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Feint (feat. CoMa) - Snake Eyes

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Secretpipe
HI Cancel

Mod from #modreqs and because I love Feint <3
Sorry if my English is bad sometimes D:

[General]
hmm , I find the BG scary! You should change it imo but I think the better choice is to keep it cause there's a Storyboard.

[Standard]
00:24:958 (2,3) - I think flow is weird between these notes
00:27:027 (4) - This slider wave can be more curved.
00:29:785 (3) - Spacing
00:32:199 (6) - ^
00:58:061 (1) - Curv it
01:11:163 (3) - Move it up to the previously slider
01:13:577 (2) - It should finish on a white tick ! It fits better imo

[Advanced]
00:31:164 (3,4,5,6) - These sliders need more curv :D
00:59:268 (4,1) - This part isn't in a perfect rhythm I think ! Try to make another pattern ? Maybe add a triplet.
01:27:715 - Add a note here ? :D
01:42:370 - Add 2 notes here ! It will be a little stream :D

[galv's Hyper]
Hi galvenize :3
Nothing to say here but here's my only suggestion xD
01:50:475 (5) - Add NC here ? xD
awesome diff :3


Good map ! Hope to see it ranked soon :p
Good luck \o3o/
Snaggletooth
Sup Cancel~

Quick Mod

Nope, no Mod. When I played Hyper the first Time I thought dayum, this is good. So I hoped to find
something on the other diffs but NOPE! I cant help you with this map, either I am a shitty modder
or this map is simply too good.

Anyways, I'll leave you with this msg and a Star. Hope to see this ranked soon~
Ringating
from my bg (and audio (sort of :P)) improvement queue:

Your song was ever so slightly quieter than its max without causing audio clipping (volume so high that it causes a loss in quality), so I amplified it a little bit overall. Also, I added a little extra amplification to the intro guitar bit separately because it was somewhat quieter than the rest of the song.

here is the new audio file (right click > Save Link As...)
wcx19911123
m4m here

[General]
I'm a bit worry about the spread..

[Standard]
01:15:991 (3) - I highly suggest you to change it into 2 1/1 sliders and a circle, following the drums(or maybe synthesizer) at 01:16:336 - and 01:17:025 - just feel so great

[Advanced]
01:03:578 (1) - this slow down is too sudden even though it fits the song well. I suggest you to use a special shape for the slider to make people easier to realize it's a special slider(slow down), or increase the slider speed a bit
01:22:026 (2,3) - just exchange them in timeline, the flow of this pattern can be much better imo
01:26:680 - I hope you can use circle/slider head to follow the heavy beat in the music, it plays much better than slider end
01:47:370 - if you want to follow the drums continuously, I suggest to cancle the repeat and add some object at here

[galv's Hyper]
01:09:440 (3,6) - a bit hidden, best to avoid of using this kind of pattern
01:27:027 (1,2,3) - this thyhme is really too hard to read even though they fit the song well, cuz there's full of 1/2 1/4 rhythm before, no 3/4 rhythm anywhere, this rhythm is really too sudden. I sugggest to change rhythm, or don't stack them at least
01:37:544 (4) - how about change to a 1/2 repeat slider to follow the drum at 01:37:716 -
01:49:095 (1,2,3) - same as before, but this one is the repeat, not that sudden as the one before imo

that's all
kinda nice map
HanzeR
^^;
Topic Starter
Cancel

Secretpipe wrote:

HI Cancel

Mod from #modreqs and because I love Feint <3
Sorry if my English is bad sometimes D:

[General]
hmm , I find the BG scary! You should change it imo but I think the better choice is to keep it cause there's a Storyboard.

[Standard]
00:24:958 (2,3) - I think flow is weird between these notes meh seems fine to me
00:27:027 (4) - This slider wave can be more curved. it could be, but i prefer it like this
00:29:785 (3) - Spacing what?
00:32:199 (6) - ^ ^
00:58:061 (1) - Curv it k
01:11:163 (3) - Move it up to the previously slider it would mess up the flow a bit.
01:13:577 (2) - It should finish on a white tick ! It fits better imo it fits with 01:12:198 (1) - . Thats why i made it like that. but, i'll check

wcx19911123 wrote:

m4m here

[General]
I'm a bit worry about the spread..

