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MAN WITH A MISSION - Database (feat. Takuma) (TV Size)

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babaganuche7
Why isn't this ranked yet! Good work!
Topic Starter
Simon

babaganuche7 wrote:

Why isn't this ranked yet! Good work!
Thanks :3. Needs more mods for rank :c
Kevin Hunter
video is no clear...
Topic Starter
Simon

Kevin Hunter wrote:

video is no clear...
find better quality for rank and give a link -_-
elliott954

Simon wrote:

find better quality for rank and give a link -_-
Here's a 720p version of it



seriously this beat map is absolutely amazing, but that video looks like pure ass. only complaint so far. I will have a look at it in more detail when I get some more time.

Good Luck and Get Ranked!
Topic Starter
Simon

elliott954 wrote:

Simon wrote:

find better quality for rank and give a link -_-
Here's a 720p version of it



seriously this beat map is absolutely amazing, but that video looks like pure ass. only complaint so far. I will have a look at it in more detail when I get some more time.

Good Luck and Get Ranked!
Thx a lot, but i dont know how to fix that (video 640x360=23mb :c)
Xtcsy
Great maps! This should be ranked!
AnthonyEcon
Hard
01:02:363 (1,2,3,4,5) - 5 clicks, 1/4 beat apart each; that's faster than anything else on the map. I would suggest getting rid of 1, 3, and 4

---

That's all I have for modding, but I put in a lot of effort to get the highest quality video possible with a small enough file size. The video is 18.4MB, and the total size of the song's folder is 23.4MB with the new video. After putting in the new video, don't forget you need to delete the old one from the folder. If you need help with this, let me know.

https://mega.co.nz/#!8d1XFCoa!OHJuKkNZ-MNmAPe75ffwPwsg4NE04iP4dXR2U_mtWpU
Topic Starter
Simon

AnthonyEcon wrote:

Hard
01:02:363 (1,2,3,4,5) - 5 clicks, 1/4 beat apart each; that's faster than anything else on the map. I would suggest getting rid of 1, 3, and 4

---

That's all I have for modding, but I put in a lot of effort to get the highest quality video possible with a small enough file size. The video is 18.4MB, and the total size of the song's folder is 23.4MB with the new video. After putting in the new video, don't forget you need to delete the old one from the folder. If you need help with this, let me know.

https://mega.co.nz/#!8d1XFCoa!OHJuKkNZ-MNmAPe75ffwPwsg4NE04iP4dXR2U_mtWpU

Thx a lot <3! Fixed hard. Added better video :3
AnthonyEcon
I think you have to redownload the map because of the new video, you should say that in the first post. I don't think pressing update to latest version will get the video properly.
Topic Starter
Simon

AnthonyEcon wrote:

I think you have to redownload the map because of the new video, you should say that in the first post. I don't think pressing update to latest version will get the video properly.
<3 added :>
AnthonyEcon
I love this map, you did a great job. I especially love the hitsounds.

Cheers to future ranking!

kudosu starred
favorited
shared with my friends
elliott954
Thank you so much know I can know enjoy this is in a half decent quality!
Mikarunoel131_DELETED
Jokay, here is my map. ~ http://puu.sh/5TGty.osu

And now a little mod ~
Only general things and some advices.


General:

The picture should be 1024 x 768 instead of 1280 x 720.
Delet in Tags: log horizon, feat. takuma - database, the second log horizon.
( You already have the name og horizon in Source and you don't need the titel again in tags. )
Add in Tags: w1dth ( since he made a difficulty like me aswell )

You only used 1/2 combo colours which are allmost the same in your difficulties, so it is a little irritating
for me / as I played the song to test it / to play. You don't know sometimes where you actually have to go.
Okay the circle around the combo show you where to go, but it is still a little irritating.
Why not use a few ( 2,3 ) different colours who also match the background ?

You're beatmap is also going to improof with nice sliders.
Try to make some slider more flowing around circles for example.
Something like this : http://puu.sh/5THzg.jpg http://puu.sh/5THC2.jpg

You made this sometimes already, so why not the other times, too ? =D
You can change the size of the edit squares with pushing g. So it is easier to make your slider nice.

Well than, that was it in General ~

We already fixed some other stuff together, so take care now :D
Hopefully people will like your beatmap and our difficulties. ^^

Have fun :D
Topic Starter
Simon

Mikarunoel131 wrote:

Jokay, here is my map. ~ http://puu.sh/5TGty.osu

And now a little mod ~
Only general things and some advices.


