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TAKA respect for J.S.B - No.13

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Topic Starter
DenoisoGoiso

Laurier wrote:

from my queue

General
uncheck to Wudescreen Support and Letterbox during breaks

Beginner
hink your random spacing is not good idea. please use same DS on easy diff.

00:13:407 (1) - Why you dont start to here ? im baka im baka im baka why not that orz Placed00:15:501 (1) - NC Fixed
00:19:338 (1) - please remove reverse and add some notes at 00:20:733 ~00:22:826. 00:20:733 this timing start the new sound pattern. Fixed
00:39:745 (4) - NC no
00:50:210 (4) - ^ Fixed
00:51:605 (1) - remoce nc <<<--- typo right here Fixed.
00:53:000 (2) - nc Fixed
01:03:466 (4) - ^ Fixed
01:08:349 (3) - finish on end Fixed
01:26:489 (3) - ^ Fixed but this is not imo

Hyper
00:22:477 (4,5) - Ctr+G Fixed but i just Ctrl + G (4) only
00:27:535 (1) - make better curve Fixed00:49:687 (3) - move to x326y168 Fixed Yayyy better stack \:D/
00:58:582 (5) - add nc ? Fixed

Another
00:17:768 (4,1) - try this Fixed. 00:37:128 (1) - remove nc . use same pattern as 00:39:309 (1,2,3,4,1,2,3,4)
01:26:489 (1,2,3,1,2,1,2) - stop to random nc
Thank you for the modding :)
yurunneram
HOORAY ORANGE :D

EASY

00:18:291 (3) - Spacing infringement. Move (2) down

01:03:466 (4) - NC

WHEEEEEEEEEEE

STANDARD

00:23:175 (4) - NC?

00:31:373 (2) - AAAHHHHH SO MANY STACK and ps this one is a BIT off X3

00:32:419 (1) - YEa that means this one is off too.. you can move them together

00:40:442 (3) - Blanket nicer

00:47:768 (1) - Move to x272 y160

01:12:535 (7) - NC :D ok yea don't if you don't wana hahaha nazi

01:20:907 (1) - Make the bend more obv if you wana put it there

HARD

00:29:280 (4) - NC here instead of the next note

00:47:419 (3) - NC

01:06:256 (1) - Don't like this anti jump

Good job ^^

You have been modded out by Yurun Ceroia Neram
Topic Starter
DenoisoGoiso

yurunneram wrote:

HOORAY ORANGE :D Horrayyyy \:D/

EASY

00:18:291 (3) - Spacing infringement. Move (2) down Fixed

01:03:466 (4) - NC Added


WHEEEEEEEEEEE EEEEEEEEEEEHW

HARD

00:29:280 (4) - NC here instead of the next note Added

00:47:419 (3) - NC Added

01:06:256 (1) - Don't like this anti jump Remap this object?

Good job ^^ Thank you ^^

You have been modded out by Yurun Ceroia Neram
AruOtta
HI, From my queue ~

[General]
Offset : 2768

[Easy]
00:13:407 (1,2,3,1,2,3,1,2,3) - You must place these circle with the new offset
00:23:611 (1) - Finish hitsound here ?
01:21:605 - Sample set 3 ?
01:28:756 (1) - It must ends at 01:30:152

[Hyper]
Warning for Distance Snap / !\ and also hitsounds

00:14:977 (5,1) - Distance Snap
00:18:640 (4,5,6,7,1) - Try another patern please
00:21:780 (3,4,5) - Distance Snap
00:23:873 (1,2,3,4) - ^
00:30:675 (4,5) - ^
00:32:070 (1,1,1,1) - Try another patern
00:36:605 (1,2) - Maybe Distance Snap ?
00:38:000 (1,3) - Why is there hitsound here and no hitsounds elsewhere ?
00:43:931 (2,3) - Distance Snap
00:51:605 (1,2,3) - ^
00:57:884 (1,2,3,4,1) - Try another patern
01:00:675 (1,2,3,4,1) - ^
01:02:419 (4,1,2,3,4,5,1,2,3) - Distance Snap (O_o)

Nothing special to say for "Another"

Hope it'll be helpful ^w^
Topic Starter
DenoisoGoiso

Kenterz9 wrote:

HI, From my queue ~

[General]
Offset : 2768 no

[Easy]
00:13:407 (1,2,3,1,2,3,1,2,3) - You must place these circle with the new offset no
00:23:611 (1) - Finish hitsound here ? yo
01:21:605 - Sample set 3 ? ????
01:28:756 (1) - It must ends at 01:30:152 yo

[Hyper]
Warning for Distance Snap / !\ and also hitsounds

00:14:977 (5,1) - Distance Snap yo
00:18:640 (4,5,6,7,1) - Try another patern please yo
00:21:780 (3,4,5) - Distance Snap no
00:23:873 (1,2,3,4) - ^ ^
00:30:675 (4,5) - ^ ^
00:32:070 (1,1,1,1) - Try another patern ^
00:36:605 (1,2) - Maybe Distance Snap ? ^
00:38:000 (1,3) - Why is there hitsound here and no hitsounds elsewhere ? ????
00:43:931 (2,3) - Distance Snap no
00:51:605 (1,2,3) - ^ yo
00:57:884 (1,2,3,4,1) - Try another patern no
01:00:675 (1,2,3,4,1) - ^ ^
01:02:419 (4,1,2,3,4,5,1,2,3) - Distance Snap (O_o) ^

Nothing special to say for "Another" fuk wid dis

Hope it'll be helpful ^w^ thanks
wait oh no wwwwwwwww
Topic Starter
DenoisoGoiso
Edit the beatmap : The "(Short Version)" was deleted. because i read ranking criteria. This is the real version. Song on beatmania is edited (remake).
HelloSCV
hi

[General]
  1. move offset to 00:01:198 - here, right now your objects are one whole beat late from the real beat, move the redline so that it can be fixed
[Beginner]
  1. uncheck letterbox plz
  2. 00:37:652 (2,3) - reversing rhythm for better rhythm
  3. 01:01:024 (2) - hmm how about deleting this note? i alreay know this fit with the music well but keep rhythm seems much better on easiest diff
  4. 01:03:814 (2) - same as above
  5. 01:11:838 (3) - try changing this to 1/1 slider instead, i don't think 1/2 slider with a repeat fits well with the music
  6. 01:12:884 (4) - add NC for rhythm changing
  7. 01:21:605 - useless green line, plz delete this and 01:21:692 - this
[ Standard]
  1. umm diff name is too long imo how about fixing like Home's Standard or something slimilar?
  2. AR +1 for balancing among the diffs
  3. 00:17:594 (1) - delete NC
  4. 00:25:442 (1) - from here to 00:33:466 (4) - here feels really really boring it just keep turning around, this will cause boring to players even though this diff is Normal diff,so i highly recommed to fix these things
  5. 00:28:582 (2,3) - consider reversing rhythm to follow with piano sounds much better
  6. 00:30:326 (1,2) - same as above and 00:30:326 (1) - delete NC here
  7. 00:40:442 (3) - touching HP bar
  8. 00:43:233 (1) - delete this NC or 00:46:024 (3) - add NC here for consistence
  9. 01:10:791 (4) - well i think 1/2 slider with 1 repeat fits much better than 1/1 slider here
  10. 01:23:698 (5) - add NC and 01:25:094 (1) - delete NC
[Hyper]
  1. 00:14:454 (4) - delete finish on start? it doesn't like it's needed
  2. 00:34:163 (3) - i'd rather change this to 2 1/2 sliders since you seems that you tried follow with piano sounds but actually it should be snapped at 1/3 beats as you know,it'd be better to snap at drum sounds on background
    for example
    [/img]https://osu.ppy.sh/ss/1163677[/img]
  3. 00:51:605 (1) - this slider arrow is hidden by 00:51:082 (3) - this note's hitburst, you'd better to move this slider or that note. this should be fixed
  4. 00:52:652 - add a note here,since there is a piano?(dunno how to call it) sound, current rhythm feels really empty
  5. 00:52:652 (3,4) - if you add a note by above suggestion, it would be better to change these notes to 1/2 slider
  6. 01:01:373 (1) - add finish for consistence
  7. 01:20:559 (1) - delete NC, 01:20:907 (2) - add NC, 01:21:605 (1) - delete and NC 01:22:303 (3) - add NC
  8. 01:27:884 (3) - add NC for consistence and rhythm changing
[Another]


  • NC suggestions
    some consistent issues

    00:23:524 (5) - add NC
    00:24:046 (1) - delete NC
    00:27:012 (1) - this NC is useless delete it
    00:32:942 (1) - useless NC delete it~
    00:48:117 (1) - delete NC
    00:49:861 (1) - delete NC
    00:50:907 (1) - delete NC
    00:54:047 (1) - this NC doesn't look like it is needed, delete NC
    01:04:163 (1) - delete NC
    01:04:338 (2) - add NC
    01:06:256 (9) - add NC
    01:06:431 (1) - delete NC
    01:25:966 (1) - delete NC
    01:26:489 (3) - add NC
  1. 00:14:803 (2,3) - i recommend you to reverse this rhythm because current rhythm feels little bit awkward for me, maybe this can be solution
  2. 00:22:651 (2) - this finish sound should be moved on 00:22:128 (1) - this slider's start according to the music
  3. 00:32:593 (4,5) - hmm is there something special reason that you added this whistles suddenly?
  4. 00:33:814 (1) - this note should be snapped at 1/4 beats since 1/3 beats are started from 00:34:163 - here, you'd better to fix this slider to 1/2 slider like this
  5. 00:37:128 (5) - consider deleting this note since there aren't any sounds there and keep consistence seems much better
  6. 00:39:919 (5) - similar reason with above
  7. 00:44:628 (5) - delete whistle for consistence
  8. 00:46:721 (3) - missed finish on start
  9. 01:22:652 (2,3) - it seems like you tried to follow with piano(maybe it is) sounds but actually it isn't this rhythm hears reall weird for me, try this instead
  10. 01:28:756 (1) - i have no idea why you snapped this spinner's end on 1/16 beat since it's kinda weird it would be better to snap at 01:30:675 - here or 01:31:373 - here
well it would be better if you add hitsounds constantly :< good luck anyway~
Topic Starter
DenoisoGoiso

