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Official Development Changelog

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Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-11-14
(+) Added icons on song select for current mode (not finalised, the osu! one looks a bit shoddy).
(*) Fixed /bb not working with previous code changes.
(*) Fixed combo counter not appearing smoothly.
(*) Fixed autoplay not hitting first note if it is at offset 0.
(*) Fixed new songs (mp3s) not displaying in song selection.
(*) Fixed chat window not hiding in time when first hitobject is too close to start of mp3.
(*) Fixed pause while failing bug.
(*) Fixed level overflow for people hitting level 99.
(*) Score submission database optimisations.
Topic Starter
peppy
2008-11-15
(*) Fixed spectator crashing bug.
(*) Fixed bug when enabling autoplay while paused in test mode (you can't do this anymore).
(*) Fixed 'approved' status message not displaying on starting play of a beatmap.
(*) Fixed occasional crash on clicking unpause cursor.
Topic Starter
peppy
2008-11-16
(+) secret
(+) Added local score support for all game modes.
(+) Added replay export support for all game modes.
(+) osu!direct supports forum links in chat (t=* and p=*) for beatmap pickup.
(+) Added toggle for spectator list display.
(+) Added web access icon to edit mode song select.
(*) Increased harshness of CatchTheBeat accuracy/rank calculations.
(*) Fixed CatchTheBeat replay accuracy.
(*) Optimisations of local score database handling. Should be about 10x as fast.
(+) Alerts when friends come online.
(*) Fixed window flashing not working.
(*) Fixed yucky combo fire when going yellow -> blue -> yellow -> blue.
(*) Fixed fellow spectators list disappearing randomly.
(*) Fixed crash when trying to change volume of a timing section when there are no timing sections.
(*) CatchTheBeat hard mod equation improvements.
(*) Some graphics changes.
(!) Database fixes, replay purging, general maintenance.
chan

peppy wrote:

(+) secret
sounds amusing
RemmyX25

chan wrote:

peppy wrote:

(+) secret
sounds amusing
sounds interesting
Neo@lex

RemmyX25 wrote:

chan wrote:

peppy wrote:

(+) secret
sounds amusing
sounds interesting
sounds arousing
awp

neo@lex wrote:

RemmyX25 wrote:

chan wrote:

sounds amusing
sounds interesting
sounds arousing
sounds awpsome
Topic Starter
peppy
2008-11-17
(+) Added line number to storyboard error popup.
(+) Added HP drain to Catch the Beat mode.
(+) Added osu!direct support for all forum pickups.
(+) Ctrl-C in design mode will copy current ms time to clipboard.
(*) Friend online alerts are queued and combined into a single alert.
(*) Fixed folder sorting.
(*) Changed query tab display to be more easy to follow.
(*) Removed 1 second elay between pauses in test mode.
(*) Fixed CtB rounding error.
(*) Fixed CtB missing aligned hits if PC lag occurs.
(*) Fixed editor getting stuck if save is cancelled when opening another difficulty.
(*) Fixed skip being possible via space bar when it shouldn't be.
(*) Fixed tab overflow.
(*) Middle-screen popups appear above the extended chat pane.
(*) Fixed link matching for osu!direct chat pickups.

i need a break :'(
Topic Starter
peppy
2008-11-18
(*) Improved performance of in-game score retrieval substantially.
(*) Web: Improved site beatmap listing performance over 40x.
(*) Web: Front page 'Most Played' info includes CtB plays.
(*) Web: Total play count in header includes CtB plays.
(!) Web: upppy! performance improvements.

and i took a break.... by spending 9 HOURS optimising database queries. ;.;

Topic Starter
peppy
2008-11-19
(*) Fixed bancho not saving channels on restart.
(*) Fixed incorrect rankings showing up in wrong mode.
(*) Fixed relax mod scores being saved locally.
(*) Fixed combo fire disappearing in CtB when no notes are hit for more than a second or so.
(*) Fixed first note spinner throwing off colour index in CtB mode by one.
(*) Fixed test mode bugging when enabling autoplay after the last hitcircle.
(*) Small improvement in load time of beatmaps with many breaks.
(*) Enabled CtB play mode scoreboards.
(*) Fixed /me and /np in private chat tabs.
(*) CtB ignores skin custom colours.

bugs bugs bugs
awp
And well done, too.
Topic Starter
peppy
2008-11-20
(*) Removed stopwords from fulltext search index. Beatmap searching should work better now.
(*) Bancho fixes.
(*) osu! fixes to play nicer with Bancho.
(*) Fixed /chat twice on same user crashing osu!.

