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Mili - Nine Point Eight

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sheela
Hey JeZag!

Easy

  1. 00:41:710 (1,2) - The new combo should be switched to get the consistency.
  2. 01:30:735 (3) - I think putting the curve to down and blanketing with (2) may result a better flow for (3,4).
    SPOILER

    There's something wrong with my puush, so I can't upload a smaller image.
  3. 01:40:979 - Placing the break here seems to be weird, since I don't see a link with the music. You can just return the break to the object before it.
  4. 01:51:223 (1) - If you remove the node in the middle, it would improve a tiny bit the flow to (2). It'll also shoot to (2) instead of (3).
Pretty difficulty you got there!

Normal

  1. 00:05:857 (2) - This slider seems to sound pretty weird. You should follow the rhythm like the other sliders like 00:04:393 (1) . Since there's no beat on 00:06:588 -, I don't think an object should be on that beat.
  2. 00:11:710 (2) - I'd remove the repeat and extend to 00:12:442 and remove the circle on 00:12:808 (3) . I think the circle isn't need. It makes it awkward for me to hear it, and the beats stop on 00:12:442 .
  3. 00:23:784 (4) - The whistle should be a drum whistle, and the one on tail of 00:23:053 (3) should be removed. It sounds weird.
  4. 01:32:198 (1,2) - This rhythm sounds really weird to me. It doesn't follow the vocal in my opinion. Try putting the slider first then the circle after 1/2 a beat. It would sound better. This also goes for 01:33:662 (1,2) -, but the rhythm suggested isn't good. Maybe extend the slider so it could be a 3/1 slider?
  5. 01:49:759 (1,2) - Lower the volume for these notes. The beats in the music aren't loud, and the hitsounds are too loud for it.

Intermediate

  1. 00:14:637 (1,2) - The beat on 00:14:820 should be clickable with 00:15:369 . I think the correct rhythm would go like this: it hits the guitar notes.
    This also goes for 00:20:491 (1,2,3) .
  2. 00:57:259 (2,3,4,5) - To me, it seems too much for this difficulty. You should do should like you did to 01:08:784 .
  3. 01:32:198 (1) - Curve it to the opposite direction, so the 2nd node can be on x:23 y:153. This will shoot to the next slider, instead so returning to the previous one, so it can make a minor improvement in the cursor's movement.
  4. 01:40:979 - Same suggestion in the Normal mod, and this goes through the mapset.
  5. 01:49:759 (1,2) - Add finishes to keep the consistency through the mapset.

Hard

  1. 00:07:137 (1) - The downbeat should have something to click on, so placing the tail won't be right. I suggest to start the slider on that beat, and a circle on 00:07:137 so it won't be awkward.
  2. 00:22:503 (2) - The tail is off-field, but I don't see the problem. Else, just in case, rotate the slider to avoid it.
  3. 00:36:223 (1,2,3,4,5) - It feels that this stream is more in the "Insane-type". What I meant is that the stream seems to be harder than Insane. Maybe remove the circle before the the slider? This also goes to 02:11:345 (1,2,3,4,5) .
  4. 01:08:052 (3,4) - The distance must be reduced in order to avoid the confusion.
  5. 01:51:223 (1) - After clicking (6), the process to (1) is uncomfortable due to the distance. I suggest that you add some distance between 01:50:857 (6,1) .

Reunion

  1. 00:11:345 (5) - The slider seems to be too far from the previous slider, compared to the others like 00:09:332 (4,5) . I suggest you move it to x:232 y:348 to get a better flow and get the blanket with the tail and (4).
  2. 00:19:943 (5,6) - I would switch the places for these circles for a better movement, but it's the fault of my skills, so you don't have to follow this.
  3. 01:25:979 (3,1) - Try adding space between them, so it could make a jump? It would emphasize the strong beat. Or, extend it to the blue tick to get that long note that starts from 01:25:979 .
  4. 01:43:906 - The stream isn't fitting with the music, due to multiple time signature. But, keep it there, and we'll see in the future.
I don't have anything to say for HanzeR's difficulty, it's perfect.

Anyways, your difficulties are really pretty! The pattern and such are, simple but beautiful. I'd like to give a star for this map! Good luck for the ranking process! Ask me if you have questions.
Topic Starter
JeZag

sheela901 wrote:

Hey JeZag!

Easy

  1. 00:41:710 (1,2) - The new combo should be switched to get the consistency. Oops
  2. 01:30:735 (3) - I think putting the curve to down and blanketing with (2) may result a better flow for (3,4). Like it. Fixed
    SPOILER

    There's something wrong with my puush, so I can't upload a smaller image.
  3. 01:40:979 - Placing the break here seems to be weird, since I don't see a link with the music. You can just return the break to the object before it. fixed
  4. 01:51:223 (1) - If you remove the node in the middle, it would improve a tiny bit the flow to (2). It'll also shoot to (2) instead of (3). fixed
Pretty difficulty you got there! Thx >w<

Normal

  1. 00:05:857 (2) - This slider seems to sound pretty weird. You should follow the rhythm like the other sliders like 00:04:393 (1) . Since there's no beat on 00:06:588 -, I don't think an object should be on that beat. fixed. I was mapping to a previous mapping rhythm
  2. 00:11:710 (2) - I'd remove the repeat and extend to 00:12:442 and remove the circle on 00:12:808 (3) . I think the circle isn't need. It makes it awkward for me to hear it, and the beats stop on 00:12:442 . fixed. I hope polarity wont be a problem though
  3. 00:23:784 (4) - The whistle should be a drum whistle, and the one on tail of 00:23:053 (3) should be removed. It sounds weird. Agreed; Im no pro myself
  4. 01:32:198 (1,2) - This rhythm sounds really weird to me. It doesn't follow the vocal in my opinion. Try putting the slider first then the circle after 1/2 a beat. It would sound better. This also goes for 01:33:662 (1,2) -, but the rhythm suggested isn't good. Maybe extend the slider so it could be a 3/1 slider? I like your idea! Remapped
  5. 01:49:759 (1,2) - Lower the volume for these notes. The beats in the music aren't loud, and the hitsounds are too loud for it. Other diffs have it too but i changed a bit; RIP headphone users kappa

