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DEPAPEPE - Sailing

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Lanturn
M4M From my que

[General]
BG: Your BG is 1023x767, which is 1 pixel too small in both directions. Grab the image from here and use it for your BG, as it's 1024x768

Tags: Add their Japanese names and the band's name in Japanese | デパペペ | 三浦拓也 | 徳岡慶也
Add the CD name as well | Do!
I don't think Japan is necessary as a tag. That would be like adding it into any composer because they are Japanese.

Judging from your first two difficulties. It seems like you don't know, or just ignored the fact, that you can place hitsounds on specific spots of sliders by double clicking on the part. Instead of applying them to the whole slider itself, apply it to those specific areas. You really have some inconsistencies that could easily be solved from this.

[Easy]
Reduce HP and OD by 1? | This difficulty seems like its made especially for beginners, plus you have some spaced circles, which would make it harder for them. Lowering the OD by 1 would help, even if a little.

First thing in general I want to say is that the slider whistles you have really really don't fit the music. I would suggest removing them if possible, because they ruin such a nice pleasant song. Why not use only the soft whistle, it fits nicel.

  1. 00:27:500 (1,2) - Make (2) a 3/2 slider like (1) is. All those reverses don't fit at all.
  2. 00:38:232 (3) - for stuff like this, it's actually better to remain on the 3/2 pattern you were going. This hits the second key note of the guitar, and players will most likely play to the first one. | Move this back 1/2 to 00:37:987 - | Maybe add a note at 00:38:719 - as well.
  3. 00:46:036 (1) - because this is introducing a new gap to players, it might be better to lead into this one with a slider from (3)
  4. 00:46:524 - because you already use quite a few 1/1s in your song, how about adding a circle here? | This captures the drum hit well, and would be good to use claps with.
  5. 00:50:426 (1,2,3) - The (2) doesn't blanket well at all into the (3), plus the end of it is really really close to being hidden under the HP bar. | Try to give the (2) a bit more breathing room. | Maybe setting up something like this: http://puu.sh/5UFut.jpg | or just redoing this section all together.
  6. 00:52:865 (4,1,2) - would fit better as 3/2 gaps instead of 1/1
  7. 01:00:670 (3) - Try this as a 3/1 slider (3 white long) | http://puu.sh/5UFCk.jpg | You should adjust the positioning for this as well anyways. It would be better if this could flow into (1) instead of ending straight downwards, and ending near where the previous slider ended.
  8. 01:12:378 (3) - instead of using the extra reverse, how about 2 1/1 sliders?
  9. 01:18:689 (1,2,3) - unsanpped to 1/1? | These need to be fixed and moved to the white bar. They hit too early themselves 1/16 or whatever it is back.
  10. 01:35:304 (2) - angle this a bit more to the right so it flows into (1) better.| http://puu.sh/5UGAg.jpg | this is how it currently looks, so it could use a small nudge. (bit nazi, but all helps I guess)
  11. 01:41:646 (3) - move the middle node to x372 y260 for a slightly better blanket.
  12. 02:05:061 (1) - move this so it flows more into (2) | Also, you have the soft whistle hitting this slider.
  13. 02:07:988 (3) - move this back 1/2 | and have a note at 02:08:475 - Like my other suggestions. combine one or both of them into a slider as well if you want.
  14. 02:08:963 (1) - try approaching the (2) from above | http://puu.sh/5UG5r.jpg | otherwise make the tail end of (1) end a bit more to the left, as it goes a bit to far.
  15. 02:14:817 (3,1) - combine into one slider
  16. 02:16:768 (2,3) - move the tail end left so its directly straight facing down, and then (3) to x280 y368 for better flow.
  17. 02:27:500 (4,1) - http://puu.sh/5UGjI.jpg ? | curving this slider would be nice, and repositioning the (1) after
  18. 03:01:646 (4,5) - http://puu.sh/5UGqW.jpg | Blanket could be much better on this. Drag the (5) back 1/2 to make it easier to blanket, and put it back afterwards.
  19. 03:07:500 (1,2,3,1) - since this is a beginner diff, why not make this break slightly longer. Instead of 4 seconds, it'll be more like 8-9 seconds, you could also make the spinner coming up a bit longer as well.
  20. 03:16:036 (1) - how about a different shape? even a normal curved slider would work better here | The amount it angles at the end is a bit too much for it.
  21. 03:27:012 (1,2,3) - how about this? | http://puu.sh/5UH57.jpg
  22. 03:30:914 (1) - how about reducing this by 1/2 and adding a circle at 03:32:865 - | http://puu.sh/5UH99.jpg
Final note: This diff doesn't really seem finished. There are a couple things you should recheck.

First thing is hitsounds. You don't really seem to be consistent with them enough, and some parts seem to be lacking hitsounds while others have quite a bit. I would recheck your whole diff again and re-hitsound it.

The next is your combos. You have extremely long combos in some spots and others have only a couple sliders long. Also for notes like 02:43:109 (1,2) - It is much better to NC on the (2) instead of the (1) because it marks a new measure. Go through your NCs again because they are really inconsistent and sometimes very confusing.

(apparently you had an update while I was modding this.. I'm not going to redo it, so some stuff might be different)

[Normal]
  1. 00:11:890 (1,2) - move the (1) over left a bit with distance snap, and the (2) accommodating it. | http://puu.sh/5UHCS.jpg | maybe add a some curve into the (2) as well? | http://puu.sh/5UHEX.jpg
  2. 00:24:329 (2) - clap on end?
  3. 00:25:548 (3,4) - Turn this into a slider. hitting 3/4 is really difficult for a normal difficulty.
  4. 00:27:500 (1,2) - I doubt all these claps are necessary, how about just placing one on the slider's ends instead?
  5. 00:38:231 (1,2,3) - bit more of a flowing curve would be nice here. | http://puu.sh/5UHOS.jpg
  6. 00:57:743 (1) - ? I don't get the purpose of this slider. You should really only need a note at 00:58:231 - to be fine.
  7. 01:32:865 (1,2,3,4) - a bit too complicated, even for a normal. Try this: http://puu.sh/5Vl3P.jpg | This makes use of sliders to catch akward notes and gaps. (1) is where (1) is currently
  8. 01:45:548 (2) - how about placing this above the (1,3) instead of below it?
  9. 01:46:524 (4) - for stuff like this, I highly highly suggest using two half sliders instead of all those reverses. maybe change the positions of the previous (1,2,3) as well to fit two 1/2 sliders
  10. 02:07:012 (3,1) - end the (3) slider 1/2 later, and delete the (1) circle
  11. 02:14:085 (2) - basically the same thing as 01:46:524 -
  12. 02:38:231 (1) - how about giving this a little more breathing room in the curved part? | http://puu.sh/5VlAs.jpg is an example, I think you can come up with a better shape though. | actually, try something like you did at 02:40:914 (4) - for a shape
  13. 03:00:670 (1) - again, I would suggest you use two 1/2 sliders or a circle + a 1/2 reverse slider.
  14. 03:07:987 (1,2,3,4,5,6,1,2,3) - again I'll leave this up to you, but it might be better just to have a longer break here. It isn't as bad for Normal, but I think the Easy should try to have it at least. And as I mentioned, you could make the spinner longer as well if you wanted.
  15. 03:16:280 (1,2) - combine these into a slider, and start the beginning 1/2 earlier at 03:16:036 - so it catches the main guitar instead of the background solo one.
  16. 03:40:061 (2,3) - I would join these up as a slider as well, because hitting these would actually be pretty difficult.
Maybe go through this as well and rehitsound / NC stuff properly. I wasn't really paying attention to them though. The biggest issue with this difficulty is that some spacing between notes can be hard to understand. Sliders definitely help the rhythm so players won't be as confused.. don't be afraid to use them ;)

[Hard]
Even though this is a hard, I would really really suggest you stick to using distance snapping. A lot of notes in your map are anywhere from 1.0 to 1.2 and it just ends up looking really ugly. You've got a good flow, and rhythm, but the looks of the map could be sharpened up quite a bit. A good tip is for 1/4 notes to use a smaller distance spacing, 50% or 75% is usually good. This makes it easier for players to hit the notes properly.

  1. 00:11:890 (7,8) - stick with the 3/2 rhythm here as well. 1/1 doesn't fit at all. | You can try a pattern like this as well if you wanted: http://puu.sh/5VmhM.jpg
  2. 00:17:256 (3,4) - to differentiate the upcoming 3/4s you have from these, combine this into a slider. It makes it a lot more playable and readable.
  3. 00:22:743 (10) - remove this. It isn't needed, You seem to only use 1/4s at the beginning of this map, so this extra really sticks out. I highly highly suggest removing it. The 1/4s before are actually not bad and can fit.
  4. 00:27:500 (3) - Try this pattern: http://puu.sh/5VnlT.jpg | all those reverses in a hard don't fit at all. This pattern flows better with the music.
  5. 00:31:402 (1,2,3,4) - Try adding a whistle to the head of all these sliders. (soft) | They sound so empty at 40% volume
  6. 00:35:304 (1) - Finish on head | And try to make this slider more circular as well, like | http://puu.sh/5VnHj.jpg | rotate it anti-clockwise about 25-35%
  7. 00:37:256 (5) - I'm not quite following the reasoning behind this slider. I don't notice any special things happening with the guitar.. or I just can't hear it.
  8. 00:48:963 (6) - just make a full length slider instead of having this reverse. It really doesn't fit at all.
  9. 00:50:914 (4) - stuff like this can have a finish on it as well
  10. 00:52:378 (7,9) - Control+g the (9) twice, and move the (7) to x254 y84
  11. 00:59:451 (3) - it would also be cool if you can get rid of the reverse in this one as well.
  12. 01:05:061 (7) - try removing the reverse on this as well. and reposition if possible. nothing really plays on the end of this, so the little gap is nice.
  13. 01:10:182 (1) - I don't see a purpose of this note. Might as well have a little breathing room after such a small spinner, so delete it.
  14. 01:14:085 (1) - same with this one. ^
  15. 01:15:061 (5,6) - instead of all this stacking business, why not make them symmetrical and put them in the corner or something? | http://puu.sh/5VpjB.jpg | copy paste (5) after you get the angle and rotate it 180° to make it even.
  16. 01:27:987 (3) - why not just use two 1/1 sliders instead of all those reverses?
  17. Also, its kind of sad that you decided to use spinners in this area as well instead of mapping to the guitar. It would be a lot more fun to play if you cut down on the spinners a bit.
  18. 01:35:304 (8,9) - swap these. Go slider circle instead of circle slider because 01:35:548 - is really not a dominate place to hit compared to the spots before and after.
  19. 01:39:695 (3) - same as 01:27:987 -
  20. 01:43:109 (7) - delete this note. it'll work good with the spacing you have at 01:44:573 -
  21. 01:48:475 (11) - delete this as well.. also this combo is getting really big XD | Don't add notes for the sake of fillers, map to the music, and the guitar calls for the 1/1 gap here.
  22. 01:50:915 (3,4) - same as before, make these a slider
  23. for this next section, pretty much everything I suggested above I guess could apply here. since this is a copy paste I think.
  24. 02:19:695 (1) - remove this note.
  25. 02:24:329 (1) - remove (same reason as before)
  26. 02:29:207 (3) - make the tail end, stack on the (2)'s tail
  27. 02:38:963 (8) - better as one full slider instead of reversed.
  28. 02:39:939 (10,1) - blanket?
  29. 02:53:841 (1,2) - no need for the reverses... why overmap? Honestly would play and sound better if you followed the main guitar here.
  30. 02:57:743 (8,9) - make this a 3/4 slider with a reverse | http://puu.sh/5VuV3.jpg
  31. 03:12:134 (3,4,5) - make the ends of these stack as well... If you need help, Control+g each one and stack them, then control+g each one back. | http://puu.sh/5Vv0t.jpg
  32. 03:16:036 (1,2,3,4,5) - It doesn't matter how you try to look at this, it plays horrible and feels awful. It might just be easier to make simple 1/4 reverses like this, and have the first two notes circles. | http://puu.sh/5Vvaf.jpg
  33. 03:21:890 (1,2,3,4,5) - ^
  34. 03:23:963 (2) - not really needed, but you can leave it if you want. reduce the distance spacing like I suggested in the opening for this though, because seeing this: http://puu.sh/5Vvi7.jpg is pretty nasty to look at. Try to keep your spacing consistent in hards except for jumps. This really applies to all your notes in this diff.
  35. 03:31:646 (5,6,7) - extra junk.. how about a slider? I really feel like this whole section coming up is too overmapped, its hard to understand what you are mapping to anyways. Its up to you I guess if you want to make this part a little more pleasant to play, so I won't suggest much else on it besides list some spots that could use some toning down.. feel free to skip.
  36. 03:35:792 (6) - This circle isn't needed.
  37. 03:36:768 (2,3,4,5,6,7,8,9,10,1) - first off, the spacing is terrible on this. you jump from random 1.17 to 1.09 to 1.24 etc. streams should always be a constant Distance spacing. You may also want to think of changing the pattern as well on this. its a bit over the top for a hard difficulty.
  38. 03:41:890 (1) - you don't need this circle either. Adds no value.
  39. 03:44:573 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - so about this. First off if you don't want to change anything, you really really should change at least this one issue. | 03:46:524 (9) - delete this note, and move 03:46:687 (1,2,3,4,5) - back 1/3 | It's important when using sliders to try and stick to having them start on the main beat (white line) so moving them all back 1/3 would immediately play 100x better than what you currently have.
  40. 03:44:573 (1,2,3,4,5,6,7,8) - for these, why not just simplify it and use reverses on the sliders and kinda join them up like this: http://puu.sh/5Vw3p.jpg
  41. 03:46:687 (1,2,3,4,5) - spacing on these are really exaggerated.. reduce it a bit. no need to have such intense jumps on 1/3s on only a hard difficulty.
So overall this already feels a bit overmapped so I'm worried about the insane. The main thing though is to have consistent spacing on some notes besides jumps, and maybe reduce the DS on some streams. Good luck fixing this. Also figure out what you are going to do about NC/Hitsounds as well and make them consistent with the other diffs if you made changes.

[Insane]
As insanes are not my thing, and I've honestly spent well over 5 hours on your map so far.. I'm not going to go much in-depth on this.

I test played this, and its as I thought it would be. way to overmapped, the spacings are exaggerated and confusing for the streams at some parts, and make no sense whatsoever. You literally don't have have many hitsounds at all so it really really really sounds bland, and makes it boring to play. Lots of fycho's suggestions are useful so you should definitely give those a try. You have some good imagery going with the sliders but thats about all I could really appreciate with this difficulty.

Me + Insanes don't work well together, so its better to get opinions elsewhere. I just find this difficulty bad in my eyes.

Good luck~
P A N
well i will mod your map after you fix all of mod above this.
because most of my mod is same as Fycho and above.
pm me if finish

and yes, you should follow Fycho's mod, very useful :)
RandF
hi, I accepted M4M request~
but I go along with P A N

please allow me to wait for your finishing~


finished
http://osu.ppy.sh/forum/p/2769977
Pandiar
[General]
uncheck widescreen sup(N,H,I diff)


[Insane]
00:21:158 (10) - try move x:432 y:112? better flow,imo
00:28:963 (10) - ^ x:384 y:324?
00:32:865 (7) - down a little ?
00:55:304 (3) - ctrl + G
00:57:865 (1,2,3,4) - this part is so hard(SV1.2 is better?)
01:31:036 (2,3,4,5) - ^
01:36:036 (1,2) - up a little? for better flow
02:49:816 (8) - distance error?
02:50:182 (1,2,3) - same as 01:36:036
03:07:256 (1) - stack 03:06:280 (7)? i think it is better flow
03:11:646 (1,2) - how about this?
03:21:890 (1,2,3,4,5,6,7,8,9,10) - over mapping? all DS1.2~4 is better ?
03:37:743 (7) - distance error?
03:44:573 (11,12) - players are may embarrassed,how about this?


