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The Chain Gang of 1974 - Sleepwalking

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Luvdic
Hello, from m4m, sorry for taking so long

[General]

The was that the mp3 file ends and the map is pretty bad, if you did the cut by yourself, you should consider reediting it more properly, so it wont end so abruptly.

Also, youre not supposed to be using the "Short Ver." thing in your title anymore because of this: t/89198 And as far as I know, the title doesnt have this name originally.

When you map, you should consider using lvl 4 grid, or just disable grid snap if youre pro enough. This is because it causes some slight DS bug, Ill tell them to you per each diff just to show you, this is more a suggestion for your future maps.


[Hard]

00:18:558 - Add circle here, and start spinner 1/4 later?
00:27:045 (1,2,3,4,5) - This is an example of what I was telling you about using grid size lvl4, notice hoe (1) and (2) and different DS compared to other objects, so yeah, fix it.
00:28:177 (7) - Flip horizontally this slider, so it will look like this: http://puu.sh/5qUdG
00:45:150 (1,2,3,4,1) - Same as 00:27:045 (1,2,3,4,5)
00:53:636 (3,4) - Slider should start at 00:53:636 and then you should move the circle to 00:54:485 - Fix hitsounds as well, obviously.

[Normal]

00:46:281 - Missing hitsound?
00:49:110 (3,4) - Same suggestion as in the hard diff in 00:53:636 (3,4)
00:53:636 (3,4) - Same as above
00:54:768 - Take out clap?

[Easy]

The whole first part before the break makes no sense at all to me, I suggest you to totally remap it. If you want suggestion as to where to put the beats, just say so, and when I have time, Ill give it to you.

00:56:465 (3) - Missing hitsound?
00:58:728 - Missing hitsound?
Topic Starter
RatedNC17

Xanandra wrote:

Hello, from m4m, sorry for taking so long

SPOILER
[General]

The was that the mp3 file ends and the map is pretty bad, if you did the cut by yourself, you should consider reediting it more properly, so it wont end so abruptly. actually thats how the song was cut from the artist since the mp3 is used in a trailer.

Also, youre not supposed to be using the "Short Ver." thing in your title anymore because of this: t/89198 And as far as I know, the title doesnt have this name originally. alright then

When you map, you should consider using lvl 4 grid, or just disable grid snap if youre pro enough. This is because it causes some slight DS bug, Ill tell them to you per each diff just to show you, this is more a suggestion for your future maps. noted


[Hard]

00:18:558 - Add circle here, and start spinner 1/4 later? no
00:27:045 (1,2,3,4,5) - This is an example of what I was telling you about using grid size lvl4, notice hoe (1) and (2) and different DS compared to other objects, so yeah, fix it. ok
00:28:177 (7) - Flip horizontally this slider, so it will look like this: http://puu.sh/5qUdG ok
00:45:150 (1,2,3,4,1) - Same as 00:27:045 (1,2,3,4,5) ok
00:53:636 (3,4) - Slider should start at 00:53:636 and then you should move the circle to 00:54:485 - Fix hitsounds as well, obviously. ok

[Normal]

00:46:281 - Missing hitsound? THX for spotting that :o
00:49:110 (3,4) - Same suggestion as in the hard diff in 00:53:636 (3,4) ok
00:53:636 (3,4) - Same as above ok
00:54:768 - Take out clap? ok

[Easy]

The whole first part before the break makes no sense at all to me, I suggest you to totally remap it. If you want suggestion as to where to put the beats, just say so, and when I have time, Ill give it to you.

00:56:465 (3) - Missing hitsound? thx for spotting that
00:58:728 - Missing hitsound?thx for spotting that
Sharlo
Hello M4M :)

[Normal]
The Arrangement is so unshapely.

00:17:993 (3) - Move it to 00:17:993 and end on 00:17:851.

[Hard]
OD-2 plz. Don't forget this is a Hard diff.
The mp3 file ends and the map is pretty bad. I agree.
Your sliders are very rigid. New ranked beatmaps are not like this.

00:17:851 (3) - Remove NC.
00:23:085 (1,2,3,4) - I suggest that the DS should not be so closed.
00:28:742 (7,8,9) - Put them with the same DS.
Sorry, I can't find more.
Good luck.
Topic Starter
RatedNC17
SPOILER

Sharlo wrote:

Hello M4M :)

[Normal]
The Arrangement is so unshapely.

00:17:993 (3) - Move it to 00:17:993 and end on 00:17:851. ?

[Hard]
OD-2 plz. Don't forget this is a Hard diff. ok
The mp3 file ends and the map is pretty bad. I agree.
Your sliders are very rigid. New ranked beatmaps are not like this.

