Yah changed the hitsounds >.>baraatje123 wrote:
My name is in the tags for the hitsounds right?
Maybe also add to description?
Also, if you changed the hitsounds completely, you may delete me from tags xD
gonna change the tags later
Yah changed the hitsounds >.>baraatje123 wrote:
My name is in the tags for the hitsounds right?
Maybe also add to description?
Also, if you changed the hitsounds completely, you may delete me from tags xD
EDIT: some fixesJeZag wrote:
ty for the testplay ^_^
I can't tell that its over mapped and stuff because I know where everything is when i test play it ._.
Also I can't even tell when readability is bad because ^^^^^^^^^^^^^^^^^^^^^^^^^
xD
FlobuFlobs wrote:
well you asked for a testplay
ive tested reunion
Personaly, the spacing between the jumps is way too high, its a smooth calm song with low bpm and those jumps are like x2 ~ x3 spaced? i would decrease the spacing
I made spacing huge because I wanted ppl to feel excited just like I do when playing deemo with super fast approach rates owo
its just over emphasizing stuff
also xD
00:10:247 (1,2,3) - whats up with this spacing ? same as beginning spacing
01:14:637 - 01:26:345 - you should probably map it like the beginning, it the exactly same part of the song
same with 02:15:003 -
the problem with mapping slow like the beginning sorta kills the mood that its at in the beginning
besides, this part is relatively easier than the rest of the song, to recreate a more peaceful mood
Some slidershapes are unintuitiv like 02:07:686 (2) - 02:11:710 (1) - 02:12:442 (1) - changed lol
i wouldnt make a jump part out if 02:20:491 - i sorta did something about that but its still a bit of a jump; besides its supposed to mapt he piano
Some jump pattern are really hard to play cuz weird flow
00:46:832 (4,5,1) - triangle flow here then a flowbreak 00:47:199 (1,2) - here and the slider is even poiting to the wrong direction of the next objects
it makes you thing the next object after 00:47:381 (2) - is somewhere on the right side I'll think about this a bit; never thought like this before o.o
Well, its late but i will testplay the other diff tommorow
Thanks for the mod x.xStatic Noise Bird wrote:
By pishifat's recommendation.
[General]
02:14:729 (1) - (The four easiest diffs) Should start 1/4 later. It appears a tad too soon after the last hitobject. Fixed
01:38:143 (1) - Same. Fixed
There was another slider in normal, intermediate, hard like that so i fixed that too
[Easy]
00:13:174 (1) - End point x292 y92, middle point x328 y52 for better blanket. Oh gosh that was a bad blanket
00:30:369 (1) - I think the bar start should have its own hitobject, and not a sliderend. Fixed (my own way)
00:35:125 (3) - Should be a little higher for a better flow. x400 y88 works fine IMO, for example. Fixed
01:32:198 (1) - I feel like the slider track should not overlap the next slider's end. Fixed
[Normal]
00:26:162 (4) - The slider should not end on the beat which should be clickable. Fixed
00:28:723 (3) - Extend by 1/2. Fixed
00:30:735 (1,2,3) - This rhythm again doesn't really work. You should use something similar to the 00:32:198 (4,5,6,7) here too. Fixed
00:54:149 (1,2,3) - Replace (2) with a 1/1 slider and put a circle where (3) currently ends. That would fit the vocals better (and I'm fairly sure you want to match the vocals more than the beat). Fixed
01:11:345 (2) - Should be moved 1/2 forward. Fixed
01:57:076 (1) - Would be better reversed. Adjusting the next objects might take time, but I'd say it's worth it. Fixed
[Intermediate]
00:17:198 (3,1) - The order should be reversed. The repeat slider is pushing the next object 1/2 late, which is why the reversed order should match the music way better. Fixed; plays tons better
00:24:515 (4) - Replace with a 1/2 slider and a circle. The new section at the current sliderend should start with a clickable hitobject. Fixed
00:56:710 (4) - Replace with circles in the start and the end. Again, the current sliderend is at a point where there's already a bar start. Fixed
01:01:101 (4) - Refer to the second thing mentioned (Replace with a 1/2 slider and a circle etc.). Fixed
01:02:564 (4) - ^ Fixed
01:37:686 (3) - First, Ctrl+G. Then shorten by 1/2 and add a circle to the end. Normal has just fine finish there, not sure why did you put a long slider here in a supposedly tougher difficulty. Fixed
