Asriel !
Good luck Vhy ~
Good luck Vhy ~
makasih buat star nya kak >w<Jekate wrote:
Asriel !
Good luck Vhy ~
thanks for the mod Tari >w<Tari wrote:
haha marked so I don't forget to mod this ><
[Easy][Normal]
- 00:08:736 (1,1) - Woooooo no no no, Right off the BAT a 1/4th rhythm is used, gives me the feeling that this map is going be hard, but nvm it's probably just the BPM anyways you should switch to this rhythm http://puu.sh/6zyGz.jpg I don't know if your trying to put emphasis on the "white" tick there but I don't think such hard rhythm to introduce an easy diff is a good idea.
- 00:09:586 (2) - and maybe curve this slider up a little bit? flow towards next note will be better imo hehe. the straight slider does't lead to next note lalala, I don't think I need an image but here : http://puu.sh/6zyXZ.jpg
- 00:35:636 (3) - The slider end doesn't perfectly stack with start of 00:33:654 (2) - perhaps you can move the x cordinate at the end of this slider to x:346? the y position is fine here.
- 00:53:757 (1) - Maybe move same postion as 00:51:492 (1) - ? looks cleaner and I've seen you put stacks like this, so just following your style a little bit here, and here's an visual example : http://puu.sh/6zzfV.jpg if your worrying about the exact location of this just put it to x:226 y:203
- 00:59:137 (2) - Make it an hard curve, you seem to be doing these hard curve sliders right between spinners like you did at 00:41:015 (2) - Here an example of the slider you can do : http://puu.sh/6zzn8.jpg
- 01:03:526 (1) - Ahh you can still start the slider in the white tick before , i think its better to do it that way, because there's a note rhythm you can here, Hopefully you can try this : http://puu.sh/6zztl.jpg feels better and the beat you wanted to emphasize in the red tick is still there hehe yeah also shorten the spinner to 01:02:535
- 01:09:331 (3) - The slider can be better shaped to look like this : http://puu.sh/6zzzK.jpg I hope you fix this slider a little bit, it really stands out from the other sliders.
- 01:11:879 (1) - Hey hey, the spacing of this slider is a little bit off, you should increase it a little bit here it's a little smaller then what it is intended to be which is 1.00x
- 01:18:675 (5) - The combo is a little long, can you add a new combo here?
all fixed in easy ~[Hard]
- 00:29:406 - I'd prefer you add note here because there are so many pauses you did last section, and since were in a new section of the song it's best to spice up the rhythm a little bit.
- 00:37:901 (2) - How about you just use this slider 00:36:768 (1) - and copy and paste it for this slider? I just don't understand why you would shape the slider like this, do you not like symmetry? i'll leave as it is
- 00:48:377 - You don't need to add so many 1/2 pauses in this diff please, it makes it so ridiciolously easy LOL, anyways that being said you should add a note here since this is the kiai of the song ORZ Anyways here is the full image of how it needs to look like : http://puu.sh/6zAmu.jpg and http://puu.sh/6zAnA.jpg lol blame the BPM. anyway still do fixing here
- 00:52:342 - And please add a note here too, they're still music and vocals here orz and feels way too easy, since your suppose to go all 1/2 in this diff IMO it'll offer better spread transition http://puu.sh/6zAt2.jpg That's how you do it, make sure you make the slider 1 curved or else the flow to note 2 won't be as great here.
- 00:55:739 - And add a note here, and make sure this note is straightly aligned when you add it
- 01:14:427 - Same as above, should add a note here xD there are too many pauses in this diff like the easy.
