Oh boy, here we go! Posting in Ephemeral's stead since I finalized the mod with Charles. I'll be also taking over this unrank and will see to it that it does get re-qualified.
. You are
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. If you have nothing nice to contribute, please don't contribute anything at all. This is your one-off warning.
I do ask for all GD mappers to keep their maps in the set. I played through what I could and I found the set very nice to play!
SPOILER00:00:912 (1,2,3) - It would be a good idea to map the melody here instead of the background beat | ktgster
^ With what’s said above, I completely disagree and I believe how the intro is now works completely fine and as intended. | dkun, Charles445
00:00:912 (1) - There’s no need for this new combo as this is part of the same pattern as the previous new combo. Also, stacking this doesn’t make much sense considering the melody is transitioning here and not repeating or anything | Jenny
00:02:284 (1) - ^same thing | Jenny
00:03:484 (1) - ^same as before, keep out for future occurances by yourself please. | Jenny
00:03:655 (1,2,3,4) - why is this stacked now? You didn’t stack anything like this before so why do you do it now out of all times? The player is just getting accustomed to your way of mapping the intro and now you’re changing it again..? | Jenny
00:10:341 (1,2,3,4) - Instead of zig-zagging sliders, zig-zagging circles would work better here.. - vipto
^ I don’t see why this is so bad. It fits with Skystar’s style and is pretty fun, IMO. | dkun
00:12:055 (2,3,4) - Terrible flow. Doesnt work together at all. Additionally, spacing error. - vipto
00:12:912 (1,2,3) - Totally out of place big jump followed by this just overmapped triplet. - vipto
00:15:141 (1,2) - putting sliders takes away the whole pressure from this soundpattern which consists of consistently repeating ½ that stay at the same pressure level; turning them into sliders just makes it a 1/1 rhythm to play and doesn’t fit as there’s nothing more dominant on those beats to justify this decision | Jenny
^this occurs a lot of times throughout your map, please fix the following ones by yourself as I do not particularly want to point all of them out
00:16:684 (1,2,3) - going by the kind of “beat hail” you are following here, it’d make more sense to have this as a circle + 5*¼ combo as that just gives a more natural transition into the next pattern | Jenny
00:18:570 (3,4,5) - This doesnt even go with the music. it’s just random jumps. - vipto
00:20:970 (2,3,1) - Unecessary big jumps acompanied by this overmapped triplet. change it. - vipto
00:21:827 (4) - while I can see that you’re mapping the “held” note in the song here, you’re taking away the first (and most pressure-accentuated) beat from the stream which just makes it very weird to hit the objects following afterwards; I suggest you shorten this slider (by ¼ for example) to still emphasize the hold note but also give a better way for the player to transition into the next combo | Jenny, ktgster
00:25:427 (1,2,3,1,2,3,1,2) - this part is using circles and sliders the wrong way around; you are using sliders for the strong ½ pairs while by doing that, you turn them into weak 1/1 that do not even need an anywhere accurate click to play them and also take away most of their momentum | Jenny
00:37:770 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - why all of those new combos? this stream is practically one sound pattern, no pairs or outstanding beats in-between, so you should make it just one combo | Jenny, ktgster
00:40:855 (5,6) - there’s no kind of flowing transition between these; the player basically clicks 5’s start, holds it for a bit and then goes to 6, does the same - not exactly a point in doing this in the first place since the song is not exactly stop-and-go-y at this point but rather has a consistent flow that you should follow | Jenny, ktgster
