M4M From my que
[General]
BG: Your BG is 1023x767, which is 1 pixel too small in both directions. Grab the image from here and use it for your BG, as it's 1024x768
Tags: Add their Japanese names and the band's name in Japanese | デパペペ | 三浦拓也 | 徳岡慶也
Add the CD name as well | Do!
I don't think Japan is necessary as a tag. That would be like adding it into any composer because they are Japanese.
Judging from your first two difficulties. It seems like you don't know, or just ignored the fact, that you can place hitsounds on specific spots of sliders by double clicking on the part. Instead of applying them to the whole slider itself, apply it to those specific areas. You really have some inconsistencies that could easily be solved from this.
[Easy]
Reduce HP and OD by 1? | This difficulty seems like its made especially for beginners, plus you have some spaced circles, which would make it harder for them. Lowering the OD by 1 would help, even if a little.
First thing in general I want to say is that the slider whistles you have really really don't fit the music. I would suggest removing them if possible, because they ruin such a nice pleasant song. Why not use only the soft whistle, it fits nicel.
First thing is hitsounds. You don't really seem to be consistent with them enough, and some parts seem to be lacking hitsounds while others have quite a bit. I would recheck your whole diff again and re-hitsound it.
The next is your combos. You have extremely long combos in some spots and others have only a couple sliders long. Also for notes like 02:43:109 (1,2) - It is much better to NC on the (2) instead of the (1) because it marks a new measure. Go through your NCs again because they are really inconsistent and sometimes very confusing.
(apparently you had an update while I was modding this.. I'm not going to redo it, so some stuff might be different)
[Normal]
[Hard]
Even though this is a hard, I would really really suggest you stick to using distance snapping. A lot of notes in your map are anywhere from 1.0 to 1.2 and it just ends up looking really ugly. You've got a good flow, and rhythm, but the looks of the map could be sharpened up quite a bit. A good tip is for 1/4 notes to use a smaller distance spacing, 50% or 75% is usually good. This makes it easier for players to hit the notes properly.
[Insane]
As insanes are not my thing, and I've honestly spent well over 5 hours on your map so far.. I'm not going to go much in-depth on this.
I test played this, and its as I thought it would be. way to overmapped, the spacings are exaggerated and confusing for the streams at some parts, and make no sense whatsoever. You literally don't have have many hitsounds at all so it really really really sounds bland, and makes it boring to play. Lots of fycho's suggestions are useful so you should definitely give those a try. You have some good imagery going with the sliders but thats about all I could really appreciate with this difficulty.
Me + Insanes don't work well together, so its better to get opinions elsewhere. I just find this difficulty bad in my eyes.
Good luck~
[General]
BG: Your BG is 1023x767, which is 1 pixel too small in both directions. Grab the image from here and use it for your BG, as it's 1024x768
Tags: Add their Japanese names and the band's name in Japanese | デパペペ | 三浦拓也 | 徳岡慶也
Add the CD name as well | Do!
I don't think Japan is necessary as a tag. That would be like adding it into any composer because they are Japanese.
Judging from your first two difficulties. It seems like you don't know, or just ignored the fact, that you can place hitsounds on specific spots of sliders by double clicking on the part. Instead of applying them to the whole slider itself, apply it to those specific areas. You really have some inconsistencies that could easily be solved from this.
[Easy]
Reduce HP and OD by 1? | This difficulty seems like its made especially for beginners, plus you have some spaced circles, which would make it harder for them. Lowering the OD by 1 would help, even if a little.
First thing in general I want to say is that the slider whistles you have really really don't fit the music. I would suggest removing them if possible, because they ruin such a nice pleasant song. Why not use only the soft whistle, it fits nicel.
- 00:27:500 (1,2) - Make (2) a 3/2 slider like (1) is. All those reverses don't fit at all.
- 00:38:232 (3) - for stuff like this, it's actually better to remain on the 3/2 pattern you were going. This hits the second key note of the guitar, and players will most likely play to the first one. | Move this back 1/2 to 00:37:987 - | Maybe add a note at 00:38:719 - as well.
