there.

just like this.
add a circle on 00:38:232 , Shorten note 3 and note 4 ,
note 3 move to 00:38:670 , note 4 move to 00:39:108, end of 00:39:546 ,
add a circle on 00:39:984 , move spinner to 00:40:422. end of 00:41:736

I think that can keep flow and rhythm.or you can do other change that you like :3

02:12:831 (7) - add clap
02:13:050 (8) - remove clap
02:13:707 (2) - add clap

make their sounds like comfortable :3

02:54:217 (2) - not stop on blue line. end the slider on 02:54:655. It's very well
02:54:984 (3) - delete this add 2 note on 02:55:093 and 02:55:531
02:55:750 (4) - end slider on 02:56:407

Good luck to you :)
nice map~

Thank you :) fixed most of it
gameon123321
Good beatmap, good song!

Anyways:

Normal:
Decent...

01:29:473 (1) - Why is this here? This is unnecessary, and instead there should be a short break here.
02:01:444 (2) - OK, so this is an offbeat sound. Why isn't there a sound like this on the 4th beat? (Perhaps at the end of a slider?)
02:03:196 (2) - See above
02:04:290 (1,2,3,1,2,3) - The second combo would be better as a reflection or rotation of the first one.
02:58:816 (1,2,3) - This is just a matter of preference, but have you considered a slider here?
03:16:334 (1) - This is a big moment in the song. Perhaps a finish here?
03:26:407 (3) - Take out the finish at the end, it's awkward.
03:33:853 (1) - Why is this spinner so long? It lasts much longer than the end of the song, and should be shortened.

Hard:

Less straight sliders in the beginning please!

01:57:940 (1,2,3,4,5,6,7) - Nowhere else in this difficulty is there a jump this big (especially 5,6,7). Can you make it a bit smaller?
02:56:845 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - Could you increase the jump size gradually to the last combo? It's very sudden.
03:33:853 (1) - See the normal comment at this time.

Insane:

Same as hard, and also more 1/4 and 1/1 spacing instead of just 1/2!

01:13:707 (1) - I expect a sound here. Could you put a finish?
03:20:933 (1) - What happened here? Move the sound to the end of the previous slider.
03:33:853 (1) - See normal comment


BTW, can I map an extra difficulty? I would appreciate it very much!
Topic Starter
furywolf
SPOILER

gameon123321 wrote:

Good beatmap, good song!

Anyways:

Normal:
Decent...

01:29:473 (1) - Why is this here? This is unnecessary, and instead there should be a short break here.
02:01:444 (2) - OK, so this is an offbeat sound. Why isn't there a sound like this on the 4th beat? (Perhaps at the end of a slider?)
02:03:196 (2) - See above
02:04:290 (1,2,3,1,2,3) - The second combo would be better as a reflection or rotation of the first one.
02:58:816 (1,2,3) - This is just a matter of preference, but have you considered a slider here?
03:16:334 (1) - This is a big moment in the song. Perhaps a finish here?
03:26:407 (3) - Take out the finish at the end, it's awkward.
03:33:853 (1) - Why is this spinner so long? It lasts much longer than the end of the song, and should be shortened.

Hard:

Less straight sliders in the beginning please!

01:57:940 (1,2,3,4,5,6,7) - Nowhere else in this difficulty is there a jump this big (especially 5,6,7). Can you make it a bit smaller?
02:56:845 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - Could you increase the jump size gradually to the last combo? It's very sudden.
03:33:853 (1) - See the normal comment at this time.

Insane:

Same as hard, and also more 1/4 and 1/1 spacing instead of just 1/2!

01:13:707 (1) - I expect a sound here. Could you put a finish?
03:20:933 (1) - What happened here? Move the sound to the end of the previous slider.
03:33:853 (1) - See normal comment


BTW, can I map an extra difficulty? I would appreciate it very much!