[Standard]
01:15:991 (3) - I highly suggest you to change it into 2 1/1 sliders and a circle, following the drums(or maybe synthesizer) at 01:16:336 - and 01:17:025 - just feel so great nyo :3

HanzeR wrote:

[Easy]
00:49:785 (1) - Maybe a slider to 00:50:130 - Nah
01:28:404 - same as before ^
01:43:577 (2) - remove nc Sure.

Secretpipe wrote:

00:31:164 (3,4,5,6) - These sliders need more curv :D Well...
00:59:268 (4,1) - This part isn't in a perfect rhythm I think ! Try to make another pattern ? Maybe add a triplet. it seems correct to me
01:27:715 - Add a note here ? :D Sure
01:42:370 - Add 2 notes here ! It will be a little stream :D it wouldn't fit the rhythm.

wcx19911123 wrote:

01:03:578 (1) - this slow down is too sudden even though it fits the song well. I suggest you to use a special shape for the slider to make people easier to realize it's a special slider(slow down), or increase the slider speed a bit i like the current speed, though. But if there are other mods that complain, i'll try to edit it.
01:22:026 (2,3) - just exchange them in timeline, the flow of this pattern can be much better imo eh, no
01:26:680 - I hope you can use circle/slider head to follow the heavy beat in the music, it plays much better than slider end x
01:47:370 - if you want to follow the drums continuously, I suggest to cancle the repeat and add some object at here x

HanzeR wrote:

00:30:475 (1) - this blanket would look a lot neater if both sides were consistent uh, k

00:31:682 (4,6) - You use the same slider for 2 different rhythms and it feels really lame. Try a pattern with either a note on 00:31:509 - or 00:32:027 -
Maybe something like this? maybe.

00:50:130 (2) - consider a note here to be consistent with galv's diff x

Ok my problem with this kiai is that you overmapped parts and then ignored the triplet drum beats you could have mapped to. I will point them out here
01:07:629 (5) - why cus the slider after the short one wouldn't fit. at all.
01:16:163 - undermapped no. following the synth.
01:16:939 - undermapped ^
01:19:267 (7) - ;_; x
01:26:508 (2) - makes no sense to have a slider here imo, for a really easy fix just copy and paste the pattern you used from 01:49:094 (1,2,3,4) - but without the reverses no.

I have no problem with interpreting the rhythm however you want to, but if you're going to overmap parts at least make sure you've mapped to everything in the song you can first.

01:28:404 - sorry but I cant see the logic in this break at all. Please map it. no.
Thank you all~
Kuron-kun
Hello, mod request via PM :3

General

• Check Widescreen Support

• Actually offset 138 is a bit better

Standard

00:58:061 (1) - http://puu.sh/7sFRc.png more beautiful?

01:25:301 (4) - I didn't get this random whistle ;_;

Advanced

00:32:724 (6) - Maybe change Clap to Finish? Just a sugestion

01:27:887 (3) - A triplet here fits better

01:46:853 (5) - This is weird because don't really follow the drum

Hyper

01:37:552 (4) - This is weird too, because it's offbeat

Ok! I can't mod pro maps, but I hope it helps ♥
Leader
Hello there, mod as requested

[General]
  1. You should uncapitalize the "Feat." in the title.
  2. Why don't you just use standard diff names (Normal, Hard, Insane)? galv's diff doesn't look like a Hyper nor your Advanced diff that can normally be a Hard diff
  3. I'm a bit disappointed that you skipped the part from 01:28:577 - to 01:39:439 -. I mean, the song is not that long already and you've already added a break, you shouldn't leave that much time unmapped
  4. galv's Hyper has different uninherited timing points
[Standard]
  1. 00:22:889 - to 01:03:578 (3) - Current spacing makes most notes overlapping each others, I think you should either reduce or increase the distance snap by 0,2x. You can choose to have better overlaps or just getting rid of them
  2. 01:00:820 (1) - Why is spacing increased here?
  3. 01:03:578 - Not a big deal but you have an useless green line here
  4. 01:06:336 - ^ Moreover, you should reduce the volume to ~70/80% at least, now it's way too loud and there's a sudden change from 50% to 100% which sounds awful
  5. 01:13:577 (2,1) - Little polarity issue here. Try to use this rhythm, I guess it can fix it without ruining your own pattern
  6. 01:50:473 (1) - Why don't you move it to x:216 y:268? Would flow better in my opinion

