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Feint (feat. CoMa) - Snake Eyes

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Topic Starter
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This beatmap was submitted using in-game submission on vrijdag 28 maart 2014 at 17:58:15

Artist: Feint (feat. CoMa)
Title: Snake Eyes
Tags: galvenize monstercat short edit original dnb drum and bass
BPM: 174
Filesize: 5646kb
Play Time: 01:50
Difficulties Available:
  1. Advanced (4,91 stars, 174 notes)
  2. galv's Extreme (5 stars, 295 notes)
  3. Standard (2,31 stars, 74 notes)
Download: Feint (feat. CoMa) - Snake Eyes
Information: Scores/Beatmap Listing
---------------

- Standard by me
- Advanced by me
- Hyper by galvenize
- Ultra by Silverboxer
-7-12-13-

  1. Applied VinylDash14's mod.
-8-2-14-

  1. Revived!
  2. Applied Ayu's mod.
  3. Recieved KiyoshiX101's mod. (ty!)
-17-2-14-

  1. Removed Azer's difficulty
-23-2-14-

  1. Applied 10crystalmask01's mod.
-8-3-14-

(yay bday)

  1. Tidied up the Storyboard a bit, and changed an element.
  2. Applied eeezzzeee's mod
  3. Changes made to galv's Hyper. (nothing major.)
-12-3-14-

  1. Applied lots of mods.
-15-3-14-

  1. Applied latest two mods. Thank you Leader and Kuron-Kun!! <3
-21-3-14- / -27-3-14-

  1. Fixed some random things.
  2. Moved the Preview Point and changed offset.
  3. Changed combo colours.
  4. Added some more skin elements.
  5. Applied BeatofIke's mod. Thank you~! (and thank you so much for bubble~! :33)
Nya Nya Neko
Advanced diff

00:43:233 (5,6) - you should delet 6 and make a reverse arrow on 5 then place a circle at 00:44:268
00:49:785 (1) - place a slider with one reverse a rrow here.it would fit to the guitar
01:17:198 - stop kiaitime here and begin it again here: 01:17:370 so there's a nice fountai :)
01:03:578 (1) - I think you should do this slider just a little bit faster, because I'm often getting a combobreak. about x0,75 would be good
01:06:336 - 01:27:025 I think the Volume should be about 5-10% less.
The AR could be around 8 or 7^^
ColdTooth
ohai

No general things supposed to my concern.

[Standard]

00:59:440 (3,1) - This could be blanketed better.

01:50:473 (3) - Could be a NC

[Advanced]

01:10:474 (1,2) - These two could be separated just a bit more.

01:26:164 (1) - Remove combo?

01:46:336 (4,5) - Could be blanketed better.

[galv's Hyper]

00:44:613 - You could add a note here like you did w/ 00:49:785 (1,2) -

01:27:039 (6) - NC

01:46:350 (6,8) - Could be blanketed better imo

01:50:487 (8) - NC as well

[Azer's Extra]

This is... beautifully made.

You could continue those slow sliders into a bit faster slider like you did here 00:27:716 up until 00:42:199 . Totally up to you.



Nothing else to be said here.

I wanna see this ranked. :)

Here, have a star
Azer
Sorry, no change.

Although Cancel has yet to update my diff http://puu.sh/5z3iX.osu
Topic Starter
Cancel

Azer wrote:

Sorry, no change.

Although Cancel has yet to update my diff http://puu.sh/5z3iX.osu
Oh... Forgot.
Topic Starter
Cancel

VinylDash14 wrote:

ohai

No general things supposed to my concern.

[Standard]

00:59:440 (3,1) - This could be blanketed better. done

01:50:473 (3) - Could be a NC good idea

[Advanced]

01:10:474 (1,2) - These two could be separated just a bit more. they can't. they'll ruin the flow.

01:26:164 (1) - Remove combo? No, since it's a jump. It should stay imo.

01:46:336 (4,5) - Could be blanketed better. k.

Nothing else to be said here.

I wanna see this ranked. :) < Same

Here, have a star ty~ <3
Marcin
Drain time
1:50

Are you *coughs* kidding me.
Topic Starter
Cancel

Marcin wrote:

Drain time
1:50

Are you *coughs* kidding me.
No, no I'm not :3
Vengeful Entity
awesome map
Dagni
Love the map!
Ayu
yay modreqs

Standard


  1. ~ The overlaps look pretty lame, why not use 1,0x distance snap? (You did it here 00:40:475 (5,1) - )
  2. 01:15:991 (3) - Not sure if this is supposed to be a wiggle, but I'm sure it would look awesome if it'd be one, like this
  3. 01:42:198 (1) - You should put that slider end 1 grid up, lel.
  4. 01:43:577 (2) - You can copy paste flip (1) here, would look nice.

Advanced


  1. ~ Whoaaaa, the difficulty jump from Standard to Advanced is huge. Why is this AR 9? This should definitely be AR 8.
  2. 00:40:820 (6) - This wiggle could really be improved. Just make a normal wiggle on a straight line, then rotate it with the rotating tool.
  3. 01:24:267 (1) - This blanket could also be improved, move the end point 1 grid down and the middle one 2 grids to the left. That should do it.
  4. 01:27:802 (2,3) - Wrong rhythm here, there's no sound on this blue tick but there's a triple on the red-blue-white tick, like this
  5. 01:46:854 (5) - You ignored a pretty strong beat here with the slider repeat 01:47:370 -

galv's Hyper


  1. 00:23:406 (3) - I suppose this blankt could be improved a bit, http://puu.sh/6qoPV.jpg
  2. 00:29:785 (1) - uhm this slider looks weird, why not just use a normal wiggle?
  3. 00:30:475 (3) - This blanket just looks like you were either too lazy or just never thought about the design. This should really blanket (2), especially because of (1) slider track and slider end overlapping both slider track and slider end.
  4. 01:13:923 (11) - Could be stacked under (10)'s end.
  5. 01:39:785 (2) - You forgot a clap here.
  6. 01:42:716 (3) - Here too.
  7. 01:43:233 (5) - And here.
  8. 01:43:923 (7) - And here too.

Azer's Another


  1. 00:22:199 (2) - Looks like you just randomly put the slider points. You should really try to make a good wiggle here.
  2. 01:03:578 (7) - Change is way too sudden here, because of the fast slider before it.
  3. 01:49:353 (1) - This should end on the other blue tick
  4. 01:49:611 (1) - Ctrl+G this slider, flows better.
Azer

Ayu wrote:

Azer's Another


  1. 00:22:199 (2) - Looks like you just randomly put the slider points. You should really try to make a good wiggle here.
  2. 01:03:578 (7) - Change is way too sudden here, because of the fast slider before it. changed to a spinner
  3. 01:49:353 (1) - This should end on the other blue tick Listen to the music.
  4. 01:49:611 (1) - Ctrl+G this slider, flows better. I disagree.
Thanks for the mod!


http://puu.sh/6qwEb.osu
Ayu

Azer wrote:

Ayu wrote:

01:49:353 (1) - This should end on the other blue tick Listen to the music.
excuse me

that's exactly what i did
Azer
point was im not changing it
Topic Starter
Cancel

Ayu wrote:

yay modreqs

Standard


  1. ~ The overlaps look pretty lame, why not use 1,0x distance snap? (You did it here 00:40:475 (5,1) - ) nyo. :3
  2. 01:15:991 (3) - Not sure if this is supposed to be a wiggle, but I'm sure it would look awesome if it'd be one, like this ok.
  3. 01:42:198 (1) - You should put that slider end 1 grid up, lel. cheeseninja ok.
  4. 01:43:577 (2) - You can copy paste flip (1) here, would look nice. it does, actually.

