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fripSide - fortuna on the Sixteenth night

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Topic Starter
Nichiyouki
This beatmap was submitted using in-game submission on Saturday, May 31, 2014 at 4:13:04 AM

Artist: fripSide
Title: fortuna on the Sixteenth night
Source: 十六夜のフォルトゥーナ
Tags: nich95 Izayoi no Fortuna Lapis lazuli galgame visual novel opening Nanjou Yoshino 南條愛乃 nanjolno
BPM: 146
Filesize: 21920kb
Play Time: 02:00
Difficulties Available:
  1. Easy (2.39 stars, 123 notes)
  2. Hard (4.92 stars, 268 notes)
  3. Insane (5 stars, 409 notes)
  4. Normal (4.05 stars, 170 notes)
Download: fripSide - fortuna on the Sixteenth night
Download: fripSide - fortuna on the Sixteenth night (no video)
Information: Scores/Beatmap Listing
---------------
My 4th Ranked Beatmap

Opening from Izayoi no Fortuna

Easy - Done
Normal - Done
Hard - Done
Insane - Done

Thank you everyone for mod
pkmnyab
RandomEffect
Squirrel
ColdTooth
arviejhay
Kocari
Nvirjskly
smallboat
Mao
Yauxo
-Yuzuriha-inori-
Flask
Kawayi Rika (Gives )
BeatofIke (Gives )

Enjoy!
pkk
Easy
00:37:804 - I think the (2) slider would look better as a bezier slider like this:


00:55:838 - Extend the (3) slider by a little bit so it fits in with the beat:

Hard
00:20:352 - Your (1) slider here overlaps your (3), perhaps you could move the (1) slider here:

It looks better this way and the (3) slider will lead into the (1) slider, making it smooth.

00:32:342 - The (4) slider slightly overlaps the (6) slider, you can move the (6) slider to the right a little like this:


00:46:797 - (5) slider slightly overlaps (1) slider and makes it look kind of weird, if you want you can fix this by curving the (1) slider downward

-----

I didn't find anything wrong with any of your other difficulties. Pretty good beatmap, you should check over your linear sliders and see if you can make some of them bezier to make them look nicer. Have fun beatmapping! :)
ctyjason
fripSide, good song! :)
RandF
From my queue~

[General]
  1. Source: 十六夜のフォルトゥー
[Easy]
  1. 00:51:729 (3) - because of easy, downward curve is better for smoother cursor moving
  2. 01:51:523 (2) - how about reverse slider?
[Normal]
  1. HD+1, AR+1, OD+1 (the same difficulty as easy is not good)
  2. 00:15:564 (3,4,5) - how about this?
[Hard]

  • Good!
[Insane]
  1. 01:10:119 (2) - I prefer to change into 2 circles
  2. 01:37:756 (1,2,3,4) - I prefer bigger jump because of impactful part. how about cross pattern?
wow, there is nothing to say. Almost good :)
I like your mapping!! ~☆
~Good Luck~
Squichu
hi there!
mod from queue. c:
mod = list of suggestions orz

[General]
  1. uuhm, the combo colours. I'd prefer less bright ones, but that's totally up to you! c:
[Easy]
  1. why do you use the same difficulty settings as for normal?
    Imo they should differ by 1 at least (except for CS), just cause Normal should be slightly harder than Easy..
  2. 00:13:920 (1) - place a bit further down?
    the way it's now the flow movement from 00:13:098 (4) is kinda... meeh. don't like it.
  3. you could rearrange the part before, btw, this part: 00:10:633 (1,2,3,4) -
    hooray for symmetry!
  4. 00:22:140 (3,1) - use a 180° rotated version of 3 for 1? looks more "structured" imo.
  5. the same flowmovement-thing as before: 00:27:071 (1,2)
    and: 00:48:441 (3,4)
    and: 00:51:729 (3,4)
    extremely here: 01:06:523 (1,2,1)
    01:47:619 (3,4)
  6. 00:46:797 (1) - move to 112|16? it matches better with 00:45:975 (6) that way, I think
    (look at the sliderborders, they form a nicer curve that way)
  7. 00:50:085 (1) - place further down (around 16|224) and shape sliderthe movement to 00:51:318 (2,3) is better then. and looks better to me, too. x:
  8. 01:51:523 (2) - hmmmmh, I guess you know what I'm about to say.. that start on a red tick.. HMMH.
    it's just hard to read for beginners, cause of the different tapping rhythm.
    and there clearly is a beat at 01:51:318, sooo I'd prefer if you changed that.
overall, the diff looks really good already. nice job. owo