[Hard]
slider velocity 1.8 is may high in hard diff
i think 1.4~1.5 is better

01:15:061 (5,6,7,8) - may avoid overlap


[Normal]
01:06:524 (1,2,3,4,5) - you can make more beatiful star pattern
01:21:158 (1) - remove NC
01:22:134 (3) - NC
02:07:012 (3) - distance error?
02:35:304 (1) - remove NC
02:36:280 (3) - NC
02:42:134 (1) - over lap


[Easy]
02:36:280 (2) - NC

looks fine
good luck!
No_Gu
M4M

[Easy]
00:07:987 (1,2,3,4) - please reduce some claps.first,you put all claps on them so in taiko mode there are k k k k k k...and in fact clap doen't fit here at all
00:56:768 (5) - this? https://osu.ppy.sh/ss/1199389
01:14:329 (1,2,3,4,1,2,3) - add some whistle please
02:24:573 (1) - sound of sliderbody here isn't good
02:51:889 (1) - NC?..why
03:30:914 (1) - finish
03:46:524 (2) - bad rhythm,not fit here

[Normal]
no need for tick2 I think
00:25:548 (3,4,5) - this time distance...anyway,I don't think this is good
00:33:597 (5,6) - ^
01:25:304 (2,3,4) - ^and bad distance between 3 and 4
01:50:182 (1) - remove NC
02:40:914 (4,1) - overlapped

[Hard]
00:17:743 (5,6,7) - bad distance
00:21:646 (8) - NC
01:22:865 (4,5,6,7) - sth like this https://osu.ppy.sh/ss/1199402
01:29:939 (1,1) - players maybe can't do this well
01:41:646 (4) - finish and NC
02:07:013 (5,11) - NC
03:18:963 (4,5) - why this distance
03:44:573 (1,2,3,4,5,6,7,8,9) - you can make a slider with repeat that include 1,2 3,4 5,6.1/3 is hard to catch

[Insane]
00:35:304 - please reset some note,music here is quiet but you put a lot of notes
01:30:670 (1,2,3,4,5) - since you chose most 1/4 distance with overlap notes.so avoid this unoverlapped 1/4 notes
03:25:548 (8,1) - no please
really messy..

still need much work I think.at last...offset + 25
RandF

RandomEffect wrote:

hi, I accepted M4M request~
but I go along with P A N

please allow me to wait for your finishing~
I've finished to mod before I foreget :3

[Easy]
  1. 03:27:012 (1) - I prefer curved slider and blanket 03:28:231 (2) -
  2. 03:28:719 (3,4) - it is better to align
  3. 01:06:524 (1,2,3,4,5) - how about regular pentagon?
    SPOILER

    292,96,66524,5,0,0:0:0:0:
    372,37,67012,1,0,0:0:0:0:
    453,95,67500,1,0,0:0:0:0:
    422,191,67987,1,0,0:0:0:0:
    322,191,68475,1,0,0:0:0:0:
[Normal]
  1. slider tick rate: 1
  2. 00:32:865 (4,5) - I prefer this
  3. 00:41:158 (1) - end at 00:43:109 ?
  4. 01:00:670 (4,5,6,7) - for smoother cursor moving, how about this?
  5. 01:33:841 (3,4) - I prefer to combine into 1 slider
  6. 02:12:865- add a note
  7. 02:40:914 (4,1) - avoid overlap
  8. 02:47:987 (3,4) - same as 01:33:841 (3,4) -
  9. 03:40:061 (2,3) - ^
[Hard]
  1. 00:07:987~00:11:402- increase DS and avoid overlaps
  2. 00:27:500 (3) - move to x:56 y:256 (smoother cursor moving)
  3. 00:50:914 (4,6) - this overlap is not good. avoid covering slider's head of 00:51:890 (6) -
  4. 00:54:817 (6,7) - avoid overlap
  5. 01:10:182 (1) - delete?
  6. 01:14:573 (3,4) - avoid overlap with 01:15:061 (5,6) -
  7. 01:15:061 (5,6,7,8) - stack correctly
  8. 01:47:256 (10) - avoid overlap with 01:46:280 (5,6,7,8) -
    01:55:061 (1) - start at 01:55:304
  9. 02:08:963 (11) - NC
  10. 02:16:768 (8) - ^
  11. 02:24:329 (1) - delete?
  12. 02:27:865 (3) - x:370 y:152 (stack correctly)
  13. 02:28:719 (2,3) - stack slider's ends correctly
  14. 03:12:134 (3,4,5) - ^
[Insane]
  1. 00:24:817 (5,7) - this overlap is not good. avoid covering slider's head of 00:25:548 (7) -
  2. 00:53:475 (4) - I prefer to delete
  3. 00:56:036 (5) - awkward. you should delete 1 anchor
  4. 02:10:914 (1,2) - it is better to avoid overlap
  5. 02:49:085 (4,5,6,7) - I recommend the following pattern for smoother cursor moving
  6. 03:05:792 (5,6,7,8,9,10) - how about regular square?
    SPOILER

    133,314,185792,1,0,0:0:0:0:
    256,192,186036,1,0,0:0:0:0:
    378,69,186280,1,0,0:0:0:0:
    378,314,186524,1,0,0:0:0:0:
    256,192,186768,1,0,0:0:0:0:
    133,69,187012,1,0,0:0:0:0:
  7. 03:21:890 (1,2,3,4,5,6,7,8,9,10,11) - it is better to conform DS
Adittionally, follow Fycho's, Lanturn 's mods, too
~Good Luck~
Topic Starter
Unusual-bot
ok, thanks all for the modding, i'm editing this song now

sorry for late reply, I'm busy with my research
Topic Starter
Unusual-bot

Fycho wrote:

~popner's modding team~

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[General]
  1. Unchecked widescreen support ,since you don’t have storyboard,please disable it for all diffs; :arrow: done
  2. Delete .osb file in the song folder; :arrow: removed
  3. Make your background picture 1024x768,now 1023x767 is weird;
:arrow: done

[Insane]
  1. OD-1,HP-1 to balance the difficulty :arrow: done
  2. 00:07:987 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) –try to add some whistle here,for example, 00:07:987 -00:08:719 -00:09:085 -00:09:329 -00:09:939 -00:10:426 -00:10:792 -00:11:280 –these ticks. :arrow: added
  3. 00:11:890 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) -^ :arrow: added
  4. 00:18:963 (3,4) –the spacing is too small,try to make your 1/2 regular spacing consistent,Your00:15:792 (1,2) –is1.6, 00:17:012 (4,5) –is 1.72,00:18:231 (8,1) –is 1.50,00:18:963 (3,4) –is only0.75. :arrow: added
  5. 00:24:817 (5,6,7) –looks not beautiful,maybe make more symmetrical? :arrow: i only move the 6,7,8,9 but not changing the pattern
  6. 00:27:500 (6,7) –stack perfectly please :arrow: done
  7. 00:40:182 (1,2,3,4,5) –weird spacing,it doesn’t fit music well,make a “more normal” stream here :arrow: changed the stream's shape
  8. 00:41:524 (1) –remove nc here,no sense :arrow: removed
  9. 00:56:036 (5) –normal slider fits better and looks more neat :arrow: changed
  10. 00:57:865 (1,2,3) –why increase the spacing??what’t this?very weird and hard to read.I highly recommend you use something like00:57:134 (2,3,4) -. :arrow: changed
  11. 00:59:085 (6,7,8) -,big is too big,small is too small,please pay more attention to your spacing and be consistent :arrow: ok,changed
  12. 01:29:939 (5,1) –swap nc for big white tick :arrow: done
  13. 01:32:378 (3,4) –spacing is too small :arrow: added, or i should say i changed the pattern a bit here
  14. 01:36:036 (1,2,3) –spacing…..it’s hard to read since it’s similar to your 1/2here.01:32:378 (3,4) -. :arrow: changed
  15. 03:21:890 (1,2,3,4,5,6,7,8,9,10) –increasing spacing doesn’t fit music here…the music here is very calm
  16. 03:26:158 (1) –remove this,same reason :arrow: done
  17. 03:41:890 (1,2,3) –why 1/2 spacing so small?there is not any anti-jumps :arrow: added
  18. 03:45:548 (3) –make this reverse arrow 1/3 snap instead like 03:44:735 (12) -,if you hear closely you will find the reason :arrow: ok
  19. 03:46:199 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) –combo is too long,please cut :arrow: cut

[Hard]
  1. 00:30:914 (8,9,1) –equal the spacing :arrow: done
  2. 00:31:402 (1,2,3,4) –add some hitsound?,for example,clap at00:31:890 -00:32:865 – :arrow: done
  3. 00:41:158 (1) –shorten ths spinner to00:42:378 -,because the finsh at00:42:378 –is best imo,fit the music best :arrow: done, but how about adding a circle just after the spinner?
  4. 00:52:865 (9,1,2) –spacing is too big and don’t fit the music imo,please consider changing the pattern:arrow: change the space between objects but i don't think the pattern doesn't fit the music, so i won't change the pattern
  5. 00:56:768 (1) –shorten to00:57:987 – the same :arrow: done, same question
  6. 01:10:182 (1) –remove this ,there is no beat here :arrow: you don't hear the 'tak' sound?
  7. 01:14:085 (1) -^ :arrow: ^
  8. 01:15:061 (4,5,6) –make a better stack :arrow: i think you marked wrong 5 and 6, but it's done by removing the GS
  9. 01:17:012 (8,1) –it’s hard to read.maybe chang the spacing of 01:17:012 (8,1) – :arrow: how did you mark the objects in the different time? but it's done
  10. 01:19:207 (6,7) –make a better blanket :arrow: done
  11. 01:26:036 (1) ,01:29:939 (1) -–too many spinners in KIAI,play not good :arrow: changed
  12. 01:41:646 (4) –add finish and CTRL+E :arrow: done
  13. 01:51:402 (5,6,7) –make the spacing bigger so it can be read easily.Now it can be read as 1/2 not 3/4 :arrow: done, use DS here
  14. 02:05:061 (1) –add finish :arrow: done
  15. 02:55:304 (3) – add finish at sliderend and CTRL+E :arrow: done
  16. 03:02:134 –add a note with finish :arrow: should i? i don't think i need to add a note here

[Normal]
  1. 00:35:304 (1) –whistle at slider is too noisy,please remove it :arrow: done
  2. 00:39:207 (3) -^ :arrow: done
  3. 00:50:914 (2) -^ :arrow: done
  4. 01:06:524 (1,2,3,4,5) –use Ctrl+shift+D :arrow: nope, it will be better if i use ctrl+shift+r but i don't use both of them. if i use ctrl+shift+d, the circle will become like this, and i don't know how to change the circle space.
  5. 02:05:061 (1) –too noisy,just remove whistle :arrow: done
  6. 02:28:475 (1) -^,my ear is hurt..>.> :arrow: changed
  7. 02:47:987 (3,4,5) -3/4 snap in normal is too hard for newbie players,change it to:arrow: changed
  8. 02:57:743 (3) –looks weird,try this:arrow: changed
  9. 03:39:451 (1,2,3,4) –too hard for newbie,same suggestions as above :arrow: done

[Easy]
  1. 00:35:304 (1) –00:39:207 (1) - 00:50:914 (2) - 00:58:719 (1) - 01:02:622 (1) - 01:06:524 (1) - 01:37:743 (4) – hurt my hearing…….I am getting deaf…remove all whistle in the map :arrow: ok, I've removed these whistles, but just asking, how about reducing the volume?
  2. 01:55:304 (1) –remove nc:arrow: done

rhythm is better than pattern and hitsound.

[Hitsound]
  1. For all diffs,I just saw your hitsound is too simple and a mess,some normal-whistle in sliderbody just bother me very very much.Try to add clap at 2nd,4th whitletick and some finish at big white tick to complete your finish :arrow: well, I'm suck with HS. i don't want to make excuses but of course i'm suck because this is my very first map, sorry
Good luck

Thank you very much for your very detailed mod especially for hard, insane and HS-ing. Once more thank you very much (_ _). (i want to give you 2 kudos if i can :) )

@sjoy

sjoy wrote:

Hi from my queue
[Easy]
00:35:304 (1) - whis
00:39:207 (1) - ^
00:43:109 (1) - ^
00:50:914 (2) - ^
00:58:719 (1) -^
01:02:622 (1) - ^
01:06:524 (1) - ^
what's your modding??are you serious or kidding me??你要为你的modding付出惨痛的代价
Topic Starter
Unusual-bot
last update from Lanturn (just easy), it's getting darker here, so for now i'll go to my room and continue there
P A N
ok.. fycho and lanturn are mod the thing i want to mention so im gonna find something new D:

[Insane]
  1. 00:07:987 (1,2,3,4,5,6,7,8,1) - I think these pattern are kind of random :X maybe try like this? and 00:08:719 (3,4,5,6,7) can be a center symmetry too.
  2. 00:25:548 (7,8,9) - you do pattern like this is a bit weird imo, the straight slider and curve the note after that.. I suggest to curve the slider to a way of note too. it will looks good and more flow. you can still make like this (6,7) will be a wave and (8,9) follow the flow of slider's tail.
  3. 00:26:280 (1) - this slider is feel force the flow, you can test play :X maybe try to change like this? (you can copy from (7) for symmetry).
  4. 00:29:939 (5) - should move down a bit because the tail of slider a bit down.
  5. 00:35:304 - I suggest to remove some stream because its a quiet part, need a relax note D:
    well, other looks fine, if you find some place that have the same case as I mention, please fix too D:
[Normal]
  1. 00:15:792 (1,2,3,4,5) - its too straight :X make some curve pattern?
  2. 00:17:743 (5) - NC
  3. 00:18:475 (7) - spacing error.
  4. 00:19:451 (1,3) - I think swap NC is better.
  5. 00:21:646 (8) - NC
  6. 00:23:353 (1,2) - swap NC
  7. 00:25:304 (5) - spread it to 2 circle and add NC on second circle is better.
  8. 00:30:914 (8) - why spacing suddenly change? D:
  9. 00:33:353 (1) - remove spinner and make some note is more fun imo.
  10. 00:41:158 (1) - ^
  11. 00:56:036 (7) - change in to 1/2 slider and circle sounds better.
  12. 00:56:768 (1) - remove and add another note.
  13. 00:59:451 (3) - move tail to about 52|120.
  14. 01:08:475 (1) - remove and add another note.
  15. 01:12:378 (1) - ^
  16. 01:41:646 (4) - NC
  17. 01:55:061 (1) - if you want to keep spinner here, i suggest to move it to 01:55:304
[Normal]
  1. 00:21:646 (2) - 1 grid left.
  2. 00:25:548 - use this instead. im not suggest to put a circle on blue tick in normal diff.
  3. 00:35:304 (1) - remove whistle on body, i see the modder before mention this too, where did you remove it D: it should remove on body (not on head and tail)
  4. 00:39:207 (3) - ^
  5. 00:50:914 (2) - ^
  6. 00:58:719 (2) - overlap :X not looks good.
  7. 01:02:622 (1) - remove whis
  8. 01:07:012 (2,3,4,5) - move to 380|44 , 456|112 , 416|204 , 316|192 for better star.
  9. 01:14:329 (1) - remove whis.
  10. 01:33:841 (3,4,5) - same as 00:25:548
    check other too, there are still some place that same case as above.
[Easy]
  1. 00:19:695 (1,2) - 1 grid right for center symmetry.
  2. 01:53:353 (1,2) - make them center symmetry like above.
good luck :3
-Atsui
Hello, just from my Low-Quality Modding Queue! (Sorry, loooo-ng time no see.)
Let's START!

EZ
03:11:402 (4,1) - I think this part is awkward...
So, You need to adjust slider and spin.
Slider : add 1 reverse, Spin : move to 03:13:353 (1), adjust spin's end to 03:15:304, too.

Normal
00:43:109 (1) - Add 1 note, like this. (I think these kind of part is awkward :roll: )

01:32:378 (1) - ^
01:32:865 (2) - remove NC.
01:33:841 (1) - ^
02:10:914 (1) - this part is awkward...
You can choice two way;
(1) stretch spin to 02:12:865.
(2) add 1 note.
02:46:524 - add 1 note.
03:07:500 - ^, and change timing point into this part. (187987,-100,4,2,0,70,0,0)

Hard
02:08:964 (11) - Add NC.
02:16:769 (8) - ^
03:05:548 (5) - ^
03:09:451 (6) - ^
03:46:687 (1,2,3,4,5) - Umm... Hard diff player hate this part.

Insane!
00:17:500 (5) - add NC.
00:18:475 (1) - remove NC.
00:19:451 (8) - add NC.
00:25:304 (6) - ^
00:26:280 (1) - remove NC.
00:27:256 (4) - add NC.
01:22:134 (3) - add NC!
01:51:159 (5) - ^
01:52:134 (1) - remove NC.
01:53:110 (4) - add NC.
02:36:280 (3) - add NC!
03:05:792 (5) - ^
03:09:695 (6) - ^
03:28:231 (9) - ^
03:36:768 (7) - awkward slider, break flow, break distance snap.
03:42:622 (4) - add NC.
03:47:174 (4,7,10) - ^
GOOD LUCK! I'm sorry to late.
Topic Starter
Unusual-bot

Lanturn wrote:

M4M From my que

[General]
BG: Your BG is 1023x767, which is 1 pixel too small in both directions. Grab the image from here and use it for your BG, as it's 1024x768 :arrow: ok, i've changed the BG. actually i have the original image and it's bigger than 1024x768, so i just resize the original to 1024x768. it became 1023x767 because i resize the image using size percentage.