01:56:710 (4) - Refer to the second thing mentioned (Replace with a 1/2 slider and a circle etc.). Fixed
02:08:418 (4) - ^ Fixed
[Hard]
00:35:857 (3,4,1) - The jump should be kept consistent. The distance between 3,4 is shorter than 4,1. fixed
01:27:625 (2,3) - The order should be reversed. The 3,4 should be same as with 01:26:345 (1,2) to match the piano, this one doesn't really fit it. fixed
02:05:492 (1,2,3,4,1,2,3,4,5,1) - Think about these streams. They don't really fit a Hard difficulty, especially since there's really nothing in the music supporting this fast buttonsmashing. fixed
[Hanzer's Insane]
Could use the same kind of combo colour system as other diffs (one scheme in choruses, one in verses). Finished haxing
00:34:485 (3) - This doesn't fit the pattern or the music?!?
01:44:088 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Probably a tad controversial stream because the music definitely isn't in 1/4. I don't know what to do with this section tbh. Needs some heavy pondering.
[Reunion]
01:43:906 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Same stream again. I guess this should be discussed with someone from QAT maybe.
02:20:491 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I heavily dislike this, but that might be just my opinion. Back and forth jump patterns always work well, so maybe consider that. I like the overall flowyness of this difficulty, and here it's just ruined IMO. fixed
Thanks for the mod >w<Project Railgun wrote:
Hi from my queue
testing http://waa.ai/46ff
[Easy][Normal]
- 00:27:808 (1,2,3,4,5,6,7,8,9) - Check your New Combos here. It is a bit longer than the rest.. Oops... even my combos after that were screwy
- 00:20:125 (2,1) - Avoid stacking here as the AR makes Slider 1's Approach Circle appear before the End of Slider 2. Alternatively, you can adjust the pattern of 00:21:954 (1,2,3) - so it flows instead of stacks. You should be able to maintain your Distance Snap without changing anything major via this method. fixed
~- 00:55:613 (2,1) - Slider 2 points directly at Slider 1, which may be confusing for the novice player. I did a quick check of your Normal and did not see many similar patterns featured there ( I only saw 00:53:052 (2,1) - ), so it does not make since to introduce this pattern to the player in Easy. Instead of blanketing the Slider 3 at 00:56:345 (3) -, you need to make it more playable by increasing the horizontal distance spacing between the objects so the player has a clear path from Slider 2 to Slider 3. You may need to adjust your next pattern to fit the new Distance Snap. fixed
- 01:08:784 (2) - Most of the Approach Circle is cut off here, which should be avoided in the Easy difficulty. Try to raise the Slider a bit so the Approach Circle is more visible. fixed
- 01:14:637 (1) - Instead of going back to the previous for a stack, try using x:204 y:24 instead for a continuous square motion. changed
- 01:30:735 (3,1) - Similar to mentioned above, you should not use such pattern in Easy because the next Slider is shown before the previous ends. In this case, Slider 1 shows before Slider 3's repeat occurs. I strongly recommend that you Ctrl+H the next pattern ( 01:31:832 (4,1,2,1,2,3,4,5) - ) and move as you see fit to flow with Slider 3 and make it more playable. An example is below. fixed
~
- 00:01:467 - to 00:24:881 - Try using a bigger variety of sliders (e.g: add another vertex, add a red vertex, etc.) fixed
- 00:20:126 (3,1) - Stack these objects. Adjust Slider 5 if needed. fixed in the name of art
- 00:45:370 (1,2,1,2,1,2) - Remove the other two New Combos? I think consistency is more important than emphasis here. fixed
- 01:13:174 (1) - Instead of "blanketing" or "stacking" this object, I suggest that you try something completely different: flow it! fixed
~- 02:00:004 (1,1) - Don't overlap like this in lower difficulties, it is confusing in which the player thinks they have already played the part. fixed
- 02:03:845 (3) - The sharp curve here occurs too soon. You must make it more readable like e.g: 02:07:320 (1) -. fixed
[Intermediate]
- 01:56:527 - Relatively bad overlap here with Slider 3 and Slider 2. I suggest that you alter the pattern to stack or change it to something else. fixed
- 02:01:466 (1) - x:194 y:210 to stack with 02:02:564 (5) -, 02:04:210 (4) -. fixed
okoratu will probably mod the higher difficultiesI looked through them and saw nothing in particular, good job.