[Normal]
  1. same about diff settings as in Easy, change one of them?
    especially since it's a huuuuge inrease of difficulty from Normal to Hard. |:
  2. 00:16:797 (5) - missing hitsound?
  3. 00:55:838 (5,1,2,3) - form polygon pattern with them? (rounds out the movement. and I like how it looks. :D)
  4. 01:22:961 (1) and 01:24:605 (3) - use same angle for them, maybe
    actually, you could use the same curve for 01:22:140 (5) and 01:23:783 (2), too.
    and ou could match 01:33:646 (2) and 01:35:290 (5) so well, too! '^'
  5. 01:37:756 (1,2) - whelp, the blue ticks.. >< but if you keep them, curve them a bit more, maybe?
    and I think it'd be nice of you use the same shapes here: 01:50:907 (1,2,3) .o.
I really like this diff, the structure's rather nice and consistent and just yeay! >u<

[Hard]
  1. 00:22:140 (1) - does the shape match with the start of the previous slider?
    it might look better if it matches the overall shape (-> same curve)
    the same goes for 01:33:646 (3,1)
  2. 00:32:003 (5,6) - let them overlap more like 00:20:085 (3,1)? the way it's now it does look a bit.. "messy" >:
  3. 00:56:249 (3) - increase curve to match better with 00:56:660 (1)
  4. 01:42:277 (4) - move one grid to the right (matches better with previous)
    I'm starting to nitpick here, sorry >__<
great diff! :3

[Insane]
I got a D. I suck. I go sit in the corner now. :c
ok, srsly. there's nothing wrong with this diff. there are some minor things like I mentioned above like "moar curve here pls"/"different shape?" and stuff, but at the speed of the diff, noone playing is going to notice them anyway. and I'm lazy. xD

if you have any questions what I meant, send pm or catch me ingame.
none of my comments is meant offensive, btw, it's ALL just suggestions cause of personal taste!
so, good luck with the mapset. <3

*squee*
ColdTooth
Hello, from my side of Wolf's Queue


[Easy]

00:51:729 (3,4) - Something like this?


All I could find, awesome difficulty.


[Normal]

00:09:400 (1) - Remove NC

01:09:400 (6) - Could parallel w/ 01:08:167 (4) -

01:46:797 (2) - Would probably flow better if it was curved to the right.


[Hard]

HP -1

00:56:660 (1,2,3) - Spacing.


[Insane]

A really solid insane. I love it.

I didn't find anything here ;;


Awesome beatmap~
Topic Starter
Nichiyouki
Thank you pkmnyab, RandomEffect, Squirrel, and VinylDash for your mod :)
and RandomEffect again for star >w<

I fixed something in my diffs, and fixed Japanese source...
arviejhay
Hi from my modding queue

Easy
00:28:721(1) - slider start and middle - Add finish
00:36:935(1) - Add finish
00:49:689(4) - slider end - Add finish
01:48:429(4) - slider start - Add finish

Normal
00:22:980(4) - slider start - Add finish
01:18:873(5) - slider start - Add finish
01:39:008(3) - slider start - Add finish
01:45:154(5) - slider start - Add finish
01:52:100(3) - Add finish

Hard
00:15:575(1), (2), (3), (4) - Add finish
00:16:814(5) - slider start - Add finish
00:28:716(1), (2), (3), (4), (5) - add finish
01:05:692(3) - Add finish
01:45:154(2) - slider start - Add finish
01:50:909(1), (2), (3), (4), (5) - Add finish

Insane

Try to move the circle here 00:24:103
00:58:630(2) - ^ same
01:00:270(2) -^ same
00:29:036(2), (3), (4), (5) - Add finish
01:38:066(2), (3), (4), (5) - Add finish

Great song
Good luck mapping
:)
Winnie
[Easy]

Only my preference but at around (1) 00:30:359 I thought that note wasn't necessary and I move it to (1) 00:30:770 which could stack with the combo and go from there( But that's what you decide not me). Other than that easy seems to be really good.