Tags: Add their Japanese names and the band's name in Japanese | デパペペ | 三浦拓也 | 徳岡慶也
Add the CD name as well | Do!
I don't think Japan is necessary as a tag. That would be like adding it into any composer because they are Japanese. :arrow: ok, added and removed

Judging from your first two difficulties. It seems like you don't know, or just ignored the fact, that you can place hitsounds on specific spots of sliders by double clicking on the part. Instead of applying them to the whole slider itself, apply it to those specific areas. You really have some inconsistencies that could easily be solved from this. :arrow: eeemmm, sorry about bad hitsounding. ok, i've added some HSs there (dunno if that right or wrong put)


[Easy]
Reduce HP and OD by 1? | This difficulty seems like its made especially for beginners, plus you have some spaced circles, which would make it harder for them. Lowering the OD by 1 would help, even if a little. :arrow: OD reduced, but i don't think i need to reduce HP


First thing in general I want to say is that the slider whistles you have really really don't fit the music. I would suggest removing them if possible, because they ruin such a nice pleasant song. Why not use only the soft whistle, it fits nicel. :arrow: ok, removed, but i won't use soft whistle. how do i say it? the sound too small


  1. 00:27:500 (1,2) - Make (2) a 3/2 slider like (1) is. All those reverses don't fit at all. :arrow: done
  2. 00:38:232 (3) - for stuff like this, it's actually better to remain on the 3/2 pattern you were going. This hits the second key note of the guitar, and players will most likely play to the first one. | Move this back 1/2 to 00:37:987 - | Maybe add a note at 00:38:719 - as well.:arrow: done
  3. 00:46:036 (1) - because this is introducing a new gap to players, it might be better to lead into this one with a slider from (3) :arrow: done
  4. 00:46:524 - because you already use quite a few 1/1s in your song, how about adding a circle here? | This captures the drum hit well, and would be good to use claps with. :arrow: done
  5. 00:50:426 (1,2,3) - The (2) doesn't blanket well at all into the (3), plus the end of it is really really close to being hidden under the HP bar. | Try to give the (2) a bit more breathing room. | Maybe setting up something like this: http://puu.sh/5UFut.jpg | or just redoing this section all together. :arrow: i don't think the 2 doesn't blanket 3 well, it blanket properly imo, about the end of 2, this slider moved because i change number 3 from prev mod so i won't redo this, just change the position
  6. 00:52:865 (4,1,2) - would fit better as 3/2 gaps instead of 1/1 :arrow: yes, it does if you use bass, but i use the guitar rhythm here, not the bass
  7. 01:00:670 (3) - Try this as a 3/1 slider (3 white long) | http://puu.sh/5UFCk.jpg | You should adjust the positioning for this as well anyways. It would be better if this could flow into (1) instead of ending straight downwards, and ending near where the previous slider ended. :arrow: done
  8. 01:12:378 (3) - instead of using the extra reverse, how about 2 1/1 sliders? :arrow: done
  9. 01:18:689 (1,2,3) - unsanpped to 1/1? | These need to be fixed and moved to the white bar. They hit too early themselves 1/16 or whatever it is back. :arrow: done
  10. 01:35:304 (2) - angle this a bit more to the right so it flows into (1) better.| http://puu.sh/5UGAg.jpg | this is how it currently looks, so it could use a small nudge. (bit nazi, but all helps I guess) :arrow: done
  11. 01:41:646 (3) - move the middle node to x372 y260 for a slightly better blanket. :arrow: done
  12. 02:05:061 (1) - move this so it flows more into (2) | Also, you have the soft whistle hitting this slider. :arrow: i don't hit this with any hitsound, maybe you have the older one
  13. 02:07:988 (3) - move this back 1/2 | and have a note at 02:08:475 - Like my other suggestions. combine one or both of them into a slider as well if you want. :arrow: done
  14. 02:08:963 (1) - try approaching the (2) from above | http://puu.sh/5UG5r.jpg | otherwise make the tail end of (1) end a bit more to the left, as it goes a bit to far. :arrow: done. i change the flow here because i add one note after 3
  15. 02:14:817 (3,1) - combine into one slider :arrow: done
  16. 02:16:768 (2,3) - move the tail end left so its directly straight facing down, and then (3) to x280 y368 for better flow. :arrow: done
  17. 02:27:500 (4,1) - http://puu.sh/5UGjI.jpg ? | curving this slider would be nice, and repositioning the (1) after :arrow: done
  18. 03:01:646 (4,5) - http://puu.sh/5UGqW.jpg | Blanket could be much better on this. Drag the (5) back 1/2 to make it easier to blanket, and put it back afterwards. :arrow: etto, i think it's been blanketed properly,i don't need to change this
  19. 03:07:500 (1,2,3,1) - since this is a beginner diff, why not make this break slightly longer. Instead of 4 seconds, it'll be more like 8-9 seconds, you could also make the spinner coming up a bit longer as well. :arrow: ok, i remove all hit objects and make the spinner 2 big white ticks
  20. 03:16:036 (1) - how about a different shape? even a normal curved slider would work better here | The amount it angles at the end is a bit too much for it.:arrow: i think you mean number 4, because number 1 is only normal curve
  21. 03:27:012 (1,2,3) - how about this? | http://puu.sh/5UH57.jpg :arrow: i think it's better too
  22. 03:30:914 (1) - how about reducing this by 1/2 and adding a circle at 03:32:865 - | http://puu.sh/5UH99.jpg :arrow: nope, it's better like this imo
Final note: This diff doesn't really seem finished. There are a couple things you should recheck.

First thing is hitsounds. You don't really seem to be consistent with them enough, and some parts seem to be lacking hitsounds while others have quite a bit. I would recheck your whole diff again and re-hitsound it. :arrow: well you know, like i said in last mod, i myself don't really know (or maybe understand) how to put HS correctly, it's just my first map, so, i'm sorry if i have bad HS in my map

The next is your combos. You have extremely long combos in some spots and others have only a couple sliders long. Also for notes like 02:43:109 (1,2) - It is much better to NC on the (2) instead of the (1) because it marks a new measure. Go through your NCs again because they are really inconsistent and sometimes very confusing. :arrow: about NC, i try to make NC every 2 big/long white tick, or 2 1/2 big/long white tick in some parts, so i don't think those are inconsistent

(apparently you had an update while I was modding this.. I'm not going to redo it, so some stuff might be different) :arrow: maybe this is you see my NCs are inconsistent


[Normal]
  1. 00:11:890 (1,2) - move the (1) over left a bit with distance snap, and the (2) accommodating it. | http://puu.sh/5UHCS.jpg | maybe add a some curve into the (2) as well? | http://puu.sh/5UHEX.jpg :arrow: ok, moved, but i don't think i need to make 2 more curve
  2. 00:24:329 (2) - clap on end? :arrow: why did i miss this? oh me HS sucker
  3. 00:25:548 (3,4) - Turn this into a slider. hitting 3/4 is really difficult for a normal difficulty. :arrow: i don't think so, but changed
  4. 00:27:500 (1,2) - I doubt all these claps are necessary, how about just placing one on the slider's ends instead? :arrow: i don't remove the clap in the beginning of slider
  5. 00:38:231 (1,2,3) - bit more of a flowing curve would be nice here. | http://puu.sh/5UHOS.jpg :arrow: emmmmmm...... ok
  6. 00:57:743 (1) - ? I don't get the purpose of this slider. You should really only need a note at 00:58:231 - to be fine. :arrow: i forgot why i make this one into slider, i will change this untill i remember the reason :oops:
  7. 01:32:865 (1,2,3,4) - a bit too complicated, even for a normal. Try this: http://puu.sh/5Vl3P.jpg | This makes use of sliders to catch akward notes and gaps. (1) is where (1) is currently emmmmmm...... ok
  8. 01:45:548 (2) - how about placing this above the (1,3) instead of below it? ok
  9. 01:46:524 (4) - for stuff like this, I highly highly suggest using two half sliders instead of all those reverses. maybe change the positions of the previous (1,2,3) as well to fit two 1/2 sliders changed, and 3's shape too
  10. 02:07:012 (3,1) - end the (3) slider 1/2 later, and delete the (1) circle i don't think i will change this one, i follow the guitar not the bass
  11. 02:14:085 (2) - basically the same thing as 01:46:524 - done
  12. 02:38:231 (1) - how about giving this a little more breathing room in the curved part? | http://puu.sh/5VlAs.jpg is an example, I think you can come up with a better shape though. | actually, try something like you did at 02:40:914 (4) - for a shape ok
  13. 03:00:670 (1) - again, I would suggest you use two 1/2 sliders or a circle + a 1/2 reverse slider. done
  14. 03:07:987 (1,2,3,4,5,6,1,2,3) - again I'll leave this up to you, but it might be better just to have a longer break here. It isn't as bad for Normal, but I think the Easy should try to have it at least. And as I mentioned, you could make the spinner longer as well if you wanted. i won't change this one, because this is normal, and 4 seconds is enough for normal imo
  15. 03:16:280 (1,2) - combine these into a slider, and start the beginning 1/2 earlier at 03:16:036 - so it catches the main guitar instead of the background solo one. emmmmmm...... ok, but, oh well never mind
  16. 03:40:061 (2,3) - I would join these up as a slider as well, because hitting these would actually be pretty difficult.? what do you mean? 2 is slider and i think i don't need to change 3 into slider here
Maybe go through this as well and rehitsound / NC stuff properly. I wasn't really paying attention to them though. The biggest issue with this difficulty is that some spacing between notes can be hard to understand. Sliders definitely help the rhythm so players won't be as confused.. don't be afraid to use them ;) yey, I'm suck with HS :) , and NC same with easy, i try to make NC every 2 big white ticks. about spacing issue,i've used DS here, and it's not confusing imo

[Hard]
Even though this is a hard, I would really really suggest you stick to using distance snapping. A lot of notes in your map are anywhere from 1.0 to 1.2 and it just ends up looking really ugly. You've got a good flow, and rhythm, but the looks of the map could be sharpened up quite a bit. A good tip is for 1/4 notes to use a smaller distance spacing, 50% or 75% is usually good. This makes it easier for players to hit the notes properly. ok, i've never play hard diff before i make this one for first time (before first mod) so i just disable the DS, but after playing some hard they(mapper, and the good one) definitely use the DS for some part and don't use it for some part

  1. 00:11:890 (7,8) - stick with the 3/2 rhythm here as well. 1/1 doesn't fit at all. | You can try a pattern like this as well if you wanted: http://puu.sh/5VmhM.jpg :arrow: ok,done
  2. 00:17:256 (3,4) - to differentiate the upcoming 3/4s you have from these, combine this into a slider. It makes it a lot more playable and readable. :arrow: errrrr, i don't think that's necessary,i mean this is hard and something like this is 'normal' to be found in hard
  3. 00:22:743 (10) - remove this. It isn't needed, You seem to only use 1/4s at the beginning of this map, so this extra really sticks out. I highly highly suggest removing it. The 1/4s before are actually not bad and can fit. :arrow: ok,done
  4. 00:27:500 (3) - Try this pattern: http://puu.sh/5VnlT.jpg | all those reverses in a hard don't fit at all. This pattern flows better with the music.:arrow: ok,done
  5. 00:31:402 (1,2,3,4) - Try adding a whistle to the head of all these sliders. (soft) | They sound so empty at 40% volume :arrow: ok,done
  6. 00:35:304 (1) - Finish on head | And try to make this slider more circular as well, like | http://puu.sh/5VnHj.jpg | rotate it anti-clockwise about 25-35% :arrow: ok,done
  7. 00:37:256 (5) - I'm not quite following the reasoning behind this slider. I don't notice any special things happening with the guitar.. or I just can't hear it. :arrow: errrr, just noob mapper trying to make something hahaha :P (ok,changed)
  8. 00:48:963 (6) - just make a full length slider instead of having this reverse. It really doesn't fit at all. :arrow: ok,done
  9. 00:50:914 (4) - stuff like this can have a finish on it as well :arrow: ok,done
  10. 00:52:378 (7,9) - Control+g the (9) twice, and move the (7) to x254 y84 :arrow: i don't really undestand what you mean by this
  11. 00:59:451 (3) - it would also be cool if you can get rid of the reverse in this one as well. :arrow: ok,done
  12. 01:05:061 (7) - try removing the reverse on this as well. and reposition if possible. nothing really plays on the end of this, so the little gap is nice. :arrow: ok, but i remove 1 reverse, just become 1/2 slider
  13. 01:10:182 (1) - I don't see a purpose of this note. Might as well have a little breathing room after such a small spinner, so delete it. :arrow: can't you hear the 'tak' sound (for purpose), but ok i think i will remove this (for breathing/space after small spinner)
  14. 01:14:085 (1) - same with this one. ^ :arrow: ^
  15. 01:15:061 (5,6) - instead of all this stacking business, why not make them symmetrical and put them in the corner or something? | http://puu.sh/5VpjB.jpg | copy paste (5) after you get the angle and rotate it 180° to make it even. :arrow: ok,done
  16. 01:27:987 (3) - why not just use two 1/1 sliders instead of all those reverses? :arrow: are u sure 1/1 slider, maybe it would be better if i use 2 1/2 slider (maybe)
  17. Also, its kind of sad that you decided to use spinners in this area as well instead of mapping to the guitar. It would be a lot more fun to play if you cut down on the spinners a bit. :arrow: errrr, i don't really know how to map this beside make this part into spinner, you know, the guitarist just playing in the same place, so i don't know how to make this beside spinner (some influence from GH i think :| )
  18. 01:35:304 (8,9) - swap these. Go slider circle instead of circle slider because 01:35:548 - is really not a dominate place to hit compared to the spots before and after. :arrow: ok,done
  19. 01:39:695 (3) - same as 01:27:987 - :arrow: same as 01:27:987 -
  20. 01:43:109 (7) - delete this note. it'll work good with the spacing you have at 01:44:573 - :arrow: errrr, nope, i won't delete this because there's guitar's sound (melody) here
  21. 01:48:475 (11) - delete this as well.. also this combo is getting really big XD | Don't add notes for the sake of fillers, map to the music, and the guitar calls for the 1/1 gap here. :arrow: haha, ok, understood
  22. 01:50:915 (3,4) - same as before, make these a slider :arrow: same as before, nope, and i think you definitely can differ these because the spacing is different
  23. for this next section, pretty much everything I suggested above I guess could apply here. since this is a copy paste I think.
  24. 02:19:695 (1) - remove this note.:arrow: ok,done
  25. 02:24:329 (1) - remove (same reason as before) :arrow: ok,done
  26. 02:29:207 (3) - make the tail end, stack on the (2)'s tail :arrow: ok,done
  27. 02:38:963 (8) - better as one full slider instead of reversed. :arrow: ok,done
  28. 02:39:939 (10,1) - blanket? :arrow: ok,done
  29. 02:53:841 (1,2) - no need for the reverses... why overmap? Honestly would play and sound better if you followed the main guitar here. :arrow: ok, changed into 2 1/2 sliders here
  30. 02:57:743 (8,9) - make this a 3/4 slider with a reverse | http://puu.sh/5VuV3.jpg :arrow: ok,done
  31. 03:12:134 (3,4,5) - make the ends of these stack as well... If you need help, Control+g each one and stack them, then control+g each one back. | http://puu.sh/5Vv0t.jpg :arrow: it's been stacked
  32. 03:16:036 (1,2,3,4,5) - It doesn't matter how you try to look at this, it plays horrible and feels awful. It might just be easier to make simple 1/4 reverses like this, and have the first two notes circles. | http://puu.sh/5Vvaf.jpg :arrow: can't open the image but well, ican imagine what you mean, i changed this
  33. 03:21:890 (1,2,3,4,5) - ^ :arrow: ^
  34. 03:23:963 (2) - not really needed, but you can leave it if you want. reduce the distance spacing like I suggested in the opening for this though, because seeing this: http://puu.sh/5Vvi7.jpg is pretty nasty to look at. Try to keep your spacing consistent in hards except for jumps. This really applies to all your notes in this diff. :arrow: the spacing is 1,00 (overall) and this is about 1,00 right?
  35. 03:31:646 (5,6,7) - extra junk.. how about a slider? I really feel like this whole section coming up is too overmapped, its hard to understand what you are mapping to anyways. Its up to you I guess if you want to make this part a little more pleasant to play, so I won't suggest much else on it besides list some spots that could use some toning down.. feel free to skip. :arrow: errr, i'm using the drum (or something like that/percussion maybe) here, so i don't know should i change this or not :?
  36. 03:35:792 (6) - This circle isn't needed.
  37. 03:36:768 (2,3,4,5,6,7,8,9,10,1) - first off, the spacing is terrible on this. you jump from random 1.17 to 1.09 to 1.24 etc. streams should always be a constant Distance spacing. You may also want to think of changing the pattern as well on this. its a bit over the top for a hard difficulty. :arrow: ok, the spacing and the pattern done
  38. 03:41:890 (1) - you don't need this circle either. Adds no value. :arrow: ok, removed
  39. 03:44:573 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - so about this. First off if you don't want to change anything, you really really should change at least this one issue. | 03:46:524 (9) - delete this note, and move 03:46:687 (1,2,3,4,5) - back 1/3 | It's important when using sliders to try and stick to having them start on the main beat (white line) so moving them all back 1/3 would immediately play 100x better than what you currently have. :arrow: ok, done
  40. 03:44:573 (1,2,3,4,5,6,7,8) - for these, why not just simplify it and use reverses on the sliders and kinda join them up like this: http://puu.sh/5Vw3p.jpg :arrow: errrr, nope i think, i like this better
  41. 03:46:687 (1,2,3,4,5) - spacing on these are really exaggerated.. reduce it a bit. no need to have such intense jumps on 1/3s on only a hard difficulty. :arrow: ok, i,ve reduced the spacing
So overall this already feels a bit overmapped so I'm worried about the insane. The main thing though is to have consistent spacing on some notes besides jumps, and maybe reduce the DS on some streams. Good luck fixing this. Also figure out what you are going to do about NC/Hitsounds as well and make them consistent with the other diffs if you made changes.