thread lock thread lock thread lock thread lock thread lock thread lock thread lock thread lock
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-11-22
(+) Added new achievement.
(+) Song ratings are visible after playing songs (even after you have already rated it).
(+) Song selection mode graphic pulsates with the beat. And rotates in 2/3 of the modes.
(+) Added taiko barlines. Thinking they should be a bit thicker.
(*) Slider point editing defaults to grid snapping.
(*) Fixed bug where placing slider head and end on same grid location (with no line) causes weird artifacts.
(*) Fixed random editor crashing.
(*) Fixed editor crashing on undo/redo.
(*) Text drawing performance improvements (~20%).
(*) Fixed lag occurring on test mode on some PCs.
(*) Fixed updater autostart option not being saved to correct config file.
(*) Updater no longer has Libraries\ dependency - this is automatically deleted next time you run osume. New public osume is also available for those that really care.
(*) 'Watch Replay' button doesn't appear if it isn't necessary (online rank > 40).
LuigiHann
The song select icons shouldn't rotate all the way around, just have them sway back and forth while remaining mostly upright

\ | / | \ | / etc
Topic Starter
peppy
2008-11-23
(*) Rating shows up for your own maps on ranking dialog.
(*) Fixed search not totally obeying ranked/unranked criteria.
(*) Chat window has a delay on moving user panels around after scrolling.
(*) Fixed problem with spinners in autoplay.

just some bug fixes. i guess you could say i had a day off? in a way.
Topic Starter
peppy
2008-11-25
(*) Improved performance on test mode for some PCs.
(*) Fixed window position of open dialog in editor.
(*) Changing difficulty in the File > Open dialog can be used to preview difficulties before loading. Useful for comparison.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-11-29
(+) Added different colours for subscribers and BATs in chat.
(+) Movement tween support in design mode.
(*) Fixed fade during breaks in editor not acting correctly.
(*) Fixed crash when sending message too fast on first Bancho login.
(*) Changed process priority settings for main osu! thread.
Topic Starter
peppy
2008-11-30
(+) Added tween handling.
(+) Inprovements in many areas of storyboard editor.
(+) Keyframe navigation and manipulation.
(*) Changed internal handling of sprite alpha channel.
Topic Starter
peppy
2008-12-01
(+) Added new metadata argument "time" for exact title time-wise positioning.
(+) Added origin position choice.
(+) Removing keyframes correctly joins surrounding tweens.
(*) Fixed cursor skinning not working correctly.
(*) Fixed cursor not hiding properly.
(*) Fixed alignment of high score ranks on song select.
(*) Fixed [wait] argument not displaying correctly in song metadata on long waits.
(*) Fixed song selection sorting issues with same artist/title but different creator.
(*) Changed multipliers for HardRock and DoubleTime in Catch the Beat mode.
(*) Increased size of flashlight in Catch the Beat mode.
(*) Fixed star rating not displaying properly on ranking dialog.
xerxes_oli

peppy wrote:

2008-11-30
(+) Added tween handling.
whats tween?
awp
Read the Storyboarding by Scripting page or wiki or google it or something

I'd tell you but then you wouldn't learn how to figure things out yourself using the resources available to you
Topic Starter
peppy
2008-12-02
(+) Added support for .osb writing.
(+) Added support for difficulty specific storyboarding (write to .osu).
(+) Added full undo/redo support for storyboard editor.
(*) osu! is always on top while playing.

Download: Motorhead vs. Noisia - Ace Of Spades vs. Groundhog (Mr Color) [DJFuta].osu
Topic Starter
peppy
Some preview shots:



Topic Starter
peppy
2008-12-03
(+) Added event list to storyboard editor.
(+) Added sprite library dialog to storyboard editor.
(*) Fixed background not saving properly in editor.
(*) Fixed fading background in editor not working correctly when changing modes.
(*) Fixed moving offset forward in timing screen possibly causing first note not to be automatically shifted.

my throat hurts :(
Pokebis
Storyboard editor looking great! Free compliment.
Echo
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
awp

Pokebis wrote:

Storyboard editor looking great! Free compliment.
Do you realize how much work must have gone into that feature to earn a free compliment ;(