00:17:851 (3) - Remove NC. ok
00:23:085 (1,2,3,4) - I suggest that the DS should not be so closed. ok
00:28:742 (7,8,9) - Put them with the same DS.
fixed
Sorry, I can't find more.
Good luck.
Unusual-bot
hi :3
here's my first mod so i'm sorry if i make some mistakes ok :)

Easy
SPOILER
00:17:993 (3,4) - why don't you make it into one slider? it's too hard for easy
00:40:058 (5,1) - try to blanket it properly

Normal
SPOILER
00:10:496 (6,1) - where's DC? (distant snap)
00:18:558 (1) - move the end of spin to 00:23:085 -
00:36:663 (1) - move this to x:176 y:40

Hard
SPOILER
00:33:834 (6) - please make this into curve, it's not good to have this kind of slider
00:47:978 (1) - Ctrl + H and blanket properly
00:52:505 (1) - ^

ok, that's all from me
good luck with your map,hope this will be ranked soon (love the song and vid :D )
Topic Starter
RatedNC17

K4zuya K wrote:

hi :3
here's my first mod so i'm sorry if i make some mistakes ok :) No problem :)

Easy
SPOILER
00:17:993 (3,4) - why don't you make it into one slider? it's too hard for easy ok
00:40:058 (5,1) - try to blanket it properly alright

Normal
SPOILER
00:10:496 (6,1) - where's DC? (distant snap) fixed
00:18:558 (1) - move the end of spin to 00:23:085 ok
00:36:663 (1) - move this to x:176 y:40
fixed

Hard
SPOILER
00:33:834 (6) - please make this into curve, it's not good to have this kind of slider alright
00:47:978 (1) - Ctrl + H and blanket properly no
00:52:505 (1) - ^ ok

ok, that's all from me
good luck with your map,hope this will be ranked soon (love the song and vid :D )
Thanks for the mod :D
OmgHahaLOLxD
Easy

This difficulty is basically perfect IMO.
However, If i may input one idea, every slider that is curvy like 00:29:308 (3) -
during the kiai time, sounded better with the clap sound, but that's just me.

Normal

00:37:795 (2) - I think these notes look a little nicer in with a strait L shape, rather then the slightly crooked L.
00:38:926 (1) - ^
00:55:899 (2) - ^
00:57:031 (3) - ^

Hard

00:03:707 (2) - This slider doesn't need 3 nodes
00:12:759 (3) - ^
00:38:926 (1) - Same as the Ls in normal difficulty

General Notes

Your song is so much fun! I love the song and the beat map, it's so fluent.
The sliders are the only thing that may bother some players IMO.
Other then that, maybe a beat map skin? Not mandatory, but might add a little spice.
Gl with your song :D
OmgHahaLOLxD
Easy

This difficulty is basically perfect IMO.
However, If i may input one idea, every slider that is curvy like 00:29:308 (3) -
during the kiai time, sounded better with the clap sound, but that's just me.

Normal

00:37:795 (2) - I think these notes look a little nicer in with a strait L shape, rather then the slightly crooked L.
00:38:926 (1) - ^
00:55:899 (2) - ^
00:57:031 (3) - ^

Hard

00:03:707 (2) - This slider doesn't need 3 nodes
00:12:759 (3) - ^
00:38:926 (1) - Same as the Ls in normal difficulty

General Notes

Your song is so much fun! I love the song and the beat map, it's so fluent.
The sliders are the only thing that may bother some players IMO.
Other then that, maybe a beat map skin? Not mandatory, but might add a little spice.
Gl with your song :D
Topic Starter
RatedNC17
SPOILER

OstrichSupreme wrote:

Easy

This difficulty is basically perfect IMO.
However, If i may input one idea, every slider that is curvy like 00:29:308 (3) -
during the kiai time, sounded better with the clap sound, but that's just me.

Normal

00:37:795 (2) - I think these notes look a little nicer in with a strait L shape, rather then the slightly crooked L. ok
00:38:926 (1) - ^ ok
00:55:899 (2) - ^ no
00:57:031 (3) - ^ no

Hard

00:03:707 (2) - This slider doesn't need 3 nodes i'd rather keep it
00:12:759 (3) - ^ ^
00:38:926 (1) - Same as the Ls in normal difficulty thx or spotting that

General Notes

Your song is so much fun! I love the song and the beat map, it's so fluent.
The sliders are the only thing that may bother some players IMO.
Other then that, maybe a beat map skin? Not mandatory, but might add a little spice.
Gl with your song :DThank you for the mod
mm996
hello, my poor mod and poor english.don't care. for M4M
[General]
the song feels littlle short,make it longer will be better
not necessary have BREAK TIME,cuz the song is short
BPM106.offset1026
[Easy]
00:15:730 (1,2) - close
00:16:861 (2,3) - far
00:47:978 (3,4,1) - blocked best not appear in easy diffs
[Normal]
00:01:444 (2,1) - little far
00:03:990 (2,3) - foldback silder will be better
00:13:042 (2,3) - ^
00:09:082 (4,5) - change?
00:49:110 (3) - change to slider
00:53:636 (3) - ^
[Hard]
feels circle a little small but CS5 is okey.
00:53:636 (3) - 00:45:150 (1,2,3,4,1) - little far,but really nice when playing.beat fantasy~

GOOD LUCK!
Rakuen
Hi~

M4M from your queue!
My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

[General]
Ok.
You need a better background pic since your "Source" isn't come from GTA, tho I dont have any suggested BGs