Intermediate

  1. 00:14:637 (1,2) - The beat on 00:14:820 should be clickable with 00:15:369 . I think the correct rhythm would go like this: it hits the guitar notes.
    This part is mapped to the drums, not guitar (mostly because I didnt want players to get too comfortable :>
    This also goes for 00:20:491 (1,2,3) . ^^^^
  2. 00:57:259 (2,3,4,5) - To me, it seems too much for this difficulty. You should do should like you did to 01:08:784 . I wanted certain emphasis here; besides I did the same thing later anyway :<
  3. 01:32:198 (1) - Curve it to the opposite direction, so the 2nd node can be on x:23 y:153. This will shoot to the next slider, instead so returning to the previous one, so it can make a minor improvement in the cursor's movement. Yeah yeah before i was going from 01:31:832 (3,1) instead of other way around
  4. 01:40:979 - Same suggestion in the Normal mod, and this goes through the mapset. ofc
  5. 01:49:759 (1,2) - Add finishes to keep the consistency through the mapset. fixed

Hard

  1. 00:07:137 (1) - The downbeat should have something to click on, so placing the tail won't be right. I suggest to start the slider on that beat, and a circle on 00:07:137 so it won't be awkward. I saw this happening eventually ._.
  2. 00:22:503 (2) - The tail is off-field, but I don't see the problem. Else, just in case, rotate the slider to avoid it. oops fixed
  3. 00:36:223 (1,2,3,4,5) - It feels that this stream is more in the "Insane-type". What I meant is that the stream seems to be harder than Insane. Maybe remove the circle before the the slider? This also goes to 02:11:345 (1,2,3,4,5) . I'll wait to see what others think
  4. 01:08:052 (3,4) - The distance must be reduced in order to avoid the confusion. nerfed .-.
  5. 01:51:223 (1) - After clicking (6), the process to (1) is uncomfortable due to the distance. I suggest that you add some distance between 01:50:857 (6,1) .so... its too easy? buffed

Reunion

  1. 00:11:345 (5) - The slider seems to be too far from the previous slider, compared to the others like 00:09:332 (4,5) . I suggest you move it to x:232 y:348 to get a better flow and get the blanket with the tail and (4). fixed my own way
  2. 00:19:943 (5,6) - I would switch the places for these circles for a better movement, but it's the fault of my skills, so you don't have to follow this. That looks harder and weirder o.O
  3. 01:25:979 (3,1) - Try adding space between them, so it could make a jump? It would emphasize the strong beat. Or, extend it to the blue tick to get that long note that starts from 01:25:979 . Liked the idea of extending it
  4. 01:43:906 - The stream isn't fitting with the music, due to multiple time signature. But, keep it there, and we'll see in the future. I agree (mostly as a lazy person)
I don't have anything to say for HanzeR's difficulty, it's perfect.

Anyways, your difficulties are really pretty! The pattern and such are, simple but beautiful. I'd like to give a star for this map! Good luck for the ranking process! Now if I were only this good on my first try x.x
Ask me if you have questions.
Thx for the mod :D
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ ^^/
Here is my check as request :

Hitsound Mod AND....
[General Stuff first,]
  • Glad that i've checked them XD
  1. 01:43:906 - the electric guitar stream from this part, on 'Reunion" and "HanzeR's Insane"
    the fact is they are not 1/4 , This map got disqualify once because i mapped full 1/4 there....
    its actually starting from 1/2 to 1/6 to 1/8 to 1/6 and there was like twice of 1/8 , then back again.... which is absurb...
    yeah as mapper our very first reason is to make it simple by making consistent 1/4 , but some people are jst being to nerd...
    ask a STD BAT or QAT first before they disagree on this XD

[Hitsound]
  • I like how you guys can change sampleset manually into drum with the current timing of Soft...
    but i got some tips to improve on what you've hitsound so far.... by simply add this :
  1. Download and rename this as drum-hitwhistle.wav and This , rename as drum-hitnormal.wav, this will take immediate effect here : 00:13:540 - , 00:14:271 - and similar part ^^ , see if u like them....
  2. For additional, u can add this by renaming into drum-hitfinish.wav and will automatically fix this part : 00:18:662 - and 00:18:845 - this is suggest having the drum-finish as well, because both are the same sound.... if u think finish is not enough, u can add whistle as well, assuming you add the custom hitsound above ^^
  3. Also at "Reunion" , if u did follow and use the drum-hitnormal above ^ , u can add new timing here : 00:30:186 - till 00:30:735 - into D:C1 with 52% volume ^^b and hear the awesome and simple effect.
    01:37:320 - same ^ , with D:C1

and at the first glance i really really didnt hear anything need to be mod further on hitsound at Reunion ^^
beside on HanzeR's Insane some chorus got soo many soft finish spam XD hehe... not really a problem thou....

GL for ranked ^^b
really doesnt find anything weird, because u guys really add the hitsound, i jst help with custom to enhance it~
Topic Starter
JeZag

LordRaika wrote:

Hitsound Mod request from my Modding Queue


osuu~ ^^/
Here is my check as request :

Hitsound Mod AND....
[General Stuff first,]
  • Glad that i've checked them XD
  1. 01:43:906 - the electric guitar stream from this part, on 'Reunion" and "HanzeR's Insane"
    the fact is they are not 1/4 , This map got disqualify once because i mapped full 1/4 there....
    its actually starting from 1/2 to 1/6 to 1/8 to 1/6 and there was like twice of 1/8 , then back again.... which is absurb...
    yeah as mapper our very first reason is to make it simple by making consistent 1/4 , but some people are jst being to nerd...
    ask a STD BAT or QAT first before they disagree on this XD

I got the great PishiBat to edit in notes there... now they can't say it's not a straight stream >:D

[Hitsound]
  • I like how you guys can change sampleset manually into drum with the current timing of Soft...
    but i got some tips to improve on what you've hitsound so far.... by simply add this :
  1. Download and rename this as drum-hitwhistle.wav and This , rename as drum-hitnormal.wav, this will take immediate effect here : 00:13:540 - , 00:14:271 - and similar part ^^ , see if u like them....
  2. For additional, u can add this by renaming into drum-hitfinish.wav and will automatically fix this part : 00:18:662 - and 00:18:845 - this is suggest having the drum-finish as well, because both are the same sound.... if u think finish is not enough, u can add whistle as well, assuming you add the custom hitsound above ^^
  3. Also at "Reunion" , if u did follow and use the drum-hitnormal above ^ , u can add new timing here : 00:30:186 - till 00:30:735 - into D:C1 with 52% volume ^^b and hear the awesome and simple effect.
    01:37:320 - same ^ , with D:C1

and at the first glance i really really didnt hear anything need to be mod further on hitsound at Reunion ^^
beside on HanzeR's Insane some chorus got soo many soft finish spam XD hehe... not really a problem thou....