I have not updated test osu! in forever I'm probably like 6 builds behind lol
Topic Starter
peppy
2008-12-05
(*) Disabled spectator mode while in editor and test modes.
(*) Storyboard Editor fixes.
(+) Web: Added Country Ranking page.
(+) Web: Added country flags to player ranking, beatmap score rankings.
Real1
Love country ranking! I'm ranked #3 in Sweden, woot! :D
LuigiHann
(*) Disabled spectator mode while in editor and test modes.
Finally!
Topic Starter
peppy
2008-12-07
(*) Storyboard editor bug fixes.
(*) BSS modifications for notifying server of storyboard presence.
(!) Catch the Beat score reset, multiplier changes.
(+) Web: Added storyboard/video icons to beatmap listing.
Topic Starter
peppy
2008-12-08
(+) Added new maintenance tab in options.
(+) Added option to delete all unranked maps.
(*) BSS will not allow submission to the pending forum without at least two difficulties being present.
(*) Fixed unranked map deletion process to handle maps which have one difficulty or more made by the local user (but are unranked).
(+) Web: Added beatmap thumbnails to beatmap listing and beatmap info pages (two sizes).
(+) Web: Added thumbnails to most played listing. Creators are linked to profiles.
eee
whoa, peppy, slow down, I need to take a breath
I do like the new thumbnails & country rankings, but the changelog has been changing every single day, probably don't want people like me to rush you , but now I say STOP, SLOW DOWN
just kidding, keep up the good work
Saturos
This map has been deleted on the request of its creator. It is no longer available.
Echo

Saturos wrote:

Been like this for months.
More than a year, isn't it?
Saturos
Excluding rage coding breaks (that turn out not to be breaks, but rather holding back on changelog updates), yes.
Topic Starter
peppy

Saturos wrote:

Excluding rage coding breaks (that turn out not to be breaks, but rather holding back on changelog updates), yes.
Its just like when i "go to sleep" eh :/.
What a sad life I live.
Card N'FoRcE
This map has been deleted on the request of its creator. It is no longer available.
Gens

Card N'FoRcE wrote:

peppy wrote:

(*) BSS will not allow submission to the pending forum without at least two difficulties being present.
Peppy, how about maps made for approval? D:
Aaaah! Me too!
I'll not be able to submit my Beatmap!
"Taqumi - Lilith"
Topic Starter
peppy
In these special cases, contact a BAT to move your beatmap to pending. This will be how it will work from now on. Besides - approved maps are generally very very special cases and aren't decided by the mapper, but by the BAT team as a whole.
LuigiHann
Shoot me if you want, but I think Approved-status maps ought to have more than one difficulty as well, really.
Topic Starter
peppy
2008-12-09
(*) Removed "Scroll Locking.." alert text.
(*) Fixed /np showing incorrect mod/play status after playing a song.
Topic Starter
peppy
2008-12-10
(*) Database optimisations.

Server getting rebooted = one thing leads to another and I get neck deep in overoptimising. Fun
Topic Starter
peppy
2008-12-11
(+) New keyboard binding ui and framework.

Finished off some work on the database, benchmarked swapping table structure to dynamic from fixed, swapping to innodb. Decided neither will help with performance. Still need to migrate osu! score table to new format (being used only by CtB at the moment).

