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Symphonious feat. Rossini - Tell

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Topic Starter
Jesss
This beatmap was submitted using in-game submission on martes, 17 de noviembre de 2009 at 08:17:40 p.m.

Artist: Symphonious feat. Rossini
Title: Tell
Source: In The Groove
Tags: Stepmania DDR In The Groove ITG
BPM: 163,04
Filesize: 3454kb
Play Time: 01:34
Difficulties Available:
  1. Gens' Easy (1,32 stars, 80 notes)
  2. Insane (4,99 stars, 404 notes)
  3. Normal+ (4,37 stars, 186 notes)
Download: Symphonious feat. Rossini - Tell
Information: Scores/Beatmap Listing
---------------
Changelog Cleared due the large modding process.

Ready for BAT Modding!!

P.S: Normal diff. changed to "Normal+"

New Diff. "Gens' Easy", Thanks Gens ;)

Thanks Larto for modding my map and setting New Timing :)
Nerv_Mario
Jesuuus!! que más te puedo decir... está increible el map (Baba) xD
menos mal que le pusiste Insane en vez de hard xd
sigue así para que sea rankeado en el futuro...

1 estrella por el esfuerzo, dedicación y por estar excelentemente bien hecho :3



PD: mi mouse bolita exige venganza!! D:
Lissette
congratz, esta muy divertido el mapa, yo no sirvo para los streams >.< pero igual me gusto mucho!!

luego te modero, cuando tengas la otras diff :D

Estrella!!
SerChef_old
This map has been deleted on the request of its creator. It is no longer available.
Rosa1339
:3!

Star!! :D
sesito71
wow, el mapa esta verdaderamente bien y es muy divertido owo

00:12:50 (1,1,1) - está bien, pero creo que estaría mejor si quitaras el new combo de esos círculos ^^
00:20:59 (7) - New combo
00:23:17 (8) - New combo
00:27:22 (7) - Spacing
00:28:87 (4) - New combo

y la verdad ahora mismo no veo nada mas...

esta muy currado el map, espero con ganas las otras dificultades :D

Star*
Topic Starter
Jesss

sesito71 wrote:

wow, el mapa esta verdaderamente bien y es muy divertido owo

00:12:50 (1,1,1) - está bien, pero creo que estaría mejor si quitaras el new combo de esos círculos ^^
00:20:59 (7) - New combo
00:23:17 (8) - New combo
00:27:22 (7) - Spacing
00:28:87 (4) - New combo

y la verdad ahora mismo no veo nada mas...

esta muy currado el map, espero con ganas las otras dificultades :D

Star*
Ok Sesito, Gracias por las observaciones...Dando Kudosu!!
Trabajando en ello...
31/08/09 14:31 Listo. Favor leer el changelog, ya que están TODAS las modificaciones que se le han hecho al(los) map(s), para no verme obligado a saturar mi propio hilo, gracias
3ly_S
Simplemente Increible jesusillo , aparte de que me encanto la cancion porque mientras juego me pongo feliz ( a saber porque xd ) te quedo bien echa y como te dije quizas podrias colocarle al Insane / " J35u`s crazy " , le daria un toque mas hermoso *baba* D; !!!
No se mucho modear Perdonnn!!! xd .... pero con el vistazo que le di esta generalmente bien , de hay que te digan o te des cuenta de pequeños errores serian minimos ^^
Star para ti :D
y espero con ansias a que aprueben este mapa Sii ò.ò !!!
Me entrenare para pasar el Insane ahora no puedo ;_;
funcky puncky
8-) nice map xD
Lizbeth
El offset es la primera nota del ritmo constande de la cancion... desde donde se empiezan a contar los Beats (BPM)
tu offset es este: 2,932... aprox. no es que soy experta.
despues de cambiar el offset Resnap All Notes

Me gusto mucho el mapa... es super divertido n_n
pero aqui esta el mayor problema... el espacio entre notas.
Cuando haces un mapa tienes que lograr que el que lo juega pueda predecir la nota siguiente. O sea, que el espacio que uses en el mapa, dependera de el tiempo en que suenan las notas.

