Thanks for the mod!imoutosan wrote:
From queue. Sorry for delay.
[General]
None. It remind me of my highschool life (I was in the baseball club for some months).
[Insane]
00:21:671 (4) - ctrl+g for better flow Changed
00:54:752 (5,6,7) - looks bad. make some change? Changed
[exceed]
I will change this one later
00:15:508 (1) - why stack?
00:51:995 (2,3,4,5) - this speed down plays strange here.
Parts after this are quite good.
Sorry for poor mod. There is still some space for improvement I guess.
Thanks for the mod, for helping me in irc and for teaching me how to make blanketsDesperate-kun wrote:
General
- The offset definitely has to be -61 as a number. Basically, the big white lines are at 00:01:236 and 00:02:533 and so on, but you need a negative offset (or else it would be after the first object).
- Disable Widescreen Support for all Standard diffs! It has no use at all when there is no Storyboard! Disabled
- Why don't you add some custom colours for the Standard diffs? What about something like this: changed
Colours[Colours]
Combo1 : 255,0,100
Combo2 : 53,255,174
Combo3 : 0,128,255
Combo4 : 255,150,100- Your Background seems to have a rather bad quality from what I can see. There don't seem to be many backgrounds fitting here though... Atleast I didn't find a better one. Just wanted to point that out.
Atsuroo's Insane
- This is the only Standard difficulty which doesn't have AudioLeadIn 1500. That is really needed, so please add it manually in the .osu! added
- 00:01:076 (2) - The main problem I have with your map is that it lookes rather untidy. You're going for a symmetry style, but it doesn't really work out well, since your symmetric sliders are not really symmetric (like this one) and your blankets aren't very good either. Poke me ingame and I'll tell you how to improve this, but it would be to difficult to explain it here. Of course you can also ask another experienced mapper! Did my best to improve it
- 00:06:265 (1,2,3) - You shouldn't use triplets with such a high spacing! For 1/4, it plays much better if you use a lower spacing, best is between 0,5x~0,8x. Try it out! I highly recommend you to change the 1/4 you have got in this map, as well as in the exceed-diff. Fixed
- 00:07:725 (4,5,6) - This plays rather weird. It's strange to go down after (4), though the slidershapes leads you more upwards. That's why I'd use the position of (7) for (5). That means: Move (5) to (256|224)! Changed
- 00:15:508 (1,2,3,4) - Basically, patterns like these also make your map more untidy. If you use stacked objects, try to make the stacks as exact as possible (I'm talking about (3) and (4) are stacked on (1)'s and (2)'s ends). When you'll poke me ingame, I'm going to show you different patterns in your map and how you can improve them. Ok
- 00:21:671 (4) - Ctrl+g this slider for a better movement with the previous sliders. Changed
- 00:43:725 (2,3) - This rhythm doesn't sound right. In fact, you emphasized 00:44:049 really much and you also put a finish sound there, but sadly it all belongs at 00:43:887. You can hear it clearly when you listen to the music without hitobjects That's why I'd highly recommend you to change to the following rhythm:
Changed- 00:51:833 (1,2,3,4,5,6,7,8) - Why don't you add NCs on (3), (5) and (7) to make the 1/1-breaks more clear? Added
- 00:56:860 - In the section starting here, you have placed the claps on the red ticks. Why did you do that? It doesn't make sense with the music, and it is inconsistent as well. I'd highly recommend you to move it on the white ticks instead. Did as you said in irc
- 00:56:860 (1) - Don't use 1/2-sliders which end on the big white line. It doesn't sound good, because it doesn't follow the stanza of the song. I can explain that ingame to you as well, if you don't understand it. Remmaped that part to make all the 1/2 sliders start on a white tick
- Well, what I've said. This diff needs much work in terms of rhythm and placement. I hope you will contact me ingame, then I can help you improving it. It's important that you ask question so I can explain you things more detailed, which is not possible here in the forums.
- The General problems also apply for the eXceed diff!
Well. Dekaane's Hard is already really perfect. The Normal needs some work, but I'm sure it will become really nice The Insane and eXceed diff need some harder work to get ready. I really hope you can understand that I can't really explain that through a forum mod.
I really like this song :3 Good luck~
Update: http://puu.sh/9tevs/4d8571ac87.rar Insane
R801; Aun no quites el extra, vere que puedo hacer para mejorarlo en otro momento.