[Normal]

Nothing seems to be out of the ordinary for normal

[Hard]

Hard is fine nothing seems wrong to me

[Insane]

Nothing wrong insane was well done.

Wish you the best of luck in the future with this beatmap. :)
kintyan
hi~ no kudos XD

tag:Nanjo Yoshino nanjolno add plz XD

how about this BG?
nice map! good luck :3
KSHR

Sheryl wrote:

tag:Nanjo Yoshino nanjolno add plz XD
According to the thread where that the way of doing romanization is disscused, some pronunciations such as "おう", "うう" should be romanized into "ou" "uu" instead of "o" "u" because no one can use a macron in the non-unicode field. In short, "Nanjo" which Sheryl suggested adding into Tags should be "Nanjou" if you respect this rule. (It's still under the discussion though.)
Topic Starter
Nichiyouki
Fixed some in my diffs, and add the tags by Sheryl and KSHR are suggestion...

Thank you everyone for the mods :)

Then for BG, I'll think about it later
Nvirjskly
Hi! From #modreq

Most of what I say are suggestions, so feel free to ignore anything (or everything) that I say!

[General]
Your mp3 file has no metadata, but I don't think that that is required.
Offset 2422?
01:26:249 - I frown upon the use of toggling kiai for fountains, but this is a minor detail

[Easy]
01:51:523 (2) - only note in the whole diff to start on a red tick. Will confuse new players. Remember that people that play easy don't know anything about the game, and will not be able to read an offbeat slider.

[Normal]
01:06:523 (1,2) - This part confuses me. Why does the first slider end on a blue tick? There is no note there at all, and in a Normal diff overmapping should not exist

Otherwise I see no glaring issues with the diff.

[Hard]
00:32:003 (5,6) - The slight overlap seems unnecessary.
01:04:879 (1,2) - Nothing seems to happen on this blue tick
01:12:277 (2,3) - ^

Good DT diff.

[Insane]
OD+1/2?
00:09:297 (4) - I know you want to add difficulty, but again, nothing happens on this blue tick and it is unclear by the music whether this note should be hit 1/4, 1/3 or 1/2 away from the slider. Maybe add a note at 00:09:194 ? That would help signify that this is a 1/4 stack.
00:11:763 (6) - ^
00:14:229 (2) - ^ maybe move the note inbetween the sliders?
01:20:804 (5) - ^ nothing here again
01:23:270 (2,3) - ^ maybe move the note inbetween the sliders?
01:24:092 (5,6) - ^ maybe move the note inbetween the sliders?
01:33:955 (5) - ^ no note
01:42:996 (2,3) - ^ maybe move the note inbetween the sliders?
01:44:640 (2,3) - ^ maybe move the note inbetween the sliders?

01:43:818 (5,6) - is an example of good placement because it is inferred from the blue note placement that it is a beat between the two primary beats, even without a note in the music there.

Otherwise I had fun playing this diff!
BeatofIke
Random testplay! *runs*

Topic Starter
Nichiyouki
Fixed only Easy and Normal diffs, moved offset, and remove kiai in 01:26:249 - ...
Thank you Nvirjskly for your mod :)

BeatofIke wrote:

Random testplay! *runs*

<3
smallboat
#modreq

[General]

1.Kiai timing line unsnapped:01:13:104 (All diff)
2.Wide screen support are not consistent.

[Easy] You can detele timing line: 00:10:638

00:28:720 (3) - Forget add finish in slider head?

