mods? i hope its will be ranked :ccc
okKurangceret wrote:
EDIT : nvm... wrong comment
404,68,5753,6,0,P|304:70|188:184,1,240,8|4,0:0|0:0,0:0:0:0:
Default whistles are awesome lol.Project Railgun wrote:
I strongly suggest that you remove all whistle hitsounds and/or replace them with different (custom) hitsounds.
Lot of finishes is awesome too lol.Project Railgun wrote:
There are many finish hitsounds in the maps.
Thats available only for ranked maps.Project Railgun wrote:
Ask a BAT for genre to be changed to Anime (Japanese).
I believe this is possible for unranked maps as well.Kyubey wrote:
Thats available only for ranked maps.Project Railgun wrote:
Ask a BAT for genre to be changed to Anime (Japanese).
Thank you so much, fixed all. I will upload faster as i canProject Railgun wrote:
hello my name is RAILGUN
[General]i mod easy / normal
- Remove log, horizon, database, feat., takuma, log (duplicate), and horizon (duplicate) from tags. These words are in the Title / Source.
- Remove the character "-" from tags. It has no value.
- I'm assuming that this Yuzu mapped a Normal for you, no? If so then you must add Yuzu- to tags because s/he made a guest diff.
- I strongly suggest that you remove all whistle hitsounds and/or replace them with different (custom) hitsounds.
- There are many finish hitsounds in the maps. Try to reduce this as it does not play well in Taiko and defeats the purpose of the finish hitsound.
- Ask a BAT for genre to be changed to Anime (Japanese).
[Easy][Yuzu's Normal]
- 00:05:753 - This slider does not stack correctly with the previous circle 2. Here is fix:
404,68,5753,6,0,P|304:70|188:184,1,240,8|4,0:0|0:0,0:0:0:0:- 00:07:787 - Use a slider like this that flows nicer and stacks with the previous 2/1 slider.
~- 00:08:465 (1) - You should try using a nicer slider here as the same vertex patterns are repetitive.
- 00:09:482 (2,3) - Make this flow better, it does not look nice.
- 00:14:906 (2,3,4) - You cannot do this. The slider 4 appears beside the slider 2, which is too hard for the novice player. They will aim for 4 first and not 3.
- 00:23:041 - Add circle?
- 00:32:872 (2,3) - Make this look nicer by using symmetry here instead.
- 00:36:940 (3) - You must move this object to 00:36:770 - because you map the vocal at 00:35:584 - .
- 00:47:787 (1,2,3) - You must move these objects up by 1/2 to 00:47:618 - because you are mapping the during this section of the song.
- 00:55:584 (1,1) - This will be confusing to the player, please change it..
- 00:57:279 (1,2,3) - Use symmetry over the X axis or symmetry over circle 2's axis here as it will look much nicer and play better.
- 01:01:855 (2) - Move this to the other side of 01:01:177 (1) - to avoid confusion with 00:59:991 (2,2) - on 01:00:669 - for the novice player.
- 01:09:482 (2,1) - It would be nice if you made these sliders face the same way.
- 01:19:991 (2) - Why does this slider not follow distance snap?
- 01:21:347 (3) - I strongly suggest that you put the next circle where the slider ends, not above it.
~- 01:24:397 (1,2) - Why not Ctrl+H this instead?
some notable problems in Hard, so I will briefly mod it as well--
- General: Please finish your hitsounds!
- 00:05:753 (1,2,3) - This is the only time that you use this pattern in the whole map! Consider changing this.
- 00:06:770 (4) - Do you really need a 1/2 double repeat slider here? There are no main beats that I can hear so regular mapping would work just fine.
- 00:07:957 (6,7) - Stack these instead like you did with 00:21:008 (5,6) -
- 00:12:702 (5,6) - Remove the circle and use a 1/1 slider here instead.
- 00:17:279 (3) - Come on, you can do better than this! Make this slider look nicer.
- 00:24:228 (3) - Keep the 1/2 double repeat slider here, this is a good place for it because of vocal. But please do remove the one at 00:06:770 (4) -
- 00:29:652 (1) - Use the 1/2 double repeat slider mentioned above here, it goes with the vocal as the singer rhymes here (also the 2nd downbeat).
- 00:48:804 (7) - Is this circle necessary? Your opinion. I would keep it but the previous 4 repetitive circles + 1/2 slider makes it a tough choice to consider. Maybe use a 1/1 slider somewhere instead?
- 00:53:719 (4) - This slider has no rhythmical value at all. Use this instead, it follows the vocal and plays nicer.
~- 01:12:702 (6) - I would personally use a slider(s) and/or circles here but your 1/2 double repeat slider is valid and works here too.
- 01:15:414 (5,6,7) - You should do the same thing as you did for 00:53:719 (4) -, as these vocals are the same and are part of the 3rd chorus.
- 01:18:974 (1) - New Combo here
- 01:24:397 (1,1,1) - Yes, this looks cool. No, you shouldn't do this. Remove the new combos.
[Hard]Mappers: Please look at Mikarunoel131's GD for mapping reference. It's a great example of using symmetry, sliders, circles, etc. while maintaining the rhythm.
- General: Normal has more 1/2 notes than Hard. Please try to map more 1/2 notes or tell your Normal GD'er to use more 1/1 sliders.
- Protip: Use Grid Size 4 as you'll have the most accuracy when it comes to Distance Snap.
- 00:25:075 - Uh, there is a 1/1 here, and you mapped the vocal at 00:24:228 (1,2,3,4) - . Move slider 00:25:414 (5) - to 00:25:075 - and re-pattern accordingly.
- 00:31:516 (6,2) - Don't let these sliders touch! They are way too close..
- 00:38:974 (5,1) - Don't hide this circle here.
- 00:47:787 (1,2,3) - Make these sliders flow better
- 00:51:855 (1,2,3,4) - These notes have no rhythmic value whatsoever. You must re-map.
- 00:59:482 (3,4) - Ctrl+G or change this pattern.
- 01:17:618 (1,2,3) - These sliders are too close. I suggest you re-pattern this.
- 01:20:669 (2,3,4) - This is a nice concept but it does not follow the song at all. Remember that you are mapping a Hard, not Insane. Use 1/1 or 1/2 sliders instead.
Good luck~