HelloSCV wrote:

hi

[General]
  1. move offset to 00:01:198 - here, right now your objects are one whole beat late from the real beat, move the redline so that it can be fixed ok ok ok wwww
[Beginner]
  1. uncheck letterbox plz mmmm okokokok wwww
  2. 00:37:652 (2,3) - reversing rhythm for better rhythm No?
  3. 01:01:024 (2) - hmm how about deleting this note? i alreay know this fit with the music well but keep rhythm seems much better on easiest diff ok ok ok wwww
  4. 01:03:814 (2) - same as above ok ok ok wwww
  5. 01:11:838 (3) - try changing this to 1/1 slider instead, i don't think 1/2 slider with a repeat fits well with the music
  6. 01:12:884 (4) - add NC for rhythm changing ok ok ok wwww
  7. 01:21:605 - useless green line, plz delete this and 01:21:692 - this ok ok ok wwww
[Hyper]
  1. 00:14:454 (4) - delete finish on start? it doesn't like it's needed mmmm okokokok wwww
  2. 00:34:163 (3) - i'd rather change this to 2 1/2 sliders since you seems that you tried follow with piano sounds but actually it should be snapped at 1/3 beats as you know,it'd be better to snap at drum sounds on background mmmm okokokok wwww
    for example
    [/img]https://osu.ppy.sh/ss/1163677[/img]
  3. 00:51:605 (1) - this slider arrow is hidden by 00:51:082 (3) - this note's hitburst, you'd better to move this slider or that note. this should be fixed mmmm okokokok wwww
  4. 00:52:652 - add a note here,since there is a piano?(dunno how to call it) sound, current rhythm feels really empty mmmm okokokok wwww
  5. 00:52:652 (3,4) - if you add a note by above suggestion, it would be better to change these notes to 1/2 slider mmmm okokokok wwww
  6. 01:01:373 (1) - add finish for consistence mmmm okokokok wwww
  7. 01:20:559 (1) - delete NC, 01:20:907 (2) - add NC, 01:21:605 (1) - delete and NC 01:22:303 (3) - add NC mmmm okokokok wwww
  8. 01:27:884 (3) - add NC for consistence and rhythm changing mmmm okokokok wwww
[Another]


  • NC suggestions
    some consistent issues

    00:23:524 (5) - add NCmmmm okokokok wwww
    00:24:046 (1) - delete NCmmmm okokokok wwww
    00:27:012 (1) - this NC is useless delete itmmmm okokokok wwww
    00:32:942 (1) - useless NC delete it~mmmm okokokok wwww
    00:48:117 (1) - delete NCmmmm okokokok wwww
    00:49:861 (1) - delete NCmmmm okokokok wwww
    00:50:907 (1) - delete NCmmmm okokokok wwww
    00:54:047 (1) - this NC doesn't look like it is needed, delete NCmmmm okokokok wwww
    01:04:163 (1) - delete NC mmmm okokokok wwww
    01:04:338 (2) - add NCmmmm okokokok wwww
    01:06:256 (9) - add NCmmmm okokokok wwww
    01:06:431 (1) - delete NCmmmm okokokok wwww
    01:25:966 (1) - delete NC mmmm okokokok wwww
    01:26:489 (3) - add NCmmmm okokokok wwww
  1. 00:14:803 (2,3) - i recommend you to reverse this rhythm because current rhythm feels little bit awkward for me, maybe this can be solution mmmm okokokok wwww
  2. 00:22:651 (2) - this finish sound should be moved on 00:22:128 (1) - this slider's start according to the music mmmm okokokok wwww
  3. 00:32:593 (4,5) - hmm is there something special reason that you added this whistles suddenly? hah hoh okay i delete it
  4. 00:33:814 (1) - this note should be snapped at 1/4 beats since 1/3 beats are started from 00:34:163 - here, you'd better to fix this slider to 1/2 slider mmmm okokokok wwww like this
  5. 00:37:128 (5) - consider deleting this note since there aren't any sounds there and keep consistence seems much better mmmm okokokok wwww
  6. 00:39:919 (5) - similar reason with abovemmmm okokokok wwww
  7. 00:44:628 (5) - delete whistle for consistence mmmm okokokok wwww
  8. 00:46:721 (3) - missed finish on start mmmm okokokok wwww
  9. 01:22:652 (2,3) - it seems like you tried to follow with piano(maybe it is) sounds but actually it isn't this rhythm hears reall weird for me, try mmmm okokokok wwwwthis instead
  10. 01:28:756 (1) - i have no idea why you snapped this spinner's end on 1/16 beat since it's kinda weird it would be better to snap at 01:30:675 - here <<< here or 01:31:373 - here
well it would be better if you add hitsounds constantly :< good luck anyway~
hohohoho thanks :3
kamisamaaa
hello from my queue~
[general]
maybe the frist redline offset should be 13756 .ok I found you have change it :)
SV is so high!!!!!!
[another]
00:25:617 (2) - make blanket with 00:25:094 (1) - ?
00:30:500 (1) - end at 00:30:588 and add a note at 00:30:675 ?
00:33:117 (1) - end at 00:33:291 and add a note at 00:33:466 because 00:33:466 here to 00:33:727 here is a group, but you devide them many same problem in your map~maybe you can find out them and change them~
00:27:361 (1,2,3,4,5,6,1,2,3,4) - the rythm here is not 1/4 I dont know what rythm is suit here either. maybe you can found some other mapper to help you 0.0 the violin is really strange in this song. maybe you will follow drun =L=
00:33:814 (1,2,3) - there is not 1/3 rythm
00:43:233 (1,2,3,4) - maybe make these four slider to same shape?
00:46:024 (1,2,3,4) - same here
00:53:873 here miss a rythm is not so good...



and I must say sorry for you, I really dont like this song and I will pass other diff :o
Topic Starter
DenoisoGoiso

kamisamaaa wrote:

hello from my queue~
[general]
maybe the frist redline offset should be 13756 .ok I found you have change it :)
SV is so high!!!!!!you think at kiai time
[another]
00:25:617 (2) - make blanket with 00:25:094 (1) - ? no, i remake it again.
00:30:500 (1) - end at 00:30:588 and add a note at 00:30:675 ?no.
00:33:117 (1) - end at 00:33:291 and add a note at 00:33:466 because 00:33:466 here to 00:33:727 here is a group, but you devide them many same problem in your map~maybe you can find out them and change them~ no.
00:27:361 (1,2,3,4,5,6,1,2,3,4) - the rythm here is not 1/4 I dont know what rythm is suit here either. maybe you can found some other mapper to help you 0.0 the violin is really strange in this song. maybe you will follow drun =L= no.
00:33:814 (1,2,3) - there is not 1/3 rythm no. please read HelloSCV mod.
00:43:233 (1,2,3,4) - maybe make these four slider to same shape? no.
00:46:024 (1,2,3,4) - same here no.
00:53:873 here miss a rythm is not so good... no.



and I must say sorry for you, I really dont like this song and I will pass other diff :o mmm oh okay ._.
Just change a little bit. but Thank you~
Unusual-bot
hello there. sorry if my mod is not really good, i'm still new to modding (my second time) :)

Beginner
SPOILER
01:00:675 (1,2) - why don't blanket this properly?
01:22:303 (4,1) - this is too hard for beginner (easy), you need to change this

Standard
SPOILER
00:36:256 (1) - Ctrl + H and make it curve?
00:44:628 (1,2,3) - make this into good blanket

Another
SPOILER
00:55:878 - Insert Break time here
00:58:669 - ^

Sorry, i'm not thet good modding Hard and Insane diff, my eyes can't catch the speed at all lol
That's all from me. Good luck with your map
Topic Starter
DenoisoGoiso

K4zuya K wrote:

hello there. sorry if my mod is not really good, i'm still new to modding (my second time) :)

Beginner
SPOILER
01:00:675 (1,2) - why don't blanket this properly? okokook
01:22:303 (4,1) - this is too hard for beginner (easy), you need to change this okokook

Another
SPOILER
00:55:878 - Insert Break time hereokokook
00:58:669 - ^ okokook

Sorry, i'm not thet good modding Hard and Insane diff, my eyes can't catch the speed at all lol
That's all from me. Good luck with your map \:D/ Thanks
Jekate
halo gan M4M

[General]
00:25:094 - delete red timing point, ga perlu gan lagian bpm nya masih sama 172
volume -20% 2loud4me
00:01:546 - sampe 00:13:407 - kenapa ga di masukkin beat gan? janggal sekali
hitsound masih berantakan, ga konsisten

[Beginner]
spread diff nya berantakan, gap nya jauh bener gan beginner sama standard
ga disarankan untuk easy/normal mengalami perubahan slider velocity
CS+1
HP+1
AR+2
OD+1
00:23:611 (1) - spinner nya terlalu cepet dateng, coba mulai nya dari 00:23:872 - sampe 00:25:094
01:05:559 (1,3) - overlap nya kurang bagus gan