- 01:04:234 - Same here add a note, anyways the diff itself is pretty fine it's just if you added some notes to make it less empty it would be even better anyways.
else than that all fixed
- 00:19:779 (5) - Err, perhaps you can add a little jump here like you did before? 00:15:249 (5) - You added a jump there I think it would be a good idea if you added one here too. like this : http://puu.sh/6zBwQ.jpg not a good pattern to add a jump here. maybe i'll think more at this
- 00:26:716 (1,2,3,4,5,6) - This isn't perfectly symmetrical, notes 6 and 1 don't allign in the y-axis err , it's just a little fixed though but it'll do loads on this pattern in general. not intended to go symmetry here. i just following the DS it self
- 00:15:249 (5) - Oh I almost forgot, it's not a big deal but can you make this slider face a little down hehe, I feel it makes the jump less expected than if you curve it up (well the curve up makes it feel there is a jump down since you can't really make it go up anyway) yeah but the current flows better
- 00:40:732 (3) - Wooooah, there should definitely be a finish somewhere at the end of the slider, that beat is pretty loud in my view o3o and yeah a finish fits well with it loud beat doesn't means it has to be finish there. i've tried this and it sounds awkward to me
- 00:44:980 (5) - Shouldn't you add a new combo here? you seem to be doing it when you add slider speeds for specific sliders, and I don't see you doing it here which is strange naaah thanks for noticing this. totally forgot here :3
- 00:47:670 (1) - The starting curve of this slider can be improved a little bit, right now it doesn't blanket properly, here's how you can change it : http://puu.sh/6zC5E.jpg yep fixed
- 00:54:040 (1) - Hehe I have a feeling you want to do a SV change for this slider? I actually think its a quite idea (and when I played it it plays great actually) please consider changing the SV for this particular slider only I really liked how you did your SV changes anyway. wow that's very good idea, yes it is. *thinking a good pattern for it
- 00:54:465 (2) - If you do the above you should add a new combo here to distinguish between the SV change. ofc
- 01:14:994 (6) - The slider end doesn't perfectly stack with 01:13:861 (4) - start just move the y in the end of this slider to 168 and and that will fix your stacking problem here. yep fixed
wait2 eeeh..? omg my bad ;w;[Minakami Yuki] wrote:
@vhy: you haven't update my insane QWQ
Sry but ignore all stack mod .-. because I like to make a misplaced stack to make it a little harder to read.Tari wrote:
- 00:26:858 (3) - This stream is a little unexpected and its your first one, so I think to help it be more readable you should add a new combo right here to the start of the stream? I think no need to nc
- 00:29:548 - It wouldn't hurt to add a note here and make it stack with the previous notes hehe, they're actually a vocal that can be clicked on here and IMO it feels fine to play with the add. actually can you try to make it like this? http://puu.sh/6zDIE.jpg nope that hears weird for me
- 00:39:883 (5) - Add a whistle to the start? you occasionally add whistles every skipped white tick so I think you should add a whistle to the start here and it sounds fine to me. ok
- 00:47:528 (5) - Too much stacking D: and aren't you aiming for a jump to the next note (since you added a finish to the next note, anyways you should try to place them like this : http://puu.sh/6zDZy.jpg It fits much much better to me, (its not like I don't like stacks its just there is a better placement for that) note and a jump feels better here ok
- 00:49:793 (5) - A better triangle design, and still fun and doesn't ruin your flow and looks nicer would be this : http://puu.sh/6zE8k.jpg Give it a try I think you'll like it. ok~
- 00:56:590 (5) - A good place to stack the note would be here! anyways I think you'll like this design better : http://puu.sh/6zEcC.jpg Even though its a little major jump, this is an insane so it should be fine. nice
- 01:08:057 (2) - Replace this note with a slider that last for 1/2? and then adding a finish to the start of this slider would be a better idea, since finish with the circle and after the 1/2 feels really awkward. already fixed in scv's mod
yurunneram wrote:
EASY
00:12:983 (3) - Extend by a beat? Sounds better keep the current because the strong vocal
00:35:636 (3) - Cut by one beat no
00:42:148 (1) - Should make it end on 00:43:281 instead. Give more time for noobs alright
NORMAL
01:15:843 (3) - Bring down to x284 y80 (symmetry) i think there's no need to make it symmetrical here and yeah it also can break the DS
HARD
00:38:042 (5) - Extend by half beat? let's follow the vocal
01:09:614 (5) - Move to x224 y148 so the distance between (3) and (2) would be equal and it'll look nicer okay. also made a little modification here
That's all from me OwO)/ Nice goin there
You have been modded out by Yurun Ceroia Neram~
thanks for the mod guysIamKwaN wrote:
Hi, from my queue here.General
- 'Letterbox in breaks' is not consistent. all diffs unchecked already
- Nothing to say about the I and E.
