forum

YUI - Rolling star

posted
Total Posts
321
Topic Starter
Avishay
This beatmap was submitted using in-game submission on Saturday, June 15, 2019 at 8:37:54 PM

Artist: YUI
Title: Rolling star
Source: BLEACH
Tags: sky opening full deejaydray -Nya- Can't Buy My Love tokido haku hoaxtory
BPM: 161
Filesize: 5152kb
Play Time: 02:22
Difficulties Available:
  1. deejaydray's Normal (1.72 stars, 177 notes)
  2. hoax's Insane (4.75 stars, 556 notes)
  3. Insane (3.85 stars, 408 notes)
  4. LONELY DAYS (5.85 stars, 597 notes)
  5. Nya's Hard (3.45 stars, 336 notes)
Download: YUI - Rolling star
Information: Scores/Beatmap Listing
---------------
woo? 2

SPOILER
Thanks Ringating for the sexy Rolling Star diff BG!
Welp
Easy > HardLight Insane > InsaneExtra by me
deeja1ydray's Normal - Made by deejaydray
Nya's Hard - Made by -Nya-
Insane - Made by me
Hoax's Insane - Made hoaxtory
LONELY DAYS - Made by me
CookChefSteak
[iTZFalling diff]
00:19:520 (1,2,3,4,5): combo looks a bit weird, might want to consider better spacing
00:25:370 (3,4): I would turn those two notes into a jump, the way they're arranged looks a bit strange for their timing
00:27:089 (1,2): again, the spacing looks a bit silly. Perhaps a slider would fit better?
00:32:000: I think this whole chorus section has to be mapped to accentuate the beat more(like you did for [1,2,3,4] at that time)
00:52:935 (3): that repeat slider is way too fast and doesn't fit the song. Consider a stream instead.
01:45:851: spinner feels a bit unrelated
02:14:040: there's a triplet in the chorus outro here(also in a few other places), and I really think it should be accompanied by a triplet in the map as well. There are a few more spots where this happens, so consider adding triplets to all of them. From this part onwards it's just sliders which feels a bit boring because the song is really upbeat at that part and has a lot going on in the background. I strongly suggest you add single notes and a few triplets between those sliders. Maybe even a few jumps to signify end intensity.


That's it pretty much. Just work on those hitsounds :P
overall fun map to play
Topic Starter
Avishay

liams wrote:

[iTZFalling diff]
00:19:520 (1,2,3,4,5): combo looks a bit weird, might want to consider better spacing I like the star and not removing it ^^
00:25:370 (3,4): I would turn those two notes into a jump, the way they're arranged looks a bit strange for their timing V
00:27:089 (1,2): again, the spacing looks a bit silly. Perhaps a slider would fit better? V
00:32:000: I think this whole chorus section has to be mapped to accentuate the beat more(like you did for [1,2,3,4] at that time) Hm, I like the chorus as it is
00:52:935 (3): that repeat slider is way too fast and doesn't fit the song. Consider a stream instead. V
01:45:851: spinner feels a bit unrelated
02:14:040: there's a triplet in the chorus outro here(also in a few other places), and I really think it should be accompanied by a triplet in the map as well. There are a few more spots where this happens, so consider adding triplets to all of them. From this part onwards it's just sliders which feels a bit boring because the song is really upbeat at that part and has a lot going on in the background. I strongly suggest you add single notes and a few triplets between those sliders. Maybe even a few jumps to signify end intensity.
V

That's it pretty much. Just work on those hitsounds :P
overall fun map to play
Thank you very much!
AlexaBM
hi~ From my queue c:

[General]
00:00:000 - Delete the first inherit (red) timing point.
00:55:918 - Kiai Time ends here.
02:07:462 - Kiai stops here.
Your offset should be the same in ALL diffs. Do it in all diffs like in Easy.

[iTZEasy]
This diff needs a lot of work and remap, but I'll give you some suggestions.
Use Distance Snap 1,0
Approach Rate -2, or al least -1
Overall Difficulty -2

01:10:823 - You should start mapping here after the first Kiai.
01:23:306 (2) - Such objects are too hard to play for beginners. You can use double or triple reverse instead of this.
01:49:948 (4) - ^
01:54:420 (4) - ^
01:55:910 (5) - ^
01:35:789 - Breaks in the Kiai time are unrankable, you should fill it out.
00:41:013 (1) - this and 01:44:359 (1) - spinners are too short for Easy and don't fit the music.


[iTZHolding]
HP Drain Rate -1
Approach Rate -3
Overall Difficulty -1
00:06:792 - 00:15:820 - This part is unrankable.. In General I told you about the offset and timing, it'll fix that problem.
This diff like a Hard diff (maybe you wanted to do a Hard, I dunno), but if you want to do a Normal diff, you have to make it much easier!
The same story as in Easy. you should remap it. And use DS!

Sorry, I can't mod it well, cuz you don't have much experience in mapping. You should map a lot of maps to get your skill MORE improved, like I do c:

I hope my post was at least a bit helpful for you. GL~
Topic Starter
Avishay

AlexaBM wrote:

hi~ From my queue c:

[General]
00:00:000 - Delete the first inherit (red) timing point. Didn't notice that, thanks.
00:55:918 - Kiai Time ends here. V
02:07:462 - Kiai stops here. V
Your offset should be the same in ALL diffs. Do it in all diffs like in Easy.

[iTZEasy]
This diff needs a lot of work and remap, but I'll give you some suggestions.
Use Distance Snap 1,0
Approach Rate -2, or al least -1
Overall Difficulty -2

01:10:823 - You should start mapping here after the first Kiai. Isn't this a bit too far away?
01:23:306 (2) - Such objects are too hard to play for beginners. You can use double or triple reverse instead of this. V
01:49:948 (4) - ^ V
01:54:420 (4) - ^V
01:55:910 (5) - ^ V
01:35:789 - Breaks in the Kiai time are unrankable, you should fill it out. It was made by mistake, fixed
00:41:013 (1) - this and 01:44:359 (1) - spinners are too short for Easy and don't fit the music. V


[iTZHolding]
HP Drain Rate -1
Approach Rate -3
Overall Difficulty -1
00:06:792 - 00:15:820 - This part is unrankable.. In General I told you about the offset and timing, it'll fix that problem. I didn't even notice and this part got fucked up some how, fixed
This diff like a Hard diff (maybe you wanted to do a Hard, I dunno), but if you want to do a Normal diff, you have to make it much easier! It was supposed to be hard ^^
The same story as in Easy. you should remap it. And use DS!

Sorry, I can't mod it well, cuz you don't have much experience in mapping. You should map a lot of maps to get your skill MORE improved, like I do c:

I hope my post was at least a bit helpful for you. GL~
Thank you, it was helpful and I'm sad you didn't map my insane :<
Somehow things that I didn't meant to have were created somehow, but they're fixed now, thanks.
aonkub555
Hi~ from my m4m queue

gereral

please set countdown speed to Half because it too fast
you must work about hitsound , please use it


red word = i recommend very much


iTZEazy

00:07:834 (1,2,3,4,5,6) place note this http://puu.sh/5APBp.jpg , it follow intrument better
00:11:203 (7,8,9,1,2,3) -^ http://puu.sh/5APFi.jpg
00:28:903 move spin to 00:29:089 and end spin at 00:31:325
00:31:604 move green line to 00:32:070
00:32:443 move to 00:32:070 , i recommend too much
00:34:678 NC
00:36:914 (7,8,9,1) place note this http://puu.sh/5AQ9p.jpg
00:43:435 extend reverse http://puu.sh/5AQl9.jpg
00:44:367 add spin until end 00:47:720
00:48:838 move to 00:48:465
00:51:074 cancel reverse and move to 00:50:329
00:50:329 (2,3,4,5) plac note this http://puu.sh/5AQUh.jpg
01:49:948 too far , in easy diff shouldn't several distane snap , use 1.0x and re-place note this

iTZHolding
this diff i think it so hard too till almost to be insane , try to be easier , etc reduce silder velocity in some time
00:20:332 too very far , terrible fix it use ds 0.8X
00:31:604 move green line to 00:32:070

iTZFalling
00:06:731 delete green line


hope it useful for you

good luck~
Topic Starter
Avishay

aonkub555 wrote:

Hi~ from my m4m queue

gereral

please set countdown speed to Half because it too fast V
you must work about hitsound , please use it I'm using it, but I am not sure when and what to place, I'm trying my best!


red word = i recommend very much


iTZEazy

00:07:834 (1,2,3,4,5,6) place note this http://puu.sh/5APBp.jpg , it follow intrument better
00:11:203 (7,8,9,1,2,3) -^ http://puu.sh/5APFi.jpg
00:28:903 move spin to 00:29:089 and end spin at 00:31:325
00:31:604 move green line to 00:32:070
00:32:443 move to 00:32:070 , i recommend too much
00:34:678 NC
00:36:914 (7,8,9,1) place note this http://puu.sh/5AQ9p.jpg
00:43:435 extend reverse http://puu.sh/5AQl9.jpg
00:44:367 add spin until end 00:47:720
00:48:838 move to 00:48:465
00:51:074 cancel reverse and move to 00:50:329
00:50:329 (2,3,4,5) plac note this http://puu.sh/5AQUh.jpg
01:49:948 too far , in easy diff shouldn't several distane snap , use 1.0x and re-place note this
ALL V
iTZHolding
this diff i think it so hard too till almost to be insane , try to be easier , etc reduce silder velocity in some time It does not seem too hard for me, I think it is fine the moment :)
00:20:332 too very far , terrible fix it use ds 0.8X I changed this part a bit, seems better.
00:31:604 move green line to 00:32:070 V

iTZFalling
00:06:731 delete green line Heh, it just ruined everything and I was sure I removed it but I didn't update the map in the end :) Too bad you couldn't mod this in the end ^^


hope it useful for you

good luck~

Thank you very much, it was really useful!
Sharlo
Hello M4M ^^

niceeeee BG!

[iTZFalling]
The FLOW seems not good.
There're many unsnapped objects. You can hit Shift+Ctrl+A to open a AImod to check it.

00:06:731 (1,2,3,4) - Make better blankets and FLOW like this:
00:08:222 (1) - NC
00:08:967 (3) - Don't make a slider like this. Example, the first spot should be in the central of slider head, and the second spot is in the middle of the slider. The third spot is in the central of the slider tail. It makes a slider look more properl. Just llike this:
00:09:712 (1,2) - If you don‘t how to control the distance, maybe you can hit "Y" and Hold "Alt" to temporarily toggle for setting the distance spacing. I think 1.0x is a good choice.
00:12:323 (3,5) - You can stack them.
00:15:490 (5,6) - Make a blanket plz.
00:19:027 (11) - Change it to 2 circles. I think it is Unnecessary to put a 1/4 slider.
00:19:402 (1,2,3,4,5) - If you want to make a regular pentagon, you can try this: Compose -> Create polygon circles, and set the "points" to 5.
00:24:427 (2) - Don't let the white line be covered. Because there are always some stress on the white lines(or you can not sound anything). Like here.
00:38:218 (3,7) - Stack them.
00:43:621 (4) - NC

Sorry, the problems are a little too much.
Hope my modding could help you.
Topic Starter
Avishay
8-)

Sharlo wrote:

Hello M4M ^^

niceeeee BG!

[iTZFalling]
The FLOW seems not good.
There're many unsnapped objects. You can hit Shift+Ctrl+A to open a AImod to check it.

00:06:731 (1,2,3,4) - Make better blankets and FLOW like this:
You are right! Thanks. I'll note this to next times.
00:08:222 (1) - NC V
00:08:967 (3) - Don't make a slider like this. Example, the first spot should be in the central of slider head, and the second spot is in the middle of the slider. The third spot is in the central of the slider tail. It makes a slider look more properl. Just llike this:
Thanks! I didnt know how to make proper sliders and you just made me better!
00:09:712 (1,2) - If you don‘t how to control the distance, maybe you can hit "Y" and Hold "Alt" to temporarily toggle for setting the distance spacing. I think 1.0x is a good choice. Actually I did it like that on purpose, my main goal in this difficulty is to create a hard and fun difficulty, not to make it easier :)
00:12:323 (3,5) - You can stack them. V
00:15:490 (5,6) - Make a blanket plz. V
00:19:027 (11) - Change it to 2 circles. I think it is Unnecessary to put a 1/4 slider. I made it on purpose, it may make the map a bit harder to read but I like it.
00:19:402 (1,2,3,4,5) - If you want to make a regular pentagon, you can try this: Compose -> Create polygon circles, and set the "points" to 5. Nice to know a new thing, but I wanted to create a mini star jump :)
00:24:427 (2) - Don't let the white line be covered. Because there are always some stress on the white lines(or you can not sound anything). Like here. You mean it is not at a good timing with the song? Actually I heard it on 50% few times and it sounds good to me, I added a clap in the reversal of the slider and it sounds even better
00:38:218 (3,7) - Stack them. V and changed their positioning a bit.
00:43:621 (4) - NC V

Sorry, the problems are a little too much.
Hope my modding could help you.
No problem, you made me very happy with this mod and I will just look forward!
Hey! Your mod was really really helpful! I'm sad you couldn't mod more of the map because I am still a beginner but I will take your tips to my note and use them to make the map even better!
RatedNC17
Hello :)

SPOILER
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rolling star
TitleUnicode:Rolling star
Artist:YUI
ArtistUnicode:YUI
Creator:iTZAvishay
Version:RatedNC17's Taiko Oni
Source:Bleach
Tags:sky op full
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taiko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
20,372.62451869333,4,1,0,90,1,0
32065,-66.6666666666667,4,1,0,90,0,1
44362,-100,4,1,0,90,0,0
96157,-66.6666666666667,4,1,0,90,0,1
108453,-66.6666666666667,4,1,0,90,0,0


[HitObjects]
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BG

and goodbye Good luck :D
Topic Starter
Avishay

RatedNC17 wrote:

Hello :)

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BG

and goodbye Good luck :D
Thank you very much! :))
deejaydray
Hey there, from #modreqs ^^

iTZEasy:

00:48:093 (1) - I would delete this circle since it appears immediately after the spinner. It would not give enough time for a beginner to re-position their mouse after a spinner...
00:50:329 (3) - Maybe this slider should begin on the opposite side, and then re-arrange the next few objects.
01:35:137 (4) - Too much distance between this slider and the last slider (3).
01:50:042 (4) - This slider is positioned a little bit too late; it should begin at 01:49:948 .

iTZHard:

00:17:351 (3) - The distance between this circle and the next slider at 00:17:538 (4) is too little, maybe you should separate them a little, like at 00:17:910 (5) .
00:47:348 (1) - I would move this slider a little more to the left.
02:12:865 (6) - This circle is too close to the slider before (the slider at 02:11:933 (5) ).

iTZFalling:

Sorry, but I'm not good at finding mistakes for an Insane difficulty :(
Good job with everything ^^ See you around :3
Topic Starter
Avishay

deejaydray wrote:

Hey there, from #modreqs ^^

iTZEasy:

00:48:093 (1) - I would delete this circle since it appears immediately after the spinner. It would not give enough time for a beginner to re-position their mouse after a spinner... V
00:50:329 (3) - Maybe this slider should begin on the opposite side, and then re-arrange the next few objects. True that :)
01:35:137 (4) - Too much distance between this slider and the last slider (3). V
01:50:042 (4) - This slider is positioned a little bit too late; it should begin at 01:49:948 V

iTZHard:

00:17:351 (3) - The distance between this circle and the next slider at 00:17:538 (4) is too little, maybe you should separate them a little, like at 00:17:910 (5) I'll leave it as it is.
00:47:348 (1) - I would move this slider a little more to the left. V
02:12:865 (6) - This circle is too close to the slider before (the slider at 02:11:933 (5) ). V

iTZFalling:

Sorry, but I'm not good at finding mistakes for an Insane difficulty :(
Good job with everything ^^ See you around :3
Thanks! :)
[-mii-chan-]
Hello~ you requested a taiko GD at my queue, so which dif do you want me to make? Kantan-Futsuu-Muzukashii-Inner Oni-Oni? By default I'll make somewhat between Inner Oni & Oni~
Topic Starter
Avishay

o0ohitomio0o wrote:

Hello~ you requested a taiko GD at my queue, so which dif do you want me to make? Kantan-Futsuu-Muzukashii-Inner Oni-Oni? By default I'll make somewhat between Inner Oni & Oni~
I don't really understand how are the names related to how difficult it is, but RatedNC17 made me a Taiko Oni difficulty, if that's the hardest, go one difficulty lower, if it is not, then go higher difficulty :)
[-mii-chan-]

iTZAvishay wrote:

o0ohitomio0o wrote:

Hello~ you requested a taiko GD at my queue, so which dif do you want me to make? Kantan-Futsuu-Muzukashii-Inner Oni-Oni? By default I'll make somewhat between Inner Oni & Oni~
I don't really understand how are the names related to how difficult it is, but RatedNC17 made me a Taiko Oni difficulty, if that's the hardest, go one difficulty lower, if it is not, then go higher difficulty :)
Well in simpler, more understandable term, you can say:
Kantan = Easy
Futsuu = Normal
Muzukashii = Hard
Inner Oni = Hard+
Oni = Insane