    Rest is very nice
[Advanced]

  • OD and AR need to be reduced by 1 tick to have a fine spread. OD3 to 7 and AR4 to 8 is just so wrong..
  1. 00:48:406 - Why don't you make break finish here as you did in [Standard] diff?
  2. 01:10:474 (1,2) - A mirror pattern here looks so weird and awkward x_x..
  3. 01:25:647 (1) - Herr, I guess you misplaced a whistle on slider's head here..?
  4. 01:27:887 (2) - Try to keep the distance snap consistent, this is too near the previous object without a specific reason

    Very clean map, good job
[galv's Hyper]

  • If you changed OD in [Advanced], increase to 8 in order to improve the spread
  1. 00:38:751 (1,2) - Why this 2/1 break..? So sudden and not really fit with the song
  2. 01:42:199 (1) - Shape looks a bit awful and not even consistent with the rest of the map, make a simple curved slider?

    Nothing more to say, amazing work as always
Topic Starter
Cancel

Kuron-Kun wrote:

Hello, mod request via PM :3

General

• Check Widescreen Support why?

• Actually offset 138 is a bit better i'll wait for a BAT to check (which is never.)

Standard

00:58:061 (1) - http://puu.sh/7sFRc.png more beautiful? i guess

01:25:301 (4) - I didn't get this random whistle ;_; i don't know either.

Advanced

00:32:724 (6) - Maybe change Clap to Finish? Just a sugestion nah, i'll keep it as it is.

01:27:887 (3) - A triplet here fits better well, 1/4 slider does too

01:46:853 (5) - This is weird because don't really follow the drum well, fixed

Hyper

01:37:552 (4) - This is weird too, because it's offbeat true.

Ok! I can't mod pro maps, but I hope it helps ♥
♥♥Thank you~♥♥
Topic Starter
Cancel

Leader wrote:

Hello there, mod as requested

[General]
  1. You should uncapitalize the "Feat." in the title. check
  2. Why don't you just use standard diff names (Normal, Hard, Insane)? galv's diff doesn't look like a Hyper nor your Advanced diff that can normally be a Hard diff just because I like the names of the diff.
  3. I'm a bit disappointed that you skipped the part from 01:28:577 - to 01:39:439 -. I mean, the song is not that long already and you've already added a break, you shouldn't leave that much time unmapped i don't like to map it on that spot, and thats why.
  4. galv's Hyper has different uninherited timing points i'm aware that it should be fixed.


[Standard]
  1. 00:22:889 - to 01:03:578 (3) - Current spacing makes most notes overlapping each others, I think you should either reduce or increase the distance snap by 0,2x. You can choose to have better overlaps or just getting rid of them ...
  2. 01:00:820 (1) - Why is spacing increased here? just to get prepared for the next section
  3. 01:03:578 - Not a big deal but you have an useless green line here not really, since it adds the soft hitsound to both the spinner and circle
  4. 01:06:336 - ^ Moreover, you should reduce the volume to ~70/80% at least, now it's way too loud and there's a sudden change from 50% to 100% which sounds awful changed all the 100% sections to 80%.
  5. 01:13:577 (2,1) - Little polarity issue here. Try to use this rhythm, I guess it can fix it without ruining your own pattern changed the rhythm a bit
  6. 01:50:473 (1) - Why don't you move it to x:216 y:268? Would flow better in my opinion meh

    Rest is very nice
[Advanced]

  • OD and AR need to be reduced by 1 tick to have a fine spread. OD3 to 7 and AR4 to 8 is just so wrong..
  1. 00:48:406 - Why don't you make break finish here as you did in [Standard] diff? ok
  2. 01:10:474 (1,2) - A mirror pattern here looks so weird and awkward x_x.. it fits.
  3. 01:25:647 (1) - Herr, I guess you misplaced a whistle on slider's head here..? yup
  4. 01:27:887 (2) - Try to keep the distance snap consistent, this is too near the previous object without a specific reason ..what?