[Standard]
00:13:407 (1,2,3,4,3) - overlap nya kurang bagus
00:25:442 (1,2,3,4,1,2,3,4,5,1,2) - kurang variatif gan, sedikit buat bosen
00:43:233 (1,1) - kurang bagus overlap nya

[Hyper]
01:15:326 (1) - sebenernya bisa di isi stream gan

[Another]
01:15:326 (1) - sebenernya bisa di isi stream gan

segitu aja gan dr saya, maklum masih pemula hehhe
semoga beruntung gan.

ini map saya: https://osu.ppy.sh/s/134296
AnreFM
Halo~ Mod from the Indonesia Modding Team Queue \:D/



umm I'm really to say this but can't mod your map properly because I think there are still many parts that can be really improved and possibly needs remap especially on the easier difficulty :<

I'll drop a few suggestions here, hope this helps :3

[General]

  1. I find that there are many rhythm that are really hard to grasp here, especially for beginners, especially in the beginning part. For instance, here 00:13:407 (1,2,3) - this part is the very first note on the map and making this part filled with a 1/2 beat circle + slider is making the rhythm really hard to get. You see, players won't exactly know how the song really went here, so I really suggest to just use simple 1/1 beat with a repeating sliders and not using circle -since that will really throw beginners who doesn't known the song well yet- Like this
    Of course there are still many rhythm that needs work, although not as bad as this, I think you should get what I said and fix the rest :3
  2. Please use a 1.00 distance snap here or consider higher, the notes looked really crumped at some part, like this one for instance;
    The notes are appearing almost on top of each other and considering the low SV used here, the flow is really bad. You should really distance them more as that will make your map much neater, by doing better blankets and stacks. So yeah, 1.00 or 1.2 distance work well here
  3. It is really recommended to not use any SV changes on easy difficulty unless there's a really distinct changes happened in the song. And as far as I see, there aren't anything that match the case here. So please just use only 1.0 slider speed for the entire diff, because the changes here (especially the 0.75 SV used for the entire beginning of the map) doesn't make much sense and isn't really necessary there
  4. Many of your NCing seems really off from the main beat and thus making some easy parts hard to read because of that. You should use NC for every big white tick(or namely stanza). And it is really rare to use it outside of that. It should be like this
  5. This one is for the standard diff. Anyway, please do avoid using repeating circling patterns like you did on the kiai time (starting on 00:25:442 - ), these kind of pattern make the flow goes really bad, and because of the slow SV and also low AR, some parts will have like 4 notes appearing on the screen, making the readability worsen. So yeah, I really suggest to use more kind of pattern here, like parallel sliders, more blanketing, etc. As that will really help to make your flow better and will also make your map better visibly
  6. There aren't really that many problem on Hyper (though please still keep in mind on what I said for the easier diffs), except for some inconsistent in spacing. No, I didn't say that you should follow the same DS, but what I wanted to say that, some jumps and anti-jumps here doesn't really make sense and thus harder to read. For instance is this one 00:51:605 (1,2,3) - , the flow from (1) to (2) has a really small spacing that can be considered as an antijump, whlist there aren't any distinct changes within the flow of the music, so players will click at (2) faster than they should be because of the distance used here. And also considering that the flow of notes on this part is constantly flowing and notes are appearing almost every beat, having a stop here will really make the flow bad imo. So yeah, consider removing some antijumps that doesn't really fit to be there :3 Though, the one at 00:23:873 (1,2,3,4) - is fit with the song here, if you want to add antijumps, you should use it on parts that is similar with this~
  7. On Another, there aren't any big problems unlike the other diff. So I think you don't need to make much changes here :p The one problem that I can see is that the difference between the SV of Hyper and Another is quite big (about 0.7 difference), and considering how fast this song is, you might want to reduce the SV on some more relaxing part like the one after the first kiai here 00:36:518 - , that will give players time to at least get a break after the strong kiai part there. Though aside from that, there aren't really major problems~ btw check AImod for unsnapped notes :>

good luck
Topic Starter
DenoisoGoiso

Jekate wrote:

halo gan M4M >w<

[General]
00:25:094 - delete red timing point, ga perlu gan lagian bpm nya masih sama 172 gak
volume -20% 2loud4me <<<--- okokok
00:01:546 - sampe 00:13:407 - kenapa ga di masukkin beat gan? janggal sekali
hitsound masih berantakan, ga konsisten

[Beginner]
spread diff nya berantakan, gap nya jauh bener gan beginner sama standard
ga disarankan untuk easy/normal mengalami perubahan slider velocity kata siapa?
CS+1
HP+1
AR+2
OD+1 Ignored.

00:23:611 (1) - spinner nya terlalu cepet dateng, coba mulai nya dari 00:23:872 - sampe 00:25:094 saya agak membingungkan tentang ini lollolololol
01:05:559 (1,3) - overlap nya kurang bagus gan I didn't know what are you mean.

[Standard]
00:13:407 (1,2,3,4,3) - overlap nya kurang bagus Transtale FOR Come[Back]Home : 00:13:407 (1,2,3,4,3) - the overlap is not good
00:25:442 (1,2,3,4,1,2,3,4,5,1,2) - kurang variatif gan, sedikit buat bosenTranstale FOR Come[Back]Home : 00:25:442 (1,2,3,4,1,2,3,4,5,1,2) - Less varied, little for bored.
00:43:233 (1,1) - kurang bagus overlap nya Transtale FOR Come[Back]Home : the overlap is not good

[Hyper]
01:15:326 (1) - sebenernya bisa di isi stream gan MMMmmm, No? it's too hard for hyper

[Another]
01:15:326 (1) - sebenernya bisa di isi stream gan ^

segitu aja gan dr saya, maklum masih pemula hehhe
semoga beruntung gan. Cuma ada perubahan sedikit lah

ini map saya: https://osu.ppy.sh/s/134296 Okay~
Topic Starter
DenoisoGoiso

AnreFM wrote:

Halo~ Mod from the Indonesia Modding Team Queue \:D/



umm I'm really to say this but can't mod your map properly because I think there are still many parts that can be really improved and possibly needs remap especially on the easier difficulty :<

I'll drop a few suggestions here, hope this helps :3

[General]

  1. I find that there are many rhythm that are really hard to grasp here, especially for beginners, especially in the beginning part. For instance, here 00:13:407 (1,2,3) - this part is the very first note on the map and making this part filled with a 1/2 beat circle + slider is making the rhythm really hard to get. You see, players won't exactly know how the song really went here, so I really suggest to just use simple 1/1 beat with a repeating sliders and not using circle -since that will really throw beginners who doesn't known the song well yet- Like this Can you read another mod?? puss
    Of course there are still many rhythm that needs work, although not as bad as this, I think you should get what I said and fix the rest :3
  2. Please use a 1.00 distance snap here or consider higher, the notes looked really crumped at some part, like this one for instance;
    The notes are appearing almost on top of each other and considering the low SV used here, the flow is really bad. You should really distance them more as that will make your map much neater, by doing better blankets and stacks. So yeah, 1.00 or 1.2 distance work well here hoh yeah or not
  3. It is really recommended to not use any SV changes on easy difficulty unless there's a really distinct changes happened in the song. And as far as I see, there aren't anything that match the case here. So please just use only 1.0 slider speed for the entire diff, because the changes here (especially the 0.75 SV used for the entire beginning of the map) doesn't make much sense and isn't really necessary there wait, WHAT? i should REMAP IT AGAIN? it's look weird. look before modders. tired of found nazis of this beatmap huh
  4. Many of your NCing seems really off from the main beat and thus making some easy parts hard to read because of that. You should use NC for every big white tick(or namely stanza). And it is really rare to use it outside of that. It should be like this me too
  5. This one is for the standard diff. Anyway, please do avoid using repeating circling patterns like you did on the kiai time (starting on 00:25:442 - ), these kind of pattern make the flow goes really bad, and because of the slow SV and also low AR, some parts will have like 4 notes appearing on the screen, making the readability worsen. So yeah, I really suggest to use more kind of pattern here, like parallel sliders, more blanketing, etc. As that will really help to make your flow better and will also make your map better visibly
  6. There aren't really that many problem on Hyper (though please still keep in mind on what I said for the easier diffs), except for some inconsistent in spacing. No, I didn't say that you should follow the same DS, but what I wanted to say that, some jumps and anti-jumps here doesn't really make sense and thus harder to read. For instance is this one 00:51:605 (1,2,3) - , the flow from (1) to (2) has a really small spacing that can be considered as an antijump, whlist there aren't any distinct changes within the flow of the music, so players will click at (2) faster than they should be because of the distance used here. And also considering that the flow of notes on this part is constantly flowing and notes are appearing almost every beat, having a stop here will really make the flow bad imo. So yeah, consider removing some antijumps that doesn't really fit to be there :3 Though, the one at 00:23:873 (1,2,3,4) - is fit with the song here, if you want to add antijumps, you should use it on parts that is similar with this~ oh okokokokok
  7. On Another, there aren't any big problems unlike the other diff. So I think you don't need to make much changes here :p The one problem that I can see is that the difference between the SV of Hyper and Another is quite big (about 0.7 difference), and considering how fast this song is, you might want to reduce the SV on some more relaxing part like the one after the first kiai here 00:36:518 - , that will give players time to at least get a break after the strong kiai part there. then i don't want to Though aside from that, there aren't really major problems~ btw check AImod for unsnapped notes :> wait no unsnapped notes here?