So 1 dif lower, means Muzu :) Ok I'll try, gimme some time (a week usually)
Topic Starter
Avishay

o0ohitomio0o wrote:

Well in simpler, more understandable term, you can say:
Kantan = Easy
Futsuu = Normal
Muzukashii = Hard
Inner Oni = Hard+
Oni = Insane

So 1 dif lower, means Muzu :) Ok I'll try, gimme some time (a week usually)
Thanks for clarifying this to me !
and I will be patient, thank you!
deejaydray
Hey, here's my normal difficulty for this beatmap ^^

SPOILER
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 2
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rolling star
TitleUnicode:Rolling star
Artist:YUI
ArtistUnicode:YUI
Creator:iTZAvishay
Version:deejaydray's Normal
Source:Bleach
Tags:sky op full
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"art (2).jpg",0,0
//Break Periods
2,56118,69503
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6732,372.62451869333,4,1,1,40,1,0
6732,-200,4,1,1,40,0,0
32070,-200,4,1,1,75,0,1
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95789,-200,4,1,1,75,0,1
127462,-200,4,1,1,60,0,0
142367,-200,4,1,1,60,0,0


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Combo2 : 62,68,74
Combo3 : 24,186,248
Combo4 : 218,48,171

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Best of luck with your map :3
Topic Starter
Avishay
I changed my name and the difficulties names :)
[-mii-chan-]
There~ all done~ Inner Oni for you
I think it's bad ;w; take a look at it & gimme ur thoughts ;w;

Inner Oni
osu file format v12

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Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:mii-chan's Inner Oni
Source:Bleach
Tags:sky op full
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Topic Starter
Avishay

o0ohitomio0o wrote:

There~ all done~ Inner Oni for you
I think it's bad ;w; take a look at it & gimme ur thoughts ;w;

Inner Oni
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:mii-chan's Inner Oni
Source:Bleach
Tags:sky op full
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taiko.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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256,192,33742,1,0,0:0:0:0:
256,192,34115,1,0,0:0:0:0:
256,192,34487,1,0,0:0:0:0:
256,192,34674,1,0,0:0:0:0:
256,192,34860,1,0,0:0:0:0:
256,192,35046,1,8,0:0:0:0:
256,192,35233,1,0,0:0:0:0:
256,192,35419,1,0,0:0:0:0:
256,192,35605,1,0,0:0:0:0:
256,192,35791,1,8,0:0:0:0:
256,192,35978,1,0,0:0:0:0:
256,192,36164,1,0,0:0:0:0:
256,192,36350,1,0,0:0:0:0:
256,192,36537,1,8,0:0:0:0:
256,192,36723,1,0,0:0:0:0:
256,192,36909,1,8,0:0:0:0:
256,192,37096,1,0,0:0:0:0:
256,192,37468,1,8,0:0:0:0:
256,192,37841,1,0,0:0:0:0:
256,192,37934,1,0,0:0:0:0:
256,192,38027,1,8,0:0:0:0:
256,192,38214,1,0,0:0:0:0:
256,192,38400,1,0,0:0:0:0:
256,192,38586,1,0,0:0:0:0:
256,192,38772,1,8,0:0:0:0:
256,192,38959,1,0,0:0:0:0:
256,192,39145,1,0,0:0:0:0:
256,192,39331,1,0,0:0:0:0:
256,192,39518,1,8,0:0:0:0:
256,192,39704,1,0,0:0:0:0:
256,192,40077,1,8,0:0:0:0:
256,192,40449,1,0,0:0:0:0:
256,192,40636,1,0,0:0:0:0:
256,192,40822,1,0,0:0:0:0:
256,192,41008,1,8,0:0:0:0:
256,192,41195,1,0,0:0:0:0:
256,192,41381,1,0,0:0:0:0:
256,192,41567,1,0,0:0:0:0:
256,192,41753,1,8,0:0:0:0:
256,192,41940,1,0,0:0:0:0:
256,192,42126,1,0,0:0:0:0:
256,192,42312,1,0,0:0:0:0:
256,192,42499,1,8,0:0:0:0:
256,192,42871,1,12,0:0:0:0:
256,192,43058,1,12,0:0:0:0:
256,192,43430,1,12,0:0:0:0:
256,192,43617,1,12,0:0:0:0:
480,0,44548,2,0,L|192:224,1,350
480,384,45852,2,0,L|128:128,1,420
0,0,47343,2,0,L|192:128,1,210
256,192,48088,1,0,0:0:0:0:
256,192,48274,1,0,0:0:0:0:
256,192,48461,1,8,0:0:0:0:
256,192,48647,1,0,0:0:0:0:
256,192,49020,1,0,0:0:0:0:
256,192,49206,1,8,0:0:0:0:
256,192,49392,1,0,0:0:0:0:
0,192,49765,2,0,P|128:64|352:224,1,490
0,192,51255,2,0,P|128:64|352:224,1,490
0,192,52746,2,0,P|128:64|352:224,1,490
256,192,54236,1,0,0:0:0:0:
256,192,54423,1,8,0:0:0:0:
256,192,54609,1,0,0:0:0:0:
256,192,54795,1,0,0:0:0:0:
256,192,54982,1,8,0:0:0:0:
256,192,55168,1,8,0:0:0:0:
256,192,55354,1,0,0:0:0:0:
256,192,55727,1,4,0:0:0:0:
256,192,56658,1,0,0:0:0:0:
256,192,57590,1,8,0:0:0:0:
256,192,57776,1,0,0:0:0:0:
256,192,57963,1,0,0:0:0:0:
256,192,58149,1,8,0:0:0:0:
256,192,58335,1,0,0:0:0:0:
256,192,58522,1,0,0:0:0:0:
256,192,58708,1,0,0:0:0:0:
256,192,58894,1,8,0:0:0:0:
256,192,59080,1,0,0:0:0:0:
256,192,59267,1,0,0:0:0:0:
256,192,59453,1,0,0:0:0:0:
256,192,59639,1,8,0:0:0:0:
256,192,59826,1,0,0:0:0:0:
256,192,60012,1,0,0:0:0:0:
256,192,60198,1,0,0:0:0:0:
256,192,60385,1,8,0:0:0:0:
256,192,60571,1,0,0:0:0:0:
256,192,60757,1,8,0:0:0:0:
256,192,60944,1,0,0:0:0:0:
256,192,61130,1,8,0:0:0:0:
256,192,61316,1,0,0:0:0:0:
256,192,61503,1,8,0:0:0:0:
256,192,61875,1,8,0:0:0:0:
256,192,62061,1,0,0:0:0:0:
256,192,62248,1,8,0:0:0:0:
256,192,62434,1,0,0:0:0:0:
256,192,62620,1,8,0:0:0:0:
256,192,62807,1,0,0:0:0:0:
256,192,62993,1,8,0:0:0:0:
256,192,63366,1,0,0:0:0:0:
256,192,63645,1,0,0:0:0:0:
256,192,63738,1,0,0:0:0:0:
256,192,63925,1,8,0:0:0:0:
256,192,64111,1,0,0:0:0:0:
256,192,64204,1,0,0:0:0:0:
256,192,64297,1,0,0:0:0:0:
256,192,64390,1,0,0:0:0:0:
256,192,64484,1,0,0:0:0:0:
256,192,64577,1,0,0:0:0:0:
256,192,64670,1,0,0:0:0:0:
256,192,64856,1,0,0:0:0:0:
256,192,65042,1,8,0:0:0:0:
256,192,65229,1,8,0:0:0:0:
256,192,65415,1,0,0:0:0:0:
256,192,65601,1,8,0:0:0:0:
256,192,65788,1,8,0:0:0:0:
256,192,65974,1,0,0:0:0:0:
256,192,66160,1,8,0:0:0:0:
256,192,66347,1,8,0:0:0:0:
256,192,66533,1,0,0:0:0:0:
256,192,66719,1,8,0:0:0:0:
256,192,66906,1,8,0:0:0:0:
256,192,67092,1,0,0:0:0:0:
256,192,67465,1,0,0:0:0:0:
256,192,67651,1,0,0:0:0:0:
256,192,67837,1,8,0:0:0:0:
256,192,68396,1,8,0:0:0:0:
256,192,68955,1,8,0:0:0:0:
256,192,69328,1,8,0:0:0:0:
256,192,69607,1,0,0:0:0:0:
256,192,69700,1,0,0:0:0:0:
256,192,69887,1,8,0:0:0:0:
256,192,70818,1,0,0:0:0:0:
256,192,71563,1,0,0:0:0:0:
256,192,71750,1,0,0:0:0:0:
256,192,71936,1,0,0:0:0:0:
256,192,72122,1,0,0:0:0:0:
256,192,72495,1,0,0:0:0:0:
256,192,72868,1,0,0:0:0:0:
256,192,73240,1,0,0:0:0:0:
256,192,73613,1,0,0:0:0:0:
256,192,73799,1,0,0:0:0:0:
256,192,74172,1,0,0:0:0:0:
256,192,74358,1,0,0:0:0:0:
256,192,74731,1,0,0:0:0:0:
256,192,75103,1,0,0:0:0:0:
256,192,75476,1,0,0:0:0:0:
256,192,77153,1,0,0:0:0:0:
256,192,77339,1,0,0:0:0:0:
256,192,77525,1,0,0:0:0:0:
256,192,77712,1,0,0:0:0:0:
256,192,78084,1,0,0:0:0:0:
256,192,78457,1,0,0:0:0:0:
256,192,78830,1,0,0:0:0:0:
256,192,79202,1,0,0:0:0:0:
256,192,79575,1,0,0:0:0:0:
256,192,79761,1,8,0:0:0:0:
256,192,80134,1,0,0:0:0:0:
256,192,80320,1,8,0:0:0:0:
256,192,80693,1,0,0:0:0:0:
256,192,80879,1,8,0:0:0:0:
256,192,82183,1,4,0:0:0:0:
256,192,82556,1,4,0:0:0:0:
256,192,82928,1,4,0:0:0:0:
256,192,83301,1,4,0:0:0:0:
256,192,83674,1,0,0:0:0:0:
256,192,83860,1,8,0:0:0:0:
256,192,84792,1,0,0:0:0:0:
256,192,84978,1,8,0:0:0:0:
256,192,85164,1,0,0:0:0:0:
256,192,85723,1,0,0:0:0:0:
256,192,86096,1,8,0:0:0:0:
256,192,86282,1,0,0:0:0:0:
256,192,86655,1,0,0:0:0:0:
256,192,87027,1,0,0:0:0:0:
256,192,87959,1,0,0:0:0:0:
256,192,88332,1,0,0:0:0:0:
256,192,88704,1,0,0:0:0:0:
256,192,88890,1,0,0:0:0:0:
256,192,89263,1,0,0:0:0:0:
256,192,89636,1,0,0:0:0:0:
256,192,89822,1,0,0:0:0:0:
256,192,90195,1,0,0:0:0:0:
256,192,90567,1,0,0:0:0:0:
256,192,90754,1,0,0:0:0:0:
256,192,90940,1,8,0:0:0:0:
256,192,91126,1,0,0:0:0:0:
256,192,91499,1,0,0:0:0:0:
256,192,91685,1,0,0:0:0:0:
256,192,92058,1,0,0:0:0:0:
256,192,92244,1,8,0:0:0:0:
256,192,92430,1,0,0:0:0:0:
256,192,92617,1,0,0:0:0:0:
256,192,92803,1,8,0:0:0:0:
256,192,92989,1,8,0:0:0:0:
256,192,93176,1,0,0:0:0:0:
256,192,93735,1,0,0:0:0:0:
256,192,94294,1,0,0:0:0:0:
256,192,94666,1,0,0:0:0:0:
256,192,94759,1,0,0:0:0:0:
256,192,94852,1,0,0:0:0:0:
256,192,94946,1,0,0:0:0:0:
256,192,95039,1,0,0:0:0:0:
256,192,95132,1,0,0:0:0:0:
256,192,95225,1,0,0:0:0:0:
256,192,95970,1,0,0:0:0:0:
256,192,96157,1,8,0:0:0:0:
256,192,96343,1,0,0:0:0:0:
256,192,96529,1,0,0:0:0:0:
256,192,96716,1,8,0:0:0:0:
256,192,96902,1,0,0:0:0:0:
256,192,97088,1,8,0:0:0:0:
256,192,97274,1,0,0:0:0:0:
256,192,97461,1,8,0:0:0:0:
256,192,97647,1,0,0:0:0:0:
256,192,97833,1,8,0:0:0:0:
256,192,98020,1,8,0:0:0:0:
256,192,98206,1,0,0:0:0:0:
256,192,98579,1,0,0:0:0:0:
256,192,98765,1,0,0:0:0:0:
256,192,98951,1,0,0:0:0:0:
256,192,99138,1,8,0:0:0:0:
256,192,99324,1,0,0:0:0:0:
256,192,99510,1,0,0:0:0:0:
256,192,99697,1,0,0:0:0:0:
256,192,99883,1,8,0:0:0:0:
256,192,100069,1,0,0:0:0:0:
256,192,100255,1,0,0:0:0:0:
256,192,100442,1,0,0:0:0:0:
256,192,100628,1,8,0:0:0:0:
256,192,100814,1,0,0:0:0:0:
256,192,101001,1,8,0:0:0:0:
256,192,101187,1,0,0:0:0:0:
256,192,101560,1,8,0:0:0:0:
256,192,101932,1,0,0:0:0:0:
256,192,102025,1,0,0:0:0:0:
256,192,102119,1,8,0:0:0:0:
256,192,102305,1,0,0:0:0:0:
256,192,102491,1,0,0:0:0:0:
256,192,102678,1,8,0:0:0:0:
256,192,102864,1,0,0:0:0:0:
256,192,103050,1,8,0:0:0:0:
256,192,103236,1,0,0:0:0:0:
256,192,103423,1,8,0:0:0:0:
256,192,103609,1,0,0:0:0:0:
256,192,103795,1,8,0:0:0:0:
256,192,104168,1,8,0:0:0:0:
256,192,104541,1,0,0:0:0:0:
256,192,104727,1,0,0:0:0:0:
256,192,104913,1,0,0:0:0:0:
256,192,105100,1,8,0:0:0:0:
256,192,105286,1,0,0:0:0:0:
256,192,105472,1,0,0:0:0:0:
256,192,105659,1,0,0:0:0:0:
256,192,105845,1,8,0:0:0:0:
256,192,106031,1,0,0:0:0:0:
256,192,106217,1,0,0:0:0:0:
256,192,106404,1,0,0:0:0:0:
256,192,106590,1,8,0:0:0:0:
256,192,106963,1,4,0:0:0:0:
256,192,107149,1,4,0:0:0:0:
256,192,107522,1,4,0:0:0:0:
256,192,107708,1,4,0:0:0:0:
256,192,108081,1,0,0:0:0:0:
256,192,108267,1,0,0:0:0:0:
0,192,108453,2,0,P|128:64|320:160,1,420
0,192,109944,2,0,P|128:64|320:160,1,420
256,192,111434,1,0,0:0:0:0:
256,192,111621,1,0,0:0:0:0:
256,192,111993,1,0,0:0:0:0:
256,192,112179,1,0,0:0:0:0:
256,192,112366,1,0,0:0:0:0:
256,192,112552,1,8,0:0:0:0:
256,192,112925,1,8,0:0:0:0:
256,192,113111,1,0,0:0:0:0:
256,192,113484,1,0,0:0:0:0:
0,192,114602,2,0,P|224:64|352:128,1,420
0,192,115906,2,0,P|224:64|352:128,1,420
256,192,117396,1,0,0:0:0:0:
256,192,117583,1,0,0:0:0:0:
256,192,117955,1,0,0:0:0:0:
256,192,118141,1,0,0:0:0:0:
256,192,118328,1,0,0:0:0:0:
256,192,118514,1,8,0:0:0:0:
256,192,118700,1,8,0:0:0:0:
256,192,119073,1,0,0:0:0:0:
256,192,119259,1,8,0:0:0:0:
256,192,119446,1,8,0:0:0:0:
0,192,119818,2,0,P|224:64|416:192,1,490
0,192,121309,2,0,P|224:64|416:192,1,490
0,192,122799,2,0,P|224:64|416:192,1,490
256,192,124290,1,0,0:0:0:0:
256,192,124476,1,8,0:0:0:0:
256,192,124662,1,8,0:0:0:0:
256,192,124849,1,0,0:0:0:0:
256,192,125035,1,8,0:0:0:0:
256,192,125221,1,8,0:0:0:0:
256,192,125408,1,0,0:0:0:0:
256,192,125780,1,12,0:0:0:0:
224,192,127457,1,0,0:0:0:0:
224,192,127830,1,8,0:0:0:0:
224,192,128016,1,0,0:0:0:0:
224,192,128389,1,0,0:0:0:0:
224,192,128575,1,0,0:0:0:0:
224,192,128761,1,8,0:0:0:0:
224,192,128948,1,0,0:0:0:0:
224,192,129320,1,0,0:0:0:0:
224,192,129507,1,8,0:0:0:0:
224,192,129879,1,0,0:0:0:0:
224,192,130065,1,0,0:0:0:0:
224,192,130252,1,8,0:0:0:0:
224,192,130438,1,0,0:0:0:0:
224,192,130811,1,0,0:0:0:0:
224,192,130997,1,8,0:0:0:0:
224,192,131370,1,0,0:0:0:0:
224,192,131556,1,0,0:0:0:0:
224,192,131742,1,0,0:0:0:0:
224,192,131929,1,8,0:0:0:0:
224,192,132115,1,0,0:0:0:0:
224,192,132208,1,0,0:0:0:0:
224,192,132301,1,0,0:0:0:0:
224,192,132488,1,8,0:0:0:0:
224,192,132860,1,0,0:0:0:0:
224,192,133046,1,0,0:0:0:0:
224,192,133140,1,0,0:0:0:0:
224,192,133233,1,0,0:0:0:0:
224,192,133419,1,0,0:0:0:0:
224,192,133792,1,0,0:0:0:0:
224,192,133978,1,8,0:0:0:0:
224,192,134351,1,0,0:0:0:0:
224,192,134537,1,0,0:0:0:0:
224,192,134723,1,8,0:0:0:0:
224,192,134910,1,0,0:0:0:0:
224,192,135282,1,0,0:0:0:0:
224,192,135469,1,8,0:0:0:0:
224,192,135841,1,0,0:0:0:0:
224,192,136027,1,0,0:0:0:0:
224,192,136214,1,8,0:0:0:0:
224,192,136400,1,0,0:0:0:0:
224,192,136773,1,0,0:0:0:0:
224,192,136959,1,8,0:0:0:0:
224,192,137332,1,0,0:0:0:0:
224,192,137518,1,0,0:0:0:0:
224,192,137704,1,8,0:0:0:0:
224,192,137891,1,0,0:0:0:0:
224,192,138077,1,0,0:0:0:0:
224,192,138170,1,0,0:0:0:0:
224,192,138263,1,0,0:0:0:0:
224,192,138450,1,8,0:0:0:0:
224,192,139008,1,8,0:0:0:0:
224,192,139381,1,0,0:0:0:0:
224,192,139567,1,0,0:0:0:0:
224,192,139661,1,0,0:0:0:0:
224,192,139754,1,0,0:0:0:0:
224,192,139940,1,8,0:0:0:0:
224,192,140499,1,8,0:0:0:0:
224,192,140872,1,0,0:0:0:0:
224,192,141058,1,0,0:0:0:0:
224,192,141151,1,0,0:0:0:0:
224,192,141244,1,8,0:0:0:0:
224,192,141431,1,0,0:0:0:0:
224,192,141524,1,0,0:0:0:0:
224,192,141617,1,8,0:0:0:0:
224,192,141803,1,0,0:0:0:0:
224,192,141896,1,0,0:0:0:0:
224,192,141989,1,8,0:0:0:0:
224,192,142176,1,12,0:0:0:0:
I love it, uploaded, thanks! :)
RandF
From my queue~
mainly, basic suggetion