Por ejemplo
Normal
00:08:81 (1,2) y 00:10:29 (1,2) estas notas en la linea de tiempo estan a la misma distancia una de la otra... pero en el mapa las pusiste a diferente distancia.. esto crea confusion al jugar.. intenta ser consistente con esto.. o usa el distance snap para que tengas una idea de que se trata esto.
Claro, eso no significa que no puedas romper aveces este espacio calculado... ahi es que vienen lo Saltos... usas saltos para que tu mapa sea mas entretenido, y no como una marcha militar.
el tuyo no es asi.. pero lo digo para que no lo conviertas en eso usando el distance snap solamente n_n

intenta arreglar los fallos que encuentres de este tipo y arregla el offset... Despues lo mirare de nuevo

n_n buena suerte
Estrella!
Topic Starter
Jesss

Lizbeth wrote:

El offset es la primera nota del ritmo constande de la cancion... desde donde se empiezan a contar los Beats (BPM)
tu offset es este: 2,932... aprox. no es que soy experta.
despues de cambiar el offset Resnap All Notes

Me gusto mucho el mapa... es super divertido n_n
pero aqui esta el mayor problema... el espacio entre notas.
Cuando haces un mapa tienes que lograr que el que lo juega pueda predecir la nota siguiente. O sea, que el espacio que uses en el mapa, dependera de el tiempo en que suenan las notas.

Por ejemplo
Normal
00:08:81 (1,2) y 00:10:29 (1,2) estas notas en la linea de tiempo estan a la misma distancia una de la otra... pero en el mapa las pusiste a diferente distancia.. esto crea confusion al jugar.. intenta ser consistente con esto.. o usa el distance snap para que tengas una idea de que se trata esto.
Claro, eso no significa que no puedas romper aveces este espacio calculado... ahi es que vienen lo Saltos... usas saltos para que tu mapa sea mas entretenido, y no como una marcha militar.
el tuyo no es asi.. pero lo digo para que no lo conviertas en eso usando el distance snap solamente n_n

intenta arreglar los fallos que encuentres de este tipo y arregla el offset... Despues lo mirare de nuevo

n_n buena suerte
Estrella!
Offset cambiado: OK! sí era 2932ms, no requirió resnapping a pesar de la alteración del offy, siento los tiempos normales (jugandola varias veces y en editor escuchándo la canción y ejecución a distintas velocidades)
Liz, Ganas Kudosu!, por enseñarme que el offsetting no lo rige el comienzo de la pista de audio, sino por la primera nota que el creador considere necesaria colocar. ^^
la Normal requerirá mucho trabajo...Please Read the beatmap changelog, there i write all changes i done for avoiding flooding my own thread, Thanks ;)
Topic Starter
Jesss
...Si quieren contribuir a crear otra dificultad alternativa, pues está bien...la recibiré con gusto para pedir modding (claro, pondré el autor del map junto con la dificultad, como en los proyectos cooperativos que se ven por ahi en el juego)...Gracias :)

P.S: escribí en nuevo reply por accidente u.u...osu con IE8 crea problemas al navegar
blissfulyoshi
Normal:
SPOILER
You probably should have an easier diff. because streams such as 01:02:54 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) are a little too hard for new players.

Normal mod:
00:39:18 (1,1,1) - spacing
01:27:38 (3,4) - the spacing changes in this map were disorienting, since you keep on increasing and decreasing the spacing, Ex:01:30:88 (1,1). If you want to change the spacing either find an intuitive part, only switch spacing once, or only use spacing change for jumps

Combo mod:
00:25:01 (1,1,2,1,2,1,1) - I did not really get how you added new combos to this area.
Here is what I believe works better:
00:25:56 (2) - new combo
00:25:74 (1) - remove new combo
00:25:93 (2) - new combo
00:26:48 (1) - remove new combo
00:26:66 (2) - add new combo

01:04:75 (4) - new combo for consistency
01:05:49 (6) - new combo
01:28:30 (7) - new combo for consistency
01:41:55 (3) - new combo?

Timing section mod:
00:16:07, 00:16:62 - what are these timing sections used for? The previous timing section had the same hitsound volume.
00:31:80 - this inherited timing section is directly on top of the note, move it backward a quarter note. If the timing section is directly on top of the note, the hitsound volume and type you will get will vary depending on when you hit the note. If you hit the note early, you will get the hitsound that corresponds with the previous timing section because the timing section that is top of the beat has not started yet.