General:

The picture should be 1024 x 768 instead of 1280 x 720.
Delet in Tags: log horizon, feat. takuma - database, the second log horizon.
( You already have the name og horizon in Source and you don't need the titel again in tags. )
Add in Tags: w1dth ( since he made a difficulty like me aswell )

You only used 1/2 combo colours which are allmost the same in your difficulties, so it is a little irritating
for me / as I played the song to test it / to play. You don't know sometimes where you actually have to go.
Okay the circle around the combo show you where to go, but it is still a little irritating.
Why not use a few ( 2,3 ) different colours who also match the background ?

You're beatmap is also going to improof with nice sliders.
Try to make some slider more flowing around circles for example.
Something like this : http://puu.sh/5THzg.jpg http://puu.sh/5THC2.jpg

You made this sometimes already, so why not the other times, too ? =D
You can change the size of the edit squares with pushing g. So it is easier to make your slider nice.

Well than, that was it in General ~

We already fixed some other stuff together, so take care now :D
Hopefully people will like your beatmap and our difficulties. ^^

Have fun :D
1.why not 1280x720 pic? :d
2.combocolours problem, i cant solve it
3.i dont use gridsnap :p
-> Something like this : http://puu.sh/5THzg.jpg http://puu.sh/5THC2.jpg
Huh, its looks so boring for insane diff.
--- Thx a lot for mod and diff <3. i will try fix tags soon :3
Topic Starter
Simon
mods? i hope its will be ranked :ccc
AnthonyEcon
You only need 1 more star priorty and you can get ranked I believe
Mikarunoel131_DELETED
You know how getting something ranked works, right ?
If not than I'll explain some things now.

There are modding queus in osu. You have to read their rules, follow those and maybe get a mod.
This is the link to those. 60

Just waiting for mods wont work unless you are a special person like Andrea here in osu and only getting something ranked
because of stars or favorits won't work sometimes either.

So first, try to get mods by some modding queues. Look at their rules and follow those rules.
When you get a mod, they'll write you exactly what you really have to change and what they just suggest.
Don't allways ask, why it has to be like that. Some things are just rules you shouldn't breake.

Also please take a look at the osu! ranking rules yourself.You can find those here: https://osu.ppy.sh/wiki/Ranking_Criteria
Since some rules sometimes change also take a look at these forums. 87

Now you should know how everything here works I hope.

Have fun ~
Drast
as far as i played this song, it looks pretty good. Good luck for the ranking ! :D
laeamminlakana
<3 this map, I hope it gets ranked. Can't wait to FC the insanes
Kurangceret
EDIT : nvm... wrong comment
Topic Starter
Simon

Kurangceret wrote:

EDIT : nvm... wrong comment
ok
Maruyu
Well, I said I'd mod, so here it goes~

Easy
1- I feel like a circle would actually fit here 00:03:719 (2) -
2- Again, with your mapping style a circle will fit here 00:14:906 (2) -
3- 01:07:279 (2) - make this finish on the red tick after the white tick where it's actually finishing

Not really much to say, lol~

Hard
1- 00:29:143 (4) - move this 1/2 tick earlier and place circle in 00:29:652 (1) -
2- Place circle 00:31:347 (6) - , move the slider that comes next to the red tick that comes after and shorten it, so that it starts on that red tick and finishes on a white tick
3- No need for 00:35:075 (1) - , just stack 00:35:245 (2,3,4) -
4- I'd place a circle in 00:42:024 (5) -
5- 00:51:855 (1) - Make it a reverse slider starting and ending on the same tick, but finishing on the red one that comes after.

Good map :o

Hard+
1- 00:42:024 (3) - Feels weird :\ Not quite sure what to do with that

It's actually good, overall. But it's not a Hard+, it's an insane.

Insane
No real comments, I liked it.

w1dth's Insane
1- Maybe you'd like to review combo colors here.
2- Make sure it ends on the same spot as all the other difficulties. Maybe another spinner.