    Very clean map, good job
[/list]
♥♥Thank you~♥♥
Topic Starter
Cancel
wa_
Sorry for delay D:
Don't kd if you won't apply. My suggestions base just on my feelings, mapset looks perfect O_o

[General]
Similar to Leader's suggestion: Try to name diffs Standard/Hyper/Another (or Normal/Hard/Insane). It's because Hyper (in my opinion) should describe hard difficulty, not insane.
Why you didn't mapped part after 01:28:577? This map is so short ;w;

[Advanced]
OD6 please, this diff is hard enough and it don't need to have insane-like OD.
01:03:578 (1) - I would complain about this velocity change (it's even rankable?) and I got sliderbreak when played this map first time, but it's not big issue. Just try to avoid cases like this in the future.
01:09:957 (3) - Move to (116,68) to obtain more consistent spacing?

[Hyper]
01:22:889 (1) - Reverse this to make better transition with previous slider?

Good job, I can't wait to see this ranked~
AruOtta
Hello Cancel, you asked me to mod this, but it's perfect imo =3

So let's take this star (づ ´ ▽`)づ ☆
Topic Starter
Cancel

wa_ wrote:

Sorry for delay D:
Don't kd if you won't apply. My suggestions base just on my feelings, mapset looks perfect O_o

[General]
Similar to Leader's suggestion: Try to name diffs Standard/Hyper/Another (or Normal/Hard/Insane). It's because Hyper (in my opinion) should describe hard difficulty, not insane.
Why you didn't mapped part after 01:28:577? This map is so short ;w; I dunno, I don't like mapping long repetitive songs, although some songs are waaay too good to be cut, I have to make a choice... :'(

[Advanced]
OD6 please, this diff is hard enough and it don't need to have insane-like OD. uhm, sure, why not :>
01:03:578 (1) - I would complain about this velocity change (it's even rankable?) and I got sliderbreak when played this map first time, but it's not big issue. Just try to avoid cases like this in the future. it seems to be rankable, since few maps only use this, it isn't unrankable
01:09:957 (3) - Move to (116,68) to obtain more consistent spacing? k :3

[Hyper]
01:22:889 (1) - Reverse this to make better transition with previous slider? it seems fine there. Well, I'll wait for a BAT post

Good job, I can't wait to see this ranked~

Thanks for having hope into getting this map ranked~~


also

Kenterz9 wrote:

Hello Cancel, you asked me to mod this, but it's perfect imo =3

So let's take this star (づ ´ ▽`)づ ☆
thank you~~
Nvirjskly
Hi! Saw this on #modreq
Most of what I say are suggestions, thus feel free to ignore anything I say!

[General]
You have a skin but no custom combo colours? Seems weird.

You have count2.wav, count3.wav and count3.png, but you don't actually have countdowns enabled! Delete the files?

00:55:302 - I really really hate this kiai toggle. Seems like it is just for the fountains. Maybe make the storyboard emphasise that part?


First offset to 134?

Red timing point at 01:06:336 - (66336) move to 01:06:344 - (66344) ? Seems as if notes are a bit early.


[Standard]
AR+1/2? OD+1/2? For spread.

01:21:508 (3) - Not symmetric unlike what I assume it was supposed to be. Ctrl+G twice then count the grid spaces.

Otherwise I like this diff. Not much else to say sorry.

[Advanced]
00:53:923 (1,1,2) - It feels as if this part just out right after the spinner, maybe move the start of the combo a bit closer to the center? Else the distance spacing here is about 2.15, and possibly more, which is really inconsistent for this diff and this section in general.

01:03:578 (1) - Bah this is fine, but not at the same time. I'm conflicted about what to say here. It follows the song really nicely, but It is a really rapid change that I bet most people playing the song for the first time will combo break on. This will 100% come up with a BAT.


I don't have that much else to say about this diff. I really tried to find something else, but sorry.

[galv's Extreme]
Honestly feels a bit easy... maybe OD+1?

00:37:371 (2,3) - This jump seemed to be really random and not flow with the music.

01:27:027 (1,2,3,4,5,6) - Looks to be hard to read without prior knowledge of the song.

I really like this diff.