00:42:227 (2) - why is this end hitsounded like this? there’s no pressure in the song and you didn’t do it on 1 either while both of them follow the near-exact thing; the vocals obviously changed a bit but the pressure level stays the same: strong on the slider start, none at the end, so this feels out of place and overdone | Jenny
00:46:170 (2) - the sliders before followed the vocals but this one is just put onto nothing and ends on something; wrong way around, change this | Jenny, ktgster
00:46:855 (5,6,1,2,3) - The jump from 5 to 6 is totally random. No rise in the music, nothing. And it’s followed by an overmapped triplet. - vipto
00:47:370 (3,3) - again, you are using sliders for two strong notes each while they achieve the absolute opposite of what the song is doing; what would fit here would be medium-sized stop and go circlejumps, not sliders | Jenny
00:51:312 (8,9,1) - Overmapped triplet. And i would suggest you having a slider on 00:51:484 - since it goes well with the lyrics. - vipto
00:56:627 (4,5) - This would fit the lyrics better if 4 was a ½ slider. - vipto, ktgster
00:56:627 (4,5) - I can see you’re following the vocals here but circles would do better as there’s no super huge pressure given at this point nor ¼ in the song | Jenny
00:57:655 (3,4,5,6) - this one is a bit different since there’s ½ beats in the song at this point | Jenny, ktgster
00:58:341 (1,2) - stacking those circles takes away all the momentum this section creates; a medium-sized jump would do way better here as to not make it feel as empty | Jenny
01:01:084 (1,2) - I don’t agree with having the slider end on the blue tick and having a circle at the end. the music doesn’t indicate it at all and it doesn’t even fit the lyrics. change it to just a 1/1 slider. Also fix stacking on beginning of (1) - vipto, ktgster
01:10:170 (6) - this slider starts a weaker beat (and a weaker vocal phrase aswell) than it ends on, please change that | Jenny
01:11:541 (5,6,7) - this should be a stream, given that the song is going ¼ here and you are making the player play closely-spaced ½ with these sliders | Jenny
01:13:598 (4,5,6,1,2,3,4,1,2,3,4,5,1,2) - this pattern plays ugly and the increase in spacing in each combo does not go well with the song well enough | ktgster
01:16:170 (1,2,3) - These dont fit here at all. Jumps would do way better. - vipto
01:19:770 (4,5,6) - very similar to 01:11:541 | Jenny
01:22:341 (9,10) - I can’t see why you would put those sliders like this; they have nothing in common and don’t compliment another either | Jenny
01:22:684 (1) - just as with earlier examples, ending a slider on a stronger beat than you start it on is bad and doesn’t go with the beats themselves either | Jenny
01:44:970 (1,2,1,2,1,2) - I don’t think you should focus on the background beatline here but rather go with the foreground synth | Jenny
01:47:370 (3,4) - as usual, a stack ruins the whole momentum and pressure | Jenny
01:49:084 (1,2) - ^ also, why do you stack it this time when you had a jump there the two times before..? | Jenny, ktgster
01:49:941 (5,6) - spaced these out more since you just removed pressure on these notes | ktgster
01:59:712 (3,4) - make these notes closer since it looks like a 1/1 | ktgster
02:00:055 (1,1,1,1,1,1,1,1) - just as before, no need for this NC spam | Jenny
02:07:084 (1,2,3,4,5) - I can see you’re starting 1 and 2 on the guitar beats but if you do that, you shouldn’t start 5 on a background beat as that conflicts with another and just plays very unnatural; either stick with putting sliders on the guitar or put them on the beat but not variate like this as that just feels bad to play | Jenny
02:12:570 (2,3) - those sliders start on about nothing and end on a main background beat; plays bad, change that | Jenny
02:13:598 (1) - before you put a tripple and now a kickslider - the difference here is that the slider is only pressed once at the start, therefore has no pressure whatsoever on the actual beat that the tripple before ended on and makes the whole thing pointless to begin with | Jenny