[Insane]
As insanes are not my thing, and I've honestly spent well over 5 hours on your map so far.. I'm not going to go much in-depth on this.

I test played this, and its as I thought it would be. way to overmapped, the spacings are exaggerated and confusing for the streams at some parts, and make no sense whatsoever. You literally don't have have many hitsounds at all so it really really really sounds bland, and makes it boring to play. Lots of fycho's suggestions are useful so you should definitely give those a try. You have some good imagery going with the sliders but thats about all I could really appreciate with this difficulty.

Me + Insanes don't work well together, so its better to get opinions elsewhere. I just find this difficulty bad in my eyes. :arrow: i dunno why i make this insane though, but if you say overmapped i think this is not, because i'm not only using melody as basis, but also the chord and the drum/percussion

Good luck~
:arrow: Thanks a lot for the detailed hard modding :D (_ _)
Topic Starter
Unusual-bot

Pandiar wrote:

[General]
uncheck widescreen sup(N,H,I diff) :arrow: ok, done


[Insane]
00:21:158 (10) - try move x:432 y:112? better flow,imo :arrow: i don't think so
00:28:963 (10) - ^ x:384 y:324? :arrow: nope
00:32:865 (7) - down a little ? :arrow: ok, done
00:55:304 (3) - ctrl + G :arrow: nope, this is ok for me
00:57:865 (1,2,3,4) - this part is so hard(SV1.2 is better?) :arrow: nope, i just make the spacing equal, so this is not that hard anymore
01:31:036 (2,3,4,5) - ^ :arrow: ^
01:36:036 (1,2) - up a little? for better flow :arrow: ok, done
02:49:816 (8) - distance error? :arrow: :oops:
02:50:182 (1,2,3) - same as 01:36:036 :arrow: nope, this is not that hard
03:07:256 (1) - stack 03:06:280 (7)? i think it is better flow :arrow: ok
03:11:646 (1,2) - how about this? :arrow: nope
03:21:890 (1,2,3,4,5,6,7,8,9,10) - over mapping? all DS1.2~4 is better ? :arrow: make all distance equall
03:37:743 (7) - distance error? :arrow: not that significant but ok
03:44:573 (11,12) - players are may embarrassed,how about this? :arrow: what do you mean embarrassed? i don't quite understand why you said about embarrassing here, and i won't change the pattern here :D


[Hard]
slider velocity 1.8 is may high in hard diff
i think 1.4~1.5 is better :arrow: nope, this is not that hard

01:15:061 (5,6,7,8) - may avoid overlap :arrow: changed this into another pattern


[Normal]
01:06:524 (1,2,3,4,5) - you can make more beatiful star pattern :arrow: can't really change the shape because i use DS here but i can move the object to better place
01:21:158 (1) - remove NC :arrow: nope
01:22:134 (3) - NC :arrow: nope
02:07:012 (3) - distance error?:arrow: :oops:
02:35:304 (1) - remove NC :arrow: nope
02:36:280 (3) - NC :arrow: nope
02:42:134 (1) - over lap :arrow: maybe in the older version yes


[Easy]
02:36:280 (2) - NC :arrow: nope

looks fine
good luck!
Thank you very much (_ _)
Topic Starter
Unusual-bot

No_Gu wrote:

M4M

[Easy]
00:07:987 (1,2,3,4) - please reduce some claps.first,you put all claps on them so in taiko mode there are k k k k k k...and in fact clap doen't fit here at all :arrow: ok, done. i remove the clap in the reverse arrow
00:56:768 (5) - this? https://osu.ppy.sh/ss/1199389 :arrow: nope, i make the 5 blanketed the circle
01:14:329 (1,2,3,4,1,2,3) - add some whistle please :arrow: ok,but the soft one not the normal
02:24:573 (1) - sound of sliderbody here isn't good :arrow: what should i do then? i don't really understand what to do,i am amateur
02:51:889 (1) - NC?..why :arrow: oops, wrong NC there, sorry
03:30:914 (1) - finish :arrow: ok, done
03:46:524 (2) - bad rhythm,not fit here :arrow: ok, changed into 1/1 slider without reverse arrow

[Normal]
no need for tick2 I think :arrow: nope, i like 2 tick so the score will much more than easy, if i use 1 tick the FC SS score is too close because the combo not that different
00:25:548 (3,4,5) - this time distance...anyway,I don't think this is good :arrow: i don't think so, there are so much difference between 1, 1/2, and 1/4 tick distance imo
00:33:597 (5,6) - ^ :arrow: ^
01:25:304 (2,3,4) - ^and bad distance between 3 and 4 :arrow: ^
01:50:182 (1) - remove NC :arrow: really?
02:40:914 (4,1) - overlapped :arrow: :?

[Hard]
00:17:743 (5,6,7) - bad distance :arrow: i don't think so, i've used distance snap for hard for overall map (not for somepart)
00:21:646 (8) - NC :arrow: nope
01:22:865 (4,5,6,7) - sth like this https://osu.ppy.sh/ss/1199402 :arrow: ok, done
01:29:939 (1,1) - players maybe can't do this well :arrow: errrr, i don't think this is really hard, you can just ignore the bonus if you want to get the 300 here
01:41:646 (4) - finish and NC :arrow: ok, done
02:07:013 (5,11) - NC :arrow: nope, i try to make an NC every 2 big ticks
03:18:963 (4,5) - why this distance :arrow: :oops:
03:44:573 (1,2,3,4,5,6,7,8,9) - you can make a slider with repeat that include 1,2 3,4 5,6.1/3 is hard to catch :arrow: won't change this part, this part is really suitable for 1/3

[Insane]
00:35:304 - please reset some note,music here is quiet but you put a lot of notes
01:30:670 (1,2,3,4,5) - since you chose most 1/4 distance with overlap notes.so avoid this unoverlapped 1/4 notes
03:25:548 (8,1) - no please
really messy.. :arrow: i know right, really messy,sorry this is my very first map, so i don't know how and where to put the object correctly,especially for insane (insane is not really my thing, both for playing or mapping :) )

i've done what you said in this mod

still need much work I think.at last...offset + 25 :arrow: i won't change the offset, it's too late
Thank you very much for the mod (_ _)
Topic Starter
Unusual-bot

P A N wrote:

ok.. fycho and lanturn are mod the thing i want to mention so im gonna find something new D:

[Insane]
  1. 00:07:987 (1,2,3,4,5,6,7,8,1) - I think these pattern are kind of random :X maybe try like this? and 00:08:719 (3,4,5,6,7) can be a center symmetry too.
  2. 00:25:548 (7,8,9) - you do pattern like this is a bit weird imo, the straight slider and curve the note after that.. I suggest to curve the slider to a way of note too. it will looks good and more flow. you can still make like this (6,7) will be a wave and (8,9) follow the flow of slider's tail.
  3. 00:26:280 (1) - this slider is feel force the flow, you can test play :X maybe try to change like this? (you can copy from (7) for symmetry).
  4. 00:29:939 (5) - should move down a bit because the tail of slider a bit down.
  5. 00:35:304 - I suggest to remove some stream because its a quiet part, need a relax note D:
    well, other looks fine, if you find some place that have the same case as I mention, please fix too D:
sorry but i decide to delete insane diff, really i'm sorry

[Normal] :arrow: maybe you mean Hard lol
  1. 00:15:792 (1,2,3,4,5) - its too straight :X make some curve pattern? :arrow: no,i think this is not too stright
  2. 00:17:743 (5) - NC nope
  3. 00:18:475 (7) - spacing error. what do you mean? i don't find any spacing error here
  4. 00:19:451 (1,3) - I think swap NC is better. :arrow: no, because the chord and melody change in 1
  5. 00:21:646 (8) - NC nope,i use NC every 2 big white ticks
  6. 00:23:353 (1,2) - swap NC :arrow: ok
  7. 00:25:304 (5) - spread it to 2 circle and add NC on second circle is better. :arrow: no, reason like 00:21:646
  8. 00:30:914 (8) - why spacing suddenly change? D: :arrow: i think you should update the map before modding this :D
  9. 00:33:353 (1) - remove spinner and make some note is more fun imo. :arrow: i know that, but i thik spinner is good
  10. 00:41:158 (1) - ^ :arrow: well, i make the spinner here because of long melodic part and constant chord, so i think spinner is better
  11. 00:56:036 (7) - change in to 1/2 slider and circle sounds better. :arrow: ok, done
  12. 00:56:768 (1) - remove and add another note. :arrow: same reason as 00:41:158
  13. 00:59:451 (3) - move tail to about 52|120. :arrow: you should update for this part XD
  14. 01:08:475 (1) - remove and add another note. :arrow: errrrr, what should i say... i just want to make this part into spinner (blame my lazyness XD)
  15. 01:12:378 (1) - ^ :arrow: ^
  16. 01:41:646 (4) - NC :arrow: NC already :D
  17. 01:55:061 (1) - if you want to keep spinner here, i suggest to move it to 01:55:304 :arrow: ok, done
[Normal]
  1. 00:21:646 (2) - 1 grid left. :arrow: ok, done
  2. 00:25:548 - use this instead. im not suggest to put a circle on blue tick in normal diff.
    :arrow: well, this is not a "circle", it's slider end,so i think it's okay, but if you mean some part in the end of song, i will try to change a "circle" that's been put in the blue tick :D
  3. 00:35:304 (1) - remove whistle on body, i see the modder before mention this too, where did you remove it D: it should remove on body (not on head and tail) :arrow: ok, done
  4. 00:39:207 (3) - ^ :arrow: ok, done
  5. 00:50:914 (2) - ^ :arrow: ok, done
  6. 00:58:719 (2) - overlap :X not looks good. :arrow: :?: you should update the map
  7. 01:02:622 (1) - remove whis :arrow: ok, done
  8. 01:07:012 (2,3,4,5) - move to 380|44 , 456|112 , 416|204 , 316|192 for better star. :arrow: ok, done
  9. 01:14:329 (1) - remove whis. :arrow: ok, done
  10. 01:33:841 (3,4,5) - same as 00:25:548
    check other too, there are still some place that same case as above.
[Easy]
  1. 00:19:695 (1,2) - 1 grid right for center symmetry.
  2. 01:53:353 (1,2) - make them center symmetry like above. :arrow: all done
good luck :3
thank you very much (_ _)
Topic Starter
Unusual-bot

kjw970910 wrote:

Hello, just from my Low-Quality Modding Queue! (Sorry, loooo-ng time no see.)
Let's START!

EZ
03:11:402 (4,1) - I think this part is awkward...
So, You need to adjust slider and spin.
Slider : add 1 reverse, Spin : move to 03:13:353 (1), adjust spin's end to 03:15:304, too. :arrow: what do you mean awkward? i don't think so, it's pretty normal for me (and i ask some other too, and they say it's ok)

Normal
00:43:109 (1) - Add 1 note, like this. (I think these kind of part is awkward :roll: ) :arrow: well, you know, for EZ and normal, after spinner the space to next object is 2 white ticks (minimum) so i can't add anything again before that

01:32:378 (1) - ^ ^
01:32:865 (2) - remove NC. :arrow: are you serious?
01:33:841 (1) - ^ :arrow: ^
02:10:914 (1) - this part is awkward...
You can choice two way;
(1) stretch spin to 02:12:865.
(2) add 1 note.
02:46:524 - add 1 note. :arrow: like i said, other modder said that after spinner the spacemust be 2 white ticks (minimum)
03:07:500 - ^, and change timing point into this part. (187987,-100,4,2,0,70,0,0)

Hard
02:08:964 (11) - Add NC. :arrow: already added
02:16:769 (8) - ^ :arrow: ^
03:05:548 (5) - ^ :arrow: nope, i use NC every 2 big white ticks
03:09:451 (6) - ^ :arrow: ^
03:46:687 (1,2,3,4,5) - Umm... Hard diff player hate this part. :arrow: so? i want to give them a little surprise in the end, and i'm hard player too, and i don't hate this pattern. besides,you can find any other hard that much more harder than this

Insane!
00:17:500 (5) - add NC.
00:18:475 (1) - remove NC.
00:19:451 (8) - add NC.
00:25:304 (6) - ^
00:26:280 (1) - remove NC.
00:27:256 (4) - add NC.
01:22:134 (3) - add NC!
01:51:159 (5) - ^
01:52:134 (1) - remove NC.
01:53:110 (4) - add NC.
02:36:280 (3) - add NC!
03:05:792 (5) - ^
03:09:695 (6) - ^
03:28:231 (9) - ^
03:36:768 (7) - awkward slider, break flow, break distance snap.
03:42:622 (4) - add NC.
03:47:174 (4,7,10) - ^

Sorry, but i decide to delete insane diff
GOOD LUCK! I'm sorry to late.
jyu
hi :3 inget dulu mau mod map ini buat m4m 4 bulan yg lalu, trus sibuk jadi lupa, gomen _(:'3__ dan aku masih punya diff insane eheheh mod-nya nyampur bahasa inggris ga apa2 kan
all mods are only suggestion anyway

[Easy]

  • 00:07:987 (1) - adding finish at slider's head seems nice, to accent the beginning, and there's a faint cymbal in song
    00:07:987 (1,2,1,2) - to be honest, the appearance looks monotone, how about making it more attractive a bit? atau kalo mau dibikin curve
    00:23:597 (1) - add finish?
    00:35:304 (1) - add finish at slider's head
    00:38:719 (4) - clap? like the end of slider 00:41:158 (2) -
    00:48:475 - add a note? you added one at 00:44:573 (2) - and the rhythm is fairly same
    00:50:426 (1,2) - switch nc, 00:50:426 (1) - is a part of 00:47:012 (1,2,3) -
    01:00:670 (3) - clap at slider's tail?
    01:02:622 (1) - reverse arrow 01:03:353 - ? if you follow, then fill the gap after
    01:06:524 (1) - finish at slider's head?
    01:22:134 (1) - tbh the whistle at slider's body is too noisy for me and kinda doesn't fit the song. i suggest to remove it. also apply to 01:29:939 (1) - 01:37:743 (4) - 01:45:548 (2) - 02:44:085 (1) - 02:51:889 (1) - 02:59:694 (2) -
    01:28:475 - 01:29:451 - add a note? feels too spacey when it's only 01:28:963 (3) - and the song makes me want to click something at 01:28:475 - 01:29:451 - . same situation like 01:36:280 (1,2,3) -
    01:33:841 (1,2) - make them more parallel
    01:37:743 (4,1) - switch nc
    01:37:743 (4) - only suggestion about shape, you can change it so it can circle the previous circle
    SPOILER
    i'm not really good at slider, so sorry if it's ugly. and idk how to send codes i'm sorry ;-; use (3)'s approach circle to make better curve
    01:40:182 - 01:41:158 - add a note? same like 01:28:475 - 01:29:451 -
    01:41:646 (3) - finish at slider's head
    01:45:548 (2) - ^
    02:05:061 (1) - add normal-hitfinish at slider's head?
    02:08:475 (4) - add clap, like the end of slider 02:10:914 (2) -
    02:16:768 (4) - nc
    02:36:280 (2) - ^? to accent the kiai
    02:40:182 (1,2) - only suggestion, make them shaped like spaced T
    02:42:622 - 02:43:597 - same like 01:28:475 - 01:29:451 -
    02:54:329 - 02:55:304 - ^
    02:55:792 (1) - finish at slider's head
    02:59:694 (2) - ^
    03:36:768 (5) - add finish at slider's tail? i heard faint cymbal noise
    03:42:622 (5) - ^ at slider's head
    03:46:524 (2) - ^

[Normal]

