I am going to focus on Duplicity Shade because I think it's the greatest offender in all of this. As of writing the difference between top no mod and top HT plays on the map is about 40 pp. To give another perspective, a 98% no mod is equivalent to 99.8% HT in terms of pp. This feels very wrong and I believe it should not happen.
An obvious solution would be to fix the PP system. As a PP dev myself, I have not looked at the problem in detail, but I guarantee you it will involve a lot of code and weeks of development. Definitely too much effort to spend on this silly problem and too long of a wait. Besides there is a much easier fix that can resolve this faster. Just modify the ranking criteria!
This is why I propose the following wording under overall rules:
An obvious solution would be to fix the PP system. As a PP dev myself, I have not looked at the problem in detail, but I guarantee you it will involve a lot of code and weeks of development. Definitely too much effort to spend on this silly problem and too long of a wait. Besides there is a much easier fix that can resolve this faster. Just modify the ranking criteria!
This is why I propose the following wording under overall rules:
Max PP for HT
mod must not be worth more than 75% the max PP of no mod