[Normal]

00:28:720 (1) - Forget add finish in slider head?
01:18:035 (4) - Strong beat,set NC at here? (Because you have added NC in hard diff , so I think you can set it.)

[Hard]

00:28:720 (1) - Forget add finish in slider head? (Because you have added finished in insane diff , so I think you can set it.)
00:43:309 (8) - Perhaps can stack 00:44:336 (3) ?
00:55:843 (2) - Forget add whistle in slider head?
00:57:487 (3) - Perhaps can stack 00:55:843 (2) ?

[Insane]

00:16:391 (9) - The music is start here,NC here?
00:23:583 (6) - (208|208)? Be a triangle. I feel fit the music,too.
01:25:843 (9) - The music is start here,NC here?
01:52:145 (3) - ^

Good Luck~! So good map. Hope you useful~!
Topic Starter
Nichiyouki
smallboat's mod

smallboat wrote:

#modreq

[General]

1.Kiai timing line unsnapped:01:13:104 (All diff)
2.Wide screen support are not consistent.

[Easy] You can detele timing line: 00:10:638

00:28:720 (3) - Forget add finish in slider head?

[Normal]

00:28:720 (1) - Forget add finish in slider head?
01:18:035 (4) - Strong beat,set NC at here? (Because you have added NC in hard diff , so I think you can set it.) It seems that's unnecessary to use it yet. I think.

[Hard]

00:28:720 (1) - Forget add finish in slider head? (Because you have added finished in insane diff , so I think you can set it.)
00:43:309 (8) - Perhaps can stack 00:44:336 (3) ? This flow is weird here.
00:55:843 (2) - Forget add whistle in slider head? umm... I don't want to add it, which like the insane diff.
00:57:487 (3) - Perhaps can stack 00:55:843 (2) ?

[Insane]

00:16:391 (9) - The music is start here,NC here?
00:23:583 (6) - (208|208)? Be a triangle. I feel fit the music,too. I feel weird if I move this, but I don't move 00:23:788 (1), which I don't want to move (1). So I think it's fine. I guess.
01:25:843 (9) - The music is start here,NC here? I think that add NC at 01:25:432 (5) - will more fit than.
01:52:145 (3) - ^

Good Luck~! So good map. Hope you useful~!
For my no comment means I fix it :3

Thank you smallboat for your mod :)
Mao
  1. Unrankable Issue
  2. Highly Suggested
  3. Suggestion
  4. Just my own opinion (feel free to ignore)

General
  1. Fine

Insane
  1. 00:15:569 (1,2,3,4,5,6,7,8) - Try to keep the Spacing constant at 0,70 here. In my opinion a stream
    even with tiny distance variation looks a bit weird :c Conert slider to stream does this almost
    perfectly.
  2. 00:21:323 (3) - Move to x:123 to fix the stack with 00:21:323 (3) -
  3. 00:25:432 (1) - This is so near at the tail of 00:24:610 (4) - . Consider Spacing it the same with the
    same DS as you did to 5's tail. (see the Screenshot below)
    This would kinda improve look and flow imo.
  4. 00:36:117 (4) - Shorten this 3/4 slider to a 1/2 slider since there's nothing needed to be mapped on
    this tick instead of this there is something that should be mapped on the red tick before. So it sounds
    way better to me if you map a 1/2 slider here. (See screenshot below)

  5. 00:54:610 (5) - If you listen closely to the music you can hear that the vocals at 00:54:816 - are
    kinda emphasized. I guess it would be better if you split this 1/2 Slider into two circles for a better
    emphasis on the named tick.
  6. 01:08:583 (2,3) - The red tick at 01:08:788 - should be emphasized since the vocals are pretty loud
    and clear here. But there should be a slider starting from here since the vocals are kinda fade out so
    map Circle + 1/2 Slider with repeat to keep the emphasis of the 2nd 1/2 slider aswell. (See Screenshot
    below)

  7. 01:12:282 (1,2,3,4,5,6,7,8) - Same as I said for the previous stream. Try to keep distances
    consistent.
  8. 01:13:925 (3,4) - Stack properly with 01:12:692 (5) -
  9. 01:18:857 (4,5,6) - That triplet has so high spacing. Consider using less 1,00 DS for better
    playability of triplets.
  10. 01:32:008 (3,4,5) - ^
  11. 01:37:761 (1,2,3,4) - How about placing these in a perfect square?