[Easy]
Overall: Squared, no flow or lesser, could build more flow and increase note density
Suggest to decrease SV for "Easy" diff and increase the DS to 1.0x or something, if you have time
00:06:677 (1) - Use DS (Distance Snap) and remain 0.8x for the whole song if possible
00:16:861 (2,3) - ^
00:23:085 (1) - I prefer the first circle after break is around or near center of the screen
00:23:085 (1,2,3,4) - Could move this set to a little bit right and make 00:24:216 (3) - on the center, that looks better
00:27:045 (4) - Bounces doesn't suit Easy diff, becoz it's designed for newbies and they can't guess how many it hits
00:45:150 (4) - ^
00:49:393 (4) - This note is out of beat or anything in the song, suggest to remove and put a circle 00:49:676 -
00:54:768 (1) - Constant DS is important for Easy and Normal mapping standard for now
00:56:465 (3) - ^ Use 0.8x and remain if possible

[Normal]
Overall: Squared, Ok flow
Use Tiny grid size (by pressing G and change) to arrange the note neatly
00:02:151 (1) - Remove NC
00:01:020 (1,2,1,2) - I personally suggest these notes change into sliders since Blue Ticks are kinda hard to aim
00:05:546 (1,2,1,2) - ^ applies
00:14:598 (1,2,1,2) - ^
00:17:851 - You missed a hit and suddenly jumped to drum > 00:17:993 (3) -
00:17:993 (3) - Suggest not to put bounces before spinner
00:27:045 (5) - Maybe change to 1 slider without any reverse
00:29:308 (3) - Do not change your DS suddenly, it makes players hard to read
^ For this kind of style you can use it in Hard / Insane diff for clear notes stacks
00:37:795 (2,3,1) - Suggest to change this pattern if you have anymore idea
00:50:242 (1,2) - Make it slider
00:53:636 (3,4,5) - Change to 2 sliders
00:55:899 (2) - Bad flow, try Ctrl+J

[Hard]
00:09:365 (5,6,1,2,3) - This is kinda out of mapping area
00:29:874 (1) - Remove slider whistle
00:34:400 (1) - ^
00:27:611 (5) - NC (New combo)

That's all, hope it helps.
Topic Starter
RatedNC17
thanks for mods you two i'll mod your maps as soon as i get home :D
Topic Starter
RatedNC17
SPOILER

mm996 wrote:

hello, my poor mod and poor english.don't care. for M4M
[General]
the song feels littlle short,make it longer will be better
not necessary have BREAK TIME,cuz the song is short
BPM106.offset1026
[Easy]
00:15:730 (1,2) - close moved it
00:16:861 (2,3) - far i'd rather keep it
00:47:978 (3,4,1) - blocked best not appear in easy diffs
[Normal]
00:01:444 (2,1) - little far i'd rather kepp it
00:03:990 (2,3) - foldback silder will be better
00:13:042 (2,3) - ^
00:09:082 (4,5) - change? no
00:49:110 (3) - change to slider no
00:53:636 (3) - ^ no
[Hard]
feels circle a little small but CS5 is okey.
00:53:636 (3) - 00:45:150 (1,2,3,4,1) - little far,but really nice when playing.beat fantasy~

GOOD LUCK!


Thanks for the help
Topic Starter
RatedNC17

Rakuen wrote:

Hi~

SPOILER
M4M from your queue!
My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

[General]
Ok.
You need a better background pic since your "Source" isn't come from GTA, tho I dont have any suggested BGs that was meant to be in the tags :o

[Easy]
Overall: Squared, no flow or lesser, could build more flow and increase note density
Suggest to decrease SV for "Easy" diff and increase the DS to 1.0x or something, if you have time i'll keep it
00:06:677 (1) - Use DS (Distance Snap) and remain 0.8x for the whole song if possible ok
00:16:861 (2,3) - ^
00:23:085 (1) - I prefer the first circle after break is around or near center of the screen no
00:23:085 (1,2,3,4) - Could move this set to a little bit right and make 00:24:216 (3) - on the center, that looks better ok
00:27:045 (4) - Bounces doesn't suit Easy diff, becoz it's designed for newbies and they can't guess how many it hits
00:45:150 (4) - ^
00:49:393 (4) - This note is out of beat or anything in the song, suggest to remove and put a circle 00:49:676 -
00:54:768 (1) - Constant DS is important for Easy and Normal mapping standard for now
00:56:465 (3) - ^ Use 0.8x and remain if possible

[Normal]
Overall: Squared, Ok flow
Use Tiny grid size (by pressing G and change) to arrange the note neatly ok
00:02:151 (1) - Remove NC ok
00:01:020 (1,2,1,2) - I personally suggest these notes change into sliders since Blue Ticks are kinda hard to aim ok
00:05:546 (1,2,1,2) - ^ applies ok
00:14:598 (1,2,1,2) - ^ ok
00:17:851 - You missed a hit and suddenly jumped to drum > 00:17:993 (3) thx for spotting that
00:17:993 (3) - Suggest not to put bounces before spinner i'll keep it
00:27:045 (5) - Maybe change to 1 slider without any reverse i'll keep it
00:29:308 (3) - Do not change your DS suddenly, it makes players hard to read
^ For this kind of style you can use it in Hard / Insane diff for clear notes stacks
00:37:795 (2,3,1) - Suggest to change this pattern if you have anymore idea
00:50:242 (1,2) - Make it slider no
00:53:636 (3,4,5) - Change to 2 sliders no
00:55:899 (2) - Bad flow, try Ctrl+J

[Hard]
00:09:365 (5,6,1,2,3) - This is kinda out of mapping area still fully shows in test play
00:29:874 (1) - Remove slider whistle no
00:34:400 (1) - ^ no
00:27:611 (5) - NC (New combo) ok

That's all, hope it helps.