Thanks for the mod :), fixed half of it, the other half conflicted with previous mods :o
Sorry but I'm not accepting guest difficulties because this is my first map :(
DeletedUser_3349827
hmm... can I steal take the mp3? :)
blaterwolf
YES!~

PLEASE TAKE MA STAR :D ~~
Topic Starter
furywolf

SkyBearer245 wrote:

YES!~

PLEASE TAKE MA STAR :D ~~
Thanks for the star :)
Pappy
Correct offset: 14171

Maybe I'll mod this ;_; I arleady watched movie it was amazing omgomg ;_;

Can I make 2nd Insane? ;_; I'm doing it now and I'm on ~50% works :c Pls XD
neonat
General

Doesn't seem to be 1 offset and bpm throughout the song, refer to Hard for what I mean

Hard

00:15:677 (5) - remove whistle
00:15:896 (1) - whistle on the start of slider
00:19:181 (4,5) - ^ same suggestion
00:23:342 (2,3) - whistle on 00:23:342 (2) instead of 00:23:780 (3)
00:31:444 (1,2,3) - somehow this rhythm lands more accurately on the vocals:
00:38:232 (3) - slider ends at 00:38:670
00:46:115 - 00:52:685 - this part sounds like the objects come late, it might be a different offset or bpm here, got to recheck this part out
01:20:714 (3,4) - could blanket better
02:01:006 (4) - finish on start of slider
02:08:013 (4) - ^
02:15:020 (1) - ^
02:16:334 (3) - ^
02:18:524 (1) - ^
02:19:838 (3) - ^
02:22:028 (3) - ^
02:47:648 (3,4) - could blanket
03:21:152 (5) - finish on start of slider

Insane

00:31:444 (1,2,3) - same thing as Hard
00:36:754 (3) - should be at 00:36:699
01:17:210 (4) - finish like 01:13:707 (1)
01:52:028 (4) - whistle like 01:48:524 (4)
02:01:006 (1) - finish on start of slider
02:08:013 (4) - ^
02:14:911 (8) - remove finish
02:15:020 (1) - finish on start of slider
02:16:334 (5) - ^
02:18:524 (6) - ^
02:22:028 (3) - ^
02:55:531 (4,5) - they sound 1/2 a beat too early, start them both from 02:55:750 onwards
03:02:320 (4) - finish on start of slider
03:09:327 (3) - ^
03:16:334 (1) - ^
03:21:152 (2) - ^
03:25:093 (3) - ^
03:26:407 (6) - ^
03:31:882 (6,7) - pace them closer together, they seem to b suited to be together instead of a jump



Good luck on this

@Papcio

furywolf wrote:

Sorry but I'm not accepting guest difficulties because this is my first map :(
Topic Starter
furywolf
SPOILER

neonat wrote:

General

Doesn't seem to be 1 offset and bpm throughout the song, refer to Hard for what I mean

Hard

00:15:677 (5) - remove whistle
00:15:896 (1) - whistle on the start of slider
00:19:181 (4,5) - ^ same suggestion
00:23:342 (2,3) - whistle on 00:23:342 (2) instead of 00:23:780 (3)
00:31:444 (1,2,3) - somehow this rhythm lands more accurately on the vocals:

00:38:232 (3) - slider ends at 00:38:670
00:46:115 - 00:52:685 - this part sounds like the objects come late, it might be a different offset or bpm here, got to recheck this part out
01:20:714 (3,4) - could blanket better
02:01:006 (4) - finish on start of slider
02:08:013 (4) - ^
02:15:020 (1) - ^
02:16:334 (3) - ^
02:18:524 (1) - ^
02:19:838 (3) - ^
02:22:028 (3) - ^
02:47:648 (3,4) - could blanket
03:21:152 (5) - finish on start of slider

Insane

00:31:444 (1,2,3) - same thing as Hard
00:36:754 (3) - should be at 00:36:699
01:17:210 (4) - finish like 01:13:707 (1)
01:52:028 (4) - whistle like 01:48:524 (4)
02:01:006 (1) - finish on start of slider
02:08:013 (4) - ^
02:14:911 (8) - remove finish
02:15:020 (1) - finish on start of slider
02:16:334 (5) - ^
02:18:524 (6) - ^
02:22:028 (3) - ^
02:55:531 (4,5) - they sound 1/2 a beat too early, start them both from 02:55:750 onwards
03:02:320 (4) - finish on start of slider
03:09:327 (3) - ^
03:16:334 (1) - ^
03:21:152 (2) - ^
03:25:093 (3) - ^
03:26:407 (6) - ^
03:31:882 (6,7) - pace them closer together, they seem to b suited to be together instead of a jump



Good luck on this

Thanks for the mod (especially all the hitsound helps) :)

Changed all except
00:31:444 (1,2,3) - somehow this rhythm lands more accurately on the vocals:
as the timing felt very wierd so I prefer to just follow the flow instead


@Papcio

furywolf wrote:

Sorry but I'm not accepting guest difficulties because this is my first map :(
Sorry Papico
Yumeno Himiko
lol It's really nice to see that you are still working on this map~