- I think you can find a BAT even without my mod. now BAT is hiding from me ;w;
Hard
- 00:51:775 (1,2,3) - Um.. Doing a blanket seems more aesthetic imo. for some reason im not gonna do a blanket here. i prefer the current triangle style
Normal
- 00:29:689 (1,2) - The flow can be improved like this, but it's totally fine if u keep it. okay but fixed on my way
- 00:37:901 (2,1,2) - ^ nah i'll keep the current
- 01:21:860 (1) - This is absolutely not acceptable in Normal. There are players of different modes, including mania and taiko. You cannot expect them hit correctly at blue lines. If you cannot understand what I mean, you can use Auto-kun to play once under the Mania Mode. The solution would be placing it at red line instead. okay fixed
thanks for the mod :3Unsfamiliar wrote:
Hey Vhy, from my queue o/
Let's go~
General
- First of all, the volume of the audio file itself seems a bit to low to me. Try compare it with other ranked maps and try to match the volume. +1 or 2 dB should be enough. You can use audacity or some other audio editing software to do this. As long as you do not modify anything other than the volume, then you shouldn't have to adjust the offset. the current ranked is the full ver and yes, this audio seems a bit low. increased its dB by 2
- 00:45:404 - Here is where kiai starts. This is obvious right? When you were mapping this, maybe you thought there was something strange going on since you were mapping a lot of emphasis notes and combo colours on the red. That's because you're right! haha xD Yeah, I think you should add a red offset line here instead of a green inherited one. You don't need to change the bpm or anything. This will do a stanza reset; so your combo colours will now make sense and nightcore mode will now be possible i'm not sure if this is really necessary because adding a second offset just to reset the stanza. let me think about this
Hard
- 00:18:930 (3) - Move this slider 1 grid to the left to perfectly blanket with 00:18:363 (1). You might have to adjust it slightly but yeah, it was off centre fixed the slider at 00:18:363 (1) instead
- 00:19:779 (5) - Don't forget to move this if you fix the above :3
- 00:27:707 (1) - Ok, I know you're trying to place this there to maintain the pattern, but since there is a 1/1 gap on the timeline, this feels really awkward to play. The reason being, is that you've built up circular flow and momentum with 00:26:716 (1,2,3,4,5,6). Having 00:27:707 (1) so close to the previous note when you actually have to pause hinders the flow here in my opinion. To fix this, I suggest you either move the slider further away from the previous note, or stack it on top of 00:27:424 (6). Stacking it would have the effect of motionless when you play, and can work quite well. honestly i don't really understand what the meaning of this (maybe because i'd never playing std). but yeah i guess i'll just follow your opinion :3
- 00:51:775 (1,2,3) - You could make this sequence look and play a lot better if you curve these slider more and blanket them with each other. omg so many modders wanted this triple to blanket'ed each other. okay people u won ;w;
Normal and Easy are fine. But I'm not sure about so many strings of single notes in easy xD