Insane:

SPOILER
The spacing on this difficulty is pretty unintuitive for me. For this difficulty, I suggest using AIMod (ctrl + shift + a) and select what changes you want to make from there.
Normal mod:
01:45:88 (1) - auto only got 1k bonus on the slider, and it is usually required for spinners to get 2k from auto
01:47:32 (1) - ^

Combo mod:
01:14:69 (1) - remove new combo for consistency

Timing section mod:
01:48:16, 01:48:71- what are these timing sections used for? The previous timing section had the same hitsound volume.
you seem to have a lot of timing sections directly on notes like in normal, so use the examples in normal to fix the timing sections in this difficulty.

Since this beatmap has potential, have a star.
Mafiamaster
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Jesss

Mafiamaster wrote:

Normal~
00:30:51 - Remove the break.
00:33:29 - ^
00:41:93 (1) - Add a finish on this spinner.
Also redo the break after the spinner. It'll shorten tremendously.
00:52:98 (1) - Redo break after spinner. ^
01:06:41 - Redo break. It'll shorten. ^
01:45:97 (1) and after that - Wow, yes. You'll definitely need an easier difficulty as stated by blissfulyoshi

Insane~
01:00:06 (1) - Too far from 00:59:97 (3). Done

Nice, nice.
Thanks for checking my first map.
i know that "Normal" still needs a lot of work, i'll try to make it easier, but funny to play (i don't have in mind make easy diff. right now, 'cuz the song is pretty loopy and would get boring to play in that diff.)

p.s: my native language is spanish, forgive me if you see grammar mistakes :lol:
AND Kudosu for you :)
Topic Starter
Jesss

blissfulyoshi wrote:

Insane:

The spacing on this difficulty is pretty unintuitive for me. For this difficulty, I suggest using AIMod (ctrl + shift + a) and select what changes you want to make from there.
Normal mod:
01:45:88 (1) - auto only got 1k bonus on the slider, and it is usually required for spinners to get 2k from auto
01:47:32 (1) - ^ Instead of "Ninja Spinners", i used sliders

Combo mod:
01:14:69 (1) - remove new combo for consistency DONE

Timing section mod:
01:48:16, 01:48:71- what are these timing sections used for? The previous timing section had the same hitsound volume.
you seem to have a lot of timing sections directly on notes like in normal, so use the examples in normal to fix the timing sections in this difficulty.[/spoilerbox] that Useless Time Section have been removed
Normal is still Under Construction and improvement process...

You won a Kudosu...thanks for looking for my first map ;)
bmin11
Please PM or call me during the game, because I want to mod in IRC
I'll be in #korean and #mod
Topic Starter
Jesss

bmin11 wrote:

Please PM or call me during the game, because I want to mod in IRC
I'll be in #korean and #mod
Partially Modded, but hitsounds improved, now sounds better :D
Kudosu Awarded
Revengexsoyah
me gusto mucho el map , mas que nada el score final en SS de insane


star for map :D
pd : sigue modeando mi map :D ijijjijiji jesusillo
Gens
[Overall]
  1. Tal vez bajarle el volumen a los beats tantito? Me duelen mis orejas :( (Lo digo generalmente, ya sé que tienes varios efectos con los beats ;o)
[Timing]
  1. Necesitas remover las "Inhereted Sections" que no necesites... Puede causar lag para otras personas.
  2. Puedes utilizar esto mejor:
    Offset: 0 - BPM: 163.02. Si, offset 0. La verdad no importa si utilizas offset 0 o 2,944, es independiente de las notas puestas, hasta donde yo sé. Escoge el que quieras usar. Actualmente, me acabo de dar cuenta que el offset puede sonar bien en la pestaña de timing, y mal en el juego. O tal vez sea mi sistema, así que lo voy a dejar así <.<; - El BPM si necesitas cambiarlo comoquiera.
[Normal]
  1. Oh que rayos, esto está muy difícil para ser un "Normal"! Tal vez renombrar la dificultad "Normal+"?
  2. A partir de 00:31:82 (1), ya no aplicaste más hitsounds... O todavía planeas en hacerlo?
01:40:08 (1,2,3,4) - Tal vez estos sliders necesitan re-espaciarse... Si entiendes lo que digo...