    I guess that's it! Awesome diff, flows pretty nice.
    Consider fixing some of your blankets. I didn't point them out for now but there are some that really
    catched my eye but I think you are able to fix them on your own :b
    Your streams could also take some more work since the distances variation is a bit high. Well I guess
    that's just my opinion ^^"

Hard
  1. 00:32:008 (5,6) - Try to avoid this small overlap. Either let it fully overlap or don't even touch it.
    (Better example for a good overlap is
    00:46:391 (5,1) - )
  2. 00:38:994 (6) - Move to y:284 for perfect symmetry
  3. 00:49:884 (5) - Move to 363|134 for a triangle with 4's tail and the head of 00:49:062 (3) -
  4. 01:04:062 (3) - A curved slider could fit the music better here. Listen to the music and the vocals
    and you can here that isn't as "hard" that it needs a sharp angle slider.

    Also consider removing the repeat and map it as I did in the screenshot below for following reasons.
    #1 It would fix the problem that you need a clap for a slidertick here
    #2 It would emphasize the red tick where the current slider ends now better

    Also if you do it like this don't forget removing the inherited points.
  5. Same goes for 01:18:035 (1) - . Why did you even map it like this? The red tick you mapped with the
    slider tail needs the emphasis of a head/repeat or circle! Consider changing as the previous screenshot
    shows you.
  6. 01:20:501 (3) - ^
    Well there are way more of these which should be fixed. Listen to the music and hear that the red tick
    you've always mapped with that slider tail is really loud and needs to be mapped with a circle/sliderhead
    :c
    Maybe it's just my opionion but I consider it as needed where it agress with your placement.

Normal
  1. 00:30:364 (1) - This slider could be more symmetrical.
  2. Nice!

Easy
  1. Perfect!

Topic Starter
Nichiyouki
Thank you Mao for your mod and star :)

Then I will check my map soon ^^

Fixed mostly in my map...
Yauxo
o/ there, m4m from your queue


[Easy]
  1. 00:08:994 (3) - slightly curving this one like 00:10:638 (1) - would make it feel better :3
  2. 00:24:199 (4) - there's a stong beat here, a simple circle would fit here
  3. 00:27:898 (2,3) - those two touch each other. Adjusting the DS a little bit would make it look better :3
  4. I really like that slow part after this!
  5. 00:58:309 (3) - curving this a little bit wouldnt hurt
  6. 01:06:528 (1,2,1) - Those are pretty close, but I guess thats still okay
  7. 01:19:679 (1,2,3,4) - Having these the other way around (slider circle slider circle) feels better imo, since the slider would go along well with the bell-ish sound in the music (basically the same you did here 01:18:035 (3) - )
  8. 01:26:254 (1,2,3,4) - ^
  9. 01:32:829 (1,2,3,4) - ^
  10. 01:28:309 (4) - curve this one a little bit

[Normal]
  1. 00:19:679 (5) - This one kinda ruins the flow :/ You could ctrl+g and ctrl+h 00:19:679 (5,6) - and then slightly adjust those. You'd have to fix 00:22:145 (3,4) - then.
  2. Rest looks fine to me :3

[Hard]
  1. HP -1?
  2. 00:24:610 (3,1) - This jump is pretty harsh since the player would have to snap from moving right to moving left up in a short time. Consider changing this one

[Insane]
  1. Imo you could OD +1, but thats usually just my opinion, as I like high ODs on such maps
  2. 00:59:131 (4) - you could curve this down so that it points near the next circle. you'd have to ignore the overlap then though

The Mapset looks fine to me - couldnt find too much in Hard and Insane - gl with it! :3
Topic Starter
Nichiyouki
Yauxo's mod