GL for ranked ^^b
really doesnt find anything weird, because u guys really add the hitsound, i jst help with custom to enhance it~
Gonna edit later with actual edits hehe
Changes have been changed =w=
Pappy
Uhh look plz

JeZag wrote:

LordRaika wrote:

  • Glad that i've checked them XD
  1. 01:43:906 - the electric guitar stream from this part, on 'Reunion" and "HanzeR's Insane"
    the fact is they are not 1/4 , This map got disqualify once because i mapped full 1/4 there....
    its actually starting from 1/2 to 1/6 to 1/8 to 1/6 and there was like twice of 1/8 , then back again.... which is absurb...
    yeah as mapper our very first reason is to make it simple by making consistent 1/4 , but some people are jst being to nerd...
    ask a STD BAT or QAT first before they disagree on this XD

I got the great PishiBat to edit in notes there... now they can't say it's not a straight stream >:D
But...Changing this stream into 1/4 won't move drums? This can be confusing on easier difficulties D: Or I am wrong?

Mod as requested!


General

  1. My favourite song from Deemo ;w;
  2. 01:38:021 - Why this line is snapped on 1/12? D: To avoid some mod posts which says it's unsnapped snap it to 01:38:052
  3. Why not to add 533 Audio Lead-In? It'll create 2 seconds before playing map (AiBat says that 2 seconds is minimum)
  4. 01:49:759 (1,2) - 00:49:759 (1,2) - Whistles instead of finishes? Sounds too noisy/

Easy

  1. 02:20:491 - Unused green line, remove it.
  2. 01:43:906 - ^
  3. 01:44:637 - ^
  4. 01:45:003 - ^
  5. 01:45:369 - ^
  6. 01:49:576 - ^
  7. It's fine diff

Normal

  1. 02:20:491 - Unused green line, remove it.
  2. 01:43:906 - ^
  3. 01:44:637 - ^
  4. 01:45:003 - ^
  5. 01:45:369 - ^
  6. 01:49:576 - ^
  7. 00:19:027 (1,2,3,4,5,1,2,3,4,5) - Strange rhytm used here, I suggest to place sliders at 1st and 3rd white ticks.
  8. 01:33:662 (3) - This will work better as normal curved slider.

Intermediate

  1. This is my favourite diff from this mapset TwT Keep your works as this!
  2. 00:56:710 (4) - Stack at the tail of (1)?
  3. 02:20:491 - Unused green line, remove it.
  4. 01:43:906 - ^
  5. 01:44:637 - ^
  6. 01:45:003 - ^
  7. 01:45:369 - ^
  8. 01:49:576 - ^

Hard

  1. 02:07:321 (1,2) - RIP my combo eh, too far.
  2. You used nice rhytm, nice usage of jumps, the only problem is asthetics - I can't help you with this. :<

HanzeR's Insane

  1. Typical HanzeR, funny map. uh sorry but can't find problems D:

Reunion

  1. 00:20:126 (6,1) - You used strange rhytm here, try to do something like this, plays better \o/
  2. 00:24:332 (6,7,8) - Change it into stream please, I can't do 3x300 on this pattern >w<
  3. 00:32:199 (1,2) - What do you think about this rhytm? It can emphasize rhytm better.
  4. 00:31:649 (4,5) - (5) is too far from (4) for me, it's not a moment for doing high jump... D:
  5. 00:35:125 (5,6,7,8,9) - What do you think about this placement? Here's code if you want this:
    uwu
    233,281,35125,5,0,0:0:0:0:
    106,240,35308,1,0,0:0:0:0:
    233,64,35491,1,0,0:0:0:0:
    312,173,35674,1,0,0:0:0:0:
    106,106,35857,1,0,0:0:0:0:
  6. 00:50:857 (5,6) - Uh there's no any beat at blue and red lines, consider delete second slider and replace first with circle, plays better.
  7. 00:53:235 (3,4,5,6,7) - Strange rhytm you used here, triplet definietly sounds better when starts at 00:53:601 so I suggest doing this.
  8. 01:45:734 (5,6,7,8,1,2,3) - Move all these notes to x:204|y:200 together for better stream shape
  9. 01:51:040 (7,8) - I suggest to remove it, leaving blank space plays and sounds better
  10. 02:01:466 (1,2,3,4,5,6) - Try this pattern, looks/plays better. :3
    380,236,121466,53,0,0:0:0:0:
    285,90,121649,1,0,0:0:0:0:
    458,81,121832,1,0,0:0:0:0:
    289,195,122015,37,0,0:0:0:0:
    368,40,122198,1,0,0:0:0:0:
    462,185,122381,1,0,0:0:0:0:

That's all, lovely mapset! o3o You should focus more on astetic in all diffs, Reunion is the only diff with other problems.

01:26:345 - Only I hear here "fuck" instead of "look"? xDD
This song have scary lirycs uhh ;_;
Topic Starter
JeZag

Pappy wrote:

Uhh look plz

LordRaika wrote:

  • Glad that i've checked them XD
  1. 01:43:906 - the electric guitar stream from this part, on 'Reunion" and "HanzeR's Insane"
    the fact is they are not 1/4 , This map got disqualify once because i mapped full 1/4 there....
    its actually starting from 1/2 to 1/6 to 1/8 to 1/6 and there was like twice of 1/8 , then back again.... which is absurb...
    yeah as mapper our very first reason is to make it simple by making consistent 1/4 , but some people are jst being to nerd...
    ask a STD BAT or QAT first before they disagree on this XD

I got the great PishiBat to edit in notes there... now they can't say it's not a straight stream >:D
But...Changing this stream into 1/4 won't move drums? This can be confusing on easier difficulties D: Or I am wrong?
I don't get what you mean by "move drums" :<
The added drums are there so BATs can't complain, yet soft enough so it doesn't really take much out on the guitar solo for the diffs without a stream (easy normal intermediate and hard)

Mod as requested!