I guess that's all I can provide for now, I hope you this helps you! >c<
Anyway, if there are still things you need or didn't understand, feel free to discuss it with me through IRC :D
Good luck for this!! Thanks~

btw maaf agak keras ya, soalnya mapnya bener2 perlu tambahan sebelum bisa dimod lebih lanjut, maaf lagi skali kalo ada kata2 yg kedengerannya agak gak bagus>< sama smoga bisa jadi lebih baik ya setelah diubah2 sedikit mapnya :"D ndapug wew
Xinely
Well just saying here, What the Jekate and Anre's said are correct

- SV change in Easy and Normal diff are not recommended.
- Spacing must be consistency on Beginner diff
- you need to use AR 4 or 5 for Standard diff. errr Standard (Normal) AR 1 ...
- for Beginner , at least use AR 2
- Hyper diff need HP+1 , current spread is so bad while i saw HP 7 on Another diff
- i'm not sure about this but as i know, minimal size of rankable BG is 800x600 confirmed with Hinsvar too

I'm not going to mod this university is killing me too
As Anre's said. Need more works for this map ~ iktf, my first map was like a disaster :p

No Kudosu for this, this is not mod

Good Luck ~
Topic Starter
DenoisoGoiso

Xinely wrote:

Well just saying here, What the Jekate and Anre's said are correct

- SV change in Easy and Normal diff are not recommended. Fixed ._.
- Spacing must be consistency on Beginner diff
- you need to use AR 4 or 5 for Standard diff. errr Standard (Normal) AR 1 ... fixed by me
- for Beginner , at least use AR 2 fixed by me
- Hyper diff need HP+1 , current spread is so bad while i saw HP 7 on Another diff
- i'm not sure about this but as i know, minimal size of rankable BG is 800x600 confirmed with Hinsvar too

I'm not going to mod this university is killing me too
As Anre's said. Need more works for this map ~ iktf, my first map was like a disaster :p

No Kudosu for this, this is not mod

Good Luck ~
Oh sorry, i forgot no kudosu. big sorry. how i denied it? :o Clicked
Thanks.
dkun

DenoisoGoiso wrote:

Oh sorry, i forgot no kudosu. big sorry. how i denied it?
o7
Topic Starter
DenoisoGoiso

dkun wrote:

DenoisoGoiso wrote:

Oh sorry, i forgot no kudosu. big sorry. how i denied it?
o7
huehuehuehue
sheela
M4M request

Beginner
In the timing panel, remove the timing point that indicates 00:25:094 the offset.
  1. 00:18:291 (3) - The slider too close to 00:16:896 (2) . Make the distance constant.
  2. 00:25:791 (1) - Move it a little further like, move it to x:380 y:156.
  3. 00:33:466 (1) - Remove the finish hitsound?
  4. 00:39:745 (4) - Move the last point (the little square on the slider's tail) to x:208 y:180, so the tail can be underneath the circle 00:39:223 (2) perfectly.
  5. 00:39:745 (4) - On the slider's tail, remove the finish hitsound?
  6. 01:01:373 (2) - Move the last point to x:148 y:164 for a perfect blanket (https://osu.ppy.sh/wiki/Blanket_Combos). It'll affect the distance with 01:03:466 (1) . So, move the circle to x:228 y:96.
Standard
In the timing panel, remove the timing point that indicates 00:25:094, the offset.
  1. 00:46:721 (4,5) - Switch each other (Ctr;+G), and change the pattern.
  2. 01:26:838 (2) - Move it to x:176 y:184.
Hyper
In the timing panel, remove the timing point that indicates 00:25:094, the offset.
  1. 00:36:605 (1) - Try this pattern:
    If you want the code (paste it in the .osu file):
    92,168,36605,6,0,P|108:224|180:264,1,105
    00:39:396 (1) - This one:
    The code:
    428,176,39396,6,0,P|415:125|378:90,1,105
  2. 01:25:442 (2) - Move it to x:400 y:100.
That's it. Good Luck on ranking the map.
Topic Starter
DenoisoGoiso

sheela901 wrote:

M4M request

Beginner
In the timing panel, remove the timing point that indicates 00:25:094 the offset. No
  1. 00:18:291 (3) - The slider too close to 00:16:896 (2) . Make the distance constant.Fixed
  2. 00:25:791 (1) - Move it a little further like, move it to x:380 y:156.Moved
  3. 00:33:466 (1) - Remove the finish hitsound?No
  4. 00:39:745 (4) - Move the last point (the little square on the slider's tail) to x:208 y:180, so the tail can be underneath the circle 00:39:223 (2) perfectly. Okokokokkok
  5. 00:39:745 (4) - On the slider's tail, remove the finish hitsound? Okokokokkok
  6. 01:01:373 (2) - Move the last point to x:148 y:164 for a perfect blanket (https://osu.ppy.sh/wiki/Blanket_Combos). It'll affect the distance with 01:03:466 (1) . So, move the circle to x:228 y:96. Okokokokkok

Hyper
In the timing panel, remove the timing point that indicates 00:25:094, the offset.No
  1. 00:36:605 (1) - Try this pattern: Okokokokkok
    If you want the code (paste it in the .osu file):
    92,168,36605,6,0,P|108:224|180:264,1,105
    00:39:396 (1) - This one: Okokokokkok
    The code: Okokokokkok
    428,176,39396,6,0,P|415:125|378:90,1,105
  2. 01:25:442 (2) - Move it to x:400 y:100.Okokokokkok
That's it. Good Luck on ranking the map. Thanks
Thank you!
RandF
From my queue~

[General]
  1. remove "No.13" from tags. it is already written in title
  2. Tags suggetion:
    Inventionen und Sinfonien BWV 784
    Johann Sebastian Bach
[Beginner]
  1. 00:13:407 (1,2,3) - For beginner, it's a little confusing because of the start of the song. how about this?
  2. 00:21:430 (2) - start at 00:21:081
  3. 01:11:838 (3,1,2) - a little adjustment (smoother cursor moving)
    SPOILER

    100,276,71838,2,0,L|84:340,2,60.0000022888184,8|0|4,0:0|0:0|0:0,0:0:0:0:
    100,221,72884,6,0,L|84:157,2,60.0000022888184
    148,248,73931,2,0,P|212:264|276:248,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
  4. 01:28:756 (1) - end at 01:30:152- If chage it, I recommend to reduce hitsound volume of this spinner's end (apply for all diff)
[Hyper]
  1. 00:18:640 (4,5,1) - increase DS and avoid overlap
  2. 00:39:745 (2,1) - avoid overlap
  3. 01:06:954~01:09:745- I prefer to decrease SV
[Another]
  1. 00:27:884 (1,2) - I prefer to make prallel in common with 00:28:582 (3,4) -
  2. 00:31:896- add a note
  3. 00:32:942 (1) - this NC is on purpose?
  4. 00:33:640 (3,4,1) - it is better to avoid overlap on 00:33:117 (1) -
  5. 00:53:873- add a note
[Standard]
  1. Diff name is OK as guest-diff ?
  2. 00:42:884 (2) - how about stack on 00:40:791 (4) - ? you can do it by adjusting 00:41:838 (1) -
    256,136,41838,6,0,P|335:232|452:188,1,240,4|0,1:0|0:0,0:0:0:0:
    364,124,42884,1,0,0:0:0:0:


thank for your visit my queue for always :)
~Good Luck~
Momochikun

DenoisoGoiso wrote:

wait, WHAT? i should REMAP IT AGAIN? it's look weird. look before modders. tired of found nazis of this beatmap huh
You should know that remap can be more useful than hundreds of modding.
Topic Starter
DenoisoGoiso

Momochikun wrote:

DenoisoGoiso wrote:

wait, WHAT? i should REMAP IT AGAIN? it's look weird. look before modders. tired of found nazis of this beatmap huh
You should know that remap can be more useful than hundreds of modding.
huehuehuehuehue but the SV is Fixed already~ ahuehuehue

RandomEffect wrote:

From my queue~

[General]
  1. remove "No.13" from tags. it is already written in title I forgot xD
  2. Tags suggetion: Added
    Inventionen und Sinfonien BWV 784
    Johann Sebastian Bach
[Beginner]
  1. 00:13:407 (1,2,3) - For beginner, it's a little confusing because of the start of the song. how about this? ok
  2. 00:21:430 (2) - start at 00:21:081 ok
  3. 01:11:838 (3,1,2) - a little adjustment (smoother cursor moving) ok
    SPOILER

    100,276,71838,2,0,L|84:340,2,60.0000022888184,8|0|4,0:0|0:0|0:0,0:0:0:0:
    100,221,72884,6,0,L|84:157,2,60.0000022888184
    148,248,73931,2,0,P|212:264|276:248,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
  4. 01:28:756 (1) - end at 01:30:152- If chage it, I recommend to reduce hitsound volume of this spinner's end (apply for all diff) ahue i can't
[Hyper]
  1. 00:18:640 (4,5,1) - increase DS and avoid overlap ok
  2. 00:39:745 (2,1) - avoid overlap
  3. 01:06:954~01:09:745- I prefer to decrease SV ok
[Another]
  1. 00:27:884 (1,2) - I prefer to make prallel in common with 00:28:582 (3,4) - ok
  2. 00:31:896- add a note ok
  3. 00:32:942 (1) - this NC is on purpose? hue no i forgot xD
  4. 00:33:640 (3,4,1) - it is better to avoid overlap on 00:33:117 (1) - ok
  5. 00:53:873- add a note no. i didn't hear a instrumental?
[Standard]
  1. Diff name is OK as guest-diff ?
  2. 00:42:884 (2) - how about stack on 00:40:791 (4) - ? you can do it by adjusting 00:41:838 (1) -
    256,136,41838,6,0,P|335:232|452:188,1,240,4|0,1:0|0:0,0:0:0:0:
    364,124,42884,1,0,0:0:0:0:


thank for your visit my queue for always :) always :)
~Good Luck~ Thanks~
ahuehuehu 40 sp. Should 53+ sp xD
Groumiezi
still waiting to ranked
star again

