thanks mod and sorry for lazy to reply
updated.
updated.
thanks for mod and star so much ><Wolf wrote:
Hi.
Expecting a M4M through your M4M queue.General
ok
- Set preview points in all diffs.
hmm its relax song through so, dont need to kial effect.
- No kiai in a 4min song? That doesn't look right, you might want to add some.
ok
- Try lowering the hitsounds when you add finishes, they are way too loud for the song at the moment.
Normal
- 00:33:968 (2) - Hmm, doesn't look nice going outside the grid up there, doing a ctrl+j and adjusting it to the spacing will do a better usage of the grid, plus it'll be nice the variation for the flow: ok
- 00:35:530 (4) - Try moving a bit more to the left, it'll make this passage a lot smoother to play:
- 00:43:030 (3) - Pretty much the same as above, try moving it a bit up to increase flow, it'll fit better with the slider at 00:41:468 (1) -:
- 00:49:593 (2,3,4) - They all follow the same direction, would be nice if it has some variation here, in this case, you can move the middle node of (3) a bit to the right to make that variation, it'll do a nice transition between (3) and (4):
- 01:03:343 (1,2,3) - Hmm, those finishes sounds very disnecessary with the song here, there's no point in adding them since it doesn't really catch up with the calm song. The only finish that you could've added is at 01:05:843 -, and you can clearly hear it, but there's already a spinner there and you haven't emphasized it. You can still keep up with the soft custom 1 pattern there using claps only or use the same patterns at 02:08:343 (1) -, since that one sounds much better.
- 02:44:593 (2,3,4) - Since it's the same pattern, also suggesting the same thing as 00:49:593 (2,3,4) -.
- 03:14:593 (3,4) - Hmm, you could've moved them more to the center of the grid, it's better for new players to spin:
- 03:19:593 (1,2,3) - I think the flow can be more improved by giving the (2) slider a different direction, take a look:
all fixed except the different direction suggestion, i will consider it because I think mine are more flow :X
- 03:48:968 (2) - Add finish at the beginning to match with song and your previous patterns of finish.
Hard
ok
- 00:23:343 (1) - Add finish at the beginning, just like in Normal to match with the song.
to make HD mods read clearly here
- 01:51:780 (6,7) - Hmm, this might be a bit confusing when playing, I'd say to give (6) a proper stack with (7), it looks better on the section, because it'll make it clear to read 01:52:405 (1) - as well.
fix in other way
- 02:15:843 (5,6,1) - Spacing doesn't feel good, you can increase the spacing of 02:15:843 (5,6) - to give a better perspection of the jump here:
- 02:39:593 (4,1) - Same as above, I think you don't need that small jump here, it'll be great if you followed the previous object's spacing, as it goes on a nice circular movement, it'll be much better to play since it will be consistent:It start the new stanza so i need it 0.0 maybe will consider.
Not much to add here, very good.
- 03:20:530 (5) - See if you can move this down a bit, so it doesn't go part of the slider outside the grid.ok
I will give star later, since I'm currently out, hehe xD
Here it is:
SliderBorder: 255,255,255under this:
[Colours]
Combo1 : 255,128,192
Combo2 : 255,128,128
Combo3 : 255,255,128
Combo4 : 128,128,255
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the template skin's version is okay. Setting a Skin Preference is also acceptable (e.g. forcing the default skin).[Hard]
thanks natsu ><Natsu wrote:
support o:/ go pan :3
- Kevin wrote:
Hi, From P A N's M4M queue.