All diffs seem really better than the first ver~~

Good luck lol and carry on with it~~
Ujimatsu Chiya
Forrm my Queues

Red : Must Fix. ( Unranked )
Blue : Recommendation.
Black : My personal opinion.
[General]
  1. cheak out widescreen suport.
  2. change offset >> 14.101 more natural Rhythm.
  3. You must cheak DS. (Normal and Hard. )
  4. It is good to re-work the hit sound. Your map is going to follow the beat more vocal voices. Put a little more hit sound.
[Normal]
  1. 00:24:655 (2,3) - The length of the slider (2) to increase the circle and remove circle.
  2. 00:36:699 (2,3,4) - chnage like this. http://puu.sh/9hi5X/7ab4437525.jpg
  3. 00:42:174 (1) - With the distance is too far from the spinner.
  4. 00:47:429 (3) - add circle.
  5. 00:59:692 (1,2,3,1,2,3) - Rhythm and vocal voices do not go along. Does not look good at all.

    sorry.stop mod this diff. Singer's voice and the object does not go at all.
    Relying too beat, and does not go all voice and vocal.
    I'm really recommendation re-work this diff...
[Hard]

  • The difficulty is the same. Does not go with the song at all.
    like this part.
    00:18:524 (1,2,3,4,5) -
    00:31:444 (1,2,3,1,2,3,4) -
    00:36:754 (3) -
    00:45:568 (3,4) - you must remvoe this circle. No rhythm and no vocal.
    00:56:188 (2) - head Hit sound.
    00:57:064 (4) - ^
    00:59:035 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
    01:06:042 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
    03:32:320 (8,1) - btw space is not good.

    You are the voice of the singer should be reworked to fit.
    Matchulsu vocal enough in the part of the rhythm of the beat that you are making a new. I think that this is not good.
[Insane]
  1. 00:45:568 (5,6) - remove.
  2. 00:50:933 (4) - ^
  3. 00:52:028 (7,8) - change a slider.
  4. 00:55:750 (4,1,2) - There is no need to change I do not like personally
  5. 01:07:356 (6) - cheak space. a little matter.
  6. 01:29:692 - add circle.
  7. 01:30:130 - ^
  8. 01:31:663 (3,4,5,1,2,3) - re- work space. following is not natural.
  9. 01:57:502 (4,5,6,1,2) - change circle to jump.
  10. 02:12:612 (6,7,8,1,2) - please. following vocal's voice.... :?

    Become too focused on the beat. :?

There are more issues than I gave. I hope a little more carefully, hoping to work on.
Topic Starter
furywolf
SPOILER

eINess wrote:

Forrm my Queues

Red : Must Fix. ( Unranked )
Blue : Recommendation.
Black : My personal opinion.
[General]
  1. cheak out widescreen suport.
  2. change offset >> 14.101 more natural Rhythm.
  3. You must cheak DS. (Normal and Hard. )
  4. It is good to re-work the hit sound. Your map is going to follow the beat more vocal voices. Put a little more hit sound.
[Normal]
  1. 00:24:655 (2,3) - The length of the slider (2) to increase the circle and remove circle.
  2. 00:36:699 (2,3,4) - chnage like this. http://puu.sh/9hi5X/7ab4437525.jpg
  3. 00:42:174 (1) - With the distance is too far from the spinner.
  4. 00:47:429 (3) - add circle.
  5. 00:59:692 (1,2,3,1,2,3) - Rhythm and vocal voices do not go along. Does not look good at all.

    sorry.stop mod this diff. Singer's voice and the object does not go at all.
    Relying too beat, and does not go all voice and vocal.
    I'm really recommendation re-work this diff...
[Hard]

  • The difficulty is the same. Does not go with the song at all.
    like this part.
    00:18:524 (1,2,3,4,5) -
    00:31:444 (1,2,3,1,2,3,4) -
    00:36:754 (3) -
    00:45:568 (3,4) - you must remvoe this circle. No rhythm and no vocal.
    00:56:188 (2) - head Hit sound.
    00:57:064 (4) - ^
    00:59:035 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
    01:06:042 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
    03:32:320 (8,1) - btw space is not good.

