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Shintani Ryoko - Wonderful World

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Topic Starter
HanzeR

HabiHolic wrote:

[Normal]

  1. 03:50:738 - add whistle. your missing? fixed
[Silynn's Hard]

  1. 00:02:142 (2) - Ctrl+G is flow batter fixed
  2. 00:29:663 (7,8,9,1,2,3,4,1,2) - add clap here. flow drum fixed
  3. 00:43:111 (1) - stack (4) note here. I changed this differently
  4. 02:05:480 - note? added
  5. 02:21:278 (1) - whistle fixed
  6. 02:42:205 (2) - flow is bad. Ctrl+G please. if your want no fixed this I changed it
  7. 02:52:095 (1) - very short spiner. delete or 02:56: 427 - increasing up here removed
  8. 03:50:738 (2,3) - this note delete and change 1/2 slider batter patten fixed
  9. 04:10:910 (1) - why change distance? Changed regular intervals. fixed
  10. 04:13:238 - 04:13:497 - this use green line? if your not use delete please deleted
[Laurier's Insane]

  1. 02:21:278 (5) - this start new vocal so NC here
  2. 04:16:083 (5) - missing blanket fixed both
[Extra]

  1. AR 9.5 very fast imo. change 9.3? ok
  2. 00:02:659 (1) - Ctrl+G is flow batter imo. fixed
  3. 00:15:293 (1) - don't need NC here
  4. 01:02:896 (1) - delete NC
  5. 01:04:189 (1) - same (^)
  6. 01:04:965 (1) - same (^) fixed all nc
call me back
my 1/16th sliders im going to cry lol

thanks for help <3
Kibbleru
omg is this real? finally?
HabiHolic
Good job stuff have this

Bubbled
Topic Starter
HanzeR

HabiHolic wrote:

Good job stuff have this

Bubbled
THANKYOUUUUU!
Rumia-
irc with overall diff yay~ lets do this ~!
ww
2015-02-07 10:19 HanzeR: rumia rank my map lol
2015-02-07 10:19 Rumia-: wer u map lol
2015-02-07 10:19 HanzeR: p/3831225
2015-02-07 10:24 Rumia-: horlyshit std
2015-02-07 10:24 Rumia-: can i nazy testplay 1st
2015-02-07 10:24 HanzeR: looool go
2015-02-07 10:24 Rumia-: np pls im lazy
2015-02-07 10:24 Rumia-: lazy
2015-02-07 10:24 Rumia-: LOL
2015-02-07 10:24 HanzeR: ACTION is listening to [http://osu.ppy.sh/b/326423 Shintani Ryoko - Wonderful World]
2015-02-07 10:25 Rumia-: oh rip old insane
2015-02-07 10:25 Rumia-: :c
2015-02-07 10:25 Rumia-: it become extra
2015-02-07 10:25 Rumia-: loooooool
2015-02-07 10:26 HanzeR: yeaaa lol
2015-02-07 10:29 Rumia-: omg im so not warm LOL
2015-02-07 10:29 HanzeR: ded
2015-02-07 10:29 HanzeR: haha
2015-02-07 10:33 HanzeR: OMG wtf
2015-02-07 10:33 HanzeR: the stack leniency got fucked up again
2015-02-07 10:34 HanzeR: omfffffffffffffffffg
2015-02-07 10:34 Rumia-: lol
2015-02-07 10:34 HanzeR: wow rip
2015-02-07 10:34 HanzeR: i probably have to get the bubble popped
2015-02-07 10:34 HanzeR: zzzzzzz
2015-02-07 10:34 Rumia-: u can fix it under my check
2015-02-07 10:34 Rumia-: looooool
2015-02-07 10:35 HanzeR: aaaaa
2015-02-07 10:35 Rumia-: 04:11:428 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - asdklka 111111111111111111111111111
2015-02-07 10:35 HanzeR: its pretttttttttttttyyyy
2015-02-07 10:36 HanzeR: more colors = more pretty!
2015-02-07 10:37 Rumia-: more priti!
2015-02-07 10:37 HanzeR: loll
2015-02-07 10:37 Rumia-: wait i need to change skin to mod std lolol
2015-02-07 10:38 HanzeR: xD
2015-02-07 10:38 Rumia-: 04:12:290 (1,1) - these 2 curve i think u can neat it a little more xd
2015-02-07 10:38 Rumia-: i have no problem to read ur map overal lol
2015-02-07 10:39 HanzeR: yayyyyy \o/
2015-02-07 10:39 Rumia-: http://puu.sh/fzJHH.png
2015-02-07 10:39 Rumia-: what does this mean
2015-02-07 10:39 Rumia-: LOL
2015-02-07 10:40 HanzeR: thats whats i have to fix
2015-02-07 10:40 HanzeR: i wanted stack leniency to be 0
2015-02-07 10:40 HanzeR: 0
2015-02-07 10:40 Rumia-: lol
2015-02-07 10:40 Rumia-: ok ww
2015-02-07 10:40 Rumia-: wew laurier intro
2015-02-07 10:40 Rumia-: same as his app map lol
2015-02-07 10:40 HanzeR: LOL yeah
2015-02-07 10:40 Rumia-: a little
2015-02-07 10:40 Rumia-: LOL
2015-02-07 10:40 HanzeR: he mapp that song like 5 times lol
2015-02-07 10:41 Rumia-: but this one is more 2014 stylish
2015-02-07 10:41 Rumia-: lolol
2015-02-07 10:41 HanzeR: yeah haha
2015-02-07 10:42 HanzeR: this one is from 2012 i think
2015-02-07 10:42 HanzeR: actually
2015-02-07 10:42 Rumia-: loool
2015-02-07 10:43 Rumia-: these slider shapes lolol
2015-02-07 10:43 Rumia-: uncommon laurier omg
2015-02-07 10:43 HanzeR: ikrrr
2015-02-07 10:43 HanzeR: lauriers maps r cool
2015-02-07 10:43 HanzeR: http://osu.ppy.sh/s/179267 this one is cool
2015-02-07 10:43 HanzeR: its harder than mine x_x
2015-02-07 10:43 Rumia-: ikr
2015-02-07 10:44 Rumia-: omg i like this diff too
2015-02-07 10:44 Rumia-: ACTION is editing [http://osu.ppy.sh/b/439860 Shintani Ryoko - Wonderful World [Laurier's Insane]]
2015-02-07 10:45 HanzeR: hahaaaaaa
2015-02-07 10:45 Rumia-: asd asll;ks a 02:52:289 (11) - in laurier diff can u lower the greenline volume lolll
2015-02-07 10:45 Rumia-: i got shocked