[Insane!!] (No sé lo que pienses, pero creo que [Insane] (Sin signos de admiración) suena más profesional. :P )
  1. No crees que el HP Drain está muy alto, aún para un insane como este? Al último de la canción casi no hay beats, y se puede perder fácilmente por esto. Es tu decisión, comoquiera~
00:19:12 - POR DIOS KIAI TIME. Todos los BATs tienen una regla general del Kiai, y me temo que esto no será de ninguna manera aceptado. :( (Y si lo vas a cambiar, tal vez añadir Kiai en [Normal] también?)
00:51:50 (1) - Es confuso para los jugadores que no se aprenden el mapa todavía, dado que no podrán saber que va a haber más de una "repetición" de slider. No es "unrankeable", pero te sugiero que lo cambies.

~ ~ ~

El beatmap está muy bueno para ser uno de tus primeros (Si es uno de tus primeros verdad?!). Lamentablemente, he decidido que me voy a esperar hasta que muevas esto a pending para darle una estrella ;(. (Si hay cosas que necesitas hacer, por ejemplo, una dificultad más fácil)

Espero que sea pronto comoquiera. :D

2011 edit: geez, my post sure is behind this time. Here's a mirror for you lurker.
Topic Starter
Jesss

Gens wrote:

[Overall]
  1. Tal vez bajarle el volumen a los beats tantito? Me duelen mis orejas :( (Lo digo generalmente, ya sé que tienes varios efectos con los beats ;o)
Listo, Le bajé el volumen a los hitsounds :3

[Timing]
  1. Necesitas remover las "Inhereted Sections" que no necesites... Puede causar lag para otras personas. Mientras Bajaba el volumen a los hitsounds, rehice los Time Inherits, y sí, había otro time inherit inutil...xD
  2. Puedes utilizar esto mejor:
    Offset: 0 - BPM: 163.02. Si, offset 0. La verdad no importa si utilizas offset 0 o 2,944, es independiente de las notas puestas, hasta donde yo sé. Escoge el que quieras usar. Actualmente, me acabo de dar cuenta que el offset puede sonar bien en la pestaña de timing, y mal en el juego. O tal vez sea mi sistema, así que lo voy a dejar así <.<; - El BPM si necesitas cambiarlo comoquiera. Puede que sea tu sistema, ya que yo he jugado la canción sin Automático, y no le dejé el offset en 0, ya que sentía un retrasillo...
[Insane!!] (No sé lo que pienses, pero creo que [Insane] (Sin signos de admiración) suena más profesional. :P ) Listo, hay que volver a descargar el map o hackearlo en Notepad...mwahahahaha
  1. No crees que el HP Drain está muy alto, aún para un insane como este? Al último de la canción casi no hay beats, y se puede perder fácilmente por esto. Es tu decisión, comoquiera~ Listo, Hice una pequeña bajadita al HP Drain
00:19:12 - POR DIOS KIAI TIME. Todos los BATs tienen una regla general del Kiai, y me temo que esto no será de ninguna manera aceptado. :( (Y si lo vas a cambiar, tal vez añadir Kiai en [Normal] también?) Ya simplifiqué el Kiai Time (había sobreuso de ese elemento), sé que normal requiere de demasiado trabajo, tranquilo...xD
00:51:50 (1) - Es confuso para los jugadores que no se aprenden el mapa todavía, dado que no podrán saber que va a haber más de una "repetición" de slider. No es "unrankeable", pero te sugiero que lo cambies. Lo Cambié, en vez de ese sólo slider con pelota que rebota, puse Slider y unos circles y nada más...
por culpa de "Normal" , no he podido mandar este map o thread al Pending, soy malísimo haciendo maps normal...^^"
dkey
This map has been deleted on the request of its creator. It is no longer available.
0_o
Redo all of your breaks

Normal
WAYY too hard for the easiest difficulty. Either nerf this or make an Easy (You could also instead call this Hard and make a Normal)
00:29:61 (2,3) - Swap these two on the timeline, its plays better
00:30:623 - remove pointless break
00:31:82 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - These combos start at awkward times in the phrase. I would try and add two beats before each of them

Insane
00:09:55 (4) - Too far from 3
00:12:50 (2) - Too far
00:51:50 (1) - Just make this a hitcircle
01:11:28 (1) - Try moving this ahead to the white tick, deleting the next hitcircle and extending the spinner to the white tick
01:36:22 (1,2) - Fix the spacing here