That's it! Sorry for such a short mod, it's a pretty good map as it is. Good luck with rank :3
here it is:Atrue wrote:
[Yuki's Insane]
General
说过真的摸不出啥惹
Placement
00:11:992 (2,4) - 听说你是故意没有摆到一起的,不过还是挑出来了 nope
00:16:664 (1,1) - ^ nope
00:26:575 (2) - 这里我想一个跳而且flow转向会觉得比较难,毕竟bpm高,我觉得把2Ctrl+G然后移到远一点的地方形成一个跳或者转变2的方向成为竖直的也会比较好 nope
00:30:256 (3) - 这里说真的真心建议stack,这种打起来的印象感还是比较有利而且舒服的,偏了一点我想总是有偏差感的 nope, 这个3出现的时候前面已经消失我觉得没啥影响
01:12:587 (1) - 有点残念的弧度,我觉得可以做成blanket ok
Hitsound
00:22:327 (3) - 尾巴上的clap我听原曲没有体现出来,我想这里应该不会出现这么连续密集的clap fixed
Unsfamiliar wrote:
Yuki's Insane
- Oh hi there Yuki :3
- 00:29:548 - Add note to follow lyric? nope
- 00:47:245 (4,1) - Try blanket the second arc of this squiggle slider over the (4) slider head. hard to make... give up
- 01:00:836 (3) - I think you should add a new combo here to signal the 1/1 gap in the timeline. I think it's not necessary
- Nice diff ^^
RandomEffect wrote:
From my queue~
[General][Easy]
- Tags suggetion:
Lass ok added[Normal]
- 01:00:553 (1) - I prefer this (add clap at 01:00:553 (3) - ) i think it's not good for easy orz. that circle is really close to the spinner
- 01:00:553 (1) - end at 01:02:393
[Hard]
- 00:30:822 (3) - it is better to make symmetric about 00:29:689 (1) - not a problem
- 00:33:087 (2) - ^ about 00:31:955 (1) -
- 00:44:130 (1) - a little difficult for normal. I suggest to move 00:44:130 (1) - near the center alright fixed
- 01:00:270- add a note no vocal here and also there's a spinner after so better to keep it blank
is it your 1st map? wow, that's good!
- AR +1 keep the AR to make it balance to another diff
- 00:28:557 (3) - end at 00:28:840 i like the current rhythm
- 00:58:005- add a note k added
- 01:00:553 (1) - I prefer this. same reason as normal
- 01:14:852- add a note nope
Ganbatte-ne~
~Good Luck~
thanks for the mod guys >w<Atrue wrote:
Hello~
From
[Notion]This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.
[General]
Good map and a little suggestions here.
(ノ·ω·)ノ︵[Easy]
General
Good map.
Beats
00:16:664 (2) - I'd prefer to make it here at 00:16:947 . Following vocal is kinda abrupt. intentionally. i can't think a good pattern here[Normal]
General
Good map.
Beats
00:11:001 - Add a note. Because here the vocal is really stressed. nice catch :3 wondering how i miss this
Placement
00:23:743 (2,3) - Make the blanket better? not going a blanket here because the distance is quite far[Hard]
General
Hard to find something to say. Good map.
Beats
00:39:741 (3) - I'd prefer to fill the blank. After all you are not totally following the voice. And here will be kinda blank. Change it into a slider with 1/2 is just ok I think. got it!
00:58:005 - I'd prefer to fill the blank. I think you mainly followed the drum in kiai, so no note here is not feeling good for me. But simply add a note is not enough. But a slider with 1/2? Hmm... Maybe.. fixed in another way as the previous mod
01:00:270 - At least give it a note to make the part consistent... i'll keep this blank
Placement
00:35:919 (1,2,3,4,5) - Bigger distance? Partly stacking is not so suitable for the feeling of 'speed up'. nope
00:51:492 (5,1) - Jump with flow change is not recommended. yeah i was wondering this before. ctrl+g 'ed them should be the best way
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me. .