    You are the voice of the singer should be reworked to fit.
    Matchulsu vocal enough in the part of the rhythm of the beat that you are making a new. I think that this is not good.
[Insane]
  1. 00:45:568 (5,6) - remove.
  2. 00:50:933 (4) - ^
  3. 00:52:028 (7,8) - change a slider.
  4. 00:55:750 (4,1,2) - There is no need to change I do not like personally
  5. 01:07:356 (6) - cheak space. a little matter.
  6. 01:29:692 - add circle.
  7. 01:30:130 - ^
  8. 01:31:663 (3,4,5,1,2,3) - re- work space. following is not natural.
  9. 01:57:502 (4,5,6,1,2) - change circle to jump.
  10. 02:12:612 (6,7,8,1,2) - please. following vocal's voice.... :?

    Become too focused on the beat. :?

There are more issues than I gave. I hope a little more carefully, hoping to work on.

Thanks for the mod :) , I changed some of it but I find the beat is better to follow than the vocals so I left out most of the vocal changes
Eni
NOOOOOOOOOOOOOOO DON'T LET THIS GRAVE :( :(

-----------------------

My mod will help you improve the visual appearance of your map while at the same time improving gameplay.

If you like something, please change it! If you don't, you don't have to change it, but please explain why. ;)

[General]
  1. You must disable Widescreen Support because your mapset does not feature a storyboard.
  2. You should disable letterbox during breaks because the mapset features a video. Regarding the subject of the video:
  3. The current video quality is extremely low for its file size. I strongly recommend that you use better compression to increase the video quality.
  4. You should strongly consider removing the kiai at 00:59:692 - (or changing it to a burst kiai) as this is a calm part of the song. A calm part of the song should not feature flashing notes from kiai. In situations like this, I would use the burst kiai to follow the first chorus, but the part is very calm from what I usually map. This is up to you.
  5. You must re-snap your preview point to 02:00:349 - in all difficulties.
  6. Your background is 1228x767, a 16:10 aspect ratio. For a rankable size, please consider A: Using a higher resolution image and downscale and/or crop it to 1366x768 or B: Get a new image that is 16:9. As your image features a watermark in both the bottom left and right corner, I suggest finding a new image.
[Normal]
  1. General: The general difficulty of the map is great, but there are lots of questionable visual details that can look much better.
  2. 00:42:612 (2) - I think this looks better when it is slightly curved towards slider 3.
  3. 00:57:940 (4,5) - Ctrl+H this because you have already used the right side of the grid here -> 00:55:750 (1,2) -. It plays nicer to go in constant motion. Will also help prevent hit lighting from overlapping. You may need to Ctrl+H some of your next patterns as well.
  4. 01:00:568 (3,3) - Don't overlap here. From doing some tests, it would play much nicer if 01:02:320 (3) - was the rotation of 01:00:568 (3) -. See my image below. You may need to move around a few of your next circles to do so, but well worth it.


    ~
  5. 01:13:707 (1,2,3,4) - You should try a different pattern here as it is a bit repetitive to 01:09:765 (1,2,3) -.
  6. 01:20:276 (1) - Move this to x:203 y:190 to stack properly with 01:18:962 (4) -.
  7. 01:21:590 (2,3,4) - Please try re-pattern and curve these sliders, current looks rather bad and is somewhat hard to play. Curves will make it much more interesting!~
  8. 01:27:721 (6,1,1) - You cannot do this because this part is harder than the same part on Hard/Insane. Map this part. Add more objects so the user does not have to wait for an overlaying object and potentially click early.
  9. 01:31:663 (2,3,4) - Try this instead:


    ~
  10. 01:36:918 (5,2) - Don't overlap here, it looks bad when played and is somewhat confusing. You need to move sliders 3 and 5 ( 01:35:166 (3,5) - ) further away from the Y-axis to keep symmetry.
  11. 01:38:232 (2,3,4,5,1,2,3) - This whole part you are staying in the center of the grid. I don't know if this was intentional, but it is redundant. Try using a different pattern instead.
  12. 01:46:772 (3) - Curve this slider for consistency with your next 01:53:780 (3) -.
  13. 01:50:276 (3,6) - Slider 3 overlaps with slider 6 here. Either A: Slightly move objects so you can stack it or B: Change the pattern completely.
  14. 01:56:626 (2,3,1,2,3) - To avoid overlap here and maintain flow and pattern, I did several changes. Please try this code under [HitObjects]:
    280,316,116626,1,8,0:0:0:0:
    364,272,117064,2,0,P|383:216|363:160,1,120
    267,160,117940,6,8,P|247:104|267:49,1,120,8|8,0:0|0:0,0:0:0:0:
    363,49,118816,2,0,P|383:105|364:161,1,120,0|2,0:0|0:0,0:0:0:0:
    348,256,119692,2,0,L|384:316,2,60,10|10|2,0:0|0:0|0:0,0:0:0:0:
  15. 02:08:013 (1,3) - Curve these sliders? It would look more visually appealing.
  16. 02:11:298 (1,2,3,4) - 1/1 sliders (the white ticks) fit the song better IMO. Try using them for emphasis instead. Will also prevent the overlap of 02:15:020 (1) -.
  17. 02:34:947 (2) - Move this to x:301 y:245 to stack properly with 02:32:977 (2) -.
  18. 02:39:984 (1,2,3) - To avoid overlapping, try using symmetry here instead. Remember to Ctrl+H + Ctrl+G the slider 1 to get exact coordinates of where to put circle 3.


