This map has been deleted on the request of its creator. It is no longer available.
thanks a lots^@^ wish u luck and quickly done ur CWU la!alvisto wrote:
Wow ! Finally doing a Map !
Star this first, mod later, need to rush CWU. T_T
Cya.
thx a lots wish that this song will be ranked soon!!!hunter_87 wrote:
i like this song.. hopefully u won't let me down..
fixed. insane i had modified already!animask wrote:
[Easy]
00:06:06 (1,2,3,4) - Add Finish hitsounds
00:12:07 (1,2,3,4) - Add Hitsounds
00:25:23 (3) - Move 3 here
00:30:06 (2) - Add Finish hitsound
00:38:06 (6) - Add whistles?
00:39:23 (1) - Add Finish
00:49:56 (4) - Add a Finish at the end of the slider.
01:08:57 (1) - Add a Finish
01:19:40 (1) - ^
01:22:06 (1,1,1,1,1,1) - Add Hitsounds
fixed. sound well^@^
[Normal]
00:06:06 (1) - Add Finish
00:08:73 (5) - ^
00:11:40 (1) - ^
00:14:07 (5) - Add Finish at the beginning of the slider
fixed. sound well^@^
[Hard]
00:06:06 (1) - Add Finish
00:07:06 (1) - ^
00:08:73 (4) - ^
00:11:40 (1) - ^
00:12:40 (1) - ^
00:14:07 (4) - ^
fixed. sound well^@^
[Insane]
00:06:06 (1) - Add a Finish
00:08:73 (5) - ^
00:11:40 (1) - ^
00:14:06 (1) - ^ at the end of the slider
00:18:57 (1,2,3) - The rhythm of the notes are hard to follow starting here
thx u very much for your star^@^ thx a lots!!!blissfulyoshi wrote:
Easy:SPOILERCombo mod:
00:44:73 (5) - new combo? (this combo seemed unnecessarily long)
fixed well^@^ thx a lots!!!
Normal:SPOILERNormal mod:
00:48:57 (4) - I don't hear anything snap to the quarter notes here. I would turn this into a half beat long slider to fit the song (I did not understand what the earlier quarter notes were snapped to in the song, but it could just be a problem on my side. As a result, I won't talk about this in the later difficulties)
Combo mod:
00:41:57 (1) - remove new combo for consistency
fixed well^@^ i think that part music i ok, isnt it? therefore i remain unfixed
Hard:SPOILERNormal mod:
00:08:73 (4) - spacing?
combo mod:
00:46:73 (4) - new combo
fixed well^@^
Insane:SPOILERcombo mod:
00:48:40 (4) - new combo to show change in timing
00:48:73 (7) - ^
fixed well^@^
Nice map. Star.
i had try the BPM144 and offset 625, but it did not sounds match to the pointx3ns0r wrote:
thanks for the pm
i'll check it right away and
will edit this post with my mods
[edit]{mods}
ALL difficulties:
BPM = 144 yea i know bpm analyzer says 90 but the speed isn't doubled when it increases at 6,000)
offset is 625 (spot on)
after changing this go over every beat cuz almost all fall on blue ticks (they must fall on red or white)
also check the spacing after fixing the timings
thanks^@^ really thx you very much! i will try my best to get this map get into rank as soon as possible!!!gdeath wrote:
Hi!alvisto's friend is my friend~
OoO. how u know i am alvisto's friend that means you also are my friend now!!! hello friend! nice to meet u!!!
modding time!
try using grid level 3 to make map
yes sir initially i only use grid level 2. however finally i had change to use grid level 3. thanks for remind^@^
[EASY]
Care to make this as long as other diffs
i do it on purpose to show the different among diffs
[NORMAL]
00:56:73 (7) make it end on 00:57:43.it sounds better.if you do,plz fix the break time
i had tried for that, but i prefer original idea because is special and reasonable. thanks for your suggestion^@^!
[HARD]
00:54:56 (3) spacing(change the location of (1) and (2) is okay
fixed well^@^ thx a lots!!!
[INSANE]
00:20:31 (5) one level 3 grid to the down
00:28:81 (5) one level 3 grid to the left
fixed^@^ wao! you really have a supervision! 1mm also can pick up the mistake. lol
that's all i can find.great map.fight!
starry*
thanks a lot^@^rust45 wrote:
[Hard]
Those 1/4 streams have got to go, just too much for a hard. The stacks are fine but the streams are a little too much. Also, drain rate down by at least one please.
i agree with you that the begin part is too tough for hard. so i had did the correction. therefore about the HP drain rate i maintain because i had reduce the difficulty of hard^@^ thanks for your suggestion.
[Insane]
It just fine, just saying I'm am dumbstruck by how hard it is.
even myself also cannot play this insane without fail^@^ however i had find some top player to test. the results is well and interest for them. try we our best to improve to become a insane player in the future, lol
Star for you.
fixed and remade for new patterns and formation thank you very much!!!ztrot wrote:
easy:
Fine~
normal: uggh
okay look you can't have that many hidden beats.(in a normal) you should try a few new patterns. It's too confusing.
The map seems good but I'm really tired. oh by the way Good job <3
offset could use about a -10ms to it.
I'll look at this again after a few mods get to it.
please try to have a look again and if you think ok then you can vote this for a starRyuukun wrote:
[All]
-Add Source and Tags
fixed
-How about a different BG color?
White would be fitting since the BG picture is mostly white too.
fixed^@^
-There is a big diff gap between Easy and Normal.
Normal is Hard and a real Normal doesn't exists.
i already modify twice to reduce the difficulty of normal. some player claim that the normal is too easy. i think now the normal is quite standard. so nothing i can do upon it
[Easy]
No problems
thanks^@^
[Normal]
Too Hard for Normal but expect from that i couldn't find any unrankable things
thanks^@^
[Hard]
Many of the streams look forced.
Many of them doesn't even fit with the song.
fixed
[Insane]
00:00:73 (1,2,3) - i understand what you intended with those 3 but it just sounds awful
I don't like Insane at all.
It feels like you had to do something Insane, no matter what.
Most streams doesn't fit in (half the song basically) and it sounds like
the map is made for a different song.
insane i had totally modify it in a big project i think now should be better than before!
Dunno but i don't really want to star it as it is now.
This map has potential though.
??? can i know what is this meansnaruti wrote:
POW
POW > Shoots a star XDalan_629_6 wrote:
??? can i know what is this meansnaruti wrote:
POW
o ok! thank you very much!!!naruti wrote:
POW > Shoots a star XDalan_629_6 wrote:
??? can i know what is this meansnaruti wrote:
POW
only thing i could think about overal hitsound volume + 1 on everything <_< nothing much
Azure_Kyte wrote:
Here's my promised mod:
[Easy]
This small area here was a little confusing; since the beats landed nowhere near lyrics, which would make it hard for new players to follow it at all.SPOILER00:23:40 (2) - Move to 00:23:07.
00:24:07 (3) - Move to 00:23:57, then place a note here, preferably over the 00:24:73 Hit Circle.
00:25:40 (2) - Move back 1/2 Beat, then lengthen by 1/2 beat.
fixed. thanks
[Normal]
00:28:32 (4) - move to 00:28:40.
00:56:73 (7) - Reverse two more times, then resize the break.
fixed. i had try two more reverse, but the original one sounds better so i remain.
[Hard]
00:21:98 - Place a note here
00:22:07 - Place a note here
00:36:73 - I think this should be it's own combo (Suggestion)
fixed well the suggestion i had took!!!
[Insane]
No Problems Found
Overall, I love this beatmap; Added to my favourites because it's Abingdon Boys School ;p
thanksSteRRuM wrote:
Hi!
[Easy]thanks
- Fine.
[Normal]
- Lower Overall Difficulty plox :3.
erm...dont understand overall difficulty already level 3, very low and you want me to lower somemore???
[Hard]
- 00:48:07 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Overstacking? lol.
i had no more idea to modify it is it cannot put it like this??? unrankable?
[Insane]
- Fine.
thanks a lotsMystearica wrote:
Holy stacks 0.0
[Easy]
Fine.
[Normal]
Parts of the map had spacing that felt random to me, but I think it's your style of doing things so I would suggest that you go through your map and add some new combos to make playing a bit more intuitive. If you don't do anything it still should be fine after a couple plays though.
before this actually i had added more combo..because they comment that this normal map is too hard for ''normal'' player, therefore i cut down many part to make it easier. sorry for that random spacing. however i try my best to fix it for spacing to make it more fluent to play and interest thanks for your information!!!
[Hard]
Some of those stacks felt pretty...I don't know what to say. Nothing against them though, since it also appears to be your own style of mapping. I'm fine with that.
before that also there is a comment similar with this i had no idea to replace the stack...therefore i remain. or may be you can provide some idea upon it thank you!!!
[Insane]
I guess I won't go nazi here, it's ok.
Have a star.
thank you very much!!! for timing i will refer and check again!!!kingcobra52 wrote:
Offset: 6,066
i use 731 according to your offset because my insane start earlier than 6066 i am not sure for the timing, any professional idea from anyone???
-The mp3 ends kind of abruptly. Is there any way you can soften it up with audacity or a similar program?
fixed however dont know is ok or not???
Normal
00:48:56 (3) - Remove the clap at the end. Same with 00:56:73 (7)
fixed
Hard
00:37:48 (10) - Remove this. Adjust the spinner accordingly.
01:22:06 (1,2) - Start 2 on the white tick. End both on the white tick.
fixed
Insane
00:37:48 (10) - See hard.
01:22:07 (1,2) - ^
fixed
Still not too confident on timing, but it's a start. *star*
Alace wrote:
Overall
Hitsounds are too random you put claps on wrong place
they sound really bad to me
00:17:73 is the start of claps (adding clap per 2 divisors is better)
Also
your whistle pattens are kinda random
Hard and insane are really overmapped too many 1/4 divisors Orz
For example
<Hard>
00:36:73 (1,2,3,4,5,6,7,8,9) - Orz
If you need help
PM me in game