- 00:46:036 (1) - because this is introducing a new gap to players, it might be better to lead into this one with a slider from (3)
- 00:46:524 - because you already use quite a few 1/1s in your song, how about adding a circle here? | This captures the drum hit well, and would be good to use claps with.
- 00:50:426 (1,2,3) - The (2) doesn't blanket well at all into the (3), plus the end of it is really really close to being hidden under the HP bar. | Try to give the (2) a bit more breathing room. | Maybe setting up something like this: http://puu.sh/5UFut.jpg | or just redoing this section all together.
- 00:52:865 (4,1,2) - would fit better as 3/2 gaps instead of 1/1
- 01:00:670 (3) - Try this as a 3/1 slider (3 white long) | http://puu.sh/5UFCk.jpg | You should adjust the positioning for this as well anyways. It would be better if this could flow into (1) instead of ending straight downwards, and ending near where the previous slider ended.
- 01:12:378 (3) - instead of using the extra reverse, how about 2 1/1 sliders?
- 01:18:689 (1,2,3) - unsanpped to 1/1? | These need to be fixed and moved to the white bar. They hit too early themselves 1/16 or whatever it is back.
- 01:35:304 (2) - angle this a bit more to the right so it flows into (1) better.| http://puu.sh/5UGAg.jpg | this is how it currently looks, so it could use a small nudge. (bit nazi, but all helps I guess)
- 01:41:646 (3) - move the middle node to x372 y260 for a slightly better blanket.
- 02:05:061 (1) - move this so it flows more into (2) | Also, you have the soft whistle hitting this slider.
- 02:07:988 (3) - move this back 1/2 | and have a note at 02:08:475 - Like my other suggestions. combine one or both of them into a slider as well if you want.
- 02:08:963 (1) - try approaching the (2) from above | http://puu.sh/5UG5r.jpg | otherwise make the tail end of (1) end a bit more to the left, as it goes a bit to far.
- 02:14:817 (3,1) - combine into one slider
- 02:16:768 (2,3) - move the tail end left so its directly straight facing down, and then (3) to x280 y368 for better flow.
- 02:27:500 (4,1) - http://puu.sh/5UGjI.jpg ? | curving this slider would be nice, and repositioning the (1) after
- 03:01:646 (4,5) - http://puu.sh/5UGqW.jpg | Blanket could be much better on this. Drag the (5) back 1/2 to make it easier to blanket, and put it back afterwards.
- 03:07:500 (1,2,3,1) - since this is a beginner diff, why not make this break slightly longer. Instead of 4 seconds, it'll be more like 8-9 seconds, you could also make the spinner coming up a bit longer as well.
- 03:16:036 (1) - how about a different shape? even a normal curved slider would work better here | The amount it angles at the end is a bit too much for it.
- 03:27:012 (1,2,3) - how about this? | http://puu.sh/5UH57.jpg
- 03:30:914 (1) - how about reducing this by 1/2 and adding a circle at 03:32:865 - | http://puu.sh/5UH99.jpg
First thing is hitsounds. You don't really seem to be consistent with them enough, and some parts seem to be lacking hitsounds while others have quite a bit. I would recheck your whole diff again and re-hitsound it.
The next is your combos. You have extremely long combos in some spots and others have only a couple sliders long. Also for notes like 02:43:109 (1,2) - It is much better to NC on the (2) instead of the (1) because it marks a new measure. Go through your NCs again because they are really inconsistent and sometimes very confusing.
(apparently you had an update while I was modding this.. I'm not going to redo it, so some stuff might be different)
[Normal]
- 00:11:890 (1,2) - move the (1) over left a bit with distance snap, and the (2) accommodating it. | http://puu.sh/5UHCS.jpg | maybe add a some curve into the (2) as well? | http://puu.sh/5UHEX.jpg
- 00:24:329 (2) - clap on end?
- 00:25:548 (3,4) - Turn this into a slider. hitting 3/4 is really difficult for a normal difficulty.
- 00:27:500 (1,2) - I doubt all these claps are necessary, how about just placing one on the slider's ends instead?
- 00:38:231 (1,2,3) - bit more of a flowing curve would be nice here. | http://puu.sh/5UHOS.jpg
- 00:57:743 (1) - ? I don't get the purpose of this slider. You should really only need a note at 00:58:231 - to be fine.
