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Abingdon Boys School - D Grayman (Innocent Sorrow)

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alvisto
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
alan_629_6

alvisto wrote:

Wow ! Finally doing a Map !

Star this first, mod later, need to rush CWU. T_T

Cya.
thanks a lots^@^ wish u luck and quickly done ur CWU la!
hunter_87
i like this song.. hopefully u won't let me down..
Topic Starter
alan_629_6

hunter_87 wrote:

i like this song.. hopefully u won't let me down..
thx a lots :) wish that this song will be ranked soon!!!
definitely won't let u down de^@^
thank u.
Sleep Powder
[Easy]
00:06:06 (1,2,3,4) - Add Finish hitsounds
00:12:07 (1,2,3,4) - Add Hitsounds
00:25:23 (3) - Move 3 here
00:30:06 (2) - Add Finish hitsound
00:38:06 (6) - Add whistles?
00:39:23 (1) - Add Finish
00:49:56 (4) - Add a Finish at the end of the slider.
01:08:57 (1) - Add a Finish
01:19:40 (1) - ^
01:22:06 (1,1,1,1,1,1) - Add Hitsounds

[Normal]
00:06:06 (1) - Add Finish
00:08:73 (5) - ^
00:11:40 (1) - ^
00:14:07 (5) - Add Finish at the beginning of the slider

[Hard]
00:06:06 (1) - Add Finish
00:07:06 (1) - ^
00:08:73 (4) - ^
00:11:40 (1) - ^
00:12:40 (1) - ^
00:14:07 (4) - ^

[Insane]
00:06:06 (1) - Add a Finish
00:08:73 (5) - ^
00:11:40 (1) - ^
00:14:06 (1) - ^ at the end of the slider
00:18:57 (1,2,3) - The rhythm of the notes are hard to follow starting here
blissfulyoshi
Easy:
SPOILER
Combo mod:
00:44:73 (5) - new combo? (this combo seemed unnecessarily long)

Normal:
SPOILER
Normal mod:
00:48:57 (4) - I don't hear anything snap to the quarter notes here. I would turn this into a half beat long slider to fit the song (I did not understand what the earlier quarter notes were snapped to in the song, but it could just be a problem on my side. As a result, I won't talk about this in the later difficulties)

Combo mod:
00:41:57 (1) - remove new combo for consistency

Hard:
SPOILER
Normal mod:
00:08:73 (4) - spacing?

combo mod:
00:46:73 (4) - new combo

Insane:
SPOILER
combo mod:
00:48:40 (4) - new combo to show change in timing
00:48:73 (7) - ^

Nice map. Star.
Topic Starter
alan_629_6

animask wrote:

[Easy]
00:06:06 (1,2,3,4) - Add Finish hitsounds
00:12:07 (1,2,3,4) - Add Hitsounds
00:25:23 (3) - Move 3 here
00:30:06 (2) - Add Finish hitsound
00:38:06 (6) - Add whistles?
00:39:23 (1) - Add Finish
00:49:56 (4) - Add a Finish at the end of the slider.
01:08:57 (1) - Add a Finish
01:19:40 (1) - ^
01:22:06 (1,1,1,1,1,1) - Add Hitsounds

fixed. sound well^@^

[Normal]
00:06:06 (1) - Add Finish
00:08:73 (5) - ^
00:11:40 (1) - ^
00:14:07 (5) - Add Finish at the beginning of the slider

fixed. sound well^@^

[Hard]
00:06:06 (1) - Add Finish
00:07:06 (1) - ^
00:08:73 (4) - ^
00:11:40 (1) - ^
00:12:40 (1) - ^
00:14:07 (4) - ^

fixed. sound well^@^

[Insane]
00:06:06 (1) - Add a Finish
00:08:73 (5) - ^
00:11:40 (1) - ^
00:14:06 (1) - ^ at the end of the slider
00:18:57 (1,2,3) - The rhythm of the notes are hard to follow starting here
fixed. insane i had modified already!

thx u very much:"D thx!!!
Topic Starter
alan_629_6

blissfulyoshi wrote:

Easy:
SPOILER
Combo mod:
00:44:73 (5) - new combo? (this combo seemed unnecessarily long)

fixed well^@^ thx a lots!!!

Normal:
SPOILER
Normal mod:
00:48:57 (4) - I don't hear anything snap to the quarter notes here. I would turn this into a half beat long slider to fit the song (I did not understand what the earlier quarter notes were snapped to in the song, but it could just be a problem on my side. As a result, I won't talk about this in the later difficulties)

Combo mod:
00:41:57 (1) - remove new combo for consistency

fixed well^@^ i think that part music i ok, isnt it? therefore i remain unfixed

Hard:
SPOILER
Normal mod:
00:08:73 (4) - spacing?

combo mod:
00:46:73 (4) - new combo

fixed well^@^

Insane:
SPOILER
combo mod:
00:48:40 (4) - new combo to show change in timing
00:48:73 (7) - ^

fixed well^@^

Nice map. Star.
thx u very much for your star^@^ thx a lots!!!
alvisto
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
alan_629_6
This map has been deleted on the request of its creator. It is no longer available.
DeadAlready
This map is good :D
Although I don't know why you find me to mod this map. lol
but this is good and enjoy for me. :)
About spacing, I think it's no big problem when I play. XD
About hitsound... I am not good in hitsounds. Orz
but I think I can accept, that...... should be not big problem in this. 0.0

so I only have a problem:

It's start too early in [Insane]. 0.0
I think you should add Lead-in... 1 second to 2 seconds is fine. XD

That's all. XD
Stared. <3
And sorry for my poor English and mod. +_+
Topic Starter
alan_629_6
This map has been deleted on the request of its creator. It is no longer available.
XepherX3
thanks for the pm 8-)

i'll check it right away and
will edit this post with my mods

[edit]{mods}

ALL difficulties:

BPM = 144 yea i know bpm analyzer says 90 but the speed isn't doubled when it increases at 6,000)
offset is 625 (spot on)
after changing this go over every beat cuz almost all fall on blue ticks (they must fall on red or white)
also check the spacing after fixing the timings
Topic Starter
alan_629_6

x3ns0r wrote:

thanks for the pm 8-)

i'll check it right away and
will edit this post with my mods

[edit]{mods}

ALL difficulties:

BPM = 144 yea i know bpm analyzer says 90 but the speed isn't doubled when it increases at 6,000)
offset is 625 (spot on)
after changing this go over every beat cuz almost all fall on blue ticks (they must fall on red or white)
also check the spacing after fixing the timings
i had try the BPM144 and offset 625, but it did not sounds match to the point :o
i adjust the according red and white stick, but there is tempo problem. therefore i keep remain my own BPM and offset.
thanks a lots for your suggestion, however it is not work well.
gdeath
Hi!alvisto's friend is my friend~

modding time!
try using grid level 3 to make map

[EASY]

Care to make this as long as other diffs

[NORMAL]
00:56:73 (7) make it end on 00:57:43.it sounds better.if you do,plz fix the break time

[HARD]
00:54:56 (3) spacing(change the location of (1) and (2) is okay

[INSANE]
00:20:31 (5) one level 3 grid to the down
00:28:81 (5) one level 3 grid to the left

that's all i can find.great map.fight!
starry*
Topic Starter
alan_629_6

gdeath wrote:

Hi!alvisto's friend is my friend~

OoO. how u know i am alvisto's friend ;) that means you also are my friend now!!! hello friend! nice to meet u!!!

modding time!
try using grid level 3 to make map

yes sir :) initially i only use grid level 2. however finally i had change to use grid level 3. thanks for remind^@^


[EASY]

Care to make this as long as other diffs

i do it on purpose to show the different among diffs :)

[NORMAL]
00:56:73 (7) make it end on 00:57:43.it sounds better.if you do,plz fix the break time

i had tried for that, but i prefer original idea because is special and reasonable. thanks for your suggestion^@^!


[HARD]
00:54:56 (3) spacing(change the location of (1) and (2) is okay

fixed well^@^ thx a lots!!!

[INSANE]
00:20:31 (5) one level 3 grid to the down
00:28:81 (5) one level 3 grid to the left

fixed^@^ wao! you really have a supervision! 1mm also can pick up the mistake. lol

that's all i can find.great map.fight!
starry*
thanks^@^ really thx you very much! i will try my best to get this map get into rank as soon as possible!!!
rust45
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
alan_629_6

rust45 wrote:

[Hard]
Those 1/4 streams have got to go, just too much for a hard. The stacks are fine but the streams are a little too much. Also, drain rate down by at least one please.

i agree with you that the begin part is too tough for hard. so i had did the correction. therefore about the HP drain rate i maintain because i had reduce the difficulty of hard^@^ thanks for your suggestion.


[Insane]
It just fine, just saying I'm am dumbstruck by how hard it is.

even myself also cannot play this insane without fail^@^ however i had find some top player to test. the results is well and interest for them. try we our best to improve to become a insane player in the future, lol

Star for you.
thanks a lot^@^
ztrot
easy:
Fine~
normal: uggh
okay look you can't have that many hidden beats.(in a normal) you should try a few new patterns. It's too confusing.
The map seems good but I'm really tired. oh by the way Good job <3
offset could use about a -10ms to it.
I'll look at this again after a few mods get to it.
Topic Starter
alan_629_6

ztrot wrote:

easy:
Fine~
normal: uggh
okay look you can't have that many hidden beats.(in a normal) you should try a few new patterns. It's too confusing.
The map seems good but I'm really tired. oh by the way Good job <3
offset could use about a -10ms to it.
I'll look at this again after a few mods get to it.
fixed and remade for new patterns and formation :) thank you very much!!!
wish this map can be ranked soon ;) thanks
Ryuukun
[All]
-Add Source and Tags
-How about a different BG color?
White would be fitting since the BG picture is mostly white too.
-There is a big diff gap between Easy and Normal.
Normal is Hard and a real Normal doesn't exists.

[Easy]
No problems

[Normal]
Too Hard for Normal but expect from that i couldn't find any unrankable things

[Hard]
Many of the streams look forced.
Many of them doesn't even fit with the song.

[Insane]
00:00:73 (1,2,3) - i understand what you intended with those 3 but it just sounds awful

I don't like Insane at all.
It feels like you had to do something Insane, no matter what.
Most streams doesn't fit in (half the song basically) and it sounds like
the map is made for a different song.

Dunno but i don't really want to star it as it is now.
This map has potential though.
Topic Starter
alan_629_6

Ryuukun wrote:

[All]
-Add Source and Tags

fixed :)

-How about a different BG color?
White would be fitting since the BG picture is mostly white too.

fixed^@^

-There is a big diff gap between Easy and Normal.
Normal is Hard and a real Normal doesn't exists.

i already modify twice to reduce the difficulty of normal. some player claim that the normal is too easy. i think now the normal is quite standard. so nothing i can do upon it :D

[Easy]
No problems

thanks^@^

[Normal]
Too Hard for Normal but expect from that i couldn't find any unrankable things

thanks^@^

[Hard]
Many of the streams look forced.
Many of them doesn't even fit with the song.

fixed :D

[Insane]
00:00:73 (1,2,3) - i understand what you intended with those 3 but it just sounds awful

I don't like Insane at all.
It feels like you had to do something Insane, no matter what.
Most streams doesn't fit in (half the song basically) and it sounds like
the map is made for a different song.

insane i had totally modify it in a big project :oops: i think now should be better than before!

Dunno but i don't really want to star it as it is now.
This map has potential though.
please try to have a look again and if you think ok then you can vote this for a star :)
thank you very much!!!
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding Go!

Osz. File Check (Done)

SPOILER
Video: Yes
SB (Story Board): Yes (Why is the background image set as a SB object? Did you try using"Insert Background" from "design"?
Custom Skin: No
Background: Yes (Read about the SB comment above.)
[Current] Size: 6.26 MB / 20.00 MB
Source: Yes
Tags: Yes (Could have some more Tags in than just the anime name.)

[Easy] (Done)

SPOILER
Timing (BPM / Offset): 180.000 / 6,072 ms (Sounds good so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 2 (Might be a bit high for an "easy" difficulty. But, its up to you to change it to 1 or keep it as is.) / 1.00 (This looks a bit fast for an "easy" difficulty...)
Distance Snap Average: x0.5 + Manual Spacing
[Current] Objects: 59 ( 43 Circles / 15 Sliders / 1 Spinner )
[Current] Max Combo: 134
[Current] Max Score: 96,244
[Current] Star Rating: 0.59
[Current] HP Drain Rate: Lv.6 This may be a bit high for [Easy]. Try lowering this to level 4 at least or 3.)
[Current] Circle Size:Lv.1
[Current] Overall Difficulty: Lv.1

00:08:07 (?) - A note can be placed here.
00:08:73 (3) - A new combo can start here.
00:38:07 (6,1) - This can easily confuse a new player as with the fact they have to catch the note right after the slider. Try to figure out a way to make it more simple and easier to read.
00:46:73 (1) - Could remove the new combo from here.
00:57:65 (B) - This break "could" work, but then there would be plenty of places to put the beats in going to waste. Also, the map is not that long and its very simple that a break might not be needed.
01:08:57 (1,2) - The spacing here is not proper. They are a bit too close and can cause a new player to hit the slider note too early.
01:22:07 (1,1,1,1,1,1) - Try to avoid using single note combos where it is not really needed.

Notes: I like the idea that you're trying to make the map simple, but there are some parts that are not done right, like the HP Drain is quite high with a small amount of notes in the map with a gap of time between each one. And I can see that you mainly used 1/1 timing snap, which is okay, but you can try using 1/2 as well, but just don't make the patterns too complex.

[Normal] (Done)

SPOILER
Timing (BPM / Offset): 180.000 / 6,072 ms (Sounds good so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 2 / 1.40
Distance Snap Average: x0.8 + Manual Spacing
[Current] Objects: 160 ( 134 Circles / 19 Sliders / 7 Spinners )
[Current] Max Combo: 254
[Current] Max Score: 908,150
[Current] Star Rating: 4.42 (The way the map is set up feels more like a [Hard]. Also, this is quite a difficulty jump from [Easy].)
[Current] HP Drain Rate: Lv.6
[Current] Circle Size:Lv.2
[Current] Overall Difficulty: Lv.7

00:10:73 (6) - Slightly uneven under the slider end.
00:35:40 (1) - Try removing the new combo from this note.
00:38:90 (1) - Kinda hidden behind the slider...
00:57:65 (B) - This break "could" work, but then there would be plenty of places to put the beats in going to waste. Also, the map is not that long and its very simple that a break might not be needed.
01:14:23 (6) - This conflics with the spinner starting point.
01:27:73 (1) - The song ends sudden right after this spinner. Might be better to remove it...

Notes: Well, this map isn't too bad, but might need some redoing. It kinda plays and looks more like a [Hard] thank a [Normal].

[Hard] (Done)

SPOILER
Timing (BPM / Offset): 180.000 / 6,072 ms (Sounds good so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 2 / 1.40
Distance Snap Average: x0.8 + Manual Spacing
[Current] Objects: 270 ( 256 Circles / 11 Sliders / 3 Spinners )
[Current] Max Combo: 305
[Current] Max Score: 2,033,380
[Current] Star Rating: 4.97
[Current] HP Drain Rate: Lv.8
[Current] Circle Size:Lv.3
[Current] Overall Difficulty: Lv.7

00:17:23 (1) - The delay with this slider can really throw of the flow of the map.
00:21:40 (1,2,3,4,5,6,7) - Not evenly lined up.
00:22:57 (1,2,3,4,5,6) - This section looks a bit uneven. Mostly the right side of it.
00:29:23 (6,7) - Not lined up with the (4,5) stack.
00:29:40 (7) - Not even under (6).
00:30:40 (9,10) - Linked or unlinked? (I see the other pairs were closer together...)
00:39:73 (1) - Could remove the new combo from this note.
00:49:57 (1,1,1) - Single note combos.... (Maybe making this a 3 note combo at least?). Also, the notes in the jump don't have the same timing either...
00:57:65 (B) - This break "could" work, but then there would be plenty of places to put the beats in going to waste. Also, the map is not that long and its very simple that a break might not be needed.
01:08:23 (1,1,1) - Avoid setting single note combos when you don't really need to.
01:13:73 (1) - Take out the new combo from this note.
01:18:23 (8) - Could be a new combo point.
01:22:07 (1) - Sounds like it ends 1/4 early. Try extending it by 1/4 to see that is sounds better.
01:23:65 (2) - Sounds like it starts 1/4 early. Just move it over 1/4 later and it should should better.

Notes: Just some not so major errors to look into. Make sure the shapes of the combos are set carefully. Also, make sure the notes are not forced in.

[Insane] (Done)

SPOILER
Timing (BPM / Offset): 180.000 / 6,072 ms (Sounds good so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 2 / 1.40
Distance Snap Average: x0.8 + Manual Spacing
[Current] Objects: 362 ( 327 Circles / 31 Sliders / 4 Spinners )
[Current] Max Combo: 417
[Current] Max Score: 3,754,708
[Current] Star Rating: 5.00
[Current] HP Drain Rate: Lv.6 (Why lower?)
[Current] Circle Size:Lv.3
[Current] Overall Difficulty: Lv.9

00:00:73 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - No hitnote should ever be before the first offset. Either add an extra offset at the first note or delete this section out.
00:11:07 (7,1) - Irregular spacing.
00:16:23 (1) - The claps are a bit overdone with this repeating slider.
00:26:73 (3) - ^
00:46:07 (1,2,1,2,1,2,1,2) - The setup of this section sounds a bit odd. (Did you try testing this setup? - 00:46:07 (1) -> 00:46:15 (2) -> 00:46:23 (3) -> 00:46:40 (4) ).
00:53:57 (1,2) - Could try removing the new combo from (1) and switching it to (2). Then try removing the new combo from 00:54:07 (1) and 00:54:90 (1).
00:57:65 (B) - This break "could" work, but then there would be plenty of places to put the beats in going to waste. Also, the map is not that long and its very simple that a break might not be needed.
01:12:73 (1) - Could remove the new combo from this note.
01:22:07 (1) - Sounds like it ends 1/4 early. Try extending it by 1/4 to see that is sounds better.
01:23:65 (2) - Sounds like it starts 1/4 early. Just move it over 1/4 later and it should should better.

Notes: The combo order setup seems a bit odd to me as its hard to tell sometimes if it is going with the lyrics, the song, or both. Also, remember to look into that offset issue otherwise it would be a huge problem later.

Overall: Well, the map itself doesn't need a lot of work, but there are things to take a good look into. Make sure to check into the background issue as well. And for [Easy], you have a good idea of how to make it easy, but you want to avoid making it too simple. Try adding a few notes and sliders with 1/2 to see if it can be a bit better. For the harder difficulties, you want to make sure to have a "balance" between the difficulties as a huge jump from [Easy] to [Normal] can be unpleasent for new players. For [Insane], you're getting on the right track to make it hard, but make sure to avoid forcing notes where it can't fit with the map and the song. Make sure to take the time now to look over the map and see what you can add or change in them. Not trying to bash at your map, i'm just trying to be as helpful as possible. I'll drop my star in then.
Topic Starter
alan_629_6
This map has been deleted on the request of its creator. It is no longer available.
whymeman
No worries, you're still learning and having errors in the map is part of the learning process ^_^ .
Topic Starter
alan_629_6
yap :) really use up my time to do the correction!!! lol
naruti
POW
Topic Starter
alan_629_6

naruti wrote:

POW
??? can i know what is this means :?
naruti

alan_629_6 wrote:

naruti wrote:

POW
??? can i know what is this means :?
POW > Shoots a star XD
only thing i could think about overal hitsound volume + 1 on everything <_< nothing much
Topic Starter
alan_629_6

naruti wrote:

alan_629_6 wrote:

naruti wrote:

POW
??? can i know what is this means :?
POW > Shoots a star XD
only thing i could think about overal hitsound volume + 1 on everything <_< nothing much
o :P ok! thank you very much!!!
Azure_Kite
Here's my promised mod:

[Easy]
This small area here was a little confusing; since the beats landed nowhere near lyrics, which would make it hard for new players to follow it at all.
SPOILER
00:23:40 (2) - Move to 00:23:07.
00:24:07 (3) - Move to 00:23:57, then place a note here, preferably over the 00:24:73 Hit Circle.
00:25:40 (2) - Move back 1/2 Beat, then lengthen by 1/2 beat.

[Normal]
00:28:32 (4) - move to 00:28:40.
00:56:73 (7) - Reverse two more times, then resize the break.

[Hard]
00:21:98 - Place a note here
00:22:07 - Place a note here
00:36:73 - I think this should be it's own combo (Suggestion)

[Insane]
No Problems Found :)

Overall, I love this beatmap; Added to my favourites because it's Abingdon Boys School ;p
SteRRuM
Hi!
[Easy]
  1. Fine.
[Normal]
  1. Lower Overall Difficulty plox :3.
[Hard]
  1. 00:48:07 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Overstacking? lol.
[Insane]
  1. Fine.
Topic Starter
alan_629_6

Azure_Kyte wrote:

Here's my promised mod:

[Easy]
This small area here was a little confusing; since the beats landed nowhere near lyrics, which would make it hard for new players to follow it at all.
SPOILER
00:23:40 (2) - Move to 00:23:07.
00:24:07 (3) - Move to 00:23:57, then place a note here, preferably over the 00:24:73 Hit Circle.
00:25:40 (2) - Move back 1/2 Beat, then lengthen by 1/2 beat.

fixed. thanks :)


[Normal]
00:28:32 (4) - move to 00:28:40.
00:56:73 (7) - Reverse two more times, then resize the break.

fixed. i had try two more reverse, but the original one sounds better :) so i remain.

[Hard]
00:21:98 - Place a note here
00:22:07 - Place a note here
00:36:73 - I think this should be it's own combo (Suggestion)

fixed well :D the suggestion i had took!!!

[Insane]
No Problems Found :)

Overall, I love this beatmap; Added to my favourites because it's Abingdon Boys School ;p

thank you very much ;)
Topic Starter
alan_629_6

SteRRuM wrote:

Hi!
[Easy]
  1. Fine.
thanks :)

[Normal]
  1. Lower Overall Difficulty plox :3.

erm...dont understand :o overall difficulty already level 3, very low and you want me to lower somemore???


[Hard]
  1. 00:48:07 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Overstacking? lol.

i had no more idea to modify it :o is it cannot put it like this??? unrankable?


[Insane]
  1. Fine.
thanks :)
Mystearica
Holy stacks 0.0

[Easy]

Fine.

[Normal]

Parts of the map had spacing that felt random to me, but I think it's your style of doing things so I would suggest that you go through your map and add some new combos to make playing a bit more intuitive. If you don't do anything it still should be fine after a couple plays though.

[Hard]

Some of those stacks felt pretty...I don't know what to say. Nothing against them though, since it also appears to be your own style of mapping. I'm fine with that.

[Insane]

I guess I won't go nazi here, it's ok.

Have a star.
Topic Starter
alan_629_6

Mystearica wrote:

Holy stacks 0.0

[Easy]

Fine.

[Normal]

Parts of the map had spacing that felt random to me, but I think it's your style of doing things so I would suggest that you go through your map and add some new combos to make playing a bit more intuitive. If you don't do anything it still should be fine after a couple plays though.

before this actually i had added more combo..because they comment that this normal map is too hard for ''normal'' player, therefore i cut down many part to make it easier. sorry for that random spacing. however i try my best to fix it for spacing to make it more fluent to play and interest :) thanks for your information!!!

[Hard]

Some of those stacks felt pretty...I don't know what to say. Nothing against them though, since it also appears to be your own style of mapping. I'm fine with that.

before that also there is a comment similar with this :) i had no idea to replace the stack...therefore i remain. or may be you can provide some idea upon it :D thank you!!!

[Insane]

I guess I won't go nazi here, it's ok.

Have a star.
thanks a lots :)
kingcobra52
Offset: 6,066

-The mp3 ends kind of abruptly. Is there any way you can soften it up with audacity or a similar program?

Normal

00:48:56 (3) - Remove the clap at the end. Same with 00:56:73 (7)

Hard

00:37:48 (10) - Remove this. Adjust the spinner accordingly.
01:22:06 (1,2) - Start 2 on the white tick. End both on the white tick.

Insane

00:37:48 (10) - See hard.
01:22:07 (1,2) - ^

Still not too confident on timing, but it's a start. *star*
Topic Starter
alan_629_6

kingcobra52 wrote:

Offset: 6,066

i use 731 according to your offset because my insane start earlier than 6066 :) i am not sure for the timing, any professional idea from anyone???

-The mp3 ends kind of abruptly. Is there any way you can soften it up with audacity or a similar program?

fixed :D however dont know is ok or not???

Normal

00:48:56 (3) - Remove the clap at the end. Same with 00:56:73 (7)

fixed :)

Hard

00:37:48 (10) - Remove this. Adjust the spinner accordingly.
01:22:06 (1,2) - Start 2 on the white tick. End both on the white tick.

fixed :)

Insane

00:37:48 (10) - See hard.
01:22:07 (1,2) - ^

fixed :)

Still not too confident on timing, but it's a start. *star*
thank you very much!!! for timing i will refer and check again!!!
Alace
Overall
Hitsounds are too random you put claps on wrong place
they sound really bad to me
00:17:73 is the start of claps (adding clap per 2 divisors is better)
Also
your whistle pattens are kinda random


Hard and insane are really overmapped too many 1/4 divisors Orz
For example
<Hard>
00:36:73 (1,2,3,4,5,6,7,8,9) - Orz
If you need help
PM me in game
Topic Starter
alan_629_6

Alace wrote:

Overall
Hitsounds are too random you put claps on wrong place
they sound really bad to me
00:17:73 is the start of claps (adding clap per 2 divisors is better)
Also
your whistle pattens are kinda random


Hard and insane are really overmapped too many 1/4 divisors Orz
For example
<Hard>
00:36:73 (1,2,3,4,5,6,7,8,9) - Orz
If you need help
PM me in game

thank you very much Alace :) after my exams i will discuss with about how to improve this map^@^ thanks!!!
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