Good overall, Good luck
Thx for the modsheela901 wrote:
Hey JeZag!Easy
Pretty difficulty you got there! Thx >w<
- 00:41:710 (1,2) - The new combo should be switched to get the consistency. Oops
- 01:30:735 (3) - I think putting the curve to down and blanketing with (2) may result a better flow for (3,4). Like it. Fixed
SPOILER
There's something wrong with my puush, so I can't upload a smaller image.- 01:40:979 - Placing the break here seems to be weird, since I don't see a link with the music. You can just return the break to the object before it. fixed
- 01:51:223 (1) - If you remove the node in the middle, it would improve a tiny bit the flow to (2). It'll also shoot to (2) instead of (3). fixed
Normal
- 00:05:857 (2) - This slider seems to sound pretty weird. You should follow the rhythm like the other sliders like 00:04:393 (1) . Since there's no beat on 00:06:588 -, I don't think an object should be on that beat. fixed. I was mapping to a previous mapping rhythm
- 00:11:710 (2) - I'd remove the repeat and extend to 00:12:442 and remove the circle on 00:12:808 (3) . I think the circle isn't need. It makes it awkward for me to hear it, and the beats stop on 00:12:442 . fixed. I hope polarity wont be a problem though
- 00:23:784 (4) - The whistle should be a drum whistle, and the one on tail of 00:23:053 (3) should be removed. It sounds weird. Agreed; Im no pro myself
- 01:32:198 (1,2) - This rhythm sounds really weird to me. It doesn't follow the vocal in my opinion. Try putting the slider first then the circle after 1/2 a beat. It would sound better. This also goes for 01:33:662 (1,2) -, but the rhythm suggested isn't good. Maybe extend the slider so it could be a 3/1 slider? I like your idea! Remapped
- 01:49:759 (1,2) - Lower the volume for these notes. The beats in the music aren't loud, and the hitsounds are too loud for it. Other diffs have it too but i changed a bit; RIP headphone users kappa
Intermediate
- 00:14:637 (1,2) - The beat on 00:14:820 should be clickable with 00:15:369 . I think the correct rhythm would go like this: it hits the guitar notes.
This part is mapped to the drums, not guitar (mostly because I didnt want players to get too comfortable :>
This also goes for 00:20:491 (1,2,3) . ^^^^- 00:57:259 (2,3,4,5) - To me, it seems too much for this difficulty. You should do should like you did to 01:08:784 . I wanted certain emphasis here; besides I did the same thing later anyway :<
- 01:32:198 (1) - Curve it to the opposite direction, so the 2nd node can be on x:23 y:153. This will shoot to the next slider, instead so returning to the previous one, so it can make a minor improvement in the cursor's movement. Yeah yeah before i was going from 01:31:832 (3,1) instead of other way around
- 01:40:979 - Same suggestion in the Normal mod, and this goes through the mapset. ofc
- 01:49:759 (1,2) - Add finishes to keep the consistency through the mapset. fixed
Hard
- 00:07:137 (1) - The downbeat should have something to click on, so placing the tail won't be right. I suggest to start the slider on that beat, and a circle on 00:07:137 so it won't be awkward. I saw this happening eventually ._.
