- 2v2 teamsize=2~4 osu! standard / Score V2 / International (all times in UTC)
- Double Elimination / Bracket Reset
- [BWS]#5k~20k (OWC players of last 5 years (18~22) are not allowed to regs)
- the formula is as follows: rank^(0.9937^(badges^2))
- 64 players, 16 teams chosen through Qualifiers
- Registration is international, so you can team up with anyone regardless of country
- All maps will be played with NF enabled
- Please ensure that at least one member of your team is in the tournament's Discord server so they can be notified about the tournament as it progresses!
- Staff members (except for streamers and commentators and GFX) are not allowed to participate.
The referee has the last word if any problems occur during a match.
Qualifier Procedure
- The referee will create the lobby ~10 minutes before the starting time, ping the players in the Discord server and send out the invites shortly after. (if you did not receive an invite, please let the referee know through either Discord or osu! pm)
- You have 5 minutes to join the lobby. If you fail to join in time, you can reschedule to a different, already existing lobby.
- Each map will be played in order as they are shown on the mappool sheet. There will be one playthrough of the pool.
- If there is a disconnect, your team will be allowed to replay the map at the end of the lobby.
Bracket Stage Procedure
- The referee will create the lobby ~10 minutes before the starting time, ping the players in the Discord server, and send out the invites shortly after. (if you did not receive the invite, please let the referee know through either Discord or osu! pm). If the ref is not present 5mins after the allocated time, please ping @Referee in the Discord.
- You have 10 minutes to join the lobby. If you don't manage to join in time, the match will be counted as a win for your opponent.
- If neither of the players show up, they will be able to reschedule to a different time.
About Rematch
- Teams may ask for a rematch if a team member encounters technical issues while playing within 30 seconds or 25% of the beatmap drain length (whichever happens first) of the game's start. Referees may, at their discretion, veto this request.
- "Lag spikes" are not considered a valid reason to rematch a beatmap.
- The roster for each team during a rematch must remain the same as the original run. If that is not possible, e.g. by virtue of a technical issue that prevents a player from entering the lobby, both teams will be allowed to swap rosters.
- This rule is not to be abused. Referees may veto a rematch request if they find that this is the case.
- If a player disconnects mid-game, their scores will not be counted towards their team's total, unless adequate proof of said score is provided. The following are considered as acceptable proof:
- Player point-of-view live stream snippets (commonly referred to as "clips" or "VODs"). The entirety of the play, along with the results screen must be clearly visible along with the affected player's score.
- Replay files of the play, taken directly from the "Local scores" tab on the affected player's client (the timestamps must exactly match the time at which the game took place, as seen on the multiplayer lobby link).
- Screenshots from other players taken directly in-game that show the affected player's score.
- Screenshots from the results screen must clearly show the affected player's score. This is the preferred method.
- Screenshots taken in-game at the time of disconnection may be accepted. Note that this method does not provide a one-to-one representation of that player's score. Using this method is not encouraged and it may be denied at the referee's discretion if the information provided is not sufficient to identify the player/score.
- All screenshots MUST be taken using the game itself (using Shift + F12), that is, they must be hosted on the https://osu.ppy.sh/ domain. Any other form of screenshot will be denied.
- Player scores may be derived from the official stream as a last resort, in cases where the match is streamed.
- We will use the highest score of the two tries between the two teams (of course if score gap is irreparable, we won't replay the map).
- There is no warm-up section.
- Both captains will be asked to roll. Whoever rolls higher will be given a choice of either first ban, second ban, first pick, or second pick. If the winner of the roll chooses the pick order, the loser chooses the ban order, and vice versa.
- Referees may allow, at their discretion, lower or higher tolerances for timers.
SPECIAL
↑↑↑Special stuffs you need to know- When playing a ForceMod beatmap, there must be one player with Hidden/Easy/Hidden + Easy and one player with Hard Rock or Hidden + Hard Rock. (EZ x1.75, FL is not allowed)
- During the Tiebreaker, FreeMod is allowed but FL is still not allowed, meaning you can pick one mod(which is not FL) if you feel like it, but it is not a must.
- You can use HD/HR/EZ if you so choose.
- No double ban except for NM.
- One and only one of your first 3 picks has to be chosen with the accuracy win condition (Score V2 but higher accuracy wins) , you can also choose 1 map any time to be played with score v1. (This one can be your opponents 4th pick for example)
- Each team will receive one "tactical timeout" of 2 minutes, to be used as extra time to pick or ban a beatmap. The tactical timeout is optional and you can divide it
- The tactical timeout may be called on a tiebreaker, provided that both teams' captains agree to it.
- Qualifiers
- 4NM / 2HD / 2HR / 2DT / 1FM
NM1 SR≈6.5 - RO16
- 5NM / 2HD / 2HR / 3DT / 2FM / 1TB - BO9 / 1 ban
NM1 SR≈6.1 - Quarter-finals
- 6NM / 3HD / 3HR / 4DT / 3FM / 1TB - BO11 / 2 bans
NM1 SR≈6.3 - Semifinals
- 6NM / 3HD / 3HR / 4DT / 3FM / 1TB - BO11 / 2 bans
NM1 SR≈6.6 - Finals
- 6NM / 3HD / 3HR / 4DT / 3FM / 1TB - BO13 / 2 bans
NM1 SR≈6.8 - Grand Finals
- 6NM / 3HD / 3HR / 4DT / 3FM / 1TB - BO13 / 2 bans
NM1 SR≈7.1
- Jan 8 - Feb 5 --- Registrations
- About 1 weeks of screening time is expected.
- Feb 18 --- Qualifiers Mappool Showcase
- Feb 25 - Feb 26 --- Qualifiers
- Mar 4 - Mar 5 --- Round of 16
- Mar 11 - Mar 12 --- Quarterfinals
- Mar 18 - Mar 19 --- Semifinals
- Mar 25 - Mar 26 --- Finals
- Apr 1 - Apr 2 --- Grand Finals
1st Place
Profile badge (Pending), USD60 and 4 months supporter
2nd Place
Profile banner, USD36 and 2 months supporter
3rd Place
Profile banner, USD20 and 1 months supporter
- Money for the whole team, others for each player in the team
- If you would like to contribute to the prize pool, please contact FcEazy#2586 on Discord.
- Prizes subject to change
- Hosts: FcEazy
- Mappoolers Selector: FcEazy [Crz]Makii lolol233 nana7shi vita
- Mappool Quality Assurance: Firika
- Mappool Playtester: Crystal lolol233 Molli vita
- Streamers: FcEazy
- GFX: - Rainbow -
- Commentators: FcEazy Shima Shima TiRa BlankTap
- Referees: U4Dead VialVistas Kishin Sagume Azureus Imokora [Caveman] TheGNM Lite Ayase TheBear53 [GB]Rush_FTK ShiruoX
- Spreadsheeter: [Crz]Makii [Crz]xz1z1z
Anything that is considered offensive will be reported to the official tournament moderation team under the link: https://pif.ephemeral.ink/tournament-reports