Hello Everyone!
After discussing with all mania NATs and multiple the mania BNs, we have decided to propose a clarification on the rule that has historically made custom hitnormal mandatory for mania maps to be ranked.
In the general RC "mandatory hitsounds" rule, the exception about osu!mania doesn't clearly state the hitnormal as mandatory, which could cause confusion and misunderstanding for mappers and modders. Enforcing custom hitnormal has already been done in mania for a many years, so we felt the need to actually clarify the wording for everyone involved in the ranking process.
Enforcing custom hitnormal has the purpose of giving a better experience and avoid obnoxious feedback from default hitnormal in mania, which has a much higher object density compared to other modes, in order to provide a better experience to users that play with hitsounds. Similarly, some skins don't have a custom hitnormal or have a blank hitnormal, so custom hitnormal will help providing feedback.
As it stands currently, the RC read as follow:
For the github PR, anyone can refer to this link for clarification: https://github.com/ppy/osu-wiki/pull/8263
After discussing with all mania NATs and multiple the mania BNs, we have decided to propose a clarification on the rule that has historically made custom hitnormal mandatory for mania maps to be ranked.
In the general RC "mandatory hitsounds" rule, the exception about osu!mania doesn't clearly state the hitnormal as mandatory, which could cause confusion and misunderstanding for mappers and modders. Enforcing custom hitnormal has already been done in mania for a many years, so we felt the need to actually clarify the wording for everyone involved in the ranking process.
Enforcing custom hitnormal has the purpose of giving a better experience and avoid obnoxious feedback from default hitnormal in mania, which has a much higher object density compared to other modes, in order to provide a better experience to users that play with hitsounds. Similarly, some skins don't have a custom hitnormal or have a blank hitnormal, so custom hitnormal will help providing feedback.
As it stands currently, the RC read as follow:
- Beatmaps must be hitsounded. Hitnormals give feedback to the player, and additions (whistles, claps, and finishes) accent the most important parts of the music.
- osu!mania beatmaps do not require hitsound additions. This is to allow for easier approachability to osu!mania mappers of different upbringings. It is still highly recommended to use hitsound additions to improve the feel of your beatmaps.
- Beatmaps must be hitsounded. Hitnormals give feedback to the player, and additions (whistles, claps, and finishes) accent the most important parts of the music.
- osu!mania beatmaps are bound by a different set of hitsound requirements defined in the osu!mania ranking criteria
- osu!mania beatmaps do not require hitsound additions. but using them is recommended to improve the audible feedback of your beatmaps.
- A custom hitnormal sample must at all times override the default hitnormal. Using the default hitnormal can become obnoxious to players due to the game mode's high object density and concurrent objects.
For the github PR, anyone can refer to this link for clarification: https://github.com/ppy/osu-wiki/pull/8263