02:14:798 (8,9,10,11,1) - having this as a stream ruins the whole momentum and pressure on the background beats that are 8,10 and 1; if you want to have ¼ here, use sliders on 8 and 10 to emphasize the main beatline at least | Jenny
02:15:655 (3) - I can see you started 2 on the vocals and that’s fine but why does 3 contain multiple vocal lines now? ruins the whole energy of this part and makes no sense | Jenny
02:25:084 (5) - replace this slider with two circles as to follow the vocal line as you did before; currently you are skipping a syllable which is not what you should be aiming for when focussing vocals | Jenny
02:26:112 (1,2,1,2,1,2,1,2) - no need for this NC spam, this is the phrase of vocals aswell as same soundpattern | Jenny
02:28:255 (2) - remove this circle and space the pattern more out; that’ll put more stress on the actual beats in the song and not be overmapped | Jenny
02:31:941 (2,3,5,6) - there’s really no reason to put ¼ sliders here; circles will do, really. there’s no HUGE pressure, there’s no ¼, there’s nothing that’d make sense to map like this | Jenny
02:32:970 (1,2) - putting sliders ruins the entire pressure on those vocals (which by the way are like, the strongest ones in this entire part) and kills the whole closure-to-breaktime feeling | Jenny
02:34:684 (2,3) - why did you put (3) behind (1) breaking the flow when you didn’t do this before | ktgster
02:36:741 (7) - again, skipping an important vocal phrase here and just ruining your playing rhythm | Jenny
02:38:455 (1,2,3,4) - there’s no ¼ in the song here and it doesn’t make sense to put ¼ sliders on clear-cut ½ vocals. | Jenny, ktgster
02:41:712 (3) - having this slider end on the red tick that’s starting the stream in the song just makes the whole transition very abrupt and weird; you should just make it a ½ slider and add a circle there instead | Jenny
02:43:255 (1) - this is still the same vocal line and soundpattern, no need for a new combo | Jenny
02:44:970 (1) - a) ends on a stronger beat than it starts on (which makes no sense), b) wtf is that clap doing here? | Jenny
02:51:998 (1,2,3) - doing such slider-into-tripple combos makes those parts very unnatural and not-fun to play, simply replacing it with circles would fix that | Jenny
02:59:027 (1,2,3,4,5,6,1,2,3,4,5,6) - yeah.. the ⅓ pattern.. the problem with that is that you had fairly narrow ½ spacing before (02:57:655 (1,2,3,4) -) that also was very alike in patterning, so you should probably either change the section before or scale the ⅓ down further (or replace them with one-time reverse sliders or alternatively circle-slider combos); I think that’d help with the readability a lot | Jenny
03:30:741 (2) - you’re skipping an important vocal here; replacing this slider with circles would help | Jenny
03:34:170 (5,6,7) - considering that all of the ¼ at this part are strongly emphasized, a stream would fit much better with the music | Jenny
03:35:370 (4) - just as 03:30:741 and earlier examples, skipping important vocal lines is not good | Jenny
03:35:884 (6,7,1,2,1,2,1,2,1,2,1,2) - multiple things: a) why the new combo spam, b)
why the ¼, this is just ½ vocal rhythm so please map it as that (this includes making it circles, not sliders)
03:42:398 (4,5,6,7) - this part is supposed to be a stream in the song but currently, you make people it as it as two doubles which makes little to no sense; if anything, a tripple would be “okay”, but a stream is just the proper thing to do here | Jenny
03:45:312 (1) - usual thing about those sliders | Jenny
03:49:084 (1,2) - strong foregroundish ½ pattern here, and again, you let the player perform a slow and inaccurate 1/1 rhythm; doesn’t fit | Jenny
03:50:627 (1,2,3) - as with earlier examples, a stream would fit the ¼ in the song way better; if you put sliders like these, you put emphasis on the ½ ticks which is implying that there’s either only ½ or a pair-patterned ¼ rhythm going on - neither of these are the case, so change that | Jenny