Thx for the the mod
Jekate
hello M4M~

[General]
  1. bpm: 106 Offset: 1012 that was what i found
  2. a suggestion, you can tilt a bit straight slider like this one to make your map more variation, or a little curve like this
  3. raise volume on kiai time 10%
[Easy]
  1. from AiMod, fix that
  2. please use 1/4 beat snap divisior rather than 1/8
  3. 00:47:985 (3) - ctrl+h then ctrl+g and then move this coordinate x:136 y:128, looks better don't they
  4. 00:51:945 (3) - ctrl+> then move to x:172 y:72
[Normal]
  1. 00:33:834 (2,3) - the distance so close since you have 1.2 DS in this diff
  2. 00:47:978 (1) - the shape not looks good, maybe you can copy paste this one 00:49:393 (4) -
  3. 00:55:899 (2,3,4) - that one was a jump and prety far for a normal diff, i sugest you not put any jumps in normal diff
[Hard]
  1. this diff must have Distance Spacing more than 1.2 (curently 0.8 same as easy diff), because in normal diff your DS is 1.2 so logically in hard diff you should have more than 1.2 or you can lower the DS on normal diff
  2. 00:17:851 (3,4,5,6,7) - i think you can spread it out like this one 00:27:045 (1,2,3,4) -
  3. 00:31:854 (3,1,2,3,4) - bad overlap imo
  4. 00:52:505 (1,2,3) - this flow one looks ok
that's all
be optimistic on your map and keep improving~

my map: https://osu.ppy.sh/s/134296

thanks 8-)
Topic Starter
RatedNC17

Jekate wrote:

hello M4M~

[General]
  1. bpm: 106 Offset: 1012 that was what i found thx :)
  2. a suggestion, you can tilt a bit straight slider like this one to make your map more variation, or a little curve like this
  3. raise volume on kiai time 10%
ok

[Easy]
  1. from AiMod, fix that ok
  2. please use 1/4 beat snap divisior rather than 1/8 ok
  3. 00:47:985 (3) - ctrl+h then ctrl+g and then move this coordinate x:136 y:128, looks better don't they yep :D
  4. 00:51:945 (3) - ctrl+> then move to x:172 y:72
ok

[Normal]
  1. 00:33:834 (2,3) - the distance so close since you have 1.2 DS in this diff ok
  2. 00:47:978 (1) - the shape not looks good, maybe you can copy paste this one 00:49:393 (4) - ok
  3. 00:55:899 (2,3,4) - that one was a jump and prety far for a normal diff, i sugest you not put any jumps in normal diff
fixed

[Hard]
  1. this diff must have Distance Spacing more than 1.2 (curently 0.8 same as easy diff), because in normal diff your DS is 1.2 so logically in hard diff you should have more than 1.2 or you can lower the DS on normal diff
  2. 00:17:851 (3,4,5,6,7) - i think you can spread it out like this one 00:27:045 (1,2,3,4) - no
  3. 00:31:854 (3,1,2,3,4) - bad overlap imo
  4. 00:52:505 (1,2,3) - this flow one looks ok


that's all
be optimistic on your map and keep improving~

my map: https://osu.ppy.sh/s/134296

thanks 8-)
Thanks for mod
Vergence
M4M4M4M4M4M4M!

Hi~

General
Overall, spacing is probably the problem in the maps~
Just a tweak would do.

Easy
00:07:804 (2,3,4) - I would recommend :
00:24:807 (1,2,3,4) - Spacing not equal, feels uncomfortable... (yes, im that kind of guy)
00:28:181 (1,2,3) - Spacing changes
Recommend 1.05x spacing distance

Normal
00:03:983 (2) - Jumps. Not recommended for Normal difficulty
00:39:313 (3,4.1) - Spread these notes abit further
00:52:238 (5) - Two grids up (Level 4)

Hard
00:28:181 - end of 1st kiai time - Notes become easier. Recommend a bit of jumps for fun
And other spacing problems derp~

I would say its not bad for ur first few beatmaps~
Keep on getting feedback from more people.
These are just recommendations~
Not "I WANT CHA TO CHANGE ALL OF IT" type :o
The addition sounds make great noises!
Derp
Echeveria
Hello!I‘ve taken a look ar your map, and here are my suggestions:
General Suggestions
· Hmm..I think you should pay attention to where a new combo begins. Currently many of them are too short, and some are paced a beat earlier or later than where it should begin.

· You can try to make them symmetrical since their are many repeated passages. It will be better.

