Tear wrote:
If there's one thing I learned from standard, it's that people will come up with the most ridiculous excuses for being lazy.
Actually I don't know why,
but it seems everyone from standard like to put "lazy" cap onto osu!mania. Sorry for offence...
I'll restate what I have said on the RC forum:
Mappers are NOT LAZY as you think. High grade mappers know how to utilize all columns - whether 4 or 7 - to show their understanding of the song. If you dig into osu!mania mapping, you would find that 4 key mapping is far from 7 key mapping. This is why people tend to map only on their desired key amounts. I believe a good comparison would be CS - While using CS2 and CS7, things are completely different.
What I'm worried about, and is happening with my observation is, "Mappers that are hardworking enough, not so lazy" are already being perfunctory, to fill the diff spread with "proper diffs that is suitable for everyone". These diffs are fully playable, but not with anything remarkable. This drives quality-first mappers further away because they are not competitive with these quantity-first mappers.
Not much work is needed actually for a simplify work - which means it is absolutely easy to let mappers follow these rules. (If you have only 1 diff on certain key, just simplify it, removing a few rhythm lines and all set!) Actually, this is how new anime OP/ED being ranked in no time. (I have heard from multiple osu!mania mappers saying they need up to a month to polish a single map.)
But do players feel happy about this? If in the future, players have such reaction like "Oh a new map having a 4key/7key/whatsoever normal. Yeah It would be another map that just looks the same, without anything that I would remember." It would be a really sad thing. With beginner players starting at playing the lowest level diff of a map, the situation become worse because mappers tend to put better effort on higher diffs.
(Yeah, modding can't change a map's general quality, for no one would substitute the mapper itself for creative output.)