    ~
  19. 02:44:582 (3) - This is the only 1/1 double repeat slider in the whole map. Consider changing it for consistency.
  20. 02:53:999 (2) - Ctrl+G this slider for consistency among the flow and to prevent overlapping the slider head.
  21. 03:02:320 (1,3) - If you curved the slidesr at 02:08:013 (1,3) -, then you should curve these sliders as well for consistency.
  22. 03:12:393 (1) - It would play better if you moved this to x:256 y:140 to stack with the previous 03:10:641 (4) -. The next slider(s) may need to be slightly moved as well.
  23. 03:12:831 (2,3) - While on the subject, it would be nice if you curved one (or both) of these sliders to make it a bit more visually appealing.
  24. 03:30:787 (2,4) - I do not think straight sliders do not fit for the end of the song. Try curving them to make it feel more soothing in a sense that the song is almost finished.
[Hard]
  1. General: The difficulty is ok, but the jump in amount of objects from Normal to Hard may be a bit too much.
  2. 00:17:210 (3) - Move this to x:367 y:67 to stack properly with the previous 00:15:896 (1) -.
  3. 00:21:152 (1) - Make this point down a bit more? Would help the player see circle 2 and not slider 3.
  4. 00:23:780 (3) - This plays much better with a Ctrl+G.
  5. 00:43:269 (3) - I see that you are trying to blanket slider 2 with slider 3, but please don't overlap slider 3 with circle 1!
  6. 00:47:429 (1) - Curve this slider? Either works, I think curving it would look somewhat nicer.
  7. 00:50:276 (3) - Try a Ctrl+G here. I think it plays better.
  8. 00:52:247 - Don't overlap circle 2 with slider 3 here. Try using the right side of the grid instead. Try getting some of these objects ( 00:52:685 (1,2,3,4,5,6) - ) more spread out from each other.
  9. 01:04:290 (2) - Curve this slider for consistency with 00:47:429 (1) -?
  10. 01:04:947 (3) - Curve this slider to blanket the previous slider 2. If so, you may also want to curve the next 01:05:385 (4) -.


    ~
  11. 01:09:765 (2,4) - Again I think you should curve here for visual appeal. Parts like 01:13:707 (1,2,3) - are really nice without curve but I do not understand this part.
  12. 01:18:524 (5) - You must end this slider on 01:18:962 - for consistency with 01:15:020 (3) -. Try blanketing slider 5 with slider 4 while stacking on slider 3's head, like so:


    ~
  13. 01:33:196 - Slider 6 overlaps with circle 8 here. Please fix overlap.
  14. 01:36:261 (4) - Ctrl+G this slider twice to fix its coordinates.
  15. 01:41:298 (1,2,3) - This part of the song should not have a double 1/1 stack. There is nothing that calls for it.
  16. 01:48:086 (3) - Move this to x:357 y:111 to stack properly with the previous 01:47:210 (1) -.
  17. 01:49:838 (3,4) - I think it would play nicer if you try curving these sliders.
  18. 01:55:312 (4) - Blanket this with the previous slider 2.


    ~
  19. 01:57:502 (4) - There should be a slider here to follow the vocal and rhythm because the new downbeat indicates the shift in pattern to the rising climax.
  20. 02:07:794 (3) -, 02:09:108 (1) - Move both of these objects to x:272 y:168 to stack properly with the previous 02:06:261 (3) -. Consider moving slider 4 ( 02:08:013 (4) - ) to x:196 y:216 for even better results.
  21. 02:11:079 (1) - Try curving this slider into slider 2.