Easy
00:04:408 (4) - I don't think this is placed right. It's obvious that another passage begin at 0:05:54, it sounds strange now. So I think you should change it, as well as making it a new combo here.

00:13:464 (3) - The same as above.

00:53:653 (5,1) - They are overlapped. You can also try to create symmetry here.

Normal
00:11:200 (1,1) - Why new combo here?

00:27:049 (5) - Since there is a stress on 0:27:615, it should not last for so long. It's better if you make it a new combo with a circle on the stress. It now sounds strange with 00:27:898 (1) -


Hard
A General suggestion: The combos are too short, sometimes only last for 3 hits.
00:04:832 (4) - Oh this one should be placed at x:256,y:172 It now looks like there is a sudden change, that's strange

I think you should make a insane difficulty since the current highest difficulty is too easy if you just end mapping this song with it. The song sounds great since there are many dotted notes which gives it strong rhythm. , so if you pay attention and use them correctly, I think your map will be better. Hope your map will be ranked soon :)
Echeveria


Artist: Shuiyiming
Title: Hwa Shwei Ywe~The Flower, Pool and the Moon
Difficulties: The Love(Easy) | The Pool(Normal) | The Flower(Hard) | The Moon(Insane) |

Here is my map. I would appreciate it if you modded it for me since you are such an outstanding osu player! :)
Topic Starter
RatedNC17

DragonSparta wrote:

M4M4M4M4M4M4M!

Hi~

General
Overall, spacing is probably the problem in the maps~
Just a tweak would do.

Easy
00:07:804 (2,3,4) - I would recommend :
ok (pokemon ftw)
00:24:807 (1,2,3,4) - Spacing not equal, feels uncomfortable... (yes, im that kind of guy) fixed
00:28:181 (1,2,3) - Spacing changes fixed
Recommend 1.05x spacing distance

Normal
00:03:983 (2) - Jumps. Not recommended for Normal difficulty fixed
00:39:313 (3,4.1) - Spread these notes abit further
00:52:238 (5) - Two grids up (Level 4)

Hard
0 0:28:181 - end of 1st kiai time - Notes become easier. Recommend a bit of jumps for fun
And other spacing problems derp~ will fix those

I would say its not bad for ur first few beatmaps~
Keep on getting feedback from more people.
These are just recommendations~
Not "I WANT CHA TO CHANGE ALL OF IT" type :o
The addition sounds make great noises!
Derp
Thank you :D
Topic Starter
RatedNC17
SPOILER

Shuiyiming wrote:

Hello!I‘ve taken a look ar your map, and here are my suggestions:
General Suggestions
· Hmm..I think you should pay attention to where a new combo begins. Currently many of them are too short, and some are paced a beat earlier or later than where it should begin.

· You can try to make them symmetrical since their are many repeated passages. It will be better.

Easy
00:04:408 (4) - I don't think this is placed right. It's obvious that another passage begin at 0:05:54, it sounds strange now. So I think you should change it, as well as making it a new combo here. hmm... i'll think about it

00:13:464 (3) - The same as above. ^

00:53:653 (5,1) - They are overlapped. You can also try to create symmetry here.

Normal
00:11:200 (1,1) - Why new combo here? fixed

00:27:049 (5) - Since there is a stress on 0:27:615, it should not last for so long. It's better if you make it a new combo with a circle on the stress. It now sounds strange with 00:27:898 (1) -


Hard
A General suggestion: The combos are too short, sometimes only last for 3 hits. i'll look into that
00:04:832 (4) - Oh this one should be placed at x:256,y:172 It now looks like there is a sudden change, that's strange fixed

I think you should make a insane difficulty since the current highest difficulty is too easy if you just end mapping this song with it. The song sounds great since there are many dotted notes which gives it strong rhythm. , so if you pay attention and use them correctly, I think your map will be better. Hope your map will be ranked soon :) i think adding an insane wouldn't work too well since the song is sort of slow
Vergence
Even though you would not need one...
*poof*
An Insane GD I made with speed ups
I'll just leave it here if you need it.
No kds.
agentdark1706
my mod probably no very useful

[general]
hard and normal have unsnaped kiai ... here some images to prove it

and that was all ....( as i said useless)
Topic Starter
RatedNC17

agentdark1706 wrote:

my mod probably no very useful

[general]
hard and normal have unsnaped kiai ... here some images to prove it
will fix

and that was all ....( as i said useless)every little bit helps :D
Pretty Rhythm
Hello~
From M4M :D

[General]
some rythem is strange.. :o
I think you have to recheck your offset.

[Easy]
00:04:408 (4,1) - Unity DS
00:25:351 (1) - Delete NC
00:43:464 (1) - ^
00:46:861 (2,3) - Unity DS

[Normal]
00:03:276 (1,2) - Too Hard for Normal diff player

[Sleepwalking]
00:04:832 (6) - Try to change Note (Follow the music)
00:21:955 (1) - Delete NC

Good Luck :D
AnthonyEcon
M4M queue

Normal
00:15:162 (2) - Move 2 ticks right (to white)
00:16:153 (2) - Move 2 ticks right (to white)

Sleepwalking
00:11:766 (6,1,2,3,4,5,6,7,8) - Doesn't follow the music very well. I think it would be much better like this:
Before:

After:

Obviously, make sure to rearrange the notes.

