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[std] Hippo Cup 6 | 4v4 Scorev1 | Open Rank | Concluded

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this1neguy


previous iterations: HC1 | HC2 | HC3 | HC4 | HC5


  1. 4v4, teams of 6 to 9
  2. Score v1
  3. Open rank
  4. International
  5. Group stage -> double elimination bracket
  6. No Hidden mappool, but exactly two players from each team must use Hidden on every map (except free mod)
  7. 2 bans per team
  8. Failed scores count
  9. NF allowed on any map (no score penalty)
  10. Roll winner chooses either the pick order or the ban order
  11. Roll loser chooses the order of the remaining option
  12. GS: Best of 9
  13. RO32/RO16: Best of 11
  14. QF/SF: Best of 13
  15. F/GF: Best of 15


  1. This is a 4v4, open-rank osu! standard tournament.
  2. The team size ranges from 6 to 9 players.
  3. The tournament will hold 64 teams.
  4. Registration is international, so you can team up with anyone regardless of country.
  5. The tournament will be played in Score v1.
  6. The tournament will have a group stage first, and the top two teams of each group will advance to a double elimination bracket stage.
  7. The Grand Finals match will have a traditional bracket reset if necessary.
  8. Initial seeding will be done by average BWS rank of the top 6 players of the team.
  9. The bracket stage will be seeded as follows: Group 1 #1 vs Group 16 #2, Group 2 #1 vs Group 15 #2, etc.
  10. Match schedules and mappools will be released on the Monday before those matches should be played.
  11. Match schedules will be written in UTC. Find your personal time zone and convert your match times here: http://www.timeanddate.com/time/map/
  12. Joining the Discord server is REQUIRED by the captain of your team, or else your registration will not be counted.
  13. No staff members are allowed to play other than streamers, commentators, and graphics designers.


  1. Registration: Sat. December 31 ~ Sun. January 29
  2. Roster Screening: Sun. January 29 ~ Sun. February 5
  3. Group Stage: Sat. February 11 ~ Sun. February 19 | Best of 9
  4. Round of 32: Sat. March 4 ~ Sun. March 5 | Best of 11
  5. Round of 16: Sat. March 11 ~ Sun. March 12 | Best of 11
  6. Quarter Finals: Sat. March 18 ~ Sun. March 19 | Best of 13
  7. Semi Finals: Sat. March 25 ~ Sun. March 26 | Best of 13
  8. Finals: Sat. April 1 ~ Sun. April 2 | Best of 15
  9. Grand Finals: Sat. April 8 ~ Sun. April 9 | Best of 15


  1. All matches in a given week will be played on the same mappool. The Winners Bracket and the Losers Bracket will always be on the same mappool at any given point of the tournament.
  2. This tournament will have no Hidden mappool. Instead, for every map, exactly two players on each team must toggle Hidden on. This does not apply for free mod.

    The format of the pools will be as follows:
  3. Group Stage: 6 (HD)NM / 4 (HD)HR / 5 (HD)DT / 4 Free Mod / 1 (HD)TB
  4. RO32 / RO16 / QF: 7 (HD)NM / 4 (HD)HR / 6 (HD)DT / 4 Free Mod / 1 (HD)TB
  5. SF: 8 (HD)NM / 4 (HD)HR / 6 (HD)DT / 5 Free Mod / 1 (HD)TB
  6. Finals / Grand Finals: 8 (HD)NM / 5 (HD)HR / 6 (HD)DT / 5 Free Mod / 1 (HD)TB
  1. On Free Mod picks, at least two players from each team must use Hidden, Hard Rock, or both. This is just like any other tournament -- the special Hidden rule does not apply. For example, NM/NM/HR/HR is allowed.
  2. On tiebreakers, exactly two players must use Hidden, just like the rest of the mappool. Hard Rock can be enabled on any player if desired, even the Hidden players.


  1. The match lobby will be created by the referee, and the team captains of both teams will be invited. The captain is then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite any other player from that team, and that player will be responsible for inviting their team.
  2. Teams have a 10 minute grace period to have at least 4 players available to play the match. If 10 minutes pass and a team does not have enough players to play the match, the other team will receive a win by default.
  3. Teams must have at least 4 players present to begin a match -- no 3v3 or 3v4 matches are allowed.
  4. Once all players have joined the lobby, captains will be asked to !roll; the winner of the roll will have their choice of first or second pick or ban, while the roll loser will have the choice of the remaining option.
  5. The referee will hold host at all times. A team will select a map by naming the map in the multiplayer chat, and the referee will select it.
  6. The referee is not allowed to play in the match.
  7. Each team is allowed 2 bans per match. Banned maps are effectively removed from the mappool for the duration of the match and are not allowed to be picked. A team is allowed to ban 2 maps from the same mod pool.
  8. Teams have 2 minutes (120 seconds) to select a map; if they fail to choose in the allotted time, the map choice will pass to the other team. This will have no effect on the order of picks afterward. There are no restrictions on map picks (teams are allowed to pick from the same mod pool twice in a row).
  9. Once the map choice is locked in, players will have 90 seconds to ready up. The referee will start the match when all players are ready. If the 90 second timer ends, the referee will force an !mp start 15 command, and the match will start with whoever is in the lobby, even if a team has fewer than 4 members.
  10. The winner of a map is determined by which team's four scores add up to a higher number. Basically, that just means failed scores count.
  11. For any map and with no penalty, teams may elect to utilize the No Fail modification if they are concerned about the possibility of a team fail. This is optional, but if selected, all players must apply the mod in addition to any other applicable mods for the given map.
  12. In the case of a genuine disconnection, if the map result was ambiguous (uncertain), the map will be replayed. However, if the map was already clearly decided and there is substantial evidence of the fact, the referee may apply common sense to give the point to whoever would have won the map.


  1. Short for Badge Weighted Seeding, BWS is a tournament-minded seeding method intended to more accurately seed players and enforce rank restrictions based on the player's tournament badges.
  2. In short, BWS artificially "ranks up" players based on the amount of badges they have.
  3. Regarding how much a player ranks up per badge, each badge is worth more than the one before it.
  4. More specifically, the formula is as follows:
rank^(0.9937^(badges^2))

  1. The formula caps at rank 1. That is, a player can't go past rank 1.00 BWS (even if you were rank 2 it'd take like 30 badges to actually get rank 1.00 BWS).
  2. Remember, BWS is not intended to reflect solo play skill. Read the first bullet point again.
  3. Sample BWS rank values can be found on this spreadsheet.


1st Place

badge design subject to alterations


will be updated as more staff members are added

if you would like to help as a staff member for any role, please message DigitalHypno#6473 on discord!

Host: DigitalHypno, this1neguy, Yazzehh
Graphics: DigitalHypno
Commentators: - Juno -, DigitalHypno, D I O, M I L E S, SadShiba, this1neguy, Will Stetson, Woey
Streamers: D I O, ROB_, this1neguy
Referees: -Pekora-, [K], a secret, Aoiyuuki-, Barack, CavemanOof, cyndrean, DigitalHypno, dinonesie, HotdogSlurper44, LeoFLT, Mech, oralekin, P a t r i c k,
ROB_, ShadeCegLgMn, Speshimen, SSScotty, this1neguy, Yazzehh
Mappool Selectors: DigitalHypno

If you have concerns about this tournament that you feel should be elevated above the hosts, please use this tournament report link.
-felicia
hi
Stomiks
let's go
Tanrirem
bump
julinko
awesome
-Basic-
its time
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