General

  1. My favourite song from Deemo ;w; Mine too owo
  2. 01:38:021 - Why this line is snapped on 1/12? D: To avoid some mod posts which says it's unsnapped snap it to 01:38:052 Oops
  3. Why not to add 533 Audio Lead-In? It'll create 2 seconds before playing map (AiBat says that 2 seconds is minimum) Fixed
  4. 01:49:759 (1,2) - 00:49:759 (1,2) - Whistles instead of finishes? Sounds too noisy/ I think it sounds nice but I'll ask around for second opinions too

Easy

  1. 02:20:491 - Unused green line, remove it.
  2. 01:43:906 - ^
  3. 01:44:637 - ^
  4. 01:45:003 - ^
  5. 01:45:369 - ^
  6. 01:49:576 - ^
  7. It's fine diff
Oopsies most of these were from laziness after hitsound copy lol

Normal

  1. 02:20:491 - Unused green line, remove it.
  2. 01:43:906 - ^
  3. 01:44:637 - ^
  4. 01:45:003 - ^
  5. 01:45:369 - ^
  6. 01:49:576 - ^ All fixed
  7. 00:19:027 (1,2,3,4,5,1,2,3,4,5) - Strange rhytm used here, I suggest to place sliders at 1st and 3rd white ticks. No change because this was meant to be like rhythm in 00:13:174 (1,2,3)
  8. 01:33:662 (3) - This will work better as normal curved slider. I personally can't tell nor do I care much so changed lel

Intermediate

  1. This is my favourite diff from this mapset TwT Keep your works as this! It's my most recently mapped, so its bound to be better >w<
  2. 00:56:710 (4) - Stack at the tail of (1)? Personally I don't like stacking ever (at least immediately afterwards) because I think it's easier to read a bit further away. Feel free to correct me though
  3. 02:20:491 - Unused green line, remove it.
  4. 01:43:906 - ^
  5. 01:44:637 - ^
  6. 01:45:003 - ^
  7. 01:45:369 - ^
  8. 01:49:576 - ^ All fixed

Hard

  1. 02:07:321 (1,2) - RIP my combo eh, too far. ehehehe
  2. You used nice rhytm, nice usage of jumps, the only problem is asthetics - I can't help you with this. :< I wish my map were beautiful then I wouldn't need so many mods x_x

Reunion

  1. 00:20:126 (6,1) - You used strange rhytm here, try to do something like this, plays better \o/ I use strange rhythms to spice ppls lives :D (anyway this is supposed to be the "extra")
  2. 00:24:332 (6,7,8) - Change it into stream please, I can't do 3x300 on this pattern >w< I'll wait to see how the "pros" react :3
  3. 00:32:199 (1,2) - What do you think about this rhytm? It can emphasize rhytm better. It emphasizes the rhythm, but I was emphasizing the lyrics x_x
  4. 00:31:649 (4,5) - (5) is too far from (4) for me, it's not a moment for doing high jump... D: There are even bigger jumps in this diff >:D So no nerf pl0x
    I also think it looks rather big because 00:31:284 (3,4) is sorta anti-jump
  5. 00:35:125 (5,6,7,8,9) - What do you think about this placement? Good pattern, but rearranged to make flow better IMO
    Here's code if you want this:
    uwu
    233,281,35125,5,0,0:0:0:0:
    106,240,35308,1,0,0:0:0:0:
    233,64,35491,1,0,0:0:0:0:
    312,173,35674,1,0,0:0:0:0:
    106,106,35857,1,0,0:0:0:0:
  6. 00:50:857 (5,6) - Uh there's no any beat at blue and red lines, consider delete second slider and replace first with circle, plays better. But the extra diff challenge doh.... I'll see how the 9k pros react :P
  7. 00:53:235 (3,4,5,6,7) - Strange rhytm you used here, triplet definietly sounds better when starts at 00:53:601 so I suggest doing Seems legit so changed BUT no slider rather jumps to emphasize the drum part (and to make it harder :3)this.
  8. 01:45:734 (5,6,7,8,1,2,3) - Move all these notes to x:204|y:200 together for better stream shape LoL I originally wanted 01:45:369 (1,2,3,4,5) - to be a consistant curve then 01:45:734 (5,6,7,8,1) be same curve but smooth change works better so changed
  9. 01:51:040 (7,8) - I suggest to remove it, leaving blank space plays and sounds better sometimes silence is the best note, even in an extra so changed -w-
  10. 02:01:466 (1,2,3,4,5,6) - Try this pattern, looks/plays better. :3
    380,236,121466,53,0,0:0:0:0:
    285,90,121649,1,0,0:0:0:0:
    458,81,121832,1,0,0:0:0:0:
    289,195,122015,37,0,0:0:0:0:
    368,40,122198,1,0,0:0:0:0:
    462,185,122381,1,0,0:0:0:0:
    idk because I wanted to emphasize 02:01:466 (1,4) hence bigger jumps but I'll keep this in mind!

That's all, lovely mapset! o3o You should focus more on astetic in all diffs, Reunion is the only diff with other problems.

01:26:345 - Only I hear here "fuck" instead of "look"? xDD Gratz now whenever I get here that's all I can hear too TwT
This song have scary lirycs uhh ;_;
Thanks for the mod! I wish i were artzy though OTZ
Nathan
[HanZer's Insane]
  1. 00:21:954 (1,2) - Spacing is a bit weird compared to 00:16:101 (1,2) and 00:19:027 (1,2)
  2. 00:38:784 (3,4) - Move this somewhere else as a pair so 00:38:784 (3) isn't covered by 00:38:052 (1)
  3. 00:42:076 (2) - Bump this up a tiny bit with 00:41:710 (1) so it looks neater without the tiny overlap onto 00:42:442 (3)
  4. 01:42:259 (1,2,3,4,5,6) - fun pattern owo
[Reunion]
  1. 00:01:467 (1,2,3,4) - This sequence is repeated 8 times throughout the start, it's fine but some reverse sliders or something like that would be nice for variety ._.
  2. 00:24:881 (1) - Use finish instead?
  3. 01:08:418 (3) - Why not add finish on the head if you used it on 00:24:515 (7)
  4. 01:56:893 (3) - Add clap?
  5. 02:08:601 (5) - ^
You can have a star since I didn't find much I guess :c
Topic Starter
JeZag

sukiNathan wrote:

[Reunion]
  1. 00:01:467 (1,2,3,4) - This sequence is repeated 8 times throughout the start, it's fine but some reverse sliders or something like that would be nice for variety
    There'se tons more variety later and this is the "extra" diff so I wanted to model some of the consistency found in Deemo
    ._.
  2. 00:24:881 (1) - Use finish instead? In the music, there is a cymbals crash, so I put a finish at 00:24:515 and 00:24:881 (don't wanna finish spam this early on
  3. 01:08:418 (3) - Why not add finish on the head if you used it on 00:24:515 (7) no cymbals crash here so nah
  4. 01:56:893 (3) - Add clap? clap doesn't fit as well as the whistle hitsound IMO
  5. 02:08:601 (5) - ^ ^
You can have a star since I didn't find much I guess :c
Thanks for the mod! owo
cytusmusic
i don't know how to mod just a quick question uwu

[reunion]

01:43:906 -- this stream is hard to play, the electric guitar solo doesn't match up well with it and the background rhythm isn't really audible.
01:49:942 (1,2) -- why are these two notes here? they don't seem to have any place in the song.
HanzeR

sukiNathan wrote:

[HanZer's Insane]
  1. 00:21:954 (1,2) - Spacing is a bit weird compared to 00:16:101 (1,2) and 00:19:027 (1,2)
  2. 00:38:784 (3,4) - Move this somewhere else as a pair so 00:38:784 (3) isn't covered by 00:38:052 (1)
  3. 00:42:076 (2) - Bump this up a tiny bit with 00:41:710 (1) so it looks neater without the tiny overlap onto 00:42:442 (3)
  4. 01:42:259 (1,2,3,4,5,6) - fun pattern owo
[Reunion]
  1. 00:01:467 (1,2,3,4) - This sequence is repeated 8 times throughout the start, it's fine but some reverse sliders or something like that would be nice for variety ._.
  2. 00:24:881 (1) - Use finish instead?
  3. 01:08:418 (3) - Why not add finish on the head if you used it on 00:24:515 (7)
  4. 01:56:893 (3) - Add clap?
  5. 02:08:601 (5) - ^
You can have a star since I didn't find much I guess :c
Didn't make any change ty
Pappy
Oh also I saw some tags that you can use.
~~~~~~~~~~~~~~~~~~~~~~
  1. The company that made Deemo is named Rayark games, not Rayark. So you should add games.
  2. The song comes from Collection 1: Deemo selection. So suggested tags: collection, collection_1 and selection.
  3. Rayark Games made also Cytus, older brother of Deemo. Why not add Cytus in tags?
Why Winek in tags? He made any diff?

EDIT: Forgot to say no kds it. ;;
Topic Starter
JeZag

Pappy wrote:

Oh also I saw some tags that you can use.
~~~~~~~~~~~~~~~~~~~~~~
  1. The company that made Deemo is named Rayark games, not Rayark. So you should add games.
  2. The song comes from Collection 1: Deemo selection. So suggested tags: collection, collection_1 and selection.
  3. Rayark Games made also Cytus, older brother of Deemo. Why not add Cytus in tags?
Why Winek in tags? He made any diff?
Check the credits :D

cytusmusic wrote:

i don't know how to mod just a quick question uwu

[reunion]

01:43:906 -- this stream is hard to play, the electric guitar solo doesn't match up well with it and the background rhythm isn't really audible.
If there were another, more enjoyable way to map this, I would definitely do it but for now, there seems to be a guitar stream here and so I mapped it :< [btw I kno that 01:43:906 (1) might be an awk start to the stream, but it fits the guitar, so tap the slider with the less dominant key first then stream or whatever]
01:49:942 (1,2) -- why are these two notes here? they don't seem to have any place in the song.
I'm guessing that you're referring to 01:49:759 (1,2) instead of 01:51:223 (1,2) (which happens to be where your link is redirected :?) Anyway, there are two cymbal clashes in the background, not the music, that I'm mapping
Gratz on your first mod -w-
pishifat
3 years later and the offbeat stream at 01:43:906 (1) - is now rankable

JeZag wrote:

so I guess I'm finally ready for a re-mod =o=
[general]
  1. letterboxing during breaks just cuts off bg girl's face so maybe don't do that
  2. winek being an inspiration isn't really a reason to include him in the tags. you don't see hanzer putting fanzhen in all his maps' tags right yea no
  3. preview point unsnapped :/
  4. um the "wav" folder in your beatmap folder... do something about it. right now the hitsounds inside aren't used cuz they're in that folder. if you do plan on using them, they blend so much with the song that they provide no feedback at all, so that wouldn't really work. deleting the drum-hitnormal file and allowing the default drum hitnormal to be used would fix that
  5. kiai in reunion/easy are different from normal/intermediate/hard. needs to be the same for all diffs except the gd
  6. should be using the standard silent hitsound instead of those weird ones you're using now. get it here
  7. OD on normal/intermediate/hard should be increased by 1. reunion could also be 8
[easy]
  1. 00:02:930 (2,1) - 00:17:198 (2,3) - 01:10:247 (3,1) - 02:13:174 (3,4) - spacing inconsistencies
  2. 01:08:052 (1,2) - probably should swap new combos. it's acceptable at like 00:41:710 (1,2) - since vocal phrases are separated on the place you have a new combo, but in this instance that's not a thing. also it's the same as 02:08:052 (4,1) - musically (despite pitch whatever) and combos are good there so
  3. 01:14:637 (1) - don't need the new combo since you don't include one on 02:14:637 (5) - 01:38:052 (5) - which are the same sort of thing. other diffs don't include new combos on this either. dunno why spinner should indicate new combo or not
  4. 01:38:235 (1) - 5% volume on this spinner makes no sense. here music is continuing and you've just got silent spinner on a loud part. leaving it at 40% volume is k
  5. 01:51:223 (1,2,3,4) - spacing is so broken damn
  6. 02:14:820 (1) - would make sense to increase volume to like 20% and have a whistle. piano sound yes
[normal]
  1. 00:16:102 (1,2) - 01:57:991 (3,1) - spacing inconsistencies
  2. 00:39:881 (2,4) - stackign of these = super confusing. just anything so they aren't stacked would work
  3. 01:14:820 (1) - 01:38:235 (1) - 02:14:820 (1) - same as easy. silent spinner stuff pointless. also whistle on the first and last ones piano
  4. 01:06:223 (2,3,1) - arrangement of stuff here is also unnecessarily confusing. like anything where things aren't spaced so they're almost on top of each other is fine
  5. 01:32:198 (1,2,3) - adjusting your spacing to look like it did with the regular slider velocity would just work better (that would be 1.4x spacing) https://osu.ppy.sh/ss/2802702
[intermediate]
  1. spinners
  2. 01:01:466 (1,2) - 01:03:479 (3,4) - spacing inconsistencies
  3. 00:58:906 - seems really weird to not cover this. it's like reflective with 00:57:442 - which you have covered. second kiai also covers both. i dunno what you'd do about a pattern there but something should happen. a possibility
  4. 01:26:339 - should probably snap the unsnappedline
  5. 01:50:857 (4,1) - stacking is kind of not great when you're breaking spacing like this :/ would be better to just ignore the stack completely since it's not gonna be noticeable ingame and use 1.5x spacing like the other 1/1 gaps before this
  6. 01:58:174 (4) - rhythm here just seems weird cuz of the passive end. something like this would work. removing the reverse on 4, moving 1 back by 1/2 and stacking a circle on 2.
[hard]so i said before that there were a lot of jump related issues before. you made a diff so the gap between normal and hard isn't huge, but that doesnt change how unintuitive/inappropriate some jumps are still. i'll be posting what i think about certain jumps (like increase/decrease spacing) as well as screenshots of possible changes. you dont need to do what the screenshots show, just anythign that would solve the problem. those are just exampels okokokok
  1. spinnerssssss
  2. previous mod wrote:

    00:01:471 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - whole section has a lot more object density than it really should. it's pretty much the same as the section starting at 00:13:178 (1) - yet the music is waaaaaaaaaaay different. the "reunion" difficulty even has less movement than this, which is not right at all. you'll probably want to create less intense rhythms here.
    this still applies. overmapping in a hard diff while insanes don't is just not a thing
  3. 00:13:174 (1,2,3,4,5,1,2,3,4,1,2,3) - so much congestion here that it's a major pain to read. like you're sticking everything in 1/4 of the playfield and every object overlaps. some major rearranging needs to be done. would also be good to include spacing variation of some sort since you start doing that everywhere after these objects :/
  4. 00:17:564 (1,2) - would be easier to read that this is a jump by moving 1 further away from 00:17:198 (3) - . right now it just looks like a 1/1 gap cuz everything prior to this was distance snapped. remap the intro bit up to here if you really need to cuz it's worse than like everything that comes afterwards
  5. 00:24:881 (1) - you've got rhythmic gaps during the four measures starting here, then the four measures starting at 00:30:735 (1) - have no gaps at all. makes no sense since the song is the exact same in both places
  6. 00:25:247 (2,3) - would be easier to read that this isn't a jump by moving 3's head further from 2's tail. like 1.4x spacing is good so it's the same as the previous 1/1 gap
  7. 00:35:857 (3,4,1) - large jumps between multiple circles on hards uh not gonna go well. something like this would work, or anything that
  8. 00:36:223 (1,5) - should swap new comboz
  9. 00:43:540 (5,1) - if your comboing around here is supposed to be following vocal phrases, combos here should be swapped
  10. 00:50:491 (2,3) - these kind of 1/4 jumps in hard diffs not gonna work. needs to be consistent spacing for the entire 1/4 crap
  11. 00:53:418 (3,4) - spacing should be reduced. something like this would work well.
  12. 01:02:747 (1,3) - new combos should be swapped
  13. 01:02:747 (1,2,3) - pretty sure you didnt intend for these to underlap with 01:02:198 (3) - . stack is evil. something should be moved
  14. 01:02:931 (3,4) - spacing shoudl be reduced. something like this is possible
  15. 01:10:248 (1,2,3) - something about spacing toolarge. moving 01:09:699 (3,1) - to the right and getting rid of 01:10:613 (2) - with a reverse on 1 is an alternative
  16. 01:12:259 (2,3) - 01:12:991 (4,1) - jumps that rely entirely on momentum change don't really work very well. like anything else would work. literally anything
  17. 01:27:259 (1,3) - shoudl swap new comboz
  18. 01:28:723 (1,2) - zzzz^ if you were trying to follow vocal phrases it doesn't work when you start doing downbeat comboing right afterwards :/
  19. 01:32:564 (2) - would be cooler if more to the left to avoid overlap with 4
  20. 01:35:674 (3,4,5,1,2,3,4,5) - pretty much all the spacing here is too much. i can't say it any other way
  21. 01:56:162 (2,3,4,5) - spacing should be reduced. stacking 2 and 4 may not work. having 4 closer to 5 would be more practical. or somthing like this which is like move everything
  22. 02:02:565 (4) - 02:03:296 (2) - 02:03:845 (4) - 3 objects stacked in the same place so soon after each otehr super confusing. anything else would be better with less object congestion. extremely large spacing around all of this doesn't help either
  23. 02:10:796 (3,4) - spacing something between 4 and stream too large this
  24. 02:11:345 (1,5) - should swap new combos
  25. 02:13:174 (1,2,3,4) - so um most people i ask say this is pretty hard to read and combobreaking on the last objects is not so good. anything that gives the same effect as this just without the overlapping slider ends would be great. pattern is too cool to rank
variation in slider velocity, even if slight, could also help at times since you use the exact same thing throughout the whole song :/
[reunion]
  1. 00:45:369 (1) - if this section's comboing is following the vocals, new combos should be on 00:46:466 (3) - and 00:47:564 (3) - instead of 00:46:101 (1) - and 00:47:199 (1) -
  2. 00:56:710 (8) - should probably new combo for the major sv change
  3. 01:26:345 (1,2,3,4) - spacing here seems weird. if you wanted a jump from 3->4, make that clearer. constant spacing between them is also ok
  4. 02:17:564 (1) - would work better as a straight slider cuz curve of 3 makes everything look gross.
  5. 00:36:588 (1) - drums go into a half bpm sort of thing here, so lowering sv is expected. can just lower the sv multiplier to 1.25x and recalculate slider lengths, then you'll be good without any remapping bs. if you wanted to go lower though please do
[]

so all the diffs are good except hard. apply whatever you want and we'll see what needs to be changed from there
Topic Starter
JeZag
Thx for the mod
Just give me a couple days for me to recover =o=

pishifat wrote:

3 years later and the offbeat stream at 01:43:906 (1) - is now rankable

JeZag wrote:

so I guess I'm finally ready for a re-mod
[general]
  1. letterboxing during breaks just cuts off bg girl's face so maybe don't do that fixed
  2. winek being an inspiration isn't really a reason to include him in the tags. you don't see hanzer putting fanzhen in all his maps' tags right yea no fixed
  3. preview point unsnapped :/ fixed
  4. um the "wav" folder in your beatmap folder... do something about it. right now the hitsounds inside aren't used cuz they're in that folder. if you do plan on using them, they blend so much with the song that they provide no feedback at all, so that wouldn't really work. deleting the drum-hitnormal file and allowing the default drum hitnormal to be used would fix that fixed
  5. kiai in reunion/easy are different from normal/intermediate/hard. needs to be the same for all diffs except the gd fixed
  6. should be using the standard silent hitsound instead of those weird ones you're using now. get it here fixed
  7. OD on normal/intermediate/hard should be increased by 1. reunion could also be 8 fixed
[easy]
  1. 00:02:930 (2,1) - 00:17:198 (2,3) - 01:10:247 (3,1) - 02:13:174 (3,4) - spacing inconsistencies oops fixed
  2. 01:08:052 (1,2) - probably should swap new combos. it's acceptable at like 00:41:710 (1,2) - since vocal phrases are separated on the place you have a new combo, but in this instance that's not a thing. also it's the same as 02:08:052 (4,1) - musically (despite pitch whatever) and combos are good there so fixed
  3. 01:14:637 (1) - don't need the new combo since you don't include one on 02:14:637 (5) - 01:38:052 (5) - which are the same sort of thing. other diffs don't include new combos on this either. dunno why spinner should indicate new combo or not idk so fixed
  4. 01:38:235 (1) - 5% volume on this spinner makes no sense. here music is continuing and you've just got silent spinner on a loud part. leaving it at 40% volume is k fixed
  5. 01:51:223 (1,2,3,4) - spacing is so broken damn oops fixed
  6. 02:14:820 (1) - would make sense to increase volume to like 20% and have a whistle. piano sound yes im going to have to ask you later about this
[normal]
  1. 00:16:102 (1,2) - 01:57:991 (3,1) - spacing inconsistencies oopsies fixed
  2. 00:39:881 (2,4) - stackign of these = super confusing. just anything so they aren't stacked would work fixed
  3. 01:14:820 (1) - 01:38:235 (1) - 02:14:820 (1) - same as easy. silent spinner stuff pointless. also whistle on the first and last ones piano i'm going to have to ask for clarification again
  4. 01:06:223 (2,3,1) - arrangement of stuff here is also unnecessarily confusing. like anything where things aren't spaced so they're almost on top of each other is fine fixed
  5. 01:32:198 (1,2,3) - adjusting your spacing to look like it did with the regular slider velocity would just work better (that would be 1.4x spacing) https://osu.ppy.sh/ss/2802702 fixed
[intermediate]
  1. spinners going to need to ask
  2. 01:01:466 (1,2) - 01:03:479 (3,4) - spacing inconsistencies oops
  3. 00:58:906 - seems really weird to not cover this. it's like reflective with 00:57:442 - which you have covered. second kiai also covers both. i dunno what you'd do about a pattern there but something should happen. a possibility give me a while to figure what to do with this
  4. 01:26:339 - should probably snap the unsnappedline fixed
  5. 01:50:857 (4,1) - stacking is kind of not great when you're breaking spacing like this :/ would be better to just fixedignore the stack completely since it's not gonna be noticeable ingame and use 1.5x spacing like the other 1/1 gaps before this
  6. 01:58:174 (4) - rhythm here just seems weird cuz of the passive end. something like this would work. removing the reverse on 4, moving 1 back by 1/2 and stacking a circle on 2. fixed
[reunion]
  1. 00:45:369 (1) - if this section's comboing is following the vocals, new combos should be on 00:46:466 (3) - and 00:47:564 (3) - instead of 00:46:101 (1) - and 00:47:199 (1) - fixed
  2. 00:56:710 (8) - should probably new combo for the major sv change fixed
  3. 01:26:345 (1,2,3,4) - spacing here seems weird. if you wanted a jump from 3->4, make that clearer. constant spacing between them is also ok completely unintended so fixed
  4. 02:17:564 (1) - would work better as a straight slider cuz curve of 3 makes everything look gross. I'll reconsider
  5. 00:36:588 (1) - drums go into a half bpm sort of thing here, so lowering sv is expected. can just lower the sv multiplier to 1.25x and recalculate slider lengths, then you'll be good without any remapping bs. if you wanted to go lower though please dofixed
[]

so all the diffs are good except hard. apply whatever you want and we'll see what needs to be changed from there
Hard diff is gross right now x_x
I'm probably going to do some mass remapping later, but real life is too hard
Also, Imma need to ask you what you mean by the spinner sounds
Thx for the mod and I'll ask for more after a while
HanzeR
This map needs to get ranked :D
pishifat
oh hey that's a really good idea!!
Topic Starter
JeZag
Sorry, I'm sort of dead IRL
Everything is fixed as of now BESIDES hard, which I can't find time to remap x.x
Manimani_old_1
some suggestion>.<
[easy]
02:10:247 (2) - blanket with end of 02:08:783 (1) ?
[hard]
00:55:247 (3) - blanket with 00:54:698 (2) ?
[reunion]
00:11:345 (5) - how about that?
02:07:321 (1) - blanket with end of 02:08:052 (3) ?

hope this map get ranked>.<
Topic Starter
JeZag
Thanks for the mod! It's going to be a while until this is ranked though.... I'm sort of dead
It would really be nice if somebody made a hard GD, but o well
HanzeR
*HanzeR uses revive on JeZag*
Topic Starter
JeZag

HanzeR wrote:

*HanzeR uses revive on JeZag*
It is not very effective...