Awesome, I love the songs of Mami Kawada. you hit sounds fits perfectly with this music
hope it get ranked soon
(ノ·ω·)ノ︵
[General]
add 'Beam of Light' to tags it's his english name. yep
03:38:030 - 04:38:343 - Kiai Time. i don't need kial :X
Widescreen support is toggle on for normal and off for hard, whatever you have no SB i think it does not matter. it will have ><
You have a custom skin so you MUST a 'approachcircle.png' too and put this code on all your .osu files: well okSliderBorder: 255,255,255under this:[Colours]
Combo1 : 255,128,192
Combo2 : 255,128,128
Combo3 : 255,255,128
Combo4 : 128,128,255When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the template skin's version is okay. Setting a Skin Preference is also acceptable (e.g. forcing the default skin).[Hard]
00:50:843 - Empty white tick, during the test play I missed something here:
Would you delete 00:49:905 (5) - noo I like the current one :3
Move 00:49:905 (5) - to 00:50:218 -
Add notes 00:49:905 - and 00:51:155 -
02:26:311 - Add note it will overmap i think
04:24:436 - Add note ^
04:37:405 (2) - This part seems a lit weird delete slider Add notes at 04:37:405 - 04:37:718 - 04:37:874 - dont forget the hit sounds noo
*All this part is fine but you can't use some hit sounds*
00:27:093 (5) - *why dont follow the 1/2 rythm? move to 00:26:936 - make him a 1/2 slider so you can add the missing Whistle/Clap add a note here 00:26:936 - * it already have whistle in the song so don't need to add it and i don't want to spam 1/2 rhythm :3
00:33:968 (4,5) - same here ^
00:36:468 (4,5) - ^ ^
00:43:968 (2,3) - ^ ^
00:46:468 (4,5) - ^ ^
00:53:968 (2,3) - ^ [/color]^
**These parts I was beloved about the sound suddenly startled by the noisy of the double finish**
03:28:343 (1) - ** remove finish and whistle from the tail add clap **
03:48:343 (1) - ^ I low the volume instead
04:08:343 (1) - ^ I low the volume instead
04:28:343 (1) - ^ [/color]I low the volume instead
[Normal]
This map is pretty good.
01:03:343 (1,2,3) - Too noisy ok low a bit
02:00:530 (3,1) - overlap try to move (1) then fix 02:02:093 (2) - I think its fine
**Same as Hard**
03:28:343 (1) - same as Hard remove Finish and whistle from the tail add clap
03:48:968 (2) - remove Finish and wistle add clapsame
04:08:968 (2) - ^ same
04:28:968 (2) - ^[/color] same
not that much hehe dont be sad- Kevin wrote:
Well, you refused almost all of my mod: (
You missed the code: "SliderBorder: 255,255,255" at HARD
Bye~
fix some :3Hollow Wings wrote:
SPOILERm4mGeneral
- combo color 1 and 4 looks really same, maybe exchange combo color 3 and 4 so that players won't be confused by those color when they see color 1 looked really same following color 4 with that skin. :3
Hard
- 03:43:030 (1,2) - blanket 1's end and 2's track?
- 03:44:905 (3,5) - blanket perfect (nazi
- 04:07:718 (8,1) - ^, well, i think if u want, there're lots of unperfect blanket in this diff can be fixed, thou they're not serious problem at all and feel free to ignore them lol
- 03:47:718 (5) - maybe 1/2slider+note here instead of 3/4slider with a beat here?
- omg lots of blank u've rest at the end of the song lol
only 2 diff with low bpm and low diffcult... actually i think it's not a diffcult work to map a harder diff thou, mapset now is still good to me lolNormal
- fine
good luck
yeah i hope i fix all of that, but i not accept your bg because it have yuji in it but thanks anyway hehe XD I didn't not like yuji, but just I love Shana-Kirito wrote:
pan san o_o/
- sources "Shakugan_no_shana" and "灼眼のシャナ" change. Put the tag Shakugan_no_shana (_ Delete)
- artist "川田まみ" add
- backgroundbg1
it's not?bg2
the picture is good or not good lettering D:bg3
not good background D:
good song:D
thanks anyway, good luck for you tooK4zuya K wrote:
hi~, new modder is trying to mod your map for m4m
sorry if i make some mistakes in my mod (or my bad english)
let's start then
ok you are new so im gonna reply your mod :3
Normal
01:14:593 (2,3) - i think just make this into 1 slider 2 circle fits better imo because the rhythm on (2) is just a beat and don't have a vocal and the vocal start on (3) so 3 is not fit for the tail of slider.