Download: ogg00555.ogg
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-12-13
(+) Added Yahoo integration.
(+) Added button on timing panel to set offset of selected timing point to current time.
(*) Fixed distance spacing status not being read from configuration correctly.
(*) Fixed taiko spinner bugs.
(*) Fixed game getting stuck in always-on-top mode.
(+) Web: BAT who ranked map is visible on beatmap listing. Slight design changes to make listing more compact/readable.
K2J
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-12-15
(+) Added admin command '!g' to Bancho.
(+) Added ability to push updates to menu overlay via Bancho while users are at the screen.
(+) Added ability to force clients to check update based on test version status or username.
(*) Highlight words check for surrounding characters for exact matching.
(*) Fixed '#multiplaye..' tab.
(*) Fixed friend detection in scoreboards.
(+) Web: Added audio previews in beatmap listing.
adam2046
Card N'FoRcE
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-12-16
(+) Hit performance can be seen on the multiplayer scoreboard.
(+) Added framework for multiplayer team modes.
(*) Fixed MSN integration status not saving to configuration.
(*) Fixed preferred skins for beatmaps not loading the first time a beatmap is played.
Topic Starter
peppy
2008-12-17
(+) More tag-play framework.
(*) Halved flashlight texture size. Should help with older graphics cards not being able to display it.
(*) /np can be used multiple times on the same song after a certain period of time.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2008-12-21
(+) Online rating can be seen on song selection screen.
(*) Tag mode has arrow marking current player.
(*) Performance of sliders is transferred to all players in tag mode.
(*) All players fail together in tag mode.
(*) Many minor bug fixes in tag mode.
Topic Starter
peppy
2008-12-22
(+) Added new key binding options. Reorganised existing.
(+) F7 toggles frame limiter from anywhere in-game.
(*) Tag arrow dissipates during breaks.
(*) Fixed some bugs during tag swapover in rare cases.
(*) Fixed chat autohiding during tag gameplay.
(*) Fixed flashlight not following local mouse in tag play.
(*) Fixed tagged player after spinner being incorrect.
Topic Starter
peppy
2008-12-23
(+) Dropdown menus can use the click-drag-release selection method.
(*) Fixed window not flashing on highlights.
(*) Fixed timing problem when toggling frame limiter (animation speed affected until restarting osu!).
(*) Fixed notes at end of tag sequence (for non-local player) being missed in some cases.
(*) Fixed forced fail at end of tag play for active player.
(*) Increased leniance on slider performance actualisation in tag play.
(*) Tag play arrow fades out during breaks.
(*) Web: Database restructuring.
Topic Starter
peppy
2008-12-24
(+) Added performance graph in tag mode ranking.
(+) Lobby shows new match details.
(*) Fixed failing on tag play mode.
(*) Increased accuracy of performance emulation.
(*) Increased input range for local user.
(*) Fixed CtB spinners in tag play mode.
(*) Changed dropdown menu behaviour slightly.
(*) Fixed tag play with more than two players.
(*) Local player gains control in breaks.
(*) Restricted tag mode to osu! standard play only.
(*) Fixed mouse not expanding in tag mode.
(*) Fixed chat not always auto-hiding in tag mode.
(*) Reduced CPU load at ranking screen (after playing through a song).
(*) Tag play games don't end if a player quits.
Topic Starter
peppy
2008-12-25
(*) Changed default resolution to 1024x.
(*) Fix for some video types not working.
(*) Fix for some cultures not retrieving scores.
Topic Starter
peppy
2008-12-27
(+) Added alert when friends go offline.
(+) Added team mode support (framework only) to match setup and bancho.
(+) Added new chat commands '/addfriend <user>' and '/delfriend <user>'. The user must be online when adding.
(+) Tag mode current player arrow bounces!
(*) Fixed mousewheel not being fully handled by sprite import dialog.
Topic Starter
peppy
2008-12-28
(*) Fixed autoplay discrepancies.
(*) Fixed replay export in multiplayer games.
(*) Fixed date display on ranking screen in multiplayer games.

Download: Shihoko Hirata - Heartbeat, Heartbreak (Louis Cyphre).osu
Topic Starter
peppy
2008-12-29
(*) Fixed editor drag selection bug.
(*) Made error report submission more concise.
(*) Fixed crash on editing play mode too quickly.
(*) Fixed some multiplayer null bugs.
(*) Many small potential bug fixes.
Topic Starter
peppy
2008-12-30
(*) Fixed minor threading bugs.

started work on a small end-of-year contribution (its nothing too special, don't get excited).
xerxes_oli
This map has been deleted on the request of its creator. It is no longer available.
LuigiHann
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2009-01-02
(+) Added more teamplay framework.
(*) Fixed problem with taiko replay recording.
(*) Fixed replay playback being affected by local user mouse clicks.

Thanks luigi ;p I'll try and get it done sooooon. I spent ages last night trying to improve the performance on loading storyboards but got lost in a spiral of native win32 api lies :(. Such a waste of time.
Topic Starter
peppy
2009-01-03
(*) Decreased load time of heavily storyboarded maps. Sprites are dynamically loaded during breaks.
(*) General fixes and improvements to the usability of the timing setup panel.
(*) Fixed false clicks during tag changeover if player is holding mouse as the tag occurs.
(*) Fixed problem with downloading some older beatmaps via osu!direct.
(*) Bancho thread locking fixes.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2009-01-05
(+) osu! executable patching update support. Updates should be <20kb in the future.
(+) Accuracy win condition works with team vs.
(*) Fixed crash when osu!.db becomes corrupt (but why it becomes corrupt is more of a question really).
(*) Team score display uses the osu! score font/layout.