Nice job on the map!
Topic Starter
RatedNC17

Lolicore_Komari wrote:

Hello~
From M4M :D

SPOILER
[General]
some rythem is strange.. :o
I think you have to recheck your offset.

[Easy]
00:04:408 (4,1) - Unity DS
00:25:351 (1) - Delete NC ok
00:43:464 (1) - ^ ok
00:46:861 (2,3) - Unity DS

[Normal]
00:03:276 (1,2) - Too Hard for Normal diff player fixed

[Sleepwalking]
00:04:832 (6) - Try to change Note (Follow the music)
00:21:955 (1) - Delete NC

Good Luck :D
Thank you :)
Topic Starter
RatedNC17

AnthonyEcon wrote:

M4M queue

SPOILER
Normal
00:15:162 (2) - Move 2 ticks right (to white) no
00:16:153 (2) - Move 2 ticks right (to white) no

Sleepwalking
00:11:766 (6,1,2,3,4,5,6,7,8) - Doesn't follow the music very well. I think it would be much better like this:
Before:

After:

Obviously, make sure to rearrange the notes.

Nice job on the map!
Thx for the help :D
BeatofIke
Timing Request!

The BPM for this song is 106.05 and the Offset is 450.
Hope this helps and Good luck with your map!
Topic Starter
RatedNC17

BeatofIke wrote:

Timing Request!

The BPM for this song is 106.05 and the Offset is 450.
Hope this helps and Good luck with your map!
:) Thank You!
WhiteAries
Hi! from M4M

[Easy]
00:16:857 (2) - Fit the horizontal axis to 00:15:725 (1) -
00:23:080 (1,2,3,4,5,6,7) - It's all same beat. and this is normal. use same distance

[Normal]
00:03:278 (1,2,3,4) - Maybe this

[Hard]
00:05:541 (1,2) - Move to (256,60) and (256,172)

[DragonSparta's Insane]
Good :3
Topic Starter
RatedNC17
SPOILER

WhiteAries wrote:

Hi! from M4M

[Easy]
00:16:857 (2) - Fit the horizontal axis to 00:15:725 (1) - fixed
00:23:080 (1,2,3,4,5,6,7) - It's all same beat. and this is normal. use same distance it is

[Normal]
00:03:278 (1,2,3,4) - Maybe this ok

[Hard]
00:05:541 (1,2) - Move to (256,60) and (256,172) fixed

[DragonSparta's Insane]
Good :3

Thanks for the help :)
Chamelo
Hi! From mod queue. :)

[Overview]
  1. Some tag conflict.
  2. A maximum volume in Insane is 60, while the other is 40. Consider make it equal.
[Easy]
  1. 00:25:343 (5,6,7) - Distant Spacing. Of course I know that it's easy if we're an experienced player. But for beginner player, it's a tough one.
  2. 00:33:830 (3) - Vertical flip? (http://puu.sh/6129T.jpg)
[Normal]
  1. 00:31:001 (2) - Horizontal flip? (http://puu.sh/612gp.jpg)
  2. 00:38:922 (1) - Symmetry. (http://puu.sh/612mt.jpg)
[Hard]
Kiai isn't snapped.

[DragonSparta's Insane]
  1. HP-1: if you keep it at 8. Then most of player will fail if they don't get all 300.
  2. 00:27:041 (1,2,3,4,5) - A 'too-sudden' volume up. It jumps from 25 to 60 too quickly.
  3. 00:57:027 (1) - Hilarious! LOL
Oh, it's a GTA-V trailer? I guess there should be a full song somewhere...
Nice beatmap , the pattern is pretty clean and easy to read.

Good luck!
Topic Starter
RatedNC17
SPOILER

CTs-Th wrote:

Hi! From mod queue. :)

[Overview]
  1. Some tag conflict.
  2. A maximum volume in Insane is 60, while the other is 40. Consider make it equal.
[Easy]
  1. 00:25:343 (5,6,7) - Distant Spacing. Of course I know that it's easy if we're an experienced player. But for beginner player, it's a tough one. fixed
  2. 00:33:830 (3) - Vertical flip? (http://puu.sh/6129T.jpg)
Nice :D

[Normal]
  1. 00:31:001 (2) - Horizontal flip? (http://puu.sh/612gp.jpg) Nice!
  2. 00:38:922 (1) - Symmetry. (http://puu.sh/612mt.jpg)
Nice!

[Hard]
Kiai isn't snapped. fixed

[DragonSparta's Insane]
  1. HP-1: if you keep it at 8. Then most of player will fail if they don't get all 300.
  2. 00:27:041 (1,2,3,4,5) - A 'too-sudden' volume up. It jumps from 25 to 60 too quickly.
  3. 00:57:027 (1) - Hilarious! LOL
Oh, it's a GTA-V trailer? I guess there should be a full song somewhere...
Nice beatmap , the pattern is pretty clean and easy to read.