  • 00:23:597 (1) - add finish at slider's head, same like 00:14:573 (4,1) -
    00:29:451 (2) - move it to 252|304 to balance?
    00:31:402 (1) - add finish
    00:32:865 (4,5,6) - rhythm suggestion
    00:41:158 (1) - only my opinion, but this spinner is out of place since the song's mood is not in the right place to spin. i suggest to remove it and make another rhythm to fill the space, especially because of the spinner, there's a gap between 00:41:158 (1,1) -
    00:50:182 (1) - make it a reversed slider? you have to re-arrange the notes after though
    00:50:914 (2) - add finish at slider's head?
    00:53:841 (1,3) - switch nc is better
    00:59:451 (3) - make it circle (4) even more, use (4) approach circle as an anchor
    01:06:524 (1) - 288|80? also add finish?
    01:06:524 (1,2,3,4,5) - idk only suggestion
    01:22:134 (3) - nc? to accent the kiai
    01:24:085 (1,2) - remove the whistle at slider's body? same reason like in easy. also apply to 01:37:743 (4) - 02:38:231 (1) - 02:51:890 (4,5) -
    01:27:987 (1,2) - switch nc? the new verse starts at 01:28:475 (2) -
    01:29:939 (1) - same situation like 00:41:158 (1) -, i think it's better if you change the spinner into sliders and circles
    01:41:646 (5) - nc? also add finish at slider's head
    01:51:402 (1) - same like 01:29:939 (1) - 00:41:158 (1) -
    02:05:061 (1) - add normal-hitfinish at slider's head?
    02:10:914 (1) - same like 01:29:939 (1) - 00:41:158 (1) -
    02:36:280 (3) - nc? to accent the kiai
    02:37:500 (4) - clap at slider's tail?
    02:44:085 (1) - same like 01:29:939 (1) - 00:41:158 (1) -
    02:51:890 (4) - finish at slider's head
    02:55:792 (1) - ^
    03:03:353 (6) - finish at slider's tail
    03:29:939 (1) - ^
    03:36:768 (1) - add finish
    03:42:134 (1,2) - switch nc
    03:42:622 (2) - add finish
    03:46:524 (2) - ^ at slider's head

[Hard]

  • the hitsounds are a bit inaudible in this diff. in here it's mostly 40%-50% while in easy and normal it's louder. i suggest to increase the volume a bit in hard diff

    00:15:061 (6) - add finish at slider's tail? you add one at easy and normal
    00:17:256 (3) - clap at slider's head seems nice
    00:23:353 (11,1) - not really stacked with (10)'s slider tail
    00:35:304 - only suggestion, but lowering the sv from here fits the song better, and then return the sv to normal at 01:55:304 (1) -
    00:38:231 (7,9,10) - make sure they have the same spaces with each other
    00:54:329 (4) - clap?
    00:58:231 - add a note? feels weird when it's empty even though the main melody is right here
    01:08:475 (1,1) - 01:29:939 (1) - 01:37:743 (1) - 01:55:304 (1) - 02:10:915 (1) - 02:22:622 (1) - 02:44:085 (1) - also only opinion, but it's kinda pity you place spinner here whereas the song is quite interesting in this part which kinda makes me want to click on something, not spin, like this part 02:26:524 (1,2,3,4) - , it's the exact part like 01:12:378 (1) - where you only put spinner, but 02:26:524 (1,2,3,4) -is a lot better. only opinion, but it's up to you whether you want to change it or not
    01:22:134 (3) - nc? to accent kiai
    01:34:573 (7) - remove whistle from slider's body? same reason like previous diffs. also apply to 02:51:890 (4,5) -
    02:05:061 - same like 00:35:304 -
    02:07:988 (7,9,10) - same like 00:38:231 (7,9,10) -
    02:20:670 (1) - add finish?
    02:27:256 (2,3,4) - stack properly is better
    02:35:304 - kiai time should start at 02:36:280 -
    02:36:280 (3) - nc? to accent kiai
    02:51:890 (4,5) - i'm out of idea, but i prefer if you re-arrange this into more symmetry, but it's up to you
    02:55:792 (3) - finish at slider's head?
    03:07:012 - add a note? the main melody is there
    03:30:914 (4) - finish at slider's head?
    03:38:719 (1) - ^
    03:42:622 (3) - ^
    03:44:573 (1,2,3,4,5,6,7,8) - not really fun to play, and the 1/3 beat is kinda too sudden for me, so i suggest to change it into reversed slider
    03:46:524 (1) - finish at slider's head
    03:48:963 (1) - how about starting spinner at 03:48:475 - instead? only suggestion
good luck~ :oops:
Topic Starter
Unusual-bot

AlpacaCokelat wrote:

hi :3 inget dulu mau mod map ini buat m4m 4 bulan yg lalu, trus sibuk jadi lupa, gomen _(:'3__ dan aku masih punya diff insane eheheh mod-nya nyampur bahasa inggris ga apa2 kan
all mods are only suggestion anyway

[Easy]

  • 00:07:987 (1) - adding finish at slider's head seems nice, to accent the beginning, and there's a faint cymbal in song :arrow: ok, Done
    00:07:987 (1,2,1,2) - to be honest, the appearance looks monotone, how about making it more attractive a bit? atau kalo mau dibikin curve :arrow: ok, Done
    00:23:597 (1) - add finish? :arrow: ok, Done
    00:35:304 (1) - add finish at slider's head :arrow: ok, Done
    00:38:719 (4) - clap? like the end of slider 00:41:158 (2) - :arrow: i won't add finish here, to be consistent. i add finish at the end of combo only in easy for this part
    00:48:475 - add a note? you added one at 00:44:573 (2) - and the rhythm is fairly same :arrow: ok, Done
    00:50:426 (1,2) - switch nc, 00:50:426 (1) - is a part of 00:47:012 (1,2,3) - :arrow: ok, Done
    01:00:670 (3) - clap at slider's tail? :arrow: i don't think clap is fit to put here
    01:02:622 (1) - reverse arrow 01:03:353 - ? if you follow, then fill the gap after :arrow: nope, this (not changing the pattern) is better for easy imo
    01:06:524 (1) - finish at slider's head? :arrow: ok, Done
    01:22:134 (1) - tbh the whistle at slider's body is too noisy for me and kinda doesn't fit the song. i suggest to remove it. also apply to 01:29:939 (1) - 01:37:743 (4) - 01:45:548 (2) - 02:44:085 (1) - 02:51:889 (1) - 02:59:694 (2) - :arrow: ok, Done
    01:28:475 - 01:29:451 - add a note? feels too spacey when it's only 01:28:963 (3) - and the song makes me want to click something at 01:28:475 - 01:29:451 - . same situation like 01:36:280 (1,2,3) - :arrow: ok, Done
    01:33:841 (1,2) - make them more parallel :arrow: well, i don't really understand what u mean with "parallel", but i think this is enough
    01:37:743 (4,1) - switch nc :arrow: of course no
    01:37:743 (4) - only suggestion about shape, you can change it so it can circle the previous circle
    SPOILER
    i'm not really good at slider, so sorry if it's ugly. and idk how to send codes i'm sorry ;-; use (3)'s approach circle to make better curve
    01:40:182 - 01:41:158 - add a note? same like 01:28:475 - 01:29:451 - :arrow: ok, Done
    01:41:646 (3) - finish at slider's head :arrow: ok, Done
    01:45:548 (2) - ^:arrow: ok, Done
    02:05:061 (1) - add normal-hitfinish at slider's head? :arrow: ok, Done
    02:08:475 (4) - add clap, like the end of slider 02:10:914 (2) - :arrow: nope, same as 02:10:914 (2) -
    02:16:768 (4) - nc :arrow: ok, Done
    02:36:280 (2) - ^? to accent the kiai :arrow: ok, Done
    02:40:182 (1,2) - only suggestion, make them shaped like spaced T :arrow: ok, Done
    02:42:622 - 02:43:597 - same like 01:28:475 - 01:29:451 - :arrow: ok, Done
    02:54:329 - 02:55:304 - ^ :arrow: ok, Done
    02:55:792 (1) - finish at slider's head :arrow: ok, Done
    02:59:694 (2) - ^ :arrow: ok, Done
    03:36:768 (5) - add finish at slider's tail? i heard faint cymbal noise :arrow: ok, Done
    03:42:622 (5) - ^ at slider's head :arrow: nope, not here
    03:46:524 (2) - ^ :arrow: not here too

[Normal]

  • 00:23:597 (1) - add finish at slider's head, same like 00:14:573 (4,1) - :arrow: ok, Done
    00:29:451 (2) - move it to 252|304 to balance? :arrow: ok, Done
    00:31:402 (1) - add finish :arrow: ok, Done
    00:32:865 (4,5,6) - rhythm suggestion :arrow: ok, Done (well, this is better than someone's suggestion (forgot who suggest))
    00:41:158 (1) - only my opinion, but this spinner is out of place since the song's mood is not in the right place to spin. i suggest to remove it and make another rhythm to fill the space, especially because of the spinner, there's a gap between 00:41:158 (1,1) - :arrow: ok, Done
    00:50:182 (1) - make it a reversed slider? you have to re-arrange the notes after though :arrow: ok, Done
    00:50:914 (2) - add finish at slider's head? :arrow: ok, Done
    00:53:841 (1,3) - switch nc is better :arrow: ok, Done
    00:59:451 (3) - make it circle (4) even more, use (4) approach circle as an anchor :arrow: ok, Done
    01:06:524 (1) - 288|80? also add finish? :arrow: i think it's better to move 01:05:061 (4) - to 200|124 rather than move 01:06:524 (1) - to 288|80
    01:06:524 (1,2,3,4,5) - idk only suggestion :arrow: what the difference then? wkwkwkwkwk :v
    01:22:134 (3) - nc? to accent the kiai :arrow: nope, that's not a must
    01:24:085 (1,2) - remove the whistle at slider's body? same reason like in easy. also apply to 01:37:743 (4) - 02:38:231 (1) - 02:51:890 (4,5) - :arrow: ok, Done
    01:27:987 (1,2) - switch nc? the new verse starts at 01:28:475 (2) - :arrow: nope, because the guitar chord is changed/moved in (1)
    01:29:939 (1) - same situation like 00:41:158 (1) -, i think it's better if you change the spinner into sliders and circles :arrow: well, for this part, i think it's ok to not changing the spinner into circles or sliders, not like 00:41:158 (1), because the start of the slider after spinner is on the white tick, not in the red tick
    01:41:646 (5) - nc? also add finish at slider's head ok, Done, but not the nc, consistent with nc every 2 big ticks
    01:51:402 (1) - same like 01:29:939 (1) - 00:41:158 (1) - ok, Done
    02:05:061 (1) - add normal-hitfinish at slider's head? ok, Done
    02:10:914 (1) - same like 01:29:939 (1) - 00:41:158 (1) - ok, Done
    02:36:280 (3) - nc? to accent the kiai :arrow: nope, that's not a must
    02:37:500 (4) - clap at slider's tail? :arrow: ok, Done
    02:44:085 (1) - same like 01:29:939 (1) - 00:41:158 (1) - :arrow: same as 01:29:939 (1) -
    02:51:890 (4) - finish at slider's head :arrow: ok, Done
    02:55:792 (1) - ^ :arrow: ok, Done
    03:03:353 (6) - finish at slider's tail :arrow: ok, Done
    03:29:939 (1) - ^ :arrow: ok, Done
    03:36:768 (1) - add finish :arrow: ok, Done
    03:42:134 (1,2) - switch nc :arrow: ok, Done
    03:42:622 (2) - add finish :arrow: not fit to add fininsh here
    03:46:524 (2) - ^ at slider's head :arrow: ^

[Hard]

  • the hitsounds are a bit inaudible in this diff. in here it's mostly 40%-50% while in easy and normal it's louder. i suggest to increase the volume a bit in hard diff :arrow: ok, Done

    00:15:061 (6) - add finish at slider's tail? you add one at easy and normal :arrow: i remove the finish here at EZ and normal
    00:17:256 (3) - clap at slider's head seems nice :arrow: ok, Done
    00:23:353 (11,1) - not really stacked with (10)'s slider tail :arrow: well, i've done some arrangement here, so check it out again ok ^_^
    00:35:304 - only suggestion, but lowering the sv from here fits the song better, and then return the sv to normal at 01:55:304 (1) - :arrow: well, i don't think lowering sv is good, so i won't change the sv
    00:38:231 (7,9,10) - make sure they have the same spaces with each other :arrow: they do have same space
    00:54:329 (4) - clap? :arrow: ok, Done, and i add clap here 00:38:719 (9) - to be consistent
    00:58:231 - add a note? feels weird when it's empty even though the main melody is right here :arrow: ikr, but some modders said i must erase circle here because there's no melody, but i hear drum, so i will add circle here
    01:08:475 (1,1) - 01:29:939 (1) - 01:37:743 (1) - 01:55:304 (1) - 02:10:915 (1) - 02:22:622 (1) - 02:44:085 (1) - also only opinion, but it's kinda pity you place spinner here whereas the song is quite interesting in this part which kinda makes me want to click on something, not spin, like this part 02:26:524 (1,2,3,4) - , it's the exact part like 01:12:378 (1) - where you only put spinner, but 02:26:524 (1,2,3,4) -is a lot better. only opinion, but it's up to you whether you want to change it or not :arrow: well, ikr, blame my laziness for that, hahahahahaha, but maybe i will change it if i'm in the mood (dunno when i will be in the mood :P )
    01:22:134 (3) - nc? to accent kiai :arrow: nope
    01:34:573 (7) - remove whistle from slider's body? same reason like previous diffs. also apply to 02:51:890 (4,5) - :arrow: ok, Done
    02:05:061 - same like 00:35:304 - :arrow: ok, Done
    02:07:988 (7,9,10) - same like 00:38:231 (7,9,10) - :arrow: ok, Done
    02:20:670 (1) - add finish? :arrow: ok, Done
    02:27:256 (2,3,4) - stack properly is better :arrow: ok, Done
    02:35:304 - kiai time should start at 02:36:280 - :arrow: ok, Done :oops:
    02:36:280 (3) - nc? to accent kiai :arrow: nope
    02:51:890 (4,5) - i'm out of idea, but i prefer if you re-arrange this into more symmetry, but it's up to you :arrow: ok, do some arrangement here
    02:55:792 (3) - finish at slider's head? :arrow: ok, Done
    03:07:012 - add a note? the main melody is there :arrow: ok, Done, well maybe it's deleted by accident :oops:
    03:30:914 (4) - finish at slider's head? :arrow: ok, Done
    03:38:719 (1) - ^ :arrow: nope
    03:42:622 (3) - ^ :arrow: nope
    03:44:573 (1,2,3,4,5,6,7,8) - not really fun to play, and the 1/3 beat is kinda too sudden for me, so i suggest to change it into reversed slider :arrow: ok, done
    03:46:524 (1) - finish at slider's head :arrow: nope
    03:48:963 (1) - how about starting spinner at 03:48:475 - instead? only suggestion :arrow: done
good luck~ :oops:
thank you very much for the long mod (_ _)
DenoisoGoiso

/me runs
some suggestion throwed at IRC
btw click the image for replay ,and please rank u.u
Kyouren
Hi, Testplay in my Queues^^


Wow!!! Amazing a Song

RANKED!!! RANKED!!! RANKED!!!

Good Luck~


Edit:
This is my 1.234 posts
Mortem
Hi
M4M.
You don't have to take my mod seriously.

Normal:
00:33:353 (5) - Fix the placement. Seems little bit off from 00:32:865 (4) - .
00:37:256 (3) - Fix the slider, end should point to (1). Like you did here: 00:39:207 (3) - .
00:41:890 (2) - Fix the placement.
01:14:329 (1) - Replace it with shorter slider that ends in 01:15:304, and put there reverse arrow.
01:22:134 (3) - NC.

Hard:
00:13:109 (3) - Move it little bit to the left.
00:29:451 (8) - NC.
00:37:987 (6) - NC.
01:36:280 (1,2,3) - Too far from each other. Also the pattern...:/ Improve it.
01:46:036 (4) - NC.

Nice mapset, I like the song. Reminds me, when I was on holiday in Croatia.
Hope that'll helps
If not then sorry.
Good Luck!
Topic Starter
Unusual-bot

Pjecoo wrote:

Hi
M4M.
You don't have to take my mod seriously. :D

Normal:
00:33:353 (5) - Fix the placement. Seems little bit off from 00:32:865 (4) - . :arrow: ok, moved 1 block left
00:37:256 (3) - Fix the slider, end should point to (1). Like you did here: 00:39:207 (3) - . :arrow: errrr, i don't think i will change this, because if you think the slider's end as a circle, it makes the flow circular
00:41:890 (2) - Fix the placement. :arrow: ok
01:14:329 (1) - Replace it with shorter slider that ends in 01:15:304, and put there reverse arrow. :arrow: nah, it's ok to be like this. like this shape better :)
01:22:134 (3) - NC. why? i don't think that's needed

Hard:
00:13:109 (3) - Move it little bit to the left. ok
00:29:451 (8) - NC. well, if i NC here, i should NC too in 00:21:646 (8) - right? and i NC every 2 big ticks so i won't change this
00:37:987 (6) - NC. errrr, i don't think so
01:36:280 (1,2,3) - Too far from each other. Also the pattern...:/ Improve it. ok
01:46:036 (4) - NC. why here?