Had to remove a bit more profiling stuff for the moment until I get around to optimising it. Server really felt a hit tonight.
Gemi
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
Hi there Gemi. We don't see you around much lately!
Gemi
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2009-01-06
(*) Fill rate optimisations during play/edit mode.
(*) Fixed skins with no .ini file displaying at "osu! default".
(*) Decreased load time on skin select screen by around 55%.
(*) Corrupt textures no longer cause osu! to crash (and display an error dialog stating the filename).
(*) Fixed Tag Team mode (should work correctly now).
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
2009-01-08
(+) Added toggle for accuracy display.
(+) Added skinnable pause screen overlay 'pause-overlay.png'.
(+) Added hit lighting (toggleable in options before people complain).
(+) Pie progress metre shows intro/outro time.
(*) Increased beatmap import performance (relative to how many beatmaps you have in your local database).
(*) Placed limits on snap divisor.
(*) Restored other progress bar options.
Topic Starter
peppy
2009-01-09
(+) Added a second custom sampleset. Uses hitnormal2.wav etc.
(+) Added choice of exporting screenshots in jpeg or png format.
(+) Inheriting timing sections can allow for double/half bpm changes.
(*) Editor prompts to save after entering the timing window and accepting changes.
(*) Fixed all windows form dialogs not using system default font (.net v1/v2 bug... wtf?)
(*) Fixed various frame limiter glitches.
(*) Fixed alignment of pie progress and break rank display for non-default skins.
(*) Fixed cancelling on editor Open dialog meaning you can no longer access the dialog.
(*) Fixed storyboard sprite load caching not seeking far enough ahead.
(*) Fixed bug where snapping current timing section causes a crash when many inheriting points are present.
(*) Timing sections inherit by default.
(*) Increased performance when selecting "Save As..." in editor for first time after loading osu!.
(*) Removed osz2 export for now.
(*) Web: Restored most played beatmap list in profiles. Is now difficulty-specific.
Topic Starter
peppy
2009-01-10
(+) Added editor option to reset slider endpoint samples.
(*) End Replay/FF buttons default to just below accuracy, but slide down if mods are used.
(*) Fixed personal high scores showing up in wrong mode when beatmap has not been played in taret mode.
(*) Fixed flashlight hiding pie progress.
(*) Fixed unpause cursor sometimes being unclickable (when clicking it too fast).
(*) Very slightly reduced hit lighting.
(*) Fixed seeking backwards with mousewheel/arrow keys across timing sections with differing BPMs sometimes not being possible.
(*) Fixed crash on choosing 'random song' in some cases.
(*) Holding random key (F2) keeps spinning until you let go.
(*) Fixed internally stored screenshot number not incrementing correctly.
(*) Fixed SBE bug when changing sprite layer order where audio samples are present.
(*) Changed default screenshot format to jpg.
(*) Web: Huge database changes and optimisation. -2.5gb in database size!
Echo

peppy wrote:

(*) Fixed seeking backwards with mousewheel/arrow keys across timing sections with differing BPMs sometimes not being possible.
How many times have you "fixed" that? :P
Topic Starter
peppy
Well it only broke because of inherit + bpm multipliers :<.
Topic Starter
peppy
2009-01-11
(+) Added vector scale support to SBE.
(+) Added flip support to SBE (kinda?).
(*) Changed bancho connection method to be more reliable on server failures.
(*) Fixed screenshot bugging out.

I swear I did more than this but forgot what :<.
Topic Starter
peppy
2009-01-12
(*) Fixed custom sampleset 2 not loading is custom1 is present.
(*) Storyboarded sounds pause when the pause screen appears, and resume after audio resumes as exptected.
(*) Improved vista folder permissions check.
(*) Fixed bug where HP drains inappropriately at end of song when lead-in time is present (sorry kai).
(*) Improved multiple monitor swapping support.
(*) Restricted circle size difficulty settings to 3-7.
(*) Fixed avatars not loading properly on main menu/multiplayer game scoreboard.
(*) Fixed bancho refusing to reconnect after some disconnections.
(*) Fixed tag missing notes which shouldn't be missed.
(*) Fixed animations not animating in intro/outro time.
(*) Fixed not being able to skip outros in multiplayer games.
(*) Fixed start of replay having left mouse held down when it shouldn't be.
(*) Editor help overlay brought up-to-date with newer editor layout (thanks Nharox).

hohum someone has been busy. main change was a restructure of the virtual audiotime system (which is used for leadin/outro periods) in wake of implementing SBE support for intro/outro.
Jarby

peppy wrote:

(*) Restricted circle size difficulty settings to 3-7.
Would it be possible to remove the circle-size-difficulty-setting-slider-bar-thingy and replace it with a text box allowing you to change the radius of circles in centimetres? I agree with your decision to remove the useless oversized/undersized selections, but the middle ground has quite largish jumps in circle sizes.
Topic Starter
peppy
No I have no plans on making the settings more precise. Personally I don't see the point.
Jarby

peppy wrote:

No I have no plans on making the settings more precise. Personally I don't see the point.
Some people (Am I the only one?) would want to have the freedom to adjust precision more carefully. Regardless, it isn't a particularly important change that could be made, anyway. I would like it if overall difficulty was broken down into three subcategories. Wait, that is an important and viable change!
Topic Starter
peppy
2009-01-13
(+) New tapping algorithm.
(*) Fixed test mode not starting from requested time when lead-in time is present.