- 01:32:865 (1,2,3,4) - a bit too complicated, even for a normal. Try this: http://puu.sh/5Vl3P.jpg | This makes use of sliders to catch akward notes and gaps. (1) is where (1) is currently
- 01:45:548 (2) - how about placing this above the (1,3) instead of below it?
- 01:46:524 (4) - for stuff like this, I highly highly suggest using two half sliders instead of all those reverses. maybe change the positions of the previous (1,2,3) as well to fit two 1/2 sliders
- 02:07:012 (3,1) - end the (3) slider 1/2 later, and delete the (1) circle
- 02:14:085 (2) - basically the same thing as 01:46:524 -
- 02:38:231 (1) - how about giving this a little more breathing room in the curved part? | http://puu.sh/5VlAs.jpg is an example, I think you can come up with a better shape though. | actually, try something like you did at 02:40:914 (4) - for a shape
- 03:00:670 (1) - again, I would suggest you use two 1/2 sliders or a circle + a 1/2 reverse slider.
- 03:07:987 (1,2,3,4,5,6,1,2,3) - again I'll leave this up to you, but it might be better just to have a longer break here. It isn't as bad for Normal, but I think the Easy should try to have it at least. And as I mentioned, you could make the spinner longer as well if you wanted.
- 03:16:280 (1,2) - combine these into a slider, and start the beginning 1/2 earlier at 03:16:036 - so it catches the main guitar instead of the background solo one.
- 03:40:061 (2,3) - I would join these up as a slider as well, because hitting these would actually be pretty difficult.
[Hard]
Even though this is a hard, I would really really suggest you stick to using distance snapping. A lot of notes in your map are anywhere from 1.0 to 1.2 and it just ends up looking really ugly. You've got a good flow, and rhythm, but the looks of the map could be sharpened up quite a bit. A good tip is for 1/4 notes to use a smaller distance spacing, 50% or 75% is usually good. This makes it easier for players to hit the notes properly.
- 00:11:890 (7,8) - stick with the 3/2 rhythm here as well. 1/1 doesn't fit at all. | You can try a pattern like this as well if you wanted: http://puu.sh/5VmhM.jpg
- 00:17:256 (3,4) - to differentiate the upcoming 3/4s you have from these, combine this into a slider. It makes it a lot more playable and readable.
- 00:22:743 (10) - remove this. It isn't needed, You seem to only use 1/4s at the beginning of this map, so this extra really sticks out. I highly highly suggest removing it. The 1/4s before are actually not bad and can fit.
- 00:27:500 (3) - Try this pattern: http://puu.sh/5VnlT.jpg | all those reverses in a hard don't fit at all. This pattern flows better with the music.
- 00:31:402 (1,2,3,4) - Try adding a whistle to the head of all these sliders. (soft) | They sound so empty at 40% volume
- 00:35:304 (1) - Finish on head | And try to make this slider more circular as well, like | http://puu.sh/5VnHj.jpg | rotate it anti-clockwise about 25-35%
- 00:37:256 (5) - I'm not quite following the reasoning behind this slider. I don't notice any special things happening with the guitar.. or I just can't hear it.
- 00:48:963 (6) - just make a full length slider instead of having this reverse. It really doesn't fit at all.
- 00:50:914 (4) - stuff like this can have a finish on it as well
- 00:52:378 (7,9) - Control+g the (9) twice, and move the (7) to x254 y84
- 00:59:451 (3) - it would also be cool if you can get rid of the reverse in this one as well.
- 01:05:061 (7) - try removing the reverse on this as well. and reposition if possible. nothing really plays on the end of this, so the little gap is nice.
- 01:10:182 (1) - I don't see a purpose of this note. Might as well have a little breathing room after such a small spinner, so delete it.
- 01:14:085 (1) - same with this one. ^
- 01:15:061 (5,6) - instead of all this stacking business, why not make them symmetrical and put them in the corner or something? | http://puu.sh/5VpjB.jpg | copy paste (5) after you get the angle and rotate it 180° to make it even.
- 01:27:987 (3) - why not just use two 1/1 sliders instead of all those reverses?