Well, I can't really say anything else. And I'm not really good at looking at insanes, but they seemed good. Will post my normal GD later. Bye~
Eni
hello my name is RAILGUN

[General]
  1. Remove log, horizon, database, feat., takuma, log (duplicate), and horizon (duplicate) from tags. These words are in the Title / Source.
  2. Remove the character "-" from tags. It has no value.
  3. I'm assuming that this Yuzu mapped a Normal for you, no? If so then you must add Yuzu- to tags because s/he made a guest diff.
  4. I strongly suggest that you remove all whistle hitsounds and/or replace them with different (custom) hitsounds.
  5. There are many finish hitsounds in the maps. Try to reduce this as it does not play well in Taiko and defeats the purpose of the finish hitsound.
  6. Ask a BAT for genre to be changed to Anime (Japanese).
i mod easy / normal

[Easy]
  1. 00:05:753 - This slider does not stack correctly with the previous circle 2. Here is fix:
    404,68,5753,6,0,P|304:70|188:184,1,240,8|4,0:0|0:0,0:0:0:0:
  2. 00:07:787 - Use a slider like this that flows nicer and stacks with the previous 2/1 slider.


    ~
  3. 00:08:465 (1) - You should try using a nicer slider here as the same vertex patterns are repetitive.
  4. 00:09:482 (2,3) - Make this flow better, it does not look nice.
  5. 00:14:906 (2,3,4) - You cannot do this. The slider 4 appears beside the slider 2, which is too hard for the novice player. They will aim for 4 first and not 3.
  6. 00:23:041 - Add circle?
  7. 00:32:872 (2,3) - Make this look nicer by using symmetry here instead.
  8. 00:36:940 (3) - You must move this object to 00:36:770 - because you map the vocal at 00:35:584 - .
  9. 00:47:787 (1,2,3) - You must move these objects up by 1/2 to 00:47:618 - because you are mapping the during this section of the song.
  10. 00:55:584 (1,1) - This will be confusing to the player, please change it..
  11. 00:57:279 (1,2,3) - Use symmetry over the X axis or symmetry over circle 2's axis here as it will look much nicer and play better.
  12. 01:01:855 (2) - Move this to the other side of 01:01:177 (1) - to avoid confusion with 00:59:991 (2,2) - on 01:00:669 - for the novice player.
  13. 01:09:482 (2,1) - It would be nice if you made these sliders face the same way.
  14. 01:19:991 (2) - Why does this slider not follow distance snap?
  15. 01:21:347 (3) - I strongly suggest that you put the next circle where the slider ends, not above it.


    ~
  16. 01:24:397 (1,2) - Why not Ctrl+H this instead?
[Yuzu's Normal]
  1. General: Please finish your hitsounds!
  2. 00:05:753 (1,2,3) - This is the only time that you use this pattern in the whole map! Consider changing this.
  3. 00:06:770 (4) - Do you really need a 1/2 double repeat slider here? There are no main beats that I can hear so regular mapping would work just fine.
  4. 00:07:957 (6,7) - Stack these instead like you did with 00:21:008 (5,6) -
  5. 00:12:702 (5,6) - Remove the circle and use a 1/1 slider here instead.
  6. 00:17:279 (3) - Come on, you can do better than this! Make this slider look nicer.
  7. 00:24:228 (3) - Keep the 1/2 double repeat slider here, this is a good place for it because of vocal. But please do remove the one at 00:06:770 (4) -
  8. 00:29:652 (1) - Use the 1/2 double repeat slider mentioned above here, it goes with the vocal as the singer rhymes here (also the 2nd downbeat).
  9. 00:48:804 (7) - Is this circle necessary? Your opinion. I would keep it but the previous 4 repetitive circles + 1/2 slider makes it a tough choice to consider. Maybe use a 1/1 slider somewhere instead?
  10. 00:53:719 (4) - This slider has no rhythmical value at all. Use this instead, it follows the vocal and plays nicer.


    ~
  11. 01:12:702 (6) - I would personally use a slider(s) and/or circles here but your 1/2 double repeat slider is valid and works here too.
  12. 01:15:414 (5,6,7) - You should do the same thing as you did for 00:53:719 (4) -, as these vocals are the same and are part of the 3rd chorus.
  13. 01:18:974 (1) - New Combo here
  14. 01:24:397 (1,1,1) - Yes, this looks cool. No, you shouldn't do this. Remove the new combos.
some notable problems in Hard, so I will briefly mod it as well--