makasih udah ngemod :3Setsurei wrote:
wow you've improved a lot
[Easy]
00:53:757 (1,2) - nazi, fix DS yeah sure(1.04 kejauhan; 0.03 masih ditoleransi)
00:27:990 (1) - add sampleset drum di ekor
00:31:388 (3) - add sampleset drum
00:33:654 (2) - add sampleset drum + whistle di ekor added whistle
hitsound tambahkan di diff lain juga kalo menurut ku sih soft sound aja udah bagus kok :3
01:09:331 (3) - kayaknya ga cocok, gimana kalo ini? sepertinya terlalu susah untuk easy karena ntu semua pake 1/4 rhythm di timeline nya dengan bpm yang lumayan tinggi
01:11:879 (1) - ganti jadi ini? sama kaya atas
[Normal]
00:26:292 (2,2) - overlap perasan engga deh -.-
00:26:292 (2,1) - flow angle nya ga enak saya yang maenin engga masalah kok walaupun ga bakat std
00:30:539 (2,3) - ^ yehyeh
00:36:202 (3,1) - move barengan, x 260 y 80 saya nggak terlalu suka simetri, apalagi ini ntar jadi overlap sama 00:37:901 (2)
00:41:015 (1,2) - blanketnya dirapikan my mistakes ;w;
01:07:632 (1) - rotate 15 derajat anti clockwise (selection centre) changed in my way
[Hard]
00:14:258 (2) - extend slider ke 00:14:541 - ok
01:17:117 (1,2) - flow cut, lebih baik jangan di stack dis (1), kalo mau stack ke 01:17:825 (3) kalau di stack ke 01:17:825 (3) nanti RIP distance nya dan saya males ngatur pattern lagi :3. di buat blanket ama 01:17:117 (1) aja deh biar enakan huehuehueh
good luck
btw i change nothing .__.Sword Hunter wrote:
Here is my mod:SPOILERHi, m4m!
GENERAL:
-Try to add “ tv size” “OST” “anime” to the tags perhaps? engga perlu
-FIX UNSNAPPED KIAI TIME. (EASY, kok bisa beda sendiri ya? ) AImod mu eror mgkn. punya ku oke2 aja
CARANYA:
SET KIAI TIME DI: 00:45:537
AKHIR DI: 01:21:764
Atau coba cek ini:
https://osu.ppy.sh/ss/1369195
di situ ada jump to specific time, ketik time yg udah gw tulis di atas, masuk ke timing ato pencet F6, dan set kiai time awal dan akhir sesuai kode di atas. Dijamin, cek aimod, unsnapped kiai bakalan ilang.
EASY
00:25:230 (1) –yakin slider gak kepanjangan buat easy? Nanya doang, terserah anda, mendingan nudge forward (K) 1x dan perpendek ekor, itu juga pas kok. mana ada slider dsni .__.
00:35:348 (3) –Gak mau nambahin hitcircle di sini? ini jg
00:59:122 (2) –Bentuk slider, perbaiki, buat bengkoknya lebih pas. emang dibikin gitu
Perfect, sorry gak bisa mod banyak, cuman bisa bantu timing.
NORMAL
HP+1 (hp drain rate) no, karena diff ini asli untuk normal makanya HP dipertahankan
00:42:160 (1) –tambahin hitsound finish sepertinya. sangat engga cocok imo, mending tetep blank
00:44:142 (1,2) – variasi lainya kalo menurut orang lain pola itu terlalu susah susah dimananya? pola kaya gitu buat normal udah banyak diterapkan di map2 lain
http://osu.ppy.sh/ss/1369249
01:22:085 (1) –Perlu di nudge forward (K) 1x atau 2x, munculnya kecepetan. Dan berakhir pada engga masalah untuk normal
01:24:067
Perfect juga, maaf gabisa mod banyak, mapmu bagus dan waktunya Cuma 1 menitan, jadi Cuma ini yg bisa kudapat.
HARD
HP+1
00:13:137 (1) –gak perlu new combo NC disini gunanya sebagai indikasi atau petunjuk atau apalah untuk perubahan SV
00:22:198 (1) - ^ ^
01:21:872 (1) – Spinner muncul kecepetan nudge forward 1x. end at 01:24:067 ya udah biasa karena ini hard
Yuki’s Insane
HP+1 atau 2
01:21:942 (1) – nudge forwad (K) 1x
overall: good job hitsound, terserah anda, gak bisa komen banyak-banyak, solanya jenis lagunya unfamiliar sama saya, pastikan saja, ada hitsound 'finish' di not pertama, akhir spinner, dan akhir lagu, serta bagian-bagian lain yang "PAM!' finish engga harus ditempatkan disitu, harus ada sound yang mendukung untuk inish tersebut. kebanyakan sih ditempatkan pada note yang ada suara simbal atau high vocal dan sebagai nya
sorry no changesTuxdude143 wrote:
Right, lets have a look then
Easy and Normal both look fine which is great! thanks =w=
I did notice a few things in hard mode which irked me, one thing being the slider at 00:14:270 having an endpoint just touching another slider. Its just odd and doesn't look right. on hard diff. overlap like that is not a problem because the tail is not completely hidden by the next slider body
Apart from that I can't see anything else that I need to point out.