Edit : shot star all i have
Topic Starter
DenoisoGoiso

Groumiezi wrote:

still waiting to ranked
star again

Edit : shot star all i have
thanks
still waiting more modders
-Teina-
Form my modding queues~
[Another]
open
Sorry ,I don't like this music.
But, I was playing once.
In this diffs, the spinner is too long.
You should not use the spinner in the main rhythm.
Good luck for you~

(NO KD)
Topic Starter
DenoisoGoiso

tellertheworld wrote:

Form my modding queues~
[Another]
open
Sorry ,I don't like this music.
But, I was playing once.
In this diffs, the spinner is too long.
You should not use the spinner in the main rhythm.
Good luck for you~

(NO KD)
wait wait.. clicked again lol
ts8zs
[Another]
00:17:942 (1) - move to 64,40
>00:17:768 (4) - Ctrl+G
>>00:18:466 (2) - Ctrl+G
00:51:605 (1) - move up 1 small gird
00:53:698 (3,4) - http://osu.ppy.sh/ss/1196080
00:57:884 (1,2,3,4,5) - Roate 30°?
01:06:431 (2,3,4,5) - http://osu.ppy.sh/ss/1196086
01:09:745 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - http://osu.ppy.sh/ss/1196096 http://osu.ppy.sh/ss/1196098 or a stream
01:27:884 (1,2,3) - http://osu.ppy.sh/ss/1196104
[Hyper]
01:19:512 (3) - blanket 1's head?
[Standard]
00:51:605 (3) - blanket
[Beginner]
01:22:303 (4,1) - http://osu.ppy.sh/ss/1196116
Topic Starter
DenoisoGoiso

ts8zs wrote:

[Another]
00:17:942 (1) - move to 64,40 lol no it's out screen. mostly in Catch The Beat game can't catch it cuz' no
>00:17:768 (4) - Ctrl+G n
>>00:18:466 (2) - Ctrl+G n
00:51:605 (1) - move up 1 small gird k
00:53:698 (3,4) - http://osu.ppy.sh/ss/1196080 n
00:57:884 (1,2,3,4,5) - Roate 30°? n. but i rotate it 45°
01:06:431 (2,3,4,5) - http://osu.ppy.sh/ss/1196086k
01:09:745 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - http://osu.ppy.sh/ss/1196096 http://osu.ppy.sh/ss/1196098 or a stream n
01:27:884 (1,2,3) - http://osu.ppy.sh/ss/1196104
[Hyper]
01:19:512 (3) - blanket 1's head?k
[Standard]
00:51:605 (3) - blanket k by me
[Beginner]
01:22:303 (4,1) - http://osu.ppy.sh/ss/1196116 k
k thanks
Nickelony


[Beginner]

00:13:407 (1) - Remove this circle!
01:11:838 (3,1,2) - This pattern is not really good for easy!

So far.. Fine diff!

[Standard]

00:41:838 (1,2,1) - Very bad pattern! Do it like this: http://puu.sh/61eZc.jpg
01:28:582 (5) - Spinner here!

[Hyper]

Use Distance snap! That's the main problem here!

[General]

Your map is good, but you should always use distance snap!
and PLEASE! CHANGE THE BACKGROUND !!! :O
Topic Starter
DenoisoGoiso

iNickel wrote:



[Beginner]

00:13:407 (1) - Remove this circle! Not, i change it
01:11:838 (3,1,2) - This pattern is not really good for easy! Not. i think it's good

So far.. Fine diff! Thanks o/

[Hyper]

Use Distance snap! That's the main problem here! ok will work it later

[General]

Your map is good, but you should always use distance snap!
and PLEASE! CHANGE THE BACKGROUND !!! :O Why? Resolution Size? You scared the face? o/ i don't know the matter
k thanks for mod :3
Ayesha Altugle
[General Stuffs]
move the first red timing section 1/2 to the right so it will start on the downbeat
remove the inherited/green section then on the second red section, add kiai time
[quote="Ranking Criteria":1337]Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen)Follow this^. Right now your bg is 640x400
end first kiai time in 00:36:256

[Standard]
00:28:931 (3) - add clap at the beginning of the slider and whistle at the end of the slider
00:29:977 (5) - add whistle
00:33:117 (3) - add clap
00:42:884 (2) - add clap
00:43:233 (1) - add finish at the beginning of the slider and remove finish at the end of the slider
00:46:024 (3) - remove finish at the end of the slider
01:20:559 (4) - add clap
01:28:756 - add spinner and end it on 01:30:152

[Hyper]
00:14:280 (3) - add clap
00:18:640 (4) - add whistle at the end of the slider
01:27:187 (1) - remove NC
Topic Starter
DenoisoGoiso

vahn10 wrote:

[General Stuffs]
move the first red timing section 1/2 to the right so it will start on the downbeat no
remove the inherited/green section then on the second red section, add kiai time no
[quote="Ranking Criteria":1337]Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen)
Follow this^. Right now your bg is 640x400 the bg sucks. i gonna change it
end first kiai time in 00:36:256 k movedi will update this on new year :3
Kyouren
Hi, DenoisoGoiso^^



[General]


  • Mengapa BGnya 600x400? Coba carilah BG yang ukuran 1024x768 atau 800x600
[Easy]


  • Perfect
[ComeBackHome's Normal]


  • 00:13:407 (1,2,3,4) - Change Slider or Delete Circle (It's So Many)
    00:42:884 (2) - Unranked because is so hard circle are behind slider
[Hard]


  • 01:28:233 (1,2) - Circlenya begini
[Insane]


  • 01:06:431 (2,3,4,5) - Circlenya Diluruskan saja
    01:23:361 (7,8,9,10,11,12,13,14) - NC
Sorry for My Bad Mod ;(
Good for Ranked^^
Topic Starter
DenoisoGoiso

gokugohan12468 wrote:

Hi, DenoisoGoiso^^



[General]


  • Mengapa BGnya 600x400? Coba carilah BG yang ukuran 1024x768 atau 800x600 I want to change the BG. wait.
[Easy]


  • Perfect
[ComeBackHome's Normal]


  • 00:13:407 (1,2,3,4) - Change Slider or Delete Circle (It's So Many) nope
    00:42:884 (2) - Unranked because is so hard circle are behind slider nope
[Hard]


  • 01:28:233 (1,2) - Circlenya begini nope
[Insane]


  • 01:06:431 (2,3,4,5) - Circlenya Diluruskan saja nope
    01:23:361 (7,8,9,10,11,12,13,14) - NC nope bad imo :p
Sorry for My Bad Mod ;(
Good for Ranked^^
No changes, but thank you for mod.
Restrict
Happy New Year 2014

[Standard]

00:01:198 to 00:19:338 - I prefer Soft sampleset rather than Normal (that whistle sound is suck)

00:13:407 to 00:17:244
Follow this rhythm, i think it's more playable.. http://up.ppy.sh/files/ec1.jpg
After that, NC in (4), dont forget to add hitsound ;)

00:19:337 (4) - This can make new player confused.. Move (2) or (4) so it don't stack.

00:25:442 (1) - Increase of slider velocity... This maybe not allowed in normal diff

00:25:442 to 00:34:163 - Maybe you can move the objects anywhere so it don't just rotating around (that's a boring gameplay)

00:42:884 (2) - Good catch for hard diff but that's a big no-no for normal diff.. Anyway, that's a jump too.. Suggestion: Move (2) so it's blanket with (1)

00:47:419 (5) to 00:47:419 (1) - A bit jumpy (1.21x)

00:47:768 (1) to 00:48:466 (2) - A bit jumpy (1.00x)

01:06:954 (1) - Finish

01:20:210 (3) - End of slider > Whistle

01:24:396 (5) - End of slider > Whistle

01:25:791 (1) - End of slider > Whistle

In general, this diff lack of flow.. I suggest you to read this t/86329 (it's a bit advanced but I'm sure that's okay).. It might help you to map better..

[Hyper]

01:00:675 (1,2,3,4,1) - Messy

...
Some of your timing offset have moved, ex. your second inherited point in hyper, that should be on 13756 but that's on 13757

Example :

Standard
Inherited offset 13408 should be on 13407
I 13844 on 13843
I 19338 on 19337

Hyper
I 13757 on 13756
I 19336 on 19337

Check every inherited point and fix them by moving to time where inherited point located and click Timing Setup then click "Use Current Time"
Secretpipe
Hi

Happy New Year ~
Mod from #modreqs

[Beginner]
00:22:128 (3) - Put it a little bit in right.
00:30:675 (1) - Really ? Make it more simple !
01:20:907 (3) - ^


[Standard]
00:40:442 (3) - mmh , it's too up !

[Hyper]
00:37:651 (4) - 4 is hidden ! Is it a trap ? xD
00:40:442 (4) - ^ ( It's C/c x) )

[Another]
Haven't found mistakes !


Good beatmap !
I like the song ! Errors are just spacing x) Bt it's okay ! :D
Good luck !
DakeDekaane
Hi, modding because M4M :3

[General]
Maybe begin all the diffs in 00:13:756? This way you begin in a downbeat and allow to use the previous beats as a countdown so players hit more accurately.