[Hard]
  1. General: Normal has more 1/2 notes than Hard. Please try to map more 1/2 notes or tell your Normal GD'er to use more 1/1 sliders.
  2. Protip: Use Grid Size 4 as you'll have the most accuracy when it comes to Distance Snap.
  3. 00:25:075 - Uh, there is a 1/1 here, and you mapped the vocal at 00:24:228 (1,2,3,4) - . Move slider 00:25:414 (5) - to 00:25:075 - and re-pattern accordingly.
  4. 00:31:516 (6,2) - Don't let these sliders touch! They are way too close..
  5. 00:38:974 (5,1) - Don't hide this circle here.
  6. 00:47:787 (1,2,3) - Make these sliders flow better
  7. 00:51:855 (1,2,3,4) - These notes have no rhythmic value whatsoever. You must re-map.
  8. 00:59:482 (3,4) - Ctrl+G or change this pattern.
  9. 01:17:618 (1,2,3) - These sliders are too close. I suggest you re-pattern this.
  10. 01:20:669 (2,3,4) - This is a nice concept but it does not follow the song at all. Remember that you are mapping a Hard, not Insane. Use 1/1 or 1/2 sliders instead.
Mappers: Please look at Mikarunoel131's GD for mapping reference. It's a great example of using symmetry, sliders, circles, etc. while maintaining the rhythm. :)

Good luck~
Mikarunoel131_DELETED
I Like it that way. :) No changes for my difficulty. ^^

Yeah I know it feels more like an insane at a few parts in the refrain, still there are more parts that are so easy to take and so smooth,
I think it's more like an hard+. I have seen even harder hard difficulties get ranked than my hard+ and they only called them hard. |D
So there shouldn't be a problem.

Thanks for the mod. :) And thank you second mod QwQ I give my best in ervery difficulty/ beatmap I make. x3
Nice people like it. ~ ^w^ See you :D
Kyubey

Project Railgun wrote:

I strongly suggest that you remove all whistle hitsounds and/or replace them with different (custom) hitsounds.
Default whistles are awesome lol.

Project Railgun wrote:

There are many finish hitsounds in the maps.
Lot of finishes is awesome too lol.

Project Railgun wrote:

Ask a BAT for genre to be changed to Anime (Japanese).
Thats available only for ranked maps.
elliott954
Well ima go on a limb here and say that the best database map isn't gonna get ranked. What a shame.
Shohei Ohtani
actually
Topic Starter
Simon
Sorry for being inactive, now i remmaping insane diff. and check huge Project Railgun mod (big thanks). :3
Eni

Kyubey wrote:

Project Railgun wrote:

Ask a BAT for genre to be changed to Anime (Japanese).
Thats available only for ranked maps.
I believe this is possible for unranked maps as well. :)
Topic Starter
Simon

Project Railgun wrote:

hello my name is RAILGUN

[General]
  1. Remove log, horizon, database, feat., takuma, log (duplicate), and horizon (duplicate) from tags. These words are in the Title / Source.
  2. Remove the character "-" from tags. It has no value.
  3. I'm assuming that this Yuzu mapped a Normal for you, no? If so then you must add Yuzu- to tags because s/he made a guest diff.
  4. I strongly suggest that you remove all whistle hitsounds and/or replace them with different (custom) hitsounds.
  5. There are many finish hitsounds in the maps. Try to reduce this as it does not play well in Taiko and defeats the purpose of the finish hitsound.
  6. Ask a BAT for genre to be changed to Anime (Japanese).
i mod easy / normal

[Easy]
  1. 00:05:753 - This slider does not stack correctly with the previous circle 2. Here is fix:
    404,68,5753,6,0,P|304:70|188:184,1,240,8|4,0:0|0:0,0:0:0:0:
  2. 00:07:787 - Use a slider like this that flows nicer and stacks with the previous 2/1 slider.


    ~
  3. 00:08:465 (1) - You should try using a nicer slider here as the same vertex patterns are repetitive.
  4. 00:09:482 (2,3) - Make this flow better, it does not look nice.
  5. 00:14:906 (2,3,4) - You cannot do this. The slider 4 appears beside the slider 2, which is too hard for the novice player. They will aim for 4 first and not 3.
  6. 00:23:041 - Add circle?
  7. 00:32:872 (2,3) - Make this look nicer by using symmetry here instead.
  8. 00:36:940 (3) - You must move this object to 00:36:770 - because you map the vocal at 00:35:584 - .
  9. 00:47:787 (1,2,3) - You must move these objects up by 1/2 to 00:47:618 - because you are mapping the during this section of the song.
  10. 00:55:584 (1,1) - This will be confusing to the player, please change it..
  11. 00:57:279 (1,2,3) - Use symmetry over the X axis or symmetry over circle 2's axis here as it will look much nicer and play better.
  12. 01:01:855 (2) - Move this to the other side of 01:01:177 (1) - to avoid confusion with 00:59:991 (2,2) - on 01:00:669 - for the novice player.
  13. 01:09:482 (2,1) - It would be nice if you made these sliders face the same way.
  14. 01:19:991 (2) - Why does this slider not follow distance snap?
  15. 01:21:347 (3) - I strongly suggest that you put the next circle where the slider ends, not above it.