Yauxo wrote:

o/ there, m4m from your queue


[Easy]
  1. 00:08:994 (3) - slightly curving this one like 00:10:638 (1) - would make it feel better :3 Nah. It's flow weird.
  2. 00:24:199 (4) - there's a stong beat here, a simple circle would fit here I don't want to add a circle here, although it's the rhythm. Because for here, I want to make it follow the melody
  3. 00:27:898 (2,3) - those two touch each other. Adjusting the DS a little bit would make it look better :3 Ehh... I think these don't touch each other imo, and I think these are fine.
  4. I really like that slow part after this! <3
  5. 00:58:309 (3) - curving this a little bit wouldnt hurt I think straight slider was better than curve slider, I felt that. Because may about flow in 00:56:665 (1,2,3) -
  6. 01:06:528 (1,2,1) - Those are pretty close, but I guess thats still okay Oh, I use spacing 1.0x, which it was okay :3
  7. 01:19:679 (1,2,3,4) - Having these the other way around (slider circle slider circle) feels better imo, since the slider would go along well with the bell-ish sound in the music (basically the same you did here 01:18:035 (3) - ) It seems too cluttered for easy diff.
  8. 01:26:254 (1,2,3,4) - ^ ^
  9. 01:32:829 (1,2,3,4) - ^ ^
  10. 01:28:309 (4) - curve this one a little bit It doesn't problem for playing, I guess. So no fix

[Normal]
  1. 00:19:679 (5) - This one kinda ruins the flow :/ You could ctrl+g and ctrl+h 00:19:679 (5,6) - and then slightly adjust those. You'd have to fix 00:22:145 (3,4) - then. Fixed, but have some difference with this.
  2. Rest looks fine to me :3

[Hard]
  1. HP -1? This seemed fine to play this diff.
  2. 00:24:610 (3,1) - This jump is pretty harsh since the player would have to snap from moving right to moving left up in a short time. Consider changing this one I will reduce spacing about 1.8x instead.

[Insane]
  1. Imo you could OD +1, but thats usually just my opinion, as I like high ODs on such maps But I think it's too high ><
  2. 00:59:131 (4) - you could curve this down so that it points near the next circle. you'd have to ignore the overlap then though Umm... nope. It looks weird for me.

The Mapset looks fine to me - couldnt find too much in Hard and Insane - gl with it! :3
Thank you for your mod :)
-Yuzuriha
Insane

00:24:199 this DS is 0.43
00:22:555 this DS is 1.60
00:19:268 this DS is 1.65
00:25:843 this DS is 0.43

00:27:692 ~ 00:28:309

00:55:021 ~ 00:55:740

↑change the same DS

01:07:350 ~ 01:07:761 is slider

01:17:316 ~ 01:17:521 slider
01:17:624 ~ 01:17:829 slider

Good luck :D
Topic Starter
Nichiyouki
Okay, fixed some about DS a bit...

Thank you Inori for your mod :3
Flask
hi nich o/

[General]
[Insane]
  1. 00:23:377 (5,6) - I don't really like this overlap actually, and I can hear the strong beat at these two notes. Perhaps separate them and do a jump like this?
  2. 00:25:227 - This might be your mistake, I think you forget the whistle :p.
  3. 00:27:384 (2,3) - I think these two notes needs more emphasizing cuz the background music shows like that (at lest for me =u=). Also to 00:28:206 - / 00:28:309 - , which shouldn't be placed through a slider. So in total I'd suggest the rhythm like this:
    http://puu.sh/8Wx7X.jpg
  4. 00:58:617 - I can hear a vocal here, so you may add a whistle here to follow it, just like other objects.
  5. 01:50:398 - I can hear a sound here, why not add a note to follow it? Something like this might be acceptable and playable :3

    So nice <3
[Hard]
  1. 00:15:569 (1,2,3,4,5) - Actually you can add claps (or finishes) on these notes if you want to emphasize "we are change the fate" well. That might be worked I think
  2. 00:27:076 (1) - You sure about ending this slider at the blue tick? Come on, the rhythm sounds so awful :C I'd suggest to end it at the white tick.
    \o/
[Normal]
  1. 00:15:569 (3,4,5) - Same opinion as in [Hard]
Nothing found in Easy diff, nice job!
This map is so awesome =w= Good luck!!!
2391645784
support you嘻嘻
Kawayi Rika
Hi ~ Nichiyouki ~ :)

Random mod for my queue ~

[Normal]


  1. 00:27:076 (1,2) - Just change to a 3/4 slider, sound better for me.