- 00:22:503 (2) - The tail is off-field, but I don't see the problem. Else, just in case, rotate the slider to avoid it. oops fixed
- 00:36:223 (1,2,3,4,5) - It feels that this stream is more in the "Insane-type". What I meant is that the stream seems to be harder than Insane. Maybe remove the circle before the the slider? This also goes to 02:11:345 (1,2,3,4,5) . I'll wait to see what others think
- 01:08:052 (3,4) - The distance must be reduced in order to avoid the confusion. nerfed .-.
- 01:51:223 (1) - After clicking (6), the process to (1) is uncomfortable due to the distance. I suggest that you add some distance between 01:50:857 (6,1) .so... its too easy? buffed
I don't have anything to say for HanzeR's difficulty, it's perfect.Reunion
- 00:11:345 (5) - The slider seems to be too far from the previous slider, compared to the others like 00:09:332 (4,5) . I suggest you move it to x:232 y:348 to get a better flow and get the blanket with the tail and (4). fixed my own way
- 00:19:943 (5,6) - I would switch the places for these circles for a better movement, but it's the fault of my skills, so you don't have to follow this. That looks harder and weirder o.O
- 01:25:979 (3,1) - Try adding space between them, so it could make a jump? It would emphasize the strong beat. Or, extend it to the blue tick to get that long note that starts from 01:25:979 . Liked the idea of extending it
- 01:43:906 - The stream isn't fitting with the music, due to multiple time signature. But, keep it there, and we'll see in the future. I agree (mostly as a lazy person)
Anyways, your difficulties are really pretty! The pattern and such are, simple but beautiful. I'd like to give a star for this map! Good luck for the ranking process! Now if I were only this good on my first try x.x
Ask me if you have questions.
LordRaika wrote:
Hitsound Mod request from my Modding Queue
osuu~ ^^/
Here is my check as request :Hitsound Mod AND....[General Stuff first,]
- Glad that i've checked them XD
- 01:43:906 - the electric guitar stream from this part, on 'Reunion" and "HanzeR's Insane"
the fact is they are not 1/4 , This map got disqualify once because i mapped full 1/4 there....
its actually starting from 1/2 to 1/6 to 1/8 to 1/6 and there was like twice of 1/8 , then back again.... which is absurb...
yeah as mapper our very first reason is to make it simple by making consistent 1/4 , but some people are jst being to nerd...
ask a STD BAT or QAT first before they disagree on this XD
I got the great PishiBat to edit in notes there... now they can't say it's not a straight stream >:D
[Hitsound]
- I like how you guys can change sampleset manually into drum with the current timing of Soft...
but i got some tips to improve on what you've hitsound so far.... by simply add this :
- Download and rename this as drum-hitwhistle.wav and This , rename as drum-hitnormal.wav, this will take immediate effect here : 00:13:540 - , 00:14:271 - and similar part ^^ , see if u like them....
- For additional, u can add this by renaming into drum-hitfinish.wav and will automatically fix this part : 00:18:662 - and 00:18:845 - this is suggest having the drum-finish as well, because both are the same sound.... if u think finish is not enough, u can add whistle as well, assuming you add the custom hitsound above ^^
- Also at "Reunion" , if u did follow and use the drum-hitnormal above ^ , u can add new timing here : 00:30:186 - till 00:30:735 - into D:C1 with 52% volume ^^b and hear the awesome and simple effect.
01:37:320 - same ^ , with D:C1
and at the first glance i really really didnt hear anything need to be mod further on hitsound at Reunion ^^
beside on HanzeR's Insane some chorus got soo many soft finish spam XD hehe... not really a problem thou....