I feel your offset is a bit early, try 1209 and 25104 as offsets. Though I think you only need an offset in 2777, I'm not sure about this last one, you should try getting some timing checks.

[Beginner]
General Feedback/Settings
The diff felt fine except in some spots I will point here.
I highly suggest you to increase AR by 1, AR2 is too slow for this map and it'd lead players to hit before time.
Also increase OD by 1.
And maybe increase CS by 1 too, so the map looks a bit cleaner and reduce the overlaps.

Rhythm
00:15:501 (3,4,5) - These ones feels pretty off for me, I think it'd be better if you do the this the same as 00:13:756 (2). It'd follow better the song imo.
00:23:698 (1) - Begin this in 00:23:872? It'd fit better with the constant 1/2 in the bass sound.
00:33:466 (1) - I feel this spinner would be better if it begins in 00:34:861 - so it fits better with the violin. You can put a 2 beat slider in 00:33:466 to fill the space.
00:43:233 - I think a rhythm like this would emphasize more the music.

00:46:024 - Same as above, but this time just use the first two sliders I show in the screenshot.
00:58:231 - Maybe add a circle here? It'd emphasize nicely the music here.
01:01:024 - ^
01:03:814 - ^
01:05:559 (1) - What do you think about a rhythm like this one? In case you add the circles I suggested before this would mantain consistency, and if not, just omit the (4) there (Removed the NC in that screen).

01:13:931 (2) - How about removing this one and putting a slider similar to 01:12:884 (1) in 01:14:280? it'd feel the violin-like instrument nicely.

[Standard]
General Feedback/Settings
I felt the beginning very 1/1
00:25:442 - 00:32:070 - I felt the constant circular flow here a bit boring, you could do something more interesting here.
Use 4/5/4 for HP/AR/OD settings. This will allow a better spread for these settings.
Rhythm
00:23:523 - I feel a note could be here, this beat feels weird being ignored.

Placement
00:41:838 (1,2) - I highly suggest you to keep the spacing consistent with the rest of the map.
00:46:024 (3,4) - This jump is quite much for a normal, I suggest you to keep the spacing consistent.
00:47:418 (5,1) - Spacing.
00:40:442 (3) - It'd be better if you could move this a bit down, it's being covered slightly by the HP bar while playing.

Comboing
00:19:338 (2) - Put NC here isntead 00:18:989 (1) -
01:06:954 (1) - Maybe remove NC?
01:12:535 (1) - ^
01:23:698 (5,1) - Swap NC.

[Hyper]
General Feedback/Settings
I must say I really enjoyed this one. Flows nicely and the use of blankets make this looks fine, nice one. There will be some suggestions about spacing.
Also increase HP and OD by 1, 5 is quite low for these values.

Rhythm
00:49:861 - Maybe add a circle here?
01:03:466 - Maybe add a rhythm for the violin-like instrument? This would keep the consistency.
01:25:791 - Add a 1/1 beat slider here, this part feels a bit empty. You could make it like here.

Placement
00:20:384 (3,1) - This spacing confused me a bit, you should make it the same as the other parts (1.20x)
00:23:175 (5,1,2,3,4,1) - How about making all these having 0.60x spacing?
00:30:675 (4,5) - Space these sliders a bit, at first glance they look like spaced 1/2 beat instead 1 full beat.
00:40:791 (1,2,3) - Maybe space this more?
00:44:628 (3) - Maybe move this around x:256 y:120, the reduction in spacing doens't fit too much.
00:46:721 (2,1) - This could be a bit hard without ruining your structure, but the spacing there is a bit confusing you better keep consistent the ~0.90x here.
00:57:187 (2) - Move this around x:132 y:320, so the change in spacing isn't too confusing here.
00:59:977 (2) - Similar as above :P
01:23:000 (2,1) - The blanket is good, but the spacing makes think this is 1/2 instead 1/1 so keep the spacing consistent >.<

Aesthetics
00:32:070 (1,2,3,4,1) - I'd suggest you to keep this clean of overlaps so this look cleaner.
00:37:651 (4) - *nazi* Stack this perfectly to the end of (2)
00:40:442 (4) - ^
00:50:035 (1) - This is not very symmetrical with 00:49:687 (6). Copy (6) and flip it horizontally (Ctrl+H).
01:25:094 (1,2) - Improve the blanket here.

[Another]
General Feedback/Settings
Well, there are a few inconsistencies in patterns, an ok diff, I feel it can be improved, I'll help you a bit.
Increase OD by 1, OD7 is like free 300 for most skilled players.

Rhythm
00:30:500 (1) - Delete this slider and put a circle instead. Then, put a circle in 00:30:675 with NC. The rhythm will be pretty much the same, but beginning the jumpy pattern in that downbeat, would feel better imo.
00:33:117 (1) - I'd make this a 1/2 beat slider and begin the stream in 00:33:466, it'd feel better to play imo.
00:43:233 (1,2,3,4,5) - This is more like a personal distaste and would mean some big changes in the diff so feel free to ignore. I think these would play better as 1/2 beat sliders, or like this.

00:46:024 (1,2,3,4) - ^
00:48:814 (1) - This would play better as a 1/2 beat slider imo.
00:49:163 (2) - ^This one as 1/1 beat slder, remove 00:49:512 (3,4) if you do.
00:50:210 (1) - As 00:48:814 (1), adding that the 1/4 jump here is quite excessive.
00:50:559 (2) - As 00:50:210 (1), remove 00:50:907 (3) if you do.
00:52:652 - This beat feels a bit weird being ignored.
00:53:873 - Maybe add a circle here?

Placement
00:18:989 (4,1) - I'd expect a jump here to emphasize this part. Maybe like the ones you have in 00:22:128 (1,2,3,4,1), maybe not that strong, you choose.
00:20:559 (5,1) - ^
00:21:605 (3,1) - ^
00:24:745 (4,1) - ^
00:29:280 (1,2,3) - I'd make this one a bit smoothie to keep the consistency on how you have 1/4 objects.

That'd be all from my part, good luck :3
Topic Starter
DenoisoGoiso
wait wait wait i gonna fix all the mods :3
Topic Starter
DenoisoGoiso

Restrict wrote:

Happy New Year 2014 happeh nau yard tho

[Hyper]

01:00:675 (1,2,3,4,1) - Messy fixed

...
Some of your timing offset have moved, ex. your second inherited point in hyper, that should be on 13756 but that's on 13757

Example :

Hyper
I 13757 on 13756 fixed
I 19336 on 19337 nope, but i add +2 on this

Check every inherited point and fix them by moving to time where inherited point located and click Timing Setup then click "Use Current Time" done.
Topic Starter
DenoisoGoiso

Secretpipe wrote:

Hi

Happy New Year ~ happeh nau yard tho :3
Mod from #modreqs yeah big luck hahahahHHahahahahAHHAHAHAHAHAHAHAHAH

[Beginner]
00:22:128 (3) - Put it a little bit in right. ok
00:30:675 (1) - Really ? Make it more simple ! jk
01:20:907 (3) - ^

[Hyper]
00:37:651 (4) - 4 is hidden ! Is it a trap ? xD okay? .-.
00:40:442 (4) - ^ ( It's C/c x) ) okay? .-.

[Another]
Haven't found mistakes ! ok


Good beatmap !
I like the song ! Errors are just spacing x) Bt it's okay ! :D yeah spacing at hard are sucks
Good luck !

Sankuyu for modding :3
Topic Starter
DenoisoGoiso

DakeDekaane wrote:

Hi, modding because M4M :3

[General]
Maybe begin all the diffs in 00:13:756? This way you begin in a downbeat and allow to use the previous beats as a countdown so players hit more accurately. .-.

I feel your offset is a bit early, try 1209 and 25104 as offsets. Though I think you only need an offset in 2777, I'm not sure about this last one, you should try getting some timing checks. nope, not changes. offset is great for me.

[Beginner]
General Feedback/Settings
The diff felt fine except in some spots I will point here.
I highly suggest you to increase AR by 1, AR2 is too slow for this map and it'd lead players to hit before time.
Also increase OD by 1.
And maybe increase CS by 1 too, so the map looks a bit cleaner and reduce the overlaps. nope, too hard.

Rhythm
00:15:501 (3,4,5) - These ones feels pretty off for me, I think it'd be better if you do the this the same as 00:13:756 (2). It'd follow better the song imo. ok
00:23:698 (1) - Begin this in 00:23:872? It'd fit better with the constant 1/2 in the bass sound. ok
00:33:466 (1) - I feel this spinner would be better if it begins in 00:34:861 - so it fits better with the violin. You can put a 2 beat slider in 00:33:466 to fill the space. ok
00:43:233 - I think a rhythm like this would emphasize more the music. ok

00:46:024 - Same as above, but this time just use the first two sliders I show in the screenshot. ok
00:58:231 - Maybe add a circle here? It'd emphasize nicely the music here.
01:01:024 - ^
01:03:814 - ^
01:05:559 (1) - What do you think about a rhythm like this one? In case you add the circles I suggested before this would mantain consistency, and if not, just omit the (4) there (Removed the NC in that screen). nope

01:13:931 (2) - How about removing this one and putting a slider similar to 01:12:884 (1) in 01:14:280? it'd feel the violin-like instrument nicely. ok

[Hyper]
General Feedback/Settings
I must say I really enjoyed this one. Flows nicely and the use of blankets make this looks fine, nice one. There will be some suggestions about spacing.
Also increase HP and OD by 1, 5 is quite low for these values. okay increased

Rhythm
00:49:861 - Maybe add a circle here? really not sure about this. but added.
01:03:466 - Maybe add a rhythm for the violin-like instrument? This would keep the consistency. ok
01:25:791 - Add a 1/1 beat slider here, this part feels a bit empty. You could make it like here. ok, looks good.