Good luck!

Thank you for the mod :D
Vergence
Derp~
Saw the comments, I increased the jumping a bit.
Edit
Umm.. just change the diff 'sall
Topic Starter
RatedNC17
Hmmm error when i click on the dropbox link. re-submit it?
sheela
Hi. From mii-KK-sheela Newbie Modding/GD Team :3
Thanks for the mod.

[Easy]
00:01:015 (1,2,3) - This pattern is kind of plain. Move them by following the coordinations down:
SPOILER
00:01:015 (1) - x:56 y:336
00:02:147 (2) - x:264 y:304
00:03:278 (3) - x:456 y:228
00:06:673 (1) - Move it to x:60 y:260
00:09:502 (3) - It's too close to 00:07:805 (2) . Move it to x:268 y:296, and 00:10:068 (4) to x:360 y:248.
00:16:857 (2) - Make a curve slider by placing the first point to x:256 y:244, second to x:380 y:232, and last to x:388 y:216. and move 00:17:988 (3) to x:312 y:156, to make a blanket combo.
00:13:462 (3) - Make a curve slider by putting the first point (little square) to x:256 y:224, second to x:340 y:200, and last to x:376 y:160.
00:23:080 (1,2,3,4,5,6,7) - Make a random pattern. Coordinations are down:
SPOILER
00:23:080 (1) - x:492 y:184
00:23:645 (2) - x:464 y:88
00:24:211 (3) - x:380 y:40
00:24:777 (4) - x:312 y:116
00:25:343 (5) - x:248 y:192
00:25:909 (6) - x:196 y:108
00:26:474 (7) - x:96 y:120
00:29:304 (3) - Move the second point to x:476 y:200, and last to x:500 y:164.
00:31:001 (5) - Move it to x:284 y:344.
00:31:567 (6) - Make it less curvy.
00:33:830 (3) - Move the last point to x:400 y:60.
00:46:843 (2) - Make a curve slider by placing the first point to x:308 y:188, second to x:244 y:192, and last to x:172 y:168.
00:51:935 (3) - Move the second point to x:196 y:60, and last to x:168 y:32.

  1. This difficulty has plain patterns. Try to make curve patterns.
[Normal]
00:01:015 (1,2,1) - This pattern isn't acceptable for normal difficulty.
00:03:986 (2,3) - Don't use 1/4 notes in a normal difficulty.
00:05:541 (1,2,1) - This pattern isn't acceptable for normal difficulty.
00:13:038 (3,4) - Don't use 1/4 notes in a normal difficulty.
00:29:304 (3,4,1) - You use a different distance snap for this. Make all the same distance snap.
00:32:133 (1) - Move the last point to x:216 y:188.
00:50:520 (2) - It have a different distance snap.
00:52:218 (5) - ^
00:58:158 (4) - Too close to 00:57:027 (3) .

  1. I think you should redo this difficulty. There's a lot of notes that don't have the same distance. Look at it, analyze thing that you can change.
[Insane]
00:27:041 (1,2,3,4,5) - Coordinations are down:
SPOILER
00:27:041 (1) - x:320 y:188
00:27:182 (2) - x:320 y:160
00:27:324 (3) - x:336 y:132
00:27:465 (4) - x:364 y:120
00:32:981 (3) - Move it to x:288 y:240.
00:45:145 (1,2,3,4) - Coordinations are down:
SPOILER
00:45:145 (1) - x:196 y:248
00:45:287 (2) - x:160 y:276
00:45:428 (3) - x:116 y:288
00:45:570 (4) - x:76 y:276

  1. You can improve a little bit more.
Good Luck on ranking this map.
Topic Starter
RatedNC17

sheela901 wrote:

Hi. From mii-KK-sheela Newbie Modding/GD Team :3
Thanks for the mod.

[Easy]
00:01:015 (1,2,3) - This pattern is kind of plain. Move them by following the coordinations down:
SPOILER
00:01:015 (1) - x:56 y:336 ok
00:02:147 (2) - x:264 y:304 ok
00:03:278 (3) - x:456 y:228 ok
00:06:673 (1) - Move it to x:60 y:260 ok
00:09:502 (3) - It's too close to 00:07:805 (2) . Move it to x:268 y:296, and 00:10:068 (4) to x:360 y:248. i'd rather keep it the way it is
00:16:857 (2) - Make a curve slider by placing the first point to x:256 y:244, second to x:380 y:232, and last to x:388 y:216. and move 00:17:988 (3) to x:312 y:156, to make a blanket combo.
00:13:462 (3) - Make a curve slider by putting the first point (little square) to x:256 y:224, second to x:340 y:200, and last to x:376 y:160.
00:23:080 (1,2,3,4,5,6,7) - Make a random pattern. Coordinations are down:
SPOILER
00:23:080 (1) - x:492 y:184
00:23:645 (2) - x:464 y:88
00:24:211 (3) - x:380 y:40
00:24:777 (4) - x:312 y:116
00:25:343 (5) - x:248 y:192
00:25:909 (6) - x:196 y:108
00:26:474 (7) - x:96 y:120 moved
00:29:304 (3) - Move the second point to x:476 y:200, and last to x:500 y:164. i'd rather keep it
00:31:001 (5) - Move it to x:284 y:344. ok
00:31:567 (6) - Make it less curvy. fixed
00:33:830 (3) - Move the last point to x:400 y:60. ok
00:46:843 (2) - Make a curve slider by placing the first point to x:308 y:188, second to x:244 y:192, and last to x:172 y:168. ok
00:51:935 (3) - Move the second point to x:196 y:60, and last to x:168 y:32. fixed

  1. This difficulty has plain patterns. Try to make curve patterns.
[Normal]
00:01:015 (1,2,1) - This pattern isn't acceptable for normal difficulty.
00:03:986 (2,3) - Don't use 1/4 notes in a normal difficulty. ok
00:05:541 (1,2,1) - This pattern isn't acceptable for normal difficulty.
00:13:038 (3,4) - Don't use 1/4 notes in a normal difficulty. ok
00:29:304 (3,4,1) - You use a different distance snap for this. Make all the same distance snap. fixed
00:32:133 (1) - Move the last point to x:216 y:188. i'd rather keep it like that
00:50:520 (2) - It have a different distance snap.fixed
00:52:218 (5) - ^ fixed
00:58:158 (4) - Too close to 00:57:027 (3) . moved 3 and 4

  1. I think you should redo this difficulty. There's a lot of notes that don't have the same distance. Look at it, analyze thing that you can change.
[Insane]
i think you meant hard since some of notes timing aren't in insane
00:27:041 (1,2,3,4,5) - Coordinations are down:
SPOILER
00:27:041 (1) - x:320 y:188
00:27:182 (2) - x:320 y:160
00:27:324 (3) - x:336 y:132
00:27:465 (4) - x:364 y:120 i'd rather keep them the way they are
00:32:981 (3) - Move it to x:288 y:240. moved
00:45:145 (1,2,3,4) - Coordinations are down:
SPOILER
00:45:145 (1) - x:196 y:248
00:45:287 (2) - x:160 y:276
00:45:428 (3) - x:116 y:288
00:45:570 (4) - x:76 y:276 i'd rather keep them they way they are

  1. You can improve a little bit more.
Good Luck on ranking this map.
Thanks for the help :)
Winek
From My modding queue!

Easy
00:25:343 (5) - Maybe New combo?
00:32:698 (1,2) - Just to avoid repetition, why not transform it to slider?
00:38:356 (3) - Avoid repetition again; Transform it to 3 stacked up circles
00:44:014 (5) - Maybe new combo?

Normal
00:07:805 (1,2,3,4,5,6) - For this part; and other too, you shouldn't be using blue tick; it may be confusing;
00:32:133 (1) - Tiz note is a bit far from the previous, no?
00:48:823 (5) - Prehaps New combo?

Hard
Suggest you to use 1/4 Beat snap Divisor, since you're not using 1/8.
CS shoulda be 4
From the start to 00:18:554 (1), you could like, connect some notes to form one combo such as, 00:01:015 (1,2,1,2,1,2,3,4)
00:17:847 (3,4,5,6,7) - Spreading those notes, prehaps?
00:58:441 (4,5) - Try to stack these notes, and some other ressembling to it, maybe?
Also try to make combo up to 6-9.

Insane
First, where the hell is kiai?
After, you're making combo may too small
00:24:212 (2,3,4,5,6) and 00:27:041 (1,2,3,4,5) Swtich them place, please.
00:52:783 (1,2,3) - Maybe spread?

That's about all, don't forget to ask someone else, i can't be sure of what i said.
Topic Starter
RatedNC17

Winek wrote:

From My modding queue!

SPOILER
Easy
00:25:343 (5) - Maybe New combo? i'd rather keep it
00:32:698 (1,2) - Just to avoid repetition, why not transform it to slider? alright
00:38:356 (3) - Avoid repetition again; Transform it to 3 stacked up circles alright
00:44:014 (5) - Maybe new combo? i'd rather keep it

Normal
00:07:805 (1,2,3,4,5,6) - For this part; and other too, you shouldn't be using blue tick; it may be confusing;
00:32:133 (1) - Tiz note is a bit far from the previous, no? distant snap is same
00:48:823 (5) - Prehaps New combo? no

Hard
Suggest you to use 1/4 Beat snap Divisor, since you're not using 1/8.
CS shoulda be 4 i think its fine
From the start to 00:18:554 (1), you could like, connect some notes to form one combo such as, 00:01:015 (1,2,1,2,1,2,3,4)
00:17:847 (3,4,5,6,7) - Spreading those notes, prehaps? alright
00:58:441 (4,5) - Try to stack these notes, and some other ressembling to it, maybe? i'd rather keep it
Also try to make combo up to 6-9.

Insane
First, where the hell is kiai?
After, you're making combo may too small
00:24:212 (2,3,4,5,6) and 00:27:041 (1,2,3,4,5) Swtich them place, please.
00:52:783 (1,2,3) - Maybe spread?

That's about all, don't forget to ask someone else, i can't be sure of what i said.

Thank You :)
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