Hello
So a few months ago I made an Web-Osu Storyboard Viewer, but I eventually abandoned that. It's being passed on to a friend currently.
Now, using the same library I built, I have a Web-Osu Replay Viewer which runs using Three.js and WebGL.
Where can I check this out?
You can view it here (best viewed in the latest version of Chrome and with a strong graphics card):
http://sc-wu.com/osu/OsuReplayViewer/
So far I have a few replays up, which can be accessed by adding "?#" to the end of the url (eg. http://sc-wu.com/osu/OsuReplayViewer/?3).
The # currently goes from 0 to 7. ?6 and ?7 are Double Time replays for show.
What can this be used for?
Will this be abandoned again like my last project?
As a second-semester senior I'll start to have a lot more free time on my hands, so I hope this project will be completely finished and maintained. =)
Currently there are still many visual elements before it looks like an actual replay, but I am working on implementing them.
So a few months ago I made an Web-Osu Storyboard Viewer, but I eventually abandoned that. It's being passed on to a friend currently.
Now, using the same library I built, I have a Web-Osu Replay Viewer which runs using Three.js and WebGL.
Where can I check this out?
You can view it here (best viewed in the latest version of Chrome and with a strong graphics card):
http://sc-wu.com/osu/OsuReplayViewer/
So far I have a few replays up, which can be accessed by adding "?#" to the end of the url (eg. http://sc-wu.com/osu/OsuReplayViewer/?3).
The # currently goes from 0 to 7. ?6 and ?7 are Double Time replays for show.
What can this be used for?
- Attracting new players:
When I introduced my friends to osu!, I wanted them to spectate me, but then they would have to download the game and songs first. This way, all the songs are stored on the web server, thus requiring no manual downloads or game installations. - Replays -> Video:
A common issue people have is wanting to export a replay to mp4, but they don't have a powerful enough computer to create a good replay. Because this uses the HTML5 canvas, it is possible to export each frame as a local image download. Playing the replay in real-time (following audio) might take a powerful computer, but rendering each frame will not. - Playing Osu! in the web browser:
I'm not too interested in this, since I believe osu! should be played with the downloaded game. However, I saw failedxyz who is also creating a project for Osu! in the web browser which will be playable.
Will this be abandoned again like my last project?
As a second-semester senior I'll start to have a lot more free time on my hands, so I hope this project will be completely finished and maintained. =)
Currently there are still many visual elements before it looks like an actual replay, but I am working on implementing them.