re-gratz~! xD
Any chance you still have the old skystar version?Natsu wrote:
Since yuko SS it also a lot of others players, of course you and me are not in a high skill level, there are 1 insane and 2 extras, I think is ok to be a little challenge.
Also the pattern is hard, but I can point you like 20 maps that I can't survive 10 secs thought, and this one is playable enought and fun for a big part of the players.that stat is from the previous pattern. just sayingthose wrote:
Welp, we know the problem. Anyone wanna step up?
Yes I found it, thanks.Natsu wrote:
Ah no but you can look on previous updates before the unrank :<
yes, its true, but with how rain was mapped (stated on my post) makes it no different with overdose. jumps on both diffs have no difference whatsoever, its just that overdose have farther ones than rain. but that alone does not justify its difficulty, let alone its play length[Yue] wrote:
Seph what you said is true, that the Rain diff has more combo that Overdose diff, but that does not detract from the fact that Overdose is much more difficult than Rain.
its not hating, its trying to improve the map[Yue] wrote:
I think there will always be people who hate other people's style :l
HAHAHAChewu wrote:
vipto wrote:
[Skystar]
Turn your volume up.
^Zare wrote:
In the Skystar 1/3 pattern, use 2 1/3 sliders to introduce wthe new weird rhythm, then use circles.
This is all that really needs a fix. Obviously the map isn't perfect, but it's reaaally fun and plays awesome aside from that. Most sldiers fit the vocals, so barely any issues there too. Good job Skystar. None of the overmappes circles seemed bad when playing, too.
Because Rain has more notes than Overdose and less breaks.nold_1702 wrote:
Even one CTB diff is rankable.Thus why sperad of CTB diffs is a problem of unranking issue?
^Deif wrote:
Rain is still a Rain, with a tricky ending. Overdose is an Overdose, with a quite calm beginning and a not so bulky note density.
If you still have ideas to improve both diffs, talk now or forever hold your peace. It would've been more helpful before the approval, but well~
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.Taking a look at the sections under 25%, you can find the following objects affected:
what were? didn't notice them at all, guess i should lower my volume (why is that an unrankable issue anyway but meh its understandable)Seph wrote:
If you're looking for anything worth unranking, there were parts which were silenced below 25% , and if I'm right that's unrankable since one wouldn't receive feedback if he caught a fruit or not.
were you playing both or just watching auto? first: ...two mappers...two minds...two mapping styles..guess its getting obvious that they don't care about each otherPriti wrote:
I agree with Seph.
Both diffs have pretty obnoxious copy pasta zig zags which just feel lazy, sloppy and unfitting.
Yue's diff lacks correct emphasis of HDashes and jumps, they should be on Major Beats (Snares, Crashes, Strong Vocals), But in this case it just feels random which causes the map to feel extremely unprofessional in addition to the awkward flow it already has.
Zero's diff is decent, but it doesn't scale well with the Rain AT ALL, It feels like they are both Overdoses that didn't care about eachother, which shouldn't be like that in the same mapset.
I'd actually be happy if this goes out of Qualified again to fix the CtB diffs, since at the moment this is just absurd.
Raging Bull wrote:
I like it when people complain and cant give suggestions to improve it.
This map is really strange lol, Some people say Another is harder, some people say Extra is harder.Deif wrote:
There are other ranked maps where the same case happens: https://osu.ppy.sh/s/81051
Priti wrote:
But yea, we actually did this Community Modding Session thing again, should be posted in a few hours.
so yeah removing the Rain diff the spread will improve?? that make no sense, there are 2 diffs in a 4 mins song, with different styles the object density can be different.Seph wrote:
can someone tell me why the ctb spread is bad?
Rain has much note density (810) vs overdose (725), you can take into the account with my map but the difficulty spread was obvious since another diff was harder, but with this one (rain having only 1 break vs overdose having 3) it doesnt really make that much difference with the difficulty since its tiring as hell
Raging Bull wrote:
I like it when people complain and cant give suggestions to improve it.