GL for ranked ^^b
really doesnt find anything weird, because u guys really add the hitsound, i jst help with custom to enhance it~
But...Changing this stream into 1/4 won't move drums? This can be confusing on easier difficulties D: Or I am wrong?JeZag wrote:
LordRaika wrote:
- Glad that i've checked them XD
- 01:43:906 - the electric guitar stream from this part, on 'Reunion" and "HanzeR's Insane"
the fact is they are not 1/4 , This map got disqualify once because i mapped full 1/4 there....
its actually starting from 1/2 to 1/6 to 1/8 to 1/6 and there was like twice of 1/8 , then back again.... which is absurb...
yeah as mapper our very first reason is to make it simple by making consistent 1/4 , but some people are jst being to nerd...
ask a STD BAT or QAT first before they disagree on this XD
I got the great PishiBat to edit in notes there... now they can't say it's not a straight stream >:D
233,281,35125,5,0,0:0:0:0:
106,240,35308,1,0,0:0:0:0:
233,64,35491,1,0,0:0:0:0:
312,173,35674,1,0,0:0:0:0:
106,106,35857,1,0,0:0:0:0:
380,236,121466,53,0,0:0:0:0:
285,90,121649,1,0,0:0:0:0:
458,81,121832,1,0,0:0:0:0:
289,195,122015,37,0,0:0:0:0:
368,40,122198,1,0,0:0:0:0:
462,185,122381,1,0,0:0:0:0:
Thanks for the mod! I wish i were artzy though OTZPappy wrote:
Uhh look plzBut...Changing this stream into 1/4 won't move drums? This can be confusing on easier difficulties D: Or I am wrong?LordRaika wrote:
- Glad that i've checked them XD
- 01:43:906 - the electric guitar stream from this part, on 'Reunion" and "HanzeR's Insane"
the fact is they are not 1/4 , This map got disqualify once because i mapped full 1/4 there....
its actually starting from 1/2 to 1/6 to 1/8 to 1/6 and there was like twice of 1/8 , then back again.... which is absurb...
yeah as mapper our very first reason is to make it simple by making consistent 1/4 , but some people are jst being to nerd...
ask a STD BAT or QAT first before they disagree on this XD
I got the great PishiBat to edit in notes there... now they can't say it's not a straight stream >:D
I don't get what you mean by "move drums" :<
The added drums are there so BATs can't complain, yet soft enough so it doesn't really take much out on the guitar solo for the diffs without a stream (easy normal intermediate and hard)Mod as requested! General
- My favourite song from Deemo ;w; Mine too owo
- 01:38:021 - Why this line is snapped on 1/12? D: To avoid some mod posts which says it's unsnapped snap it to 01:38:052 Oops
- Why not to add 533 Audio Lead-In? It'll create 2 seconds before playing map (AiBat says that 2 seconds is minimum) Fixed
- 01:49:759 (1,2) - 00:49:759 (1,2) - Whistles instead of finishes? Sounds too noisy/ I think it sounds nice but I'll ask around for second opinions too
Easy
Oopsies most of these were from laziness after hitsound copy lol
- 02:20:491 - Unused green line, remove it.
- 01:43:906 - ^
- 01:44:637 - ^
- 01:45:003 - ^
- 01:45:369 - ^
- 01:49:576 - ^
- It's fine diff
Normal
- 02:20:491 - Unused green line, remove it.
- 01:43:906 - ^
- 01:44:637 - ^
- 01:45:003 - ^
- 01:45:369 - ^
- 01:49:576 - ^ All fixed
- 00:19:027 (1,2,3,4,5,1,2,3,4,5) - Strange rhytm used here, I suggest to place sliders at 1st and 3rd white ticks. No change because this was meant to be like rhythm in 00:13:174 (1,2,3)
- 01:33:662 (3) - This will work better as normal curved slider. I personally can't tell nor do I care much so changed lel
Intermediate
- This is my favourite diff from this mapset TwT Keep your works as this! It's my most recently mapped, so its bound to be better >w<
- 00:56:710 (4) - Stack at the tail of (1)? Personally I don't like stacking ever (at least immediately afterwards) because I think it's easier to read a bit further away. Feel free to correct me though
- 02:20:491 - Unused green line, remove it.