Placement
00:20:384 (3,1) - This spacing confused me a bit, you should make it the same as the other parts (1.20x) fixed
00:23:175 (5,1,2,3,4,1) - How about making all these having 0.60x spacing? fixed and linear flow looks good now ^^
00:30:675 (4,5) - Space these sliders a bit, at first glance they look like spaced 1/2 beat instead 1 full beat. fixed
00:40:791 (1,2,3) - Maybe space this more? nope
00:44:628 (3) - Maybe move this around x:256 y:120, the reduction in spacing doens't fit too much. moved
00:46:721 (2,1) - This could be a bit hard without ruining your structure, but the spacing there is a bit confusing you better keep consistent the ~0.90x here. fixed
00:57:187 (2) - Move this around x:132 y:320, so the change in spacing isn't too confusing here. moved
00:59:977 (2) - Similar as above :P moved
01:23:000 (2,1) - The blanket is good, but the spacing makes think this is 1/2 instead 1/1 so keep the spacing consistent >.< no changes.

Aesthetics
00:32:070 (1,2,3,4,1) - I'd suggest you to keep this clean of overlaps so this look cleaner. Already fixed.
00:37:651 (4) - *nazi* Stack this perfectly to the end of (2) Already fixed.
00:40:442 (4) - ^ Already fixed.
00:50:035 (1) - This is not very symmetrical with 00:49:687 (6). Copy (6) and flip it horizontally (Ctrl+H). fixed
01:25:094 (1,2) - Improve the blanket here. fixed

[Another]
General Feedback/Settings
Well, there are a few inconsistencies in patterns, an ok diff, I feel it can be improved, I'll help you a bit.
Increase OD by 1, OD7 is like free 300 for most skilled players. yes

Rhythm
00:30:500 (1) - Delete this slider and put a circle instead. Then, put a circle in 00:30:675 with NC. The rhythm will be pretty much the same, but beginning the jumpy pattern in that downbeat, would feel better imo. yes
00:33:117 (1) - I'd make this a 1/2 beat slider and begin the stream in 00:33:466, it'd feel better to play imo. yes
00:43:233 (1,2,3,4,5) - This is more like a personal distaste and would mean some big changes in the diff so feel free to ignore. I think these would play better as 1/2 beat sliders, or like this. yes

00:46:024 (1,2,3,4) - ^ yes
00:48:814 (1) - This would play better as a 1/2 beat slider imo. nope
00:49:163 (2) - ^This one as 1/1 beat slder, remove 00:49:512 (3,4) if you do. nope
00:50:210 (1) - As 00:48:814 (1), adding that the 1/4 jump here is quite excessive. nope
00:50:559 (2) - As 00:50:210 (1), remove 00:50:907 (3) if you do. nope because no more 00:50:907 (3) rhythm again. rhythm is changing. no change.
00:52:652 - This beat feels a bit weird being ignored. nope no change
00:53:873 - Maybe add a circle here? as i say. i don't want to add circle here if i put circle in here somebody will spesific the flow and don't know the beat/rhythm.

Placement
00:18:989 (4,1) - I'd expect a jump here to emphasize this part. Maybe like the ones you have in 00:22:128 (1,2,3,4,1), maybe not that strong, you choose. nope
00:20:559 (5,1) - ^ nope
00:21:605 (3,1) - ^ nope
00:24:745 (4,1) - ^ nope
00:29:280 (1,2,3) - I'd make this one a bit smoothie to keep the consistency on how you have 1/4 objects. ok

That'd be all from my part, good luck :3
sankuyu :3
Trust
hey, from my queue probably~

Red: Unrankable
Blue: Highly recommended change/very questionable
Black: Suggestion

[General]

There are several unsnapped green lines in each of your difficulties. Be sure to resnap them.

[Beginner]

00:22:128 (3) - Shift this note to the right a little so the jump to 00:22:826 (4) isn't so excessive.
00:46:024 (4) - NC here, currently the combo is needlessly long. You can also NC on 00:47:419 (6) if that works better for you.
00:46:024 (4,5,6,7) - The spacing for this entire string of sliders is inconsistent. Stick to a static distance spacing please.
01:18:814 (1) - If you want to stay consistent with hitsounding, the clap on this slider should be on the tail and not the head. The reason being is because if you look at your first Kiai, all of the claps are on strong white ticks and for some reason they aren't in the second. You really should fix your clap pattern from this point on.
01:20:907 (3,4,1) - Same as 00:46:024 (4,5,6,7).

Well it would be nice to at least hear some whistles. The hit-sounding in general could use some work. Standard has pretty decent hit-sounding so I would definitely refer to how it was done there and try to apply it to this one.
[Standard]

For what reason are you using the same OD and HP as Beginner? Having them both at 4 would be ideal for a Normal level difficulty.

00:13:407 (1,2,3,4) - Try and see if you can shift this combo to get (4) to line up perfectly centered. It would bring out the symmetry you're using for this section.
00:24:570 (3) - Whistle on the tail.
00:28:931 (3) - Clap on the head and whistle on the tail.
00:30:326 (1) - nazi~ move the end sliderpoint to x:300 y:96 for a perfect blanket
00:31:721 (3) - This can blanket better as well, judging by the approach circle 00:31:373 (2).
00:32:419 (1,2,3,4) - The placement hear looks messy because of the spacing inconsistency between 00:32:419 (1,2). You can try a nice diamond pattern like this, but at the very least.. fix the spacing.
00:33:466 (4) - Remove clap on the head as it's not consistent with the clap pattern you've been following. Replace it with a whistle.
00:36:256 - Well from here until the second kiai there is not a single clap. I suggest you add some because it definitely will add some flavor to the map. Especially starting at 01:01:721 with how you hear the beat kick in.
00:36:256 (1) - Probably a mistake here. The head of this slider randomly has a normal sample-set and should really be soft since it doesn't really emphasize anything. Also add a whistle once you change it back.
00:39:745 (2) - Clap on the tail.
00:40:442 (3) - This slider is touching the life bar of the default skin. You should move it down. ~screenshot
00:43:233 (1) - The normal sample-set on this sounds good but that finish on the tail but there is no powerful sound in the music to justify it. I would remove as it sounds fine with out.
00:46:024 (3,4) - The jump between these two isn't really acceptable for a normal/standard difficulty.
00:47:418 (5,1) - Exchange NC here to get it on the strong downbeat.
00:48:466 (2) - It would look neater if you spaced this evenly between 00:47:768 (1,3).
01:15:326 (1) - There should really be a spinner here for three reasons: Because of the build up in the music, that you used one on Beginner so why not on Standard, and it's generally recommended that every map has at least 1 spinner for score variation.
[Hyper]

Change the Tick Rate to 2. It fits better with the pacing of the difficulty as well as makes it easier to read due to the sudden SV changes.

00:28:233 (3) - Could blanket better with more curve.
00:29:977 (3) - nazi~ The endpoint of this slider can be moved up one grid for proper symmetry.
00:36:256 - You probably won't change this, but it needs to be mentioned. Why are you increasing the SV so drastically (0.75x to 1.00x) following the kiai time when the pacing in music is actually less intense and not really speeding up? Furthermore the speed-up is made extremely difficult to read because of the spinner that proceeds it which I doubt any "Hard-level" player could even possibly react to when playing this for the first time. I'm not telling you this needs to change, but most likely, a BAT will find this questionable.
00:40:268 (3) - This will be blanketed perfectly if you move it to x:280 y:114
00:50:035 (1) - Remove the NC so this object fits nicely with the triangle pattern.
00:50:210 (2) - NC
00:56:140 - An SV decrease here would be fitting with how softly the music plays.
01:09:745 (1) - Seems kind of dry and bit lazy to me that you would skip over so many powerful sounds in the music with a spinner on this difficulty. Not to mention that there's another spinner shortly after. I would map out this part to keep things interesting.
01:23:000 (2,1) - The blanket between these two can be cleaned up.
01:27:884 (5,6) - I get why just using 2 circles makes sense for the easier difficulties, but here it feels really under-mapped. The music has been in crescendo since the spinner, so the end of the map should really be as exciting as possible imo. Consider changing to two 1/2 sliders and a circle:
Lots of hitsounds missing - claps in particular - and the spacing is sporadically random.

I'll stop here because this was a lot and I'm pretty tired. I know you're looking for a BAT, but this needs a lot of work - consistency with spacing and hit-sounding in particular and know that i'm not trying to be discouraging because it would definitely be awesome to see this get ranked someday. Anyways, if you would like a test-play and some feedback on your Another diff, feel free to catch me in-game.

Best of luck.
Topic Starter
DenoisoGoiso

Trust wrote:

hey, from my queue probably~

Red: Unrankable
Blue: Highly recommended change/very questionable
Black: Suggestion

[General]

There are several unsnapped green lines in each of your difficulties. Be sure to resnap them. You mean Another diff? i think. fixed.

