General
- The offset definitely has to be -61 as a number. Basically, the big white lines are at 00:01:236 and 00:02:533 and so on, but you need a negative offset (or else it would be after the first object).
- Disable Widescreen Support for all Standard diffs! It has no use at all when there is no Storyboard!
- Why don't you add some custom colours for the Standard diffs? What about something like this:Colours
[Colours]
Combo1 : 255,0,100
Combo2 : 53,255,174
Combo3 : 0,128,255
Combo4 : 255,150,100 - Your Background seems to have a rather bad quality from what I can see. There don't seem to be many backgrounds fitting here though... Atleast I didn't find a better one. Just wanted to point that out.
ffstar's Normal
- This diff seems to be pretty difficult to play for newbies, mainly due to polarity issues. These can't be fixed easily, since the rhythm of the song is quite complicated, but remember this is the easiest diff in the mapset! Using HP-Drain 2 would be a possibility to make it a little bit easier.
- 00:01:887 (2,3,4,5,1,2,3) - The flow in this section seems to be broken quite a bit. First of all, 00:03:022 (5) is placed to much downwards to fit good with the curvy movement you have before and secondly 00:04:157 (2) seems to be too curvy to fit the linear movement you might want to achieve here 00:03:833 (1,2,3). I suggest changing it as followed:
First, for these 00:01:887 (2,3,4,5), move (4) more to the right, so you can move (5) to fit with a better movement (without touching the hp-bar):
00:03:833 (1,2) - Then, you can move (1) and (2) so it looks like this, to create a perfect curvy movement:Here's the code if you like it; Otherwise you can change it somehow else432,84,2698,1,0,0:0:0:0:
344,35,3022,2,0,P|272:15|200:35,1,150,0|8,0:0|0:0,0:0:0:0:
96,36,3833,5,4,0:0:0:0:
64,132,4157,2,0,P|80:180|64:224,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0: - 00:04:968 (4) - The slidershape doesn't look appealing at all in my opinion, since it's pretty poor made. Something like in my box below would look much better. You'd have to rearrange the following objects though, since the overlap with 00:06:265 (5) will look pretty ugly:Picture + Code
68,328,4968,2,0,B|152:372|248:196|296:252,1,250,8|0,0:0|0:0,0:0:0:0:
- 00:10:319 (2,3,4) - Using a slider ending on the downbeat here doesn't really fit. Why don't you change the rhythm like this, to get rid of it, and also to emphasize the notes before the spinner more:
- 00:21:995 (5) - This could use an NC, since it doesn't belong to the preview notes at all.
- 00:34:644 (1,2) - Swap NCs here, since you did it like that at other places later in this section.
- 00:38:211 (3) - Don't use multiple-reverse sliders in Normals when they are short like this. The newbies won't be able to read the second reverse. Why not use this rhythm:
- 00:49:238 (6) - Definitely add an NC here, since a combo of 8 is too long for a Normal, especially with so many circles!
- 01:12:427 (5) - Really questionable slidershape again Try this:Picture + Code
224,232,72427,2,0,B|113:264|112:126|-5:155,1,250,4|0,0:0|0:0,0:0:0:0:
- Well. This diff needs some more work with aesthetics, as well as with hitsounding which I didn't cover in my mod. Your patterns are very good though :3
Dekaane's Hard
- 00:00:590 (1,2) - You can make those perfectly parallel by moving the anchor-point of (1) to (216|258) - In my opinion it would look better
- 00:06:265 (7) - Why don't you end the slider at 00:06:914 instead, to fit the vocals better? ^^
- 00:11:617 (4) - I think it's pretty weird that the distance from the previous object is lower than the one between (2) and (3). Move this circle to (172|216)?
- 00:51:833 (2,3,4,5,6,7,8,9) - Have an NC at the first note of every group might help reading here. (Or just look cool)
- 00:56:779 (3) - In my opinion, removing this note would work better. I know, it is in the music, but triplets starting on a white tick sometimes sound strange, especially two in a row. For me, it just makes more sense to have a 1/2-stack here instead of a triplet, to emphasize the vocals more.
- This is one of your best works, Dekaane! Really, really awesome Hard. Excellent vocal-mapping, with awesome sliders! Much better than your Easys in my opinion :b
Atsuroo's Insane
- This is the only Standard difficulty which doesn't have AudioLeadIn 1500. That is really needed, so please add it manually in the .osu!
- 00:01:076 (2) - The main problem I have with your map is that it lookes rather untidy. You're going for a symmetry style, but it doesn't really work out well, since your symmetric sliders are not really symmetric (like this one) and your blankets aren't very good either. Poke me ingame and I'll tell you how to improve this, but it would be to difficult to explain it here. Of course you can also ask another experienced mapper!
- 00:06:265 (1,2,3) - You shouldn't use triplets with such a high spacing! For 1/4, it plays much better if you use a lower spacing, best is between 0,5x~0,8x. Try it out! I highly recommend you to change the 1/4 you have got in this map, as well as in the exceed-diff.
- 00:07:725 (4,5,6) - This plays rather weird. It's strange to go down after (4), though the slidershapes leads you more upwards. That's why I'd use the position of (7) for (5). That means: Move (5) to (256|224)!
- 00:15:508 (1,2,3,4) - Basically, patterns like these also make your map more untidy. If you use stacked objects, try to make the stacks as exact as possible (I'm talking about (3) and (4) are stacked on (1)'s and (2)'s ends). When you'll poke me ingame, I'm going to show you different patterns in your map and how you can improve them.
- 00:21:671 (4) - Ctrl+g this slider for a better movement with the previous sliders.
- 00:43:725 (2,3) - This rhythm doesn't sound right. In fact, you emphasized 00:44:049 really much and you also put a finish sound there, but sadly it all belongs at 00:43:887. You can hear it clearly when you listen to the music without hitobjects That's why I'd highly recommend you to change to the following rhythm:
- 00:51:833 (1,2,3,4,5,6,7,8) - Why don't you add NCs on (3), (5) and (7) to make the 1/1-breaks more clear?
- 00:56:860 - In the section starting here, you have placed the claps on the red ticks. Why did you do that? It doesn't make sense with the music, and it is inconsistent as well. I'd highly recommend you to move it on the white ticks instead.
- 00:56:860 (1) - Don't use 1/2-sliders which end on the big white line. It doesn't sound good, because it doesn't follow the stanza of the song. I can explain that ingame to you as well, if you don't understand it.
- Well, what I've said. This diff needs much work in terms of rhythm and placement. I hope you will contact me ingame, then I can help you improving it. It's important that you ask question so I can explain you things more detailed, which is not possible here in the forums.
- The General problems also apply for the eXceed diff!
Well. Dekaane's Hard is already really perfect. The Normal needs some work, but I'm sure it will become really nice The Insane and eXceed diff need some harder work to get ready. I really hope you can understand that I can't really explain that through a forum mod.
I really like this song :3 Good luck~