- Also, its kind of sad that you decided to use spinners in this area as well instead of mapping to the guitar. It would be a lot more fun to play if you cut down on the spinners a bit.
- 01:35:304 (8,9) - swap these. Go slider circle instead of circle slider because 01:35:548 - is really not a dominate place to hit compared to the spots before and after.
- 01:39:695 (3) - same as 01:27:987 -
- 01:43:109 (7) - delete this note. it'll work good with the spacing you have at 01:44:573 -
- 01:48:475 (11) - delete this as well.. also this combo is getting really big XD | Don't add notes for the sake of fillers, map to the music, and the guitar calls for the 1/1 gap here.
- 01:50:915 (3,4) - same as before, make these a slider
- for this next section, pretty much everything I suggested above I guess could apply here. since this is a copy paste I think.
- 02:19:695 (1) - remove this note.
- 02:24:329 (1) - remove (same reason as before)
- 02:29:207 (3) - make the tail end, stack on the (2)'s tail
- 02:38:963 (8) - better as one full slider instead of reversed.
- 02:39:939 (10,1) - blanket?
- 02:53:841 (1,2) - no need for the reverses... why overmap? Honestly would play and sound better if you followed the main guitar here.
- 02:57:743 (8,9) - make this a 3/4 slider with a reverse | http://puu.sh/5VuV3.jpg
- 03:12:134 (3,4,5) - make the ends of these stack as well... If you need help, Control+g each one and stack them, then control+g each one back. | http://puu.sh/5Vv0t.jpg
- 03:16:036 (1,2,3,4,5) - It doesn't matter how you try to look at this, it plays horrible and feels awful. It might just be easier to make simple 1/4 reverses like this, and have the first two notes circles. | http://puu.sh/5Vvaf.jpg
- 03:21:890 (1,2,3,4,5) - ^
- 03:23:963 (2) - not really needed, but you can leave it if you want. reduce the distance spacing like I suggested in the opening for this though, because seeing this: http://puu.sh/5Vvi7.jpg is pretty nasty to look at. Try to keep your spacing consistent in hards except for jumps. This really applies to all your notes in this diff.
- 03:31:646 (5,6,7) - extra junk.. how about a slider? I really feel like this whole section coming up is too overmapped, its hard to understand what you are mapping to anyways. Its up to you I guess if you want to make this part a little more pleasant to play, so I won't suggest much else on it besides list some spots that could use some toning down.. feel free to skip.
- 03:35:792 (6) - This circle isn't needed.
- 03:36:768 (2,3,4,5,6,7,8,9,10,1) - first off, the spacing is terrible on this. you jump from random 1.17 to 1.09 to 1.24 etc. streams should always be a constant Distance spacing. You may also want to think of changing the pattern as well on this. its a bit over the top for a hard difficulty.
- 03:41:890 (1) - you don't need this circle either. Adds no value.
- 03:44:573 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - so about this. First off if you don't want to change anything, you really really should change at least this one issue. | 03:46:524 (9) - delete this note, and move 03:46:687 (1,2,3,4,5) - back 1/3 | It's important when using sliders to try and stick to having them start on the main beat (white line) so moving them all back 1/3 would immediately play 100x better than what you currently have.
- 03:44:573 (1,2,3,4,5,6,7,8) - for these, why not just simplify it and use reverses on the sliders and kinda join them up like this: http://puu.sh/5Vw3p.jpg
- 03:46:687 (1,2,3,4,5) - spacing on these are really exaggerated.. reduce it a bit. no need to have such intense jumps on 1/3s on only a hard difficulty.
[Insane]
As insanes are not my thing, and I've honestly spent well over 5 hours on your map so far.. I'm not going to go much in-depth on this.
I test played this, and its as I thought it would be. way to overmapped, the spacings are exaggerated and confusing for the streams at some parts, and make no sense whatsoever. You literally don't have have many hitsounds at all so it really really really sounds bland, and makes it boring to play. Lots of fycho's suggestions are useful so you should definitely give those a try. You have some good imagery going with the sliders but thats about all I could really appreciate with this difficulty.
Me + Insanes don't work well together, so its better to get opinions elsewhere. I just find this difficulty bad in my eyes.
Good luck~