- 01:43:906 - ^
- 01:44:637 - ^
- 01:45:003 - ^
- 01:45:369 - ^
- 01:49:576 - ^ All fixed
Hard
- 02:07:321 (1,2) - RIP my combo eh, too far. ehehehe
- You used nice rhytm, nice usage of jumps, the only problem is asthetics - I can't help you with this. :< I wish my map were beautiful then I wouldn't need so many mods x_x
Reunion
- 00:20:126 (6,1) - You used strange rhytm here, try to do something like this, plays better \o/ I use strange rhythms to spice ppls lives (anyway this is supposed to be the "extra")
- 00:24:332 (6,7,8) - Change it into stream please, I can't do 3x300 on this pattern >w< I'll wait to see how the "pros" react :3
- 00:32:199 (1,2) - What do you think about this rhytm? It can emphasize rhytm better. It emphasizes the rhythm, but I was emphasizing the lyrics x_x
- 00:31:649 (4,5) - (5) is too far from (4) for me, it's not a moment for doing high jump... D: There are even bigger jumps in this diff >:D So no nerf pl0x
I also think it looks rather big because 00:31:284 (3,4) is sorta anti-jump- 00:35:125 (5,6,7,8,9) - What do you think about this placement? Good pattern, but rearranged to make flow better IMO
Here's code if you want this:uwu233,281,35125,5,0,0:0:0:0:
106,240,35308,1,0,0:0:0:0:
233,64,35491,1,0,0:0:0:0:
312,173,35674,1,0,0:0:0:0:
106,106,35857,1,0,0:0:0:0:- 00:50:857 (5,6) - Uh there's no any beat at blue and red lines, consider delete second slider and replace first with circle, plays better. But the extra diff challenge doh.... I'll see how the 9k pros react
- 00:53:235 (3,4,5,6,7) - Strange rhytm you used here, triplet definietly sounds better when starts at 00:53:601 so I suggest doing Seems legit so changed BUT no slider rather jumps to emphasize the drum part (and to make it harder :3)this.
- 01:45:734 (5,6,7,8,1,2,3) - Move all these notes to x:204|y:200 together for better stream shape LoL I originally wanted 01:45:369 (1,2,3,4,5) - to be a consistant curve then 01:45:734 (5,6,7,8,1) be same curve but smooth change works better so changed
- 01:51:040 (7,8) - I suggest to remove it, leaving blank space plays and sounds better sometimes silence is the best note, even in an extra so changed -w-
- 02:01:466 (1,2,3,4,5,6) - Try this pattern, looks/plays better. :3
380,236,121466,53,0,0:0:0:0:idk because I wanted to emphasize 02:01:466 (1,4) hence bigger jumps but I'll keep this in mind!
285,90,121649,1,0,0:0:0:0:
458,81,121832,1,0,0:0:0:0:
289,195,122015,37,0,0:0:0:0:
368,40,122198,1,0,0:0:0:0:
462,185,122381,1,0,0:0:0:0:
That's all, lovely mapset! o3o You should focus more on astetic in all diffs, Reunion is the only diff with other problems.