Sorry for the bad mod! Good luck on getting this song ranked!
galvenize
Extreme does sound a bit much for the diff I made altough I'm not sure what the standards are nowadays. I'd take a regular "Insane" instead.
GugUCorn
m4m~

[Standard]

  1. 01:25:311 (4,1) - swap NC.
  2. 01:45:483 (2,2) - adding finish is not bad
[Advanced]
AR -1. i think it's little high imo.

  1. 00:49:795 (1) - make slider and end it on 00:50:140
  2. 01:15:139 (2) - blanket. move up end of slider point few grid
  3. 01:22:380 (3,4) - blanket check xD
  4. 01:28:242 (4) - finish
  5. 01:42:552 (2,3,5,6) - add soft finish
  6. 01:47:380 (6) - perfectly stack on 01:46:346 (4) slider's end location.
[galv's extreme]

  1. 00:32:726 (5,1) - blanket
  2. 00:37:553 (3,4) - ^
  3. 00:38:243 (5) - and copy and paste changed (4) slider.
  4. 00:48:415 -breaktime end time. same to standard, advanced diff.
  5. 00:49:795 (1) - make slider and end it on 00:50:140
  6. 01:27:897 (4) - finish
  7. 01:38:328 (2,2) - ^
it's all. nice map!
BeatofIke
One word! AMAZING! We did a quick IRC mod. Enjoy!
IRC mod
11:57 Cancel: ohayo~!
11:58 BeatofIke: Morning :)
11:58 Cancel: so, hows it going with the mods? xD
11:58 BeatofIke: still clering them :P
11:59 BeatofIke: clearing*
11:59 Cancel: heh, good luck
11:59 Cancel: but, i wanted to ask you if you maybe had time now
12:00 BeatofIke: hmm....maybe
12:01 BeatofIke: about~.....15~30 minutes
12:01 Cancel: i can ask you in 15-30 mins?
12:02 BeatofIke: yup!
12:03 Cancel: ok then :>
12:41 Cancel: soo could i request now? :3
12:41 BeatofIke: hai hai :)
12:42 *Cancel is listening to [http://osu.ppy.sh/b/328812 Feint (feat. CoMa) - Snake Eyes]
12:42 Cancel: \:3\
12:43 BeatofIke: creepy snake D:
12:45 BeatofIke: okay, going to take a quick look o.o
12:45 Cancel: thank you~
12:51 BeatofIke: this map is amazing
12:51 Cancel: really? thank you!
12:52 BeatofIke: np :)
12:54 BeatofIke: Standard is good. Although the note after the spinner appears suddenly. It does, however, goes with the beat very well.
12:54 BeatofIke: at 01:03:932 (1,1) -
12:58 BeatofIke: Advanced is also good, but the AR and OD is a bit too high for this difficulty. I'll reduce them by 1.
12:59 BeatofIke: also the OD is the same is extreme difficulty :P
13:04 BeatofIke: galvenize's Insane is too pro. Nothing against him
13:05 BeatofIke: btw, are you using these files by any chance? sb\snake.jpg, sb\snakeglow.jpg, sb\snakepinkglow.jpg, and sb\whiteflake.jpg
13:06 BeatofIke: I don't see any of these in you OSB file. :/
13:06 BeatofIke: your*
13:06 Cancel: i wanted to use them, but it seems i don't have time to apply them, though
13:06 Cancel: so i'll delete them
13:07 BeatofIke: okay
13:07 BeatofIke: That's pretty much it for this mapset :)
13:08 Cancel: thanks for checking it
13:08 Cancel: :3
13:08 BeatofIke: np :)
13:08 BeatofIke: I'll post it :)
Topic Starter
Cancel

BeatofIke wrote:

One word! AMAZING! We did a quick IRC mod. Enjoy!
IRC mod
11:57 Cancel: ohayo~!
11:58 BeatofIke: Morning :)
11:58 Cancel: so, hows it going with the mods? xD
11:58 BeatofIke: still clering them :P
11:59 BeatofIke: clearing*
11:59 Cancel: heh, good luck
11:59 Cancel: but, i wanted to ask you if you maybe had time now
12:00 BeatofIke: hmm....maybe
12:01 BeatofIke: about~.....15~30 minutes
12:01 Cancel: i can ask you in 15-30 mins?
12:02 BeatofIke: yup!
12:03 Cancel: ok then :>
12:41 Cancel: soo could i request now? :3
12:41 BeatofIke: hai hai :)
12:42 *Cancel is listening to [http://osu.ppy.sh/b/328812 Feint (feat. CoMa) - Snake Eyes]
12:42 Cancel: \:3\
12:43 BeatofIke: creepy snake D:
12:45 BeatofIke: okay, going to take a quick look o.o
12:45 Cancel: thank you~
12:51 BeatofIke: this map is amazing
12:51 Cancel: really? thank you!
12:52 BeatofIke: np :)
12:54 BeatofIke: Standard is good. Although the note after the spinner appears suddenly. It does, however, goes with the beat very well.
12:54 BeatofIke: at 01:03:932 (1,1) - I like it there, though. :<
12:58 BeatofIke: Advanced is also good, but the AR and OD is a bit too high for this difficulty. I'll reduce them by 1. K
12:59 BeatofIke: also the OD is the same is extreme difficulty :P <
13:04 BeatofIke: galvenize's Insane is too pro. Nothing against him
13:05 BeatofIke: btw, are you using these files by any chance? sb\snake.jpg, sb\snakeglow.jpg, sb\snakepinkglow.jpg, and sb\whiteflake.jpg
13:06 BeatofIke: I don't see any of these in you OSB file. :/
13:06 BeatofIke: your*
13:06 Cancel: i wanted to use them, but it seems i don't have time to apply them, though
13:06 Cancel: so i'll delete them
13:07 BeatofIke: okay
13:07 BeatofIke: That's pretty much it for this mapset :)
13:08 Cancel: thanks for checking it
13:08 Cancel: :3
13:08 BeatofIke: np :)
13:08 BeatofIke: I'll post it :)
Thanks again~!
Timorisu
log
20:57 Cancel: btw could you look for things that need to be fixed for snake eyes?
20:57 Timorisu: np
20:57 Timorisu: it
20:58 Cancel: https://osu.ppy.sh/s/130223
20:58 Timorisu: we can do
20:58 Timorisu: really quick no kds irc
20:58 Timorisu: :)
20:58 Cancel: k
20:59 *Timorisu is editing [http://osu.ppy.sh/b/328812 Feint (feat. CoMa) - Snake Eyes [Standard]]
20:59 Timorisu: 00:28:760 (2) - id move the end up a bit idk this looks ugly in my eyes x.x
21:00 Timorisu: 00:31:174 (5) - ^down
21:01 Timorisu: 01:17:725 (1) - not wanting to be a bitch but this blanket is kinda off
21:01 Timorisu: you can move 3 forward on the timeline to see
21:01 Timorisu: 01:43:587 (2) - why doesnt the start of this have a whistle
21:01 Timorisu: sounds better imo
21:02 *Timorisu is editing [http://osu.ppy.sh/b/328584 Feint (feat. CoMa) - Snake Eyes [Advanced]]
21:03 Timorisu: 00:29:968 (6) - this blanket is off (move like 2/16 from the end of 5 so it will blanket the sliderfollowcircle
21:03 Timorisu: http://puu.sh/7LOG2.jpg
21:04 Timorisu: 01:24:277 (1) - blanket is off
21:05 Timorisu: 01:50:483 (1) - personal opinion but i think this would do better just a tap further down
21:06 *Timorisu is editing [http://osu.ppy.sh/b/329283 Feint (feat. CoMa) - Snake Eyes [galv's Extreme]]
21:06 Timorisu: 00:30:484 (1) - idk man this is a really weirdly placed slider
21:07 Timorisu: rotating it by -33 when having selection center selected makes it look neater
21:07 Timorisu: but that would create problems with the following 2 notes
21:07 Timorisu: idk talk to galv about this
21:09 Timorisu: 01:44:277 (1,2,3,4) - please tell me this isnt supposed to be a square... because it does not look like one :l
21:09 Timorisu: if its a diamond-ish shape it's fine!
21:09 Timorisu: ok thats it
21:09 Cancel: k thanks
Topic Starter
Cancel