Advanced


  1. ~ Whoaaaa, the difficulty jump from Standard to Advanced is huge. Why is this AR 9? This should definitely be AR 8. ok
  2. 00:40:820 (6) - This wiggle could really be improved. Just make a normal wiggle on a straight line, then rotate it with the rotating tool. ok.
  3. 01:24:267 (1) - This blanket could also be improved, move the end point 1 grid down and the middle one 2 grids to the left. That should do it. well, fixed it.
  4. 01:27:802 (2,3) - Wrong rhythm here, there's no sound on this blue tick but there's a triple on the red-blue-white tick, like this well, i at least fixed it.
  5. 01:46:854 (5) - You ignored a pretty strong beat here with the slider repeat 01:47:370 - well, yeah, but i cannot fix it.
ty for modding bby <3
[Luxord]
Mod by a friend :p

Okay I'll be honest starting by the highest diff to lowest.

[Azer's Another]
There's no sense of mapping according to my standards in this map. The kiai time tends to repeat the same beat placing in different positions which is boring. The use of this distance on jumps is rather tiring if not annoying. I did not enjoy the difficulty, honestly. Yet I didn't find anything fatal on it.

[Galv's Hyper]
Nothing less expected from Galv, great job at this hyper.
00:37:199 (6,7,8) - Just this jump is kinda bugging me for the difficulty
00:55:302 (1,2) - http://puu.sh/6OWxj.jpg I'd honestly rather this over than a stream.
01:07:027 (4,7) - Blanket :|
01:15:992 (5,6,7,8,9,10,11) - This jump also bugs me for a hyper but it's cool, just pointing.

Nothing else.

[Advanced]
00:42:027 (2,3) - This isn't well made, fix the blanket.
00:53:923 (1,1) - I consider this unrankable but you can always ask.
The circle after the spinner must be in the center at that beat distance to make it easier for the user to spin through out the spinner without being forced to stop earlier to be ready for the jump. The other option is to let a bigger time gap between the spinner and the circle like this: http://puu.sh/6OWXv.jpg
01:03:406 (7,1) - Fix the blanket.
01:28:405 (3) - Non-sense break here, I don't understand why you kill the flow like this here :/

[Standard]
I don't see anything wrong but it could be mapped with better environment.


Good luck :)
10crystalmask01
Ello, mod from queue
[General]
*Inherited timing points with galv's diff
[Standard]
01:09:094 (3) - NC
01:15:473 - Consider adding a note here for consistency - Similar to what you did at 01:26:853, because they both hit on the ending of a chorus verse. Another reason is so that players won't get caught off guard when they see the two notes 01:26:853 (2,3) - at the end.

[Advanced]
00:59:268 (4) - Ctrl + G, so that it creates that same jump flow as 00:56:337 (4,1) -
EDIT: lol I did a testplay on this diff...I nearly thought that I was suppose to do a test play on this map, but turns out I wasn't :| [galv's Hyper]
00:31:509 (6) - NC
00:40:820 (6) - ^
01:06:337 (2) - First object in Kai time should be NC
01:27:027 (6) - NC?
01:31:164 (10) - ^

Not much to point out here. Really good map, take 3 stars 8-)
Good luck!
Topic Starter
Cancel

10crystalmask01 wrote:

Ello, mod from queue
[notice][General]
*Inherited timing points with galv's diff
[Standard]
01:09:094 (3) - NC ok
01:15:473 - Consider adding a note here for consistency - Similar to what you did at 01:26:853, because they both hit on the ending of a chorus verse. Another reason is so that players won't get caught off guard when they see the two notes 01:26:853 (2,3) - at the end. Although it seems fine once placed, I still kinda dislike it, so no fix.

[Advanced]
00:59:268 (4) - Ctrl + G, so that it creates that same jump flow as 00:56:337 (4,1) - Seems ok
EDIT: lol I did a testplay on this diff...I nearly thought that I was suppose to do a test play on this map, but turns out I wasn't :|
Not much to point out here. Really good map, take 3 stars 8-)
Good luck!
Thank You~~~
eeezzzeee
Hi, from modding queue.

GENERAL
Change the color of 100 hitburst to be different from 300 (maybe purple? mix of blue and pink)
I think the storyboard would be more noticeable with a glow/darkening effect like this
SPOILER

It's not perfect but just an idea

STANDARD
01:27:025 (3) - maybe remove this circle and start spinner here

ADVANCED
00:37:199 (4,5,6) - move whistle to the end of (5) and remove clap from (6)

galv's HYPER
HP = 6
00:31:509 (6) - new combo
01:48:751 (1) - no new combo

That's all! Awesome map and song! Best of luck :)
Silverboxer
Amazing song and great maps, it's a shame you guys didn't map the entire thing.

I didn't see that you already had an Extra diff and then removed it. I made this anyway, maybe you will like it:

SPOILER
osu file format v12

[General]
AudioFilename: Snake Eyes (Feint feat. CoMa).mp3
AudioLeadIn: 0
PreviewTime: 65991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19440,22199,22889,44268,49785,55302,65991,66336,70473,80818,88404,99439,110473
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (Feat. CoMa)
ArtistUnicode:Feint (Feat. CoMa)
Creator:Cancel
Version:Silverboxer's Extra
Source:
Tags:galvenize monstercat short edit original dnb drum and bass
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"snake_black_wallpaper.jpg",0,0
//Break Periods
2,44468,49185
2,50330,54702
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
130,344.827586206897,4,2,1,100,1,0
22113,-133.333333333333,4,2,1,100,0,0
55302,-100,4,1,1,50,0,1
55389,-100,4,1,1,50,0,0
63578,-200,4,2,1,100,0,0
66336,-100,4,1,1,70,0,1
87025,-100,4,2,1,100,0,0


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Topic Starter
Cancel

Silverboxer wrote:

Amazing song and great maps, it's a shame you guys didn't map the entire thing.

I didn't see that you already had an Extra diff and then removed it. I made this anyway, maybe you will like it:

SPOILER
osu file format v12

[General]
AudioFilename: Snake Eyes (Feint feat. CoMa).mp3
AudioLeadIn: 0
PreviewTime: 65991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19440,22199,22889,44268,49785,55302,65991,66336,70473,80818,88404,99439,110473
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Snake Eyes
TitleUnicode:Snake Eyes
Artist:Feint (Feat. CoMa)
ArtistUnicode:Feint (Feat. CoMa)
Creator:Cancel
Version:Silverboxer's Extra
Source:
Tags:galvenize monstercat short edit original dnb drum and bass
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"snake_black_wallpaper.jpg",0,0
//Break Periods
2,44468,49185
2,50330,54702
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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22113,-133.333333333333,4,2,1,100,0,0
55302,-100,4,1,1,50,0,1
55389,-100,4,1,1,50,0,0
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87025,-100,4,2,1,100,0,0