That's all ~ Really awesome mapset ~

No kds plz ~ Call me back, when you are ready ~
;)
Topic Starter
Nichiyouki

Flask wrote:

hi nich o/ Hi Flask-chan >w<

[General]
[Insane]
  1. 00:23:377 (5,6) - I don't really like this overlap actually, and I can hear the strong beat at these two notes. Perhaps separate them and do a jump like this? Okay.
  2. 00:25:227 - This might be your mistake, I think you forget the whistle :p. I don't forget it x3 and I don't want to add it.
  3. 00:27:384 (2,3) - I think these two notes needs more emphasizing cuz the background music shows like that (at lest for me =u=). Also to 00:28:206 - / 00:28:309 - , which shouldn't be placed through a slider. So in total I'd suggest the rhythm like this: I rarely like to put stream notes are after slider, sorry.
    http://puu.sh/8Wx7X.jpg
  4. 00:58:617 - I can hear a vocal here, so you may add a whistle here to follow it, just like other objects. It's weird sound for me Oh, but I think it's fine.
  5. 01:50:398 - I can hear a sound here, why not add a note to follow it? Something like this might be acceptable and playable :3 Okay, add it.

    So nice <3 ty =w=
[Hard]
  1. 00:15:569 (1,2,3,4,5) - Actually you can add claps (or finishes) on these notes if you want to emphasize "we are change the fate" well. That might be worked I think Nope. It's followed the vocal, which using only whistle was fine, and it would be too loud if I add clap or finish.
  2. 00:27:076 (1) - You sure about ending this slider at the blue tick? Come on, the rhythm sounds so awful :C I'd suggest to end it at the white tick. I'm sure, because the melody has in that.
    \o/
[Normal]
  1. 00:15:569 (3,4,5) - Same opinion as in [Hard] Nope as well, but I already had some finishes in those.
Nothing found in Easy diff, nice job!
This map is so awesome =w= Good luck!!! ty again <3

Kawayi Rika wrote:

Hi ~ Nichiyouki ~ :) Hi Rika-chan =w=

Random mod for my queue ~

[Normal]


  1. 00:27:076 (1,2) - Just change to a 3/4 slider, sound better for me. Okay, fixed it.

That's all ~ Really awesome mapset ~ ty >w<

No kds plz ~ Call me back, when you are ready ~ ;)
Thank you Flask-chan and Rika-chan for the mods :)
BeatofIke
Go Nichiyouki! :)
Kawayi Rika
Nice job ~ Nice song ~ !

Here you go :3


Topic Starter
Nichiyouki
Thank you again Rika-chan >w<
BeatofIke
  1. I'm getting 2 types of title names here. Which one should I trust? Either is probably fine, but I'll ask a few BATs for their opinion!
    Nevermind! Your title is correct: http://vgmdb.net/album/42954
  1. Your Preview time is unsnapped Please re-snap it to 01:12:282 in all difficulties.
    PreviewTime: 72282
Call be back Nich! :D
Topic Starter
Nichiyouki
Re-snapped preview time...

Thank you BeatofIke for your check >w<
BeatofIke
Ranked!
Topic Starter
Nichiyouki
Thank you again BeatofIke :)
h3k1ru
gratz Nichi!

nice map
Flask
I love you <3
Topic Starter
Nichiyouki

h3k1ru wrote:

gratz Nichi!

nice map
Thanks >w<

Flask wrote:

I love you <3
<3
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