    ~
  22. 02:12:174 (3) - Try blanketing this with the previous slider 2.
  23. 02:12:831 (5,6,1,2) - Avoid doing symmetry here as there are multiple overlaps that look quite bad when played.
  24. 02:18:524 (1,2,3) - In the current pattern your slider 3 does not go through slider 1's center. Try this instead:


    ~
  25. 02:35:823 (1) - Move this to x:158 y:229 to stack with the previous 02:34:072 (5) -.
  26. 02:39:108 (4) - Move this to x:368 y:184 to stack with the previous 02:37:356 (4) -. You may also need to adjust the next notes so they have the same 2.00x distance snap.
  27. 02:41:079 (4) - Try using the same slider shape as you did on 02:40:203 (2) - (Copy/paste, Ctrl+> twice, then Ctrl+G and add the repeat). When you do so, it would be nice to also stack the tail of the next slider 1 ( 02:42:831 (1) - ) on the head of slider 4. This would mean that you would need to re-Ctrl+H your next slider to keep the symmetry ( 02:43:707 (2) - ).
  28. 02:47:648 (3,1) - Don't overlap here. Either A: stack properly or B: make the slider end flow into it. You may need to re-pattern the next objects.
  29. 03:01:663 (1,1) - Try curving these sliders for emphasis of "Let it" in the song.
  30. 03:11:736 (3) - Try moving this to x:204 y:112 and 03:11:955 (4) - to x:248 y:192.
  31. 03:15:239 (3) - Curve this to stack with the previous slider 2? It will also help lead into the next 03:15:677 (4) -.
  32. 03:23:780 (5) - Try x:336 y:156 instead to avoid overlap with 03:22:904 (3) -.
  33. 03:26:407 (5) - Slightly move this slider so the head of slider 3 does not touch it.
[Insane]
  1. General: The Insane is nice~
  2. 00:21:809 (4) - Move this to x:409 y:317 to stack properly with the next 00:22:685 (6) -.
  3. 00:26:188 (3) - Move this closer to the center of the previous 00:24:874 (6) -.
  4. 00:36:042 (2) - Try a Ctrl+G here. Either way works.
  5. 00:38:670 (4) - Curve this slider to help it lead into the next slider 5?


    ~
  6. 00:43:269 (4,1) - Don't overlap here. Try using a different pattern instead.
  7. 00:47:648 (3) - Move this to x:171 y:243 to stack properly with the previous 00:46:772 (4) -.
  8. 01:02:758 (2) - It plays better when you Ctrl+G here.
  9. 01:13:707 (1) - Move this to x:77 y:245 to stack properly with the previous 01:12:831 (3) -.
  10. 01:32:539 (5) - Move this to x:261 y:297 to stack properly with the previous 01:31:225 (1) -.
  11. 01:32:977 (1) - Move this to x:241 y:118 to stack properly with the previous 01:32:101 (4) -.
  12. 01:36:042 (1,3) - Don't overlap here. Try giving the objects ( 01:36:480 (2,3,4,1) - ) a bit more spacing with the scale function.
  13. 01:46:334 (3) - Slightly curve this slider to blanket the previous slider 2?


    ~
  14. 01:47:210 (1,2,3) - I think these sliders curve too much.
  15. 01:59:692 (3,4,5) - Please fix the inconsistent jump spacing here. Use 01:59:911 (4) - for reference.
  16. 02:00:349 (1,1) -, 02:02:101 (1,4) - Try to make these circles be in the center of the sliders, like you did with 02:03:634 (6,3) -.
  17. 02:18:524 (6) - Move this to x:245 y:130 to stack properly with the previous 02:17:648 (3) -.
  18. 02:36:699 (3) - Move this to x:265 y:55 to stack properly with the previous 02:35:604 (4) -.
  19. 02:42:831 (3) - Move this to x:329 y:72 to stack properly with the previous 02:42:393 (2) -.
  20. 03:05:604 (3) - Move this to x:377 y:125 to stack properly with the previous 03:04:947 (5) -.
  21. 03:12:612 (2) - Curve this slider to blanket the visible circle 4.
  22. 03:14:363 (4) - Move this to x:122 y:153 to stack properly with the previous 03:13:488 (1) -.
  23. 03:18:305 (6) - Try moving this to x:252 y:100 instead.
  24. 03:19:838 (3) - Curve this slider for emphasis of vocal?
Good job mapping it. It's really nice. :)
mod time: 5 hours
Topic Starter
furywolf
Thank you so much for the mod Project Railgun :)
Been neglecting this for a bit too long.