Good luck on getting your map ranked!
Understandable. To be honest I was having a hard time finding things wrong in the first place! Its all looking good!Vhy wrote:
sorry no changesTuxdude143 wrote:
Right, lets have a look then
Easy and Normal both look fine which is great! thanks =w=
I did notice a few things in hard mode which irked me, one thing being the slider at 00:14:270 having an endpoint just touching another slider. Its just odd and doesn't look right. on hard diff. overlap like that is not a problem because the tail is not completely hidden by the next slider body
Apart from that I can't see anything else that I need to point out.
Good luck on getting your map ranked!
thanks for modding
Neta wrote:
Hi~ from my modding queue
[Easy]
- 00:33:665 (2,3) - i think this overlapping looks weird better change i dont think so, it still readable for a newbie
- 01:07:361 (4) - NC here did NC at (5) instead
[Normal]
- i recommend HP+1
- 00:23:755 (2) - how about make this slider's shape like 00:16:959 (2) - i think it'll match with previous beat eeeh? the current is fine
- 01:00:565 (1) - i think this spinner should start at 01:00:282. feels more natural well i prefer mine to follow the high vocal there
[Hard]Nice Map~ GL
- 00:28:569 (3) - this is same beat with 00:30:834 (5) - but you used different slider length. this can makes user confused better fix this ummm not really,, the second one has two pitch at the end
- 00:38:479 (6,1) - Swap NC im following the vocal where it needed not the stanza
- 00:44:142 (1,2,3,4) - i think you'd better change this to reverse slider. it's more fit to hard diff and i felt little weird since i played okay. changed to another pattern
- 00:47:257 (6,7,1) - this flow is not good. better change to other pattern. aaah i rotate it upward looks better for me
- 01:00:565 (1) - same reason with normal diff 01:00:282 to 01:01:981 :3
- 01:11:183 (3) - move to 240, 212 looks nice to make triangle with 01:11:042 (2,3,4) - moved to x:236 y:216 instead
thanks for the mod guys <333333Irie Miyuki wrote:
hi~ from queue
cool song lol
[Hard]
00:28:569 (3) - longthen it by 1/2? nope, i prefer the current
00:42:160 (1) - i suggest the spinner stops here 00:44:142 (1) - to give a better experience ummm i guess not cz that's should be a note instead of spinner's end to represent the new vocal there
01:14:864 - add a circle here? oh, it works well
[Normal]
00:42:160 (1) - let the spinner stops here 00:43:293 - works better imo. i guess so :3
[Easy]
00:46:407 (1) - this nc may not be necessary? LOOOOOL wtf is NC doing here .__. fixed
nothing much to say lol Good luck
Sword Hunter wrote:
Here is my mod:
Yuki’s Insane
HP+1 atau 2 ok
01:21:942 (1) – nudge forwad (K) 1x I think it's not necessary
Neta wrote:
[Yuki's Insane]
- HP+1 to spread difficulty ok
- 01:19:395 (3,1,2,3,4) - i think you'd better change streams location. this overlapping makes users really confusing. pattern changed
- 00:18:304 (8,1) - move 00:18:375 (1) - to 172, 240 you used 0.8x on 00:18:092 (5,6,7,8) - this streams but used 1.3x on 00:18:375 (1) - move a little, the distance shows different because of the change of sv, I make it closer now.