[General]
  1. BG is invisible. for BG, file name must be used only one-byte character. change file name and set BG again
  2. recheck "timing point", "Letterbox", "countdown". you must conform them among all diffs
  3. source: BLEACH
  4. add guest name for tags
  5. 01:35:789- start kiai-time at 01:36:161?
[Easy]
  1. for easy, you should avoid overlapping like 00:07:104 (2,4) -
  2. conform DS. for example, 00:09:712 (5,6) - is not good
  3. for easy, avoid too short slider. for example, combine 00:26:667 (3,4) - into 1 slider
  4. for easy, you should reduce combo number more. for example, add NC at 00:17:165 (2) - and 00:20:146 (5) -
  5. for easy, avoid too curved slder like 01:22:374 (1) - and 01:58:519 (2) -
  6. 00:11:203 (1,2,3,4,5,6) - I recommend to use not circles but sliders. for example, how about this?
  7. 00:32:070 (1,2,3,4,5) - for easy, it's too difficult. you should reduce notes such as the following
  8. 00:52:937 (5,6) - you should avoid overlap like this, too
  9. 02:06:344 (5) - it is not good to extend slider through kiai-time start or end
[Hard]
  1. even if hard-diff, it is better to conform DS to some extent. especially, be careful not to make bad overlapping such as 00:15:861 (5,6,7) -
  2. it is better to avoid too curved slider like 00:28:344 (7) -
  3. A maximum of 3 SV should be used :arrow: Ranking Criteria
  4. for hard, change of SV is too heavy
  5. 02:07:462 (4) - NC. when kiai-time start or end, consider to add NC
[Insane]
  1. offset conflict with other diffs
  2. Object's isn't snapped! recheck AI-mod
  3. A maximum of 3 SV should be used :arrow: Ranking Criteria
  4. 00:19:402 (1,2,3,4,5) - Do you know Ctrl+Shift+D? when making polygonal shape from circles, it's so useful
  5. 00:42:131 (1,2) - this overlap is not good
  6. 01:43:241 (6,1) - ^
  7. 01:47:713 (1,2,3,4,5) - it is better to reduce DS about the stream like this
[deejaydray's Normal]
  1. for normal, it is better to conform DS as far as possibble
    for example, 00:34:119 (6,1) - is not good
  2. 00:25:363 (6) - move to 00:25:176
  3. 01:53:302 (3) - start at 01:53:116
  4. 02:05:971 (6,2) - avoid overlap
  5. 02:19:386 (6) - NC?
I like YUI's song <3
~Good Luck~
deejaydray
Ok, fixed Normal: http://puu.sh/61dWi
Topic Starter
Avishay

RandomEffect wrote:

From my queue~
mainly, basic suggetion

[General]
  1. BG is invisible. for BG, file name must be used only one-byte character. change file name and set BG again Done, thanks.
  2. recheck "timing point", "Letterbox", "countdown". you must conform them among all diffs V
  3. source: BLEACH V
  4. add guest name for tags V
  5. 01:35:789- start kiai-time at 01:36:161? Good call there, done.

[Easy]
  1. for easy, you should avoid overlapping like 00:07:104 (2,4) -
  2. conform DS. for example, 00:09:712 (5,6) - is not good V
  3. for easy, avoid too short slider. for example, combine 00:26:667 (3,4) - into 1 slider V
  4. for easy, you should reduce combo number more. for example, add NC at 00:17:165 (2) - and 00:20:146 (5) - I see no reason to make a NC on the second note of the combo just after one slider..
  5. for easy, avoid too curved slder like 01:22:374 (1) - and 01:58:519 (2) - V
  6. 00:11:203 (1,2,3,4,5,6) - I recommend to use not circles but sliders. for example, how about this?
    I like it, V
  7. 00:32:070 (1,2,3,4,5) - for easy, it's too difficult. you should reduce notes such as the following
  8. 00:52:937 (5,6) - you should avoid overlap like this, too V
  9. 02:06:344 (5) - it is not good to extend slider through kiai-time start or end Correct, changed.
[Hard]
  1. even if hard-diff, it is better to conform DS to some extent. especially, be careful not to make bad overlapping such as 00:15:861 (5,6,7) - I don't see what was so wrong in this place, anyway I changed the spacing a bit.
  2. it is better to avoid too curved slider like 00:28:344 (7) - V
  3. A maximum of 3 SV should be used :arrow: Ranking Criteria V
  4. for hard, change of SV is too heavy
  5. 02:07:462 (4) - NC. when kiai-time start or end, consider to add NC V
[Insane]
  1. offset conflict with other diffs V/b]
  2. [b]Object's isn't snapped! recheck AI-mod This took a while, but done!
  3. A maximum of 3 SV should be used :arrow: Ranking Criteria V
  4. 00:19:402 (1,2,3,4,5) - Do you know Ctrl+Shift+D? when making polygonal shape from circles, it's so useful I do, but the distance beteween the shapes is really small when I use it even I put the DS to 2.0 so I don't use it.
  5. 00:42:131 (1,2) - this overlap is not good V
  6. 01:43:241 (6,1) - ^ V
  7. 01:47:713 (1,2,3,4,5) - it is better to reduce DS about the stream like this It is on purpose like that.
[deejaydray's Normal]
  1. for normal, it is better to conform DS as far as possibble
    for example, 00:34:119 (6,1) - is not good
  2. 00:25:363 (6) - move to 00:25:176
  3. 01:53:302 (3) - start at 01:53:116
  4. 02:05:971 (6,2) - avoid overlap
  5. 02:19:386 (6) - NC?
I like YUI's song <3
~Good Luck~
Thanks for the great mod! :D
Kuron-kun
Hii~ M4M

General

• What about stack leniency at 4 or 5?
• Unmark Enable countdown (It's ugly :( )
• Unmark Letterbox during breaks, there is no SB

~~

Easy

00:08:595 (1) - New Combo

00:11:203 (1) - What about a slider like this? http://puu.sh/61idD.png

00:27:598 (4) - Make a slider like this, it's more beautiful http://puu.sh/61iqc.png

00:53:310 (6) - This slideer is not good... make it more beautiful or delete it and make a short slider

01:32:808 (2) - Also this

01:34:671 (3) - Move to x:216 y:128

01:36:161 (5) - New Combo

01:37:652 (1) - Delete New Combo

~~

Normal

00:11:762 (4) - Move to x:224 y:144

00:13:252 (7) - Move to x:224 y:312

00:44:367 - Add a note here at x:80 y:232

01:12:313 (2) - Make a slider like this http://puu.sh/61iYN

~~

Hard

00:17:165 (2,3) - This is hard to read

00:17:910 (5,6,7,8) - Also

00:48:465 (1) - Move this one snap ahead >>

01:08:867 (2) - This slider starts in a blue snap

01:11:056 - There is a usnaped inherited point here

01:27:964 (1) - This slider is a little ugly

02:16:219 (1,2,3,4,5) - This is hard to read, looks like a stream

~~

Insane

01:04:302 (1,2,3,4,5,6,1) - This is hard to read, the spacing

02:02:245 (1) - Move to x:300 y:52

~~

Good luck ranking it :p
Topic Starter
Avishay

Kuron-Kun wrote:

Hii~ M4M

General

• What about stack leniency at 4 or 5? Seems like a good thing to do, Okay.
• Unmark Enable countdown (It's ugly :( ) You are right :<
• Unmark Letterbox during breaks, there is no SB V

~~

Easy

00:08:595 (1) - New Combo

00:11:203 (1) - What about a slider like this? http://puu.sh/61idD.png

00:27:598 (4) - Make a slider like this, it's more beautiful http://puu.sh/61iqc.png

00:53:310 (6) - This slideer is not good... make it more beautiful or delete it and make a short slider

01:32:808 (2) - Also this

01:34:671 (3) - Move to x:216 y:128

01:36:161 (5) - New Combo

01:37:652 (1) - Delete New Combo

~~

Normal

00:11:762 (4) - Move to x:224 y:144

00:13:252 (7) - Move to x:224 y:312

00:44:367 - Add a note here at x:80 y:232

01:12:313 (2) - Make a slider like this http://puu.sh/61iYN

~~

Hard

00:17:165 (2,3) - This is hard to read

00:17:910 (5,6,7,8) - Also

00:48:465 (1) - Move this one snap ahead >>

01:08:867 (2) - This slider starts in a blue snap

01:11:056 - There is a usnaped inherited point here

01:27:964 (1) - This slider is a little ugly

02:16:219 (1,2,3,4,5) - This is hard to read, looks like a stream

~~

Insane

01:04:302 (1,2,3,4,5,6,1) - This is hard to read, the spacing

02:02:245 (1) - Move to x:300 y:52

~~

Good luck ranking it :p

All of your suggestions were great, I followed most of them! :))
deejaydray
Fixed Normal diff ^^

SPOILER
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 2
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky op full
BeatmapID:338063
BeatmapSetID:129259

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"art (2).jpg",0,0
//Break Periods
2,56118,69503
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6732,372.62451869333,4,1,1,40,1,0
6732,-200,4,1,1,40,0,0
32070,-200,4,1,1,75,0,1
55918,-200,4,1,1,40,0,0
65792,-200,4,1,1,40,0,0
95789,-200,4,1,1,75,0,1
127462,-200,4,1,1,60,0,0
142181,-200,4,1,1,100,0,0


[Colours]
Combo1 : 249,204,70
Combo2 : 62,68,74
Combo3 : 24,186,248
Combo4 : 218,48,171

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56,36,142181,1,10,0:0:0:0:
Mei
hi for m4m

[Insane]

unfortunately, before i give you suggestions. i must to say, this diff plays not good for me. And when i checked the map inedit i found you change the distances between notes and sliders too randomly which make pplayer confused. Meanwhile i also find some improper rhythm.


* 00:07:477 no need to set green line there

* 00:09:712 (1,3) - ctrl+g

* 00:11:576 (8) - ctrl+g

* 00:12:973 add note there

* 00:13:998 (1,2) - switch your NC

* 00:18:097 (8) - this palce should be long slider but not repeated slider

* 00:19:587 (2,3,4,5) - ctrl+g

* 00:20:891 (2,3) - no reason for large DS there. i suggest you follow this

* 00:22:568 (5,1) - really wrong way to place notes like this. this is kinda mislead to players

* 00:24:617 vocal start from here

* 00:26:108 ^

* 00:28:903 (1) - i personally advice you to stack with the following slider

* 00:33:933 (3) - no reason for repeated slider there. if you want more vaiation i suggest you start these sliders from red line

* 00:37:100 (5,6,7) - use same ds with 234

* 00:44:553 (9) - you must add NC for this cuz you change the slider velocity

* 00:51:260 (2) - one more repeat for this slider

* 01:09:519 (4) - should be start from 01:09:332

* 01:10:823 (1) - from there you use lower sv, so keep using low ds to arrange your notes (and i suggest you put more sliders there to make people feel relax in this part)

* 01:27:964 (6) - no reason for this slider

this is not all the problems you have but i just wonder notice you it is really easy to find problems in your map. and whe mapset is really messy... :( sorry my friend but i dont really think this is a qualified map for rank. Maybe you should learn how to make you mapset both interesting and beautiful from this https://osu.ppy.sh/s/104541 or this https://osu.ppy.sh/s/39484



[hard]

for this diff , i think always make your 'distance snmap' on is necessary for you. This one is much better than insane but still not a beautiful work.


* 00:11:203 slider should be start from there

* 00:18:655 (8) - long slider there is ok but not a good way

* 00:22:382 (6) - since you miss a vocal there 00:22:941 i think this slider is improper

* 00:40:268 (1) - so lazyΣ( ° △ °|||)︴ maap there not just using spinner to muddle through there

* 00:43:435 (5) - nc

* 00:44:553 (6) - nc

* 00:47:348 (1) - cancel the repeat, end the slider at 00:47:534 and then move your spineer

* 00:54:148 Σ( ° △ °|||)︴


and from 01:11:568 to 01:31:504 i find to many rthym erros... use 25% playback to check it


[deejaydray's Normal]
first you need toi fix tags problem, i find it in aimod

* 00:23:500 (3) - change to note

* 01:05:792 remove this green line

* 01:17:530 (1,2) - change to a long lider and a note


[easy]

check aimod



well good luck
Topic Starter
Avishay

Mei wrote:

hi for m4m

[Insane]

unfortunately, before i give you suggestions. i must to say, this diff plays not good for me. And when i checked the map inedit i found you change the distances between notes and sliders too randomly which make pplayer confused. Meanwhile i also find some improper rhythm.


* 00:07:477 no need to set green line there

* 00:09:712 (1,3) - ctrl+g

* 00:11:576 (8) - ctrl+g

* 00:12:973 add note there

* 00:13:998 (1,2) - switch your NC

* 00:18:097 (8) - this palce should be long slider but not repeated slider

* 00:19:587 (2,3,4,5) - ctrl+g

* 00:20:891 (2,3) - no reason for large DS there. i suggest you follow this

* 00:22:568 (5,1) - really wrong way to place notes like this. this is kinda mislead to players

* 00:24:617 vocal start from here

* 00:26:108 ^

* 00:28:903 (1) - i personally advice you to stack with the following slider

* 00:33:933 (3) - no reason for repeated slider there. if you want more vaiation i suggest you start these sliders from red line

* 00:37:100 (5,6,7) - use same ds with 234

* 00:44:553 (9) - you must add NC for this cuz you change the slider velocity

* 00:51:260 (2) - one more repeat for this slider

* 01:09:519 (4) - should be start from 01:09:332

* 01:10:823 (1) - from there you use lower sv, so keep using low ds to arrange your notes (and i suggest you put more sliders there to make people feel relax in this part)

* 01:27:964 (6) - no reason for this slider

this is not all the problems you have but i just wonder notice you it is really easy to find problems in your map. and whe mapset is really messy... :( sorry my friend but i dont really think this is a qualified map for rank. Maybe you should learn how to make you mapset both interesting and beautiful from this https://osu.ppy.sh/s/104541 or this https://osu.ppy.sh/s/39484



[hard]

for this diff , i think always make your 'distance snmap' on is necessary for you. This one is much better than insane but still not a beautiful work.


* 00:11:203 slider should be start from there

* 00:18:655 (8) - long slider there is ok but not a good way

* 00:22:382 (6) - since you miss a vocal there 00:22:941 i think this slider is improper

* 00:40:268 (1) - so lazyΣ( ° △ °|||)︴ maap there not just using spinner to muddle through there

* 00:43:435 (5) - nc

* 00:44:553 (6) - nc

* 00:47:348 (1) - cancel the repeat, end the slider at 00:47:534 and then move your spineer

* 00:54:148 Σ( ° △ °|||)︴


and from 01:11:568 to 01:31:504 i find to many rthym erros... use 25% playback to check it


[deejaydray's Normal]
first you need toi fix tags problem, i find it in aimod

* 00:23:500 (3) - change to note

* 01:05:792 remove this green line

* 01:17:530 (1,2) - change to a long lider and a note


[easy]

check aimod



well good luck
Thank you for great mod, I fixed most fo the stuff but that were wrong but left / changed the things that were on purpose :)
deejaydray
Ok, fixed Normal :)

SPOILER
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 2
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky op full
BeatmapID:338063
BeatmapSetID:129259

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"art (2).jpg",0,0
//Break Periods
2,56118,69503
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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6732,-200,4,1,1,40,0,0
32070,-200,4,1,1,75,0,1
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65792,-200,4,1,1,40,0,0
95789,-200,4,1,1,75,0,1
127462,-200,4,1,1,60,0,0
142181,-200,4,1,1,100,0,0


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Combo2 : 62,68,74
Combo3 : 24,186,248
Combo4 : 218,48,171

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Kyouren
Please change mi-chan's Inner Oni to mi-chan's Muzukashii (Becuase Inner Oni is Insane+)
Restrict
Happy New Year 2014
[Hard]

00:06:731 to 00:11:017 - I think that's somehow over-mapped.. I suggest you to change into http://up.ppy.sh/files/op2.jpg ...
You can also try using this code (objects have been positioned, hitsounded)
[HitObjects]
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252,228,7290,1,2,0:0:0:0:
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288,132,8781,1,2,0:0:0:0:
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00:13:439 (4) - It should be as jumpy as (2), which has distance spacing of 1.55x.. try to move (2) or (4) so it's consistent

00:14:184 (1) to 00:15:116 (3) - You're following vocal, but at 00:15:861 (5) to 00:16:606 (7) you're no longer following vocal (follow bass i guess?).. It should be consistent.. If you're following vocal in a combo, then you must follow vocal throughout the combo.. My fix is remove (5) and make a new circle in 00:16:047 (if you follow vocal)

00:16:792 (1) - Same problem as above^.. My fix is to remove (1) and make new circle in 00:16:979 .. NC it

00:23:872 (1) - I think it's strange to place spinner here..

00:25:735 (1,2,3) - I don't like the placement and the shape of the slider :D

00:33:747 (1) - Remove whistle

00:38:218 (3) - Unnecessary finish.. Better to place it at 00:38:032 (2)

00:40:268 (1) - Strange spinner as ^

01:04:861 to 01:07:097 - It's a best place to place spinner

01:07:842 to 01:10:823 - It don't fit up with the music.. A slider is on the blue tick too.. Fix : http://up.ppy.sh/files/apt2.jpg ...

01:08:494 - Remove that inherited point.. Increase of slider velocity makes slider and gameplay awkward (it don't fit up with the music)

01:51:160 (1) - Strange spinner as ^ and too close to the next object

I barely can hear volume of clap and finish.. maybe you could increase volume of it. I suggest you to search audio editor program and increase its volume or search louder hitsound or use inherited point to increase your clap and finish volume.. last thing is not recommended as it's complicated

[Insane]

00:14:184 to 00:25:176 - Reduce volume of hitsound

00:14:929 to 00:25:176 - Move clap on the stanza 1/3 and use whistle instead on the stanza 2/4

00:17:910 (7, 8) - It feels strange.. Remove that double clap (also the others found in the range of 00:14:929 to 00:25:176)

.....
Side Note :)

Ctrl+Shift+A on the editor and see many problems there... Fix it because that's the most important above all
If you need further assistance, chat on me IRC on the game :)
DenoisoGoiso
jkjkjkjkjjjkjjkjkjjkjkjkjkjkjjkjkjjk i mod this map in night `-`
Hello~ from my queue!

[General]
  1. jk about mii-chan taiko GD, it's look muzukashii/oni. but i think this is muzukashii, i bit rather confusing here. and you just pitch the vocal and drum.
    Consider the tick rate is 2 for mii-chan's GD, tick rate is 3 for RatedNC's GD.
    Does taiko must have widescreen support?
[mii-chan's Inner Oni]
  1. Kats Suggestion

    • 00:13:807 (61) - add?
      00:34:115 (135) - ^
      01:07:465 (256) - add more stylish at kdk
  1. Delete/Add Suggestion

    • 00:13:434 (59) - delete u this is not pitched anything
      01:04:763 - add here. don/kat up to you. u missing a drum pitch here.
      01:38:020 (349) - delete u too enough
  1. Other Suggestion

    • 00:05:609 (25,26) - cuz i rather confusing at reading pitch with better pitch notes. i think consider add kat at (25) these instrumental so high.
      00:12:130 (52,53) - i see on the instrumental, u must use dk for this.
      00:15:483 (66,67) - dk? similiar like dk kd style + pitching the notes
      00:16:974 (71,72,73,74,75,76,77) - Make new pitches. jk u with dddkddd so boring + no pitches
      00:22:936 (93,94,95,96,97,98,99,100,101,102,103) - Bad pattern. make new pattern and see the instrumental.
      00:27:594 (113) - big D?
      00:27:966 (114,115,116,117) - dk dk these.
      01:10:818 (265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287) - add some kat pls
      jk nothing. clean.
[RatedNC17's dog \:3/]
  1. Kats Suggestion

    • Done (:3]__)
  1. Delete/Add Suggestion

    • Done (:3]__)
  1. Other Suggestion

    • 00:05:609 (1,2) - swap them?
      00:13:061 (1,2) - ^
omg omg omg omg /me runs
can't say again... i'm tired :3
good luck :3
Topic Starter
Avishay

Restrict wrote:

Happy New Year 2014
[Hard]

00:06:731 to 00:11:017 - I think that's somehow over-mapped.. I suggest you to change into http://up.ppy.sh/files/op2.jpg ...
You can also try using this code (objects have been positioned, hitsounded)
[HitObjects]
72,244,6731,2,0,P|140:264|220:244,1,140,4|8,0:0|0:0,0:0:0:0:
252,228,7290,1,2,0:0:0:0:
396,264,7849,2,0,L|396:188,1,70,8|0,0:0|0:0,0:0:0:0:
460,100,8222,2,0,P|404:80|328:104,1,140,0|8,0:0|0:0,0:0:0:0:
288,132,8781,1,2,0:0:0:0:
176,228,9340,6,0,L|224:304,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
80,208,10085,1,0,0:0:0:0:
80,208,10271,2,0,P|120:148|208:136,1,140,0|0,0:0|0:0,0:0:0:0:
272,196,10830,1,8,0:0:0:0:
344,276,11017,1,0,0:0:0:0:
I like it, thanks
00:13:439 (4) - It should be as jumpy as (2), which has distance spacing of 1.55x.. try to move (2) or (4) so it's consistent V

00:14:184 (1) to 00:15:116 (3) - You're following vocal, but at 00:15:861 (5) to 00:16:606 (7) you're no longer following vocal (follow bass i guess?).. It should be consistent.. If you're following vocal in a combo, then you must follow vocal throughout the combo.. My fix is remove (5) and make a new circle in 00:16:047 (if you follow vocal) You are right, done and changed patterns

00:16:792 (1) - Same problem as above^.. My fix is to remove (1) and make new circle in 00:16:979 .. NC it V

00:23:872 (1) - I think it's strange to place spinner here.. I don't, I will leave it as it is

00:25:735 (1,2,3) - I don't like the placement and the shape of the slider :D I love this blanket and it fits in my opinion

00:33:747 (1) - Remove whistle V

00:38:218 (3) - Unnecessary finish.. Better to place it at 00:38:032 (2) V

00:40:268 (1) - Strange spinner as ^ nah

01:04:861 to 01:07:097 - It's a best place to place spinner V

01:07:842 to 01:10:823 - It don't fit up with the music.. A slider is on the blue tick too.. Fix : http://up.ppy.sh/files/apt2.jpg ... Seems good, thanks

01:08:494 - Remove that inherited point.. Increase of slider velocity makes slider and gameplay awkward (it don't fit up with the music) V

01:51:160 (1) - Strange spinner as ^ and too close to the next object made it shorter

I barely can hear volume of clap and finish.. maybe you could increase volume of it. I suggest you to search audio editor program and increase its volume or search louder hitsound or use inherited point to increase your clap and finish volume.. last thing is not recommended as it's complicated it seems fine to me, I'll do so if more people mention it

[Insane]

00:14:184 to 00:25:176 - Reduce volume of hitsound V

00:14:929 to 00:25:176 - Move clap on the stanza 1/3 and use whistle instead on the stanza 2/4 I really have no idea what stanza is, maybe a patterned hitsound? I'll work on this place

00:17:910 (7, 8) - It feels strange.. Remove that double clap (also the others found in the range of 00:14:929 to 00:25:176) V

.....
Side Note :)

Ctrl+Shift+A on the editor and see many problems there... Fix it because that's the most important above all
If you need further assistance, chat on me IRC on the game :)
thanks!
RatedNC17

DenoisoGoiso wrote:

jkjkjkjkjjjkjjkjkjjkjkjkjkjkjjkjkjjk i mod this map in night `-`
Hello~ from my queue!

[General]
[RatedNC17's dog \:3/]
  1. Kats Suggestion

    • Done (:3]__)
  1. Delete/Add Suggestion

    • Done (:3]__)
  1. Other Suggestion

    • 00:05:609 (1,2) - swap them? ok
      00:13:061 (1,2) - ^ ok
omg omg omg omg /me runs
can't say again... i'm tired :3
good luck :3
Thanks :D
Here you go
[-mii-chan-]

DenoisoGoiso wrote:

jkjkjkjkjjjkjjkjkjjkjkjkjkjkjjkjkjjk i mod this map in night `-`
Hello~ from my queue!

[mii-chan's Inner Oni]
  1. Kats Suggestion

    • 00:13:807 (61) - add? fixed
      00:34:115 (135) - ^ fixed
      01:07:465 (256) - add more stylish at kdk fixed
  1. Delete/Add Suggestion

    • 00:13:434 (59) - delete u this is not pitched anything guitar sound here? I'll change if more say
      01:04:763 - add here. don/kat up to you. u missing a drum pitch here. fixed
      01:38:020 (349) - delete u too enough vocal "ka" there. changed to d
  1. Other Suggestion

    • 00:05:609 (25,26) - cuz i rather confusing at reading pitch with better pitch notes. i think consider add kat at (25) these instrumental so high. fixed
      00:12:130 (52,53) - i see on the instrumental, u must use dk for this. fixed
      00:15:483 (66,67) - dk? similiar like dk kd style + pitching the notes fixed. good suggestion :D
      00:16:974 (71,72,73,74,75,76,77) - Make new pitches. jk u with dddkddd so boring + no pitches changed to dkdkkdd
      00:22:936 (93,94,95,96,97,98,99,100,101,102,103) - Bad pattern. make new pattern and see the instrumental. changed to ddkddkdkdkk
      00:27:594 (113) - big D? nope, nothing for D there
      00:27:966 (114,115,116,117) - dk dk these. fixed
      01:10:818 (265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287) - add some kat pls k added at 272,278,280,283,286,287
      jk nothing. clean.
omg omg omg omg /me runs
can't say again... i'm tired :3
good luck :3
Tks for mod :D
@Avishay: change my dif to mii-chan's Muzu :3
and here
Muzu fix
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:mii-chan's Inner Oni
Source:BLEACH
Tags:sky op full ratednc17 mii-chan o0ohitomio0o deejaydray
BeatmapID:341334
BeatmapSetID:129259

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
20,372.62451869333,4,1,0,90,1,0
32065,-100,4,1,0,90,0,1
44362,-100,4,1,0,90,0,0
96157,-100,4,1,0,90,0,1
108453,-100,4,1,0,90,0,0


[HitObjects]
256,192,20,1,0,0:0:0:0:
256,192,113,1,0,0:0:0:0:
256,192,206,1,0,0:0:0:0:
256,192,299,1,0,0:0:0:0:
256,192,392,1,0,0:0:0:0:
256,192,765,1,0,0:0:0:0:
256,192,1137,1,0,0:0:0:0:
256,192,1324,1,8,0:0:0:0:
256,192,1696,1,0,0:0:0:0:
256,192,1883,1,0,0:0:0:0:
256,192,2069,1,8,0:0:0:0:
256,192,2255,1,0,0:0:0:0:
256,192,2628,1,0,0:0:0:0:
256,192,2814,1,8,0:0:0:0:
256,192,3187,1,0,0:0:0:0:
256,192,3373,1,0,0:0:0:0:
256,192,3559,1,8,0:0:0:0:
256,192,3746,1,0,0:0:0:0:
256,192,4118,1,0,0:0:0:0:
256,192,4305,1,8,0:0:0:0:
256,192,4677,1,0,0:0:0:0:
256,192,4864,1,0,0:0:0:0:
256,192,5050,1,8,0:0:0:0:
256,192,5236,1,0,0:0:0:0:
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256,192,6168,1,0,0:0:0:0:
256,192,6354,1,0,0:0:0:0:
256,192,6540,1,0,0:0:0:0:
256,192,6634,1,0,0:0:0:0:
256,192,6727,1,0,0:0:0:0:
256,192,7099,1,0,0:0:0:0:
256,192,7286,1,8,0:0:0:0:
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256,192,7845,1,0,0:0:0:0:
256,192,8031,1,8,0:0:0:0:
256,192,8217,1,0,0:0:0:0:
256,192,8590,1,0,0:0:0:0:
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256,192,10080,1,0,0:0:0:0:
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256,192,12689,1,0,0:0:0:0:
256,192,12875,1,8,0:0:0:0:
256,192,13061,1,0,0:0:0:0:
256,192,13248,1,0,0:0:0:0:
256,192,13434,1,0,0:0:0:0:
256,192,13620,1,0,0:0:0:0:
256,192,13807,1,8,0:0:0:0:
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256,192,16042,1,8,0:0:0:0:
256,192,16229,1,0,0:0:0:0:
256,192,16601,1,0,0:0:0:0:
256,192,16974,1,0,0:0:0:0:
256,192,17160,1,8,0:0:0:0:
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256,192,17533,1,8,0:0:0:0:
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256,192,17905,1,0,0:0:0:0:
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256,192,18464,1,0,0:0:0:0:
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256,192,19210,1,8,0:0:0:0:
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256,192,20328,1,8,0:0:0:0:
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256,192,22563,1,8,0:1:0:0:
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256,192,23122,1,0,0:0:0:0:
256,192,23308,1,8,0:0:0:0:
256,192,23495,1,0,0:0:0:0:
256,192,23681,1,0,0:0:0:0:
256,192,23867,1,8,0:0:0:0:
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256,192,24240,1,8,0:0:0:0:
256,192,24426,1,0,0:0:0:0:
256,192,24613,1,8,0:0:0:0:
256,192,24799,1,8,0:0:0:0:
256,192,25172,1,8,0:0:0:0:
256,192,25544,1,0,0:0:0:0:
256,192,25731,1,8,0:0:0:0:
256,192,25917,1,0,0:0:0:0:
256,192,26103,1,0,0:0:0:0:
256,192,26662,1,8,0:0:0:0:
256,192,27035,1,0,0:0:0:0:
256,192,27128,1,0,0:0:0:0:
256,192,27221,1,0,0:0:0:0:
256,192,27594,1,0,0:0:0:0:
256,192,27966,1,0,0:0:0:0:
256,192,28153,1,8,0:0:0:0:
256,192,28525,1,8,0:0:0:0:
256,192,28712,1,0,0:0:0:0:
256,192,29084,1,8,0:0:0:0:
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256,192,30202,1,8,0:0:0:0:
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256,192,30947,1,0,0:0:0:0:
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256,192,32065,1,8,0:0:0:0:
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256,192,43617,1,12,0:0:0:0:
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256,192,58149,1,8,0:0:0:0:
256,192,58335,1,0,0:0:0:0:
256,192,58522,1,0,0:0:0:0:
256,192,58708,1,0,0:0:0:0:
256,192,58894,1,8,0:0:0:0:
256,192,59080,1,0,0:0:0:0:
256,192,59267,1,0,0:0:0:0:
256,192,59453,1,0,0:0:0:0:
256,192,59639,1,8,0:0:0:0:
256,192,59826,1,0,0:0:0:0:
256,192,60012,1,0,0:0:0:0:
256,192,60198,1,0,0:0:0:0:
256,192,60385,1,8,0:0:0:0:
256,192,60571,1,0,0:0:0:0:
256,192,60757,1,8,0:0:0:0:
256,192,60944,1,0,0:0:0:0:
256,192,61130,1,8,0:0:0:0:
256,192,61316,1,0,0:0:0:0:
256,192,61503,1,8,0:0:0:0:
256,192,61875,1,8,0:0:0:0:
256,192,62061,1,0,0:0:0:0:
256,192,62248,1,8,0:0:0:0:
256,192,62434,1,0,0:0:0:0:
256,192,62620,1,8,0:0:0:0:
256,192,62807,1,0,0:0:0:0:
256,192,62993,1,8,0:0:0:0:
256,192,63366,1,0,0:0:0:0:
256,192,63645,1,0,0:0:0:0:
256,192,63738,1,0,0:0:0:0:
256,192,63925,1,8,0:0:0:0:
256,192,64111,1,0,0:0:0:0:
256,192,64204,1,0,0:0:0:0:
256,192,64297,1,0,0:0:0:0:
256,192,64390,1,0,0:0:0:0:
256,192,64484,1,0,0:0:0:0:
256,192,64577,1,0,0:0:0:0:
256,192,64670,1,0,0:0:0:0:
256,192,64763,1,0,0:0:0:0:
256,192,64856,1,0,0:0:0:0:
256,192,65042,1,8,0:0:0:0:
256,192,65229,1,8,0:0:0:0:
256,192,65415,1,0,0:0:0:0:
256,192,65601,1,8,0:0:0:0:
256,192,65788,1,8,0:0:0:0:
256,192,65974,1,0,0:0:0:0:
256,192,66160,1,8,0:0:0:0:
256,192,66347,1,8,0:0:0:0:
256,192,66533,1,0,0:0:0:0:
256,192,66719,1,8,0:0:0:0:
256,192,66906,1,8,0:0:0:0:
256,192,67092,1,0,0:0:0:0:
256,192,67465,1,8,0:0:0:0:
256,192,67651,1,0,0:0:0:0:
256,192,67837,1,8,0:0:0:0:
256,192,68396,1,8,0:0:0:0:
256,192,68955,1,8,0:0:0:0:
256,192,69328,1,8,0:0:0:0:
256,192,69607,1,0,0:0:0:0:
256,192,69700,1,0,0:0:0:0:
256,192,69887,1,8,0:0:0:0:
256,192,70818,1,0,0:0:0:0:
256,192,71563,1,0,0:0:0:0:
256,192,71750,1,0,0:0:0:0:
256,192,71936,1,0,0:0:0:0:
256,192,72122,1,0,0:0:0:0:
256,192,72495,1,0,0:0:0:0:
256,192,72868,1,8,0:0:0:0:
256,192,73240,1,0,0:0:0:0:
256,192,73613,1,0,0:0:0:0:
256,192,73799,1,0,0:0:0:0:
256,192,74172,1,0,0:0:0:0:
256,192,74358,1,0,0:0:0:0:
256,192,74731,1,8,0:0:0:0:
256,192,75103,1,0,0:0:0:0:
256,192,75476,1,8,0:0:0:0:
256,192,77153,1,0,0:0:0:0:
256,192,77339,1,0,0:0:0:0:
256,192,77525,1,8,0:0:0:0:
256,192,77712,1,0,0:0:0:0:
256,192,78084,1,0,0:0:0:0:
256,192,78457,1,8,0:0:0:0:
256,192,78830,1,8,0:0:0:0:
256,192,79202,1,8,0:0:0:0:
256,192,79575,1,0,0:0:0:0:
256,192,79761,1,8,0:0:0:0:
256,192,80134,1,0,0:0:0:0:
256,192,80320,1,8,0:0:0:0:
256,192,80693,1,0,0:0:0:0:
256,192,80879,1,8,0:0:0:0:
256,192,82183,1,4,0:0:0:0:
256,192,82556,1,4,0:0:0:0:
256,192,82928,1,4,0:0:0:0:
256,192,83301,1,4,0:0:0:0:
256,192,83674,1,0,0:0:0:0:
256,192,83860,1,8,0:0:0:0:
256,192,84792,1,0,0:0:0:0:
256,192,84978,1,8,0:0:0:0:
256,192,85164,1,0,0:0:0:0:
256,192,85723,1,0,0:0:0:0:
256,192,86096,1,8,0:0:0:0:
256,192,86282,1,0,0:0:0:0:
256,192,86655,1,0,0:0:0:0:
256,192,87027,1,0,0:0:0:0:
256,192,87959,1,0,0:0:0:0:
256,192,88332,1,0,0:0:0:0:
256,192,88704,1,0,0:0:0:0:
256,192,88890,1,0,0:0:0:0:
256,192,89263,1,0,0:0:0:0:
256,192,89636,1,0,0:0:0:0:
256,192,89822,1,0,0:0:0:0:
256,192,90195,1,0,0:0:0:0:
256,192,90567,1,0,0:0:0:0:
256,192,90754,1,0,0:0:0:0:
256,192,90940,1,8,0:0:0:0:
256,192,91126,1,0,0:0:0:0:
256,192,91499,1,0,0:0:0:0:
256,192,91685,1,0,0:0:0:0:
256,192,92058,1,0,0:0:0:0:
256,192,92244,1,8,0:0:0:0:
256,192,92430,1,0,0:0:0:0:
256,192,92617,1,0,0:0:0:0:
256,192,92803,1,8,0:0:0:0:
256,192,92989,1,8,0:0:0:0:
256,192,93176,1,0,0:0:0:0:
256,192,93735,1,0,0:0:0:0:
256,192,94294,1,0,0:0:0:0:
256,192,94666,1,0,0:0:0:0:
256,192,94759,1,0,0:0:0:0:
256,192,94852,1,0,0:0:0:0:
256,192,94946,1,0,0:0:0:0:
256,192,95039,1,0,0:0:0:0:
256,192,95132,1,0,0:0:0:0:
256,192,95225,1,0,0:0:0:0:
256,192,95970,1,0,0:0:0:0:
256,192,96157,1,8,0:0:0:0:
256,192,96343,1,0,0:0:0:0:
256,192,96529,1,0,0:0:0:0:
256,192,96716,1,8,0:0:0:0:
256,192,96902,1,0,0:0:0:0:
256,192,97088,1,8,0:0:0:0:
256,192,97274,1,0,0:0:0:0:
256,192,97461,1,8,0:0:0:0:
256,192,97647,1,0,0:0:0:0:
256,192,97833,1,0,0:0:0:0:
256,192,98020,1,8,0:0:0:0:
256,192,98206,1,0,0:0:0:0:
256,192,98579,1,0,0:0:0:0:
256,192,98765,1,0,0:0:0:0:
256,192,98951,1,0,0:0:0:0:
256,192,99138,1,8,0:0:0:0:
256,192,99324,1,0,0:0:0:0:
256,192,99510,1,0,0:0:0:0:
256,192,99697,1,0,0:0:0:0:
256,192,99883,1,8,0:0:0:0:
256,192,100069,1,0,0:0:0:0:
256,192,100255,1,0,0:0:0:0:
256,192,100442,1,0,0:0:0:0:
256,192,100628,1,8,0:0:0:0:
256,192,100814,1,0,0:0:0:0:
256,192,101001,1,8,0:0:0:0:
256,192,101187,1,0,0:0:0:0:
256,192,101560,1,8,0:0:0:0:
256,192,101932,1,0,0:0:0:0:
256,192,102025,1,0,0:0:0:0:
256,192,102119,1,8,0:0:0:0:
256,192,102305,1,0,0:0:0:0:
256,192,102491,1,0,0:0:0:0:
256,192,102678,1,8,0:0:0:0:
256,192,102864,1,0,0:0:0:0:
256,192,103050,1,8,0:0:0:0:
256,192,103236,1,0,0:0:0:0:
256,192,103423,1,8,0:0:0:0:
256,192,103609,1,0,0:0:0:0:
256,192,103795,1,8,0:0:0:0:
256,192,104168,1,8,0:0:0:0:
256,192,104541,1,0,0:0:0:0:
256,192,104727,1,0,0:0:0:0:
256,192,104913,1,0,0:0:0:0:
256,192,105100,1,8,0:0:0:0:
256,192,105286,1,0,0:0:0:0:
256,192,105472,1,0,0:0:0:0:
256,192,105659,1,0,0:0:0:0:
256,192,105845,1,8,0:0:0:0:
256,192,106031,1,0,0:0:0:0:
256,192,106217,1,0,0:0:0:0:
256,192,106404,1,0,0:0:0:0:
256,192,106590,1,8,0:0:0:0:
256,192,106963,1,4,0:0:0:0:
256,192,107149,1,4,0:0:0:0:
256,192,107522,1,4,0:0:0:0:
256,192,107708,1,4,0:0:0:0:
256,192,108081,1,0,0:0:0:0:
256,192,108267,1,0,0:0:0:0:
0,192,108453,2,0,P|128:64|320:160,1,420
0,192,109944,2,0,P|128:64|320:160,1,420
256,192,111434,1,0,0:0:0:0:
256,192,111621,1,0,0:0:0:0:
256,192,111993,1,0,0:0:0:0:
256,192,112179,1,0,0:0:0:0:
256,192,112366,1,0,0:0:0:0:
256,192,112552,1,8,0:0:0:0:
256,192,112925,1,8,0:0:0:0:
256,192,113111,1,0,0:0:0:0:
256,192,113484,1,0,0:0:0:0:
0,192,114602,2,0,P|224:64|352:128,1,420
0,192,115906,2,0,P|224:64|352:128,1,420
256,192,117396,1,0,0:0:0:0:
256,192,117583,1,0,0:0:0:0:
256,192,117955,1,0,0:0:0:0:
256,192,118141,1,0,0:0:0:0:
256,192,118328,1,0,0:0:0:0:
256,192,118514,1,8,0:0:0:0:
256,192,118700,1,8,0:0:0:0:
256,192,119073,1,0,0:0:0:0:
256,192,119259,1,8,0:0:0:0:
256,192,119446,1,8,0:0:0:0:
0,192,119818,2,0,P|224:64|416:192,1,490
0,192,121309,2,0,P|224:64|416:192,1,490
0,192,122799,2,0,P|224:64|416:192,1,490
256,192,124290,1,0,0:0:0:0:
256,192,124476,1,8,0:0:0:0:
256,192,124662,1,8,0:0:0:0:
256,192,124849,1,0,0:0:0:0:
256,192,125035,1,8,0:0:0:0:
256,192,125221,1,8,0:0:0:0:
256,192,125408,1,0,0:0:0:0:
256,192,125780,1,12,0:0:0:0:
224,192,127457,1,0,0:0:0:0:
224,192,127830,1,8,0:0:0:0:
224,192,128016,1,0,0:0:0:0:
224,192,128389,1,0,0:0:0:0:
224,192,128575,1,0,0:0:0:0:
224,192,128761,1,8,0:0:0:0:
224,192,128948,1,0,0:0:0:0:
224,192,129320,1,0,0:0:0:0:
224,192,129507,1,8,0:0:0:0:
224,192,129879,1,0,0:0:0:0:
224,192,130065,1,0,0:0:0:0:
224,192,130252,1,8,0:0:0:0:
224,192,130438,1,0,0:0:0:0:
224,192,130811,1,0,0:0:0:0:
224,192,130997,1,8,0:0:0:0:
224,192,131370,1,0,0:0:0:0:
224,192,131556,1,0,0:0:0:0:
224,192,131742,1,0,0:0:0:0:
224,192,131929,1,8,0:0:0:0:
224,192,132115,1,0,0:0:0:0:
224,192,132208,1,0,0:0:0:0:
224,192,132301,1,0,0:0:0:0:
224,192,132488,1,8,0:0:0:0:
224,192,132860,1,0,0:0:0:0:
224,192,133046,1,0,0:0:0:0:
224,192,133140,1,0,0:0:0:0:
224,192,133233,1,0,0:0:0:0:
224,192,133419,1,0,0:0:0:0:
224,192,133792,1,0,0:0:0:0:
224,192,133978,1,8,0:0:0:0:
224,192,134351,1,0,0:0:0:0:
224,192,134537,1,0,0:0:0:0:
224,192,134723,1,8,0:0:0:0:
224,192,134910,1,0,0:0:0:0:
224,192,135282,1,0,0:0:0:0:
224,192,135469,1,8,0:0:0:0:
224,192,135841,1,0,0:0:0:0:
224,192,136027,1,0,0:0:0:0:
224,192,136214,1,8,0:0:0:0:
224,192,136400,1,0,0:0:0:0:
224,192,136773,1,0,0:0:0:0:
224,192,136959,1,8,0:0:0:0:
224,192,137332,1,0,0:0:0:0:
224,192,137518,1,0,0:0:0:0:
224,192,137704,1,8,0:0:0:0:
224,192,137891,1,0,0:0:0:0:
224,192,138077,1,0,0:0:0:0:
224,192,138170,1,0,0:0:0:0:
224,192,138263,1,0,0:0:0:0:
224,192,138450,1,8,0:0:0:0:
224,192,139008,1,8,0:0:0:0:
224,192,139381,1,0,0:0:0:0:
224,192,139567,1,0,0:0:0:0:
224,192,139661,1,0,0:0:0:0:
224,192,139754,1,0,0:0:0:0:
224,192,139940,1,8,0:0:0:0:
224,192,140499,1,8,0:0:0:0:
224,192,140872,1,0,0:0:0:0:
224,192,141058,1,0,0:0:0:0:
224,192,141151,1,0,0:0:0:0:
224,192,141244,1,8,0:0:0:0:
224,192,141431,1,0,0:0:0:0:
224,192,141524,1,0,0:0:0:0:
224,192,141617,1,8,0:0:0:0:
224,192,141803,1,0,0:0:0:0:
224,192,141896,1,0,0:0:0:0:
224,192,141989,1,8,0:0:0:0:
224,192,142176,1,12,0:0:0:0:
Topic Starter
Avishay
I was sure I updated the map, apprently I haven't, so everything will be updated in an hour or so :)
edit:
seems like the map was updated when I did, but just the thread was left wrong.
WhiteAries
Hi from GD request:3

http://puu.sh/69Hfy.zip
Topic Starter
Avishay

WhiteAries wrote:

Hi from GD request:3

http://puu.sh/69Hfy.zip
I'll upload it when I get home :)
Thanks for GD!
Zamaro_old
Hay! Form my modding queue!
Ok so... I didn't find a lot. My modding skills are not that great for the moment... But the song is greatly timed and all.
Mostly suggestions.


Easy :

00:59:644 (5) - Should probably be changed. I find this boring it shouldn't be this long, the music is still playing!


deejaydray's Normal :

Colors are not the same as in other difficulties. i don't know if it's okay or not to have this difference, but you should at least change the black color, it's kinda ugly with the background :?


Hard :

00:14:184 (1,2,3,4,5,6) - This part of the combo is perfectly following the vocals, but 00:16:420 (7) - is not... Should be fixed!
01:57:774 (1,2,3,4,5,6) - Is this ok for an hard diff? There's a jump for 01:58:333 (4,5) - and with 01:58:705 (6) - in the middle, it's a bit confusing. Also, spaces between the notes vary a lot here. So... Maybe re-do the whole combo?


Insane :

00:31:325 (2) - The acceleration is a bit surprising and the song doesn't really suggest it yet. It's not a big problem, but consider lowering this section to BPM x1,30~1,40 or so.
01:34:578 (5,6) - This section is a bit confusing, I've miss-hit this part a few time. Maybe you should put more space between the sliders so that you can see the approach circles better.


Arie's Insane :

00:11:203 (1,2,3,4,5,6,7,8,9,1) - Too imprecise and confusing, you may want to change this part


Yeah... I seriously didn't find a lot...
Well... You're map is already good as it is right know. I'm sure it'll be ranked soon. ;)
Topic Starter
Avishay

Zamaro wrote:

Hay! Form my modding queue!
Ok so... I didn't find a lot. My modding skills are not that great for the moment... But the song is greatly timed and all.
Mostly suggestions.


Easy :

00:59:644 (5) - Should probably be changed. I find this boring it shouldn't be this long, the music is still playing! I leave it as it is, I thought that new players need a break so it is just the introduction to the break :)


deejaydray's Normal :

Colors are not the same as in other difficulties. i don't know if it's okay or not to have this difference, but you should at least change the black color, it's kinda ugly with the background :?


Hard :

00:14:184 (1,2,3,4,5,6) - This part of the combo is perfectly following the vocals, but 00:16:420 (7) - is not... Should be fixed! Changed it to a reverse slider and repositioned it
01:57:774 (1,2,3,4,5,6) - Is this ok for an hard diff? There's a jump for 01:58:333 (4,5) - and with 01:58:705 (6) - in the middle, it's a bit confusing. Also, spaces between the notes vary a lot here. So... Maybe re-do the whole combo? V


Insane :

00:31:325 (2) - The acceleration is a bit surprising and the song doesn't really suggest it yet. It's not a big problem, but consider lowering this section to BPM x1,30~1,40 or so. I did it on purpose, and I'll leave it as it is
01:34:578 (5,6) - This section is a bit confusing, I've miss-hit this part a few time. Maybe you should put more space between the sliders so that you can see the approach circles better. Right, I removed the reverse slider and made an other pattern


Arie's Insane :

00:11:203 (1,2,3,4,5,6,7,8,9,1) - Too imprecise and confusing, you may want to change this part


Yeah... I seriously didn't find a lot...
Well... You're map is already good as it is right know. I'm sure it'll be ranked soon. ;)

Thank you very much!
DeletedUser_3611598
Hi~! from my queue!

[Easy]
  • 00:20:146 (1,3) - remove that overlap lightly
    00:23:872 (1,2) - try blanket
    00:38:405 (4) - NC
    00:58:154 (4,5) - bad overlap
    01:35:137 (4,1) - try blanket
    01:39:515 (5,6) - remove that overlap lightly
    01:42:123 (7,1) - bad overlap D:
    01:54:606 (4) - same like 01:55:910 (5) -
    02:19:013 (1) - why used whistle?

    [deejaydray's Normal]
    • 00:20:146 (2) - move to (196,172) for better flow
      00:23:872 (4) - distance
      00:34:119 (6) - end on 00:34:678 for follow vocal
      01:13:804 (3,4) - better blanket
      01:22:747 (1,2,3,4) - ^
      01:38:210 (6) - end on 01:38:770 -
      01:53:116 (3) - start on 01:52:929 - and add circle on 01:53:488 -
      02:09:326 (4) - same like 02:07:835 (2) -

      [Hard]
      • I think it is good :3

        [Aries's Insane]
        • 00:54:986 (5) - NC
          01:00:762 (8) - ^
          01:33:832 (8) - ^
          02:05:040 (5) - ^
          02:12:492 (5) - ^

          [Insane]
          • 00:06:731 (1,2) - better blanket
            00:12:693 (5,1) - accurate overlap
            00:15:488 (5,6) - better blanket
            00:25:735 (9) - should be start on 00:26:108 - for follow vocal
            00:37:846 (3,4) - accurate overlap
            00:51:260 (2) - i think this is bored ;w;
            01:19:207 (2) - too close
            01:51:439 (6,1) - don't overlap
            01:56:469 (1,3) - switch NC
            02:02:618 (2,3,4,5,6,7,8,9,10) - distance is too confuse
            02:04:295 (1) - avoid overlap with 02:03:363 (10) -
            02:09:139 (6) - NC

            Good luck :3
WhiteAries
deejaydray
Fixed my Normal :3

SPOILER
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[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky op full
BeatmapID:338063
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Topic Starter
Avishay
Thanks Raphael, I cannot quote just you for some reason but I did change patterns and stuff!
Map updated with all diffs!
BigWilly
[Easy]

00:08:595 (1) - Move this to the right a bit. At the moment it is not exactly above the hit Circle.
00:14:184 (1) - Do not overlap this in the middle of the slider. Try overlapping it at the end of 00:12:693 (6) -
00:23:872 (1) - Slider may confuse new Players. Try to make it straight or one curve.
00:51:819 (4) - Try moving this Left a Tad
01:30:199 (4) - Move this up so it only overlaps with the End of 01:28:336 (3) -
01:32:808 (2) - Slider may confuse new Players. Try to make it straight or one curve.
01:54:047 (3) - Move this up so it lines up with the end of 01:53:302 (2) -
01:54:606 (4) - Move this down so it is not overlapping. But put it as close to 01:55:910 (5) - as you can.
01:57:401 (1) - Avoid Overlap

Good Luck!
tutuhaha
!!!!This song ヾ( ´・∀・`)ノ!!!!
tag: change op to opening
[Insane]
00:06:731 (1,2,3) - make same distance with those three note
00:08:781 (2,3,4) - ^
00:09:712 (1) - move to x172y80
00:10:271 (3) - move to x340y80
^try to make it looks more nice
00:13:439 (3,4,5,1) - make same distance with those note
00:19:121 (4) - delete will be better about rhythm
00:22:661 (x) - add note?
00:24:431 (2,3,4) - I am sure it is unrank
00:29:275 (x) - you dont need rhythm here I think
00:30:579 (6,7) - ...space is too close....and also looks not really nice...I suggest to move 7 to x220y104
00:32:070 (3,4,5,6) - try to make a □ and ctrl+g 4 and 5
00:33:840 (x) - there should have rhythm, no 00:34:026
00:36:076 (x) - there should have rhythm, no 00:36:262
00:37:939 (x) - note
00:38:964 (8,9) - unrank
00:44:553 (1) - this part try to follow music will be more good than follow vocal
00:55:452 (x) - miss rhythm
00:55:638 (x) - ^
00:58:619 (4) - delete
01:06:445 (6) - nc
01:18:834 (1) - delete nc
01:24:796 (1,2,3,4) - ....try to make same distance
01:43:800 (2,3,4) - ^
01:49:762 (x) - miss rhythm
you need take care of space, it will cause your map beautiful or not.

[Aries's Insane]
00:06:731 (1,2,3) - try to make same space between those three note
00:15:674 (6) - try to make it overlap with slider3's end?
00:16:886 (2) - delete
00:25:176 (4,5) - use slider will be better I think
00:31:138 (x) - there has rhythm I think
01:07:097 (7) - just look at rhythm↓

01:17:623 (5) - delete
01:19:114 (12) - delete
01:31:504 (x) - miss rhythm
01:49:483 (x) - ^
01:51:346 (x) - ^
02:00:382 (2) - begin here, try to use more smooth slider
[Normal]
Turn off Enable countdown
00:14:184 (1) - use this rhythm
https://osu.ppy.sh/ss/1249390
00:17:538 (x) - miss rhythm
00:18:655 (4) - try this rhythm
http://osu.ppy.sh/ss/1249402
00:20:146 (1) - same like 00:14:184 (1) -
01:48:085 (1,2,3,4) -
01:53:861 (5,1,2,3) - those two I am really sure has same rhythm :/...make them same
in some part of this diff, it is too clear-cut about rhythm, try to use more 1/2slider instead 1/4slider

[Hard]
At now the only thing I want to said about this diff is open distance snap and use same distance to all note, you should do it first, and then think about how to change the distance can make this diff be more funny to play.
Now..this diff has disorderly distance and just weird .-. ...

maybe you should add full at tag?...
Topic Starter
Avishay

tutuhaha wrote:

!!!!This song ヾ( ´・∀・`)ノ!!!!
tag: change op to opening
[Insane]
00:06:731 (1,2,3) - make same distance with those three note Pretty cool, should've done that before!
00:08:781 (2,3,4) - ^ :)
00:09:712 (1) - move to x172y80 V
00:10:271 (3) - move to x340y80 V
^try to make it looks more nice
00:13:439 (3,4,5,1) - make same distance with those note I think it was fine but I changed the pattern
00:19:121 (4) - delete will be better about rhythm V
00:22:661 (x) - add note? I like it, added
00:24:431 (2,3,4) - I am sure it is unrank Why is that? 2 then 3 then 4 in on a slider that starts in 2 and ends in 3, it is not unrankable
00:29:275 (x) - you dont need rhythm here I think I think it fits and I like it, I won't remove it :)
00:30:579 (6,7) - ...space is too close....and also looks not really nice...I suggest to move 7 to x220y104 The thing that was before was nice in my opinion, but your suggestion is even better :D
00:32:070 (3,4,5,6) - try to make a □ and ctrl+g 4 and 5 Created a square and changed it a bit.
00:33:840 (x) - there should have rhythm, no 00:34:026 Right, changed!
00:36:076 (x) - there should have rhythm, no 00:36:262 V
00:37:939 (x) - note V
00:38:964 (8,9) - unrank I am not sure about that, but I did change the pattern to something better
00:44:553 (1) - this part try to follow music will be more good than follow vocal I follow the vocal on purpose because I like this part in the song :)
00:55:452 (x) - miss rhythm V
00:55:638 (x) - ^ Also removed the slider and made a stream here :)
00:58:619 (4) - delete V
01:06:445 (6) - nc V
01:18:834 (1) - delete nc V
01:24:796 (1,2,3,4) - ....try to make same distance Alright, made it look nicer with bigger distance
01:43:800 (2,3,4) - ^ Done!
01:49:762 (x) - miss rhythm V
you need take care of space, it will cause your map beautiful or not.

[Aries's Insane]
00:06:731 (1,2,3) - try to make same space between those three note
00:15:674 (6) - try to make it overlap with slider3's end?
00:16:886 (2) - delete
00:25:176 (4,5) - use slider will be better I think
00:31:138 (x) - there has rhythm I think
01:07:097 (7) - just look at rhythm↓

01:17:623 (5) - delete
01:19:114 (12) - delete
01:31:504 (x) - miss rhythm
01:49:483 (x) - ^
01:51:346 (x) - ^
02:00:382 (2) - begin here, try to use more smooth slider

will finish tomorrow
I'm looking forwad to it, thank you for really good mod!
Topic Starter
Avishay

Feverie wrote:

[Easy]

00:08:595 (1) - Move this to the right a bit. At the moment it is not exactly above the hit Circle. They are, the X of both are 368
00:14:184 (1) - Do not overlap this in the middle of the slider. Try overlapping it at the end of 00:12:693 (6) - This will be just confusing for new players, because the DS won't allow it.
00:23:872 (1) - Slider may confuse new Players. Try to make it straight or one curve. I don't think it will, it is a simple line and a curve, and they will have to learn it anyway from some song :)
00:51:819 (4) - Try moving this Left a Tad It is fine as it is
01:30:199 (4) - Move this up so it only overlaps with the End of 01:28:336 (3) - Moving it up looking nicer indeed
01:32:808 (2) - Slider may confuse new Players. Try to make it straight or one curve. Same as before
01:54:047 (3) - Move this up so it lines up with the end of 01:53:302 (2) - It should have considerable DS and it does not fit well with your suggestion
01:54:606 (4) - Move this down so it is not overlapping. But put it as close to 01:55:910 (5) - as you can. You are right, done.
01:57:401 (1) - Avoid Overlap Unavoidable, and I think it is fine as it is

Good Luck!


Thank you for mod!
Avena
You lil' jewderp, its supposed to be written as "Aries' Insane"
Add Can't Buy My Love (Album) to tags
Also, change the artist name to ユイ and put YUI under romanised artist.
WhiteAries
Topic Starter
Avishay

Priti wrote:

You lil' jewderp, its supposed to be written as "Aries' Insane"
Add Can't Buy My Love (Album) to tags
Also, change the artist name to ユイ and put YUI under romanised artist.
T(sp)ank you kind sir.
Avena

Avishay wrote:

Priti wrote:

You lil' jewderp, its supposed to be written as "Aries' Insane"
Add Can't Buy My Love (Album) to tags
Also, change the artist name to ユイ and put YUI under romanised artist.
T(sp)ank you kind sir.
dont chu dare tanking me.
WhiteAries
http://puu.sh/6jyKr.zip changed diff name
P o M u T a
please remove 'ユイ'
Source→ (歌手 = singer)
this singer's name is 'YUI'
not need japanese artist name.
i know this singer. because i am japanse and fan.
_____________________________________________________________________________________
WhiteAriesさんもユイにする必要があると思いますか?
私は無いと思います。登録商法って言い方はおかしいですが、YUIさんはユイで見られる事は無いと思います。
ONE OK ROCK がワン オク ロックにするのと同じですからね。
製作者と相談してみてください。
_____________________________________________________________________________________
@Priti ユイ is how to read 'YUI'. not correct artist name.
_____________________________________________________________________________________

so, that's all. No kudosu.
Topic Starter
Avishay

P o M u T a wrote:

please remove 'ユイ'
Source→ (歌手 = singer)
this singer's name is 'YUI'
not need japanese artist name.
i know this singer. because i am japanse and fan.
_____________________________________________________________________________________
WhiteAriesさんもユイにする必要があると思いますか?
私は無いと思います。登録商法って言い方はおかしいですが、YUIさんはユイで見られる事は無いと思います。
ONE OK ROCK がワン オク ロックにするのと同じですからね。
製作者と相談してみてください。
_____________________________________________________________________________________
@Priti ユイ is how to read 'YUI'. not correct artist name.
_____________________________________________________________________________________

so, that's all. No kudosu.
Thank you, I'll fix it now ! :)
-Neipezi
hi ramdom mod:)

[General]
- Uninherited timing points conflict with mii-chan's Muzukashii and RatedNC17's Oni diff. (AiMod)
- Source conflicts with RatedNC17's Oni diff. (AiMod)

[deejaydray's Normal]
- check to disable Enable Countdown and Letterbox during breaks (AiMod)

01:38:768 - Object's end is not snapped!
01:44:730 - ^

passes only unranked. :oops:
rolling star good:D
Topic Starter
Avishay

-Kirito wrote:

hi ramdom mod:)

[General]
- Uninherited timing points conflict with mii-chan's Muzukashii and RatedNC17's Oni diff. (AiMod) I think it is fine because every creator starts in his own point, can't they?
- Source conflicts with RatedNC17's Oni diff. (AiMod) Fixed

[deejaydray's Normal]
- check to disable Enable Countdown and Letterbox during breaks (AiMod)

01:38:768 - Object's end is not snapped!
01:44:730 - ^

passes only unranked. :oops:
rolling star good:D
Thank you for mod :D
deejaydray
Fixed my Normal ^^

SPOILER
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56118,69503
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6732,372.62451869333,4,1,1,40,1,0
6732,-200,4,1,1,40,0,0
32070,-200,4,1,1,75,0,1
55918,-200,4,1,1,40,0,0
65792,-200,4,1,1,40,0,0
95789,-200,4,1,1,75,0,1
127462,-200,4,1,1,60,0,0
142181,-200,4,1,1,100,0,0


[Colours]
Combo1 : 249,204,70
Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

[HitObjects]
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Anchor
M4M from my queue


[Easy]
00:43:621 (2) - move to 00:43:435 (2) -
00:44:367 (1) - end at 00:48:093
01:03:743 (1) - end at 01:04:488 - or just remove it
The break time is too long, place note from 01:11:568 -
02:20:876 (1) - end at 02:22:181 -

[Hard]
00:48:093 (1) - too long
01:10:357 (6) - remove
02:11:747 (5) - add note here

[Insane]
01:19:393 (1,2) - remove
01:49:948 (4) - Change it's shape...
Topic Starter
Avishay

Anchor wrote:

M4M from my queue


[Easy]
00:43:621 (2) - move to 00:43:435 (2) Seems nicer.
00:44:367 (1) - end at 00:48:093 V
01:03:743 (1) - end at 01:04:488 - or just remove it V
The break time is too long, place note from 01:11:568 There is just one break in the song and the difficulty is easy, I think it is fine as it is
02:20:876 (1) - end at 02:22:181 - V

[Hard]
00:48:093 (1) - too long Changed to few spinners with circles between them
01:10:357 (6) - remove Um, I guess I should.
02:11:747 (5) - add note here V

[Insane]
01:19:393 (1,2) - remove I think it is fine now, the stream starts on a beat and it fits
01:49:948 (4) - Change it's shape...I made it like that on purpose, I think it fits and I like it :)
Thank you!
Frostmourne
As promised

General
Overall you can add some clap on every 1st and 3rd white tick in 1 room.
For example, the end of 00:32:070 (1) - and the start of 00:33:188 (3) - to make it more interesting. The current hitsound is quite bland.
Here is the elaborating screenshot. You can add a clap on these yellow marks but in some case, you may have to listen to music closely to check whether it feels right to you or not.


Easy
See about hitsound suggestion in General section
00:11:203 (5) - You may new combo here
00:26:667 (3) - ^
00:39:895 (3) - if you get how hitsound should work, the clap should be on the end of the slider, not the start here.
01:04:861 (1) - the break here is really too long. It uses up almost 1/4 of the whole song, consider mapping some portions here
01:53:302 (2,3,4) - these spacings are confusing to read, please correct them
Problem are pretty much about hitsound. You can reduce overall volume 10-20 % and add some clap as I suggest above.
Placements look fine but some sliders that have repeat more than 1 (e.g. 01:40:633 (6) - ) is not recommended. I would not do that if I were you.

deejaydray's Normal
See about hitsound suggestion in General section
00:12:693 (6) - you can new combo here to not make it too long
00:30:579 (4,1) - spacing between these two notes can be confusing to read for Normal diff. I suggest you move them apart from each other.
Really nice rhythm wise you have there. Just try decorating with some hitsound suggestions and I believe it will be a decent diff.

Hard
00:12:693 (1,2) - I guess stacking them together feels more comfortable and intuitive to read
00:13:625 (5) - see the spacing between the previous and the next. 1.78x and 0.71x is not really a good sign there.
00:14:743 (3) - see the spacing between the previous and the next. 1.21x and 0.74x. As well as above ^
00:17:910 (5,6,7,8) - you shouldn't reduce your default spacing without any sign of music as this does. Here you are using 1.4x 00:16:979 (1,2,3) - and then you suddenly changed to something different in the same combo set. So it's quite a must to fix these first.
00:29:089 (8) - new combo here instead of 00:30:021 (1) -
You may split these notes this way to make it more easy to read.
00:33:747 (1,2) - spacing again between these notes
01:43:614 (1) - slider which has more than 1 repeat is not recommended as I pointed out in Easy diff.
01:55:910 (8) - wrongly snapped

I mod only these points for now. It's just because if you can see some awkward spacings like I suggest above, you can fix them by yourself I am sure.
If you decide to use 1.0x spacing between each notes, you should stick 1.0x spacing throughout the whole map as much as possible. Otherwise you can't get map ranked easily.

Insane
00:51:260 (4,5,6,7,8,9,10,11,12,13) - this is way too loud and overmappped. So it's unrankable to have this way.
01:07:842 (1,2,3,4) - ^ as well. They shouldn't end at blue tick.

It plays ok more than I played last time. But some of spacings like between 1 and 2 here 02:13:424 (1,2,3,4,5,6) - is not good at all.

Sorry but your map seems to have some more works to do, but overall I am sure you can approach the right direction. Start off with your hitsound and spacing as I suggested above

Good luck!

WhiteAries' Insane
Just check overall hitsound (mostly clap). The placements look a bit unnatural sometimes but they play great!
deejaydray
Fixed my Normal ^^ Here's the link:

http://puu.sh/6HsFf.txt
Topic Starter
Avishay

Frostmourne wrote:

As promised

General
Overall you can add some clap on every 1st and 3rd white tick in 1 room.
For example, the end of 00:32:070 (1) - and the start of 00:33:188 (3) - to make it more interesting. The current hitsound is quite bland.
Here is the elaborating screenshot. You can add a clap on these yellow marks but in some case, you may have to listen to music closely to check whether it feels right to you or not.


Easy
See about hitsound suggestion in General section
00:11:203 (5) - You may new combo here
00:26:667 (3) - ^
00:39:895 (3) - if you get how hitsound should work, the clap should be on the end of the slider, not the start here.
01:04:861 (1) - the break here is really too long. It uses up almost 1/4 of the whole song, consider mapping some portions here
01:53:302 (2,3,4) - these spacings are confusing to read, please correct them
Problem are pretty much about hitsound. You can reduce overall volume 10-20 % and add some clap as I suggest above.
Placements look fine but some sliders that have repeat more than 1 (e.g. 01:40:633 (6) - ) is not recommended. I would not do that if I were you.

deejaydray's Normal
See about hitsound suggestion in General section
00:12:693 (6) - you can new combo here to not make it too long
00:30:579 (4,1) - spacing between these two notes can be confusing to read for Normal diff. I suggest you move them apart from each other.
Really nice rhythm wise you have there. Just try decorating with some hitsound suggestions and I believe it will be a decent diff.

Hard
00:12:693 (1,2) - I guess stacking them together feels more comfortable and intuitive to read
00:13:625 (5) - see the spacing between the previous and the next. 1.78x and 0.71x is not really a good sign there.
00:14:743 (3) - see the spacing between the previous and the next. 1.21x and 0.74x. As well as above ^
00:17:910 (5,6,7,8) - you shouldn't reduce your default spacing without any sign of music as this does. Here you are using 1.4x 00:16:979 (1,2,3) - and then you suddenly changed to something different in the same combo set. So it's quite a must to fix these first.
00:29:089 (8) - new combo here instead of 00:30:021 (1) -
You may split these notes this way to make it more easy to read.
00:33:747 (1,2) - spacing again between these notes
01:43:614 (1) - slider which has more than 1 repeat is not recommended as I pointed out in Easy diff.
01:55:910 (8) - wrongly snapped

I mod only these points for now. It's just because if you can see some awkward spacings like I suggest above, you can fix them by yourself I am sure.
If you decide to use 1.0x spacing between each notes, you should stick 1.0x spacing throughout the whole map as much as possible. Otherwise you can't get map ranked easily.

Insane
00:51:260 (4,5,6,7,8,9,10,11,12,13) - this is way too loud and overmappped. So it's unrankable to have this way.
01:07:842 (1,2,3,4) - ^ as well. They shouldn't end at blue tick.

It plays ok more than I played last time. But some of spacings like between 1 and 2 here 02:13:424 (1,2,3,4,5,6) - is not good at all.

Sorry but your map seems to have some more works to do, but overall I am sure you can approach the right direction. Start off with your hitsound and spacing as I suggested above

Good luck!

WhiteAries' Insane
Just check overall hitsound (mostly clap). The placements look a bit unnatural sometimes but they play great!

I've fixed everything doing my best, I just want to note that the break in the Easy diff is barely 15 seconds which is not a quarter of 140 seconds at all lol.
Updated mine and DJD's diffs :) I'll update again when WhiteAries will send me his.
WhiteAries
http://puu.sh/6IkkJ.zip
fixed my diff X3
Kibbleru
from our queue

[WhiteAries' Insane]

00:30:579 (1,2,3,4,5) - space these out more evenly o-o?

00:33:560 (1,2) - blanket better?
01:36:161 (2,3) - ^
01:48:644 (2,3) - ^

00:31:511 (6) - well ctrl+g would be better imo but it sup to u
same with other ones

01:20:139 (3,4) - make these parallel?
01:18:648 (8,1) - ^

01:27:964 (4,1) - this overlap doesn't look so good

fk sry not good at modding harder maps


[Insane]

00:15:488 (5,6) - blanket here?
00:06:731 (1,2) - ^
01:03:184 (5,6) - ^
01:10:823 (1,2) - ^

00:34:492 (8,9) - blanket better
01:51:066 (6,7) - ^

00:35:424 (2,5) - errg this overlap..

00:37:287 (5) - better flow if it was ctrl + h

00:41:572 (7) - move this down a bit for better flow, ofc change 00:42:131 (1) too if you did the previous

00:44:553 (1) - looks kinda bad

01:10:078 (1,2,3,4) - might look better if these formed a diamond

01:13:431 (1,2,3,4,5,6,7,8,9) - slightly confusing to read

01:13:431 (1,9) - stack these

01:41:564 (7) - ctrl + hj?

01:46:595 (1,2) - don't really like this overlap

01:48:458 (1) - not sure this is rankable

there should be at least 1 spinner o-o


[Hard]

00:14:370 (2,3) - doesn't flow well. one way to solve is if you ctrl + g either (3) or (2), or you can ctrl + h (2)

00:16:233 (6,4) - stack?

00:16:420 (7) - angle this more upwards so it goes into (5) and (6) better

00:22:009 (4,6) - why not blanket
00:34:306 (2,3) - ^

00:48:093 (1,1,1,1,1,1,1) - there's not enough time for players to react to the sudden circles

01:07:842 (1) - make this less curved like (3)

01:15:853 (6,7,8) - this might look better suggestion: http://gyazo.com/e4cd3e74a5c5ee35b620623fd94435da

01:32:249 (2,3) - not a big fan of this overlap, doesn't look good
01:46:595 (1,2) - this overlap is pretty bad imo, either make it fully overlap or don't overlap

01:48:644 (1) - too hard to read, not sure if its rankable either

01:57:960 (2,6,1) - stack?
01:58:519 (5,3) - ^

02:14:914 (5,7) - stack this better


[deejaydray's Normal]

00:26:108 (1,3) - stack the ends?

00:26:108 (1,2) - blanket? http://gyazo.com/c6799d9ded694fda414e5eb604db0a25

01:13:804 (3,4) - when you have a curve and a linear slider together like this, it doesn't really look good, make them both linear or both curved
there are others like this too

not much here, maps pretty good


[Easy]

00:25:363 (2,1) - blanket?
01:35:137 (4,1) - ^

01:30:199 (4,2) - this overlap is kinda bad
01:41:378 (7,8) - ^
01:54:606 (4,5) - ^

watch out for some of your overlaps



Great map in general! gl
Topic Starter
Avishay

Kibbleru wrote:

from our queue

[WhiteAries' Insane]

00:30:579 (1,2,3,4,5) - space these out more evenly o-o?

00:33:560 (1,2) - blanket better?
01:36:161 (2,3) - ^
01:48:644 (2,3) - ^

00:31:511 (6) - well ctrl+g would be better imo but it sup to u
same with other ones

01:20:139 (3,4) - make these parallel?
01:18:648 (8,1) - ^

01:27:964 (4,1) - this overlap doesn't look so good

fk sry not good at modding harder maps


[Insane]

00:15:488 (5,6) - blanket here? It was a blanket from the beginning, but I made a wider one now.
00:06:731 (1,2) - ^ There's blanket and it is totally fine
01:03:184 (5,6) - ^ After re-looking at this part I've decided to change the pattern there a bit
01:10:823 (1,2) - ^ Made the blanket better, for (5) as well.

00:34:492 (8,9) - blanket better Uhm, I guess I should.
01:51:066 (6,7) - ^ Seems totally fine for me.

00:35:424 (2,5) - errg this overlap.. I see no problem in this overlap, the map is AR9 so if you'll play it won't interrupt at all and it is great and flows well.

00:37:287 (5) - better flow if it was ctrl + h I did it like this on purpose and I think it is flows well and just harder from your pattern

00:41:572 (7) - move this down a bit for better flow, ofc change 00:42:131 (1) too if you did the previous it flows good in my opinion and I think they're should be in a good distance from the big sliders

00:44:553 (1) - looks kinda bad Changed pattern I guess, I probably was too lazy to change it from long time ago :

01:10:078 (1,2,3,4) - might look better if these formed a diamond made it neater

01:13:431 (1,2,3,4,5,6,7,8,9) - slightly confusing to read This is the purpose of this part :) regualar 1/2 distancing beteween each note and it is challenging a bit

01:13:431 (1,9) - stack these Weps, I didn't notice that, fixed

01:41:564 (7) - ctrl + hj? I like it, changed :)

01:46:595 (1,2) - don't really like this overlap I do like it :<

01:48:458 (1) - not sure this is rankable I've seen worse getting ranked, if a BAT will tell me this is unrankeable I'll change it.

there should be at least 1 spinner o-oI don't like spinners, so.. :<


[Hard]

00:14:370 (2,3) - doesn't flow well. one way to solve is if you ctrl + g either (3) or (2), or you can ctrl + h (2) Used ctrl + h on (2), thanks

00:16:233 (6,4) - stack? fixed

00:16:420 (7) - angle this more upwards so it goes into (5) and (6) better V

00:22:009 (4,6) - why not blanket Made a better blanket
00:34:306 (2,3) - ^ It is a blanket, just a bit spaced

00:48:093 (1,1,1,1,1,1,1) - there's not enough time for players to react to the sudden circles AR is 7 and the spinners are not short, this is not hard to react and seems fine

01:07:842 (1) - make this less curved like (3) V

01:15:853 (6,7,8) - this might look better suggestion: http://gyazo.com/e4cd3e74a5c5ee35b620623fd94435da Changed, thanks.

01:32:249 (2,3) - not a big fan of this overlap, doesn't look good I think it is fine
01:46:595 (1,2) - this overlap is pretty bad imo, either make it fully overlap or don't overlap The overlap was poorly a mistake, removed the overlap

01:48:644 (1) - too hard to read, not sure if its rankable either Um, changed.

01:57:960 (2,6,1) - stack? An other mistake by me, fixed
01:58:519 (5,3) - ^ V

02:14:914 (5,7) - stack this better fixed


[deejaydray's Normal]

00:26:108 (1,3) - stack the ends?

00:26:108 (1,2) - blanket? http://gyazo.com/c6799d9ded694fda414e5eb604db0a25

01:13:804 (3,4) - when you have a curve and a linear slider together like this, it doesn't really look good, make them both linear or both curved
there are others like this too

not much here, maps pretty good


[Easy]

00:25:363 (2,1) - blanket? It is kind of blanket now, the distance snap won't let me make the distance smaller.
01:35:137 (4,1) - ^ Made it better

01:30:199 (4,2) - this overlap is kinda bad Why? there's a note between them and they have a big enough time difference
01:41:378 (7,8) - ^ I think it is fine, but I can't make it better because of the distance snap
01:54:606 (4,5) - ^ I think this overlap is fine, obviously I would have made the distance bigger, but distance snap won't let me :\

watch out for some of your overlaps



Great map in general! gl
Thank you for mod!
deejaydray
Fixed my diff :)

SPOILER
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

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116,64,105104,6,0,L|80:64,2,35,4|0|8,0:0|0:0|0:0,0:0:0:0:
112,156,105849,2,0,L|76:156,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
112,248,106594,2,0,L|112:288,1,35,0|0,0:0|0:0,0:0:0:0:
188,332,107153,1,2,0:0:0:0:
324,332,107712,1,2,0:0:0:0:
396,272,108085,5,4,0:0:0:0:
400,124,108644,2,0,P|324:104|216:124,1,175,0|2,0:0|0:0,0:0:0:0:
132,116,109948,2,0,L|132:272,1,140,8|8,0:0|0:0,0:0:0:0:
212,304,111066,1,4,0:0:0:0:
304,304,111439,6,0,P|368:320|448:304,1,140,8|10,0:0|0:0,0:0:0:0:
472,216,112556,1,2,0:0:0:0:
472,124,112929,2,0,L|472:76,1,35
424,12,113488,1,0,0:0:0:0:
332,112,114047,6,0,L|268:240,1,140,4|0,0:0|0:0,0:0:0:0:
204,300,115165,1,8,0:0:0:0:
292,324,115537,2,0,P|349:360|405:325,1,140,2|0,0:0|0:0,0:0:0:0:
476,264,116655,1,8,0:0:0:0:
440,180,117028,1,4,0:0:0:0:
300,56,117773,6,0,L|264:116,1,70,0|8,0:0|0:0,0:0:0:0:
188,172,118518,1,2,0:0:0:0:
72,240,119077,1,2,0:0:0:0:
188,312,119636,1,2,0:0:0:0:
280,312,120009,1,4,0:0:0:0:
464,312,120755,6,0,L|464:240,1,70,0|8,0:0|0:0,0:0:0:0:
464,152,121500,1,2,0:0:0:0:
280,152,122245,2,0,L|208:152,1,70,0|8,0:0|0:0,0:0:0:0:
120,152,122990,2,0,P|104:212|128:256,2,105,4|0|8,0:0|0:0|0:0,0:0:0:0:
180,80,124481,2,0,P|228:61|276:78,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
88,80,125971,2,0,P|72:140|96:184,1,105,4|0,0:0|0:0,0:0:0:0:
4,48,127462,5,4,0:0:0:0:
40,132,127835,2,0,P|40:192|96:248,1,140,8|8,0:0|0:0,0:0:0:0:
184,252,128953,1,0,0:0:0:0:
276,248,129325,2,0,P|325:201|329:133,1,140,8|8,0:0|0:0,0:0:0:0:
296,48,130443,5,0,0:0:0:0:
204,40,130816,2,0,P|144:40|88:96,1,140,8|8,0:0|0:0,0:0:0:0:
84,184,131934,1,2,0:0:0:0:
220,188,132493,1,2,0:0:0:0:
356,188,133052,1,2,0:0:0:0:
384,272,133424,5,4,0:0:0:0:
472,252,133797,2,0,P|472:192|416:136,1,140,8|8,0:0|0:0,0:0:0:0:
328,132,134915,1,0,0:0:0:0:
236,132,135288,2,0,P|187:179|183:247,1,140,8|8,0:0|0:0,0:0:0:0:
220,328,136405,5,0,0:0:0:0:
308,344,136778,2,0,P|368:344|424:288,1,140,8|8,0:0|0:0,0:0:0:0:
428,200,137896,1,2,0:0:0:0:
292,196,138455,1,2,0:0:0:0:
156,196,139014,1,2,0:0:0:0:
156,84,139386,6,0,L|272:84,2,105,8|8|8,0:0|0:0|0:0,0:0:0:0:
56,80,140876,2,0,L|56:188,2,105,4|4|4,0:0|0:0|0:0,0:0:0:0:
56,36,142181,1,4,0:0:0:0:
WhiteAries

Kibbleru wrote:

from our queue

[WhiteAries' Insane]

00:30:579 (1,2,3,4,5) - space these out more evenly o-o?

00:33:560 (1,2) - blanket better?
01:36:161 (2,3) - ^
01:48:644 (2,3) - ^

00:31:511 (6) - well ctrl+g would be better imo but it sup to u
same with other ones

01:20:139 (3,4) - make these parallel?
01:18:648 (8,1) - ^

01:27:964 (4,1) - this overlap doesn't look so good

fk sry not good at modding harder maps
fixed! thanks :3

http://puu.sh/6ZQeW.osu
Raiku
Raiku mod!

[General]

6732 Offset. Make sure this is universal in all your diffs.

[Easy]

A few too many spinners in my opinion, this can wear the new player out.

I would recommend combing over your combos again so that all your new combos start on the first bar in 4/4 time.


00:08:222 (3) - I'l start this off by suggesting you move this up a touch to make it a neat line, it was slightly out of place (http://puu.sh/77Yjf.jpg).

00:14:184 (1) - In this circumstance, I would ignore the overlap here and create some distance between the head of this slider and the body of the previous one. Note that this IS an easy and you want to provide the beginner with easy reading, manageable sections. I suggest creating a blanket to avoid the whole collision (http://puu.sh/77Yyv.jpg). Don't worry about the distance snap because its a new combo.

00:17:910 (3,1) - Move 3 up however you like so you avoid an overlap with 1. Here's my suggestion (http://puu.sh/77YLb.jpg).

00:20:146 (1) - I feel you should line this up with the previous slider so it comes straight out of the exit. Looks better and
flows better (http://puu.sh/77YNF.jpg).

00:21:636 (3) - I would suggest moving this slider along to the right a bit as it clashes with note 1 a little. I would then recommend you alter the curve of the slider to it matches the curve of hitcircle number 2 so you create a prettier pattern (http://puu.sh/77Z0Z.jpg).

00:25:363 (2) - This one is a little nazi and I don't mean to flood you with tiny alterations but I believe the way a map pieces together through little things is integral to overall playability and enjoyability of the mapset. Move this slider down a little so the blanket is even with the
head of the next slider (http://puu.sh/77Zc5.jpg).

00:42:503 (1) - Slider head to body overlaps like this have the potential to confuse the player, you can avoid this by moving this first point of the slider up a bit on 1/2 beat snap divisor to reveal the whole body of the slider without changing its length (http://puu.sh/77Zov.jpg).

01:15:667 (4) - How do you feel about moving this note above the 2 sliders? This way you can avoid an overlap with the first circle of the next combo AND have a welcome change in flow direction for a split second (http://puu.sh/77ZzO.jpg).

01:30:199 (4) - You could possibly make the tail of this slider fit perfectly in the body curve of the slider it ends on to make it look neater and avoid multiple slider head/tail cluster collisions (http://puu.sh/7802y.jpg). You can see how I've used the points to shape this slider for a guideline.

01:35:230 (4) - The snap was off on this slider, here's the correct length of the slider you were going for to match
the breakdown beats (http://puu.sh/780j0.jpg). I would arrange the combo like this for maximum impact (http://puu.sh/780tz.jpg).

01:37:652 (2) - The head overlaps the body of this slider, I feel like more should be revealed so here's my
alternative structure (http://puu.sh/780EM.jpg).

01:41:378 (7) - I recommend flipping this slider on the y-axis so it blankets the other one and you avoid a weird flow change. You are also by doing this avoiding an overlap like so (http://puu.sh/780PA.jpg).

01:42:123 (8) - New combo here at the start of the next timing phrase.

01:45:104 (3) - And again here for the start of the next phase after the pause between notes. The spacing between these notes is too short for it not to be highlighted with a new combo or it will confuse people.

01:48:085 (5) - Rotate this slider so it at least fits the line of the next slider. Also move it so the head and tail are hugging the body line of said slider. You also avoid an overlap. I recommend rotating it by these settings: (http://puu.sh/7815E.png). You can open rotate menu with ctrl+shift+r but make sure rotate origin is set to selection center before rotating. I arranged it like this (http://puu.sh/781l1.jpg). Also NC here.

01:54:606 (4,5) - I recommend these 2 sliders blanket a little better like this (http://puu.sh/781q4.jpg).

On a side note, with the insane before I mod it, there are quite a few overlaps which can the map look untidy. Remember, even though it is AR9 and it wont LOOK like a collision, it still in the players eyes disrupts the symmetry and evenness of the map in general.

Consider the curve of sliders in accordance to where the next or previous note is to maintain a smooth steady flow which I can see you are going for so good luck.

I'm going to come back and mod the rest of these diffs, but I felt easy needed the most work so i'l leave it at this till I've finished work! Good luck!
Topic Starter
Avishay

Raiku wrote:

Raiku mod!

[General]

6732 Offset. Make sure this is universal in all your diffs.

[Easy]

A few too many spinners in my opinion, this can wear the new player out.

I would recommend combing over your combos again so that all your new combos start on the first bar in 4/4 time.


00:08:222 (3) - I'l start this off by suggesting you move this up a touch to make it a neat line, it was slightly out of place (http://puu.sh/77Yjf.jpg).

00:14:184 (1) - In this circumstance, I would ignore the overlap here and create some distance between the head of this slider and the body of the previous one. Note that this IS an easy and you want to provide the beginner with easy reading, manageable sections. I suggest creating a blanket to avoid the whole collision (http://puu.sh/77Yyv.jpg). Don't worry about the distance snap because its a new combo.

00:17:910 (3,1) - Move 3 up however you like so you avoid an overlap with 1. Here's my suggestion (http://puu.sh/77YLb.jpg).

00:20:146 (1) - I feel you should line this up with the previous slider so it comes straight out of the exit. Looks better and
flows better (http://puu.sh/77YNF.jpg).

00:21:636 (3) - I would suggest moving this slider along to the right a bit as it clashes with note 1 a little. I would then recommend you alter the curve of the slider to it matches the curve of hitcircle number 2 so you create a prettier pattern (http://puu.sh/77Z0Z.jpg).

00:25:363 (2) - This one is a little nazi and I don't mean to flood you with tiny alterations but I believe the way a map pieces together through little things is integral to overall playability and enjoyability of the mapset. Move this slider down a little so the blanket is even with the
head of the next slider (http://puu.sh/77Zc5.jpg).

00:42:503 (1) - Slider head to body overlaps like this have the potential to confuse the player, you can avoid this by moving this first point of the slider up a bit on 1/2 beat snap divisor to reveal the whole body of the slider without changing its length (http://puu.sh/77Zov.jpg).

01:15:667 (4) - How do you feel about moving this note above the 2 sliders? This way you can avoid an overlap with the first circle of the next combo AND have a welcome change in flow direction for a split second (http://puu.sh/77ZzO.jpg).

01:30:199 (4) - You could possibly make the tail of this slider fit perfectly in the body curve of the slider it ends on to make it look neater and avoid multiple slider head/tail cluster collisions (http://puu.sh/7802y.jpg). You can see how I've used the points to shape this slider for a guideline.

01:35:230 (4) - The snap was off on this slider, here's the correct length of the slider you were going for to match
the breakdown beats (http://puu.sh/780j0.jpg). I would arrange the combo like this for maximum impact (http://puu.sh/780tz.jpg).

01:37:652 (2) - The head overlaps the body of this slider, I feel like more should be revealed so here's my
alternative structure (http://puu.sh/780EM.jpg).

01:41:378 (7) - I recommend flipping this slider on the y-axis so it blankets the other one and you avoid a weird flow change. You are also by doing this avoiding an overlap like so (http://puu.sh/780PA.jpg).

01:42:123 (8) - New combo here at the start of the next timing phrase.

01:45:104 (3) - And again here for the start of the next phase after the pause between notes. The spacing between these notes is too short for it not to be highlighted with a new combo or it will confuse people.

01:48:085 (5) - Rotate this slider so it at least fits the line of the next slider. Also move it so the head and tail are hugging the body line of said slider. You also avoid an overlap. I recommend rotating it by these settings: (http://puu.sh/7815E.png). You can open rotate menu with ctrl+shift+r but make sure rotate origin is set to selection center before rotating. I arranged it like this (http://puu.sh/781l1.jpg). Also NC here.

01:54:606 (4,5) - I recommend these 2 sliders blanket a little better like this (http://puu.sh/781q4.jpg).

On a side note, with the insane before I mod it, there are quite a few overlaps which can the map look untidy. Remember, even though it is AR9 and it wont LOOK like a collision, it still in the players eyes disrupts the symmetry and evenness of the map in general.

Consider the curve of sliders in accordance to where the next or previous note is to maintain a smooth steady flow which I can see you are going for so good luck.

I'm going to come back and mod the rest of these diffs, but I felt easy needed the most work so i'l leave it at this till I've finished work! Good luck!
I can't thank you enough for this mod!
I am really awful with modding Easy / Normal because there are so many restrictions such the the DS, I've fixed everything you said and I've learned tons, I was so restricted to the DS so I had some ugly patterns going on, I'll go over everything again, thank you so much!

I am looking forward for the rest of the mod!
Jehyeon_old
[Easy]

00:10:085 (2) - same suggestion

00:23:872 (1) - Shape is slightly skewed.

00:33:188 (3) - Round slider
00:41:013 - add note here Follow the vocals
01:41:378 (7) - ctrl + g
02:06:344 (5) - Delete and repeat 02:07:462, 02:07:834 - add a note to your

[deejaydray's Normal]

00:36:541 (5) - add repeat? Follow the vocals

good job diff no pick

[Hard]

00:13:439 (4) - spacing please
00:14:743 (3) - Blanket. This will look better.

00:18:655 (8) - this slider end 00:19:214 - here
00:37:287 (10) - ctrl + g

Good Luck
Ajo Joestar
Insane
2014-03-09 10:00 Avishay: I always prefer IRC mod because you get immediate feedback
2014-03-09 10:00 Avishay: and well you can just talk and say it
2014-03-09 10:00 AJeyB: okay,
2014-03-09 10:00 AJeyB: let's start
2014-03-09 10:00 AJeyB: 00:06:731 (1,2,3) - this part have a bigger spacing than the rest of the intro
2014-03-09 10:01 AJeyB: big jump then relaxing pattern
2014-03-09 10:01 Avishay: Insane?
2014-03-09 10:01 AJeyB: yes , sorry
2014-03-09 10:01 Avishay: alright
2014-03-09 10:01 Avishay: so do you suggest making the spacing here smaller or bigger in the rest of the intro?
2014-03-09 10:02 AJeyB: smaller,
2014-03-09 10:02 AJeyB: it's like the chilling part of the song,
2014-03-09 10:02 AJeyB: u want to make the bm fir the song
2014-03-09 10:02 fit *
2014-03-09 10:03 Avishay: alright I changed it and made the spacing smaller
2014-03-09 10:03 AJeyB: 00:21:078 (3,4) -
2014-03-09 10:03 AJeyB: i think it'd be better something like this http://osu.ppy.sh/ss/1402006
2014-03-09 10:03 AJeyB: it looks better and it's easier to read.
2014-03-09 10:04 Avishay: um I having a problem at looking at that skin, did you just rotate the slider to upwards?
2014-03-09 10:04 Avishay: oh
2014-03-09 10:04 Avishay: you stacked
2014-03-09 10:04 Avishay: the end of the slider and the beginning of the next slider?
2014-03-09 10:04 AJeyB: 00:22:941 (2) - this closer, same Y.
2014-03-09 10:04 AJeyB: ohh
2014-03-09 10:04 AJeyB: i moved the ponit
2014-03-09 10:04 AJeyB: in the middle of slider
2014-03-09 10:05 AJeyB: and the stack
2014-03-09 10:05 Avishay: oh yeah
2014-03-09 10:05 AJeyB: i made it pont to the middle of the next slider from behind
2014-03-09 10:05 AJeyB: Do u get it ?
2014-03-09 10:06 Avishay: yeah I do
2014-03-09 10:06 Avishay: thanks
2014-03-09 10:06 AJeyB: 00:22:941 (2) -
2014-03-09 10:06 AJeyB: well, the spacing on here
2014-03-09 10:06 AJeyB: it's again a crazy jump
2014-03-09 10:06 AJeyB: maybe x=316
2014-03-09 10:07 Avishay: um
2014-03-09 10:07 Avishay: maybe I'll change the pattern
2014-03-09 10:07 Avishay: to something like this
2014-03-09 10:07 Avishay: http://puu.sh/7oNoJ.jpg
2014-03-09 10:08 Avishay: what do you think?
2014-03-09 10:09 AJeyB: it's better, yes, i still thinking it's a big further, remember that it doesn't look the same in game/test
2014-03-09 10:10 Avishay: um, alright i'll make the spacing now smaller
2014-03-09 10:10 AJeyB: http://osu.ppy.sh/ss/1402026
2014-03-09 10:10 AJeyB: what about it ?
2014-03-09 10:11 Avishay: alright that's cool
2014-03-09 10:12 AJeyB: 00:25:363 (5,6,7,8,9,10,11,12) - this stream is kinda weird, why did u use it ?
2014-03-09 10:12 AJeyB: like, here's a beat 00:25:363 - then one more here00:25:735 -
2014-03-09 10:12 AJeyB: i might use 1/2 sliders on both.
2014-03-09 10:13 AJeyB: 00:26:667 - same here, i'd add a cirlce.
2014-03-09 10:13 circle *
2014-03-09 10:13 Avishay: um
2014-03-09 10:13 Avishay: I did that because I think it fits and it is a nice opening before the kiai time, but I'll try your suggestion now
2014-03-09 10:15 AJeyB: Yes, it might be a mapping style stuff, so u can pass from it.
2014-03-09 10:16 Avishay: yeah I like your suggestion as well here but I prefer what I did, so lets continue
2014-03-09 10:16 AJeyB: 00:26:108 (13) -
2014-03-09 10:17 AJeyB: this slider, http://osu.ppy.sh/ss/1402048
2014-03-09 10:17 AJeyB: dis one might look better
2014-03-09 10:19 Avishay: yeah I think it actually fits better as well
2014-03-09 10:19 Avishay: I just made mine longer
2014-03-09 10:19 Avishay: and symmetrical
2014-03-09 10:19 Avishay: http://puu.sh/7oNXM.jpg
2014-03-09 10:20 AJeyB: that's pretty, i like it
2014-03-09 10:21 AJeyB: 00:27:040 (1) -
2014-03-09 10:21 AJeyB: maybe this one longer?
2014-03-09 10:21 AJeyB: or make it back
2014-03-09 10:22 Avishay: there's a beat at 00:27:226
2014-03-09 10:22 Avishay: and yeah
2014-03-09 10:22 Avishay: reverse fits here
2014-03-09 10:22 Avishay: so I'll use that
2014-03-09 10:22 AJeyB: 00:41:013 (6,7,1) - you can use more spacing here, if u want,
2014-03-09 10:23 AJeyB: it's kaia so it'd be good.
2014-03-09 10:24 AJeyB: and i'll end kaiai here 00:44:553 -
2014-03-09 10:25 Avishay: I think it is still kiai time, it is just the closure for it
2014-03-09 10:25 Avishay: and about 00:41:013 (6,7,1) - I just tweaked the spacing a bit, didn't change too much otherwise it won't fit
2014-03-09 10:25 AJeyB: okay then,
2014-03-09 10:26 AJeyB: 00:44:553 (1,2,3) - well, here, i'd not follow the vocal. but it's k if u want
2014-03-09 10:27 AJeyB: before i forget , HP=5 or 6 please xD
2014-03-09 10:27 Avishay: I will still follow the vocals, I want it to be like that, and the minimum I'll go for the hp drain is 7 :P
2014-03-09 10:28 AJeyB: haha well then,
2014-03-09 10:29 AJeyB: 01:13:431 (1,2,3,4,5,6,7,8,9,1) -
2014-03-09 10:29 AJeyB: maybe less spacing, since this part is slow
2014-03-09 10:30 AJeyB: 01:17:158 (1,2,3,4,5) -
2014-03-09 10:30 Avishay: 01:14:177 (5,6,7,8,9,1) - simple squares, I think the spacing here is fine and it just requires reading, nothing more
2014-03-09 10:32 AJeyB: okay, keep it
WhiteAries' insane
Settings: hp=6
01:16:412 (4,5,6,7,8) - this doesn't follow the music. I don't think there should be a stream.
01:17:437 (3) - ^same
01:18:928 (9) - ^
Topic Starter
Avishay

Jehyeon wrote:

[Easy]

00:10:085 (2) - same suggestion V

00:23:872 (1) - Shape is slightly skewed. V

00:33:188 (3) - Round slider Why? I think it is really fine as it is and adds a bit to the map
00:41:013 - add note here Follow the vocals V
01:41:378 (7) - ctrl + g V
02:06:344 (5) - Delete and repeat 02:07:462, 02:07:834 - add a note to your I think I understood what you meant, and I did it for the next pattern as well

[deejaydray's Normal]

00:36:541 (5) - add repeat? Follow the vocals I'll post on dray's behalf, if he thinks this is wrong I'll remove it, but I think you are correct :)

good job diff no pick

[Hard]

00:13:439 (4) - spacing please V
00:14:743 (3) - Blanket. This will look better.V and I tweaked it a bit more

00:18:655 (8) - this slider end 00:19:214 - here Tweaked NC and changed sliders there a bit
00:37:287 (10) - ctrl + g V

Good Luck
Thank you very much!
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