I know here's a few pending bugs I said I'd fix tongiht, but I spent too much time on the new timing algorithm. Please give it a try by resetting and tapping along to any map. Here are a few of the (awesome) specifics:

  1. You must click 16 times for timing to be calculated. This provides a minimum level of accuracy.
  2. If you click more than 32 times, the precision of the BPM wil be extended to 1 decimal place.
  3. If you click more than 64 times, the precision of the BPM wil be extended to 2 decimal places.
  4. The more you click, the more accurate the timing will be. If you click through the whole song (and it is constant BPM) you can almost be guaranteed to have perfect timing.
  5. If you stop tapping to listen to the metronome and realise it isnt quite perfect, simply start tapping again in time to the beat and the song will rewind to the last point you stopped tapping. Tapping will always been in sequence from the first tap moving forwards and you may not seek and tap at a later point (without resetting first). This is one of the criteria in order for this algorithm to be accurate.
I managed to time 7/7 whole-BPM songs with under 20 clicks. I also tried 3 2d.p. BPMs and had them within 0.01bpm by 50% through the song. I find this pretty impressive :).
Feedback very welcome.
K2J
Holy crap, that sounds awesome. Not a substitute for others' consensus, but still.
awp
Kicks ass for single BPM songs. I'll try VBPM later~
Topic Starter
peppy
2009-01-14
(*) Fixed multi-select in timing window not working.
(*) Fixed applying inherit to multiple timing sections at once.
(*) Fixed skipping on lead-in storyboarded maps (again).
(*) Metronome ticking is disabled while tapping.
(*) Reduced minimum taps to 8.
(+) Web: Event log initial release.
(+) Web: Added event log events: Achievements, overall rank increases, personal high scores, beatmap submission.
(*) Web: Submitting a beatmap doesn't reset serverside display title unless artist/title change.
Topic Starter
peppy
2009-01-15
(*) Changed metadata display for songs with lead-in to display after the audio track starts by default.
(*) Fixed problms with 'Stop' button in editor not rewinding in some cases.
(*) Fixed crash on video codec reporting incorrect seek time to osu!.
(*) Scheduled garbage collections a bit better (less stutters on lower spec'd machines?).
(*) Increased client-side ping timeout to 30 seconds (from 20).
(*) Web: Restored osu!/CtB total hit counters to profiles.
Topic Starter
peppy
2009-01-16
(+) Beatmap background image fills the song select screen. Please mention any lag you feel with this and whether its too much.
(+) Beatmap background colour tint is used if image is not present.
(*) Fixed negative BPM readings on song select when inheritance is used.
(*) Fixed pausing of samples not always working.
(*) .osu file's headers are processed after an F5 refresh at song select (after selecting them) and also once on first startup.
(*) Increased system lag leniency.
Card N'FoRcE

peppy wrote:

2009-01-16
(+) Beatmap background image fills the song select screen. Please mention any lag you feel with this and whether its too much.
Cool.
But i was thinking: what about leaving the logo of the play mode (osu, friut, taiko) that follows BPM?
LuigiHann

Card N'FoRcE wrote:

peppy wrote:

2009-01-16
(+) Beatmap background image fills the song select screen. Please mention any lag you feel with this and whether its too much.
Cool.
But i was thinking: what about leaving the logo of the play mode (osu, friut, taiko) that follows BPM?
I mentioned that to peppy, and he said he tried it and it was ugly
Gemi

peppy wrote:

(+) Beatmap background image fills the song select screen. Please mention any lag you feel with this and whether its too much.
I had my doubts on this when it was first suggested, but I feel the change actually works. I'm not sure if this small lag is caused by the bg-image loading or not, but it's so small that I can live with it. :)

(Also, this is far superior to the banner system which dance games use, no need for a second image file)
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
Here's a taste of what is to come:



There's a few more subtle changes than the obvious some of you may notice in this screenshot.
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