01:50:843 (1) - end of slider 272, 256 the slider don't need to be only just straight slider I make it flow with next circle.
01:52:093 (2) - 176, 256 ah i see, this is your reason, I still want to keep my un-straight slider because if it has just a straight slider, it will boring.
02:27:093 (4,5) - make these into 1 slider I think slider here is not fit, my some reason D:
02:37:093 (2,3) - ^ ah yea I know now why want prefer it to be slider, because its already have so many slider so it will boring, so i add some circle instead. and slider not fit the music well too.
02:47:093 (5,6) - ^ same
03:24:593 (2,3) - ^ same
03:37:093 (5) - 236, 104 I think its fine, not a problem
Hard
00:26:936 (5) - end slider 232, 96 as I said at 01:50:843 (1) - end of slider 272, 256
02:44:280 (2,3,1) - i think this flow is better hmm i fix in different way i make it curve down a bit for a better flow
03:06:468 (3) - 44, 56 ahaha fix XD I know someone should point this.
i think that's all from me
really2 love this song, can't say much, it's been a while since i got a good relaxing song
i think i'll shoot a star too
anyway, good luck~
ok fix...P_KunG wrote:
Normal
00:37:093 (2) - V
มาบอกแค่นี้แหละ 555
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"s.png",320,240
S,0,67718,,1.4
F,0,67718,68343,0,1
M,0,67718,88968,320,-1000,320,60
F,0,68343,88343,1
F,0,88343,88968,1,0
F,0,132718,133343,0,1
M,0,132718,173343,320,-1000,320,1000
F,0,133343,172718,1
F,0,172718,173343,1,0
F,0,197718,198343,0,1
M,0,197718,259593,320,-1000,320,1475
F,0,198343,258968,1
F,0,258968,259593,1,0
F,0,298343,298968,0,1
M,0,298343,323343,320,-1000,320,0
F,0,298968,321468,1
F,0,321468,323343,1,0.008000016
Sprite,Foreground,Centre,"s.png",320,240
S,0,247718,,1.4
F,0,247718,248343,0,1
M,0,247718,309593,320,-1000,320,1475
F,0,248343,308968,1
F,0,308968,309593,1,0
Sprite,Foreground,Centre,"w.jpg",320,240
S,0,23030,,1.1
F,0,23030,23343,0,0.7
F,0,23343,23655,0
F,0,43030,43343,0,0.7
F,0,43343,43655,0
F,0,53030,53343,0,0.7
F,0,53343,53655,0
F,0,63030,63343,0,0.7
F,0,63343,63655,0
F,0,68030,68343,0,0.7
F,0,68343,68655,0
F,0,78030,78343,0,0.7
F,0,78343,78655,0
F,0,85530,85843,0,0.7
F,0,85843,86155,0
F,0,108030,108343,0,0.7
F,0,108343,108655,0
F,0,118030,118343,0,0.7
F,0,118343,118655,0
F,0,133030,133343,0,0.7
F,0,133343,133655,0
F,0,143030,143343,0,0.7
F,0,143343,143655,0
F,0,153030,153343,0,0.7
F,0,153343,153655,0
F,0,163030,163343,0,0.7
F,0,163343,163655,0
F,0,173030,173343,0,0.7
F,0,173343,173655,0
F,0,183030,183343,0,0.7
F,0,183343,183655,0
F,0,198030,198343,0,0.7
F,0,198343,198655,0
F,0,208030,208343,0,0.7
F,0,208343,208655,0
F,0,208655,208968,0,0.7
F,0,208968,209280,0
F,0,218030,218343,0,0.7
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F,0,228968,229280,0
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F,0,248343,248655,0
F,0,248655,248968,0,0.7
F,0,248968,249280,0
F,0,258030,258343,0,0.7
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F,0,268030,268343,0,0.7
F,0,268343,268655,0
F,0,268655,268968,0,0.7
F,0,268968,269280,0
F,0,278030,278343,0,0.7
F,0,278343,278655,0
//Storyboard Sound Samples
reversearrow.png
scorebar-bg.png
SliderBorder : 255,255,255