I pretty much changed everything you mentioned, hopefully without creating new problems.

I used a new image and video, unfortunately the new video size is larger (19.4 MB) as compressing it any further had a more significant quality loss. I hope the size is still acceptable though.
Eni
I would love to see this map ranked. Regarding the subject of size, there are some ranked maps with 30+mb (even without video), so that shouldn't be a problem.


Good luck! :)
FlobuFlobs
Cant say anything to hard or normal

Insane
  1. AR8 would fit the song better than AR 8,5
  2. OD8 seems to high too
  3. 00:13:926 - first note would be here
  4. Offset = 14185
  5. 00:18:743 (2) - avoid overlapping
  6. 00:31:006 (5,1) - ^
  7. 00:36:042 (2,3) - fixx stack
  8. 00:38:123 - note?
  9. 00:42:174 (1,2,3,4) - let this better point each other
  10. 00:43:269 (4) - curve this a bit
  11. 00:48:962 (6) - move to x=276, y=164 to avoid overlapping
  12. 01:23:820 (4) - ^ avoid overlapping
  13. 01:31:265 (1) - whattafark is dat hitsound here xD remove it
  14. 02:00:608 (2,3) - ctrl+g to emphasize 02:01:046 (1) - and for better jumping there
  15. 02:57:542 (3) - also remove clap here
Topic Starter
furywolf
Thanks for the mod FlobuFlobs :)


FlobuFlobs wrote:

00:13:926 - first note would be here
Offset = 14185
Currently going under different changes but I have changed the rest accordingly
Kihhou
hai~! gira's been busy irl running 3000 mile triathlons and hunting polar bears. hes very tired from those hobbies of his. so ill be modding in his place~

[General]
  1. you should really get your timing checked out. its a bit weird.
  2. i would personally remove yellow lol it doesnt really match the other colors and the yellow hair isnt very significant for it to be represented in 1/4th of all notes in the color combos. but if you really want to keep it that much, you should consider trying this to make the yellow less bright and prominent, better matching the actual color of her hair

[Normal]
  1. 00:30:805 (1) - move this elsewhere? so its not touching the hp bar
  2. 03:08:031 (4) - ^ same
  3. 03:32:119 (4) - remove finish on tail. symbol doesnt fit as this ending is very quiet
  4. im too tired ;-; i have class 2mro and its midnight. i skimmed through this diff and somewhat the hard diff too lol sorry~

[Hard]
  1. 00:32:119 (2,3) - try this? blanket? it looks and plays better imo
  2. 00:59:053 (1) - same as insane. reverse this and delkete 00:59:491 (2) - ?
  3. 01:06:060 (1) - saaameee^
  4. 01:10:659 - add note? i knw youre following vocals but ignoring the instruments and only following vocals here sounds off
  5. 01:59:710 (5,6,7) - its great that you want to add emphasis but these jumps are too hard for a hard diff. should lower them and use direction change and angles for emphasis o3o
  6. 02:04:309 (3) - having it flow directly into 02:04:746 (4) - doesnt really fit well with the music since those two notes dont really,,, harmonize? is that the word im looking for? oh well. try something like this?
  7. 02:18:542 (1,2) - blanket?
  8. 02:46:352 (5,6) - lower distance :c its a bit too big of a jump. maybe stack them instead?
  9. 03:00:586 (1,2,3,4,5,1) - aaa distances too big ><
  10. 03:17:666 (5) - shouldnt this be a 1/1 slider ? extend this to the white tick
  11. 03:29:929 (7,1) - reduce distance. 03:30:148 - shouldnt be emphasized and should be very low ds and soft since thats when the instrumentals end
  12. 03:32:119 (4) - remove finish on tail. symbol doesnt fit as this ending is very quiet
  13. aaaa too many big consecutive jumps >< maybe have one here and there for emphasis but constantly large distances is a bit too much for hard diff players