03:54:570 (1) - no reason for NC here | Jenny
03:54:913 (2,3,1) - again, slider-into-double instead of a proper circle-plus-tripple combo, doesn’t go well | Jenny
03:55:770 (4) - slider-into-stream takes away the first note from the ¼ and makes this unnatural to play; change | Jenny
03:56:627 (1) - same as 03:54:913 and a lot of other examples earlier | Jenny
03:57:141 (4,5) - stack both of these sliders properly on both 03:55:598 (3) and start of 03:56:455 (6)
04:00:741 (1,2) - you have four strong ½ here yet you decide to let people click and play a 1/1 slider rhythm; not good, just as many examples before | Jenny
04:01:427 (3,4) - never never never ever make people start streaming on a blue tick unless the song has an outstanding beat there which this one doesn’t; change that. | Jenny
04:02:798 (3) - two strong vocals here, only one click; replace with circles if you want to make rhythmical sense | Jenny
04:10:341 (1,1,1) - just as with earlier examples, sliders are LESS impactful than circles as they only require one click and do two hitsounds and you’re currently emphasizing the weak beats and leaving the big strong ones up for nothing; replace those sliders with circlejumps, that’ll make a lot more sense | Jenny
01:17:198 (6,7) - Apart from being overmapped, i’d prefer a slider from 01:17:198 - to 01:17:370 - - vipto
01:18:055 (3,4,5) - Huge jumps without any reason. They dont fit the rhythm as well. Decrease spacing and move them to white tics. - vipto
01:33:998 (1,2,3,4) - While 1,2 flows fairly well, i think it’s a bit too big of a jump. 2 to 3 is just terrible. Completely breaks the flow. I suggest placing 3 on 1’s head and turning 4 into two circles to compensate for the weird spacing into the next pattern. - vipto
01:37:598 (1) - This would fit better with the music if it was circles instead of a slider. - vipto
01:39:484 (1,2,3) - This makes 0 sense at all. You have a huge jump from 1 to 2 and then too small spacing on 2 to 3. Try something like this. - vipto
01:40:341 (4,1) - Terrible spacing error. Try to decrease it somehow, maybe with the solution i suggested above. - vipto
01:41:370 (1,2,3,4) - I dont see any reason for jumps here. The guitar stays the same, no rise, no anything. Keep it on the distcance snap. - vipto
01:45:312 (2,2,2) - These slowdowns have NOTHING to do with the music and are just totally random, mapped into nowhere while being practically unreadable. Remove them. - vipto
01:48:055 (3,4,3,4) - I suggest you turn these into sliders. Would fit a lot better than circles. - vipto
01:49:941 (5,6) - Stacking these onto the previous circles doesnt make a lot of sense. Rather make them light 1/1 jumps. - vipto
02:00:055 (1,1,1,1,1,1,1,1,1) - I highly dislike the spam of new combos when there’s no change on the beat itself. it’s a personal opinion but it’s repeated several times and looks bad. | KiyoshiX101
^ The sliderspeed changes on each new slider. This is perfectly called for. | dkun
02:01:770 (2,3) - Having these spaced that far away from each other 02:02:112 (3,4) - becomes too big. Just move 3 closer to 2. - vipto
02:03:484 (3) - No reason for a jump right here. Just space it normally away from 2. With that you’ll stress the jumps on the following lyrics. Might do good. - vipto
02:06:912 (6) - I suggest you start a slider here, since it fits the lyrics way better than 02:07:084 (1) - , which makes 0 sense. - vipto
02:06:912 (6) - The vocal actually changes here and not 02:07:084 (1) - where the new combo is set. | KiyoshiX101
02:09:484 (1) - The NC here is wrong as well, it should be here: 02:09:655 (3) - and remove this NC at 02:10:170 (1) - KiyoshiX101
02:12:398 - start a slider here to match the lyrics. With that, start a slider here 02:12:741 - . - vipto
02:15:141 - Start a slider here to fit the lyrics. - vipto
02:23:027 - Add a circle here for the vocals?. - vipto
02:23:370 (1,2) - I still dont agree with this. Just a 1/1 slider would do a lot better than forcing difficulty out of this. - vipto