dw guiz I have Okoratu working with me on a colab hard to ease my IRL arrow in the knee
HanzeR
6 months ago
Topic Starter
JeZag

HanzeR wrote:

6 months ago
A little BAT once told me that the drum section "doesn't work" because its untimed, while the stream is snapped, which is an "unrankable" feature. Should I just bug other BATs?
QQ
Okoratu
what exactly is a BAT we got rid of that term more than 6 months ago are you from the past
didn't we also hax the damn mp3 in order to avoid that???
pishifat
my b
Topic Starter
JeZag

Okoratu wrote:

what exactly is a BAT we got rid of that term more than 6 months ago are you from the past
didn't we also hax the damn mp3 in order to avoid that???
I feel so old god damn

So how 2 rank this? ><
pishifat

JeZag wrote:

So how 2 rank this? ><
how2rank

JeZag wrote:

A little BAT once told me that the drum section "doesn't work" because its untimed, while the stream is snapped, which is an "unrankable" feature. Should I just bug other BATs?
QQ
pretty sure the stream it's fine, but it's the guitar past 02:20:491 (1) - that's fucked. if you wanted to be super safe, you could end the insanes where the other diffs end... or you could not and i'll bubble anyway idc qats can deal with it

replace your two sliderslides with this http://up.ppy.sh/files/blank.wav (you said you fixed this from the last mod but you didnt pls)
both kiais on normal, intermediate, and hard end later than they should. same goes for second kiai on easy.... this was also in the last mod cmon dood

easy:
01:54:149 (1) - will need a "clearer sliderbody." just make that little corner visible and it's 100% rankable

normal:
02:06:406 - should be mapped just like every other measure that's covering this tick in the kiai
00:31:284 (3) - 01:03:479 (2) - 02:00:004 (1) - same thing as the sliderbody on normal -- make the corner bs more visible and it's k

intermediate:
00:58:540 (1,2) - triggered me then i noticed i mentioned it in the last mod and you said youd fix it bUT YOU DIDNT
01:14:637 (6) - 02:04:393 (1) - yeah uh dont stack these 2hidden for this level of difficulty

hard:
01:49:759 (4,5,6) - combo consistency tho 00:49:759 (1,2,1,2,3) -

hanzer:
smd

reunion:
00:50:857 (5,6) - hardcore 1/4 when there isnt even 1/2 here not gonna work. a 1/2 slider is the most you can do probably, or what you did before the second kiai 01:50:857 (6) - with just a circle and 1/1 gap
theres like a whole section unsanpped wtf open aimod

there's some other stuff that i dont really like but i dont really care at this point either. if it gets dq'd for anything (if you can mange to find another bn lol), we can deal with it then
Topic Starter
JeZag

pishifat wrote:

JeZag wrote:

So how 2 rank this? ><
how2rank

JeZag wrote:

A little BAT once told me that the drum section "doesn't work" because its untimed, while the stream is snapped, which is an "unrankable" feature. Should I just bug other BATs?
QQ
pretty sure the stream it's fine, but it's the guitar past 02:20:491 (1) - that's fucked. if you wanted to be super safe, you could end the insanes where the other diffs end... or you could not and i'll bubble anyway idc qats can deal with it

replace your two sliderslides with this http://up.ppy.sh/files/blank.wav (you said you fixed this from the last mod but you didnt pls)
both kiais on normal, intermediate, and hard end later than they should. same goes for second kiai on easy.... this was also in the last mod cmon dood

easy:
01:54:149 (1) - will need a "clearer sliderbody." just make that little corner visible and it's 100% rankable

normal:
02:06:406 - should be mapped just like every other measure that's covering this tick in the kiai
00:31:284 (3) - 01:03:479 (2) - 02:00:004 (1) - same thing as the sliderbody on normal -- make the corner bs more visible and it's k

intermediate:
00:58:540 (1,2) - triggered me then i noticed i mentioned it in the last mod and you said youd fix it bUT YOU DIDNT
01:14:637 (6) - 02:04:393 (1) - yeah uh dont stack these 2hidden for this level of difficulty

hard:
01:49:759 (4,5,6) - combo consistency tho 00:49:759 (1,2,1,2,3) -

hanzer:
smd

reunion:
00:50:857 (5,6) - hardcore 1/4 when there isnt even 1/2 here not gonna work. a 1/2 slider is the most you can do probably, or what you did before the second kiai 01:50:857 (6) - with just a circle and 1/1 gap
theres like a whole section unsanpped wtf open aimod

there's some other stuff that i dont really like but i dont really care at this point either. if it gets dq'd for anything (if you can mange to find another bn lol), we can deal with it then
Everything has been dealt with and I realized how shit I am at catching mistakes along the way. Cheers!
pishifat
on intermediate, you forgot a new combo on 00:58:540 (5) - when fixing the thing and now your colorhax are broken
and you also forgot the second stack thing on this diff gg

alsooo you only replaced the first sliderslide, whereas sliderslide2 also needs to be using hte other file

alsoooo your kiais are all messed up still pleaseeeeeeeeeee
Topic Starter
JeZag

pishifat wrote:

on intermediate, you forgot a new combo on 00:58:540 (5) - when fixing the thing and now your colorhax are broken
and you also forgot the second stack thing on this diff gg

alsooo you only replaced the first sliderslide, whereas sliderslide2 also needs to be using hte other file

alsoooo your kiais are all messed up still pleaseeeeeeeeeee
I hate this gammeeeeeeeeeee
HanzeR

pishifat wrote:

pleaseeeeeeeeeee
Topic Starter
JeZag
Saving this line for when I can actually get a mapped rankd /ffs
pishifat
you know why

and with the changes to difficulty settings on hard/intermediate, should boost the od on those too

this is taking so long holy shit
pishifat
if someone says hanzer's stream is unrankable i will cry
Topic Starter
JeZag

pishifat wrote:

if someone says hanzer's stream is unrankable i will cry
you won't be the only one crying x__x
HanzeR
hori sheit
Myxo
Checking bubbled maps with high Star Priority, I discovered this mapset. It's really well-mapped!
Shoot me a PM (preferably forum) and I will qualify!
HanzeR
damn son
Myxo
Going to qualify when I can! (already qualified a map today)
Topic Starter
JeZag
god bless
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