Irie Miyuki wrote:
[Yuki]
烤老板开的什么做图挂分我一个啊 啧啧我不是烤肉啊
00:26:304 (1) - 这个往左边移一点吧 打着舒服些 懒
00:38:762 (1,2,3) - 不来一发DS吗 好
00:52:637 (3) - 总觉得这个ctrl+g了打着舒服写 我还顺便把ctrl+g了之后的滑条头往左移了移 滑条尾跟其他对的三角。。 图做的太早了 不知道怎么摆了233
00:57:875 (6) - 滑条尾whistle? 加头上了
01:09:909 (3) - 滑条头whistle? 好
01:20:952 (1) - 唔 既然速度慢下来了 加个绿线调下SV如何。。 懒
osu file format v12
[General]
AudioFilename: ED.mp3
AudioLeadIn: 0
PreviewTime: 44142
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2
[Metadata]
Title:Sequentia (TV Size)
TitleUnicode:Sequentia (TV Size)
Artist:Asriel
ArtistUnicode:Asriel
Creator:Vhy
Version:Yuki's Insane
Source:11eyes
Tags:ending [minakami yuki] lass
BeatmapID:345512
BeatmapSetID:137062
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.76
SliderTickRate:2
[Events]
//Background and Video events
0,0,"11eyes.jpg",0,0
Video,242,"avi.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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[Colours]
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Combo2 : 128,0,0
Combo3 : 210,210,210
Combo4 : 221,221,0
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thanks for mod10crystalmask01 wrote:
Hey, M4M[Hard]
AR +1 please, it just doesn't seem to fit with how fast the slider balls are moving.
00:52:212 (2) - Finish on the head. k added
01:08:069 (1) - ^ ^
01:12:599 (7) - ^ nope
[Normal]
00:09:031 (2) - Needs a clap. nope
00:13:845 (1) - Needs a finish. k added
00:18:375 (1) - ^ ^
00:22:906 (1) - Finish on the head. ^
00:26:304 (2) - Finish on the tail. ^
00:32:816 - Needs a note, you can already tell that it does, because in the previous rhythm there is a note at 00:30:551 (2) - yeah added
00:41:027 (1) - Finish on the head. hmmm not this one
01:07:644 (1) - Finish on the reverse end. k
[Easy]
00:36:497 (1) - Add finish on the head. okay
00:41:027 (2) - ^ nope. it doesn't fit at all
Woah, that BPM O.O Asriel songs are the best.
Good luck!
10crystalmask01 wrote:
Hey, M4M
[Insane]
00:09:102 , 00:09:173 and 00:09:244 should have notes with claps, to follow the drum rolls to follow the drum rolls in the beat. Since this is the highest diff in the map set, using a stream here is appropriate, so that it creates complexion to the rhythm. add a stream here
Plus it's also like you did at the next starting stanza at 00:18:092 (5,6,7,8) - . Since these is a stream on the next stanza, this stanza should also have a stream in the beginning for consistency to the rhythm.
01:08:069 (2) - Forgot to add a finish on the head here. k
01:10:334 (4) - ^ k
01:20:386 (5) - ^ On the tail. k
Thanks for modding-APXH wrote:
M4M
[Insane]
00:18:304 (8,1) - Isn't space the same as the others. Sorry for being picky. that's the same distance in playing, shows different because of sv change
00:59:574 (2) - If you're planning on making this curve the same way as slider 1, try remaking this slider so that it looks like a circle can go into the center of the curve. imo it's fine, not making a circle, just a pattern
01:05:095 (2) - Same as above ^
osu file format v12
[General]
AudioFilename: ED.mp3
AudioLeadIn: 0
PreviewTime: 44142
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2
[Metadata]
Title:Sequentia (TV Size)
TitleUnicode:Sequentia (TV Size)
Artist:Asriel
ArtistUnicode:Asriel
Creator:Vhy
Version:Yuki's Insane
Source:11eyes
Tags:ending [minakami yuki] lass
BeatmapID:345512
BeatmapSetID:137062
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.76
SliderTickRate:2
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