02:33:827 (3) - Shouldn’t this normally have a new combo? The vocal is changing and also there’s a sudden jump after the normal slider. | KiyoshiX101
02:34:855 (3) - Stack this directly under the start of 1? | KiyoshiX1010
02:35:027 (4) - Move this to the left so it’s symmetrical? - Charles445
02:34:855 (3) - Move this above 1 so it doesn’t overlap with it? - vipto
02:39:141 (1,2,3,4) - Lower the spacing on this pattern? The jump from 2 to 3 is big. | KiyoshiX101
02:41:370 (1) - Move this so it’s not overlapping 3 and 4? It would look better.- vipto
02:42:570 (1,2,1,2,3,4) - Make the spacing consistent? Might be more fun. | KiyoshiX101
02:56:284 (1) - Make this a ½ slider to fit the guitar? - vipto
02:59:027 (1,2,3,4,5,6,1,2,3,4,5,6,1) - This is very hard to read and play, because it’s ⅓ when the previous parts of the map are ¼. Maybe make the first few objects here sliders instead of circles? - Charles445
03:10:255 (4,5,6,1) - These jumps are not nice, you should keep the stream jumping at a small distance because the BPM doesn’t make it any fun. | KiyoshiX101
^ I disagree with this, this stream is very fun to play and wasn’t that hard.. -Charles445
03:34:170 (5) - Add new combo for new pattern? | KiyoshiX101
03:42:398 (4,5,6,7) - This jump is hard to predict, it might be better if it is a stacked stream instead of this jump. | KiyoshiX101
03:42:912 (1,2,3,4,5,6) - This would be easier to read if it had more consistent spacing. - vipto
SPOILERGeneral 3, Less breaks than Overdose? | Priti
for the breaks , it’s ok if its 1 or 3 ,but at least the pattern are should be jumpy like the overdose.
Seph: its one main issue, it has less breaks than Overdose. As I mentioned on my post on the map thread, it doesn’t make it less than an Overdose, a jumpy Rain with more notes (meaning more jumps) and no breaks can be simply put as an Overdose as well.
Proposed break times:
01:50:533 to 01:58:684 (02:00:055 if he want to keep the stream part)
03:12:762 to 03:16:855
00:16:684 (1,2,3,4) - Simplify like this pic |ursa
00:21:655 (1,2,3,4,5,6,7,8,9) - Simplify like this pic |ursa
00:32:798 (8) - I’m pretty sure you were following vocals here, end the slider on 00:33:055 | Seph - I found this one okay 00:33:141 - start back to sing here, I don’t see any problem for the slider to finish here. | Drafura
00:38:112 (1,2,3,4,5,6,7,8,9,10,11,12) - you could at least arrange it better | Seph
00:44:284 (4) - I would ctrl+g this to compliment 00:43:941 (3) - and as an introduction to the incoming jump 00:44:627 (1) - | Seph
00:52:855 (2,3,4,5,6,1) - Rearrange this, pretty boring part | Seph
00:58:770 (1,2,3,4,5) - Remove and make a stream with a nice litlle curve starting at 00:58:770 - and end it at 00:59:541 - .|Drafura
00:59:627 (5) - Start the spinner there. | Seph
01:02:627 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - this part’s jump need to be reduced | ursa
01:09:312 (1,2,3,4,5,6,7,8,9,10,11) - same at this part too | ursa
01:11:541 (1,2,3,4,5,6) - make this at least a C shaped stream|Seph
01:25:770 - The hitsounds here are very quiet. Just to be safe, bump it up by 5%~10% Volume | Priti - Actually something more around 50-55% would make more sense.|Drafura
01:35:970 (1) - delete this|Seph
01:38:112 (3,4,5,6,7,8) - (3,4) looks badly placed, maybe rearrange them?
01:57:827 (3) - delete this|Seph
02:30:398 (1,2,3,4,5,6,7) - I feel like white zigzag jumps are overly challenging on a Rain, you should try to go for more original patterns that aren’t as obnoxiously overused and unfitting.
02:50:813 to 03:12:741 - okay this is were it all went wrong, you see, you didn’t put any breaks. yet you placed a big break on a very mappable part. the next part (03:12:762 to 03:16:855) is where the break is better to be put|Seph
03:20:970 (1,2,3,4,5,6,7) - nazi, but make it V shaped.|Seph
03:45:655 (1) - Silent spinner on CtB? I don’t think that’s really rankable since the bananas act like fruits.. | Priti - With this song I see a minimum of 50% |Drafura