[Beginner]

00:22:128 (3) - Shift this note to the right a little so the jump to 00:22:826 (4) isn't so excessive. Fixed, but 00:22:826 (4) is moved. not the (3).
00:46:024 (4) - NC here, currently the combo is needlessly long. You can also NC on 00:47:419 (6) if that works better for you. fixed
00:46:024 (4,5,6,7) - The spacing for this entire string of sliders is inconsistent. Stick to a static distance spacing please. uhh no sorry.
01:18:814 (1) - If you want to stay consistent with hitsounding, the clap on this slider should be on the tail and not the head. The reason being is because if you look at your first Kiai, all of the claps are on strong white ticks and for some reason they aren't in the second. You really should fix your clap pattern from this point on. fixed on my way.
01:20:907 (3,4,1) - Same as 00:46:024 (4,5,6,7). nah c:

Well it would be nice to at least hear some whistles. The hit-sounding in general could use some work. Standard has pretty decent hit-sounding so I would definitely refer to how it was done there and try to apply it to this one.
[Hyper]

Change the Tick Rate to 2. It fits better with the pacing of the difficulty as well as makes it easier to read due to the sudden SV changes.

00:28:233 (3) - Could blanket better with more curve. Nope, i think it's already perfect <3
00:29:977 (3) - nazi~ The endpoint of this slider can be moved up one grid for proper symmetry. no idea can't be helped
00:36:256 - You probably won't change this, but it needs to be mentioned. Why are you increasing the SV so drastically (0.75x to 1.00x) following the kiai time when the pacing in music is actually less intense and not really speeding up? Furthermore the speed-up is made extremely difficult to read because of the spinner that proceeds it which I doubt any "Hard-level" player could even possibly react to when playing this for the first time. I'm not telling you this needs to change, but most likely, a BAT will find this questionable. ^
00:40:268 (3) - This will be blanketed perfectly if you move it to x:280 y:114 fixed
00:50:035 (1) - Remove the NC so this object fits nicely with the triangle pattern. fixed
00:50:210 (2) - NC fixed
00:56:140 - An SV decrease here would be fitting with how softly the music plays. done
01:09:745 (1) - Seems kind of dry and bit lazy to me that you would skip over so many powerful sounds in the music with a spinner on this difficulty. Not to mention that there's another spinner shortly after. I would map out this part to keep things interesting. But i think that was fit with a spinner. these powerful sounds is hard to map when i do. then really weird if slow to higher, really, probably this is makes sounds very hard. no map on this part. I'm not lazy, obviously.
01:23:000 (2,1) - The blanket between these two can be cleaned up. i was trying to understand this.
01:27:884 (5,6) - I get why just using 2 circles makes sense for the easier difficulties, but here it feels really under-mapped. The music has been in crescendo since the spinner, so the end of the map should really be as exciting as possible imo. Consider changing to two 1/2 sliders and a circle: of course, this is makes ugly distance == cursor movement really poor when i look this, really better o/
Lots of hitsounds missing - claps in particular - and the spacing is sporadically random.

I'll stop here because this was a lot and I'm pretty tired. I know you're looking for a BAT, but this needs a lot of work - consistency with spacing and hit-sounding in particular and know that i'm not trying to be discouraging because it would definitely be awesome to see this get ranked someday. Anyways, if you would like a test-play and some feedback on your Another diff, feel free to catch me in-game.

Best of luck.
Trust's post was 69th at this thread o/ lol

Thank you, really helpful~!
Sieg
Hi, your testplay here

http://puu.sh/6IngI.osr
not so bad for 1st try?
I hate doubles btw (:
diff is quite fun
Topic Starter
DenoisoGoiso

Sieg wrote:

Hi, your testplay here

http://puu.sh/6IngI.osr
not so bad for 1st try?
I hate doubles btw (:
diff is quite fun
Ok,thanks :3
NavyYa
Hello! I try M4M, but my mod may be not good ,sorry.

[Beginner]

00:15:501 (3,4,5) - I think ..very hard rhythm. but i can't find the solution. :?

00:36:954 (1) - Since this diff is beginner, move it to center is better for short term after spinner.
01:18:814 (1) ,too


00:33:814 (3,4) - (3) more fits at 00:33:466 , and (4) at 00:34:163 . consider it plz.

00:46:024 (1,2) - why these notes are in left corner? I think right side is good..

[Standard]

00:13:756 (2) - nc
00:14:803 (1) - remove nc
00:15:501 (1) - nc
00:18:989 (1) - remove nc
00:19:337 (2) - nc

00:46:721 (4) - only one notes are too far. by Aimod

01:27:187 (3) - stack at (4)'s head

[Hyper]

00:14:454 (4,5) - I recommend this rhythm

00:22:477 (4) - nc ,00:23:175 (5) - nc is better

00:52:128 - add circle (stack at (1)'s reverse ?)

01:01:896 (2) - confused. stack at (1)'s end?

01:28:582 (7) - nc

[Another]

00:13:756 (3,4) - delete (4) and extend (3) to 00:14:104 (I don't recommend using blue line notes)

00:36:518 (1,2) - too hard. you will know that.

00:46:024 (1) - players may not notice slider's way. consider changing.

01:28:582 (3) - nc


That's all!
I think your slider shape is beautiful. :)

Good Luck~
IamKwaN
Hi, from my queue here.

General

  1. O.O The mp3's bitrate is a bit surprising to me, though it's completely within the standard XD
  2. I have some concern with the timing of this song, I have tested several times but since I am not good at timing at all, so you better find someone who is familiar with multi-timing to test once more. Sir captin has confirmed the timing.
    Timing
    1. 00:02:767 - The down beat is started here with the drum, but not what you set at 00:02:593. Offset +2 mentioned by captin. ._.
    2. 00:13:756 - Here add a red line too for the sake of kiai time being started at a big white tick.
    3. 01:12:929 - Red line here also, so that you won't need to use 1/12 to map at the back -o-/

Another

  1. 00:13:582 (2) - Delete this please, I can feel there's a slightly pause in the music here. Instead, the music stops a bit at 00:13:494. So, you may use a short slider to capture this.
  2. 00:27:623 (4,6) - I wonder what instrument are these circles following, coz I can only hear a solid beat at 00:27:361 (1,2,3,5) and for 00:27:797 (6) , I think you snap it wrong, it should be a 1/6 at 00:27:768 .
  3. 00:28:931 (4) - The reversed sign is intentionally being opposite to 00:29:280 (1) head?! Seems a bit tricky imo. XD
  4. 00:37:652 (8) - NC is nice for cutting down the combo number, and what you do on 00:40:442 (1) is the same as what I have mentioned.
  5. 00:42:361 (1,2,3,1) - Um.. There is nothing special here but you use several NCs, a spam may happen imo. So, I suggest removing them.
  6. 00:44:803 (1,2,3,1,2,3,1) - -o- ^
  7. 01:08:698 (6) - CTRL+G would be nice for a symmetry pattern.
  8. 01:22:303 (5) - I think here you miss an important beat at 01:22:652 , what you hear at 01:22:564 definitely has a sound, but the one 01:22:652 seems more solid and stress for me, so what I recommend you to do is
  9. 01:01:373 - The drum sampleset here seems a bit odd for me, I think using what you have used before would be fine. Also, for 00:36:256 - 00:41:663, the music clams down a little bit imo, soft sample can be used so as to fit more naturally to the music.
  10. 01:28:756 (1) - The spinner ends with a hitsound volume of 95% is way too high, try lower them 20~30%.

Hyper

  1. 00:29:280 (1) - DS of this anti-jump is really misleading here. You either make them spread apart more or decrease the DS / stack to create a 'anti-jump'.
  2. 00:38:000 (1,2,3,4) - 'nazi' put 00:38:698 (3) on the y-axis for symmetry.
  3. 00:57:884 (1,2,3,4,1) - This kind of pattern seems a bit messy for me. I would rather prefer let them non-overlapping like this, the readability would be better though not much (Use Ctrl+Shift+S):
  4. 01:00:675 (1,2,3,4,1) - These too, with a slider at the middle seems even more messy imo. Jumps are consistent to what you did on 01:03:640 (2,3,4) , so don't worry.
  5. 01:22:303 (1,2) - Slightly overlapping bothers me, don't you? XD
  6. Spinner end is same as that in Another and hitsound too.

Standard

  1. It's kind of unbalanced when the HP and OD share the same setting, so HP,OD+1 please to have some difference between these two.
  2. 00:25:442 (1,2,3,4,1,2,3,4,5,1,2,3,1) - You need more creativity! You're just bringing the playing Merry-Go-Ground! Come on, can you use more pattern here, the music does not sound that monotonous, does it D:?
  3. 00:40:442 (3) - This slider definitely touches the HP drain.
  4. 00:46:721 (4) - DS? This is just a Normal, don't place such a sudden change in DS in this diff, please!
  5. 00:13:756 (2) - I am quite confused for the usage of whistle here, coz you didn't place whistle at big white tick at the back, also this one: 00:18:291 (2)
  6. 00:27:535 (4) - The clap here sounds awkward when you compare the music with 00:27:884 (1,2,3,4,5) , it is as soft as those at the back! So, remove it please. 00:30:326 (1) , 00:32:419 (1,4) , too. If you intend to use claps, lower the volume a bit would be great.

Beginner

  1. 00:13:756 (2) - DS to the previous is a bit off here.
  2. 00:26:489 (2) - ^
  3. 01:05:559 (1) - This one just combine two different stanza of music into one using a long slider, I would say this one would be better coz it captures the change in music at 01:06:256.
  4. 01:11:838 (3,1) - What you do here is using the same pattern to catch two different kinds of rhythm which I shout, 'What a pity!' Let do it like this, don't you think it's more dynamic?
  5. Hitsound suggestion would be the same as that in Another.

captin1
hi

kwan asked me to take a look at the timing, but it's really quite simple

only offset you need is 2769, the 1/12 part while weird doesn't really need its own timing section imo

double check all of your green lines and snapping after, i think your first offset was -2 from the second for some reason but it should all line up now ._.

good luck!
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