I got some ideas for people who want a easier way to calibrate.
Why not make users play a calibrate testing map that osu! himself calibrate for you. Is easy and must efficient than this old calibrate option. Found in Arcaea and Quaver wich you have only the needs to click when is the beat. After click on all beats, the game will calibrate for you easily. You can do with any setup like Bluetooth/Wireless headset or wired headset if needed. I saw the tutorial beatmap could be the best calibration option where could be implemented.
It's would be cool to use the Osu! Standard gamemode for the calibration test if the mouse is responsive or being late at click.
This could be handy for peripherals too. Just click on the beat to calibrate.
The most, case i would recommend to build learning AI to make the calibration has the more precise than possible. It's could help some people where the calibration is not perfect has they wanted.
First, i would PPY made a better calibration method with some unique and smart method than just the metronome. Because it's didn't follow what's users needs to calibrate, where i am the one think i need some betters tools.
Quaver is a open source rythm game similar to Osu!Mania where you can create, share and play beatmaps driven by the community and made by the community. All contents like skins and plugins was sync with Steam and all others inside their repo site.
For a demo of a calibration system from another game (Quaver):
https://streamable.com/zfb0cn
Why not make users play a calibrate testing map that osu! himself calibrate for you. Is easy and must efficient than this old calibrate option. Found in Arcaea and Quaver wich you have only the needs to click when is the beat. After click on all beats, the game will calibrate for you easily. You can do with any setup like Bluetooth/Wireless headset or wired headset if needed. I saw the tutorial beatmap could be the best calibration option where could be implemented.
It's would be cool to use the Osu! Standard gamemode for the calibration test if the mouse is responsive or being late at click.
This could be handy for peripherals too. Just click on the beat to calibrate.
The most, case i would recommend to build learning AI to make the calibration has the more precise than possible. It's could help some people where the calibration is not perfect has they wanted.
First, i would PPY made a better calibration method with some unique and smart method than just the metronome. Because it's didn't follow what's users needs to calibrate, where i am the one think i need some betters tools.
Quaver is a open source rythm game similar to Osu!Mania where you can create, share and play beatmaps driven by the community and made by the community. All contents like skins and plugins was sync with Steam and all others inside their repo site.
For a demo of a calibration system from another game (Quaver):
https://streamable.com/zfb0cn