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140,80,36337,1,0,0:0:0:0:
112,152,36509,1,0,0:0:0:0:
192,140,36682,2,0,P|264:108|336:128,1,157.500006008148,8|0,0:0|0:0,0:0:0:0:
320,244,37199,2,0,P|248:276|176:256,1,157.500006008148,0|0,0:0|0:0,0:0:0:0:
104,292,37716,1,0,0:0:0:0:
104,292,38061,1,8,0:0:0:0:
128,216,38233,1,0,0:0:0:0:
172,336,38406,1,0,0:0:0:0:
48,232,38578,1,0,0:0:0:0:
196,260,38751,6,0,B|316:260|316:260|344:284,1,157.500006008148,4|0,0:0|0:0,0:0:0:0:
420,304,39268,1,0,0:0:0:0:
400,228,39440,2,0,P|376:196|375:158,1,78.7500030040742,8|0,0:0|0:0,0:0:0:0:
452,172,39785,1,0,0:0:0:0:
256,152,39958,2,0,B|212:140|212:140|192:112,1,78.7500030040742,0|0,0:0|0:0,0:0:0:0:
256,232,40302,2,0,B|300:244|300:244|320:272,1,78.7500030040742,0|0,0:0|0:0,0:0:0:0:
320,272,40820,1,8,0:0:0:0:
400,272,40992,1,0,0:0:0:0:
340,148,41164,1,0,0:0:0:0:
256,308,41337,1,0,0:0:0:0:
196,256,41509,6,0,L|120:232,1,78.7500030040742,4|0,0:0|0:0,0:0:0:0:
76,300,41854,2,0,L|152:324,1,78.7500030040742,0|0,0:0|0:0,0:0:0:0:
316,256,42199,2,0,L|392:232,1,78.7500030040742,8|0,0:0|0:0,0:0:0:0:
436,300,42544,2,0,L|360:324,1,78.7500030040742,0|0,0:0|0:0,0:0:0:0:
316,256,42889,6,0,P|336:220|368:204,1,78.7500030040742,0|0,0:0|0:0,0:0:0:0:
196,128,43233,2,0,P|176:164|144:180,1,78.7500030040742,0|0,0:0|0:0,0:0:0:0:
320,132,43578,2,0,P|284:112|268:80,1,78.7500030040742,0|0,0:0|0:0,0:0:0:0:
192,252,43923,2,0,P|228:272|244:304,1,78.7500030040742,0|0,0:0|0:0,0:0:0:0:
256,192,44268,1,4,1:0:0:0:
80,124,49785,5,0,0:0:0:0:
256,192,49958,1,0,0:0:0:0:
432,260,50130,1,0,0:0:0:0:
316,80,55302,5,0,0:0:0:0:
316,80,55389,1,0,0:0:0:0:
316,80,55475,2,0,L|416:112,1,105,0|0,0:0|0:0,0:0:0:0:
196,80,55820,1,0,0:0:0:0:
196,80,55907,1,0,0:0:0:0:
196,80,55993,2,0,L|96:112,1,105,0|0,0:0|0:0,0:0:0:0:
88,308,56337,5,0,0:0:0:0:
52,208,56509,1,0,0:0:0:0:
52,208,56682,2,0,L|152:240,1,105,0|0,0:0|0:0,0:0:0:0:
460,148,57027,1,0,0:0:0:0:
460,148,57199,2,0,L|360:180,1,105,0|0,0:0|0:0,0:0:0:0:
52,88,57544,1,0,0:0:0:0:
52,88,57716,2,0,L|152:120,1,105,0|0,0:0|0:0,0:0:0:0:
256,100,58061,6,0,P|284:56|332:40,2,105,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,284,58578,2,0,P|228:328|180:344,2,105,0|0|0,0:0|0:0|0:0,0:0:0:0:
160,236,59095,1,0,0:0:0:0:
352,148,59268,1,0,0:0:0:0:
352,148,59440,6,0,L|456:128,2,105,0|0|0,0:0|0:0|0:0,0:0:0:0:
160,236,59958,2,0,L|56:256,2,105,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,284,60475,1,0,0:0:0:0:
256,284,60561,1,0,0:0:0:0:
256,284,60647,1,0,0:0:0:0:
352,236,60820,6,0,P|392:200|440:200,1,105,0|0,0:0|0:0,0:0:0:0:
300,96,61164,2,0,P|264:56|264:8,1,105,0|0,0:0|0:0,0:0:0:0:
160,148,61509,2,0,P|120:184|72:184,1,105,0|0,0:0|0:0,0:0:0:0:
212,288,61854,2,0,P|248:328|248:376,1,105,0|0,0:0|0:0,0:0:0:0:
352,236,62199,5,0,0:0:0:0:
300,96,62371,1,0,0:0:0:0:
160,148,62544,1,0,0:0:0:0:
212,288,62716,1,0,0:0:0:0:
440,200,62889,5,0,0:0:0:0:
264,8,63061,1,0,0:0:0:0:
72,184,63233,1,0,0:0:0:0:
248,376,63406,1,0,0:0:0:0:
256,192,63578,5,0,0:0:0:0:
256,192,65992,1,0,0:0:0:0:
256,192,66337,6,0,L|160:232,1,105,4|0,0:0|0:0,0:0:0:0:
60,196,66682,1,8,0:0:0:0:
452,196,66854,1,0,0:0:0:0:
160,52,67027,1,0,0:0:0:0:
160,52,67113,1,0,0:0:0:0:
160,52,67199,1,0,0:0:0:0:
60,92,67371,1,8,0:0:0:0:
256,136,67544,1,0,0:0:0:0:
344,192,67716,6,0,P|388:168|440:176,1,105,0|0,0:0|0:0,0:0:0:0:
204,288,68061,1,8,0:0:0:0:
308,288,68233,1,0,0:0:0:0:
168,192,68406,2,0,P|124:168|72:176,1,105,0|0,0:0|0:0,0:0:0:0:
256,136,68751,2,0,P|300:160|352:152,1,105,8|0,0:0|0:0,0:0:0:0:
288,68,69095,6,0,L|188:104,1,105,0|0,0:0|0:0,0:0:0:0:
224,316,69440,2,0,L|324:280,1,105,8|0,0:0|0:0,0:0:0:0:
380,192,69785,1,0,0:0:0:0:
380,192,69871,1,0,0:0:0:0:
380,192,69958,1,0,0:0:0:0:
188,104,70130,1,8,0:0:0:0:
324,280,70302,1,0,0:0:0:0:
224,248,70475,6,0,P|120:240|60:160,1,210,0|8,0:0|0:0,0:0:0:0:
288,135,70992,2,0,P|389:142|451:223,1,210,0|0,0:0|0:0,0:0:0:0:
296,316,71509,1,8,0:0:0:0:
216,68,71682,1,0,0:0:0:0:
192,168,71854,6,0,L|88:192,1,105,4|0,0:0|0:0,0:0:0:0:
320,216,72199,2,0,L|424:192,1,105,8|0,0:0|0:0,0:0:0:0:
232,256,72544,2,0,L|256:360,1,105,0|0,0:0|0:0,0:0:0:0:
280,128,72889,2,0,L|256:24,1,105,8|0,0:0|0:0,0:0:0:0:
168,80,73233,6,0,P|168:184|84:228,1,210,0|8,0:0|0:0,0:0:0:0:
344,304,73751,2,0,P|344:200|428:156,1,210,0|0,0:0|0:0,0:0:0:0:
92,132,74268,1,8,0:0:0:0:
420,252,74440,1,0,0:0:0:0:
428,156,74613,6,0,B|264:168|264:168|220:152,1,210,0|8,0:0|0:0,0:0:0:0:
172,60,75130,1,0,0:0:0:0:
96,231,75302,2,0,P|107:181|92:132,1,105,0|0,0:0|0:0,0:0:0:0:
172,60,75647,2,0,L|276:80,1,105,8|0,0:0|0:0,0:0:0:0:
376,44,75992,5,0,0:0:0:0:
420,72,76078,1,0,0:0:0:0:
440,120,76164,1,0,0:0:0:0:
432,172,76251,1,0,0:0:0:0:
400,212,76337,2,0,P|384:260|404:308,1,105,8|0,0:0|0:0,0:0:0:0:
136,340,76682,5,0,0:0:0:0:
92,312,76768,1,0,0:0:0:0:
72,264,76854,1,0,0:0:0:0:
80,212,76941,1,0,0:0:0:0:
112,172,77027,2,0,P|128:124|108:76,1,105,8|0,0:0|0:0,0:0:0:0:
208,48,77371,6,0,L|308:80,1,105,4|0,0:0|0:0,0:0:0:0:
448,256,77716,1,8,0:0:0:0:
436,96,77889,1,0,0:0:0:0:
196,268,78061,2,0,P|144:284|116:324,1,105,0|0,0:0|0:0,0:0:0:0:
316,268,78406,2,0,P|368:284|396:324,1,105,8|0,0:0|0:0,0:0:0:0:
300,368,78751,6,0,P|288:268|344:180,1,210,0|8,0:0|0:0,0:0:0:0:
444,148,79268,1,0,0:0:0:0:
368,76,79440,2,0,L|268:108,1,105,0|0,0:0|0:0,0:0:0:0:
144,308,79785,2,0,L|244:276,1,105,8|0,0:0|0:0,0:0:0:0:
332,332,80130,6,0,L|232:364,1,105,0|0,0:0|0:0,0:0:0:0:
180,52,80475,2,0,L|280:20,1,105,8|0,0:0|0:0,0:0:0:0:
116,268,80820,2,0,L|84:168,1,105,0|0,0:0|0:0,0:0:0:0:
396,116,81164,2,0,L|428:216,1,105,8|0,0:0|0:0,0:0:0:0:
256,340,81509,2,0,L|256:236,1,105,0|0,0:0|0:0,0:0:0:0:
164,80,81854,1,8,0:0:0:0:
72,192,82027,1,0,0:0:0:0:
348,80,82199,1,0,0:0:0:0:
440,192,82372,1,0,0:0:0:0:
256,340,82544,1,8,0:0:0:0:
256,340,82630,1,0,0:0:0:0:
256,340,82716,1,0,0:0:0:0:
152,364,82889,6,0,P|110:333|96:284,1,105,4|0,0:0|0:0,0:0:0:0:
136,40,83233,2,0,P|177:70|191:119,1,105,8|0,0:0|0:0,0:0:0:0:
376,343,83578,2,0,P|334:313|320:264,1,105,0|0,0:0|0:0,0:0:0:0:
359,20,83922,2,0,P|401:50|415:99,1,105,8|0,0:0|0:0,0:0:0:0:
160,200,84268,6,0,P|118:169|104:120,1,105,0|0,0:0|0:0,0:0:0:0:
352,184,84613,2,0,P|393:214|407:263,1,105,8|0,0:0|0:0,0:0:0:0:
20,128,84958,2,0,P|25:76|61:39,1,105,0|0,0:0|0:0,0:0:0:0:
492,256,85302,2,0,P|486:307|450:344,1,105,8|0,0:0|0:0,0:0:0:0:
256,192,85647,5,0,0:0:0:0:
160,184,85992,1,0,0:0:0:0:
352,200,86164,1,0,0:0:0:0:
256,192,86509,1,0,0:0:0:0:
256,192,86595,1,0,0:0:0:0:
256,192,86682,2,0,L|256:296,1,105,0|0,0:0|0:0,0:0:0:0:
256,297,87027,5,0,0:0:0:0:
437,87,87285,1,0,0:0:0:0:
74,87,87544,1,0,0:0:0:0:
256,192,87889,1,0,0:0:0:0:
256,192,87975,1,0,0:0:0:0:
256,192,88062,2,0,L|256:296,1,105,0|0,0:0|0:0,0:0:0:0:
352,336,88406,6,0,P|436:272|432:176,1,210,4|8,1:0|0:0,0:0:0:0:
160,48,88923,2,0,P|76:112|80:208,1,210,0|4,0:0|0:0,0:0:0:0:
180,240,89440,2,0,P|176:292|148:336,1,105,8|0,0:0|0:0,0:0:0:0:
80,256,89785,6,0,L|112:156,1,105,0|0,0:0|0:0,0:0:0:0:
400,156,90130,2,0,L|432:256,1,105,8|0,0:0|0:0,0:0:0:0:
176,96,90475,1,0,0:0:0:0:
336,96,90647,1,4,0:0:0:0:
144,320,90820,1,8,0:0:0:0:
368,320,90992,1,0,0:0:0:0:
456,264,91164,6,0,P|436:156|348:132,1,210,0|8,0:0|0:0,0:0:0:0:
56,120,91682,2,0,P|76:228|164:252,1,210,0|4,0:0|0:0,0:0:0:0:
156,148,92199,2,0,P|208:152|248:184,1,105,8|0,0:0|0:0,0:0:0:0:
256,288,92544,1,0,0:0:0:0:
380,152,92716,1,0,0:0:0:0:
436,328,92889,1,8,0:0:0:0:
256,288,93061,1,0,0:0:0:0:
256,288,93147,1,0,0:0:0:0:
256,288,93233,1,0,0:0:0:0:
160,328,93406,2,0,L|56:308,2,105,4|8|0,0:0|0:0|0:0,0:0:0:0:
352,328,93923,6,0,L|456:308,2,105,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,288,94440,2,0,P|152:312|76:252,1,210,0|4,0:0|0:0,0:0:0:0:
84,148,94958,1,8,0:0:0:0:
84,148,95044,1,0,0:0:0:0:
84,148,95130,1,0,0:0:0:0:
172,92,95302,6,0,L|272:57,1,105,0|0,0:0|0:0,0:0:0:0:
436,136,95647,1,8,0:0:0:0:
332,144,95820,2,0,P|244:192|256:288,1,210,0|4,0:0|0:0,0:0:0:0:
352,332,96337,1,8,0:0:0:0:
352,332,96423,1,0,0:0:0:0:
352,332,96509,1,0,0:0:0:0:
448,292,96682,6,0,L|480:192,1,105,0|0,0:0|0:0,0:0:0:0:
64,92,97027,2,0,L|32:192,1,105,8|0,0:0|0:0,0:0:0:0:
428,268,97371,2,0,L|460:168,1,105,0|0,0:0|0:0,0:0:0:0:
84,116,97716,2,0,L|52:216,1,105,0|0,0:0|0:0,0:0:0:0:
112,304,98061,5,0,0:0:0:0:
112,304,98233,1,0,0:0:0:0:
112,304,98320,1,0,0:0:0:0:
112,304,98406,1,8,0:0:0:0:
400,252,98751,5,0,0:0:0:0:
400,252,98923,1,0,0:0:0:0:
400,252,99010,1,0,0:0:0:0:
400,252,99096,1,8,0:0:0:0:
400,252,99268,1,0,0:0:0:0:
412,148,99440,6,0,P|380:104|332:88,1,105,4|0,1:0|0:0,0:0:0:0:
192,192,99785,1,0,0:0:0:0:
320,192,99958,1,0,0:0:0:0:
178,88,100130,2,0,P|129:105|99:147,1,105,0|4,0:0|0:0,0:0:0:0:
334,296,100475,2,0,P|382:278|412:236,1,105,8|0,0:0|0:0,0:0:0:0:
192,192,100820,6,0,L|136:280,1,105,0|0,0:0|0:0,0:0:0:0:
376,280,101164,2,0,L|320:192,1,105,8|0,0:0|0:0,0:0:0:0:
152,72,101509,2,0,L|96:160,1,105,0|4,0:0|0:0,0:0:0:0:
416,160,101854,2,0,L|360:72,1,105,8|0,0:0|0:0,0:0:0:0:
256,44,102199,6,0,P|244:148|156:192,1,210,2|0,0:0|0:0,0:0:0:0:
132,192,102630,1,4,0:0:0:0:
157,191,102716,2,0,P|256:226|352:192,1,210,2|0,0:0|0:0,0:0:0:0:
380,192,103147,1,4,0:0:0:0:
352,192,103233,2,0,P|265:239|256:344,1,210,2|2,0:0|0:0,0:0:0:0:
148,340,103923,1,0,0:0:0:0:
148,340,104095,1,0,0:0:0:0:
364,340,104440,1,4,0:0:0:0:
364,340,104612,1,8,0:0:0:0:
364,340,104785,1,0,0:0:0:0:
452,284,104958,6,0,P|476:180|412:108,1,210,0|8,0:0|0:0,0:0:0:0:
316,148,105475,1,0,0:0:0:0:
140,40,105647,2,0,L|239:72,1,105,0|4,0:0|0:0,0:0:0:0:
216,176,105992,2,0,P|172:148|120:152,1,105,8|0,0:0|0:0,0:0:0:0:
52,232,106337,6,0,P|95:259|147:255,1,105,0|0,0:0|0:0,0:0:0:0:
460,152,106682,2,0,P|416:124|364:128,1,105,8|0,0:0|0:0,0:0:0:0:
136,84,107027,2,0,P|108:127|112:179,1,105,0|4,0:0|0:0,0:0:0:0:
376,300,107371,2,0,P|403:256|399:204,1,105,8|0,0:0|0:0,0:0:0:0:
332,124,107716,5,0,0:0:0:0:
160,160,108061,1,8,0:0:0:0:
160,160,108233,1,0,0:0:0:0:
276,291,108578,1,0,0:0:0:0:
276,291,108664,1,0,0:0:0:0:
276,291,108751,1,8,0:0:0:0:
276,291,108923,1,0,0:0:0:0:
352,224,109095,6,0,L|372:120,1,105,8|0,0:0|0:0,0:0:0:0:
160,160,109354,2,0,L|140:264,1,105,8|0,0:0|0:0,0:0:0:0:
256,192,109613,2,0,L|256:88,1,105,8|0,0:0|0:0,0:0:0:0:
256,87,109958,5,12,0:0:0:0:
256,87,110044,1,0,0:0:0:0:
256,87,110130,1,8,0:0:0:0:
64,324,110302,1,4,0:0:0:0:
448,324,110475,1,4,1:0:0:0:
Its a really well made diff :D
But, I have to skip, since I want this map to get ranked without a insane diff. But, I will add it as a extra downloadable :oops:
Topic Starter
Cancel