01:26:345 - Only I hear here "fuck" instead of "look"? xDD Gratz now whenever I get here that's all I can hear too TwT
This song have scary lirycs uhh ;_;
Thanks for the mod! owosukiNathan wrote:
[Reunion]You can have a star since I didn't find much I guess :c
- 00:01:467 (1,2,3,4) - This sequence is repeated 8 times throughout the start, it's fine but some reverse sliders or something like that would be nice for variety
There'se tons more variety later and this is the "extra" diff so I wanted to model some of the consistency found in Deemo
._.- 00:24:881 (1) - Use finish instead? In the music, there is a cymbals crash, so I put a finish at 00:24:515 and 00:24:881 (don't wanna finish spam this early on
- 01:08:418 (3) - Why not add finish on the head if you used it on 00:24:515 (7) no cymbals crash here so nah
- 01:56:893 (3) - Add clap? clap doesn't fit as well as the whistle hitsound IMO
- 02:08:601 (5) - ^ ^
Didn't make any change tysukiNathan wrote:
[HanZer's Insane][Reunion]
- 00:21:954 (1,2) - Spacing is a bit weird compared to 00:16:101 (1,2) and 00:19:027 (1,2)
- 00:38:784 (3,4) - Move this somewhere else as a pair so 00:38:784 (3) isn't covered by 00:38:052 (1)
- 00:42:076 (2) - Bump this up a tiny bit with 00:41:710 (1) so it looks neater without the tiny overlap onto 00:42:442 (3)
- 01:42:259 (1,2,3,4,5,6) - fun pattern owo
You can have a star since I didn't find much I guess :c
- 00:01:467 (1,2,3,4) - This sequence is repeated 8 times throughout the start, it's fine but some reverse sliders or something like that would be nice for variety ._.
- 00:24:881 (1) - Use finish instead?
- 01:08:418 (3) - Why not add finish on the head if you used it on 00:24:515 (7)
- 01:56:893 (3) - Add clap?
- 02:08:601 (5) - ^
Check the creditsPappy wrote:
Oh also I saw some tags that you can use.
~~~~~~~~~~~~~~~~~~~~~~Why Winek in tags? He made any diff?
- The company that made Deemo is named Rayark games, not Rayark. So you should add games.
- The song comes from Collection 1: Deemo selection. So suggested tags: collection, collection_1 and selection.
- Rayark Games made also Cytus, older brother of Deemo. Why not add Cytus in tags?
Gratz on your first mod -w-cytusmusic wrote:
i don't know how to mod just a quick question uwu
[reunion]
01:43:906 -- this stream is hard to play, the electric guitar solo doesn't match up well with it and the background rhythm isn't really audible.
If there were another, more enjoyable way to map this, I would definitely do it but for now, there seems to be a guitar stream here and so I mapped it :< [btw I kno that 01:43:906 (1) might be an awk start to the stream, but it fits the guitar, so tap the slider with the less dominant key first then stream or whatever]
01:49:942 (1,2) -- why are these two notes here? they don't seem to have any place in the song.
I'm guessing that you're referring to 01:49:759 (1,2) instead of 01:51:223 (1,2) (which happens to be where your link is redirected ) Anyway, there are two cymbal clashes in the background, not the music, that I'm mapping
[general]JeZag wrote:
so I guess I'm finally ready for a re-mod =o=
this still applies. overmapping in a hard diff while insanes don't is just not a thingprevious mod wrote:
00:01:471 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - whole section has a lot more object density than it really should. it's pretty much the same as the section starting at 00:13:178 (1) - yet the music is waaaaaaaaaaay different. the "reunion" difficulty even has less movement than this, which is not right at all. you'll probably want to create less intense rhythms here.