    ~
  16. 01:24:397 (1,2) - Why not Ctrl+H this instead?
[Yuzu's Normal]
  1. General: Please finish your hitsounds!
  2. 00:05:753 (1,2,3) - This is the only time that you use this pattern in the whole map! Consider changing this.
  3. 00:06:770 (4) - Do you really need a 1/2 double repeat slider here? There are no main beats that I can hear so regular mapping would work just fine.
  4. 00:07:957 (6,7) - Stack these instead like you did with 00:21:008 (5,6) -
  5. 00:12:702 (5,6) - Remove the circle and use a 1/1 slider here instead.
  6. 00:17:279 (3) - Come on, you can do better than this! Make this slider look nicer.
  7. 00:24:228 (3) - Keep the 1/2 double repeat slider here, this is a good place for it because of vocal. But please do remove the one at 00:06:770 (4) -
  8. 00:29:652 (1) - Use the 1/2 double repeat slider mentioned above here, it goes with the vocal as the singer rhymes here (also the 2nd downbeat).
  9. 00:48:804 (7) - Is this circle necessary? Your opinion. I would keep it but the previous 4 repetitive circles + 1/2 slider makes it a tough choice to consider. Maybe use a 1/1 slider somewhere instead?
  10. 00:53:719 (4) - This slider has no rhythmical value at all. Use this instead, it follows the vocal and plays nicer.


    ~
  11. 01:12:702 (6) - I would personally use a slider(s) and/or circles here but your 1/2 double repeat slider is valid and works here too.
  12. 01:15:414 (5,6,7) - You should do the same thing as you did for 00:53:719 (4) -, as these vocals are the same and are part of the 3rd chorus.
  13. 01:18:974 (1) - New Combo here
  14. 01:24:397 (1,1,1) - Yes, this looks cool. No, you shouldn't do this. Remove the new combos.
some notable problems in Hard, so I will briefly mod it as well--

[Hard]
  1. General: Normal has more 1/2 notes than Hard. Please try to map more 1/2 notes or tell your Normal GD'er to use more 1/1 sliders.
  2. Protip: Use Grid Size 4 as you'll have the most accuracy when it comes to Distance Snap.
  3. 00:25:075 - Uh, there is a 1/1 here, and you mapped the vocal at 00:24:228 (1,2,3,4) - . Move slider 00:25:414 (5) - to 00:25:075 - and re-pattern accordingly.
  4. 00:31:516 (6,2) - Don't let these sliders touch! They are way too close..
  5. 00:38:974 (5,1) - Don't hide this circle here.
  6. 00:47:787 (1,2,3) - Make these sliders flow better
  7. 00:51:855 (1,2,3,4) - These notes have no rhythmic value whatsoever. You must re-map.
  8. 00:59:482 (3,4) - Ctrl+G or change this pattern.
  9. 01:17:618 (1,2,3) - These sliders are too close. I suggest you re-pattern this.
  10. 01:20:669 (2,3,4) - This is a nice concept but it does not follow the song at all. Remember that you are mapping a Hard, not Insane. Use 1/1 or 1/2 sliders instead.
Mappers: Please look at Mikarunoel131's GD for mapping reference. It's a great example of using symmetry, sliders, circles, etc. while maintaining the rhythm. :)

Good luck~
Thank you so much, fixed all. I will upload faster as i can
You have exceeded your submission cap (you are currently allowed 3 total unranked maps). Please finish the maps you have currently submitted, or wait until your submissions expire automatically to the graveyarded (~4weeks). :ccc
carafelix
RANK IT PLZ!
Galenzo
Ранкните ее :( (rank please)
manu1591
awesome... why isn't this ranked yet :o
youcanbeking
I dont get why it isnt ranked yet, k
BanchoBot
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