eeezzzeee wrote:

Hi, from modding queue.

GENERAL
Change the color of 100 hitburst to be different from 300 (maybe purple? mix of blue and pink) will do
I think the storyboard would be more noticeable with a glow/darkening effect like this
SPOILER

It's not perfect but just an idea
thanksies ^.^

STANDARD
01:27:025 (3) - maybe remove this circle and start spinner here done

ADVANCED
00:37:199 (4,5,6) - move whistle to the end of (5) and remove clap from (6) added whistle on two spots and removed clap from (6)

galv's HYPER
HP = 6
00:31:509 (6) - new combo
01:48:751 (1) - no new combo
(well that was dull) applied all

That's all! Awesome map and song! Best of luck :)
Thank you~
Topic Starter
Cancel
01:37:544 (4) - self note galv's hyper
Secretpipe
HI Cancel

Mod from #modreqs and because I love Feint <3
Sorry if my English is bad sometimes D:

[General]
hmm , I find the BG scary! You should change it imo but I think the better choice is to keep it cause there's a Storyboard.

[Standard]
00:24:958 (2,3) - I think flow is weird between these notes
00:27:027 (4) - This slider wave can be more curved.
00:29:785 (3) - Spacing
00:32:199 (6) - ^
00:58:061 (1) - Curv it
01:11:163 (3) - Move it up to the previously slider
01:13:577 (2) - It should finish on a white tick ! It fits better imo

[Advanced]
00:31:164 (3,4,5,6) - These sliders need more curv :D
00:59:268 (4,1) - This part isn't in a perfect rhythm I think ! Try to make another pattern ? Maybe add a triplet.
01:27:715 - Add a note here ? :D
01:42:370 - Add 2 notes here ! It will be a little stream :D

[galv's Hyper]
Hi galvenize :3
Nothing to say here but here's my only suggestion xD
01:50:475 (5) - Add NC here ? xD
awesome diff :3


Good map ! Hope to see it ranked soon :p
Good luck \o3o/
Snaggletooth
Sup Cancel~

Quick Mod

Nope, no Mod. When I played Hyper the first Time I thought dayum, this is good. So I hoped to find
something on the other diffs but NOPE! I cant help you with this map, either I am a shitty modder
or this map is simply too good.

Anyways, I'll leave you with this msg and a Star. Hope to see this ranked soon~
Ringating
from my bg (and audio (sort of :P)) improvement queue:

Your song was ever so slightly quieter than its max without causing audio clipping (volume so high that it causes a loss in quality), so I amplified it a little bit overall. Also, I added a little extra amplification to the intro guitar bit separately because it was somewhat quieter than the rest of the song.

here is the new audio file (right click > Save Link As...)
wcx19911123
m4m here

[General]
I'm a bit worry about the spread..

[Standard]
01:15:991 (3) - I highly suggest you to change it into 2 1/1 sliders and a circle, following the drums(or maybe synthesizer) at 01:16:336 - and 01:17:025 - just feel so great

[Advanced]
01:03:578 (1) - this slow down is too sudden even though it fits the song well. I suggest you to use a special shape for the slider to make people easier to realize it's a special slider(slow down), or increase the slider speed a bit
01:22:026 (2,3) - just exchange them in timeline, the flow of this pattern can be much better imo
01:26:680 - I hope you can use circle/slider head to follow the heavy beat in the music, it plays much better than slider end
01:47:370 - if you want to follow the drums continuously, I suggest to cancle the repeat and add some object at here

[galv's Hyper]
01:09:440 (3,6) - a bit hidden, best to avoid of using this kind of pattern
01:27:027 (1,2,3) - this thyhme is really too hard to read even though they fit the song well, cuz there's full of 1/2 1/4 rhythm before, no 3/4 rhythm anywhere, this rhythm is really too sudden. I sugggest to change rhythm, or don't stack them at least
01:37:544 (4) - how about change to a 1/2 repeat slider to follow the drum at 01:37:716 -
01:49:095 (1,2,3) - same as before, but this one is the repeat, not that sudden as the one before imo

that's all
kinda nice map
HanzeR
^^;
Topic Starter
Cancel

Secretpipe wrote:

HI Cancel

Mod from #modreqs and because I love Feint <3
Sorry if my English is bad sometimes D:

[General]
hmm , I find the BG scary! You should change it imo but I think the better choice is to keep it cause there's a Storyboard.

[Standard]
00:24:958 (2,3) - I think flow is weird between these notes meh seems fine to me
00:27:027 (4) - This slider wave can be more curved. it could be, but i prefer it like this
00:29:785 (3) - Spacing what?
00:32:199 (6) - ^ ^
00:58:061 (1) - Curv it k
01:11:163 (3) - Move it up to the previously slider it would mess up the flow a bit.
01:13:577 (2) - It should finish on a white tick ! It fits better imo it fits with 01:12:198 (1) - . Thats why i made it like that. but, i'll check

wcx19911123 wrote:

m4m here

[General]
I'm a bit worry about the spread..

[Standard]
01:15:991 (3) - I highly suggest you to change it into 2 1/1 sliders and a circle, following the drums(or maybe synthesizer) at 01:16:336 - and 01:17:025 - just feel so great nyo :3

HanzeR wrote:

[Easy]
00:49:785 (1) - Maybe a slider to 00:50:130 - Nah
01:28:404 - same as before ^
01:43:577 (2) - remove nc Sure.

Secretpipe wrote:

00:31:164 (3,4,5,6) - These sliders need more curv :D Well...
00:59:268 (4,1) - This part isn't in a perfect rhythm I think ! Try to make another pattern ? Maybe add a triplet. it seems correct to me
01:27:715 - Add a note here ? :D Sure
01:42:370 - Add 2 notes here ! It will be a little stream :D it wouldn't fit the rhythm.

wcx19911123 wrote:

01:03:578 (1) - this slow down is too sudden even though it fits the song well. I suggest you to use a special shape for the slider to make people easier to realize it's a special slider(slow down), or increase the slider speed a bit i like the current speed, though. But if there are other mods that complain, i'll try to edit it.
01:22:026 (2,3) - just exchange them in timeline, the flow of this pattern can be much better imo eh, no
01:26:680 - I hope you can use circle/slider head to follow the heavy beat in the music, it plays much better than slider end x
01:47:370 - if you want to follow the drums continuously, I suggest to cancle the repeat and add some object at here x

HanzeR wrote:

00:30:475 (1) - this blanket would look a lot neater if both sides were consistent uh, k

00:31:682 (4,6) - You use the same slider for 2 different rhythms and it feels really lame. Try a pattern with either a note on 00:31:509 - or 00:32:027 -
Maybe something like this? maybe.

00:50:130 (2) - consider a note here to be consistent with galv's diff x

Ok my problem with this kiai is that you overmapped parts and then ignored the triplet drum beats you could have mapped to. I will point them out here
01:07:629 (5) - why cus the slider after the short one wouldn't fit. at all.
01:16:163 - undermapped no. following the synth.
01:16:939 - undermapped ^
01:19:267 (7) - ;_; x
01:26:508 (2) - makes no sense to have a slider here imo, for a really easy fix just copy and paste the pattern you used from 01:49:094 (1,2,3,4) - but without the reverses no.

I have no problem with interpreting the rhythm however you want to, but if you're going to overmap parts at least make sure you've mapped to everything in the song you can first.

01:28:404 - sorry but I cant see the logic in this break at all. Please map it. no.
Thank you all~
Kuron-kun
Hello, mod request via PM :3

General

• Check Widescreen Support

• Actually offset 138 is a bit better

Standard

00:58:061 (1) - http://puu.sh/7sFRc.png more beautiful?

01:25:301 (4) - I didn't get this random whistle ;_;

Advanced

00:32:724 (6) - Maybe change Clap to Finish? Just a sugestion

01:27:887 (3) - A triplet here fits better

01:46:853 (5) - This is weird because don't really follow the drum

Hyper

01:37:552 (4) - This is weird too, because it's offbeat

Ok! I can't mod pro maps, but I hope it helps ♥
Leader
Hello there, mod as requested

[General]
  1. You should uncapitalize the "Feat." in the title.
  2. Why don't you just use standard diff names (Normal, Hard, Insane)? galv's diff doesn't look like a Hyper nor your Advanced diff that can normally be a Hard diff
  3. I'm a bit disappointed that you skipped the part from 01:28:577 - to 01:39:439 -. I mean, the song is not that long already and you've already added a break, you shouldn't leave that much time unmapped
  4. galv's Hyper has different uninherited timing points
[Standard]
  1. 00:22:889 - to 01:03:578 (3) - Current spacing makes most notes overlapping each others, I think you should either reduce or increase the distance snap by 0,2x. You can choose to have better overlaps or just getting rid of them
  2. 01:00:820 (1) - Why is spacing increased here?
  3. 01:03:578 - Not a big deal but you have an useless green line here
  4. 01:06:336 - ^ Moreover, you should reduce the volume to ~70/80% at least, now it's way too loud and there's a sudden change from 50% to 100% which sounds awful
  5. 01:13:577 (2,1) - Little polarity issue here. Try to use this rhythm, I guess it can fix it without ruining your own pattern
  6. 01:50:473 (1) - Why don't you move it to x:216 y:268? Would flow better in my opinion

    Rest is very nice
[Advanced]

  • OD and AR need to be reduced by 1 tick to have a fine spread. OD3 to 7 and AR4 to 8 is just so wrong..
  1. 00:48:406 - Why don't you make break finish here as you did in [Standard] diff?
  2. 01:10:474 (1,2) - A mirror pattern here looks so weird and awkward x_x..
  3. 01:25:647 (1) - Herr, I guess you misplaced a whistle on slider's head here..?
  4. 01:27:887 (2) - Try to keep the distance snap consistent, this is too near the previous object without a specific reason

    Very clean map, good job
[galv's Hyper]

  • If you changed OD in [Advanced], increase to 8 in order to improve the spread
  1. 00:38:751 (1,2) - Why this 2/1 break..? So sudden and not really fit with the song
  2. 01:42:199 (1) - Shape looks a bit awful and not even consistent with the rest of the map, make a simple curved slider?

    Nothing more to say, amazing work as always
Topic Starter
Cancel

Kuron-Kun wrote:

Hello, mod request via PM :3

General

• Check Widescreen Support why?

• Actually offset 138 is a bit better i'll wait for a BAT to check (which is never.)

Standard

00:58:061 (1) - http://puu.sh/7sFRc.png more beautiful? i guess

01:25:301 (4) - I didn't get this random whistle ;_; i don't know either.

Advanced

00:32:724 (6) - Maybe change Clap to Finish? Just a sugestion nah, i'll keep it as it is.

01:27:887 (3) - A triplet here fits better well, 1/4 slider does too

01:46:853 (5) - This is weird because don't really follow the drum well, fixed

Hyper

01:37:552 (4) - This is weird too, because it's offbeat true.

Ok! I can't mod pro maps, but I hope it helps ♥
♥♥Thank you~♥♥
Topic Starter
Cancel

Leader wrote:

Hello there, mod as requested

[General]
  1. You should uncapitalize the "Feat." in the title. check
  2. Why don't you just use standard diff names (Normal, Hard, Insane)? galv's diff doesn't look like a Hyper nor your Advanced diff that can normally be a Hard diff just because I like the names of the diff.
  3. I'm a bit disappointed that you skipped the part from 01:28:577 - to 01:39:439 -. I mean, the song is not that long already and you've already added a break, you shouldn't leave that much time unmapped i don't like to map it on that spot, and thats why.
  4. galv's Hyper has different uninherited timing points i'm aware that it should be fixed.


[Standard]
  1. 00:22:889 - to 01:03:578 (3) - Current spacing makes most notes overlapping each others, I think you should either reduce or increase the distance snap by 0,2x. You can choose to have better overlaps or just getting rid of them ...
  2. 01:00:820 (1) - Why is spacing increased here? just to get prepared for the next section
  3. 01:03:578 - Not a big deal but you have an useless green line here not really, since it adds the soft hitsound to both the spinner and circle
  4. 01:06:336 - ^ Moreover, you should reduce the volume to ~70/80% at least, now it's way too loud and there's a sudden change from 50% to 100% which sounds awful changed all the 100% sections to 80%.
  5. 01:13:577 (2,1) - Little polarity issue here. Try to use this rhythm, I guess it can fix it without ruining your own pattern changed the rhythm a bit
  6. 01:50:473 (1) - Why don't you move it to x:216 y:268? Would flow better in my opinion meh

    Rest is very nice
[Advanced]

  • OD and AR need to be reduced by 1 tick to have a fine spread. OD3 to 7 and AR4 to 8 is just so wrong..
  1. 00:48:406 - Why don't you make break finish here as you did in [Standard] diff? ok
  2. 01:10:474 (1,2) - A mirror pattern here looks so weird and awkward x_x.. it fits.
  3. 01:25:647 (1) - Herr, I guess you misplaced a whistle on slider's head here..? yup
  4. 01:27:887 (2) - Try to keep the distance snap consistent, this is too near the previous object without a specific reason ..what?

    Very clean map, good job
[/list]
♥♥Thank you~♥♥
Topic Starter
Cancel
wa_
Sorry for delay D:
Don't kd if you won't apply. My suggestions base just on my feelings, mapset looks perfect O_o

[General]
Similar to Leader's suggestion: Try to name diffs Standard/Hyper/Another (or Normal/Hard/Insane). It's because Hyper (in my opinion) should describe hard difficulty, not insane.
Why you didn't mapped part after 01:28:577? This map is so short ;w;

[Advanced]
OD6 please, this diff is hard enough and it don't need to have insane-like OD.
01:03:578 (1) - I would complain about this velocity change (it's even rankable?) and I got sliderbreak when played this map first time, but it's not big issue. Just try to avoid cases like this in the future.
01:09:957 (3) - Move to (116,68) to obtain more consistent spacing?

[Hyper]
01:22:889 (1) - Reverse this to make better transition with previous slider?

Good job, I can't wait to see this ranked~
AruOtta
Hello Cancel, you asked me to mod this, but it's perfect imo =3

So let's take this star (づ ´ ▽`)づ ☆
Topic Starter
Cancel

wa_ wrote:

Sorry for delay D:
Don't kd if you won't apply. My suggestions base just on my feelings, mapset looks perfect O_o

[General]
Similar to Leader's suggestion: Try to name diffs Standard/Hyper/Another (or Normal/Hard/Insane). It's because Hyper (in my opinion) should describe hard difficulty, not insane.
Why you didn't mapped part after 01:28:577? This map is so short ;w; I dunno, I don't like mapping long repetitive songs, although some songs are waaay too good to be cut, I have to make a choice... :'(

[Advanced]
OD6 please, this diff is hard enough and it don't need to have insane-like OD. uhm, sure, why not :>
01:03:578 (1) - I would complain about this velocity change (it's even rankable?) and I got sliderbreak when played this map first time, but it's not big issue. Just try to avoid cases like this in the future. it seems to be rankable, since few maps only use this, it isn't unrankable
01:09:957 (3) - Move to (116,68) to obtain more consistent spacing? k :3

[Hyper]
01:22:889 (1) - Reverse this to make better transition with previous slider? it seems fine there. Well, I'll wait for a BAT post

Good job, I can't wait to see this ranked~

Thanks for having hope into getting this map ranked~~


also

Kenterz9 wrote:

Hello Cancel, you asked me to mod this, but it's perfect imo =3

So let's take this star (づ ´ ▽`)づ ☆
thank you~~
Nvirjskly
Hi! Saw this on #modreq
Most of what I say are suggestions, thus feel free to ignore anything I say!

[General]
You have a skin but no custom combo colours? Seems weird.

You have count2.wav, count3.wav and count3.png, but you don't actually have countdowns enabled! Delete the files?

00:55:302 - I really really hate this kiai toggle. Seems like it is just for the fountains. Maybe make the storyboard emphasise that part?


First offset to 134?

Red timing point at 01:06:336 - (66336) move to 01:06:344 - (66344) ? Seems as if notes are a bit early.


[Standard]
AR+1/2? OD+1/2? For spread.

01:21:508 (3) - Not symmetric unlike what I assume it was supposed to be. Ctrl+G twice then count the grid spaces.

Otherwise I like this diff. Not much else to say sorry.

[Advanced]
00:53:923 (1,1,2) - It feels as if this part just out right after the spinner, maybe move the start of the combo a bit closer to the center? Else the distance spacing here is about 2.15, and possibly more, which is really inconsistent for this diff and this section in general.

01:03:578 (1) - Bah this is fine, but not at the same time. I'm conflicted about what to say here. It follows the song really nicely, but It is a really rapid change that I bet most people playing the song for the first time will combo break on. This will 100% come up with a BAT.


I don't have that much else to say about this diff. I really tried to find something else, but sorry.

[galv's Extreme]
Honestly feels a bit easy... maybe OD+1?

00:37:371 (2,3) - This jump seemed to be really random and not flow with the music.

01:27:027 (1,2,3,4,5,6) - Looks to be hard to read without prior knowledge of the song.

I really like this diff.


Sorry for the bad mod! Good luck on getting this song ranked!
galvenize
Extreme does sound a bit much for the diff I made altough I'm not sure what the standards are nowadays. I'd take a regular "Insane" instead.
GugUCorn
m4m~

[Standard]

  1. 01:25:311 (4,1) - swap NC.
  2. 01:45:483 (2,2) - adding finish is not bad
[Advanced]
AR -1. i think it's little high imo.

  1. 00:49:795 (1) - make slider and end it on 00:50:140
  2. 01:15:139 (2) - blanket. move up end of slider point few grid
  3. 01:22:380 (3,4) - blanket check xD
  4. 01:28:242 (4) - finish
  5. 01:42:552 (2,3,5,6) - add soft finish
  6. 01:47:380 (6) - perfectly stack on 01:46:346 (4) slider's end location.
[galv's extreme]

  1. 00:32:726 (5,1) - blanket
  2. 00:37:553 (3,4) - ^
  3. 00:38:243 (5) - and copy and paste changed (4) slider.
  4. 00:48:415 -breaktime end time. same to standard, advanced diff.
  5. 00:49:795 (1) - make slider and end it on 00:50:140
  6. 01:27:897 (4) - finish
  7. 01:38:328 (2,2) - ^
it's all. nice map!
BeatofIke
One word! AMAZING! We did a quick IRC mod. Enjoy!
IRC mod
11:57 Cancel: ohayo~!
11:58 BeatofIke: Morning :)
11:58 Cancel: so, hows it going with the mods? xD
11:58 BeatofIke: still clering them :P
11:59 BeatofIke: clearing*
11:59 Cancel: heh, good luck
11:59 Cancel: but, i wanted to ask you if you maybe had time now
12:00 BeatofIke: hmm....maybe
12:01 BeatofIke: about~.....15~30 minutes
12:01 Cancel: i can ask you in 15-30 mins?
12:02 BeatofIke: yup!
12:03 Cancel: ok then :>
12:41 Cancel: soo could i request now? :3
12:41 BeatofIke: hai hai :)
12:42 *Cancel is listening to [http://osu.ppy.sh/b/328812 Feint (feat. CoMa) - Snake Eyes]
12:42 Cancel: \:3\
12:43 BeatofIke: creepy snake D:
12:45 BeatofIke: okay, going to take a quick look o.o
12:45 Cancel: thank you~
12:51 BeatofIke: this map is amazing
12:51 Cancel: really? thank you!
12:52 BeatofIke: np :)
12:54 BeatofIke: Standard is good. Although the note after the spinner appears suddenly. It does, however, goes with the beat very well.
12:54 BeatofIke: at 01:03:932 (1,1) -
12:58 BeatofIke: Advanced is also good, but the AR and OD is a bit too high for this difficulty. I'll reduce them by 1.
12:59 BeatofIke: also the OD is the same is extreme difficulty :P
13:04 BeatofIke: galvenize's Insane is too pro. Nothing against him
13:05 BeatofIke: btw, are you using these files by any chance? sb\snake.jpg, sb\snakeglow.jpg, sb\snakepinkglow.jpg, and sb\whiteflake.jpg
13:06 BeatofIke: I don't see any of these in you OSB file. :/
13:06 BeatofIke: your*
13:06 Cancel: i wanted to use them, but it seems i don't have time to apply them, though
13:06 Cancel: so i'll delete them
13:07 BeatofIke: okay
13:07 BeatofIke: That's pretty much it for this mapset :)
13:08 Cancel: thanks for checking it
13:08 Cancel: :3
13:08 BeatofIke: np :)
13:08 BeatofIke: I'll post it :)
Topic Starter
Cancel