Not bad, but it really needs an easier difficulty

*
Thunderstorm
there's only suggestion's that can be ignored as well
01:26:747 (1,2,1) - maybe put 2 in a line with 1 and 1 or put 1 and 1 in a line with 2?
That's all. nice song and map. Star 4 you =)
jericho2442
mod
__________________________________________________________________
[normal]

01:03:283 (1,2) space this to (1,2) of the combo before it the same as (3,4) of the next combo is to (1,2) of the next combo
01:37:137 (1,1,2,3) space this the same as the pattern at 01:35:667
01:40:083 (1,2,3,4) (1,2) to (3,4) have completely different spacing in the same combo, either reverse (3,4) or new combo (3), reversing it would be the better idea though

ADVICE
00:38:259 (4) this slider being so wavy is ugly, make the curve on it smooth by remaking it
01:15:059 (1) ^
01:34:931 (3,4) i dont like the placing of (3) how its made blind by (2), move (3,4) to suit (2) better
01:35:667 (1) ugly wavy slider again, curve it nicer
__________________________________________________________
[Insane]

00:04:403 (7) move this up a bit so it lines up with (6)
00:53:715 (1,1,1) this would be better all as one combo
00:52:427 (6,7) spacing is wrong, move closer to (5)
01:00:068 (1,2,3,4) move left a little bit to it lines up with (3) from the combo before
_______________________________________________________________________

except from them few small things its a very nice map so star :)
Xgor
[Normal]
00:21:69 (4) - I suggest you delete this circle and then have a 1/2 long slider at 00:21:51
00:31:81 (1,2,3,4) - I don't like this part (and the other part that is similar to this) , It feels boring, lame and unfitting <.<

[Insane]
:)

Anyway pretty good map but the kiai time spam worries me.... (due to the rules
I saw that gens said something with kiai time too but i don't know Spanish so i can't tell fully what gens said and what you responded with.
I suggest you delete all the kiai times except for 1:23:89. (If you still want some fancy effects on the other parts you could use SB :) )

But still pretty solid map, i suggest you make a third difficulty but it's no must!.
*star*
Topic Starter
Jesss

Xgor wrote:

[Normal]
00:21:69 (4) - I suggest you delete this circle and then have a 1/2 long slider at 00:21:51 Thanks for your sugestion...i felt that sumthin' was missing...^^"
00:31:81 (1,2,3,4) - I don't like this part (and the other part that is similar to this) , It feels boring, lame and unfitting <.< i deleted that part and made break moment (i don't know what to do in that part u.u)

[Insane]
:)

Anyway pretty good map but the kiai time spam worries me.... (due to the rules
I saw that gens said something with kiai time too but i don't know Spanish so i can't tell fully what gens said and what you responded with.
I suggest you delete all the kiai times except for 1:23:89. (If you still want some fancy effects on the other parts you could use SB :) ) uuhhh...i'm noob at beatmapping, i don't know how to SBing (seems to be hard and i'm not good @ programming and using photoshop or similar software), so i'm not gonna delete that kiai moments til a BAT forces me to do that... :p
But still pretty solid map, i suggest you make a third difficulty but it's no must!.
*star*
Thanks for modding...and kudosu for ya
MegaManEXE
Another cool ITG song o.o

Normal
01:40:81 (2,3) - Spacing, solve it with a new combo or make 3 and 4 start from the top like 1 and 2 do
01:48:91 (1) - I would silence this last spinner by adding a timing section at the start of it and set the audio to 0% (or you can set multiple timing sections with diminishing volume throughout the spinner to create a fade out sound, whichever you prefer), the hitsound at the end of it doesn't sound very good.