Nice mapset, I like the song. Reminds me, when I was on holiday in Croatia.
Hope that'll helps
If not then sorry.
Good Luck!
Thank you so much for the mod (_ _)
Setsurei

recheck as requested, no kds
[General]
decrease the volume of the hitsound, especially the clap. its too noisy enough and doesn't suit the "peaceful" theme
(find the default peppy's normal-clap and decrease the volume to make it easier rather than changing the specific green lines for the claps)
[Easy]
seems ok
[Normal]
00:16:280 - add note
00:52:378 (3) - shorten to 1/2 repeat slider(ends 00:52:865 - )
00:58:475 - add note
01:05:061 (4) - same case as 00:52:378 (3) -
01:42:865 (6) - delete and change to 2 separate sliders of 1/1 beat starts 01:43:109 - 01:43:597 - and 01:43:841 - 01:44:329 - OR this alternative: 01:43:109 - hitcircle here and 01:43:597 - , 01:43:841 - 1/1 slider
[Hard]
00:23:475 - add note
03:32:622 (9) - remove repeat, seems overmapped

that's all
Topic Starter
Unusual-bot

Setsurei wrote:


recheck as requested, no kds
[General]
decrease the volume of the hitsound, especially the clap. its too noisy enough and doesn't suit the "peaceful" theme :arrow:
(find the default peppy's normal-clap and decrease the volume to make it easier rather than changing the specific green lines for the claps)
[Easy]
seems ok
[Normal]
00:16:280 - add note :arrow: ok, done
00:52:378 (3) - shorten to 1/2 repeat slider(ends 00:52:865 - ) :arrow: ok, done
00:58:475 - add note :arrow: ok
01:05:061 (4) - same case as 00:52:378 (3) -
01:42:865 (6) - delete and change to 2 separate sliders of 1/1 beat starts 01:43:109 - 01:43:597 - and 01:43:841 - 01:44:329 - OR this alternative: 01:43:109 - hitcircle here and 01:43:597 - , 01:43:841 - 1/1 slider :arrow: ok
[Hard]
00:23:475 - add note ok
03:32:622 (9) - remove repeat, seems overmapped :arrow: i don't think so, you can hear the "kendang"-like sound here and i follow that

that's all[/color]
thank you very much (_ _)
KuroSenpai112
Hi, from modding queue. There is only one suggestion, but you don't need to follow it!

[HARD]

1:53:109 (1,2,3) - Put these triplet notes slightly closer together. Like this: http://gyazo.com/0882416159f047d025ec24641f0213b4


Well thats pretty much it! Everything else looks good. Very fun beatmap overall, especially with DT and HD. Good luck!
Topic Starter
Unusual-bot

TheForgotten5 wrote:

Hi, from modding queue. There is only one suggestion, but you don't need to follow it!

[HARD]

1:53:109 (1,2,3) - Put these triplet notes slightly closer together. Like this: http://gyazo.com/0882416159f047d025ec24641f0213b4 :arrow: ok


Well thats pretty much it! Everything else looks good. Very fun beatmap overall, especially with DT and HD. Good luck!
Thnx XD
Arlecchino
oj.. M4M from my Queue..
sebelum sholat jum'at.. mod dulu deh..

[General]
lepas letterbox... karna gk ada SB'a..

[Easy]
pertama'' open Aimod dulu.. seperi biasa..
Nice!~ karna tidak ada masalah ... tapi.. check distance snap'a jangan ketinggalan..
ini Easy jadi.. 01:57:256 (4) - benerin ya... saran sih di 144|52
00:45:061 - cobain pattern ini... lebih masuk irama.. karna nmbah sound di 00:45:792


00:50:914 (1) - dicoba pattern di bawah

dan di 00:52:378 (3,4) - gnti circle ke slider ?


01:00:670 (1) - coba pattern lain.. boring kalo kepanjangan slider


01:29:939 (1,2) - masukin keirama di 01:30:670 , ini berlaku juga di 01:37:743


01:45:548 (1) - gk yakin sam yang satu ini.. tapi patut dicoba


01:49:451 (1,1,2) - bwt kya (2) di 01:51:402
02:05:091 - unsnap timming'a di 02:05:304
02:16:280 - add circle ?
02:36:280 - disini bwt kaya 01:51:402 .. mending pake slider reverse dari pada 3/3
02:51:890 (1) - stack sama (4) biar (5) blanket.. abis tu.. benerin Ds (1) ke (2)
03:19:939 - add circle.. gk ada salah'a..lagipula kasih tantangan dikit.. bwt trainee
03:25:548 - add 1/1 slider reverse.. dan hapus circle direverse'a


dah Easy aja mungkin.. karna total waktu'a beda sama 3 diff di map ane.. :D
btw GJ~! moga ini membantu.. jangan lupa.. Fix,Change,add'a

Bye~
Topic Starter
Unusual-bot

-[ Asuna ]- wrote:

oj.. M4M from my Queue..
sebelum sholat jum'at.. mod dulu deh..

[General]
lepas letterbox... karna gk ada SB'a..

[Easy]
pertama'' open Aimod dulu.. seperi biasa..
Nice!~ karna tidak ada masalah ... tapi.. check distance snap'a jangan ketinggalan..
ini Easy jadi.. 01:57:256 (4) - benerin ya... saran sih di 144|52 :arrow: ok
00:45:061 - cobain pattern ini... lebih masuk irama.. karna nmbah sound di 00:45:792 :arrow: well, itu ngikutin sound bass so, no


00:50:914 (1) - dicoba pattern di bawah

dan di 00:52:378 (3,4) - gnti circle ke slider ?
:arrow: well, some explanation in game, ini ga bakal diubah kaya gtu soalnya disini saya ngikuti irama gitar bukan bass

01:00:670 (1) - coba pattern lain.. boring kalo kepanjangan slider
:arrow: namnya juga easy :D, lagian saya nyoba untuk menghindari yang namanya 1/2 continuous beat (penamaan sendiri lel) di easy

01:29:939 (1,2) - masukin keirama di 01:30:670 , ini berlaku juga di 01:37:743
:arrow: ok, tapi ngga dengan reverse slider

01:45:548 (1) - gk yakin sam yang satu ini.. tapi patut dicoba
:arrow: 1/4 slider in easy is a no no

01:49:451 (1,1,2) - bwt kya (2) di 01:51:402 :arrow: well, can you see that i copy paste from intro? XD
02:05:091 - unsnap timming'a di 02:05:304 :arrow: emang ga boleh ya langsung rubah ke gini, soalnya ga nagruh ke HS sebelumnya kan?
02:16:280 - add circle ? :arrow: ok
02:36:280 - disini bwt kaya 01:51:402 .. mending pake slider reverse dari pada 3/3 :arrow: ok
02:51:890 (1) - stack sama (4) biar (5) blanket.. abis tu.. benerin Ds (1) ke (2) :arrow: ok
03:19:939 - add circle.. gk ada salah'a..lagipula kasih tantangan dikit.. bwt trainee :arrow: well, bakal kedengeran super awkward klo ditambah note disini XD
03:25:548 - add 1/1 slider reverse.. dan hapus circle direverse'a :arrow: ok, done


dah Easy aja mungkin.. karna total waktu'a beda sama 3 diff di map ane.. :D
btw GJ~! moga ini membantu.. jangan lupa.. Fix,Change,add'a

Bye~
Thanks, maksih banyak mod nya (_ _)
rezoons
Hi :),

Finally, here is my M4M:

[Hard]
Rhythm
  1. 00:41:158 (1) - Shouldn't it finish 1/2 beat later. That's where the strong beat is.
  2. 01:08:475 (1) - Your diff have waaaay too many sliders. They are fine if you want to emphasize a long sound but if you use them too many times it kills the flow of your map. You can even use a pretty obvious rythm here:

    I would highly suggest to go through your diff and remove a good part of your spinner this way. It will make the map much more enjoyable to play.
  3. 03:46:524 (1,2,3,4) - Why not playing the 1/4 here like you did for 03:44:573 (1,2,3,4)? The song gets more and more intense and you skip most of the notes. This feels weird and illogical. At least if you want to keep it put the part with less note first. That way the players feels more the rising intensity in the song:
Placement/Aesthetic
  1. 00:16:524 (2,3) - This, is one of the main problem of your map. 95% of your blankets are bad which waste a lot of your map's aesthetic. Pointing all of them out would be too long so i suggest you to go trough your map and fix all of them. For example for this one you're supposed to have something like this:
  2. 00:20:426 (4,5,6,7,8) - Maybe change the pattern like this? It flows better.
  3. 00:30:182 (9,1) - This overlap is very ugly. Stack 00:31:402 (1) with the head of 00:30:182 (9) or move it underneath it.
  4. 00:37:256 (5,6,7,8,9) - You have a relaxing song. You are in the "quiet part" of that relaxing song and it's there that you put your most difficult jump? Really? This makes no sense at all. It breaks the "relaxing" flow of your map that goes with the song. I don't mind having some jump on some strong notes (like 00:38:963 (10,1)) but that? This is ridiculous. If you still want some jump choose something easier like 00:53:597 (1,2,3,4,5,6).
  5. 00:51:890 (6,8) - Bad stack.
  6. 01:03:597 (3,4,5) - Very bad idea. 3/4 are not easy to read with AR7. When you have a map with a consistant spacing like yours you can usually read them thanks to the sapcing but when it's stacked like here? It's a pain to read properly so try avoiding this kind of pattern.
  7. 01:05:061 (7,8) - Overlap doesn't look good.
  8. 01:20:182 (8) - 3 powerful notes. You see, that's where you could put huge jumps. But you have a slider with a repeat? Why? It kills the power of this notes. At least change it into 3 notes and let the player play them.
  9. 01:39:695 (3,4) - Overlap looks bad.
  10. 02:07:744 (6,7,8,9,10) - Same as 00:37:256 (5,6,7,8,9).
  11. 02:27:256 (2,3,4) - Same as 01:03:597 (3,4,5).
  12. 02:31:890 (1,2,3,4,5,6,7,8) - Same as 00:37:256 (5,6,7,8,9).
  13. 02:34:329 (9) - Same as 01:20:182 (8).
  14. 02:47:987 (5,6,7) - Same as 01:03:597 (3,4,5).
  15. 02:53:841 (1,2) - Why the anti-jump? It doesn't make any sense. It's also highly unconsistent since you never put one in the similar part of the song.
  16. 03:23:109 (5,3) - Overlap doesn't look good.
  17. 03:37:134 (3) - This slider is kind of a pain to play. Turn it into 2 notes and it would play much better.
  18. 03:46:036 (4,1) - Bad flow. The slider points upward so you expect to play the next note upper and not lower than the slider.
The spinners and the blankets ruin a lot of your map that's a shame. Other than that the diff is ok.

[Normal]
Rhythm
  1. 00:53:353 (4,5,6,1,2,3) - The rhythm you use here is weird. 4,5,6 don't follow the guitar the suddendly 1,2,3 follow it. That's pretty confusing.
  2. 01:14:329 (1) - The music is the same here and at 01:06:524 (1,2,3,4,5,6) so why these two trhythm are soooo different? That's really inconsistent.
  3. 01:46:524 (4,5) - Same, compare this to 01:45:061 (1). Very similar but highly different rhythm.
  4. 02:19:207 (4) - This slider should be 1/4 beat shorter.
Placement/Aesthetic
  1. 00:11:890 (1,2) - 3/2 gaps are highly unrecommended in Normal diff. (That's because of something called polarity) they are hard to read and play for beginners. There are a lot in your map so i won't point them all. Just warning you.
  2. 00:25:548 (3,4) - And 3/4 are even worse. I'm not even sure that's rankable. 3/4 diff are tricky in insane and hard maps so in normal? They are hell. Doubt are allowed for 3/2 but for 3/4? You must remove them. Same for 01:02:622 (1,2,3) and 01:25:304 (2,3,4) and 01:33:841 (2,3) and 02:40:182 (2,3) and 02:55:792 (1,2) and 03:23:597 (3,4,5) and 03:29:939 (1,2,3) - .
  3. 00:50:182 (1,2) - Maybe align the head of 2 with the slider 1?
  4. 03:02:378 (4,5,6) - Why is this spacing way shorter than the other? Song gets more instene at the end so you shouldn't lower the spacing!!!!
Too many spinners here too. Even if there are less than in the hard... oddly.

[Easy]
Rhythm
  1. 00:23:597 (1,2) - Same as in the normal.
Again, a lot of blanket but spinners are ok.

~Good Luck~
neonat
Hard

00:19:695 (3,4) - could blanket better
00:21:402 (6,7,8) - add some curve to the flow here, it's too straight and because the angle it comes after 00:21:158 (5) is quite bad for flow (in a nutshell: 00:21:646 (8) has to be lower at least)
00:23:475 - add a note to go with the guitar strumming
00:29:451 (8,9,10) - blanket better, and stack 00:29:451 (8,10) on the end nicely and perfectly, it's slightly off now
00:31:158 (11) - if it was positioned where 00:31:402 (1) is currently situated, it would be better, it's currently too far back behind on the left of 00:30:914 (10)
00:38:719 (9,10,1) - equal spacing between each of them
00:47:987 (3,4) - blanket
00:48:963 (4,5) - ^
00:51:890 (6,8) - not stacked perfectly
00:58:719 (3,4) - blanket the sliders
01:05:061 (7,8) - don't let them touch each other
01:17:500 (1,2) - blanket them
01:18:963 (5,6,7,8) - ^
01:48:719 (11,1) - space them further apart
02:08:476 (9,10,1) - equal spacing between them
02:22:378 (6) - place at x:252 y:192
02:27:256 (2,3,4) - not stacked perfectly
02:33:597 (8,9) - blanket nicely
02:38:231 (7) - use the same shape as 02:38:963 (8)
02:39:939 (10,1) - blanket nicely
02:50:426 (1) - finish
02:51:890 (4) - finish on start of slider
03:15:304 (7) - ^
03:27:012 (9) - new combo here instead
03:29:451 (7) - finish
03:36:036 (1,2) - blanket them
03:38:719 (1) - finish on start of slider
03:46:036 (4,1) - don't let them touch each other
03:46:524 (1) - finish on start of slider

Normal

00:07:987 (1) - finish on start of slider
00:35:304 (1) - ^
00:38:719 (2) - whistle
00:41:890 (2) - whistle on end of slider
00:46:524 (4) - whistle too
00:54:329 (6) - ^
00:57:500 (5) - whistle on end of slider, if you can see the pattern I'm going (the snare hit that sounds like soft whistle) add it for all subsequent ones
01:06:524 (1) - finish
01:41:646 (5,6) - they are moving in the same direction, flow is slightly weird here, if 01:43:109 (6,7) was inverted horizontally to move in the right direction, it would be better
01:45:061 (1) - finish
02:16:280 (6) - just a reminder about the whistle suggestions, this is another one
02:20:670 (1) - finish
02:50:426 (1) - ^
03:02:865 (5,6) - too close, place them the same distance as all the other objects before this
03:08:963 (4) - whistle
03:10:426 (7) - whistle on middle of slider
03:12:865 (3) - whistle
03:13:353 (1) - finish
03:42:622 (1) - ^
03:46:524 (2) - finish on start of slider



Good luck
Topic Starter
Unusual-bot

neonat wrote:

Hard

00:19:695 (3,4) - could blanket better :arrow: ok
00:21:402 (6,7,8) - add some curve to the flow here, it's too straight and because the angle it comes after 00:21:158 (5) is quite bad for flow (in a nutshell: 00:21:646 (8) has to be lower at least) :arrow: changed the placement :D
00:23:475 - add a note to go with the guitar strumming :arrow: i dunno, but i will try
00:29:451 (8,9,10) - blanket better, and stack 00:29:451 (8,10) on the end nicely and perfectly, it's slightly off now
00:31:158 (11) - if it was positioned where 00:31:402 (1) is currently situated, it would be better, it's currently too far back behind on the left of 00:30:914 (10) :arrow: ok
00:38:719 (9,10,1) - equal spacing between each of them :arrow: wanna play some jump here
00:47:987 (3,4) - blanket :arrow: blanket already
00:48:963 (4,5) - ^ :arrow: ^
00:51:890 (6,8) - not stacked perfectly :arrow: ok
00:58:719 (3,4) - blanket the sliders :arrow: blanket already
01:05:061 (7,8) - don't let them touch each other :arrow: ok
01:17:500 (1,2) - blanket them :arrow: ok
01:18:963 (5,6,7,8) - ^ :arrow: blanket already
01:48:719 (11,1) - space them further apart :arrow: changed 01:49:451 (1,2) - shape
02:08:476 (9,10,1) - equal spacing between them :arrow: wanna play some jump
02:22:378 (6) - place at x:252 y:192 :arrow: ok
02:27:256 (2,3,4) - not stacked perfectly :arrow: changed the pattern here
02:33:597 (8,9) - blanket nicely :arrow: changed the pattern
02:38:231 (7) - use the same shape as 02:38:963 (8) :arrow: changed the placement for 02:38:963 (8,9,10) - here
02:39:939 (10,1) - blanket nicely :arrow: ^
02:50:426 (1) - finish :arrow: ok
02:51:890 (4) - finish on start of slider :arrow: ok
03:15:304 (7) - ^ :arrow: ok
03:27:012 (9) - new combo here instead :arrow: ok
03:29:451 (7) - finish :arrow: ok
03:36:036 (1,2) - blanket them :arrow: ok
03:38:719 (1) - finish on start of slider :arrow: ok
03:46:036 (4,1) - don't let them touch each other :arrow: ok
03:46:524 (1) - finish on start of slider :arrow: ok

Normal

00:07:987 (1) - finish on start of slider
00:35:304 (1) - ^
00:38:719 (2) - whistle
00:41:890 (2) - whistle on end of slider
00:46:524 (4) - whistle too
00:54:329 (6) - ^
00:57:500 (5) - whistle on end of slider, if you can see the pattern I'm going (the snare hit that sounds like soft whistle) add it for all subsequent ones
01:06:524 (1) - finish
01:41:646 (5,6) - they are moving in the same direction, flow is slightly weird here, if 01:43:109 (6,7) was inverted horizontally to move in the right direction, it would be better
01:45:061 (1) - finish
02:16:280 (6) - just a reminder about the whistle suggestions, this is another one
02:20:670 (1) - finish
02:50:426 (1) - ^
03:02:865 (5,6) - too close, place them the same distance as all the other objects before this
03:08:963 (4) - whistle
03:10:426 (7) - whistle on middle of slider
03:12:865 (3) - whistle
03:13:353 (1) - finish
03:42:622 (1) - ^
03:46:524 (2) - finish on start of slider
^ all done


Good luck
ty, really, and sorry for late update, busy irl :D
Topic Starter
Unusual-bot

rezoons wrote:

Hi :),

Finally, here is my M4M:

[Hard]
Rhythm
  1. 00:41:158 (1) - Shouldn't it finish 1/2 beat later. That's where the strong beat is.
  2. 01:08:475 (1) - Your diff have waaaay too many sliders. They are fine if you want to emphasize a long sound but if you use them too many times it kills the flow of your map. You can even use a pretty obvious rythm here:

    I would highly suggest to go through your diff and remove a good part of your spinner this way. It will make the map much more enjoyable to play.
  3. 03:46:524 (1,2,3,4) - Why not playing the 1/4 here like you did for 03:44:573 (1,2,3,4)? The song gets more and more intense and you skip most of the notes. This feels weird and illogical. At least if you want to keep it put the part with less note first. That way the players feels more the rising intensity in the song:
Placement/Aesthetic
  1. 00:16:524 (2,3) - This, is one of the main problem of your map. 95% of your blankets are bad which waste a lot of your map's aesthetic. Pointing all of them out would be too long so i suggest you to go trough your map and fix all of them. For example for this one you're supposed to have something like this:
  2. 00:20:426 (4,5,6,7,8) - Maybe change the pattern like this? It flows better.
  3. 00:30:182 (9,1) - This overlap is very ugly. Stack 00:31:402 (1) with the head of 00:30:182 (9) or move it underneath it.
  4. 00:37:256 (5,6,7,8,9) - You have a relaxing song. You are in the "quiet part" of that relaxing song and it's there that you put your most difficult jump? Really? This makes no sense at all. It breaks the "relaxing" flow of your map that goes with the song. I don't mind having some jump on some strong notes (like 00:38:963 (10,1)) but that? This is ridiculous. If you still want some jump choose something easier like 00:53:597 (1,2,3,4,5,6).
  5. 00:51:890 (6,8) - Bad stack.
  6. 01:03:597 (3,4,5) - Very bad idea. 3/4 are not easy to read with AR7. When you have a map with a consistant spacing like yours you can usually read them thanks to the sapcing but when it's stacked like here? It's a pain to read properly so try avoiding this kind of pattern.
  7. 01:05:061 (7,8) - Overlap doesn't look good.
  8. 01:20:182 (8) - 3 powerful notes. You see, that's where you could put huge jumps. But you have a slider with a repeat? Why? It kills the power of this notes. At least change it into 3 notes and let the player play them.
  9. 01:39:695 (3,4) - Overlap looks bad.
  10. 02:07:744 (6,7,8,9,10) - Same as 00:37:256 (5,6,7,8,9).
  11. 02:27:256 (2,3,4) - Same as 01:03:597 (3,4,5).
  12. 02:31:890 (1,2,3,4,5,6,7,8) - Same as 00:37:256 (5,6,7,8,9).
  13. 02:34:329 (9) - Same as 01:20:182 (8).
  14. 02:47:987 (5,6,7) - Same as 01:03:597 (3,4,5).
  15. 02:53:841 (1,2) - Why the anti-jump? It doesn't make any sense. It's also highly unconsistent since you never put one in the similar part of the song.
  16. 03:23:109 (5,3) - Overlap doesn't look good.
  17. 03:37:134 (3) - This slider is kind of a pain to play. Turn it into 2 notes and it would play much better.
  18. 03:46:036 (4,1) - Bad flow. The slider points upward so you expect to play the next note upper and not lower than the slider.
The spinners and the blankets ruin a lot of your map that's a shame. Other than that the diff is ok.

[Normal]
Rhythm
  1. 00:53:353 (4,5,6,1,2,3) - The rhythm you use here is weird. 4,5,6 don't follow the guitar the suddendly 1,2,3 follow it. That's pretty confusing.
  2. 01:14:329 (1) - The music is the same here and at 01:06:524 (1,2,3,4,5,6) so why these two trhythm are soooo different? That's really inconsistent.
  3. 01:46:524 (4,5) - Same, compare this to 01:45:061 (1). Very similar but highly different rhythm.
  4. 02:19:207 (4) - This slider should be 1/4 beat shorter.
Placement/Aesthetic
  1. 00:11:890 (1,2) - 3/2 gaps are highly unrecommended in Normal diff. (That's because of something called polarity) they are hard to read and play for beginners. There are a lot in your map so i won't point them all. Just warning you.
  2. 00:25:548 (3,4) - And 3/4 are even worse. I'm not even sure that's rankable. 3/4 diff are tricky in insane and hard maps so in normal? They are hell. Doubt are allowed for 3/2 but for 3/4? You must remove them. Same for 01:02:622 (1,2,3) and 01:25:304 (2,3,4) and 01:33:841 (2,3) and 02:40:182 (2,3) and 02:55:792 (1,2) and 03:23:597 (3,4,5) and 03:29:939 (1,2,3) - .
  3. 00:50:182 (1,2) - Maybe align the head of 2 with the slider 1?
  4. 03:02:378 (4,5,6) - Why is this spacing way shorter than the other? Song gets more instene at the end so you shouldn't lower the spacing!!!!
Too many spinners here too. Even if there are less than in the hard... oddly.

[Easy]
Rhythm
  1. 00:23:597 (1,2) - Same as in the normal.
Again, a lot of blanket but spinners are ok.

~Good Luck~
well, i've done almost all what you suggest but bcz i lost the saved draft, so sorry i can't rewrite what i do :cry:
Cerulean Veyron
Hey~ M4M from my queue!

[> General <]
  1. - Delete .osb file from the beatmap's folder, i don't see any storyboard files you've used here.
  2. - Fine here.
[> Easy <]
  1. 00:07:987 (1,2,1) - I might think a Triangle formation fits here, Just move 00:11:890 (1) - to x:164|y:176. Watch the spacing too.
  2. 00:44:573 (2,3,4) - IMO, This flow looks too straight, Curve for a better, AND smoother, flow.
  3. 00:53:841 (1,3) - Swap NC, new track.
  4. 01:13:841 (4) - Remove Clap, You haven't add one on the fourth beat from the previous track.
  5. 01:41:646 (5,6) - Recorrect your blanket here.
  6. 02:24:573 (1) - A bit boring when reversing for a little long time. Reduce one arrow and add a circle next to it, or remove all arrows and add another slider for a Parallel.
  7. 02:57:743 (2,2) - Split from the slider tail to avoid a bit of overlap.
  8. 03:20:182 (4,1) - Make a bit of symmetry here, flow would still be the same, but a little smoother.
  9. - A fine diff to me, great and simple. It looks very straight from the first, but i think you'll need much curved flow for this diff to be nice. And i might think it's already nice, just saying that it needs a bit of curve for the flows here.
[> Normal <]
  1. 00:25:548 (3) - This looks unrankable due the slider is likely offscreen. Change it's position.
  2. 00:27:500 (1,2) - Same reason as the previous diff, change rhythm or parallel.
  3. 00:33:353 (5) - Same as 00:25:548 (3) -
  4. 00:38:231 (1,3) - Swap NC, new track.
  5. 00:50:182 (1,2) - ^
  6. 01:13:841 (6) - Remove Clap, Same reason as the previous diff.
  7. 01:21:158 (1,3) - Swap NC, new track, also it's really intense for an NC.
  8. 02:07:987 (1,3) - ^
  9. 02:22:622 (5) - Same as 00:27:500 (1,2) -
  10. 03:18:231 (1,3) - Swap NC, new track.... again.
  11. 03:26:524 (2) - I think the new track here should be clicked or downbeated, remove all arrows and add notes next to it.
  12. 03:29:939 (1,2) - Since there's a downbeat, swap NC.
  13. 03:33:353 (1,3) - Swap NC... same...
  14. 03:44:573 (1,2) - Haven't you try to make these two sliders double blanket here? It'd look nicer and fits to let players notice a spinner is coming.
  15. - Overall, the diff is fine here too. Straight, but less often. And need a little work with the NCs and a few rhythms. I recommend to make CTRL + G on downbeated notes like this one. Well, this is just my opinion.
[> Hard <]
  1. 00:16:524 (2,3) - Blanket is fine here, but a little more curve is needed here, to make it perfect!
  2. 00:19:451 (1,2,3) - How about stacking them? Since it's a 'Hard' diff, there should be little jumps and a few challenging patterns. Also, Swap NC from circle (1) to slider (3), ofc new track.
  3. 00:27:256 (1,3) - Swap NC, same reason.
  4. 00:30:182 (9,10) - Recorrect your blanket a little here. Pretty nazi to me when i mentioned this.
  5. 00:52:378 (7,9) - Stack slider tail perfectly.
  6. 01:00:670 (7) - Same reason as before, how about removing all arrows and make a double blanket here? It'll look fine.
  7. 01:14:817 (3,6,7) - Stack them all perfectly.
  8. 01:17:500 (1,2) - Swap NC
  9. 01:21:158 (1,3) - ^, doesn't matter if the combo is a little long. It's a Hard diff ofc!
  10. 01:27:743 (1,3) - ^
  11. 01:35:792 (9,1) - ^, downbeat
  12. 01:44:817 (1,3) - ^, slider (3) is nearby the new track.
  13. 01:53:109 (1,3) - ^
  14. 02:29:695 (4,5,6) - Try making a triangle formation here instead of stacking, I might help a little > http://puu.sh/cMqzE/0363f624db.png
  15. 02:32:865 (4,5,6) - Rotate this half tornado formation clockwise, since circle (3) and (4)'s spacing is too close and won't flow the pattern nicely.
  16. 02:37:012 (4,5,6) - Check your spacing, it differed much from here.
  17. 02:51:890 (4,5) - Recorrect a bit of your symmetry here.
  18. 02:57:743 (7,1) - Swap NC
  19. 03:00:914 (1,3) - ^
  20. 03:15:304 (7,1) - ^
  21. 03:16:036 (1,2,3,4) - Weird streaming, This might have a chance for players to get confused and rage for combo breaking. Remake?
  22. 03:21:158 (9,1) - Swap NC
  23. 03:21:890 (1,2,3,4) - Same as 03:16:036 (1,2,3,4) -
  24. 03:23:841 (1) - Remove NC(?)
  25. 03:29:695 (1,4) - Swap NC
  26. 03:33:597 (1,4) - ^
  27. 03:36:036 (1,2) - ^
  28. - Much NC issues to be found here than the other diffs. I think you need to pay attention to them. The flows and patterns were really fine here, but as i see, you need to consist NCs i've mentioned, there are also i've not mentioned here, so try finding them out in the diff. One more thing, some spacings are off the pattern, it's pretty uncommon, but just try finding them out too.

I think this is all i can find in your map, pretty song anyway!
Try getting more mods for your Hard diff, Good Luck! o3o/
Ultima Fox
Hello, i am from the M4M queue

(I couldn't find much, this is a really good map)

EASY

SPOILER
01:08:475 (2) - Just a suggestion, maybe make the (2) the end of a slider that comes after the (1) before it
01:24:573 - put a circle here, or make something with a slider. i think you should try to hit that note before the (3) slider
02:29:451 (1) - Why not put something before and after this note, it feels empty. besides there are notes in the song there
03:25:548 (4) - possibly change this to 3 seperate circles

NORMAL

SPOILER
00:12:378 - Add a circle her
01:37:743 (4) - Start the combo here instead of 01:39:695 (1) - here
01:41:646 (5) - New combo
01:51:402 (3,4) - 01:55:304 (3,4) - Why not blanket with one of these two
02:32:865 (2) - Start Combo here instead of (1)
02:36:280 (3) - New Combo
02:38:231 (3) - Remove new combo
02:40:182 (2) - New Combo
02:46:524 - Place a circle here
03:09:451 (5) - New Combo
03:18:231 (1) - Remove new combo
03:19:207 (3) - New Combo

HARD

SPOILER
00:23:109 (10) - Dont place that with thw stack, put it off to the side a little to lead to the stack
01:15:061 (4) - Make this a repeating slider and make the (5) slider come after, and remove (6)
01:20:182 (8) - New combo
01:27:743 (1) - Remove new combo
03:12:134 (3,4,5) - This is a little awkward

Very nice map!
Hope it gets ranked!
FlobuFlobs
For M4M

[Hard]
  1. Timing seems to be off, 00:15:792 - here it seems to be fine but you can already hear on the second circle that its off 00:16:280 - you should probably ask someone who knows what he is doing.
  2. You should Redo the NC pattern, its incosistent.
  3. 00:16:524 (2) - Ctrl+g here? you can have a nice oval flow here 00:15:792 (1,2,3) - also it emphasizes 00:16:524 (2) - nice
  4. 00:17:743 (4,5,6) - i would say you should use a slider on those blue ticks in the whole map, its hard to read because the spacing is so minimal and theres no NC or such thing you could use to tell the player that its on the blue tick
  5. 00:30:182 (9) - Blanket >_>
  6. 00:33:353 (1) - This spinner is nonsense, it goes louder and louder and you started to map this line but then decided to break it with spinner? remove spinner and map it with more spacing the more louder it goes
  7. 00:36:280 (3) - red corner at this part of the song doesnt really fit, its a smooth part and red corner are kinda harsh, so just make it a curve slider
  8. 00:37:012 (4,5) - you should stack the slider on the circle, if you listen to the music you can hear bass in the background that sound exactly the same
  9. 00:47:987 (3) - here you did it like i said with the blue tick, its way better than a circle on blue tick
  10. 01:08:475 (1) - like above, this spinner doesnt really fit because theres still music going on, just map it very simple
  11. 01:10:426 (1,2,3,4,1) - how about this? it follows the intrument better
  12. 01:12:378 (1) - here iam not sure about the spinner, i think you can let it in but i would map this little part too
  13. 01:55:304 (1) - but this has to be mapped, theres no reason to have a spinner here
  14. 02:22:622 (1) - like above, we had this line in the music already
  15. 02:40:182 (1) - this goes out of the screen and with HR over the screen on the top and trough the hp bar, replace it
  16. 03:16:036 (1,2,3,4) - this part is really really hard to read, from 03:16:036 (1) - you think the next repeat slider also has 1 repeat but then it has 2
    just map no repeat 1/4 slider please >_> its way easier to play and read OR 1/4 which is also easier to read but harder to play on this bpm
  17. 03:21:890 (1,2,3,4) - ^
  18. 03:48:475 (1) - again, map this part lol its getting louder and louder and you just stop somewhere and added a spinner out of nowhere

    I didnt repeatet too many things, it would be unnecesary much text.

[Normal]
  1. 00:11:890 - you should start slider on those white ticks, i think you agree that this part until 00:15:792 - sounds strange and empty to play
    i would suggest to use this pattern
  2. you need to be carefull with the spacing in normal difficulties, it shouldnt change too much 00:16:524 (3) - that's almost 0,1x more
  3. 00:33:353 - funny how you mapped this on normal but didnt in hard xD
  4. 02:28:475 (1) - maybe i just hear it, but what are you following here? xD i dont get it
  5. 03:28:231 (3) - it started a bit too soon, it should start on 03:28:475 -
well, as you can see iam not that good at normal/easy diff modding but ive moddet the hard "thoroughly" as you said lol
truonant
Hello M4M~ from my Mod Queue


00:16:524 (2) – blanket
00:20:426 (4) – blanket
00:25:061 (3,4,5) - Try this pattern http://puu.sh/cNiRA/9b8982dea9.jpg
00:30:182 (9) – blanket
00:31:402 (1,2,3,4) – blanket
00:48:963 (4) - ^
00:50:914 (4) - ^
00:51:890 (6) – try this? More readable than the hidden slider http://puu.sh/cNj2E/45b7ce2e7d.jpg
00:58:719 (3,4) – blanket
01:04:817 (6) – delete, doesn’t fit
01:17:500 (1) – blanket
01:19:451 (7) - ^
01:22:134 (3) - ^
01:27:012 (2,3,4) – blanket these on slider tail of 01:26:036 (1) –
You have so many spinners, please consider mapping the following sections:
00:33:353 (1) –
01:08:475 (1) –
01:12:378 (1) –
01:29:939 (1) –
01:37:743 (1) –
01:55:304 (1) –
02:22:622 (1) –
02:44:085 (1) -
02:05:061 –copy and pasted and flipped what you had mapped before?
02:59:451 (3) – blanket
03:05:548 (5) - ^


01:05:061 (4) – remove repeat on slider
02:31:646 (1) - blanket
03:15:792 – add circle
03:24:817 (5) – start the slider at 03:25:061 –and replace with circle at 03:24:817 –

Good luck with rank!
Yauxo


Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion

[Hard]
■ General: Try to turn this into this at any time. Touching opbjects are rather ugly. Feel free to turn Gridsnap off for this

■ 00:16:524 (2,3) - Blanket should be improved (Use the Approachcircle and the Sliderborder as indicators)
■ 00:19:695 (3,4) - 00:29:451 (8,9) - 00:48:963 (4,5) - 00:50:914 (4,5) - 00:58:719 (3,4) - 02:18:720 (4,5) - 02:56:768 (4,5) - 02:59:451 (3,4) -

___________________

■ 00:23:109 (10,11,12,1) - This might be a bit confusing to read for players that are new to Hards, since there are many Approachcircles visible, but no real indicator on how to actually play these (-> Spacing, for example) Consider moving 00:23:353 (11,12,1) - . (Eventually as a blanket for 00:23:109 (10) - ?)
00:31:402 (1,2,3,4) - How about starting off with a low Hitsound volume and raise it for every Slider?
■ 00:52:378 (7,8,9) - Try to improve the overlaps here. Use ctrl+g as a helpful tool
■ 01:00:670 (7) - How about replacing this with 2 1/1 Slider? Having 2 repeats on such a long Slider is kinda boring to play
■ 01:19:207 (6) - Stack with 01:18:475 (3) - and ctrl+g 01:19:451 (7) - for improved flow
■ 01:33:841 (5,6,7) - These might be difficult to read. Similar 3/4 timed combos were okay since you could see the difference in the spacing. This is not given here. The player will probably guess that these are normal singletaps (1/2) and get a 100 as result.
■ 01:39:451 (1,2,3) - Move these closer to the middle of the screen. The player just finished his spin and has to jump to the top left, "streaming" the triplet to the right. This is too difficult for a Hard (I think)
■ 02:32:134 (1,2,3,4,5,6) - Great idea, but the placement of 02:32:865 (4) - kinda kills it. It would be better if you rotate 02:32:865 (4,5,6) - by 57° (Selection Centre) (http://puu.sh/cO0lw/f00c84ad5e.jpg) and move 02:33:597 (7) - somewhere further away. This prevents the random slowdown in that combo
■ 02:40:182 (1) - Move this back into the field. All objects must be inside the game window -> http://puu.sh/cO0qc/229ade1741.jpg
■ 03:07:256 (10) - Take this as a general advise: Big white ticks (on the timeline) usually have a louder, "harder" sound like here. These sounds should usually be clickable (this means either a Circle or a Slider(head)). Youve mapped this here with a Sliderend. Sliderends tend to be on the "silent" type of sound, not on the loud type.
■ 03:15:304 (7) - NC here (downbeat)

In general, it's a basic map thats playable. I dont expect a very good looking map from a first timer, but You could maybe improve the visuals here and there (add some slight curves here and there, make sure blankets are perfect, etc)

[Normal]
■ You have the freedom to add some difficulty into this map, since there's alot of space between your Normal and Hard. (You can add some >fitting< Circles here and there, replace 1x repeat Slider with a normal Slider and a Circle and 2x repeat Slider by 2 normal Sliders)
■ 00:27:500 (1,2) - replace each with 2 normal Sliders
■ 00:53:841 (5) - Take off Gridsnap, make sure you have 1.0 DS to the previous and next object (0.97 to 1.01 is too much imo)
■ 01:03:963 (2) - Try this rhythm


■ 01:08:475 (5) - There should be a Slider here according to the sound. Try 2 1/1 Slider for this one like you have it here 01:12:378 (5,6) -
■ 02:22:622 (5) - replace with 2 Sliders
■ 02:28:475 (1) - Use a normal rhythm for this one, no need to make things sound weird with this. The strong beats are on the white ticks, use these
■ 03:01:890 (3) - small spacing error
■ 03:23:597 (3,4,5) - Same kind of idea like 01:03:963 (2) -
■ 03:26:524 (2) - replace with 2 Sliders
■ 03:44:573 (1,2) - ^
Topic Starter
Unusual-bot

Gray Veyron wrote:

Hey~ M4M from my queue!

[> General <]
  1. - Delete .osb file from the beatmap's folder, i don't see any storyboard files you've used here.
  2. - Fine here.
[> Easy <]
  1. 00:07:987 (1,2,1) - I might think a Triangle formation fits here, Just move 00:11:890 (1) - to x:164|y:176. Watch the spacing too. :arrow: moved, but not there
  2. 00:44:573 (2,3,4) - IMO, This flow looks too straight, Curve for a better, AND smoother, flow. :arrow: ok
  3. 00:53:841 (1,3) - Swap NC, new track. :arrow: i NC every 2 big white ticks and every time the melody stop for a moment, so won't change this (even though it will look inconsistent)
  4. 01:13:841 (4) - Remove Clap, You haven't add one on the fourth beat from the previous track. :arrow: what do you mean, i added claps in 01:08:475 (2,3,4) - so i will add clap here too. or maybe you are giving wrong note?
  5. 01:41:646 (5,6) - Recorrect your blanket here. :arrow: done
  6. 02:24:573 (1) - A bit boring when reversing for a little long time. Reduce one arrow and add a circle next to it, or remove all arrows and add another slider for a Parallel. :arrow: changed into another pattern
  7. 02:57:743 (2,2) - Split from the slider tail to avoid a bit of overlap.
  8. 03:20:182 (4,1) - Make a bit of symmetry here, flow would still be the same, but a little smoother. :arrow: done
  9. - A fine diff to me, great and simple. It looks very straight from the first, but i think you'll need much curved flow for this diff to be nice. And i might think it's already nice, just saying that it needs a bit of curve for the flows here. :arrow: added some improvement in flow in general
[> Normal <]
  1. 00:25:548 (3) - This looks unrankable due the slider is likely offscreen. Change it's position. :arrow: try to test play and it seems ok so no change
  2. 00:27:500 (1,2) - Same reason as the previous diff, change rhythm or parallel. :arrow: no change here, like it to be like this (?)
  3. 00:33:353 (5) - Same as 00:25:548 (3) - :arrow: same reason, no change
  4. 00:38:231 (1,3) - Swap NC, new track. :arrow: same reason as 00:53:841 (1,3) - in easy, no change
  5. 00:50:182 (1,2) - :arrow: ^
  6. 01:13:841 (6) - Remove Clap, Same reason as the previous diff. :arrow: no clap here from the beginning (?)
  7. 01:21:158 (1,3) - Swap NC, new track, also it's really intense for an NC. :arrow: NC from 01:21:158 (5) -
  8. 02:07:987 (1,3) - ^ :arrow: some reason as 00:38:231 (1,3) - no change
  9. 02:22:622 (5) - Same as 00:27:500 (1,2) - :arrow: ok
  10. 03:18:231 (1,3) - Swap NC, new track.... again. :arrow: no change, and same reason...again
  11. 03:26:524 (2) - I think the new track here should be clicked or downbeated, remove all arrows and add notes next to it. :arrow: ok, changed the pattern here, i think that's ridicolous, how can i make that pattern 6 months ago? i don't understand this :oops:
  12. 03:29:939 (1,2) - Since there's a downbeat, swap NC. :arrow: no, same reason as above
  13. 03:33:353 (1,3) - Swap NC... same... :arrow: ^
  14. 03:44:573 (1,2) - Haven't you try to make these two sliders double blanket here? It'd look nicer and fits to let players notice a spinner is coming. :arrow: i only make them into 4 sliders, and blanket 2 into 3
  15. - Overall, the diff is fine here too. Straight, but less often. And need a little work with the NCs and a few rhythms. I recommend to make CTRL + G on downbeated notes like this one. Well, this is just my opinion. :arrow: about NC, well, i NC when the melody part of guitar stopped a bit, i know the song very well, so i think the place i NC is better then the ones youmentioned
[> Hard <]
  1. 00:16:524 (2,3) - Blanket is fine here, but a little more curve is needed here, to make it perfect! :arrow: ok
  2. 00:19:451 (1,2,3) - How about stacking them? Since it's a 'Hard' diff, there should be little jumps and a few challenging patterns. :arrow: okAlso, Swap NC from circle (1) to slider (3), ofc new track. :arrow: i try to NC not in every new track, but when the melody change just like in 00:19:207 (7,1) - you can hear the melody is changing here
  3. 00:27:256 (1,3) - Swap NC, same reason. :arrow: same reason no
  4. 00:30:182 (9,10) - Recorrect your blanket a little here. Pretty nazi to me when i mentioned this. :arrow: it's ok to be nazi here xD.fix
  5. 00:52:378 (7,9) - Stack slider tail perfectly. :arrow: been stacked properly already
  6. 01:00:670 (7) - Same reason as before, how about removing all arrows and make a double blanket here? It'll look fine. :arrow: i won't change this, like this better
  7. 01:14:817 (3,6,7) - Stack them all perfectly. :arrow: if you see it from edit menu, it stacked properly
  8. 01:17:500 (1,2) - Swap NC :arrow: nope, the reason just like b4
  9. 01:21:158 (1,3) - ^, doesn't matter if the combo is a little long. It's a Hard diff ofc! :arrow: nope ^
  10. 01:27:743 (1,3) - ^ :arrow: ok
  11. 01:35:792 (9,1) - ^, downbeat :arrow: nope, reason like 00:19:451 (1,2,3) -
  12. 01:44:817 (1,3) - ^, slider (3) is nearby the new track. :arrow: nope ^
  13. 01:53:109 (1,3) - ^ :arrow: nope ^
  14. 02:29:695 (4,5,6) - Try making a triangle formation here instead of stacking, I might help a little > http://puu.sh/cMqzE/0363f624db.png :arrow: ok
  15. 02:32:865 (4,5,6) - Rotate this half tornado formation clockwise, since circle (3) and (4)'s spacing is too close and won't flow the pattern nicely. :arrow: changed
  16. 02:37:012 (4,5,6) - Check your spacing, it differed much from here. :arrow: fixed
  17. 02:51:890 (4,5) - Recorrect a bit of your symmetry here. :arrow: don't really understand what you mean, but i try to make it circular, not mirroring
  18. 02:57:743 (7,1) - Swap NC :arrow: nope, reason same as above
  19. 03:00:914 (1,3) - ^ :arrow: nope ^
  20. 03:15:304 (7,1) - ^ :arrow: nope ^
  21. 03:16:036 (1,2,3,4) - Weird streaming, This might have a chance for players to get confused and rage for combo breaking. Remake? :arrow: changed
  22. 03:21:158 (9,1) - Swap NC :arrow: nope, same as above
  23. 03:21:890 (1,2,3,4) - Same as 03:16:036 (1,2,3,4) - :arrow: changed
  24. 03:23:841 (1) - Remove NC(?) :arrow: nope
  25. 03:29:695 (1,4) - Swap NC :arrow: nope
  26. 03:33:597 (1,4) - ^ :arrow: nope
  27. 03:36:036 (1,2) - ^ :arrow: nope
  28. - Much NC issues to be found here than the other diffs. I think you need to pay attention to them. The flows and patterns were really fine here, but as i see, you need to consist NCs i've mentioned, there are also i've not mentioned here, so try finding them out in the diff. One more thing, some spacings are off the pattern, it's pretty uncommon, but just try finding them out too. :arrow: well, just like i said, all the NC i use here are following the guitar (melody) pattern, not the tick pattern, so it will look like random but actually no

I think this is all i can find in your map, pretty song anyway!
Try getting more mods for your Hard diff, Good Luck! o3o/
thank you for the mod
Lasoki
hi, from my M4M queue.

[Easy:]

  1. 00:24:329 (2) – make this slider straight, I think it looks better like that.
  2. 00:41:158 (2) – move the middle sliderpoint to (436/200) for better blanket.
  3. 00:54:817 (3) – move the middle sliderpoint to (480/172) and the end of the slider to (424/108) for better blanket.
  4. 00:56:768 (5) – move the middle sliderpoint to (288/148) for better blanket.
  5. 02:53:841 (2,3,4,5) –I think you should make this curved. move (3) to (88/188) and (4) to (160/112)
  6. 02:55:304 (5,1) – DS this please
  7. 03:03:597 (5) – move this to (256/176)
  8. 03:24:085 (3) - move only the start of this to (312/300) but leave the end at (172/224)
[Normal:]

  1. okay, one question. Why bother using slider rate of 2? honestly I've seen a few maps like that and I have no idea why people use this, and it's just annoying me when I play and it just keeps going "tick, tick, tick" so many times at every slider. Seriously, I'm interested to know why.
  2. 00:17:743 (4) – I think you should make two sliders out of this. one from 00:17:743 - 00:18:231 and from 00:18:475 - 00:19:207
  3. 00:25:548 (3) – same as above
  4. 00:33:353 (5,1) – you could blanket these two
  5. 00:37:987 – make a slider that start from here to 00:38:231 (1) – instead of just (1) because the sound at 00:37:987 is quite emphasized imo.
  6. 00:59:207 – add a note here
[Hard:]

  1. 00:16:524 (2,3) - this blanket is totally off. try to move (3) to (136/68)
  2. 00:19:695 (3,4) – also off. move the second sliderpoint of (4) to (372/156) and the third one to (308/180)
  3. 00:21:402 (6) – NC. imo combos that go over 9 don't look nice, 'cause then there are two digits and then it looks so squeezed if you get what I mean. so I always try to make new combos, if it fits, when it goes over 9.
  4. 00:23:109 (10,11,12,1) – please unstuck (10). it's too confusing for hard. (it's 5 if you made a new combo as I said above.)
  5. 01:05:061 (7,8) – this blanket is weird. Try to fix it yourself. In cases like this it's easier if you ctrl + g (8) and then make the blanket and then ctrl+g again when you're done. (of course you need to disable DS first and then when you think you're done DS it and then keep switching until you got it right)
  6. 01:43:597 (6,7) – delete (7) and make (6) longer until the reverse is at 01:43:963 –
Nothing else found, sry that it's quite a short mod. Good luck mapping! if you don't get something just PM me.
Topic Starter
Unusual-bot

GyroX20 wrote:

Hello, i am from the M4M queue

(I couldn't find much, this is a really good map)

EASY

SPOILER
01:08:475 (2) - Just a suggestion, maybe make the (2) the end of a slider that comes after the (1) before it :arrow: ok
01:24:573 - put a circle here, or make something with a slider. i think you should try to hit that note before the (3) slider :arrow: change the slider into 1/2
02:29:451 (1) - Why not put something before and after this note, it feels empty. besides there are notes in the song there added som notes there:arrow:
03:25:548 (4) - possibly change this to 3 seperate circles :arrow: i don't think that's good idea, i like it to be a slider, it's easy, so yeah, if normal, maybe i'll rethink it

NORMAL

SPOILER
00:12:378 - Add a circle her :arrow: ok
01:37:743 (4) - Start the combo here instead of 01:39:695 (1) - here :arrow: nope, i think this is good
01:41:646 (5) - New combo :arrow: ok
01:51:402 (3,4) - 01:55:304 (3,4) - Why not blanket with one of these two :arrow: ofc no, i want to make it flow instead making it blanket
02:32:865 (2) - Start Combo here instead of (1) :arrow: ok
02:36:280 (3) - New Combo :arrow: ok
02:38:231 (3) - Remove new combo :arrow: ok
02:40:182 (2) - New Combo :arrow: ok
02:46:524 - Place a circle here :arrow: nope, the distance after spinner to next object for normals are 1 stanza, so this is perfect distance
03:09:451 (5) - New Combo :arrow: ok
03:18:231 (1) - Remove new combo :arrow: ok
03:19:207 (3) - New Combo :arrow: ok

HARD

SPOILER
00:23:109 (10) - Dont place that with thw stack, put it off to the side a little to lead to the stack :arrow: i think this is better to put it like this
01:15:061 (4) - Make this a repeating slider and make the (5) slider come after, and remove (6) :arrow: errr, no
01:20:182 (8) - New combo :arrow: ok
01:27:743 (1) - Remove new combo :arrow: ok
03:12:134 (3,4,5) - This is a little awkward :arrow: changed

Very nice map!
Hope it gets ranked!
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