BeatofIke wrote:

One word! AMAZING! We did a quick IRC mod. Enjoy!
IRC mod
11:57 Cancel: ohayo~!
11:58 BeatofIke: Morning :)
11:58 Cancel: so, hows it going with the mods? xD
11:58 BeatofIke: still clering them :P
11:59 BeatofIke: clearing*
11:59 Cancel: heh, good luck
11:59 Cancel: but, i wanted to ask you if you maybe had time now
12:00 BeatofIke: hmm....maybe
12:01 BeatofIke: about~.....15~30 minutes
12:01 Cancel: i can ask you in 15-30 mins?
12:02 BeatofIke: yup!
12:03 Cancel: ok then :>
12:41 Cancel: soo could i request now? :3
12:41 BeatofIke: hai hai :)
12:42 *Cancel is listening to [http://osu.ppy.sh/b/328812 Feint (feat. CoMa) - Snake Eyes]
12:42 Cancel: \:3\
12:43 BeatofIke: creepy snake D:
12:45 BeatofIke: okay, going to take a quick look o.o
12:45 Cancel: thank you~
12:51 BeatofIke: this map is amazing
12:51 Cancel: really? thank you!
12:52 BeatofIke: np :)
12:54 BeatofIke: Standard is good. Although the note after the spinner appears suddenly. It does, however, goes with the beat very well.
12:54 BeatofIke: at 01:03:932 (1,1) - I like it there, though. :<
12:58 BeatofIke: Advanced is also good, but the AR and OD is a bit too high for this difficulty. I'll reduce them by 1. K
12:59 BeatofIke: also the OD is the same is extreme difficulty :P <
13:04 BeatofIke: galvenize's Insane is too pro. Nothing against him
13:05 BeatofIke: btw, are you using these files by any chance? sb\snake.jpg, sb\snakeglow.jpg, sb\snakepinkglow.jpg, and sb\whiteflake.jpg
13:06 BeatofIke: I don't see any of these in you OSB file. :/
13:06 BeatofIke: your*
13:06 Cancel: i wanted to use them, but it seems i don't have time to apply them, though
13:06 Cancel: so i'll delete them
13:07 BeatofIke: okay
13:07 BeatofIke: That's pretty much it for this mapset :)
13:08 Cancel: thanks for checking it
13:08 Cancel: :3
13:08 BeatofIke: np :)
13:08 BeatofIke: I'll post it :)
Thanks again~!
Timorisu
log
20:57 Cancel: btw could you look for things that need to be fixed for snake eyes?
20:57 Timorisu: np
20:57 Timorisu: it
20:58 Cancel: https://osu.ppy.sh/s/130223
20:58 Timorisu: we can do
20:58 Timorisu: really quick no kds irc
20:58 Timorisu: :)
20:58 Cancel: k
20:59 *Timorisu is editing [http://osu.ppy.sh/b/328812 Feint (feat. CoMa) - Snake Eyes [Standard]]
20:59 Timorisu: 00:28:760 (2) - id move the end up a bit idk this looks ugly in my eyes x.x
21:00 Timorisu: 00:31:174 (5) - ^down
21:01 Timorisu: 01:17:725 (1) - not wanting to be a bitch but this blanket is kinda off
21:01 Timorisu: you can move 3 forward on the timeline to see
21:01 Timorisu: 01:43:587 (2) - why doesnt the start of this have a whistle
21:01 Timorisu: sounds better imo
21:02 *Timorisu is editing [http://osu.ppy.sh/b/328584 Feint (feat. CoMa) - Snake Eyes [Advanced]]
21:03 Timorisu: 00:29:968 (6) - this blanket is off (move like 2/16 from the end of 5 so it will blanket the sliderfollowcircle
21:03 Timorisu: http://puu.sh/7LOG2.jpg
21:04 Timorisu: 01:24:277 (1) - blanket is off
21:05 Timorisu: 01:50:483 (1) - personal opinion but i think this would do better just a tap further down
21:06 *Timorisu is editing [http://osu.ppy.sh/b/329283 Feint (feat. CoMa) - Snake Eyes [galv's Extreme]]
21:06 Timorisu: 00:30:484 (1) - idk man this is a really weirdly placed slider
21:07 Timorisu: rotating it by -33 when having selection center selected makes it look neater
21:07 Timorisu: but that would create problems with the following 2 notes
21:07 Timorisu: idk talk to galv about this
21:09 Timorisu: 01:44:277 (1,2,3,4) - please tell me this isnt supposed to be a square... because it does not look like one :l
21:09 Timorisu: if its a diamond-ish shape it's fine!
21:09 Timorisu: ok thats it
21:09 Cancel: k thanks
Topic Starter
Cancel

Timorisu wrote:

log
20:57 Cancel: btw could you look for things that need to be fixed for snake eyes?
20:57 Timorisu: np
20:57 Timorisu: it
20:58 Cancel: https://osu.ppy.sh/s/130223
20:58 Timorisu: we can do
20:58 Timorisu: really quick no kds irc
20:58 Timorisu: :)
20:58 Cancel: k
20:59 *Timorisu is editing [http://osu.ppy.sh/b/328812 Feint (feat. CoMa) - Snake Eyes [Standard]]
20:59 Timorisu: 00:28:760 (2) - id move the end up a bit idk this looks ugly in my eyes x.x fixed
21:00 Timorisu: 00:31:174 (5) - ^down ok
21:01 Timorisu: 01:17:725 (1) - not wanting to be a bitch but this blanket is kinda off
21:01 Timorisu: you can move 3 forward on the timeline to see looks fine to me
21:01 Timorisu: 01:43:587 (2) - why doesnt the start of this have a whistle
21:01 Timorisu: sounds better imo it didn't fit. Removed whistle from slider
21:02 *Timorisu is editing [http://osu.ppy.sh/b/328584 Feint (feat. CoMa) - Snake Eyes [Advanced]]
21:03 Timorisu: 00:29:968 (6) - this blanket is off (move like 2/16 from the end of 5 so it will blanket the sliderfollowcircle
21:03 Timorisu: http://puu.sh/7LOG2.jpg sorry but seems fine to me
21:04 Timorisu: 01:24:277 (1) - blanket is off ^
21:05 Timorisu: 01:50:483 (1) - personal opinion but i think this would do better just a tap further down ok
21:06 *Timorisu is editing [http://osu.ppy.sh/b/329283 Feint (feat. CoMa) - Snake Eyes [galv's Extreme]]
21:06 Timorisu: 00:30:484 (1) - idk man this is a really weirdly placed slider
21:07 Timorisu: rotating it by -33 when having selection center selected makes it look neater
21:07 Timorisu: but that would create problems with the following 2 notes
21:07 Timorisu: idk talk to galv about this it seems fine o.o but well, really.
21:09 Timorisu: 01:44:277 (1,2,3,4) - please tell me this isnt supposed to be a square... because it does not look like one :l
21:09 Timorisu: if its a diamond-ish shape it's fine! it is.
21:09 Timorisu: ok thats it
21:09 Cancel: k thanks
ty quick irc mod
BeatofIke
Good luck! Bubbled!
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BeatofIke wrote:

Good luck! Bubbled!
proper time to use this gif

Spooked_old


10/10 amazing beatmap
Aurele


Stacked two notes on Advanced, nothing else to point out.

Ranked.
rEdo


holy shit man
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yay!
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