Timorisu wrote:

log
20:57 Cancel: btw could you look for things that need to be fixed for snake eyes?
20:57 Timorisu: np
20:57 Timorisu: it
20:58 Cancel: https://osu.ppy.sh/s/130223
20:58 Timorisu: we can do
20:58 Timorisu: really quick no kds irc
20:58 Timorisu: :)
20:58 Cancel: k
20:59 *Timorisu is editing [http://osu.ppy.sh/b/328812 Feint (feat. CoMa) - Snake Eyes [Standard]]
20:59 Timorisu: 00:28:760 (2) - id move the end up a bit idk this looks ugly in my eyes x.x fixed
21:00 Timorisu: 00:31:174 (5) - ^down ok
21:01 Timorisu: 01:17:725 (1) - not wanting to be a bitch but this blanket is kinda off
21:01 Timorisu: you can move 3 forward on the timeline to see looks fine to me
21:01 Timorisu: 01:43:587 (2) - why doesnt the start of this have a whistle
21:01 Timorisu: sounds better imo it didn't fit. Removed whistle from slider
21:02 *Timorisu is editing [http://osu.ppy.sh/b/328584 Feint (feat. CoMa) - Snake Eyes [Advanced]]
21:03 Timorisu: 00:29:968 (6) - this blanket is off (move like 2/16 from the end of 5 so it will blanket the sliderfollowcircle
21:03 Timorisu: http://puu.sh/7LOG2.jpg sorry but seems fine to me
21:04 Timorisu: 01:24:277 (1) - blanket is off ^
21:05 Timorisu: 01:50:483 (1) - personal opinion but i think this would do better just a tap further down ok
21:06 *Timorisu is editing [http://osu.ppy.sh/b/329283 Feint (feat. CoMa) - Snake Eyes [galv's Extreme]]
21:06 Timorisu: 00:30:484 (1) - idk man this is a really weirdly placed slider
21:07 Timorisu: rotating it by -33 when having selection center selected makes it look neater
21:07 Timorisu: but that would create problems with the following 2 notes
21:07 Timorisu: idk talk to galv about this it seems fine o.o but well, really.
21:09 Timorisu: 01:44:277 (1,2,3,4) - please tell me this isnt supposed to be a square... because it does not look like one :l
21:09 Timorisu: if its a diamond-ish shape it's fine! it is.
21:09 Timorisu: ok thats it
21:09 Cancel: k thanks
ty quick irc mod
BeatofIke
Good luck! Bubbled!
Topic Starter
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BeatofIke wrote:

Good luck! Bubbled!
proper time to use this gif

Spooked_old


10/10 amazing beatmap
Aurele


Stacked two notes on Advanced, nothing else to point out.

Ranked.
rEdo


holy shit man
Topic Starter
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yay!
BasedGod
gratz on the ranked
Timorisu
Nice!!!
ColdTooth
Woooo! Congrats man!
Mercurial
I FUCKING LOVE YOU SO MUCH!♥
Secretpipe
YAY :D
10crystalmask01
About time, lol :P
BeatofIke
Congrats :D
wa_
congrats :)
Sister Jude

beyonce
I love snakes
787B
Nice!
Dat sb <3
Marcin
Yeah thanks for cutting awesome song. *skips downloading*
Topic Starter
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Marcin wrote:

Yeah thanks for cutting awesome song. *skips downloading*
ehm, yeah, no hate please.
Zare
Congratz Cancel.

Also shameless selfpromotin for people who want the full track: http://osu.ppy.sh/b/339800 :^)
ErunamoJAZZ
=o, this is ranked
Zero__wind
such a cool map
it would be totally perfect if 00:49:795 (1) - were positioned at (360,148)
Sheepsticks
Nice. Congrats!
Fudgebrownie
Love this song :D Thanks for making it~
Neta
god.. i just gonna mod this map and it's rank lol

congrats!!
LeCrumble
Awesome Map love it... ;D

But how is the Skin of the Map called??

Congrats!! :D
TheRetenor

LeCrumble wrote:

Awesome Map love it... ;D

But how is the Skin of the Map called??

Congrats!! :D
Was about to ask the same, or even for a download link, if this is existant...
Would be awesome to have this skin on every map. ;)
BubbleTeaMasta
Could you make an entire Skin with this theme? I really like it
AlfredShultz
каеф
;)
h4nn17
What about skin?
can u give me link for download?
VINXIS
no
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