2015-02-07 10:45 Rumia-: LOOOOOOOOOL
2015-02-07 10:46 HanzeR: LOL oops
2015-02-07 10:46 Rumia-: i mean like 50% is ok imo
2015-02-07 10:46 Rumia-: lolol
2015-02-07 10:47 HanzeR: i changd it
2015-02-07 10:47 Rumia-: ok the rest is fine
2015-02-07 10:48 HanzeR: yayyy
2015-02-07 10:52 Rumia-: lmao
2015-02-07 10:52 Rumia-: my editor 60 fps while testing
2015-02-07 10:52 HanzeR: ;;
2015-02-07 10:52 Rumia-: feeels like im watching evanescent slider
2015-02-07 10:52 HanzeR: 2 much hentai on ur computer
2015-02-07 10:53 Rumia-: loooooooool
2015-02-07 10:53 Rumia-: wriggle2 on a straight slider
2015-02-07 10:53 HanzeR: hahah
2015-02-07 10:58 Rumia-: haha
2015-02-07 11:05 Rumia-: 02:19:274 - in normal is this greenline needed
2015-02-07 11:05 HanzeR: lool uhhhhhhh
2015-02-07 11:05 HanzeR: no
2015-02-07 11:05 Rumia-: lol
2015-02-07 11:05 HanzeR: naziiiii
2015-02-07 11:06 HanzeR: 8)
2015-02-07 11:06 Rumia-: 8)
2015-02-07 11:06 Rumia-: im QAT
2015-02-07 11:06 Rumia-: LOL
2015-02-07 11:06 Rumia-: 02:33:736 -
2015-02-07 11:06 HanzeR: someday
2015-02-07 11:06 HanzeR: i vote 4 u
2015-02-07 11:07 HanzeR: aa
2015-02-07 11:07 Rumia-: 02:31:603 (4) - idk if its needed xd i mean u can just start the spin here more friendly i think
2015-02-07 11:07 Rumia-: lol
2015-02-07 11:07 HanzeR: okkkk
2015-02-07 11:08 HanzeR: i like the hitsound tho xx
2015-02-07 11:08 Rumia-: me too xx
2015-02-07 11:08 HanzeR: ill delete
2015-02-07 11:09 HanzeR: uuuu
2015-02-07 11:09 Rumia-: 02:54:876 (2) - move it to down a little to y:192 more organised ?
2015-02-07 11:09 HanzeR: cool
2015-02-07 11:09 HanzeR: fix
2015-02-07 11:10 Rumia-: im too lazy to nazi all green line so i let it slide ahahahaha
2015-02-07 11:10 Rumia-: i mean http://puu.sh/fzNAr.jpg
2015-02-07 11:10 Rumia-: hahahaha
2015-02-07 11:10 HanzeR: lol x_x
2015-02-07 11:10 HanzeR: i just copied all the green lines from extra :p
2015-02-07 11:10 HanzeR: i deleted a lot of them 4 u
2015-02-07 11:11 Rumia-: yeah i know that feel tho
2015-02-07 11:11 Rumia-: i usually copy my highest diff greenline in mania
2015-02-07 11:11 Rumia-: u know expew been too nazy about greenline ;w;
2015-02-07 11:11 HanzeR: hahah
2015-02-07 11:11 HanzeR: meann
2015-02-07 11:12 Rumia-: just to show that im modding this hahahaha
2015-02-07 11:12 HanzeR: is there a hitsounds copier for mania yet
2015-02-07 11:12 Rumia-: okie if u done with anything update owo
2015-02-07 11:12 Rumia-: use the grumd thingy still
2015-02-07 11:12 Rumia-: buggy
2015-02-07 11:12 Rumia-: wwwww
2015-02-07 11:12 HanzeR: ow
2015-02-07 11:13 Rumia-: i think from my side is all good :D
2015-02-07 11:13 HanzeR: yayyyyy
2015-02-07 11:13 HanzeR: D: http://puu.sh/fzNWb/170dd56c8b.png
2015-02-07 11:13 HanzeR: should i be scared
2015-02-07 11:13 Rumia-: no :D
2015-02-07 11:13 HanzeR: okkkkk
2015-02-07 11:14 Rumia-: cuz it will turn into heart after :D
2015-02-07 11:14 HanzeR: updaet
2015-02-07 11:15 Rumia-: 03:25:393 (3) - ow ww
2015-02-07 11:15 Rumia-: but i guess this is in middle part
2015-02-07 11:15 Rumia-: so player might have focused a little
2015-02-07 11:15 Rumia-: then ok
2015-02-07 11:15 HanzeR: aaa
2015-02-07 11:15 Rumia-: wwwww giving my first heart on std weeeeeee
2015-02-07 11:15 HanzeR: omg omg omg omg omg
HabiHolic
Gratz!
Topic Starter
HanzeR
xxdeathx
rumia ranked standard, so pro
Flask
gratzzzzzz
[ Joey ]
Well done Hanzer, congrats!
Xinely

xxdeathx wrote:

rumia ranked standard, so pro
Rumia is Standard BN now www

grats Hanzer ~
Leiwa
OMG THIS MAP

gratz
Lust
Oh?
rui
congrats! HanzeR
ExPew
lol wat rumia what are you....


anyway congrats HanzeR
Flask
please, there's no something like "o!m bn" or "ctb bn" anymore for now. A BN is a nominator for every mode, if you have full of experiences for two modes, you can bubble/rank the maps for those modes o3o

(but if you're not pro enough on that mode, better not to do that cuz it will cause many unranks)




btw, I just got like 1400x combo and then failed on those 1s. Damn you hanzer =3=
alacat
Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

And Do not use silent volumes on objects, You must consider turning up over 20%
Normal :
03:24:876 (2) -

Extra :
03:24:876 (1) -

Then, Please resnap previewtime before getting rebubble.

@Rumia-, HabiHolic
You should read Ranking Criteria again, Please be careful next time.
Rumia-

HanzeR wrote:

i wanted stack leniency to be 0
rip
why would something so good to play is unrankable
Topic Starter
HanzeR

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

And Do not use silent volumes on objects, You must consider turning up over 20%
Normal :
03:24:876 (2) -

Extra :
03:24:876 (1) -

Then, Please resnap previewtime before getting rebubble.

@Rumia-, HabiHolic
You should read Ranking Criteria again, Please be careful next time.

Charles445 wrote:

Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.
http://osu.ppy.sh/forum/p/2971687


...
HabiHolic
sad >_>

my forgot hitsound volume check sorry....
Horo
I'm pretty sure Charles already OK'd that...

EDIT: hanzer quoted it already LOL
Flask
D;
pw384
D;
probably rules need better clarification in order to avoid self-conflicting ranking criteria...
Julie
Normal?


And some distance spacing issue not detect by AImod , but those spacing issue are just like 0.02 to 0.01 difference (AImod drunk) orz, except the last 2 issues

03:46:083 (1,2) - 0.60x spacing while these 03:49:704 (3,1) and 03:51:126 (2,3) , etc are 1.0x spacing, this one can easily cause rhythm confusion for normal player =A=
There is other spacing issue, but might be the way your mapping, just the one I point out feel really different for that part.

This one 00:45:568 (3,1) and 03:25:393 not an issue at all in standard , but think of mania player? >< (even though is not mapped for mania, for people playing convert). And also for example 03:27:462 (1) , end spinner sometimes have sound, why not stop it here 03:29:402 ? There is a drum sound compare to here 03:29:466

Anyway I'm just here for quick check ><...
ErunamoJAZZ

HanzeR wrote:

Charles445 wrote:

Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.
http://osu.ppy.sh/forum/p/2971687


...
Yeah, but the rule about dont change the .osu is too clear...
This is a problem of DevTeam... if it was a accepted rule, why is not available in editor?!
Kodora

HanzeR wrote:

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

And Do not use silent volumes on objects, You must consider turning up over 20%
Normal :
03:24:876 (2) -

Extra :
03:24:876 (1) -

Then, Please resnap previewtime before getting rebubble.

@Rumia-, HabiHolic
You should read Ranking Criteria again, Please be careful next time.
This rule is horrible outdated and can't be followed properly in thousands cases due to technical issues with it (for example you cannot fix "too fast" audio lead-in or change "uncommon" timing signature without touching .osu file). Stack leniency is also this case, as everything related to stack leniency was discussed a while ago here, and completely overlapping notes was considered as appropriate to use in specified cases, no matter if this 1/4, 1/2 or 1/1. Technically change from SL 0 to SL 0.2 won't even changemuch, as there's only few perfectly overlapping 1/4 anyway. I really hope that people would think about real issues instead of following formal things.

However, I can't say that this disqualification is completely unfair, as there's some other real issues (silent notes). Additionally, I wanna say that I personally very disapprove idea of CS 3.5 for a Hard diff, as it makes whole diff very uncomfortable to play. I haven't checked this map carefully, so I can't say if there's any other issues - I hope I would be able to do a proper check later.

Good luck with requalification

ErunamoJAZZ wrote:

Yeah, but the rule about dont change the .osu is too clear...
This is a problem of DevTeam... if it was a accepted rule, why is not available in editor?!
It was avaliable ~6 years ago.
Topic Starter
HanzeR
So, im not going to change the stack leniency. I don't have a problem changing the hitsound volume but I don't see any reason why the stack leniency isn't ok when its already been agreed upon many times already. Hope u understand.
Kibbleru
this is probably worth discussing but i really think
02:46:989 - 02:48:152 -
these offset resets are completely unecessary/wrong

first of all these rhythms are quite common in modern japanese songs
also once you add them in the clap pattern is no longer 2 4


also this one changes the offset by ONE ms.. 03:08:842 - is this really necessary???
Topic Starter
HanzeR

Kibbleru wrote:

this is probably worth discussing but i really think
02:46:989 - 02:48:152 -
these offset resets are completely unecessary/wrong

first of all these rhythms are quite common in modern japanese songs
also once you add them in the clap pattern is no longer 2 4


also this one changes the offset by ONE ms.. 03:08:842 - is this really necessary???

Shiro wrote:

oh my god I had no idea I was the one who timed this lol
let's see

02:46:989 (1) -
02:48:152 (1) -
03:08:842 (1) -
Their purpose was to reset the metronome but looking back at it, it is actually not needed (you can have the mapper remove both). I'm not too sure why I added them :P They don't change much in terms of gameplay, fortunately.
So, I will remove the timing sections. Thanks
Topic Starter
HanzeR

Julie wrote:

Normal?


And some distance spacing issue not detect by AImod , but those spacing issue are just like 0.02 to 0.01 difference (AImod drunk) orz, except the last 2 issues

03:46:083 (1,2) - 0.60x spacing while these 03:49:704 (3,1) and 03:51:126 (2,3) , etc are 1.0x spacing, this one can easily cause rhythm confusion for normal player =A=
There is other spacing issue, but might be the way your mapping, just the one I point out feel really different for that part.

This one 00:45:568 (3,1) and 03:25:393 not an issue at all in standard , but think of mania player? >< (even though is not mapped for mania, for people playing convert). And also for example 03:27:462 (1) , end spinner sometimes have sound, why not stop it here 03:29:402 ? There is a drum sound compare to here 03:29:466

Anyway I'm just here for quick check ><...
fixed the spacing issue .. but note -> spinner is pretty standard for osu! mode, so I won't change because I like the effect sorry mania players

I updated all the timing in all diffs and resnapped everything should be ready for rank now
Nyxa

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

Charles445 wrote:

To any BATs:
Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.

alacat wrote:

@Rumia-, HabiHolicalacat
You should read Ranking Criteria again, Please be careful next time.
Topic Starter
HanzeR

Tess wrote:

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

Charles445 wrote:

To any BATs:
Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.

alacat wrote:

@Rumia-, HabiHolicalacat
You should read Ranking Criteria again, Please be careful next time.
LOL
Birdy

Tess wrote:

alacat wrote:

Reason for Disqualification : Stack Leniency 0 on Extra diff.
  1. Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
So you must change the rate between 0.2 ~ 0.7

Charles445 wrote:

To any BATs:
Please note that stack leniency has been set to 0. This is intentional. Stack leniency has already been established to not be a requirement, that's why the rule was removed.

alacat wrote:

@Rumia-, HabiHolicalacat
You should read Ranking Criteria again, Please be careful next time.
OOOOOOOOOOOOOOOHHHHHHHHHHH
Garven
First you should ask why is it set that low? While I see a lot of overlapping patterns, there are some notes that should be stacking that aren't at this low leniency (mainly looking at consecutive 1/2 notes such as 00:49:448 (1,2) - ). Please point out the patterns that are messed up due to having stack leniency even at the lowest in-editor setting and we can work out how to fix the parts that need to be manually adjusted after we set the stack leniency to the highest possible setting while preserving what your goal is for the map's presentation.
alacat
@HanzeR

How did you decrease the Stack Leniency to 0 ?
Okoratu
p/2203926
- i think this post makes a lot of sense.


as previously mentioned, if you are going to disqualify everything for editing the .osu: you would have to disqualify every map which uses an AudioLeadIn because you can't set that in edit either.

If i am wrong in one of my assumptions here, I would love to be corrected
Nyxa
The "do not manually edit the .osu" rule is mainly there so that people don't do retarded shit like 7.0x sv or cs10 or something. Things like stack leniency and audioleadin really shouldn't matter for this. It does no harm whatsoever and it's not against the RC.

As far as I recall, last time I asked it was merely a change that had yet to be applied (making the editor stack leniency go down to 0 rather than 0.2). I can see how you came to the conclusion that this map should be DQ'd but I think that in the future, it'd be better to go with your own common sense rather than treating the RC (an arbitrary and malleable thing) as an absolute and sacred book of law. By this I mean that I'm sure the thought of "Is this really that big an issue?" came up in discussion between QATs before the DQ, or was at least thought by either of the two agreeing QATs.

Had you followed up on that thought, rather than going "Oh well RC says it can't so it can't", you might've found the same post I quoted, or discussed the matter with other team members and eventually reached the conclusion that stack leniency 0 isn't that big of a deal, as editing it in the .osu causes no harm to the map or playability of the map, thus bypassing the reason for that rule in the first place. Hell, it might even lead you guys to update the rules to something less vague and more efficient, rather than waste your time dealing with "why is this dq'd that makes no sense qats are at it again" and giving another nudge in the already heavy dent in the morale of the mapping community.

tl;dr: things and stuffy thingystuffs

EDIT: While it's still DQd though I think I'll mod this somewhere tomorrow
Topic Starter
HanzeR

Garven wrote:

First you should ask why is it set that low? While I see a lot of overlapping patterns, there are some notes that should be stacking that aren't at this low leniency (mainly looking at consecutive 1/2 notes such as 00:49:448 (1,2) - ). Please point out the patterns that are messed up due to having stack leniency even at the lowest in-editor setting and we can work out how to fix the parts that need to be manually adjusted after we set the stack leniency to the highest possible setting while preserving what your goal is for the map's presentation.
Patterns that are ruined by stack leniency

These patterns would all be ruined by any setting above 0.1
01:05:159 (1,2) -
01:05:417 (3,4) -
03:39:877 (1,1,1,1,1) - this pattern is completely ruined by any stack setting
03:58:692 (2,3) -
03:58:951 (4,5) -
03:59:209 (6,7) -
03:59:468 (1,2) -
03:59:727 (3,4) -
03:59:985 (5,6) -
04:00:244 (7,8) -
04:00:502 (1,2) -
04:01:020 (4,5) -
04:02:830 (3,4) -
04:03:089 (5,6) -
04:03:347 (7,8) -
04:03:606 (1,2) -
04:03:865 (3,4) -
04:04:123 (5,6) -
04:04:382 (7,8) -
04:04:640 (1,2) -
04:05:158 (4,5) -
04:05:416 (6,7) -
04:05:675 (8,9) -
04:07:227 (3,4) -
04:07:485 (5,6) -
04:07:744 (7,8) -
04:08:002 (1,2) -
04:08:261 (3,4) -
04:08:520 (5,6) -
04:08:778 (1,2) -
04:09:296 (4,5) -
04:09:554 (6,7) -
04:09:813 (1,2) -
04:10:330 (4,5) -

Lets disregard the fact that the use of 0 stack leniency has been approved and used in the past, and disregard the fact that there are already several common instances already pointed out in this thread where editing the .osu is a necessary part of nearly any ranked map. In the context of this map, stacking is a purely cosmetic function. I designed these patterns to take advantage of that, and I can't at all understand why you're going to try and make me re-design large parts of my map for something so innocuous. This map has already gone through the entire modding and ranking process and been played by thousands of players over the past 1.5 years and stack leniency was never once brought up as a problem because it's a complete non-issue.

Sorry but I'm not going to pretend that this isn't the most frustrating thing I've ever experienced as a mapper. The ranking criteria is already ridiculously restrictive in what it allows us mappers to do, so every option we do have must be held sacred. Trying to strip yet another creative path away from us through some vague and irrelevant rule is something I can't stand for.
Charles445
Oh boy! A poorly worded rule causing unqualifications again.

Here's what's up.

"Do not manually edit anything in an .osu file that cannot be changed through the Editor. " is a poor rule because it requires so many exceptions due to its broad statement. It's very easy for someone writing the rule to forget exceptions.
On the Ranking Criteria page, the exceptions listed are "Difficulty specific storyboards" and "Skin related options", but what it also needs is "BeatmapID and BeatmapSetID fixes" and "Mania hitsounding"... and "Stack leniency disabling"... and "Alternative slider styles"... Yeah, there's quite a bit that needs notepad.

So why is the rule here so broad? Why is it there in the first place?
It can't be for General settings, there's no big exploits that can be done by changing those values.
It can't be Editor settings, that's things in the editor that don't go to gameplay.
It can't be Metadata settings, all data values can be set in-game and notepad needs to be used for BeatmapID and BeatmapSetID fixes.
It can't be Events settings, because those are listed as exceptions in the rule.
It can't be Timing Points, those values can all be changed in-game. Ever since mania was introduced inheriting sections can go past 0.5x and 2.0x
It can't be HitObjects, those can be mostly changed ingame. Catmull sliders are crap looking but they're not forbidden.
It can't be Difficulty... oh wait, yes it can!

This rule was made to stop people from going absolutely nuts with Difficulty settings.
Using a notepad edit, you can change the circle size past its boundaries, all the way up to 10 and down to 0.
You can change the Slider tick rate to whatever you please, and also the slider velocity multiplier.
These are exploits that could very well cause distress in ranking maps. You ever played an Irre maximum CS map and hated it? Imagine that but CS 10!
Tickrate needed to be limited as well once 0.5 tickrate became forbidden, so this broad rule was very convenient.

So instead of "Do not manually edit anything in an .osu file that cannot be changed through the Editor. "
This should really be "Do not set difficulty settings past the limits set in the editor! This also includes Slider Velocity and Slider Tick Rate."


tl;dr This really should not have been unranked for stack leniency. If you do not stop to think about why a rule is in place, then you will not use the rule correctly. The rule was made to stop Difficulty setting abuse, not stack leniency changes.

EDIT: Developer fun for those interested p/2209575
Flask
Fixed some minor issues through the diffs. Here's your bubble back!

LoG
12:40 Flask: Extra 01:51:773 - I bet you forget a clap here
12:41 HanzeR: oooooooops
12:41 HanzeR: fixed >_>
12:41 Flask: 01:50:221 (2,1,3) - Probably add a new combo at (2), remove new combo from (1), and then a new combo for (3)? o3o
12:41 Flask: Just want to make 01:49:187 (1,1,1,1) - this pattern more like a individual part lol
12:43 Flask: 04:24:360 (5) - do a ctrl+g on this for a better flow?
12:44 HanzeR: okk i changed the combos
12:44 HanzeR: hm lemmc
12:45 HanzeR: looks cool
12:47 Flask: Laurier's insane - 04:19:705 - 04:25:912 - not sure if this is intention or so but seems he forget a clap
12:47 Flask: sounds like a minor stuff you can solve for him o3o
12:48 HanzeR: yeah
12:49 HanzeR: fixedd
12:49 Flask: silynn's hard - 01:06:775 (1) - I bet we need a finish or something here
12:50 Flask: also 01:51:773 - the clap
12:50 Flask: anddd why hatsune miku in tags? o3o
12:51 HanzeR: oops .^.
12:51 HanzeR: oh
12:51 HanzeR: shes in the background!
12:51 Flask: ohhhh
12:51 Flask: isee
12:51 HanzeR: loll
12:51 Flask: k that's all, submit it :V/
12:51 HanzeR: updateingg

edit: thanks asphyxia for moving the map from wip to pending =w=
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