[Insane]
  1. 00:15:038 (3,4) - this would feel better if you ctrl g'ed these two. for a jump emphasis at 00:15:038 - and so that 00:14:600 (2,3,4) - doesnt flow in one rotational arc when 00:14:163 (1,2) - doesnt flow in a one rotation arc
  2. 00:16:790 (5) - imo this would flow better like this.you have sort of an awkward triangle atm
  3. 00:17:666 (3) - to catch the vocal at 00:17:885 - , which is a very strong vocal and imo shouldnt be skipped over, you should change this into a circle and a 1/2 slider
  4. 00:18:652 - the vocal is at the blue tick here 00:18:652 - 00:18:871 - and 00:19:090 - so theres really nothign at 00:18:542 (1) - and 00:18:980 (3) -. so i would remove those two. sicne the vocal is hard to follow, maybe follow the piano that hits at 00:18:323 - 00:18:761 - 00:19:199 - . so to catch the first two piano hits, i used a 1/1 slider. like this. try this rhythm?
  5. 00:24:673 - since the vocal here is off and is actually not on the white and blue ticks, id recommend you follow the piano, which has its biggest emphasis at 00:24:673 - . so to capture that, delete 00:24:673 (5) - and mvoe 00:24:892 (6) - to start at 00:24:673 - ? and then change it into a 1/2 with a reverse to catch the sound at 00:24:892 - . youll want to also add something at 00:25:330 - for the piano sooo in the end try this rhythm?
  6. 00:29:272 (3,4) - icnrease distance between these two for more emphasis on the strong vocal at 00:29:710 - ? its too weak with the low spacing and it not being the head of a slider
  7. 00:32:338 (3) - should ctrl-g this so that theres a jump for emphasis on the vocal at 00:32:338 -
  8. 00:34:308 (3) - this should be changed into a 1/1 slider since its a strong piano note in the middle of nothing while 00:34:527 (4) - doesnt follow anything significant as a whole. i would suggest adding 2 hitcircles at 00:34:965 - and 00:35:184 - and having an anti jump at 00:35:184 - by stacking the 00:35:184 - hitcircle ontop of 00:35:622 (1) - or somewhere overlapping it. this rhythm~
  9. 00:49:053 - add a note here theres a very strong piano note here
  10. 00:49:490 (1) - replace this with a hitcircle and a 1/2 slider to catch the vocal at 00:49:709 - on the head of your slider
  11. 00:52:118 - yeeee i think youre gonna need some timing help on this. ask a bat or someones timing queue cuz this sounds off
  12. 00:59:710 (3) - since the instrumental ding sounds start here, i think it would be better to start using hitcircles here. so i would remove 00:59:491 (2) - and add a reverse onto 00:59:053 (1) - to catch the vocal as one whole slider and then start off the prominent instrumentals with the hitcircles
  13. 01:06:060 (1,2,3) - same^
  14. 01:40:878 (5) - replace with 1/2 slider? youve been using them for the same sound the entire time and then you suddenly stopped lol
  15. 02:14:600 (5,6) - lower this to .8x for consistency with the rest of the stream
  16. 02:16:133 (4,5) - increase distance? by moving this somewhere else. this is reaaaallly emphasized and should have the appropriate spacing. blankets should come second . ill blanket anyways. try this?
  17. 02:18:323 (5,6) - same^ im gonna suggest an anti flow emphasis jump herecuz i think it fits better. try it out~
  18. 02:23:360 - the most emphasized sound is here but a tail of a slider doesnt represent it very well. switch these two on the timeline? 02:23:141 (5,6) - to catch the strong ,.. violin? something
  19. 02:25:331 (5) - this isnt a very good way to end a section leading into a break when the music gets more and more intense like that. id recommend you turn this into 2 hitcircles with jumps.. something like this?
  20. 02:52:922 (4) - theres nothing significant at 02:53:141 - so you should turn this into a 1/1 slider. it fits the music better o-o
  21. 03:12:630 (2) - ctrlg o3o having a single rotational arc for 03:12:630 (2,3) - these two is kinda awkward since 03:13:068 - is a strong note
  22. 03:25:769 - you skipped over a note here while theres nothing really significant at the head at 03:25:550 - .add a reverse to 03:25:112 (3) -, and remove the slider at 03:25:550 - ? then add a 1/2 slider at 03:25:769 - o3o end result:
  23. 03:31:900 (6,7,8) - the rotation here feels a bit forced and strange to play. try a jump between 03:32:119 (7,8) - ? like with this setup? it plays a lot better imo
  24. 03:32:119 (4) - remove finish on tail. symbol doesnt fit as this ending is very quiet

eeeeeeeeeeeeeeeeeeeeegoodluck~
Topic Starter
furywolf
Thanks a bunch Kinhou for modding, I fixed them all up as best I can. :)
Now I just need to find someone to help me fix the timing...
Bladesu
wish this wasn't dead...
Eni

RMaltsaar wrote:

wish this wasn't dead...
I agree :o
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply