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The Chain Gang of 1974 - Sleepwalking

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Total Posts
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Topic Starter
RatedNC17
This beatmap was submitted using in-game submission on Thursday, June 12, 2014 at 5:32:21 PM

Artist: The Chain Gang of 1974
Title: Sleepwalking
Source: Grand Theft Auto V
Tags: gta five 5 rockstar games north grand theft auto alternative Daydream Forever DragonSparta Silverboxer
BPM: 106.05
Filesize: 5847kb
Play Time: 00:59
Difficulties Available:
  1. DragonSparta's Insane (3.87 stars, 159 notes)
  2. Easy (-1 stars, 63 notes)
  3. Hard (2.38 stars, 125 notes)
  4. Normal (1.78 stars, 78 notes)
  5. Silverboxer's Extra (4.79 stars, 173 notes)
Download: The Chain Gang of 1974 - Sleepwalking
Download: The Chain Gang of 1974 - Sleepwalking (no video)
Information: Scores/Beatmap Listing
---------------
PLEASE RE-DOWNLOAD. NEW BG, MP3 FILE, AND NEW DIFF Thanks
Michael: A few weeks ago i was happily sulking by my swimming pool...
Franklin: 401Ks, tax returns and all that?
Trevor: NOBODY TELLS ME WHAT WANT!
Lester: I suppose the group hugs out of the question ;)
Easy 100%
Normal 100%
Hard 100%
DragonSparta's Insane 100% (Thank You DragonSparta)
Silverboxer's Extra 100% (Thank you Silverboxer)
1ST map going for Rank

Thanks goes to these nice people
SPOILER
iNickel, -RIKKA-, 10crystalmask10, Silverboxer, [Zzz], Xanandra, Sharlo, K4zuya K, OstrichSupreme, mm996, Rakuen, Jekate, DragonSparta, Shuiyiming, agentdark1706, Lolicore_Komari, AnthonyEcon, WhiteAries, CTs-Th, Sheela901, Winek, CDFA, Reat, Trust, Mystima, - Miomio Chii -, Laturn, Avishay, Teara, deejaydray, No_Gu, xVirtualNinjax, Sieg, Rotte, Lapis Aoki, sksmwkd125, Lally, Tari, ikari_kyon, MasterKirin, No Dap, Bonch0, sammy711, Snaggletooth, Vhy, 10nya
Special Thanks to DragonSparta for Insane Diff and star, Silverboxer for Extra diff and offset fix, BeatofIke for timing fix, Teara for re-map help, baraajte123 for test plays, INickel,OstrichSupreme, Winek, - Miomio Chii -, MasterKirin for star. (Thanks guys :) <3)
Nickelony
Here a better Timed template for you: https://www.dropbox.com/s/dvf1v2u8ujmws ... ate%5D.osu

Map with this template and then ask me for mod please :)

[General]
Please use distance snap and always check AiMod (File > Open AiMod)
The sliders... You are doing it like the old osu! mapping style.

Old style:



New Style:



Of course you can use the old lines, but not always 0_0

Tipp: NEVER do everything perfect (I mean sliders)

As exaple play many maps from Andrea or take a exaple of this map : http://osu.ppy.sh/s/87630

[Easy]
00:40:058 (5,6,7,8,1) - This is to hard for beginners...
00:40:341 (6,2) - Not looking good...
00:27:045 (7,1) - Not the best solution for easy.

[Normal]
OD - 5
00:45:150 (1,2,3,4) - NEVER DO THIS IN NORMAL!

[Hard]
00:04:273 (3) - Really Hard to read.
00:13:325 (3) - ^
00:13:325 (3) - A bit boring...
00:40:341 (8) - I don't like circles on sliders!
00:31:854 (9) - A slider here is not the best solution

[Wallpaper suggestion]
http://conowego.pl/uploads/pics/tit_a7c2e1.jpg
Topic Starter
RatedNC17

iNickel wrote:

Here a better Timed template for you: https://www.dropbox.com/s/dvf1v2u8ujmws ... ate%5D.osu

Map with this template and then ask me for mod please :)
Thank You!! :)
Nickelony
You shouldn't give me Kudosu, because this wasn't really a mod, so I only edited the post.
-RIKKA-_old
Hi, from M4M.

Easy
・00:35:532 (5) - like this ?



・00:40:058 (5,6,7,8,1) - ^
・Kiai time end 00:59:860 to 00:59:294
・AR & HD -1

Normal
・CS +1
・AR & OD 4 or 5
・00:04:556 (3,4) - like this?



・00:09:082 (4) - ^
・00:13:608 (3,4) - ^
・00:45:574 (4,1) - Please repeat it.
・Kiai time end 00:59:860 to 00:59:294

Hard
・CS +1
・HD 6 or 7
・00:27:045 (1,2,3,4,1) - spacing too far?
・00:45:150 (1,2,3,4,1) - ^
・Kiai time end 00:59:860 to 00:59:294
・I recommend that you add various kinds to slider.

good luck :D
Topic Starter
RatedNC17

-RIKKA- wrote:

Hi, from M4M.

Easy
・00:35:532 (5) - like this ?



・00:40:058 (5,6,7,8,1) - ^
・Kiai time end 00:59:860 to 00:59:294
・AR & HD -1

Normal
・CS +1
・AR & OD 4 or 5
・00:04:556 (3,4) - like this?



・00:09:082 (4) - ^
・00:13:608 (3,4) - ^
・00:45:574 (4,1) - Please repeat it.
・Kiai time end 00:59:860 to 00:59:294

Hard
・CS +1
・HD 6 or 7
・00:27:045 (1,2,3,4,1) - spacing too far?
・00:45:150 (1,2,3,4,1) - ^
・Kiai time end 00:59:860 to 00:59:294
・I recommend that you add various kinds to slider.

good luck :D
Thank You for the mods :)
10crystalmask01
Ello o3o Random mod
[Easy]
00:25:348 (4) - NC
00:35:532 (5) - Add a finish on the tail, to match the cymbal crash heard in the music. Double click on the tail on the timeline like this:
Once it's highlighted in red you can add the finish.
00:40:058 (5) - Make the default normal hitsound on the reverse end as well,to continue the hitsound pattern.

The spacing looks pretty clean :P
[Normal]
Circle size -2, they're wayy to small for a standard player to hit in a Normal diff :S
00:27:045 (5) - Add another reverse, so it ends at 00:27:611 instead with a finish hitsound.
00:29:874 (5) - NC
00:34:400 (4) - ^
00:38:926 (4) - ^
00:45:715 (1) - Add a finish on the head.
00:46:281 - 00:47:696 Try this rhythm?


Rhythm here is a bit to complicated, since so many objects are only being placed 1/2 beats apart. :(

[Hard]
Circle size -1 or 2.
00:04:273 (3,4,5,1,2,2) - Really confusing overlap, please re-map this part.
00:09:365 (5,6,1,2) - Move more apart.
00:13:325 (3,4,2,2) - Another bad overlap, please re-map as well.
00:18:558 (5) - NC
00:29:874 (7) - ^
00:34:400 (7) - ^
00:38:926 (7) - ^
00:47:978 (6) - ^
00:52:505 (6) - ^
00:56:465 (6) - ^
This diff still needs a lot of work :( Especially on the flow.
Hope this helps~! ^^
Topic Starter
RatedNC17

10crystalmask01 wrote:

Ello o3o Random mod
SPOILER
[Easy]
00:25:348 (4) - NC
00:35:532 (5) - Add a finish on the tail, to match the cymbal crash heard in the music. Double click on the tail on the timeline like this:
Once it's highlighted in red you can add the finish.
00:40:058 (5) - Make the default normal hitsound on the reverse end as well,to continue the hitsound pattern.

The spacing looks pretty clean :P
[Normal]
Circle size -2, they're wayy to small for a standard player to hit in a Normal diff :S
00:27:045 (5) - Add another reverse, so it ends at 00:27:611 instead with a finish hitsound.
00:29:874 (5) - NC
00:34:400 (4) - ^
00:38:926 (4) - ^
00:45:715 (1) - Add a finish on the head.
00:46:281 - 00:47:696 Try this rhythm?


Rhythm here is a bit to complicated, since so many objects are only being placed 1/2 beats apart. :(

[Hard]
Circle size -1 or 2.
00:04:273 (3,4,5,1,2,2) - Really confusing overlap, please re-map this part.
00:09:365 (5,6,1,2) - Move more apart.
00:13:325 (3,4,2,2) - Another bad overlap, please re-map as well.
00:18:558 (5) - NC
00:29:874 (7) - ^
00:34:400 (7) - ^
00:38:926 (7) - ^
00:47:978 (6) - ^
00:52:505 (6) - ^
00:56:465 (6) - ^
This diff still needs a lot of work :( Especially on the flow.
Hope this helps~! ^^

All applied and thanks for the help :)
Silverboxer
from my modding queue

General

Re-sized background: http://puu.sh/5bFEk.jpg
Use different slider shapes than just straight paths. Here's the topic for awesome sliders: t/37194
Easy

AR +1
All of your difficulties should be the same length. Try to map the beginning of the song for Easy.
Try to make the notes flow better instead of using 90 degree angles.
00:23:650 (1,2,3,1,2,3) - try to replace some circles with sliders, or make a better pattern than two rows of circles
00:46:847 (2) - overlap with 00:45:150 (4)
00:47:696 (3) - - move to 00:47:978
00:54:768 (1,2,3,4) - replace some sliders with circles, or make different slider shapes. Just needs to be more interesting to play.
Normal

OD -1
Replace some circles with sliders. You have too many objects, and not enough spacing. Change distance snap to 1.2x
00:07:809 (1,2,3,4,5,6) - too hard for Normal. Try something like this: http://puu.sh/5bGBQ.jpg
00:12:335 (1,2,3,4) - Too many objects, not enough spacing.
00:17:993 (4) - Normal players cannot read this slider, especially under a circle
00:27:045 (5) - change to a 1/4 slider that repeats only once
00:40:058 (2) - separate into two sliders instead of one repeating slider
00:45:150 (1) - Normal players can't read this
00:47:413 (4,5,1,2,3,4,1,2,3) - lots of notes for Normal... maybe take some notes out and extend some sliders? It might look easier after you change the distance snap.
Hard

HP -1
Watch the distance snap from 00:01:020 - 00:17:851. It doesn't stay at 0.8x most of the time
Nothing else to say except use a better variety of slider shapes and don't use so many 90 degree patterns.
[ Zzz ]
HI~ RatedNC17

t/142356 My m4m modding queue request !!

[ General ]


Your mp3 File = 128kbps> 192kbps
There is a need to change.

BG = 800x450 > ( 800x600 or 1024x768 or 1366x768 ) There is a need to change.

[ Easy ]

Slower bpm = ar - 1

00:04:414 (4) - Not good Shape

00:07:809 (2) - ^ ( Same as above )

00:16:861 (2) - ^

00:17:993 (3) - No Nc

00:18:276 (2) - Difficulty Balance To Removal

00:27:045 (4) - More Good Bits To Change :)

00:45:150 (4) - ^ ( Same as above )

[ Normal ]

Slower bpm = ar - 1

00:10:496 (6) - it should be changed

00:17:993 (3) - More Good :)

00:37:795 (2) - Not good Shape

00:38:926 (1) - ^ ( Same as above )

00:55:899 (2) - ^

00:57:031 (3) - ^

[ Hard ]

HP + 1 OD - 1

00:03:283 (1,2) - Not good.

00:07:809 (1,2) - ^ ( Same as above )

:)
Topic Starter
RatedNC17

[ Zzz ] wrote:

HI~ RatedNC17

t/142356 My m4m modding queue request !!

[ General ]


Your mp3 File = 128kbps> 192kbps
There is a need to change.

BG = 800x450 > ( 800x600 or 1024x768 or 1366x768 ) There is a need to change.

[ Easy ]

Slower bpm = ar - 1

00:04:414 (4) - Not good Shape

00:07:809 (2) - ^ ( Same as above )

00:16:861 (2) - ^

00:17:993 (3) - No Nc

00:18:276 (2) - Difficulty Balance To Removal

00:27:045 (4) - More Good Bits To Change :)

00:45:150 (4) - ^ ( Same as above )

[ Normal ]

Slower bpm = ar - 1

00:10:496 (6) - it should be changed

00:17:993 (3) - More Good :)

00:37:795 (2) - Not good Shape

00:38:926 (1) - ^ ( Same as above )

00:55:899 (2) - ^

00:57:031 (3) - ^

[ Hard ]

HP + 1 OD - 1

00:03:283 (1,2) - Not good.

00:07:809 (1,2) - ^ ( Same as above )

:)
Thank You for the modz :D
Topic Starter
RatedNC17

silverboxer wrote:

from my modding queue

SPOILER
General

Re-sized background: http://puu.sh/5bFEk.jpg
Use different slider shapes than just straight paths. Here's the topic for awesome sliders: http://osu.ppy.sh/forum/t/37194
Easy

AR +1
All of your difficulties should be the same length. Try to map the beginning of the song for Easy.
Try to make the notes flow better instead of using 90 degree angles.
00:23:650 (1,2,3,1,2,3) - try to replace some circles with sliders, or make a better pattern than two rows of circles
00:46:847 (2) - overlap with 00:45:150 (4)
00:47:696 (3) - - move to 00:47:978
00:54:768 (1,2,3,4) - replace some sliders with circles, or make different slider shapes. Just needs to be more interesting to play.
Normal

OD -1
Replace some circles with sliders. You have too many objects, and not enough spacing. Change distance snap to 1.2x
00:07:809 (1,2,3,4,5,6) - too hard for Normal. Try something like this: http://puu.sh/5bGBQ.jpg
00:12:335 (1,2,3,4) - Too many objects, not enough spacing.
00:17:993 (4) - Normal players cannot read this slider, especially under a circle
00:27:045 (5) - change to a 1/4 slider that repeats only once
00:40:058 (2) - separate into two sliders instead of one repeating slider
00:45:150 (1) - Normal players can't read this
00:47:413 (4,5,1,2,3,4,1,2,3) - lots of notes for Normal... maybe take some notes out and extend some sliders? It might look easier after you change the distance snap.
Hard

HP -1
Watch the distance snap from 00:01:020 - 00:17:851. It doesn't stay at 0.8x most of the time
Nothing else to say except use a better variety of slider shapes and don't use so many 90 degree patterns.

Awesome help! Thanks :)
Luvdic
Hello, from m4m, sorry for taking so long

[General]

The was that the mp3 file ends and the map is pretty bad, if you did the cut by yourself, you should consider reediting it more properly, so it wont end so abruptly.

Also, youre not supposed to be using the "Short Ver." thing in your title anymore because of this: t/89198 And as far as I know, the title doesnt have this name originally.

When you map, you should consider using lvl 4 grid, or just disable grid snap if youre pro enough. This is because it causes some slight DS bug, Ill tell them to you per each diff just to show you, this is more a suggestion for your future maps.


[Hard]

00:18:558 - Add circle here, and start spinner 1/4 later?
00:27:045 (1,2,3,4,5) - This is an example of what I was telling you about using grid size lvl4, notice hoe (1) and (2) and different DS compared to other objects, so yeah, fix it.
00:28:177 (7) - Flip horizontally this slider, so it will look like this: http://puu.sh/5qUdG
00:45:150 (1,2,3,4,1) - Same as 00:27:045 (1,2,3,4,5)
00:53:636 (3,4) - Slider should start at 00:53:636 and then you should move the circle to 00:54:485 - Fix hitsounds as well, obviously.

[Normal]

00:46:281 - Missing hitsound?
00:49:110 (3,4) - Same suggestion as in the hard diff in 00:53:636 (3,4)
00:53:636 (3,4) - Same as above
00:54:768 - Take out clap?

[Easy]

The whole first part before the break makes no sense at all to me, I suggest you to totally remap it. If you want suggestion as to where to put the beats, just say so, and when I have time, Ill give it to you.

00:56:465 (3) - Missing hitsound?
00:58:728 - Missing hitsound?
Topic Starter
RatedNC17

Xanandra wrote:

Hello, from m4m, sorry for taking so long

SPOILER
[General]

The was that the mp3 file ends and the map is pretty bad, if you did the cut by yourself, you should consider reediting it more properly, so it wont end so abruptly. actually thats how the song was cut from the artist since the mp3 is used in a trailer.

Also, youre not supposed to be using the "Short Ver." thing in your title anymore because of this: t/89198 And as far as I know, the title doesnt have this name originally. alright then

When you map, you should consider using lvl 4 grid, or just disable grid snap if youre pro enough. This is because it causes some slight DS bug, Ill tell them to you per each diff just to show you, this is more a suggestion for your future maps. noted


[Hard]

00:18:558 - Add circle here, and start spinner 1/4 later? no
00:27:045 (1,2,3,4,5) - This is an example of what I was telling you about using grid size lvl4, notice hoe (1) and (2) and different DS compared to other objects, so yeah, fix it. ok
00:28:177 (7) - Flip horizontally this slider, so it will look like this: http://puu.sh/5qUdG ok
00:45:150 (1,2,3,4,1) - Same as 00:27:045 (1,2,3,4,5) ok
00:53:636 (3,4) - Slider should start at 00:53:636 and then you should move the circle to 00:54:485 - Fix hitsounds as well, obviously. ok

[Normal]

00:46:281 - Missing hitsound? THX for spotting that :o
00:49:110 (3,4) - Same suggestion as in the hard diff in 00:53:636 (3,4) ok
00:53:636 (3,4) - Same as above ok
00:54:768 - Take out clap? ok

[Easy]

The whole first part before the break makes no sense at all to me, I suggest you to totally remap it. If you want suggestion as to where to put the beats, just say so, and when I have time, Ill give it to you.

00:56:465 (3) - Missing hitsound? thx for spotting that
00:58:728 - Missing hitsound?thx for spotting that
Sharlo
Hello M4M :)

[Normal]
The Arrangement is so unshapely.

00:17:993 (3) - Move it to 00:17:993 and end on 00:17:851.

[Hard]
OD-2 plz. Don't forget this is a Hard diff.
The mp3 file ends and the map is pretty bad. I agree.
Your sliders are very rigid. New ranked beatmaps are not like this.

00:17:851 (3) - Remove NC.
00:23:085 (1,2,3,4) - I suggest that the DS should not be so closed.
00:28:742 (7,8,9) - Put them with the same DS.
Sorry, I can't find more.
Good luck.
Topic Starter
RatedNC17
SPOILER

Sharlo wrote:

Hello M4M :)

[Normal]
The Arrangement is so unshapely.

00:17:993 (3) - Move it to 00:17:993 and end on 00:17:851. ?

[Hard]
OD-2 plz. Don't forget this is a Hard diff. ok
The mp3 file ends and the map is pretty bad. I agree.
Your sliders are very rigid. New ranked beatmaps are not like this.

00:17:851 (3) - Remove NC. ok
00:23:085 (1,2,3,4) - I suggest that the DS should not be so closed. ok
00:28:742 (7,8,9) - Put them with the same DS.
fixed
Sorry, I can't find more.
Good luck.
Unusual-bot
hi :3
here's my first mod so i'm sorry if i make some mistakes ok :)

Easy
SPOILER
00:17:993 (3,4) - why don't you make it into one slider? it's too hard for easy
00:40:058 (5,1) - try to blanket it properly

Normal
SPOILER
00:10:496 (6,1) - where's DC? (distant snap)
00:18:558 (1) - move the end of spin to 00:23:085 -
00:36:663 (1) - move this to x:176 y:40

Hard
SPOILER
00:33:834 (6) - please make this into curve, it's not good to have this kind of slider
00:47:978 (1) - Ctrl + H and blanket properly
00:52:505 (1) - ^

ok, that's all from me
good luck with your map,hope this will be ranked soon (love the song and vid :D )
Topic Starter
RatedNC17

K4zuya K wrote:

hi :3
here's my first mod so i'm sorry if i make some mistakes ok :) No problem :)

Easy
SPOILER
00:17:993 (3,4) - why don't you make it into one slider? it's too hard for easy ok
00:40:058 (5,1) - try to blanket it properly alright

Normal
SPOILER
00:10:496 (6,1) - where's DC? (distant snap) fixed
00:18:558 (1) - move the end of spin to 00:23:085 ok
00:36:663 (1) - move this to x:176 y:40
fixed

Hard
SPOILER
00:33:834 (6) - please make this into curve, it's not good to have this kind of slider alright
00:47:978 (1) - Ctrl + H and blanket properly no
00:52:505 (1) - ^ ok

ok, that's all from me
good luck with your map,hope this will be ranked soon (love the song and vid :D )
Thanks for the mod :D
OmgHahaLOLxD
Easy

This difficulty is basically perfect IMO.
However, If i may input one idea, every slider that is curvy like 00:29:308 (3) -
during the kiai time, sounded better with the clap sound, but that's just me.

Normal

00:37:795 (2) - I think these notes look a little nicer in with a strait L shape, rather then the slightly crooked L.
00:38:926 (1) - ^
00:55:899 (2) - ^
00:57:031 (3) - ^

Hard

00:03:707 (2) - This slider doesn't need 3 nodes
00:12:759 (3) - ^
00:38:926 (1) - Same as the Ls in normal difficulty

General Notes

Your song is so much fun! I love the song and the beat map, it's so fluent.
The sliders are the only thing that may bother some players IMO.
Other then that, maybe a beat map skin? Not mandatory, but might add a little spice.
Gl with your song :D
OmgHahaLOLxD
Easy

This difficulty is basically perfect IMO.
However, If i may input one idea, every slider that is curvy like 00:29:308 (3) -
during the kiai time, sounded better with the clap sound, but that's just me.

Normal

00:37:795 (2) - I think these notes look a little nicer in with a strait L shape, rather then the slightly crooked L.
00:38:926 (1) - ^
00:55:899 (2) - ^
00:57:031 (3) - ^

Hard

00:03:707 (2) - This slider doesn't need 3 nodes
00:12:759 (3) - ^
00:38:926 (1) - Same as the Ls in normal difficulty

General Notes

Your song is so much fun! I love the song and the beat map, it's so fluent.
The sliders are the only thing that may bother some players IMO.
Other then that, maybe a beat map skin? Not mandatory, but might add a little spice.
Gl with your song :D
Topic Starter
RatedNC17
SPOILER

OstrichSupreme wrote:

Easy

This difficulty is basically perfect IMO.
However, If i may input one idea, every slider that is curvy like 00:29:308 (3) -
during the kiai time, sounded better with the clap sound, but that's just me.

Normal

00:37:795 (2) - I think these notes look a little nicer in with a strait L shape, rather then the slightly crooked L. ok
00:38:926 (1) - ^ ok
00:55:899 (2) - ^ no
00:57:031 (3) - ^ no

Hard

00:03:707 (2) - This slider doesn't need 3 nodes i'd rather keep it
00:12:759 (3) - ^ ^
00:38:926 (1) - Same as the Ls in normal difficulty thx or spotting that

General Notes

Your song is so much fun! I love the song and the beat map, it's so fluent.
The sliders are the only thing that may bother some players IMO.
Other then that, maybe a beat map skin? Not mandatory, but might add a little spice.
Gl with your song :DThank you for the mod
mm996
hello, my poor mod and poor english.don't care. for M4M
[General]
the song feels littlle short,make it longer will be better
not necessary have BREAK TIME,cuz the song is short
BPM106.offset1026
[Easy]
00:15:730 (1,2) - close
00:16:861 (2,3) - far
00:47:978 (3,4,1) - blocked best not appear in easy diffs
[Normal]
00:01:444 (2,1) - little far
00:03:990 (2,3) - foldback silder will be better
00:13:042 (2,3) - ^
00:09:082 (4,5) - change?
00:49:110 (3) - change to slider
00:53:636 (3) - ^
[Hard]
feels circle a little small but CS5 is okey.
00:53:636 (3) - 00:45:150 (1,2,3,4,1) - little far,but really nice when playing.beat fantasy~

GOOD LUCK!
Rakuen
Hi~

M4M from your queue!
My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

[General]
Ok.
You need a better background pic since your "Source" isn't come from GTA, tho I dont have any suggested BGs

[Easy]
Overall: Squared, no flow or lesser, could build more flow and increase note density
Suggest to decrease SV for "Easy" diff and increase the DS to 1.0x or something, if you have time
00:06:677 (1) - Use DS (Distance Snap) and remain 0.8x for the whole song if possible
00:16:861 (2,3) - ^
00:23:085 (1) - I prefer the first circle after break is around or near center of the screen
00:23:085 (1,2,3,4) - Could move this set to a little bit right and make 00:24:216 (3) - on the center, that looks better
00:27:045 (4) - Bounces doesn't suit Easy diff, becoz it's designed for newbies and they can't guess how many it hits
00:45:150 (4) - ^
00:49:393 (4) - This note is out of beat or anything in the song, suggest to remove and put a circle 00:49:676 -
00:54:768 (1) - Constant DS is important for Easy and Normal mapping standard for now
00:56:465 (3) - ^ Use 0.8x and remain if possible

[Normal]
Overall: Squared, Ok flow
Use Tiny grid size (by pressing G and change) to arrange the note neatly
00:02:151 (1) - Remove NC
00:01:020 (1,2,1,2) - I personally suggest these notes change into sliders since Blue Ticks are kinda hard to aim
00:05:546 (1,2,1,2) - ^ applies
00:14:598 (1,2,1,2) - ^
00:17:851 - You missed a hit and suddenly jumped to drum > 00:17:993 (3) -
00:17:993 (3) - Suggest not to put bounces before spinner
00:27:045 (5) - Maybe change to 1 slider without any reverse
00:29:308 (3) - Do not change your DS suddenly, it makes players hard to read
^ For this kind of style you can use it in Hard / Insane diff for clear notes stacks
00:37:795 (2,3,1) - Suggest to change this pattern if you have anymore idea
00:50:242 (1,2) - Make it slider
00:53:636 (3,4,5) - Change to 2 sliders
00:55:899 (2) - Bad flow, try Ctrl+J

[Hard]
00:09:365 (5,6,1,2,3) - This is kinda out of mapping area
00:29:874 (1) - Remove slider whistle
00:34:400 (1) - ^
00:27:611 (5) - NC (New combo)

That's all, hope it helps.
Topic Starter
RatedNC17
thanks for mods you two i'll mod your maps as soon as i get home :D
Topic Starter
RatedNC17
SPOILER

mm996 wrote:

hello, my poor mod and poor english.don't care. for M4M
[General]
the song feels littlle short,make it longer will be better
not necessary have BREAK TIME,cuz the song is short
BPM106.offset1026
[Easy]
00:15:730 (1,2) - close moved it
00:16:861 (2,3) - far i'd rather keep it
00:47:978 (3,4,1) - blocked best not appear in easy diffs
[Normal]
00:01:444 (2,1) - little far i'd rather kepp it
00:03:990 (2,3) - foldback silder will be better
00:13:042 (2,3) - ^
00:09:082 (4,5) - change? no
00:49:110 (3) - change to slider no
00:53:636 (3) - ^ no
[Hard]
feels circle a little small but CS5 is okey.
00:53:636 (3) - 00:45:150 (1,2,3,4,1) - little far,but really nice when playing.beat fantasy~

GOOD LUCK!


Thanks for the help
Topic Starter
RatedNC17

Rakuen wrote:

Hi~

SPOILER
M4M from your queue!
My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

[General]
Ok.
You need a better background pic since your "Source" isn't come from GTA, tho I dont have any suggested BGs that was meant to be in the tags :o

[Easy]
Overall: Squared, no flow or lesser, could build more flow and increase note density
Suggest to decrease SV for "Easy" diff and increase the DS to 1.0x or something, if you have time i'll keep it
00:06:677 (1) - Use DS (Distance Snap) and remain 0.8x for the whole song if possible ok
00:16:861 (2,3) - ^
00:23:085 (1) - I prefer the first circle after break is around or near center of the screen no
00:23:085 (1,2,3,4) - Could move this set to a little bit right and make 00:24:216 (3) - on the center, that looks better ok
00:27:045 (4) - Bounces doesn't suit Easy diff, becoz it's designed for newbies and they can't guess how many it hits
00:45:150 (4) - ^
00:49:393 (4) - This note is out of beat or anything in the song, suggest to remove and put a circle 00:49:676 -
00:54:768 (1) - Constant DS is important for Easy and Normal mapping standard for now
00:56:465 (3) - ^ Use 0.8x and remain if possible

[Normal]
Overall: Squared, Ok flow
Use Tiny grid size (by pressing G and change) to arrange the note neatly ok
00:02:151 (1) - Remove NC ok
00:01:020 (1,2,1,2) - I personally suggest these notes change into sliders since Blue Ticks are kinda hard to aim ok
00:05:546 (1,2,1,2) - ^ applies ok
00:14:598 (1,2,1,2) - ^ ok
00:17:851 - You missed a hit and suddenly jumped to drum > 00:17:993 (3) thx for spotting that
00:17:993 (3) - Suggest not to put bounces before spinner i'll keep it
00:27:045 (5) - Maybe change to 1 slider without any reverse i'll keep it
00:29:308 (3) - Do not change your DS suddenly, it makes players hard to read
^ For this kind of style you can use it in Hard / Insane diff for clear notes stacks
00:37:795 (2,3,1) - Suggest to change this pattern if you have anymore idea
00:50:242 (1,2) - Make it slider no
00:53:636 (3,4,5) - Change to 2 sliders no
00:55:899 (2) - Bad flow, try Ctrl+J

[Hard]
00:09:365 (5,6,1,2,3) - This is kinda out of mapping area still fully shows in test play
00:29:874 (1) - Remove slider whistle no
00:34:400 (1) - ^ no
00:27:611 (5) - NC (New combo) ok

That's all, hope it helps.

Thx for the the mod
Jekate
hello M4M~

[General]
  1. bpm: 106 Offset: 1012 that was what i found
  2. a suggestion, you can tilt a bit straight slider like this one to make your map more variation, or a little curve like this
  3. raise volume on kiai time 10%
[Easy]
  1. from AiMod, fix that
  2. please use 1/4 beat snap divisior rather than 1/8
  3. 00:47:985 (3) - ctrl+h then ctrl+g and then move this coordinate x:136 y:128, looks better don't they
  4. 00:51:945 (3) - ctrl+> then move to x:172 y:72
[Normal]
  1. 00:33:834 (2,3) - the distance so close since you have 1.2 DS in this diff
  2. 00:47:978 (1) - the shape not looks good, maybe you can copy paste this one 00:49:393 (4) -
  3. 00:55:899 (2,3,4) - that one was a jump and prety far for a normal diff, i sugest you not put any jumps in normal diff
[Hard]
  1. this diff must have Distance Spacing more than 1.2 (curently 0.8 same as easy diff), because in normal diff your DS is 1.2 so logically in hard diff you should have more than 1.2 or you can lower the DS on normal diff
  2. 00:17:851 (3,4,5,6,7) - i think you can spread it out like this one 00:27:045 (1,2,3,4) -
  3. 00:31:854 (3,1,2,3,4) - bad overlap imo
  4. 00:52:505 (1,2,3) - this flow one looks ok
that's all
be optimistic on your map and keep improving~

my map: https://osu.ppy.sh/s/134296

thanks 8-)
Topic Starter
RatedNC17

Jekate wrote:

hello M4M~

[General]
  1. bpm: 106 Offset: 1012 that was what i found thx :)
  2. a suggestion, you can tilt a bit straight slider like this one to make your map more variation, or a little curve like this
  3. raise volume on kiai time 10%
ok

[Easy]
  1. from AiMod, fix that ok
  2. please use 1/4 beat snap divisior rather than 1/8 ok
  3. 00:47:985 (3) - ctrl+h then ctrl+g and then move this coordinate x:136 y:128, looks better don't they yep :D
  4. 00:51:945 (3) - ctrl+> then move to x:172 y:72
ok

[Normal]
  1. 00:33:834 (2,3) - the distance so close since you have 1.2 DS in this diff ok
  2. 00:47:978 (1) - the shape not looks good, maybe you can copy paste this one 00:49:393 (4) - ok
  3. 00:55:899 (2,3,4) - that one was a jump and prety far for a normal diff, i sugest you not put any jumps in normal diff
fixed

[Hard]
  1. this diff must have Distance Spacing more than 1.2 (curently 0.8 same as easy diff), because in normal diff your DS is 1.2 so logically in hard diff you should have more than 1.2 or you can lower the DS on normal diff
  2. 00:17:851 (3,4,5,6,7) - i think you can spread it out like this one 00:27:045 (1,2,3,4) - no
  3. 00:31:854 (3,1,2,3,4) - bad overlap imo
  4. 00:52:505 (1,2,3) - this flow one looks ok


that's all
be optimistic on your map and keep improving~

my map: https://osu.ppy.sh/s/134296

thanks 8-)
Thanks for mod
Vergence
M4M4M4M4M4M4M!

Hi~

General
Overall, spacing is probably the problem in the maps~
Just a tweak would do.

Easy
00:07:804 (2,3,4) - I would recommend :
00:24:807 (1,2,3,4) - Spacing not equal, feels uncomfortable... (yes, im that kind of guy)
00:28:181 (1,2,3) - Spacing changes
Recommend 1.05x spacing distance

Normal
00:03:983 (2) - Jumps. Not recommended for Normal difficulty
00:39:313 (3,4.1) - Spread these notes abit further
00:52:238 (5) - Two grids up (Level 4)

Hard
00:28:181 - end of 1st kiai time - Notes become easier. Recommend a bit of jumps for fun
And other spacing problems derp~

I would say its not bad for ur first few beatmaps~
Keep on getting feedback from more people.
These are just recommendations~
Not "I WANT CHA TO CHANGE ALL OF IT" type :o
The addition sounds make great noises!
Derp
Echeveria
Hello!I‘ve taken a look ar your map, and here are my suggestions:
General Suggestions
· Hmm..I think you should pay attention to where a new combo begins. Currently many of them are too short, and some are paced a beat earlier or later than where it should begin.

· You can try to make them symmetrical since their are many repeated passages. It will be better.

Easy
00:04:408 (4) - I don't think this is placed right. It's obvious that another passage begin at 0:05:54, it sounds strange now. So I think you should change it, as well as making it a new combo here.

00:13:464 (3) - The same as above.

00:53:653 (5,1) - They are overlapped. You can also try to create symmetry here.

Normal
00:11:200 (1,1) - Why new combo here?

00:27:049 (5) - Since there is a stress on 0:27:615, it should not last for so long. It's better if you make it a new combo with a circle on the stress. It now sounds strange with 00:27:898 (1) -


Hard
A General suggestion: The combos are too short, sometimes only last for 3 hits.
00:04:832 (4) - Oh this one should be placed at x:256,y:172 It now looks like there is a sudden change, that's strange

I think you should make a insane difficulty since the current highest difficulty is too easy if you just end mapping this song with it. The song sounds great since there are many dotted notes which gives it strong rhythm. , so if you pay attention and use them correctly, I think your map will be better. Hope your map will be ranked soon :)
Echeveria


Artist: Shuiyiming
Title: Hwa Shwei Ywe~The Flower, Pool and the Moon
Difficulties: The Love(Easy) | The Pool(Normal) | The Flower(Hard) | The Moon(Insane) |

Here is my map. I would appreciate it if you modded it for me since you are such an outstanding osu player! :)
Topic Starter
RatedNC17

DragonSparta wrote:

M4M4M4M4M4M4M!

Hi~

General
Overall, spacing is probably the problem in the maps~
Just a tweak would do.

Easy
00:07:804 (2,3,4) - I would recommend :
ok (pokemon ftw)
00:24:807 (1,2,3,4) - Spacing not equal, feels uncomfortable... (yes, im that kind of guy) fixed
00:28:181 (1,2,3) - Spacing changes fixed
Recommend 1.05x spacing distance

Normal
00:03:983 (2) - Jumps. Not recommended for Normal difficulty fixed
00:39:313 (3,4.1) - Spread these notes abit further
00:52:238 (5) - Two grids up (Level 4)

Hard
0 0:28:181 - end of 1st kiai time - Notes become easier. Recommend a bit of jumps for fun
And other spacing problems derp~ will fix those

I would say its not bad for ur first few beatmaps~
Keep on getting feedback from more people.
These are just recommendations~
Not "I WANT CHA TO CHANGE ALL OF IT" type :o
The addition sounds make great noises!
Derp
Thank you :D
Topic Starter
RatedNC17
SPOILER

Shuiyiming wrote:

Hello!I‘ve taken a look ar your map, and here are my suggestions:
General Suggestions
· Hmm..I think you should pay attention to where a new combo begins. Currently many of them are too short, and some are paced a beat earlier or later than where it should begin.

· You can try to make them symmetrical since their are many repeated passages. It will be better.

Easy
00:04:408 (4) - I don't think this is placed right. It's obvious that another passage begin at 0:05:54, it sounds strange now. So I think you should change it, as well as making it a new combo here. hmm... i'll think about it

00:13:464 (3) - The same as above. ^

00:53:653 (5,1) - They are overlapped. You can also try to create symmetry here.

Normal
00:11:200 (1,1) - Why new combo here? fixed

00:27:049 (5) - Since there is a stress on 0:27:615, it should not last for so long. It's better if you make it a new combo with a circle on the stress. It now sounds strange with 00:27:898 (1) -


Hard
A General suggestion: The combos are too short, sometimes only last for 3 hits. i'll look into that
00:04:832 (4) - Oh this one should be placed at x:256,y:172 It now looks like there is a sudden change, that's strange fixed

I think you should make a insane difficulty since the current highest difficulty is too easy if you just end mapping this song with it. The song sounds great since there are many dotted notes which gives it strong rhythm. , so if you pay attention and use them correctly, I think your map will be better. Hope your map will be ranked soon :) i think adding an insane wouldn't work too well since the song is sort of slow
Vergence
Even though you would not need one...
*poof*
An Insane GD I made with speed ups
I'll just leave it here if you need it.
No kds.
agentdark1706
my mod probably no very useful

[general]
hard and normal have unsnaped kiai ... here some images to prove it

and that was all ....( as i said useless)
Topic Starter
RatedNC17

agentdark1706 wrote:

my mod probably no very useful

[general]
hard and normal have unsnaped kiai ... here some images to prove it
will fix

and that was all ....( as i said useless)every little bit helps :D
Pretty Rhythm
Hello~
From M4M :D

[General]
some rythem is strange.. :o
I think you have to recheck your offset.

[Easy]
00:04:408 (4,1) - Unity DS
00:25:351 (1) - Delete NC
00:43:464 (1) - ^
00:46:861 (2,3) - Unity DS

[Normal]
00:03:276 (1,2) - Too Hard for Normal diff player

[Sleepwalking]
00:04:832 (6) - Try to change Note (Follow the music)
00:21:955 (1) - Delete NC

Good Luck :D
AnthonyEcon
M4M queue

Normal
00:15:162 (2) - Move 2 ticks right (to white)
00:16:153 (2) - Move 2 ticks right (to white)

Sleepwalking
00:11:766 (6,1,2,3,4,5,6,7,8) - Doesn't follow the music very well. I think it would be much better like this:
Before:

After:

Obviously, make sure to rearrange the notes.

Nice job on the map!
Topic Starter
RatedNC17

Lolicore_Komari wrote:

Hello~
From M4M :D

SPOILER
[General]
some rythem is strange.. :o
I think you have to recheck your offset.

[Easy]
00:04:408 (4,1) - Unity DS
00:25:351 (1) - Delete NC ok
00:43:464 (1) - ^ ok
00:46:861 (2,3) - Unity DS

[Normal]
00:03:276 (1,2) - Too Hard for Normal diff player fixed

[Sleepwalking]
00:04:832 (6) - Try to change Note (Follow the music)
00:21:955 (1) - Delete NC

Good Luck :D
Thank you :)
Topic Starter
RatedNC17

AnthonyEcon wrote:

M4M queue

SPOILER
Normal
00:15:162 (2) - Move 2 ticks right (to white) no
00:16:153 (2) - Move 2 ticks right (to white) no

Sleepwalking
00:11:766 (6,1,2,3,4,5,6,7,8) - Doesn't follow the music very well. I think it would be much better like this:
Before:

After:

Obviously, make sure to rearrange the notes.

Nice job on the map!
Thx for the help :D
BeatofIke
Timing Request!

The BPM for this song is 106.05 and the Offset is 450.
Hope this helps and Good luck with your map!
Topic Starter
RatedNC17

BeatofIke wrote:

Timing Request!

The BPM for this song is 106.05 and the Offset is 450.
Hope this helps and Good luck with your map!
:) Thank You!
WhiteAries
Hi! from M4M

[Easy]
00:16:857 (2) - Fit the horizontal axis to 00:15:725 (1) -
00:23:080 (1,2,3,4,5,6,7) - It's all same beat. and this is normal. use same distance

[Normal]
00:03:278 (1,2,3,4) - Maybe this

[Hard]
00:05:541 (1,2) - Move to (256,60) and (256,172)

[DragonSparta's Insane]
Good :3
Topic Starter
RatedNC17
SPOILER

WhiteAries wrote:

Hi! from M4M

[Easy]
00:16:857 (2) - Fit the horizontal axis to 00:15:725 (1) - fixed
00:23:080 (1,2,3,4,5,6,7) - It's all same beat. and this is normal. use same distance it is

[Normal]
00:03:278 (1,2,3,4) - Maybe this ok

[Hard]
00:05:541 (1,2) - Move to (256,60) and (256,172) fixed

[DragonSparta's Insane]
Good :3

Thanks for the help :)
Chamelo
Hi! From mod queue. :)

[Overview]
  1. Some tag conflict.
  2. A maximum volume in Insane is 60, while the other is 40. Consider make it equal.
[Easy]
  1. 00:25:343 (5,6,7) - Distant Spacing. Of course I know that it's easy if we're an experienced player. But for beginner player, it's a tough one.
  2. 00:33:830 (3) - Vertical flip? (http://puu.sh/6129T.jpg)
[Normal]
  1. 00:31:001 (2) - Horizontal flip? (http://puu.sh/612gp.jpg)
  2. 00:38:922 (1) - Symmetry. (http://puu.sh/612mt.jpg)
[Hard]
Kiai isn't snapped.

[DragonSparta's Insane]
  1. HP-1: if you keep it at 8. Then most of player will fail if they don't get all 300.
  2. 00:27:041 (1,2,3,4,5) - A 'too-sudden' volume up. It jumps from 25 to 60 too quickly.
  3. 00:57:027 (1) - Hilarious! LOL
Oh, it's a GTA-V trailer? I guess there should be a full song somewhere...
Nice beatmap , the pattern is pretty clean and easy to read.

Good luck!
Topic Starter
RatedNC17
SPOILER

CTs-Th wrote:

Hi! From mod queue. :)

[Overview]
  1. Some tag conflict.
  2. A maximum volume in Insane is 60, while the other is 40. Consider make it equal.
[Easy]
  1. 00:25:343 (5,6,7) - Distant Spacing. Of course I know that it's easy if we're an experienced player. But for beginner player, it's a tough one. fixed
  2. 00:33:830 (3) - Vertical flip? (http://puu.sh/6129T.jpg)
Nice :D

[Normal]
  1. 00:31:001 (2) - Horizontal flip? (http://puu.sh/612gp.jpg) Nice!
  2. 00:38:922 (1) - Symmetry. (http://puu.sh/612mt.jpg)
Nice!

[Hard]
Kiai isn't snapped. fixed

[DragonSparta's Insane]
  1. HP-1: if you keep it at 8. Then most of player will fail if they don't get all 300.
  2. 00:27:041 (1,2,3,4,5) - A 'too-sudden' volume up. It jumps from 25 to 60 too quickly.
  3. 00:57:027 (1) - Hilarious! LOL
Oh, it's a GTA-V trailer? I guess there should be a full song somewhere...
Nice beatmap , the pattern is pretty clean and easy to read.

Good luck!

Thank you for the mod :D
Vergence
Derp~
Saw the comments, I increased the jumping a bit.
Edit
Umm.. just change the diff 'sall
Topic Starter
RatedNC17
Hmmm error when i click on the dropbox link. re-submit it?
sheela
Hi. From mii-KK-sheela Newbie Modding/GD Team :3
Thanks for the mod.

[Easy]
00:01:015 (1,2,3) - This pattern is kind of plain. Move them by following the coordinations down:
SPOILER
00:01:015 (1) - x:56 y:336
00:02:147 (2) - x:264 y:304
00:03:278 (3) - x:456 y:228
00:06:673 (1) - Move it to x:60 y:260
00:09:502 (3) - It's too close to 00:07:805 (2) . Move it to x:268 y:296, and 00:10:068 (4) to x:360 y:248.
00:16:857 (2) - Make a curve slider by placing the first point to x:256 y:244, second to x:380 y:232, and last to x:388 y:216. and move 00:17:988 (3) to x:312 y:156, to make a blanket combo.
00:13:462 (3) - Make a curve slider by putting the first point (little square) to x:256 y:224, second to x:340 y:200, and last to x:376 y:160.
00:23:080 (1,2,3,4,5,6,7) - Make a random pattern. Coordinations are down:
SPOILER
00:23:080 (1) - x:492 y:184
00:23:645 (2) - x:464 y:88
00:24:211 (3) - x:380 y:40
00:24:777 (4) - x:312 y:116
00:25:343 (5) - x:248 y:192
00:25:909 (6) - x:196 y:108
00:26:474 (7) - x:96 y:120
00:29:304 (3) - Move the second point to x:476 y:200, and last to x:500 y:164.
00:31:001 (5) - Move it to x:284 y:344.
00:31:567 (6) - Make it less curvy.
00:33:830 (3) - Move the last point to x:400 y:60.
00:46:843 (2) - Make a curve slider by placing the first point to x:308 y:188, second to x:244 y:192, and last to x:172 y:168.
00:51:935 (3) - Move the second point to x:196 y:60, and last to x:168 y:32.

  1. This difficulty has plain patterns. Try to make curve patterns.
[Normal]
00:01:015 (1,2,1) - This pattern isn't acceptable for normal difficulty.
00:03:986 (2,3) - Don't use 1/4 notes in a normal difficulty.
00:05:541 (1,2,1) - This pattern isn't acceptable for normal difficulty.
00:13:038 (3,4) - Don't use 1/4 notes in a normal difficulty.
00:29:304 (3,4,1) - You use a different distance snap for this. Make all the same distance snap.
00:32:133 (1) - Move the last point to x:216 y:188.
00:50:520 (2) - It have a different distance snap.
00:52:218 (5) - ^
00:58:158 (4) - Too close to 00:57:027 (3) .

  1. I think you should redo this difficulty. There's a lot of notes that don't have the same distance. Look at it, analyze thing that you can change.
[Insane]
00:27:041 (1,2,3,4,5) - Coordinations are down:
SPOILER
00:27:041 (1) - x:320 y:188
00:27:182 (2) - x:320 y:160
00:27:324 (3) - x:336 y:132
00:27:465 (4) - x:364 y:120
00:32:981 (3) - Move it to x:288 y:240.
00:45:145 (1,2,3,4) - Coordinations are down:
SPOILER
00:45:145 (1) - x:196 y:248
00:45:287 (2) - x:160 y:276
00:45:428 (3) - x:116 y:288
00:45:570 (4) - x:76 y:276

  1. You can improve a little bit more.
Good Luck on ranking this map.
Topic Starter
RatedNC17

sheela901 wrote:

Hi. From mii-KK-sheela Newbie Modding/GD Team :3
Thanks for the mod.

[Easy]
00:01:015 (1,2,3) - This pattern is kind of plain. Move them by following the coordinations down:
SPOILER
00:01:015 (1) - x:56 y:336 ok
00:02:147 (2) - x:264 y:304 ok
00:03:278 (3) - x:456 y:228 ok
00:06:673 (1) - Move it to x:60 y:260 ok
00:09:502 (3) - It's too close to 00:07:805 (2) . Move it to x:268 y:296, and 00:10:068 (4) to x:360 y:248. i'd rather keep it the way it is
00:16:857 (2) - Make a curve slider by placing the first point to x:256 y:244, second to x:380 y:232, and last to x:388 y:216. and move 00:17:988 (3) to x:312 y:156, to make a blanket combo.
00:13:462 (3) - Make a curve slider by putting the first point (little square) to x:256 y:224, second to x:340 y:200, and last to x:376 y:160.
00:23:080 (1,2,3,4,5,6,7) - Make a random pattern. Coordinations are down:
SPOILER
00:23:080 (1) - x:492 y:184
00:23:645 (2) - x:464 y:88
00:24:211 (3) - x:380 y:40
00:24:777 (4) - x:312 y:116
00:25:343 (5) - x:248 y:192
00:25:909 (6) - x:196 y:108
00:26:474 (7) - x:96 y:120 moved
00:29:304 (3) - Move the second point to x:476 y:200, and last to x:500 y:164. i'd rather keep it
00:31:001 (5) - Move it to x:284 y:344. ok
00:31:567 (6) - Make it less curvy. fixed
00:33:830 (3) - Move the last point to x:400 y:60. ok
00:46:843 (2) - Make a curve slider by placing the first point to x:308 y:188, second to x:244 y:192, and last to x:172 y:168. ok
00:51:935 (3) - Move the second point to x:196 y:60, and last to x:168 y:32. fixed

  1. This difficulty has plain patterns. Try to make curve patterns.
[Normal]
00:01:015 (1,2,1) - This pattern isn't acceptable for normal difficulty.
00:03:986 (2,3) - Don't use 1/4 notes in a normal difficulty. ok
00:05:541 (1,2,1) - This pattern isn't acceptable for normal difficulty.
00:13:038 (3,4) - Don't use 1/4 notes in a normal difficulty. ok
00:29:304 (3,4,1) - You use a different distance snap for this. Make all the same distance snap. fixed
00:32:133 (1) - Move the last point to x:216 y:188. i'd rather keep it like that
00:50:520 (2) - It have a different distance snap.fixed
00:52:218 (5) - ^ fixed
00:58:158 (4) - Too close to 00:57:027 (3) . moved 3 and 4

  1. I think you should redo this difficulty. There's a lot of notes that don't have the same distance. Look at it, analyze thing that you can change.
[Insane]
i think you meant hard since some of notes timing aren't in insane
00:27:041 (1,2,3,4,5) - Coordinations are down:
SPOILER
00:27:041 (1) - x:320 y:188
00:27:182 (2) - x:320 y:160
00:27:324 (3) - x:336 y:132
00:27:465 (4) - x:364 y:120 i'd rather keep them the way they are
00:32:981 (3) - Move it to x:288 y:240. moved
00:45:145 (1,2,3,4) - Coordinations are down:
SPOILER
00:45:145 (1) - x:196 y:248
00:45:287 (2) - x:160 y:276
00:45:428 (3) - x:116 y:288
00:45:570 (4) - x:76 y:276 i'd rather keep them they way they are

  1. You can improve a little bit more.
Good Luck on ranking this map.
Thanks for the help :)
Winek
From My modding queue!

Easy
00:25:343 (5) - Maybe New combo?
00:32:698 (1,2) - Just to avoid repetition, why not transform it to slider?
00:38:356 (3) - Avoid repetition again; Transform it to 3 stacked up circles
00:44:014 (5) - Maybe new combo?

Normal
00:07:805 (1,2,3,4,5,6) - For this part; and other too, you shouldn't be using blue tick; it may be confusing;
00:32:133 (1) - Tiz note is a bit far from the previous, no?
00:48:823 (5) - Prehaps New combo?

Hard
Suggest you to use 1/4 Beat snap Divisor, since you're not using 1/8.
CS shoulda be 4
From the start to 00:18:554 (1), you could like, connect some notes to form one combo such as, 00:01:015 (1,2,1,2,1,2,3,4)
00:17:847 (3,4,5,6,7) - Spreading those notes, prehaps?
00:58:441 (4,5) - Try to stack these notes, and some other ressembling to it, maybe?
Also try to make combo up to 6-9.

Insane
First, where the hell is kiai?
After, you're making combo may too small
00:24:212 (2,3,4,5,6) and 00:27:041 (1,2,3,4,5) Swtich them place, please.
00:52:783 (1,2,3) - Maybe spread?

That's about all, don't forget to ask someone else, i can't be sure of what i said.
Topic Starter
RatedNC17

Winek wrote:

From My modding queue!

SPOILER
Easy
00:25:343 (5) - Maybe New combo? i'd rather keep it
00:32:698 (1,2) - Just to avoid repetition, why not transform it to slider? alright
00:38:356 (3) - Avoid repetition again; Transform it to 3 stacked up circles alright
00:44:014 (5) - Maybe new combo? i'd rather keep it

Normal
00:07:805 (1,2,3,4,5,6) - For this part; and other too, you shouldn't be using blue tick; it may be confusing;
00:32:133 (1) - Tiz note is a bit far from the previous, no? distant snap is same
00:48:823 (5) - Prehaps New combo? no

Hard
Suggest you to use 1/4 Beat snap Divisor, since you're not using 1/8.
CS shoulda be 4 i think its fine
From the start to 00:18:554 (1), you could like, connect some notes to form one combo such as, 00:01:015 (1,2,1,2,1,2,3,4)
00:17:847 (3,4,5,6,7) - Spreading those notes, prehaps? alright
00:58:441 (4,5) - Try to stack these notes, and some other ressembling to it, maybe? i'd rather keep it
Also try to make combo up to 6-9.

Insane
First, where the hell is kiai?
After, you're making combo may too small
00:24:212 (2,3,4,5,6) and 00:27:041 (1,2,3,4,5) Swtich them place, please.
00:52:783 (1,2,3) - Maybe spread?

That's about all, don't forget to ask someone else, i can't be sure of what i said.

Thank You :)
Shohei Ohtani
Mod4modding, woo woo woo

Anyways

Overall:
You can remove video game from the tags, as that will be added to the genre if and when this map gets ranked.

Insane:
00:04:834 (6) - Why does this go on the yellow tick?
00:12:048 (1) - This seems random because the change in hitsounds follow nothing in the music. Reserve things like this for when the music increases or decreases
00:23:080 (1) - Remove NC or remove NC on the previous note
00:38:073 (5) - Move this to avoid overlap

Hard:
00:38:922 (1) - Make this a curved slider, to match up the style of your previous sliders
00:58:724 (6) - Add finish at the end of the slider

Normal:
00:03:986 (2,3,4) - For a normal mode, this may be hard to tap, since the beats are on offbeat 16th notes. Try something like this http://puu.sh/63hvQ.jpg
00:08:512 (2,3,4,5,6) - Same issue with the above. Generally, in normal diffs, you want to avoid blue ticks unless they are absolutely neccesary to the song and are the dominant thing heard, and even then, use them sparsely and hide them in sliders if possible. if you need to start something on a blue tick for lower diffs, it's best to start it with a slider, as they have more leniancy than regular notes, allowing the developing players to have more success.
00:47:974 (4) - Add normal hitsound at the end of the slider
00:55:895 (2,3) - I'd suggest a different shape for these, make it more U shaped rather than J shaped.
00:58:724 (5) - Add finish at end of slider

Easy:
00:01:015 (1,2,3) - Adjust these so it makes a more coherent patten. http://puu.sh/63hEl.jpg (Placement in the timeline is adjusted to make this easier to see.)
00:58:158 (5) - Add finish at end of slider

This actually is a pretty decent mapset, especially for someone who is starting. Good work. Hope to see this go places sometime.
Topic Starter
RatedNC17

CDFA wrote:

Mod4modding, woo woo woo

Anyways

Overall:
You can remove video game from the tags, as that will be added to the genre if and when this map gets ranked.

Insane:
00:04:834 (6) - Why does this go on the yellow tick?
00:12:048 (1) - This seems random because the change in hitsounds follow nothing in the music. Reserve things like this for when the music increases or decreases
00:23:080 (1) - Remove NC or remove NC on the previous note
00:38:073 (5) - Move this to avoid overlap

Hard:
00:38:922 (1) - Make this a curved slider, to match up the style of your previous sliders changed
00:58:724 (6) - Add finish at the end of the slider added

Normal:
00:03:986 (2,3,4) - For a normal mode, this may be hard to tap, since the beats are on offbeat 16th notes. Try something like this http://puu.sh/63hvQ.jpg
00:08:512 (2,3,4,5,6) - Same issue with the above. Generally, in normal diffs, you want to avoid blue ticks unless they are absolutely neccesary to the song and are the dominant thing heard, and even then, use them sparsely and hide them in sliders if possible. if you need to start something on a blue tick for lower diffs, it's best to start it with a slider, as they have more leniancy than regular notes, allowing the developing players to have more success. i'll find a way to change that
00:47:974 (4) - Add normal hitsound at the end of the slider added
00:55:895 (2,3) - I'd suggest a different shape for these, make it more U shaped rather than J shaped.
00:58:724 (5) - Add finish at end of slider added

Easy:
00:01:015 (1,2,3) - Adjust these so it makes a more coherent patten. http://puu.sh/63hEl.jpg (Placement in the timeline is adjusted to make this easier to see.) ajusted
00:58:158 (5) - Add finish at end of slider added

This actually is a pretty decent mapset, especially for someone who is starting. Good work. Hope to see this go places sometime.
Thank you for the help <3
Topic Starter
RatedNC17

DragonSparta wrote:

Derp~
Saw the comments, I increased the jumping a bit.
Edit
Umm.. just change the diff 'sall
Derp~
didn't see you fixed the link :o
UPDATED
Reat
Hi! From M4M!

[General]

How about mute all of sliderslide sound? I think it is better. this file

[Easy]

00:37:225 (1) - How about (228,308)?
00:42:317 (2) - ^
00:39:488 (6) - (228,164)
00:42:317 (2) - ^
00:43:448 (4) - Move right 1 grid
00:44:580 (6) - (332,184)
00:53:632 (5,1) - How about this shape?
and 00:55:895 (2) - (132,220)

[Normal]

00:04:410 (3) - Slider tail's here 00:04:834
00:27:889 (1) - remove this circle
00:32:133 (1) - How about more blacket with previous circle?
00:34:396 (1) - ^

[Hard]

Why don't you trim sliders?
ex) 00:27:607 (1) - , 00:29:870 (1) - , 00:38:922 (1) - ,

[DragonSparta's Insane]

AR -1
OD -1
00:04:834 (6) - Slider's tail is here 00:05:117
00:38:073 (5) - (428,200)



Good song! Good Luck!
Topic Starter
RatedNC17
SPOILER

Reat wrote:

Hi! From M4M!

[General]

How about mute all of sliderslide sound? I think it is better. this file i'd rather keep the sound

[Easy]

00:37:225 (1) - How about (228,308)? ok
00:42:317 (2) - ^ i'd rather keep it that way
00:39:488 (6) - (228,164) ok
00:42:317 (2) - ^ i'd rather keep it
00:43:448 (4) - Move right 1 grid ok
00:44:580 (6) - (332,184)
00:53:632 (5,1) - How about this shape? nice!
and 00:55:895 (2) - (132,220) fixed

[Normal]

00:04:410 (3) - Slider tail's here 00:04:834 ok
00:27:889 (1) - remove this circle alright
00:32:133 (1) - How about more blacket with previous circle? fixed
00:34:396 (1) - ^ fixed

[Hard]

Why don't you trim sliders?
ex) 00:27:607 (1) - , 00:29:870 (1) - , 00:38:922 (1) - , ?

[DragonSparta's Insane]

AR -1
OD -1
00:04:834 (6) - Slider's tail is here 00:05:117
00:38:073 (5) - (428,200)



Good song! Good Luck!

Thanks for the help :D
Trust
From my queue~

Here are some suggestions,
feel free to use any.

Red: Unrankable or extremely questionable
Blue: Strongly recommended change
Black: Simple suggestion

[Easy]
00:31:001 (5,6) - Swap the positions of these two like you see below as it makes more sense with the music: 00:38:356 (3,4,5) - Replace this with a reversing 1/2 slider. The issue with stacking notes on Easy difficulties is that beginner players generally perceive stacks as needing to be hit in immediate succession, and that is definitely not the case since each note is spaced 1/2 in time. In most cases, stacks are generally avoided in Easy for this reason.
[Normal]
There are spacing inconsistencies that occur occasionally throughout this difficulty. I decided not to point them out because of how frequently they occur so please have a look through to see where they are and correct them to a consistent distance.

00:04:410 (3) - Not sure what this slider is emphasizing in the music. I suggest you replace this with a note on 00:04:268 and a 1/2 slider on the blue tick that follows after that just like you did for 00:08:795 (3,4) since it sounds identical: 00:38:922 (4) - NC to stay consistent with your NC patterns.
00:41:185 (1) - Why did you decide to use a spinner here when you mapped it out on Easy? Consider removing this spinner and mapping out this section.
00:47:974 (4) - NC to shorten this combo, it's quite long

Not bad at all, just check for those spacing issues and fix them accordingly and this'll be on its way to becoming a great Normal diff!
[Hard]
I'm on the fence about the use of CS5 on this difficulty but i'm assuming if it's something you haven't changed yet then I suppose you intend to keep it. However CS4 feels much more appropriate for a Hard in my opinion and it would also bridge the gap in the CS spread of your mapset (Normal is CS3 and Hard is CS5?), but I guess it's just a preference.

00:27:041 (1,2,3,4,1) - The quick movement is very unpredictable for a first play-through since it uses greater spacing than what you did for 00:17:847 (3,4,5,6,7) and therefore appears as if the notes at first glance all have 1/1 time inbetween them. I highly recommend you do something like this: 00:31:850 (3) - Move this slider to the left a bit so you can avoid the slight touching with 00:32:698 (2).
00:40:336 (2,1) - The overlap between these two doesn't look that great and can be easily avoided. You can turn off grid snap and move 00:41:185 (1) so the tail stacks perfectly on 00:40:336 (2) and then properly adjust 00:40:902 (4,5). It should look something like this: 00:41:185 (1,2,3) - Holy cow, the spacing between these three sliders is enormous and also very inconsistent. I suggest you tone down the distance a bit or at least make the jumps equal in distance.
00:44:580 (4) - This note would look better if it was centered perfectly, just shift it right a few grids.
00:45:145 (1,2,3,4,1) - Same suggestion as 00:27:041 (1,2,3,4,1).
00:58:441 (4,5,6) - The spacing on this stack is a bit inconsistent, make sure they are spaced equally.

Not much else I have to say. Pretty nice for your first Hard, keep it up!
[DragonSparta's Insane]
I suppose CS5 is acceptable as this is an Insane difficulty but just note that even casual Insane players might have a difficult time enjoying this. Please consider CS4. It allows for much more comfortable gameplay. (especially with this spacing)

Furthermore, I just don't agree with the difficulty settings for this diff in general because you've created such a huge gap in skill requirement to be able to pass this after clearing Hard. With the exception of OD (which is the same as Hard by the way) you should consider toning some of them down. Try these settings, they played a lot better for me:
AR8 (-1)
HP7 (-1)
OD7 (+1) - only increase this if you change to CS4

00:09:502 (1,2,3,4) - This feels very under-mapped for an insane. You should change these circles to 1/2 sliders to properly emphasize the vocal holds.
00:11:765 (1,2,3,4,5,6,7,8) - This entire combo feels very awkward to play after what you decided to bring out in the music from the previous combo. It was rather unexpected to start playing along to sounds in the BGM when that "hooo" vocal sound is still so prominent. I strongly recommend you consider mapping this combo to play to the vocal or another option would be to map the previous combo to play along to the BGM.
00:12:331 (2,3,4,5) - From a testplay I can tell you that the jumps here feel very uncomfortable and seem unnecessarily large. Try something like this so the circles fall more in-line with the sliders: 00:15:584 (1) - The use of a note here is overmap since there is no sound to back it up. It also sounds, and plays a lot better without it so I would remove it.
00:20:817 (1) - You need to raise the volume here because this object is currently inaudible and therefore unrankable. I would raise it up to at least 25%.
00:21:383 (2) - ^ as this one is barely audible.
00:28:172 (3) - The overlap with 00:28:738 (5) looks quite strange and unecessary, consider moving this slider down to avoid the overlap.
00:31:425 (8) - The blanket here isn't very clean.
00:39:771 (6,7,8) - How come these sliders are all curved differently? Maybe curve them all the same, it would look nicer.
00:44:014 (1,2,3,4,5,6,7,8,9,10) - This is extremely difficult to read for a player of any skill level even with the very insignificant spacing difference to distinguish the time between each note. I can assure you that any BAT these days would not approve of this.
00:44:297 (2,4) - These two notes are overmapped due to there being no sounds in the BGM to justify the use of them. I strongly suggest you remove them.
00:51:935 (7) - This slider didn't feel that great for me. I think it would be a good idea if you removed the reverse and used a 1/2 slider here to properly emphasize the downbeat and brief vocal hold. This means you should delete 00:52:783 (1) to accommodate for the 1/2. Here is an example of what I mean:
SPOILER

NC the new 1/2 slider if you follow this.
00:52:783 (1,2,3) - There's nothing easily identifiable in the music to justify the use of an anti-jump here. Because there isn't a 1/1 gap in time between the notes, all this serves as is a readability gimmick for the sake of difficulty to which most likely will cause people to combo break. Unstack these notes.
00:54:481 (1) - Remove NC to fit your patterning
00:54:764 (2) - NC as it's nice to get in on the downbeat
00:57:027 (1) - Move this a grid right to get this to be perfectly centered.

This map has the potential to be a great insane and has some very fun elements to it but at the same time it could definitely use some work. In any case, good job and I hope this helps.

Yeah, sorry for not that much on the easier diffs. I started with Insane and got kinda sleepy. (also i prefer to mod insanes) Please let me know in-game or through PM if you have any questions about any of the suggestions!
Best of luck~
Mystima
Hi from my modding queue

Normal: 00:16:857 (1,2,3) - between the second hit of the first slider and the first hit in the other slider --> change the sounds of those marked to (drum finish) and increase volume there to 50 (adds more impact)

00:26:899 (5) - in this combo, change the first to (drum finish) and the last note to (nomal finish) + extend it by 1/4 (blue to white), there is a drum fill beat sound that's left out

00:36:659 (1) - change to (normal finish) sounds better imo but not necessary

00:45:004 (1) - same changes here as the 00:26:899 (5) -

00:54:764 (1) - same changes here as the 00:36:659 (1) - (nomal finish)

00:58:724 (5) - same changes here as the 00:36:659 (1) - (nomal finish) but the last hit in the slider

Easy: (imo) change the (soft finishes) to (normal finishes) as before

Hard: (imo) change the (soft finishes) to (normal finishes) as before

General: catchy and well made :D
Topic Starter
RatedNC17

Trust wrote:

From my queue~

Here are some suggestions,
feel free to use any.

Red: Unrankable or extremely questionable
Blue: Strongly recommended change
Black: Simple suggestion

[Easy]
00:31:001 (5,6) - Swap the positions of these two like you see below as it makes more sense with the music: ok 00:38:356 (3,4,5) - Replace this with a reversing 1/2 slider. The issue with stacking notes on Easy difficulties is that beginner players generally perceive stacks as needing to be hit in immediate succession, and that is definitely not the case since each note is spaced 1/2 in time. In most cases, stacks are generally avoided in Easy for this reason. Alright
[Normal]
There are spacing inconsistencies that occur occasionally throughout this difficulty. I decided not to point them out because of how frequently they occur so please have a look through to see where they are and correct them to a consistent distance. Distance is the same throughout the diff :?

00:04:410 (3) - Not sure what this slider is emphasizing in the music. I suggest you replace this with a note on 00:04:268 and a 1/2 slider on the blue tick that follows after that just like you did for 00:08:795 (3,4) since it sounds identical: alright 00:38:922 (4) - NC to stay consistent with your NC patterns. alright
00:41:185 (1) - Why did you decide to use a spinner here when you mapped it out on Easy? Consider removing this spinner and mapping out this section. ok
00:47:974 (4) - NC to shorten this combo, it's quite long alright

Not bad at all, just check for those spacing issues and fix them accordingly and this'll be on its way to becoming a great Normal diff!
[Hard]
I'm on the fence about the use of CS5 on this difficulty but i'm assuming if it's something you haven't changed yet then I suppose you intend to keep it. However CS4 feels much more appropriate for a Hard in my opinion and it would also bridge the gap in the CS spread of your mapset (Normal is CS3 and Hard is CS5?), but I guess it's just a preference.

00:27:041 (1,2,3,4,1) - The quick movement is very unpredictable for a first play-through since it uses greater spacing than what you did for 00:17:847 (3,4,5,6,7) and therefore appears as if the notes at first glance all have 1/1 time inbetween them. I highly recommend you do something like this: changed 00:31:850 (3) - Move this slider to the left a bit so you can avoid the slight touching with 00:32:698 (2). actually moved up 1 grid since 2 was a 1 grid higher than 3
00:40:336 (2,1) - The overlap between these two doesn't look that great and can be easily avoided. You can turn off grid snap and move 00:41:185 (1) so the tail stacks perfectly on 00:40:336 (2) and then properly adjust 00:40:902 (4,5). It should look something like this: alright 00:41:185 (1,2,3) - Holy cow, the spacing between these three sliders is enormous and also very inconsistent. I suggest you tone down the distance a bit or at least make the jumps equal in distance. hmmm... i'll consider this
00:44:580 (4) - This note would look better if it was centered perfectly, just shift it right a few grids. fixed
00:45:145 (1,2,3,4,1) - Same suggestion as 00:27:041 (1,2,3,4,1). changed
00:58:441 (4,5,6) - The spacing on this stack is a bit inconsistent, make sure they are spaced equally. fixed

Not much else I have to say. Pretty nice for your first Hard, keep it up!
[DragonSparta's Insane]
I suppose CS5 is acceptable as this is an Insane difficulty but just note that even casual Insane players might have a difficult time enjoying this. Please consider CS4. It allows for much more comfortable gameplay. (especially with this spacing)

Furthermore, I just don't agree with the difficulty settings for this diff in general because you've created such a huge gap in skill requirement to be able to pass this after clearing Hard. With the exception of OD (which is the same as Hard by the way) you should consider toning some of them down. Try these settings, they played a lot better for me:
AR8 (-1)
HP7 (-1)
OD7 (+1) - only increase this if you change to CS4

00:09:502 (1,2,3,4) - This feels very under-mapped for an insane. You should change these circles to 1/2 sliders to properly emphasize the vocal holds.
00:11:765 (1,2,3,4,5,6,7,8) - This entire combo feels very awkward to play after what you decided to bring out in the music from the previous combo. It was rather unexpected to start playing along to sounds in the BGM when that "hooo" vocal sound is still so prominent. I strongly recommend you consider mapping this combo to play to the vocal or another option would be to map the previous combo to play along to the BGM.
00:12:331 (2,3,4,5) - From a testplay I can tell you that the jumps here feel very uncomfortable and seem unnecessarily large. Try something like this so the circles fall more in-line with the sliders: 00:15:584 (1) - The use of a note here is overmap since there is no sound to back it up. It also sounds, and plays a lot better without it so I would remove it.
00:20:817 (1) - You need to raise the volume here because this object is currently inaudible and therefore unrankable. I would raise it up to at least 25%.
00:21:383 (2) - ^ as this one is barely audible.
00:28:172 (3) - The overlap with 00:28:738 (5) looks quite strange and unecessary, consider moving this slider down to avoid the overlap.
00:31:425 (8) - The blanket here isn't very clean.
00:39:771 (6,7,8) - How come these sliders are all curved differently? Maybe curve them all the same, it would look nicer.
00:44:014 (1,2,3,4,5,6,7,8,9,10) - This is extremely difficult to read for a player of any skill level even with the very insignificant spacing difference to distinguish the time between each note. I can assure you that any BAT these days would not approve of this.
00:44:297 (2,4) - These two notes are overmapped due to there being no sounds in the BGM to justify the use of them. I strongly suggest you remove them.
00:51:935 (7) - This slider didn't feel that great for me. I think it would be a good idea if you removed the reverse and used a 1/2 slider here to properly emphasize the downbeat and brief vocal hold. This means you should delete 00:52:783 (1) to accommodate for the 1/2. Here is an example of what I mean:
SPOILER

NC the new 1/2 slider if you follow this.
00:52:783 (1,2,3) - There's nothing easily identifiable in the music to justify the use of an anti-jump here. Because there isn't a 1/1 gap in time between the notes, all this serves as is a readability gimmick for the sake of difficulty to which most likely will cause people to combo break. Unstack these notes.
00:54:481 (1) - Remove NC to fit your patterning
00:54:764 (2) - NC as it's nice to get in on the downbeat
00:57:027 (1) - Move this a grid right to get this to be perfectly centered.

This map has the potential to be a great insane and has some very fun elements to it but at the same time it could definitely use some work. In any case, good job and I hope this helps.

Yeah, sorry for not that much on the easier diffs. I started with Insane and got kinda sleepy. (also i prefer to mod insanes) Please let me know in-game or through PM if you have any questions about any of the suggestions!
Best of luck~
Wow! Amazing mod thanks so much :D
Topic Starter
RatedNC17
SPOILER

Mystima wrote:

Hi from my modding queue

Normal: 00:16:857 (1,2,3) - between the second hit of the first slider and the first hit in the other slider --> change the sounds of those marked to (drum finish) and increase volume there to 50 (adds more impact) i added the volume up to 50 but kept hit sounds the same

00:26:899 (5) - in this combo, change the first to (drum finish) and the last note to (nomal finish) + extend it by 1/4 (blue to white), there is a drum fill beat sound that's left out

00:36:659 (1) - change to (normal finish) sounds better imo but not necessary changed

00:45:004 (1) - same changes here as the 00:26:899 (5) - add volume up to 50 but kept sounds the same

00:54:764 (1) - same changes here as the 00:36:659 (1) - (nomal finish) changed

00:58:724 (5) - same changes here as the 00:36:659 (1) - (nomal finish) but the last hit in the slider ok

Easy: (imo) change the (soft finishes) to (normal finishes) as before

Hard: (imo) change the (soft finishes) to (normal finishes) as before

General: catchy and well made :D

Thanks for hitsound suggestion
- Miomio Chii -
Hi, here is my mod. From Queue
-------------------------------------------------
[-General-]
Ok.
[Easy]
  1. 00:07:805 (2,3,4) - i think the (3,4) can right some grids that to let it like a equilateral triangle.
  2. 00:25:343 (5) - i think this slider need kick too and you can NC here.
  3. 00:32:133 (6) - NC start here is better because the shape and both nc are set to the big white line except some special part.
[Normal]
  1. 00:03:278 (1,2,3,4) - this rhythm i know its follow the music but (4) is white line not blue line so you might change this. maybe you can change (3,4) for a slider and bla bla bla... (?)
  2. 00:07:805 (1,2,3,4) - same problem as ^
  3. 00:12:331 (2,3,4) - this too ^
[Hard]
  1. CS+1? now seldom to use this size for hard. o_O
  2. 00:16:433 (3,1) - i think use kick is better because its heavy not like the hit-hat
[DragonSparta's Insane]
  1. well i think not have any problem in this diff, its really hard and not bad.
End of this mod,
Hope it could help you !
Good luck to rank this map ! :)
Lanturn
Hey, M4M.

[General]

Tags:
Remove: v already in the source | Grand Theft Auto already in the source |
Add: Five shows it right on the game cover
Dragon Sparta should be one word. join them together.

Turn off "Widescreen Support" and "Letterbox on Breaks" for all the diffs as well since they aren't needed. (You don't have a SB, and you have a video)

[Easy]
  1. 00:01:015 (1,2,3) - some more distance snap issues. Select all of these and drag it so the (2) stacks on the upcoming (4) | for more variety. Move the (2) afterwards to around x256 y320 to create something like this | http://puu.sh/68GpB.jpg |
  2. 00:09:502 (3,4) - Distance Snap.. These would be best at (3) x204 y284, and then stack (4) on (3) then horizontally flip it. (You'll have to adjust the other notes later on as well.. but before doing all that, read my next mod suggestion.
  3. 00:10:068 (4) - to 00:16:857 (2) - how about mapping more of this section. You can actually just follow the vocals since you already have it kind of started thanks to 00:09:502 (3) - Like for example.. 00:11:199 (1) - and 00:15:725 (1) - could be a 1/2 reverse slider. You could drag 00:13:462 (3) - back 1/1 to catch them properly etc. When looking at your Normal diff, there is kind of a gap in difficulty for this. So why not map a little extra here?
  4. 00:15:725 (1,2,3) - This mostly applies to (2,3)'s positioning, and depends if you decided to use the last mod or not. Why not try something like this for a bit better flow? Having that one spot as a fallback note eventually starts to make your map not look very appealing. | http://osu.ppy.sh/ss/1223594
  5. 00:23:080 (1,2,3,4,5) - compared to the rest of your map. This looks pretty ugly. how about re-positioning all of these notes? | Right now they also have varying distances from each other (0.74 to 0.78) so you could make them a bit even, An example if you wanted to keep your map in the same style | http://puu.sh/68EAm.jpg |
  6. 00:31:001 (5) - Clap/Whistle should be on the end of the slider, not the beginning.
  7. 00:31:001 (5,6) - Try moving (5) to x276 y308 and (6) to x328 y216 | This will let (6) stack on the much earlier placed (2) and let's all the notes between this connect visually.
  8. 00:32:133 (6,1,2,3) - If you did the previous, try this as well. | http://puu.sh/68F9J.jpg | Basically let adjust these into a square, and place the upcoming (4) where (6) is.| After that, just reposition the upcoming notes as well so they're distance snapped.
  9. 00:46:277 (1,2,3) - Try stacking the (2) on the previous note at 00:44:580 (6) - | After that adjust (1) so it's evenly spaced between (7) and (2).. Finally move the (3) and any other notes you feel needed to be adjusted to distance snap. | http://puu.sh/68FuF.jpg
  10. 00:49:106 (4,1,2) - Just because of how you have this set up, it seems like you trap the poor (2) without any breathing room. How about giving (4,1) a bit of a curve so the (2) will have more room to move around in? | http://puu.sh/68FJX.jpg
Really isn't much else to say. Some of the positioning is a bit strange. I like the hitsounds using a combo of both the soft whistle and normal hit, as well as the timings of the soft finishes. Also as sheela said. Some of the sliders and circle placements are a bit boring because you make them too straight. I really didn't mod much in this part, but it'd be nice if you could add some life into the notes a bit.

[Normal]

AIBat v3.1 wrote:

Snapping

Unsnapped inherited (green) sections at: Just scroll to the part you need to snap to and click "use current time" in the timing setup panel where you want them placed. This is so you get the right sound on the right note as setting some of these later will cause the note to not use the timing it's supposed to.
00:17:851 - snap to 00:17:847 -
00:22:999 - snap to 00:22:939 -
00:27:032 - snap to 00:27:041 -
Much like CDFA wrote, the beginning can be a bit challenging/confusing especially when the vocals start. Generally at 00:09:502 - is where it starts to become hard to follow due to how overpowering those vocals are. Not asking to change, just dropping my opinion. You seem to have a structure built for this diffiiculty anyways. Maybe try using more sliders so it isn't as difficult.

  1. 00:08:512 (2,3,4,5,6) - stuff like this can feel rather bland to look at. Why not try something more like you did at 00:03:278 (1,2,3,4) - with the notes going in a bit of a curve? (5) for example is the big issue. The idea to using reverse sliders is to create a curved motion instead of having it directly straight. It'll require a bit of remapping, but something like this | http://puu.sh/68IE5.jpg | looks visually and plays 100x better.
  2. 00:13:887 (5,1,2) - the way this is set up is a bit strange as well. how about using (4,5) to help turn the player around.. Not exactly like this, but something similar to create a much better flow | http://puu.sh/68IP2.jpg
  3. 00:24:212 (2,3) - again, this is pretty lifeless. I might be a little picky when it comes to this stuff, but it could easily look better even if you did something like this | http://puu.sh/68J2D.jpg
  4. 00:25:343 (3,5) - how about an NC on one of these | (3) to be consisent with everything else coming up, or (5) to be consistent a bit with how you did 00:45:145 (1) -
  5. 00:26:475 (4,5,1) - (4,1) could probably be stacked, and you could probably shoot the tail end of (5) off to the right so players get a better sense of direction.
  6. 00:34:113 (3,1) - This could be blanketed better. Try moving the middle node to x432 y252 and the tail end to about x388 y200
  7. 00:36:376 (3) - x220 y112? | Better flow this way.
  8. 00:45:145 (1) - Like the other one, you could probably send the tail end off to the right so it ends sending you to the left. (maybe nudge this over to the right a bit more as well so it's a tiny bit further away from the center.
  9. 00:47:691 (3,1) - blanket the (1) around the (3) so it gives more room for 00:48:823 (2,3) - to be placed. | http://puu.sh/68JG8.jpg | General idea, try to blanket it a bit better than I did.
  10. 00:55:895 (2,3) - Only really suggesting this because you break distance snapping here. Maybe try something like this? | http://puu.sh/68KdQ.jpg | Keeping your original slider shapes.. They could probably be reworked though.
  11. 00:58:158 (4) - change this into a 1/2 slider | http://puu.sh/68Kj4.jpg | catches the vocals much better
Diff isn't that bad. Just seems like the placements of the notes could be a bit better, and maybe finding some way to make the beginning less awkward to play. Other then that, good stuff.

[Hard]

AIBat v3.1 wrote:

Snapping

Unsnapped inherited (green) sections at: Again, resnap these so notes get properly played instead of missed sometimes with the right hitsound/volume adjustments.
00:18:541 - snap to 00:18:554 -
00:27:032 - snap to 00:27:041 -
00:45:150 - snap to 00:45:145 -
  1. 00:05:541 (1,2,1,2) - not too much of a big deal, but how about swapping the positions of these? (1,2)
  2. 00:06:673 (1,2) - to make it more symmetrical, move these down (with both selected) to x256 y324 (of it you applied the last mod, do this to the other notes. You can easily just duplicate and then do a vertical flip as well. Whatever is easier.
  3. 00:07:805 (1,2) - Move these right a bit so you get a good flow with... (next mod)
  4. 00:08:795 (3,4) - In addition to above. Try moving these to the left a bit.. the overall image I have in mind is something like this | http://puu.sh/68PsN.jpg
  5. 00:13:887 (5) - how about stacking this under (3)'s tail? | Right now you have kind of an awkward gap that is exactly x2 the default distance snap, which actually gives off the illusion you are supposed to hit it later than normal, even if you are trying to follow the music.
  6. 00:14:594 (1,2,1,2) - Put these slightly further apart? | Try about the same distance as where 00:13:321 (4) - is. | http://puu.sh/68POP.jpg
  7. 00:16:433 (3) - if you did the above. you could probably center this circle for better symmetry
  8. 00:26:475 (4,1,2,3,4,1,2,3) - If you don't like this idea, then at least make sure to use the next mod. Check the image first to see if you like it or not| Why do you have 2.00x SV for this part? Not really necessary since you don't use any sliders. I would remove it. | anyways, back on topic. How about something like this? | http://puu.sh/68QLu.jpg | Put the first (4) at x256 y84 | Stack (1) on top of it, and then using 0.8 distance snap (at 0.5x SV) hold shift with both distance snap and grid snap on, and drag each stream note to the right of it. This forces the correct gap between each note (give or take 0.01 error which is nothing) | After all that, do the same for (1) (You'll have to swap this to 0.4 distance snap) and try to bend it something like I have if you want | And finally drag the last couple sliders in place at 0.8 DS... Hopefully you didn't get too lost. If you did, then try to replicate the picture if you like it.
  9. 00:27:041 (1,2,3,4,1) - If you didn't use the previous. Then do this | At distance snap 0.4 shift+click and drag each note (2,3,4) to the right to keep the lengths consistent. and then do the same for (1) but at 0.8 DS. | http://puu.sh/68RdS.jpg | Ends up balanced.
  10. 00:29:728 (6) - Hold shift with Distance Snap (DS) and Grid Snap (GS) on and try to move this note to the left. It'll place itself exactly 0.80 apart from (5,1)
  11. 00:36:376 (4,5,1) - Use 0.8 DS for these please.
  12. 00:38:922 (1) - how about making a better blanket or slider that compliments your circles? | http://puu.sh/68RG6.jpg | 2nd node: x316 y260 | 3rd node: (Add a red one here) x252 y256 | 4th node: x184 y256
  13. 00:41:044 (5) - closest I could get this to even was x480 y288 (Did you know you can click the top right part here: http://puu.sh/68RSU.jpg | and move notes manually this way?)
  14. 00:45:145 (1,2,3,4,1) - Again, you can try something like my suggestion earlier or force a DS of 0.4 on each of these notes by holding shift. and using 0.8 on the second (1)
  15. 00:50:096 (6) - More nazi stuffs | x19 y287 | Use the coordinate window again to make movement easy.
  16. 00:54:764 (1) - What's with this clap? Doesn't really fit with the song.
  17. 00:58:441 (4,5,6) - Try to make this 0.80 again instead of 0.85 | Maybe try something like this? http://puu.sh/68Suh.jpg | All I did was hold down shift (with DS/GS on) and moved the notes this way.
Actually a pretty nice hard difficulty. good job on this one :)


[DragonSparta's Insane]
  1. 00:03:420 (2) - First node: x200 y292 | Middle node: x256 y272 | Last node: x312 y292 | Just makes it a slightly better blanket from what you currently have.
  2. 00:10:068 (3,4) - Raise the volume a bit for these.. They're too quiet.
  3. 00:13:604 (7) - I actually can't hear anything from this note. I'm almost thinking if you moved this 1/2 ahead it would play much better. More of an opinion though.. You'd have to rework some positioning if you do this I guess.
  4. 00:18:625 (1) - I'm actually curious as to why you started this 1/8 later than where expected to be. The vocals actually start fading in at 00:18:554 - as well as the extra drum sound is played here too.
  5. 00:30:011 (3) - This feels much more comfortable to play at 00:29:890 - having a triplet here instead of in its original place.
  6. 00:32:416 (1) - how about placing this at x244 y40 | More of a triangle feeling and it doesn't feel like such a big gap between (9,1)
  7. 00:40:902 (10) - nazi. x242 y180 to even the distance here as well.
  8. 00:48:823 (2) - Much like how you have the pattern at 00:45:994 (1,2,3) - Why not stack the (2) on the (4) here as well?
  9. 00:34:962 (1,2,3) - It would be kinda cool if you could make (3) similar to (1,2) as well. I'm really only saying this because the (3) looks really out of place, almost curved too much.
  10. 00:57:027 (1) - So about this cool looking V. First off, it has a part which makes it freeze in place for a milisecond due to how you placed it like this: http://puu.sh/68TaD.jpg | This is generally frowned upon, even though minor, and would be much better if it was just removed. Infact, I recreated the slider to be close to the same as you had it before, and improved on its symmetry etc.| http://puu.sh/68T5s.jpg | This is all you really need to do. If you want, the code is below.
    344,116,57027,6,0,B|312:116|312:116|256:244|256:244|200:116|200:116|164:116,2,345.000013160706,0|10|0,0:0|0:0|0:0,0:0:0:0:
Anyways, not much to say about this one. Good symmetry. Insane diffs really aren't what I specialize in so I can't really give too many suggestions for them. Hopefully something helps.


-------

Good luck RatedNC17, and thanks for the mod earlier.. Still have to get through it ;)
Topic Starter
RatedNC17
SPOILER

- Miomio Chii - wrote:

Hi, here is my mod. From Queue
-------------------------------------------------
[-General-]
Ok.
[Easy]
  1. 00:07:805 (2,3,4) - i think the (3,4) can right some grids that to let it like a equilateral triangle. moved them
  2. 00:25:343 (5) - i think this slider need kick too and you can NC here. Alright
  3. 00:32:133 (6) - NC start here is better because the shape and both nc are set to the big white line except some special part.
alright

[Normal]
  1. 00:03:278 (1,2,3,4) - this rhythm i know its follow the music but (4) is white line not blue line so you might change this. maybe you can change (3,4) for a slider and bla bla bla... (?) didn't change
  2. 00:07:805 (1,2,3,4) - same problem as ^ ^
  3. 00:12:331 (2,3,4) - this too ^
^

[Hard]
  1. CS+1? now seldom to use this size for hard. o_O i'd rather keep it
  2. 00:16:433 (3,1) - i think use kick is better because its heavy not like the hit-hat


[DragonSparta's Insane]
  1. well i think not have any problem in this diff, its really hard and not bad.
End of this mod,
Hope it could help you !
Good luck to rank this map ! :)

Thanks :D
Topic Starter
RatedNC17
SPOILER

Lanturn wrote:

Hey, M4M.

[General]

Tags:
Remove: v already in the source | Grand Theft Auto already in the source |
Add: Five shows it right on the game cover
Dragon Sparta should be one word. join them together.

Turn off "Widescreen Support" and "Letterbox on Breaks" for all the diffs as well since they aren't needed. (You don't have a SB, and you have a video)

[Easy]
  1. 00:01:015 (1,2,3) - some more distance snap issues. Select all of these and drag it so the (2) stacks on the upcoming (4) | for more variety. Move the (2) afterwards to around x256 y320 to create something like this | http://puu.sh/68GpB.jpg | nice! :)
  2. 00:09:502 (3,4) - Distance Snap.. These would be best at (3) x204 y284, and then stack (4) on (3) then horizontally flip it. (You'll have to adjust the other notes later on as well.. but before doing all that, read my next mod suggestion. Alright
  3. 00:10:068 (4) - to 00:16:857 (2) - how about mapping more of this section. You can actually just follow the vocals since you already have it kind of started thanks to 00:09:502 (3) - Like for example.. 00:11:199 (1) - and 00:15:725 (1) - could be a 1/2 reverse slider. You could drag 00:13:462 (3) - back 1/1 to catch them properly etc. When looking at your Normal diff, there is kind of a gap in difficulty for this. So why not map a little extra here? i'll map more here
  4. 00:15:725 (1,2,3) - This mostly applies to (2,3)'s positioning, and depends if you decided to use the last mod or not. Why not try something like this for a bit better flow? Having that one spot as a fallback note eventually starts to make your map not look very appealing. | http://osu.ppy.sh/ss/1223594
  5. 00:23:080 (1,2,3,4,5) - compared to the rest of your map. This looks pretty ugly. how about re-positioning all of these notes? | Right now they also have varying distances from each other (0.74 to 0.78) so you could make them a bit even, An example if you wanted to keep your map in the same style | http://puu.sh/68EAm.jpg |
  6. 00:31:001 (5) - Clap/Whistle should be on the end of the slider, not the beginning. fixed
  7. 00:31:001 (5,6) - Try moving (5) to x276 y308 and (6) to x328 y216 | This will let (6) stack on the much earlier placed (2) and let's all the notes between this connect visually. alright
  8. 00:32:133 (6,1,2,3) - If you did the previous, try this as well. | http://puu.sh/68F9J.jpg | Basically let adjust these into a square, and place the upcoming (4) where (6) is.| After that, just reposition the upcoming notes as well so they're distance snapped. alright
  9. 00:46:277 (1,2,3) - Try stacking the (2) on the previous note at 00:44:580 (6) - | After that adjust (1) so it's evenly spaced between (7) and (2).. Finally move the (3) and any other notes you feel needed to be adjusted to distance snap. | http://puu.sh/68FuF.jpg ok
  10. 00:49:106 (4,1,2) - Just because of how you have this set up, it seems like you trap the poor (2) without any breathing room. How about giving (4,1) a bit of a curve so the (2) will have more room to move around in? | http://puu.sh/68FJX.jpg
changed

Really isn't much else to say. Some of the positioning is a bit strange. I like the hitsounds using a combo of both the soft whistle and normal hit, as well as the timings of the soft finishes. Also as sheela said. Some of the sliders and circle placements are a bit boring because you make them too straight. I really didn't mod much in this part, but it'd be nice if you could add some life into the notes a bit.

[Normal]

AIBat v3.1 wrote:

Snapping

Unsnapped inherited (green) sections at: Just scroll to the part you need to snap to and click "use current time" in the timing setup panel where you want them placed. This is so you get the right sound on the right note as setting some of these later will cause the note to not use the timing it's supposed to.
00:17:851 - snap to 00:17:847 -
00:22:999 - snap to 00:22:939 -
00:27:032 - snap to 00:27:041 -
Much like CDFA wrote, the beginning can be a bit challenging/confusing especially when the vocals start. Generally at 00:09:502 - is where it starts to become hard to follow due to how overpowering those vocals are. Not asking to change, just dropping my opinion. You seem to have a structure built for this diffiiculty anyways. Maybe try using more sliders so it isn't as difficult.

  1. 00:08:512 (2,3,4,5,6) - stuff like this can feel rather bland to look at. Why not try something more like you did at 00:03:278 (1,2,3,4) - with the notes going in a bit of a curve? (5) for example is the big issue. The idea to using reverse sliders is to create a curved motion instead of having it directly straight. It'll require a bit of remapping, but something like this | http://puu.sh/68IE5.jpg | looks visually and plays 100x better alright.
  2. 00:13:887 (5,1,2) - the way this is set up is a bit strange as well. how about using (4,5) to help turn the player around.. Not exactly like this, but something similar to create a much better flow | http://puu.sh/68IP2.jpg alright
  3. 00:24:212 (2,3) - again, this is pretty lifeless. I might be a little picky when it comes to this stuff, but it could easily look better even if you did something like this | http://puu.sh/68J2D.jpg changed
  4. 00:25:343 (3,5) - how about an NC on one of these | (3) to be consisent with everything else coming up, or (5) to be consistent a bit with how you did 00:45:145 (1) - alright
  5. 00:26:475 (4,5,1) - (4,1) could probably be stacked, and you could probably shoot the tail end of (5) off to the right so players get a better sense of direction. alright
  6. 00:34:113 (3,1) - This could be blanketed better. Try moving the middle node to x432 y252 and the tail end to about x388 y200 fixed
  7. 00:36:376 (3) - x220 y112? | Better flow this way. ok
  8. 00:45:145 (1) - Like the other one, you could probably send the tail end off to the right so it ends sending you to the left. (maybe nudge this over to the right a bit more as well so it's a tiny bit further away from the center. nudged
  9. 00:47:691 (3,1) - blanket the (1) around the (3) so it gives more room for 00:48:823 (2,3) - to be placed. | http://puu.sh/68JG8.jpg | General idea, try to blanket it a bit better than I did. hmmmm.. alright
  10. 00:55:895 (2,3) - Only really suggesting this because you break distance snapping here. Maybe try something like this? | http://puu.sh/68KdQ.jpg | Keeping your original slider shapes.. They could probably be reworked though. alright
  11. 00:58:158 (4) - change this into a 1/2 slider | http://puu.sh/68Kj4.jpg | catches the vocals much better
fixed

Diff isn't that bad. Just seems like the placements of the notes could be a bit better, and maybe finding some way to make the beginning less awkward to play. Other then that, good stuff.

[Hard]

AIBat v3.1 wrote:

Snapping

Unsnapped inherited (green) sections at: Again, resnap these so notes get properly played instead of missed sometimes with the right hitsound/volume adjustments.
00:18:541 - snap to 00:18:554 -
00:27:032 - snap to 00:27:041 -
00:45:150 - snap to 00:45:145 -
  1. 00:05:541 (1,2,1,2) - not too much of a big deal, but how about swapping the positions of these? (1,2) i'd rather keep it like it is
  2. 00:06:673 (1,2) - to make it more symmetrical, move these down (with both selected) to x256 y324 (of it you applied the last mod, do this to the other notes. You can easily just duplicate and then do a vertical flip as well. Whatever is easier. didn't follow last mod
  3. 00:07:805 (1,2) - Move these right a bit so you get a good flow with... (next mod) moved one grid to right
  4. 00:08:795 (3,4) - In addition to above. Try moving these to the left a bit.. the overall image I have in mind is something like this | http://puu.sh/68PsN.jpg moved
  5. 00:13:887 (5) - how about stacking this under (3)'s tail? | Right now you have kind of an awkward gap that is exactly x2 the default distance snap, which actually gives off the illusion you are supposed to hit it later than normal, even if you are trying to follow the music. moved
  6. 00:14:594 (1,2,1,2) - Put these slightly further apart? | Try about the same distance as where 00:13:321 (4) - is. | http://puu.sh/68POP.jpg moved a bit further
  7. 00:16:433 (3) - if you did the above. you could probably center this circle for better symmetry moved
  8. 00:26:475 (4,1,2,3,4,1,2,3) - If you don't like this idea, then at least make sure to use the next mod. Check the image first to see if you like it or not| Why do you have 2.00x SV for this part? Not really necessary since you don't use any sliders. I would remove it. | anyways, back on topic. How about something like this? | http://puu.sh/68QLu.jpg | Put the first (4) at x256 y84 | Stack (1) on top of it, and then using 0.8 distance snap (at 0.5x SV) hold shift with both distance snap and grid snap on, and drag each stream note to the right of it. This forces the correct gap between each note (give or take 0.01 error which is nothing) | After all that, do the same for (1) (You'll have to swap this to 0.4 distance snap) and try to bend it something like I have if you want | And finally drag the last couple sliders in place at 0.8 DS... Hopefully you didn't get too lost. If you did, then try to replicate the picture if you like it. Looks nice :D
  9. 00:27:041 (1,2,3,4,1) - If you didn't use the previous. Then do this | At distance snap 0.4 shift+click and drag each note (2,3,4) to the right to keep the lengths consistent. and then do the same for (1) but at 0.8 DS. | http://puu.sh/68RdS.jpg | Ends up balanced.
  10. 00:29:728 (6) - Hold shift with Distance Snap (DS) and Grid Snap (GS) on and try to move this note to the left. It'll place itself exactly 0.80 apart from (5,1) alright
  11. 00:36:376 (4,5,1) - Use 0.8 DS for these please. ok
  12. 00:38:922 (1) - how about making a better blanket or slider that compliments your circles? | http://puu.sh/68RG6.jpg | 2nd node: x316 y260 | 3rd node: (Add a red one here) x252 y256 | 4th node: x184 y256 actually only followed slider suggestion
  13. 00:41:044 (5) - closest I could get this to even was x480 y288 (Did you know you can click the top right part here: http://puu.sh/68RSU.jpg | and move notes manually this way?) i'd rather keep it the way it is
  14. 00:45:145 (1,2,3,4,1) - Again, you can try something like my suggestion earlier or force a DS of 0.4 on each of these notes by holding shift. and using 0.8 on the second (1) move 1,2,3,4 like before but thats it...
  15. 00:50:096 (6) - More nazi stuffs | x19 y287 | Use the coordinate window again to make movement easy. alright
  16. 00:54:764 (1) - What's with this clap? Doesn't really fit with the song. removed
  17. 00:58:441 (4,5,6) - Try to make this 0.80 again instead of 0.85 | Maybe try something like this? http://puu.sh/68Suh.jpg | All I did was hold down shift (with DS/GS on) and moved the notes this way.
alright

Actually a pretty nice hard difficulty. good job on this one :)


[DragonSparta's Insane]
  1. 00:03:420 (2) - First node: x200 y292 | Middle node: x256 y272 | Last node: x312 y292 | Just makes it a slightly better blanket from what you currently have.
  2. 00:10:068 (3,4) - Raise the volume a bit for these.. They're too quiet.
  3. 00:13:604 (7) - I actually can't hear anything from this note. I'm almost thinking if you moved this 1/2 ahead it would play much better. More of an opinion though.. You'd have to rework some positioning if you do this I guess.
  4. 00:18:625 (1) - I'm actually curious as to why you started this 1/8 later than where expected to be. The vocals actually start fading in at 00:18:554 - as well as the extra drum sound is played here too.
  5. 00:30:011 (3) - This feels much more comfortable to play at 00:29:890 - having a triplet here instead of in its original place.
  6. 00:32:416 (1) - how about placing this at x244 y40 | More of a triangle feeling and it doesn't feel like such a big gap between (9,1)
  7. 00:40:902 (10) - nazi. x242 y180 to even the distance here as well.
  8. 00:48:823 (2) - Much like how you have the pattern at 00:45:994 (1,2,3) - Why not stack the (2) on the (4) here as well?
  9. 00:34:962 (1,2,3) - It would be kinda cool if you could make (3) similar to (1,2) as well. I'm really only saying this because the (3) looks really out of place, almost curved too much.
  10. 00:57:027 (1) - So about this cool looking V. First off, it has a part which makes it freeze in place for a milisecond due to how you placed it like this: http://puu.sh/68TaD.jpg | This is generally frowned upon, even though minor, and would be much better if it was just removed. Infact, I recreated the slider to be close to the same as you had it before, and improved on its symmetry etc.| http://puu.sh/68T5s.jpg | This is all you really need to do. If you want, the code is below.
    344,116,57027,6,0,B|312:116|312:116|256:244|256:244|200:116|200:116|164:116,2,345.000013160706,0|10|0,0:0|0:0|0:0,0:0:0:0:
Anyways, not much to say about this one. Good symmetry. Insane diffs really aren't what I specialize in so I can't really give too many suggestions for them. Hopefully something helps.


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Good luck RatedNC17, and thanks for the mod earlier.. Still have to get through it ;)

awesome mod. great help :D
Avishay
Hey, from my queue!

[Insane]
00:30:294 - Rather add a note here or at 00:30:435 (5) - change the flow of the slider with the previous circles, it just felt like there was no 2/4 beat distance and you made a great jump, and this is why I missed on my initial play, but it is not the case :D
00:51:227 - Add a note here just like you did at 00:33:971 (6), I suggest at X:256 Y:200
Overall great diff!

[Hard]
00:16:433 (3) - The placement of this circle feels really weird, try to make a triangle with the next note or make it look better somehow :)

[Normal]
Seems good!

[Easy]
You can add some notes in the beginning, DS is not used there for some reason and the map doesn't seem fit sometimes, try to rework this part, everything else is good IMO


Good luck, great music there :)
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