Insane
I love how you replicated the step-step-jump patterns from the actual stepchart by using a short slider and a note after :)

Nothing I could find in this diff really (claps are overused a bit but I'm not good at hitsounds so I have no suggestions on how to change them :<), so I guess that's it. Have a star~
Topic Starter
Jesss

MegaManEXE wrote:

Another cool ITG song o.o

Normal
01:40:81 (2,3) - Spacing, solve it with a new combo or make 3 and 4 start from the top like 1 and 2 do i made a 3,4 slider, because that was so soon to make a new combo from just 2 previous combo
01:48:91 (1) - I would silence this last spinner by adding a timing section at the start of it and set the audio to 0% (or you can set multiple timing sections with diminishing volume throughout the spinner to create a fade out sound, whichever you prefer), the hitsound at the end of it doesn't sound very good. Thanks for that observation, silenced spinner (like the insane one)

Insane
I love how you replicated the step-step-jump patterns from the actual stepchart by using a short slider and a note after :)
Thanks :)

Nothing I could find in this diff really (claps are overused a bit but I'm not good at hitsounds so I have no suggestions on how to change them :<) i'm gonna check the hitsounds...
Thanks for checking my map...you deserve a kudosu :)
GbL
Fix all breaks in all diffs, faaast! O.O

Awesome map, star!
Topic Starter
Jesss

GbL wrote:

Fix all breaks in all diffs, faaast! O.O

Awesome map, star!
I don't see anything wrong with Breaking times :?

Kudosu for looking and modding my map :)
Mystearica
Holy sdlfkjsh your Insane is insane.

[Normal]

Reduce the spacing here, it's too large for a normal. I get this quite often from BATs on my maps so I'll suggest you to do this.

00:19:12 (1,1,1,1) - Do you need these new combos?
00:22:06 (1,1,1,1) - Same as above.
00:27:95 (1,1,1,1) - Same here.
00:42:95 - Redo this break, it's currently too long.

[Insane]

In my honest opinion you should warn for that X2 bpm section, it's verrrrrry fast.

01:17:91 - Redo this break, it's slightly off.
01:06:50 - Redo break, it's way too long.
00:42:95 - This break is off too.
00:30:62 - This break is also off.

Otherwise, fine. Nice map!
Topic Starter
Jesss

Mystearica wrote:

Holy sdlfkjsh your Insane is insane.

[Normal]

Reduce the spacing here, it's too large for a normal. I get this quite often from BATs on my maps so I'll suggest you to do this. Fixed and thanks for that advice ;)

00:19:12 (1,1,1,1) - Do you need these new combos? Fixed
00:22:06 (1,1,1,1) - Same as above.Fixed
00:27:95 (1,1,1,1) - Same here.Fixed
00:42:95 - Redo this break, it's currently too long. Fixed (adding more steps, because the map would be messy if the song breaks randomly)

[Insane]

In my honest opinion you should warn for that X2 bpm section, it's verrrrrry fast. Looking for help i suck @ photoshop u.u

01:17:91 - Redo this break, it's slightly off.
01:06:50 - Redo break, it's way too long.
00:42:95 - This break is off too.
00:30:62 - This break is also off.
i disagree with most of your tips in insane...definitely you want a map without breaks? o.o I created that breaks for avoiding repetitive steps and making the map boring. (the song has repetitive moments)
Otherwise, fine. Nice map!
in conclusion: Thanks for looking and mod my map...kudo for you
Yes_old
When Mystearica said to redo breaks, I think he meant to delete the break time you have currently and re-add it in because the length will change and either be shorter or longer. Not to get rid of them completely, just reinsert them!

>__<
Mystearica
She*

Anyway, yeah pretty much what Yes said. Your break lengths are incorrect as of now, what I want you to do is remove them then add them just 1/4 behind the note and their length will be fixed correctly.

Insane map without breaks? Hell no :p
Topic Starter
Jesss

Yes wrote:

When Mystearica said to redo breaks, I think he meant to delete the break time you have currently and re-add it in because the length will change and either be shorter or longer. Not to get rid of them completely, just reinsert them!

Mystearica wrote:

She*

Anyway, yeah pretty much what Yes said. Your break lengths are incorrect as of now, what I want you to do is remove them then add them just 1/4 behind the note and their length will be fixed correctly.

Insane map without breaks? Hell no :p
Thanks for the clarifying what you were trying to say ^^" redoing breaks as mystearica said (1/4 beat before the note o.o) in insane and normal mode

Yes, Thanks for star my map :o (nice avatar :3)

i'm new at beatmapping "world" so i'm slowly learning the tricks for creating a good map ^^"
still finding help for creating and SB- ing the 2x speed warning
Reginleifx
sin probar todavia, descargando, estrella xD
Kytoxid
[Normal]
00:04:40 (1,2) - Not really easy to expect, in my opinion.
00:55:92 (3,4,1) - I'd space these a bit more evenly, they threw me off.