Hard diff is gross right now x_xpishifat wrote:
3 years later and the offbeat stream at 01:43:906 (1) - is now rankable[general]JeZag wrote:
so I guess I'm finally ready for a re-mod[easy]
- letterboxing during breaks just cuts off bg girl's face so maybe don't do that fixed
- winek being an inspiration isn't really a reason to include him in the tags. you don't see hanzer putting fanzhen in all his maps' tags right yea no fixed
- preview point unsnapped :/ fixed
- um the "wav" folder in your beatmap folder... do something about it. right now the hitsounds inside aren't used cuz they're in that folder. if you do plan on using them, they blend so much with the song that they provide no feedback at all, so that wouldn't really work. deleting the drum-hitnormal file and allowing the default drum hitnormal to be used would fix that fixed
- kiai in reunion/easy are different from normal/intermediate/hard. needs to be the same for all diffs except the gd fixed
- should be using the standard silent hitsound instead of those weird ones you're using now. get it here fixed
- OD on normal/intermediate/hard should be increased by 1. reunion could also be 8 fixed
[normal]
- 00:02:930 (2,1) - 00:17:198 (2,3) - 01:10:247 (3,1) - 02:13:174 (3,4) - spacing inconsistencies oops fixed
- 01:08:052 (1,2) - probably should swap new combos. it's acceptable at like 00:41:710 (1,2) - since vocal phrases are separated on the place you have a new combo, but in this instance that's not a thing. also it's the same as 02:08:052 (4,1) - musically (despite pitch whatever) and combos are good there so fixed
- 01:14:637 (1) - don't need the new combo since you don't include one on 02:14:637 (5) - 01:38:052 (5) - which are the same sort of thing. other diffs don't include new combos on this either. dunno why spinner should indicate new combo or not idk so fixed
- 01:38:235 (1) - 5% volume on this spinner makes no sense. here music is continuing and you've just got silent spinner on a loud part. leaving it at 40% volume is k fixed
- 01:51:223 (1,2,3,4) - spacing is so broken damn oops fixed
- 02:14:820 (1) - would make sense to increase volume to like 20% and have a whistle. piano sound yes im going to have to ask you later about this
[intermediate]
- 00:16:102 (1,2) - 01:57:991 (3,1) - spacing inconsistencies oopsies fixed
- 00:39:881 (2,4) - stackign of these = super confusing. just anything so they aren't stacked would work fixed
- 01:14:820 (1) - 01:38:235 (1) - 02:14:820 (1) - same as easy. silent spinner stuff pointless. also whistle on the first and last ones piano i'm going to have to ask for clarification again
- 01:06:223 (2,3,1) - arrangement of stuff here is also unnecessarily confusing. like anything where things aren't spaced so they're almost on top of each other is fine fixed
- 01:32:198 (1,2,3) - adjusting your spacing to look like it did with the regular slider velocity would just work better (that would be 1.4x spacing) https://osu.ppy.sh/ss/2802702 fixed
[reunion]
- spinners going to need to ask
- 01:01:466 (1,2) - 01:03:479 (3,4) - spacing inconsistencies oops
- 00:58:906 - seems really weird to not cover this. it's like reflective with 00:57:442 - which you have covered. second kiai also covers both. i dunno what you'd do about a pattern there but something should happen. a possibility give me a while to figure what to do with this
- 01:26:339 - should probably snap the unsnappedline fixed
- 01:50:857 (4,1) - stacking is kind of not great when you're breaking spacing like this :/ would be better to just fixedignore the stack completely since it's not gonna be noticeable ingame and use 1.5x spacing like the other 1/1 gaps before this
- 01:58:174 (4) - rhythm here just seems weird cuz of the passive end. something like this would work. removing the reverse on 4, moving 1 back by 1/2 and stacking a circle on 2. fixed
[]
- 00:45:369 (1) - if this section's comboing is following the vocals, new combos should be on 00:46:466 (3) - and 00:47:564 (3) - instead of 00:46:101 (1) - and 00:47:199 (1) - fixed
- 00:56:710 (8) - should probably new combo for the major sv change fixed
- 01:26:345 (1,2,3,4) - spacing here seems weird. if you wanted a jump from 3->4, make that clearer. constant spacing between them is also ok completely unintended so fixed
- 02:17:564 (1) - would work better as a straight slider cuz curve of 3 makes everything look gross. I'll reconsider
- 00:36:588 (1) - drums go into a half bpm sort of thing here, so lowering sv is expected. can just lower the sv multiplier to 1.25x and recalculate slider lengths, then you'll be good without any remapping bs. if you wanted to go lower though please dofixed
so all the diffs are good except hard. apply whatever you want and we'll see what needs to be changed from there
It is not very effective...HanzeR wrote:
*HanzeR uses revive on JeZag*