[Insane]
00:29:79 (6,7,8) - Pack these a bit tighter? Not really necessary, but looks neater.

Very nice. :)
Topic Starter
Jesss

Kytoxid wrote:

[Normal]
00:04:40 (1,2) - Not really easy to expect, in my opinion.Done!
00:55:92 (3,4,1) - I'd space these a bit more evenly, they threw me off.Done!

[Insane]
00:29:79 (6,7,8) - Pack these a bit tighter? Not really necessary, but looks neater.Oh Thanks for that little detail ^^"

Very nice. :)Thanks :3
Armin
This map has been deleted on the request of its creator. It is no longer available.
Lizbeth
Insane
00:12:22 (3) - este circulo esta muy lejos del slider anterior, ajustalo con el distance snap.
00:52:79 (1) - termina el spinner 1/4 de beat antes, porque la siguiente nota esta muy proxima.
01:46:70 (1,2,3,4,1,1) - convierte esto en un combo completo

Normal
00:19:12 (1,2,3,4) - estas prodrian considerarse como saltos... los cuales no es muy conveniente en la difficultad normal.. entiendo que quieras enfatizarlas, pero podrias intentarlo de otra manera, con la posicion de de los circulos en diagonal o en linea recta, solo para darte un ejemplo.. pero siempre con la distancia correcta n_n. Aunque me gusto lo que hiciste, pero siempre me han dicho que no se pueden poner saltos en los easy y normal.
00:22:06 (1,2,3,4) - lo mismo aqui, y todas las demas de este tipo.
00:37:52 (3) - quita este slider y agrega circulos: 00:37:33 - 00:37:52 - 00:37:70 -
01:48:91 (1) - termina el spinner en el tick blanco como hiciste en el insane... aunque no suene, se ve raro jejej

felicidades jesus, tu mapa esta quedando muy bien, y es muy divertido
buena suerte!
minyeob
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Jesss
This map has been deleted on the request of its creator. It is no longer available.
Dusty
After 1:36:748, the song stops abruptly but the beatmap continues. Is that supposed to happen?

Up to that point it's good, though.
Topic Starter
Jesss

Dusty wrote:

After 1:36:748, the song stops abruptly but the beatmap continues. Is that supposed to happen?

Up to that point it's good, though.
There's something wrong with your file
but i'll check my local version, thanks for the notice...i'll reupload O.O
Dusty
Hmm, it works now. Maybe it uploaded wrong?

Anyways, I like it.
anonymous_old
Normal
SPOILER

00:14:15 : Add a beat here.
00:15:62 : Add a beat here.
00:37:891 : Remove this beat.

Insane
SPOILER

01:02:54 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) : I don't like how these are all silent.

Very good.
Topic Starter
Jesss

Loogiesquared wrote:

Normal
00:14:15 : Add a beat here. Done
00:15:62 : Add a beat here. Done
00:37:891 : Remove this beat.i disagree with this change, removing that beat makes that part feels empty


Insane
01:02:54 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) : I don't like how these are all silent.i silenced the beginning for better audio aesthetics...and sounds terrible if i delete that progressive volumeup effects, instead of deleting the effect, i volumed up slightly in the beginning part...


Very good.
Andrea
Mod Info's:

Green: Suggestions, you don't have to fix, your choice.
Orange: You don't have to fix too, but is better if you do it.
Red: You have to fix this for sure!

Starts Suggestions:

- You need an easier difficulty.

[Normal]

This difficulty seems Hard not Normal.

00:05:14 (1) - Spinner too hard for a normal.
00:15:62 (4) - Too far from (3).
00:18:38 (4,1) - No jumps on normal maps, please.
00:21:51 (4,1) - ^
00:27:21 (3,1) - ^

01:16:53 (1) - Spinner too hard for a normal.
01:44:13 (4,1) - Spacing.


[Insane]

Nice one :3
al2e10
By AL2e10's Mod

[Insane]
00:05:139 (9) New combo
01:25:317 (7) New combo ??
01:27:801 (6) New combo ??

That map is Crazy T.T !!

[Normal]
Fine ~

[All]
Good map !!
STAR
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